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  • Where would a senior PHP developer locate the method getActiveEntries()?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Request of some opinions about a vertical menu style and some suggestions for the site style [on hold]

    - by AndreaNobili
    I am developing a simple mainly static website using WordPress (because maybe in the future I will add some dynamic content) for a company. The new site have to follow the structure of the old site that requires the presence of a vertical main menu in the left column that contains the link to all the statics pages in the site. This is the old site structure: http://www.saranistri.com/ Now I have installed a new WordPress test site (this is only a test site): http://onofri.org/example/ As you can see in the left columns I have put two main menu vetical widgets that implements a possible choise for the maun menù (the top menù upon the header must be eliminated in the final implementation) I want to know some opinions about: 1) Which of the two version is better? Do you have some additional ideas about the CSS style of this vertical menu? 2) What could I do to give a more professional look to this site? (I know that I have to insert a logo into the header) Tnx Andrea

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  • Implement an FTP server (no threads) - how to start?

    - by ironicaldiction
    As a semester project, I have the following specification: Write a simple single threaded ftp server. The ftp server is configurable from a configuration file. The config allows to set the interface (where the server listens), the roots of the served content, transfer log, and database of users and its passwords. The server allows to create a virtual filesystem. By a virtual filesystem, we mean a mapping of a served directory to the real directory on the filesystem. For example, the client tree will look like: /home/user1 maps to /mnt/x/home/user1 /www maps to /var/cache/www /home/user_list.txt maps to /var/ftpclient/user_list.txt The user will see /home/user1 directory and /www directory and the file /home/user_list.txt The course is in C++. The projects to this point have provided a lot of structure, such as a class header file to get you started on the program. My question is this: how can I get started on what seems like quite a massive project (I have 3 weeks to return a working implementation)?

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  • How do I find a unit vector of another in Java?

    - by Shijima
    I'm writing a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". Part of step 1 says: Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n. My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector). int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; I am unsure what the tutorial means by dividing the magnitude of n to get the un. What is un? How can I calculate it with my Java array?

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  • L'homme vs. l'ordinateur : une machine peut-elle faire votre métier ? Dans quelles tâches un PC peut-il remplacer l'humain ?

    L'homme vs. l'ordinateur : une machine peut-elle faire votre métier ? Dans quelles tâches un PC peut-il remplacer l'humain ? Steven Hsu est physicien, et il a énoncé la phrase suivante, à propos des nouveaux admis dans les Universités : "Certains sont moins bons pour prédire les UG GPA qu'un algorithme tout simple". Une constatation cinglante qui réveille la bonne vieille problématique man versus machine. Dans beaucoup de métiers en rapport avec les sciences, la logique ou les chiffres, des travailleurs effectuent des calculs et des opérations qui semblent extrêmement complexes, ne serait-ce -dans une banque- que pour déterminer si une personne peut se voir accorder un prêt. Pourtant, dans c...

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  • Downsides of using Lubuntu on a good computer [closed]

    - by Yamitatsu
    I have a simple question but yet, hard to find any anwser on it. Are there any downsides of using Lubuntu on a good laptop ? Ihe one I purchased would run Ubuntu really good, but I like the look & feel of Lubuntu. I mainly use it to code or watch movie / listen music, usually a load of applications opened at the same time, 20+ tabs on multiple web browser, etc.. Since Lubuntu is lightweight, i wonder if it lacks of some useful functions or something like that.

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  • Size of an image imported with FreeImage

    - by KaiserJohaan
    I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong. It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method FreeImage_GetBits that returns a pointer to the first byte of the image data. I then try to load all the data into memory using (bitsperpixel / 8) * pixelsWidth ' pixelHeight, like this: uint32_t bitsPerPixel = FreeImage_GetBPP(bitmap); // resolves to 24 uint32_t widthInPixels = FreeImage_GetWidth(bitmap); // resolves to 1024 uint32_t heightInPixels = FreeImage_GetHeight(bitmap); // resolves to 1024 // container is a std::vector<uint8_t> pkgMaterial.mTextureData.insert(pkgMaterial.mTextureData.begin(), FreeImage_GetBits(bitmap), FreeImage_GetBits(bitmap) + ((bitsPerPixel/8) * widthInPixels * heightInPixels)); I have a jpg which is 31 kilobytes in size on disc. Yet when I load it using the above formula, I see the vector is then filled with 3145728 bytes, which is approx 3145 kilobytes. What am I doing wrong?

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  • Beginner flash game development: Start with framework or from scratch?

    - by captaincomic
    I want to write some simple flash games (as a hobby). I have a lot of programming experience, but no experience with Flash/ActionScript. My question is: As a beginner, is it a good idea to start with a framework like Flixel, FlashPunk or PushButton or would it be better to write my first games from scratch? Also, if you vote for using a framework, which one would you recommend? What are the differences? And another question: What about Flex, would you recommend using it?

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  • Targeting a vehicle with complex movement?

    - by e100
    Targeting a vehicle with known constant velocity is simple, and collision is guaranteed. Imprecise AI can be modeled by adding a small error factor. But how would one go about targeting a vehicle whose movements are more complex? Perhaps it's evading the AI or another game object. I've been thinking about how I'd do it myself in a FPS (in which bullets have finite speed) and think there might need to be at least couple of targeting modes based on the target's movement in the previous second or so: If it's near linear (peak acceleration in a certain range) target with the linear model If it's highly irregular (perhaps size of bounding box of recent positions could be used?) , target at an average For now I can assume 2d space, AI is stationary and projectile moves linearly.

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  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

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  • Recommendations for taskbar

    - by user210551
    I recently updated to Ubuntu 13.10 and now tint2 stopped working. Better yet: it works, I just can not see it as the all bar is now transparent. Since Tint2 is no longer maintained I doubt it will be updated hence I'm now looking into alternative is there are any. In short: looking for a simple taskbar that sits at the bottom of the screen and that lists applications per window (no groupping!). Don't need fancy animations or widgets/features. Any ideas?

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  • How to implement custom texture formats in Android?

    - by random1337
    What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. Question: Is there any interface to achieve this?(or any other way) The resulting image is used as a texture for a 3D model. Why would you do that? Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.

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  • Is there a phrase or word to describe an algorithim or program is complete in that given any value for its arguments there is a defined outcome?

    - by Mrk Mnl
    Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a defined outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • How does a linked library combined with the main executable program file interact with a kernel?

    - by I ask Questions For a Reason
    I was attempting to find an answer to this, and I did to some degree, but definitely not anywhere good enough to form a respectable, sensible and clear answer. If I am using Windows, Mac, Linux, or nearly any modern made OS for desktop IBM-compatible PCs, laptops, even tablets and smartphones, there's virtual memory. Clearly, compiling, at least on Windows I know this, an executable object file, such as a simple C "Hello World" output to a terminal, will be linked with the standard library, and several other Window's system software, dynamic linked libraries, and the like. However, how does linking all of these executables together or resources form a connectable interaction with, say, a device driver or any other stuff on the lower level?

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  • Drives will not show up on PCI RAID card in Ubuntu 12.04 LTS

    - by Mechh69
    Computer specs Intel E8200 Dual Core MSI G45M MB Ultra U12-40739 PCI Expansion Card - 2 SATA Internal Ports, 1.5Gbps, RAID 0, 1, JBOD 6 GB DDR2 Q1. I installed Ubuntu 12.04 LTS and Amahi, for using Grey Hole, last night. The two disc on the raid card do not show up under Ubuntu 12.04LTS but they do show up under grey hole so I know the drives and the raid card are working and there. I need to access them in Ubuntu to format them and place folders on them but I can not see them or figure out how to access them. Q2. Only 4 of the six drives connected to the MB are showing in Ubuntu, but they show as active in grey hole. I also need to access these drives in Ubuntu as this is my storage server. I am new to LINUX so any help you can provide with simple directions will be greatly appreciated . Thank you Mechh69

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  • Even distribution through a chain of resources

    - by ClosetGeek
    I'm working on an algorithm which routes tasks through a chain of distributed resources based on a hash (or random number). For example, say you have 10 gateways into a service which distribute tasks to 1000 handlers through 100 queues. 10,000 connected clients are expected to be connected to gateways at any given time (numbers are very general to keep it simple). Thats 10,000 clients 10 gateways (producers) 100 queues 1000 workers/handlers (consumers) The flow of each task is client-gateway-queue-worker Each client will have it's own hash/number which is used to route each task from the client to the same worker each time, with each task going through the same gateway and queue each time. Yet the algorithm handles distribution evenly, meaning each gateway, queue, and worker will have an even workload. My question is what exactly would this be called? Does such a thing already exist? This started off as a DHT, but I realized that DHTs can't do exactly what I need, so I started from scratch.

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  • background animation algorithm for single screen

    - by becool_max
    I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look appropriate. However, I found a video of a game with suitable background animation for my game http://www.youtube.com/watch?v=Vcxdbjulf90&feature=share&list=PLEEF9ABAB913946E6 (from 3 to 6s, while main character stays at the same place). What is the algorithm to do this stuff? It would be nice if someone can provide a reference for a similar example (language is not important).

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  • Keypress : une nouvelle bibliothèque JavaScript voit le jour, pour interagir avec les événements du clavier

    Une nouvelle bibliothèque JavaScript voit le jour pour interagir avec les touches du clavier La bibliothèque Keypress permet de capturer les événements clavier et propose plusieurs fonctionnalités avancées associées à ces événements. Elle est simple à utiliser, ne pèse que 9kb et n'a aucune dépendance. Elle peut donc être installée seule sans se soucier d'une éventuelle présence d'une autre bibliothèque (comme beaucoup qui sont basées sur jQuery par exemple). Keypress se veut facile à intégrer et à utiliser, cependant, la bibliothèque est encore soumise aux retours utilisateurs et est donc susceptible d'être modifiée. Si vous recherchez une bibliothèque stable, et que vous n'êtes pas intéressé par...

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  • Sortie officielle de WebMatrix, le nouvel outil de développement Web de Microsoft pour les débutants ou les petites entreprises

    Sortie officielle de WebMatrix Nouvel outil de développement web de Microsoft pour les débutants ou les petites entreprises Mise à jour du 14/01/11 Comme nous l'avions prévu hier (lire ci-dessous) WebMatrix, le nouvel IDE de Microsoft est sorti. WebMatrix est un outil tout-en-un destiné à tous les développeurs mais particulièrement aux étudiants, ou ou aux personnes cherchant un moyen simple et rapide de créer un site Web. Il comprend IIS Express (serveur de développement web), ASP.NET Web Pages (technologie de développement web), et SQL Server Compact (base de données embarquée). « WebMatrix démocratise la plateforme web en...

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  • How list of references are represented in UML and does that break any DDD rules ?

    - by Rushino
    Hello, How a list of references are represented in UML ? Example : a Calendar contain a list of phases which contain a list of sequences which contain a list of assignations Calendar is root because phases and sequences and assignations only work in context of a calendar. But assignations must hold multiple references to groups of students. (Must work two sides) Would like to know if its possible to hold multiple references of an aggregate root (groups) inside another aggregate root (calendar) member ? Also how a list of references are represented in UML ? it is a simple relation ? Also does this break any rules in DDD domain ? Thanks.

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  • C# and SQL data layer code generator

    I've created a simple yet efficient tool to help generate stored procedures and a C# data access layer from a table.  Instead of using an ORM, this uses standard ADO .NET (SqlConnection, SqlDataReader, etc).  Check it out at www.asteio.com.  It's saved me a ton of time and I'm hoping it does the same for you....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Vos applications valident-elles correctement les adresses e-mail ? Retour sur les détails des spécifications

    Vos applications valident-elles correctement les adresses e-mail ? Retour sur les détails des spécifications Les adresses e-mail sont au coeur de toutes les applications Web. Et s'il y a bien une seule tâche commune à tous les projets de développement Web, c'est la validation de ces adresses. Si cette validation peut sembler au premier abord simple, facilement accomplie par le test de conformité à une expression rationnelle, beaucoup de développeurs ignorent les détails des spécifications et risquent de rejeter des utilisateurs aux adresses e-mail peu habituelles certes, mais tout à fait conformes. Le problème vient essentiellement du fait que les spécifications...

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Elastic Collision Formula in Java

    - by Shijima
    I'm trying to write a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". In step 1, it mentions "Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n". My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector), but I am not really sure what the tutorial means by dividing the magnitude of n to get the un. int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; Can anyone please explain what un is, and how I can calculate it with my array in Java?

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  • How do I restore GRUB 2?

    - by uahug
    I upgraded my laptop with an SSD, moving my old HDD to where the DVD-drive was, so that I could have speed and storage. Now, I have reinstalled Ubuntu on the SSD, deleting all the partitions on the old HDD to make space for a data partition. But now the laptop doesn't even get to GRUB 2 if the HDD is plugged in! If I take it out, everything works, but as soon as I plug it in and retry to boot, I won't find GRUB. At first, I thought it was because of the boot order, but the order was OK: first the notebook hard drive (SSD) and then the CD/DVD drive (which in reality is the HDD). How can I fix it? Doing a simple grub-install /dev/sda doesn't work.. The SSD is sda, and the HDD is sdb.

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