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  • Why would the value of the Session object go away?

    - by Michael
    In ASP.NET/VB.NET 2005 I've created a small web app with two forms. In Default there is a button and a text box and a link. When you press the button whatever is in the text box is put into the Session. Protected Sub Button1_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles Button1.Click System.Web.HttpContext.Current.Session("mykey") = Me.TextBox1.Text End Sub When you press the link it's NavigateURL property is "~/Retrieve.aspx" On the Retrieve page it pulls the information out of the Session (that is, whatever you typed in the text box). Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim myValue As String = CType(System.Web.HttpContext.Current.Session("mykey"), String) Response.Write(myValue) End Sub Now it works on my machine and when deployed to the production web-site server if I run the browser remotely there it works fine - What you type on the first page appears on the second page. But when I run it from my machine to the production web server the second page is always blank. Why? It doesnt seem like a timeout issue - brand new web.config taking the defaults. Any pointers would be greatly appreciated! Thanks!

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  • XSD validation on the sequence of attributes.

    - by infant programmer
    How to validate the sequence of attributes? In my sample XML: <root id1="1" id2="2" id3="3" id4=""> <node/> </root> the appearance of attributes of root must come in same order as written above, however the xsd what I have written accepts the attributes in any order, here is the XSD: <xs:element name="root"> <xs:complexType> <xs:sequence> <xs:element name="node" /> </xs:sequence> <xs:attributeGroup ref="attt"/> </xs:complexType> </xs:element> <xs:attributeGroup name="attt"> <xs:attribute name="id1" type="xs:string" use="required" form="qualified"/> <xs:attribute name="id2" type="xs:string" use="required" form="qualified"/> <xs:attribute name="id3" type="xs:string" use="required" form="qualified"/> <xs:attribute name="id4" type="xs:string" use="required" form="qualified"/> </xs:attributeGroup> Is it possible to put restriction on the sequence of attribute?

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  • Must I loop to search results for a specific value?

    - by tag
    I have a table in the database: name Opinion Tim Tim has an opinion John other random text Dan Dan's random text Al Al says something else I call this data and get it back in getRecords.lastResult To access John's opinion, I could use: getRecords.lastResult[1].opinion But that's only because I know that John is the second record (record 1), but this may change. So the right way is to search through the results to first find the record index for John, then access his opinion. My guess is I need some sort of a loop? Is there an easier way to search for John directly without a loop?

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  • PHP Doctrine - YAML syntax help. Default value for many to many relationship?

    - by Dan
    Hi, I have the following YAML schema for organising users in Doctrine: Person: tableName: people columns: id: type: integer primary: true autoincrement: true firstname: type: string notnull: true lastname: type: string notnull: true User: inheritance: extends: Person type: column_aggregation keyField: type keyValue: 1 Userdetails: columns: person_id: type: integer primary: true password: type: string notnull: true relations: User: foreignType: one local: person_id onDelete: CASCADE onUpdate: CASCADE Group: tableName: groups columns: id: type: integer primary: true autoincrement: true name: type: string notnull: true UserGroup: columns: group_id: type: integer primary: true person_id: type: integer primary: true relations: User: foreignType: many local: person_id Group: foreignType: many Basically, any people who are users will belong to one or more groups. Is there any way to add new users to a particular group by default? Any advice appreciated. Thanks

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  • MySQL, how can I SELECT WHERE one field value doesn't occurs in another?

    - by Jules
    I'm trying to do a search on my test server, speed isn't so important. I want to find if a phrase, the whole contents of one field, occurs in any part (as a whole) doesn't occur in another field. Heres my current query which finds if the phrase does occur SELECT pads.padid, pads.programname, keywords.word FROM Pads JOIN keywords ON Pads.Padid = keywords.Padid WHERE pads.Programname = keywords.word AND RemoveMeDate = '2001-01-01 00:00:00' My problem is that the field word contains other words too. I need to produce a count of where there isn't a keywords record with keywords.word equal to pads.programname ? EDIT: So if I have these records Pads: PadID=3 ProgramName=my prog PadID=4 ProgramName=Bad prog PadID=5 ProgramName=Good prog PadID=6 ProgramName=other prog Keywords: PadID=3 word=fox prog PadID=3 word=pig prog PadID=4 word=big prog PadID=4 word=nice prog PadID=5 word=fox prog PadID=6 word=bad prog PadID=6 word=fox prog The query I want would retun a count of 3 and record 6 has bad prog

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  • How do I detect when a cell's value has changed in Silverlight?

    - by jvenema
    Hey folks, I'm working in Silverlight, trying to figure out how to set a grid cell font color based on the contents of the cell. I have an ObservableCollection bound to a DataGrid, and my items implement INotifyPropertyChanged so the grid updates as I change the values; it's all working perfectly, including letting me sort items and keep the sorting while I update the underlying items. I know I can use the LoadingRow event to change colors, but the only way I can get the event to fire is by changing the grids datasource, in which case my sorting goes out the window. So, what I really want is a way to either 1) loop the rows in the datagrid, find the cell I need, and change it's color or 2) implement a custom column that I can use to dynamically set the color. The problem is how to actually do either of those things :) All suggestions welcome.

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  • C - is it possible to decrement the max value of a for loop from within the for loop?

    - by hatorade
    for example: void decrement(int counter) { counter--; } int counter = 20; for (int i = 0; i < counter; i++) { for (int j = 0; j < counter, j++) { decrement(counter); } } ideally, what i'd like to see is the counter var being decremented every time the for loop is run, so that it runs fewer than 20 iterations. but gdb shows that within decrement() counter is decremented, but that going back to the for loop counter actually stays the same.

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  • Visual studio ORM designer option

    - by stackoverflowuser
    linq to sql visual studio Object-Relational designer generates C# entity class names same as the table names (except pluralizing it). so if the table name is authors it generates entity class with name "author". If the table name is Customers it generates class with name "Customer". Is there any option that can be set to make the designer generate entity class names as pascal cased. I am using VS 2010 if that makes any difference. Thanks.

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  • how to initialized array value's into another new array.

    - by kiran kumar
    I have array distanceListArray.. 5 km, 10 km, 15km, 20 km, 25 km. distanceListArray is of appDelegate.class distanceArray count is 5. Now i do have another array. which have list of events data ... eventListArray is of DistanceClass call eventListArray. for 5 km its displays 10 events, for 10 km its display 20 events. Now i need to load data for each section from distanceListArray of eventListArray Into another new array. All Arrays's are NSMutableArray. I hope this makes ambiguity. please help try to help me out.

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  • Spring hibernate ehcache setup

    - by Johan Sjöberg
    I have some problems getting the hibernate second level cache to work for caching domain objects. According to the ehcache documentation it shouldn't be too complicated to add caching to my existing working application. I have the following setup (only relevant snippets are outlined): @Entity @Cache(usage = CacheConcurrencyStrategy.NONSTRICT_READ_WRITE public void Entity { // ... } ehcache-entity.xml <cache name="com.company.Entity" eternal="false" maxElementsInMemory="10000" overflowToDisk="true" diskPersistent="false" timeToIdleSeconds="0" timeToLiveSeconds="300" memoryStoreEvictionPolicy="LRU" /> ApplicationContext.xml <bean class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="ds" /> <property name="annotatedClasses"> <list> <value>com.company.Entity</value> </list> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.generate_statistics">true</prop> <prop key="hibernate.cache.use_second_level_cache">true</prop> <prop key="net.sf.ehcache.configurationResourceName">/ehcache-entity.xml</prop> <prop key="hibernate.cache.region.factory_class">net.sf.ehcache.hibernate.SingletonEhCacheRegionFactory</prop> .... </property> </bean> Maven dependencies <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-annotations</artifactId> <version>3.4.0.GA</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-hibernate3</artifactId> <version>2.0.8</version> <exclusions> <exclusion> <artifactId>hibernate</artifactId> <groupId>org.hibernate</groupId> </exclusion> </exclusions> </dependency> <dependency> <groupId>net.sf.ehcache</groupId> <artifactId>ehcache-core</artifactId> <version>2.3.2</version> </dependency> A test class is used which enables cache statistics: Cache cache = cacheManager.getCache("com.company.Entity"); cache.setStatisticsAccuracy(Statistics.STATISTICS_ACCURACY_GUARANTEED); cache.setStatisticsEnabled(true); // store, read etc ... cache.getStatistics().getMemoryStoreObjectCount(); // returns 0 No operation seems to trigger any cache changes. What am I missing? Currently I'm using HibernateTemplate in the DAO, perhaps that has some impact. [EDIT] The only ehcache log output when set to DEBUG is: SettingsFactory: Cache region factory : net.sf.ehcache.hibernate.SingletonEhCacheRegionFactory

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  • What are the limitations of a STA thread in compare to MTA threads ?

    - by Xaqron
    If we make a thread STA like this: Thread.SetApartmentState(STA); then it cannot run code marked with [MTAThread] attribute. We have seen [STAThread] in windows and console applications but I have never seen code with [MTAThread] attribute and don't know which .NET libraries use this attribute. My question is what are the limitations of a thread with apartment state set to STA, in compare to threads with MTA apartment state (natural .NET threads) ?

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  • How do you manually set a RadioGroup value in wicket?

    - by Kane
    I'm trying to change the selected radio button in a Wicket RadioGroup during an AjaxEventBehavior but can't figure out how to do so. Specifically when a user types some text in a textbox I want to change the selected radio button to one I specify. How do you do this? Here's what I have so far (it crashes on addComponent): myRadioGroup = new RadioGroup("MyNewGroup", new PropertyModel(getPojo(), "selectedGroup")); Radio internalRadio = new Radio("InternalDirectoryNumber", new Model("Internal")); myRadioGroup .add(internalRadio); Radio externalRadio = new Radio("OtherMobileNumber", new Model("External")); myRadioGroup .add(externalRadio); TextField myTxtField= new TextField("TextBoxPrivateNumber", new PropertyModel(getVoiceItem(), "privateMobilePhone")); myTxtField.add( new AjaxEventBehavior( "onKeyUp" ) { @Override protected void onEvent(AjaxRequestTarget target) { Component component = target.getPage().get("myForm:MyNewGroup").setDefaultModelObject("External"); target.addComponent(component); //this causes an exception } }); myRadioGroup .add(myTxtField); Here is the exception that's thrown. java.lang.IllegalArgumentException: cannot update component that does not have setOutputMarkupId property set to true. Component: [MarkupContainer [Component id = myRadioGroup]] What's the proper way to do this? I'm not finding a whole lot of wicket documentation for this online.

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  • How do I truncate a .NET string?

    - by Steve Guidi
    I apologize for such a question that likely has a trivial solution, but I strangely could not find a concise API for this problem. Essentially, I would like to truncate a string such that it its length is not longer than a given value. I am writing to a database table and want to ensure that the values I write meet the constraint of the column's datatype. For instance, it would be nice if I could write the following: string NormalizeLength(string value, int maxLength) { return value.Substring(0, maxLength); } Unfortunately, this raises an exception because maxLength exceeds the string boundaries. Of course, I could write a function like the following, but I was hoping that something like this already exists. string NormalizeLength(string value, int maxLength) { return value.Length <= maxLength ? value : value.Substring(0, maxLength); } Where is the elusive API that performs this task? Is there one?

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  • For SQL select returning more than 1 value, how are they sorted when Id is GUID?

    - by Chris F
    I'm wondering how MSSQL orders data that is returned from a query and the Id columns of the respective tables are all of type uniqueidentifier. I'm using NHibernate GuidComb when creating all of the GUIDs and do things like: Sheet sheet = sheetRepository.Get(_SheetGuid_); // has many lines items IList<SheetLineItem> lineItems = sheet.LineItems; I'm just trying to figure out how they'll be ordered when I do something like: foreach (SheetLineItem lineItem in lineItems) I can't see to find a good article on the way GUIDs are compared by SQL when being ordered, if that's what's happening.

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  • JPA @Version behaviour

    - by Albert Kam
    Hello, im using JPA2 with Hibernate 3.6.x I have made a simple testing on the @Version. Let's say we have 2 entities, Entity Team has a List of Player Entities, bidirectional relationship, lazy fetchtype, cascade-type All Both entities have @Version And here are the scenarios : Whenever a modification is made to one of the team/player entity, the team/player's version will be increased when flushed/commited (version on the modified record is increased). Adding a new player entity to team's collection using persist, the entity the team's version will be assigned after persist (adding a new entity, that new entity will got it's version). Whenever an addition/modification/removal is made to one of the player entity, the team's version will be increased when flushed/commited. (add/modify/remove child record, parent's version got increased also) I can understand the number 1 and 2, but the number 3, i dont understand, why the team's version got increased ? And that makes me think of other questions : What if i got Parent <- child <- granchildren relation ship. Will an addition or modification on the grandchildren increase the version of child and parent ? In scenario number 2, how can i get the version on the team before it's commited, like perhaps by using flush ? Is it a recommended way to get the parent's version after we do something to the child[s] ? Here's a code sample from my experiment, proving that when ReceivingGoodDetail is the owning side, and the version got increased in the ReceivingGood after flushing. Sorry that this use other entities, but ReceivingGood is like the Team, ReceivingGoodDetail is like the Player. 1 ReceivingGood/Team, many ReceivingGoodDetail/Player. /* Hibernate: select receivingg0_.id as id9_14_, receivingg0_.creationDate as creation2_9_14_, .. too long Hibernate: select product0_.id as id0_4_, product0_.creationDate as creation2_0_4_, .. too long before persisting the new detail, version of header is : 14 persisting the detail 1c9f81e1-8a49-4189-83f5-4484508e71a7 printing the size of the header : Hibernate: select details0_.receivinggood_id as receivi13_9_8_, details0_.id as id8_, details0_.id as id10_7_, .. too long 7 after persisting the new detail, version of header is : 14 Hibernate: insert into ReceivingGoodDetail (creationDate, modificationDate, usercreate_id, usermodify_id, version, buyQuantity, buyUnit, internalQuantity, internalUnit, product_id, receivinggood_id, supplierLotNumber, id) values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) Hibernate: update ReceivingGood set creationDate=?, modificationDate=?, usercreate_id=?, usermodify_id=?, version=?, purchaseorder_id=?, supplier_id=?, transactionDate=?, transactionNumber=?, transactionType=?, transactionYearMonth=?, warehouse_id=? where id=? and version=? after flushing, version of header is now : 15 */ public void addDetailWithoutTouchingCollection() { String headerId = "3b373f6a-9cd1-4c9c-9d46-240de37f6b0f"; ReceivingGood receivingGood = em.find(ReceivingGood.class, headerId); // create a new detail ReceivingGoodDetail receivingGoodDetailCumi = new ReceivingGoodDetail(); receivingGoodDetailCumi.setBuyUnit("Drum"); receivingGoodDetailCumi.setBuyQuantity(1L); receivingGoodDetailCumi.setInternalUnit("Liter"); receivingGoodDetailCumi.setInternalQuantity(10L); receivingGoodDetailCumi.setProduct(getProduct("b3e83b2c-d27b-4572-bf8d-ac32f6de5eaa")); receivingGoodDetailCumi.setSupplierLotNumber("Supplier Lot 1"); decorateEntity(receivingGoodDetailCumi, getUser("3978fee3-9690-4377-84bd-9fb05928a6fc")); receivingGoodDetailCumi.setReceivingGood(receivingGood); System.out.println("before persisting the new detail, version of header is : " + receivingGood.getVersion()); // persist it System.out.println("persisting the detail " + receivingGoodDetailCumi.getId()); em.persist(receivingGoodDetailCumi); System.out.println("printing the size of the header : "); System.out.println(receivingGood.getDetails().size()); System.out.println("after persisting the new detail, version of header is : " + receivingGood.getVersion()); em.flush(); System.out.println("after flushing, version of header is now : " + receivingGood.getVersion()); }

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • When do instance variables get initialized and values assigned?

    - by AKh
    When doees the instance variable get initialized? Is it after the constructor block is done or before it? Consider this example: public abstract class Parent { public Parent(){ System.out.println("Parent Constructor"); init(); } public void init(){ System.out.println("parent Init()"); } } public class Child extends Parent { private Integer attribute1; private Integer attribute2 = null; public Child(){ super(); System.out.println("Child Constructor"); } public void init(){ System.out.println("Child init()"); super.init(); attribute1 = new Integer(100); attribute2 = new Integer(200); } public void print(){ System.out.println("attribute 1 : " +attribute1); System.out.println("attribute 2 : " +attribute2); } } public class Tester { public static void main(String[] args) { Parent c = new Child(); ((Child)c).print(); } } OUTPUT: Parent Constructor Child init() parent Init() Child Constructor attribute 1 : 100 attribute 2 : null When the memory for the atribute 1 & 2 are allocated in the heap ? Curious to know why is attribute 2 is NULL ? Are there any design flaws?

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  • Single Column Multiple Filter In Mysql Intersection

    - by Jeebus
    Here is a table CarID| Attribute | Value 1 | Color | Red 2 | Color | Blue 3 | Color | Red 1 | Type | Coupe 2 | Type | Hatch Back 3 | Type | Coupe 3 | Make | Honda 2 | Make | Toyota 1 | Make | Ford Now I would like to run a filter Like Select * From Cars WHERE (Attribute = Color AND Value = Red) AND (Attribute = Make AND Value = Honda).... and Hope to get the CarID as 3 ! This is simple case of Intersection of 2 queries but I don't know how to get it done in a single query. Any help appriciated.

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  • Is it ok to dynamic cast "this" as a return value?

    - by Panayiotis Karabassis
    This is more of a design question. I have a template class, and I want to add extra methods to it depending on the template type. To practice the DRY principle, I have come up with this pattern (definitions intentionally omitted): template <class T> class BaseVector: public boost::array<T, 3> { protected: BaseVector<T>(const T x, const T y, const T z); public: bool operator == (const Vector<T> &other) const; Vector<T> operator + (const Vector<T> &other) const; Vector<T> operator - (const Vector<T> &other) const; Vector<T> &operator += (const Vector<T> &other) { (*this)[0] += other[0]; (*this)[1] += other[1]; (*this)[2] += other[2]; return *dynamic_cast<Vector<T> * const>(this); } } template <class T> class Vector : public BaseVector<T> { public: Vector<T>(const T x, const T y, const T z) : BaseVector<T>(x, y, z) { } }; template <> class Vector<double> : public BaseVector<double> { public: Vector<double>(const double x, const double y, const double z); Vector<double>(const Vector<int> &other); double norm() const; }; I intend BaseVector to be nothing more than an implementation detail. This works, but I am concerned about operator+=. My question is: is the dynamic cast of the this pointer a code smell? Is there a better way to achieve what I am trying to do (avoid code duplication, and unnecessary casts in the user code)? Or am I safe since, the BaseVector constructor is private?

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  • How can I get to the value of my WPF UserControl DependencyProperty from UI Automation Framework?

    - by Surfbutler
    Hi, I'm having trouble getting access to my WPF UserControl DependencyProperty values through the UI Automation Framework. I've used James McCaffreys article in MSDN as a starting point (Automating IO Tests in WPF Applications, MSDN March 2009), but I can only see properties etc in standard controls such as buttons. I'm assuming there's some Automation interface I have to implement on my UserControl, but what and how? I can already see my control fine e.g. in UISpy, but I can't see the dependency properties within it. Here's what my usercontrol looks like currently in UISpy: AutomationElement General Accessibility AccessKey: "" AcceleratorKey: "" IsKeyboardFocusable: "False" LabeledBy: "(null)" HelpText: "Switches 48v Phantom Power On/Off (for Mic inputs only)." State IsEnabled: "True" HasKeyboardFocus: "False" Identification ClassName: "" ControlType: "ControlType.Custom" Culture: "(null)" AutomationId: "V48SwL" LocalizedControlType: "custom" Name: "" ProcessId: "5684 (VirtualSix)" RuntimeId: "7 5684 40026340" IsPassword: "False" IsControlElement: "True" IsContentElement: "True" Visibility BoundingRectangle: "(140, 457, 31, 20)" ClickablePoint: "155,467" IsOffscreen: "False" ControlPatterns

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