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  • LAN access via USB from Ipod Touch?

    - by Alec
    I need to browse the local web server from my Ipod Touch to test apps we're developing. I'm not allowed to install a separate wireless access point which would be the easiest solution. Can I use the USB cable for this? Also, the local PC is a Dell Mini 9 running Ubuntu. Has anyone managed to use the wireless port to create an ad hoc connection to an Ipod Touch so the Ipod can browse the Ubuntu web server? This would be an alternate option for me. Thank you!

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  • Start FF with plugins disabled.

    - by justSteve
    Strange problem. Opened FF 3.6.3 after a re-boot and my last opened tabs appeared but none of the page or menu elements would respond to a click. No error messages...just locked up. Started FF with a different profile and it works normally. Next i used FEBE to restore a backup of my working profile and, after the restore, it's doing the same thing - locked out. No newly installed plugins but since a brand new profile works while a restored one doesn't it kinda points to a problematic plug-in. Is there any way to start FF with all plugins disabled? thx

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • How to make an Actor follow my finger

    - by user48352
    I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { myWhale.touchDownY = screenY; myWhale.isTouched = true; return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { myWhale.isTouched = false; return false; } myWhale is an object from Whale Class where I move my texture position: public void update(float delta) { this.delta = delta; if(isTouched){ dragWhale(); } } public void dragWhale() { if(Gdx.input.getY(0) - touchDownY < 0){ if(Gdx.input.getY(0)<position.y+height/2){ position.y = position.y - velocidad*delta; } } else{ if(Gdx.input.getY(0)>position.y+height/2){ position.y = position.y + velocidad*delta; } } } So the object moves to the center of the position where the person is pressing his/her finger and most of the time it works fine but the object seems to take about half a second to move up or down and sometimes when I press my finger it wont move. Maybe there's another simplier way to do this. I'd highly appreciate if someone points me on the right direction.

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  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

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  • All browsers crash when file uploading or downloading dialog opens up

    - by Mitulát báti
    I pretty much summarized the problem in the title. I tried to get some solutions. All I found was check if the Chrome has any concurrent or erroneous applications installed on my computer that conflicts with Chrome (by typing chrome://conflicts). But "unfortunately" it said that there are no perceived conflicts. First I thought it is only with Chrome, but soon I saw that no. All internet browsers are affected. I noticed this problem after I installed Fruity Loops, but uninstalling it didn't solve the problem. Maybe Fruity loops is not the guilty reason. Have any of you met this problem before? What should I do? Thank you. UPDATE: Sorry I forgot that this is under Windows 8.1.

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  • Make objects slide across the screen in random positions

    - by user3475907
    I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but it makes items fall from the top down. Please help. public EntityManager(int amount, OrthoCamera camera) { player = new Player(new Vector2(15, 230), new Vector2(0, 0), this, camera); for (int i = 0; i < amount; i++) { float x = MathUtils.random(0, MainGame.HEIGHT - TextureManager.ENEMY.getHeight()); float y = MathUtils.random(MainGame.WIDTH, MainGame.WIDTH * 10); float speed = MathUtils.random(2, 10); addEntity(new Enemy(new Vector2(x, y), new Vector2(-0, -speed))); }

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  • Why does my health bar disappear whenever my character takes amage?

    - by iQue
    Im making health bar for my game that looks like this: public void healthBar(Canvas canvas) { float healthScale = happy.getHP() / happy.getMaxHP(); Rect rect = new Rect(20, 20,(120 * (int)healthScale), 40); Paint paint = new Paint(); paint.setColor(Color.RED); canvas.drawRect(20, 20, 220 * healthScale, 40, paint) } this is called every time my game renders. When the game starts it's where I want it, but as soon as my character (happy) takes any damage, it dissapears. And I know that his hp only gets subtracted by 5 every time he gets hit. So this should not happen? example: @Startup: happy.getHP() == 100, happy.getMaxHP == 100. when damaged HP -=5, -> happy.getHP() == 95 -> healthscale == 0,95 -> 220 * 0,95 == new width for Rect(?)

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  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

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  • Record browsing history

    - by nc3b
    How can I record everything I browse so that, ideally, it might later enable me to re-surf the same pages without internet access ? For instance, if I go to http://www.example.com/example.html I would like to be able to view the same page later exactly as initially (but without reconnecting to www.example.com). Thank you in advance.

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  • following a moving sprite

    - by iQue
    Im trying to get my enemies to follow my main-character of the game (2D), but for some reason the game starts lagging like crazy when I do it the way I want to do it, and the following-part dosnt work 100% either, its just 1/24 enemies that comes to my sprite, the other 23 move towards it but stay at a certain point. Might be a poor explenation but dont know how else to put it. Code for moving my enemies: private int enemyX(){ int x = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.x > enemies.get(i).getX()){//pointerPosition is the position of my main-sprite. x = 5; } else{ x=-5; } Log.d(TAG, "happyX HERE: " + controls.pointerPosition.x); Log.d(TAG, "enemyX HERE: " + enemies.get(i).getX()); } return x; } private int enemyY(){ int y = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.y > enemies.get(i).getY()){ y = 5; } else{ y=-5; } } return y; } I send it to the update-method in my Enemy-class: private void drawEnemy(Canvas canvas){ addEnemies(); // a method where I add enemies to my arrayList, no parameters except bitmap. for(int i = 0; i < enemies.size(); i++){ enemies.get(i).update(enemyX(), enemyY()); } for(int i = 0; i < enemies.size(); i++){ enemies.get(i).draw(canvas); } } and finally, the update-method itself, located in my Enemy-class: public void update(int velX, int velY) { x += velX; //sets x before I draw y += velY; //sets y before I draw currentFrame = ++currentFrame % BMP_COLUMNS; } So can any1 figure out why it starts lagging so much and how I can fix it? Thanks for your time!

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  • Why Swipe left doesn't work? [on hold]

    - by Hitesh
    I wrote the below code to detect and perform a sprite action on the single tap and swipe right event. @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { float x = 0F; int tapCount = 0; boolean playermoving = false; // TODO Auto-generated method stub if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_MOVE) { if (pSceneTouchEvent.getX() > x) { playermoving = true; players.runRight(); } if (pSceneTouchEvent.getX() < x) { Log.i("Run Left", "SPRITE Left"); } /* * if (pSceneTouchEvent.getX() < x) { System.exit(0); * Log.i("SWIPE left", "SPRITE LEFT"); } */ } if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_DOWN) { playermoving = false; x = pSceneTouchEvent.getX(); tapCount++; Log.i("X CORD", String.valueOf(x)); } if (pSceneTouchEvent.isActionDown()) { if (tapCount == 1 && playermoving != true) { tapCount = 0; players.jumpRight(); } } return true; } The code works fine. The only problem is that the swipe left event is not being detected due to some reasons. What can i do to make the swipe left action work? Please help

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  • libgdx draw issue and animation

    - by johnny-b
    it seems as though i cannot get the draw method to work??? it seems as though the bullet.draw(batcher) does not work and i cannot understand why as the bullet is a sprite. i have made a Sprite[] and added them as animation. could that be it? i tried batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX() / 2, bullet.getOriginY() / 2, bullet.getWidth(), bullet.getHeight(), 1, 1, bullet.getRotation()); but that dont work, the only way it draws is this batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); below is the code. // this is in a Asset Class texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, bullets); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); // this is the GameRender class public class GameRender() { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is the gameworld class public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } is there anyway so make the sprite work?

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  • Client unable to access OWA website after temporarily changing SSL certificate on the server

    - by Lorenz Meyer
    I have the following issue: One client computer (Windows XP) cannot access the OWA website. All other client computers can (Except another one in the same remote office). How this happened: I temporarily changed the SSL certificate on the Exchange Server yesterday. After a few minutes, I reverted back, an now the same certificate that was installed for years is back again. During these few minutes, they were in OWA on this computer and got a certificate error. What exactly happens: Internet Explorer displays the error Internet Explorer cannot display the webpage, Firefox displays The connection was reset and Crome shows This webpage is not available. The connection to ... was interrupted. What I already did to try to get this working: Restart the client computer Restart the exchange server Deleted Internet Explorer browsing history In IE, Internet Options, tab Content, under Certificates deletes SSL cache Restored Internet Explorer to the default parameters I looked into certmgr.msc, but did not find a certificate related to the issue What could I do else to narrow down the origin of this problem (or better: resolve it) ? Can you give any advice ?

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  • Medical Devices which supports Direct access through Bluetooth Low Energy [on hold]

    - by Suganthan
    I have went through this link and came to know that we can directly interact with BLE devices to read and write data, so I just want to know some medical device which supports direct access to third-party application (we can directly access the data from the medical device data). Is their any devices which supports direct access to the data Note: I already went through medical devices like Withings and Fitbit

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  • firefox add-on dialogue box

    - by Bobby S
    was wondering if anyone knew how to disable the add-on update dialogue box that appears after everytime an extension is updated in firefox? i've googled and looked for an about:config setting but could not find any related one.

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  • How can visiting a webpage infect your computer?

    - by Cybis
    My mother's computer recently became infected with some sort of rootkit. It began when she received an email from a close friend asking her to check out some sort of webpage. I never saw it, but my mother said it was just a blog of some sort, nothing interesting. A few days later, my mother signed in on the PayPal homepage. PayPal gave some sort of security notice which stated that to prevent fraud, they needed some additional personal information. Among some of the more normal information (name, address, etc.), they asked for her SSN and bank PIN! She refused to submit that information and complained to PayPal that they shouldn't ask for it. PayPal said they would never ask for such information and that it wasn't their webpage. There was no such "security notice" when she logged in from a different computer, only from hers. It wasn't a phishing attempt or redirection of some sort, IE clearly showed an SSL connection to https://www.paypal.com/ She remembered that strange email and asked her friend about it - the friend never sent it! Obviously, something on her computer was intercepting the PayPal homepage and that email was the only other strange thing to happen recently. She entrusted me to fix everything. I nuked the computer from orbit since it was the only way to be sure (i.e., reformatted her hard drive and did a clean install). That seemed to work fine. But that got me wondering... my mother didn't download and run anything. There were no weird ActiveX controls running (she's not computer illiterate and knows not to install them), and she only uses webmail (i.e., no Outlook vulnerability). When I think webpages, I think content presentation - JavaScript, HTML, and maybe some Flash. How could that possibly install and execute arbitrary software on your computer? It seems kinda weird/stupid that such vulnerabilities exist.

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  • Remote Control Home PC from Corporate Work PC

    - by muncherelli
    Here is my situation: I am currently on a Windows XP workstation at work. I have an android tablet that I use to splashtop into my home PC. I would like to be able to use my work keyboard and mouse to control my home PC while I am splashtop'd into it using my tablet. My work PC is on a corporate LAN, and not on the same network as my tablet. The company I work for provides wifi for personal devices, but they are not accessable to the internal network. I thought about going the Synergy route, however that would require my home PC to be able to connect to my work PC which isn't really possible. The opposite would work though, if I could reverse connect the server to the client, but the Synergy software doesn't really support that. I do have a couple linux boxes running at home, so I can ssh into my home network and tunnel ports via SSH if needed. With what I have, how can I accomplish seamless keyboard and mouse sharing between my work PC and either my home PC or my android tablet?

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  • How to open Firefox's "organize bookmarks" from Vimperator?

    - by Igor Popov
    Before using Vimperator, I used Xmarks for organizing and synchronizing bookmarks between computers. Now I installed Vimperator and I can only bookmark a page from command mode with :bmark. How can I open Organize Bookmarks with Vimperator? Besides disabling Vimperator and choosing it from the menu what else can I do? Before, I had CTRL + SHIFT + b to open the organizer. Now, in Vimperator, this shortcut doesn't work anymore, even after temporarily disabling Vimperator with CTRL + z. EDIT After setting the main menu visible (with :set go+=m thanks to Hamish Downer), I saw the shortcut for opening the organize bookmarks dialog (CTRL + SHIFT + o). I recently switched to Ubuntu Linux and in this version of Firefox some keyboard shortcuts are different then in Windows (including the shortcut for opening organize bookmarks). Sorry for my ignorance.

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  • Why does a redirect from a local IP address assume localhost?

    - by Jeremy
    I am developing a web application on my desktop and it is running on port 80. I am able to access the application from my laptop connected to the LAN by entering my desktop's LAN IP address 192.168.1.8. Now, my application sends a redirect after login, but my laptop assumes the final address is localhost/login. If I manually type in the IP address and URI for any page, it shows that I am logged in, so it works as expected. So, why does the redirect assume localhost? Both of my machines are linux-based. The laptop being Chrome OS. I am running nginx which proxies non-static file requests to jetty on port 8080.

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