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  • Moesion Webinar: Managing BizTalk Server from your Smartphone or Tablet Without Upsetting your Boss

    - by gsusx
    BizTalkers, This Thursday we will be hosting a webinar to highlight how to use Moesion to manage your BizTalk Server environment from your mobile device. We will walk through the complete feature set of Moesion HTML5 BizTalk management console as well as complementary features of the Moesion platform that can be used to manage your BizTalk environment from your mobile device. More importantly, if you are a BizTalk developer or IT Pro we REALLY REALLY REALLY would love to get your feedback about the...(read more)

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  • How to move a sprite automatically using a physicsHandler in Andengine?

    - by shailenTJ
    I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); sprite.registerUpdateHandler(physicsHandler); From the DigitalOnScreenControl, I know which direction I want my sprite to move. Inside its overridden onControlChange function, I call a function animateSprite that checks which direction I chose. Based on the direction, I animate my sprite differently. PROBLEM: I want to automatically move the sprite to a specific location on the scene, say at coordinates (207, 305). My sprite is at (100, 305, which means it has to move down by 107 pixels. How do I tell the physicsHandler to move the sprite down by 107 pixels? My animateSprite method will take care of animating the sprite's downward motion. Thank you for your input!

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  • Launch an arbitrary application with a specific icon

    - by Camilo Martin
    I'm thinking about customizing my Windows 7's application icons, so that they all follow a specific theme (Token-like icons). This would involve using Resource Hacker (or similar) to patch each .exe. Not only this would be tiresome, but also it would require doing it again at each update of each application (nevermind that some could break just because it was tampered with). Instead, is there any way to launch an application with a specific icon? Ideally it would be something from the command-line (so I can make a shortcut), like this: launchwithicon.exe --app C:\myapp.exe --icon C:\myicon.ico Note that while it is possible to do something similar by setting the taskbar to "always combine, hide labels", I do not like this approach and instead am looking for something that works without combining the taskbar icons.

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  • Visual Database Design Application

    - by tshauck
    Hi, I'm getting to the point where the applications I write need a little more structure during the planning phase. So I'd like to use some sort of visual tool to design the tables and relationships. I'm on a mac and have tried mysql workbench, but I find it buggy and a bit bloated for my intended use. Is something that I could design in that has a nice interface and is primarily a tool for visual design? Thanks

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  • How to instrument existing ASP.NET application?

    - by jkohlhepp
    We have several highly complex ASP.NET web applications that are used internally by hundreds of users. We are trying to figure out which areas of the applications to invest in to improve functionality, but we aren't sure which screens/features are more heavily used. So, ideally, I'd like to find a way to add a layer of instrumentation to the applications that gathers metrics on which buttons are being clicked, which text boxes are being used, etc. Are there any products / open source apps out there that will do this sort of instrumentation for ASP.NET? Obviously I could do it myself manually by going into the code and injecting logging statements everywhere but this would be a significant amount of work that will be hard to accomplish.

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  • Application Lifecycle Management with Visual Studio 2010 – Wrox Book

    - by Guy Harwood
    After running with a somewhat disconnected set of tools (vs 2008, Ontime, sharepoint 2007) for managing our projects we decided to make the move to Team Foundation Server 2010.  With limited coverage of the product available online i went in search of a book and found this… View this book on the Wrox website I must point out that i have only read 10 of the 26 chapters so far, mainly the ones that cover source code control, work item tracking and database projects.  This enables our dev team to get familiar with it before switching project management over at a future date. Needless to say i am very impressed with the detail it provides, answering pretty much every question i had about TFS so far.  I'm looking forward to digging into the sections on testing, code analysis and architecture. Highly recommended.

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  • Communications and Oracle Application Integration Architecture (AIA)

    Dan Byrnes, Oracle Industry Strategy Vice President, explains how Oracle's AIA for Communication delivers the Communications industry's only pre-integrated, open standards suite of applications and technology. Dan will also discuss how customers are leveraging the Oracle Communications Suite to automate their end-to-end business processes.

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  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

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  • 'Development dashboard' web application

    - by espais
    Hi all, I am not sure if something like this exists in that it is ready out of the box. I currently have some web space that I use for various projects, and I would like to setup an area for some friends and I to develop web applications together. My ideal setup would be to create a folder, say, webdev.domain.com. We could all go to this domain, login, and then be able to setup new applications, pick which language will be used, setup database tables, allow HTML based file uploading, and create sub-folders to basically have a test bed for the applications. In retrospect, it seems like I'm describing a limited version of cpanel. I could come up with something in Drupal I'm sure, but I don't want to have to really spend time configuring much. Like I said, I want to install it and have minimal configuration. Does something like this exist (preferably in open-source)?

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  • Disabling depth write trashes the frame buffer on some GPUs

    - by EboMike
    I sometimes disable depth buffer writing via glDepthMask(GL_FALSE) during the alpha rendering of a frame. That works perfectly fine on some GPUs (like the Motorola Droid's PowerVR), but on the HTC EVO with the Adreno GPU for example, I end up with the frame buffer being complete garbage (I see traces of the meshes I rendered somewhere, but the entire screen is mostly trashed). If I force glDepthMask to be true the entire time, everything works fine. I need glDepthMask to be off during parts of the alpha rendering. What can cause the framebuffer to get destroyed by turning the depth writing off? I do clear the depth buffer initially, and the majority of the screen has pixels rendered with depth writing turned on first before I do additional drawing with it turned off.

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  • Passing values between Activities using MonoDroid

    - by Wallym
    Been doing some work in MonoDroid and found that I needed to pass a user entered value from on Activity to another Activity in MonoDroid.  Here's how I did it. In my sending Activity, I need to take some user user entered data and send it to my second activity.  Here is the code:             string UserId = Convert.ToString(et.Text);            if (!String.IsNullOrEmpty(UserId))            {                Intent i = new Intent();                i.SetClass(this, typeof(CustomList));                i.AddFlags(ActivityFlags.NewTask);                i.PutExtra("TwitterId", UserId);                StartActivity(i);            }  In this code, I have called .PutExtra and  passed it with a key.  In this case, I am passing a Twitter id.  In the code that is receiving the data, the code to retrieve the Twitter id is: string twitterId = Intent.GetStringExtra("TwitterId"); The call to GetStringExtra() returns the value passed on the key.

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  • Feature (de)activation error “The web or site was not found” and Application Pool

    - by panjkov
    I am using Microsoft IW Demo VM (2010-10A) for my experiments related to SharePoint, in all cases when I don’t have time (read: when I’m lazy) to create complete SharePoint Dev environment. Problem This particular time I was playing around with site-scoped features and newly created site collection. So here is my workflow: Create feature with feature receiver Deploy to Site Collection from Visual Studio using “No Activation” deployment profile Activate feature from “Site Collection Features” interface...(read more)

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  • LibGDX tutorial help Scene2D

    - by BluFire
    I'm having trouble understanding this tutorial. It defines the importance of classes, but it doesn't show an outline of the project file so far. From what I got from that tutorial was that there is a stage and actors. Stage would be the static parts of the game, while the actors are the ones moving. After that I got confused with the drawing method. I tried modifying it so I can draw a shape, but it wouldn't work. How, if possible, would I create sprites using LibGDX's scene2d?

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  • SNEAK PEEK: New Silverlight application themes

    Twas the week before MIX, when all through the tubes Not a developer was sleeping, not even the noobs. The laptops were paved removed of their glitz In hopes that they soon will get some new bits. A developer was coding, building an app Trying to build the next greatest XAP Battleship gray?! Now thats obscene Check our designers latest theme Okay, so Im not going to win any poetry awards. Our UX design team for Silverlight has been thinking about app building a lot this past year,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Launching a URL from an OOB Silverlight Application

    So I'm working on this code browser mostly to help me with my fading memory. In the app I want to be able to launch a url. So I do my normal thing and put a line of code that looks like this:System.Windows.Browser.HtmlPage.Window.Navigate(new Uri(ThisURI), "_blank");I was agast when I realized that this didn't work, for that matter it didn't even blow... grr... but with a bit of research I found that the hyper link button worked so a ended up making a little class like this:public class MyHyperLink...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C# window application : How to validate mobile no.

    - by SAMIR BHOGAYTA
    //First : Simple Method private void textBox1_KeyPress(object sender, KeyPressEventArgs e) { if (char.IsDigit(e.KeyChar) == true) { if (textBox1.Text.Length 10) { MessageBox.Show("Invalid Indian Mobile Number !!"); txtPhone.Focus(); } } //With the help of JavaScript function phone_validate(phone) { var phoneReg = ^((\+)?(\d{2}[-]))?(\d{10}){1}?$; if(phoneReg.test(phone) == false) { alert("Phone number is not yet valid."); } else { alert("You have entered a valid phone number!"); } }

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  • Ubuntu 13.10 AdobeAIR application: Failed to load module "unity-gtk-module"

    - by nobuzz
    I have installed AdobeAIR on 13.10, but am getting the following error messages when using: Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Has someone faced this issue. I looked at comment giving a possible resolution here , but that didn't help, as I already have those packages installed. Basically to install AdobeAIR, being a 32-bit, I had to install various i386 packages: libgtk2.0-0:i386 libnss3-1d:i386 libnspr4-0d:i386 lib32nss-mdns libxml2:i386 libxslt1.1:i386 When I run the program as root, it opens up properly without errors. But that is not an option. Could it be a problem that necessary modules are not getting loaded on non-root user's environment.

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  • Writing to the UI with MonoDroid using RunOnUIThread

    - by Wallym
    I've been pulling my hair out over the past day or so trying to update the UI in my test app.  I was having problem after problem.  I finally got down to my base problem.  I could not write out to my TextView.  WTF could be causing that?  I can write to my UI in other parts of my app.  This is pure craziness.  I thought long and hard and nothing was coming to me.  Wait, the light bulb went on.  I am in the wrong thread.  Great, how do I write in the correct thread?  MonoDroid supports the entire AsyncTask set of objects, but this seemed like overkill.  I was reading and came across RunOnUIThread().......Bing..........The lightbulb has been invented...BlueStar Airlines (oh wait, wrong context). Anyway, here is what I needed:this.RunOnUiThread(() => TextViewControl.Text = "Hello World"); Enjoy!!!!!!!  Remember kiddies, running on the main ui for off device operations is bad, not as bad as crossing the streams bad, but bad as in trying to drive on a flat tire bad. It won't kill you, but it does keep you from getting anywhere.

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  • Interpolation using a sprite's previous frame and current frame

    - by user22241
    Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which is based on a sprite's position at it's last (rendered) frame and it's current one. Assuming an interpolation value of 0.5 this is, (visually), how I understand it should affect my sprite's position.... This is how I'm obtaining an inerpolation value: public void onDrawFrame(GL10 gl) { // Set/re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; tics++; } interpolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(interpolation); } I am then applying it like so (in my rendering call): render(float interpolation) { spriteScreenX = (spriteScreenX - spritePreviousX) * interpolation + spritePreviousX; spritePreviousX = spriteScreenX; // update and store this for next time } Results This unfortunately does nothing to smooth the movement of my sprite. It's pretty much the same as without the interpolation code. I can't get my head around how this is supposed to work and I honestly can't find any decent resources which explain this in any detail. My understanding of extrapolation is that when we arrive at the rendering call, we calculate the time between the last update call and the render call, and then adjust the sprite's position to reflect this time (moving the sprite forward) - And yet, this (Interpolation) is moving the sprite back, so how can this produce smooth results? Any advise on this would be very much appreciated. Edit I've implemented the code from OriginalDaemon's answer like so: @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*25)) frameTime = (dt*25); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; t += dt; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(); } Interpolation values are now being produced between 0 and 1 as expected (similar to how they were in my original loop) - however, the results are the same as my original loop (my original loop allowed frames to skip if they took too long to draw which I think this loop is also doing). I appear to have made a mistake in my previous logging, it is logging as I would expect it to (interpolated position does appear to be inbetween the previous and current positions) - however, the sprites are most definitely choppy when the render() skipping happens.

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  • Entity Framework and Plain Old CLR Objects in an ASP.Net application

    - by nikolaosk
    This is going to be the sixth post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here , the second one here and the third one here , the fourth one here and the fifth one here . I have a post regarding ASP.Net and EntityDataSource. You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a look at them here , here and here . In this post I will be looking...(read more)

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  • How to run adb command through a script

    - by Outride
    As the title says, I'm trying to find how to run adb commands through a pre-written script (such as how .bat and .vbs files work) so I can make a semi automatic program to pull some files from my android phone whenever I click on the launch.bat which launches a line of program to go through the phone and find certain files. I know the script line: adb pull /data/data/kik.android/databases/ %drive%\All\Database This copies all the files in this specific database into the flash drive's folder "Database" under the "All" folder. But, how could i make it so that the adb program looks through the phone and finds other files, and how could i pull the specific files, rather than pulling the entire folder?

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  • Inheritance versus Composition in a business application

    - by ProfK
    I have a training management and tracking system, with a high level structure as follows: We have a Role1, e.g. Manager, Shift-boss, miner, etc. and a Candidate, training for that Role. The role has a list of courses and their subjects the candidate needs to complete to qualify for the role. Candidate has a TrainingHistory attribute, containing the courses and subjects they have completed, their results, and the date completed. Now I see it as a TrainingHistoryCourse is-a Course, extended to add DateCompleted etc. but something is nagging at me to rather use something like a TrainingHistoryRecord that has-a Course. How can I further analyse this to determine which pattern to use? Then, a Role has a list of RoleTask definitions that the Candidate must be observed practising, and a Candidate has a history of RoleTaskObservation objects recording their performance at these tasks. This is very similar to the course/subject requirement and history pattern for the candidate, except for one less hierarchical level, but, a RoleTaskObservation clearly does not have an is-a relationship with RoleTask, unless I block my nose and rather use ObservedRoleTask. I would prefer to use the same pattern for both subject/course and task/observation structures, but I think that would force me to adopt a composition pattern for TrainingHistoryCourse. What is the wisdom here? Always inherit where possible and validated by a solid is-a association, or always favour composition wherever possible? 1 Client specified this to be called JobTitle, but he isn't writing the app, and a JobTitle is only one attribute of a Role. Authorization roles are handled by the DevExpress framework and its customization hooks, so there would be very little little confusion between a business Role in my domain objects and an authorization role in lower level, framework code.

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