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  • Need help starting with DSL for charts/graphs

    - by Rex M
    I am unaware of any established work into Domain Specific Languages for describing charts / graphs. I am looking for specific answers of "yes, something like that exists (here)". To help be clear, in case I am possibly using the wrong verbiage to describe it, to me a DSL for charts would most certainly include: A grammar for describing the shape of an expected data set A grammar for describing a pipeline of behaviors that render an output Abstract / high-level enough to be mappable to most tool-specific grammars, such as Excel, Highchart, matplotlib, etc.

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  • Microsoft Plays the Open Source Software Game

    <b>Serverwatch:</b> "Microsoft has been busy these past few days reminding the world that it really is an organization of monstrous proportions and its tendrils reach from the humblest consumer desktop right up to the level of super-computing."

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  • Linux AI robot baby dinosaur

    <b>Handle With Linux:</b> "Watch this: a Linux powered baby dinosaur, with a arm processor heart. The robot runs Live OS. An embedded, linux based operating system which features a custom programming language, giving the possibility to interact with the robot on the programming level"

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  • Diminishing Returns on Additional Developers

    - by smp7d
    Is there a term to describe the point at which adding more developers to a software project will provide diminishing returns? I realize that at a high level, it is more complicated that just a number of developers at which the project will be at productive capacity (ex/ state of the project, quality of the added developer), but I am trying to come up with a way to relate this to non-technical management through repetition. I'm basically looking for a term which invokes a strong image like "terminal velocity", except for Brook's Law.

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  • Multithreading for a mixed-genre game in Python?

    - by arrogantc
    So here's the situation. I'm making a game that mixes two genres; arcade shooter and puzzler. They don't intertwine TOO much; all the interaction that really goes on is that every time an enemy is destroyed, a block is created. The blocks aren't even a part of the main collision detection system; they have their own more suited to their needs. What I want to ask is this; might it be a good idea to have the arcade shooter portion run on one thread, and the puzzle game portion run on another?

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  • Running C++ AMP kernels on the CPU

    - by Daniel Moth
    One of the FAQs we receive is whether C++ AMP can be used to target the CPU. For targeting multi-core we have a technology we released with VS2010 called PPL, which has had enhancements for VS 11 – that is what you should be using! FYI, it also has a Linux implementation via Intel's TBB which conforms to the same interface. When you choose to use C++ AMP, you choose to take advantage of massively parallel hardware, through accelerators like the GPU. Having said that, you can always use the accelerator class to check if you are running on a system where the is no hardware with a DirectX 11 driver, and decide what alternative code path you wish to follow.  In fact, if you do nothing in code, if the runtime does not find DX11 hardware to run your code on, it will choose the WARP accelerator which will run your code on the CPU, taking advantage of multi-core and SSE2 (depending on the CPU capabilities WARP also uses SSE3 and SSE 4.1 – it does not currently use AVX and on such systems you hopefully have a DX 11 GPU anyway). A few things to know about WARP It is our fallback CPU solution, not intended as a primary target of C++ AMP. WARP stands for Windows Advanced Rasterization Platform and you can read old info on this MSDN page on WARP. What is new in Windows 8 Developer Preview is that WARP now supports DirectCompute, which is what C++ AMP builds on. It is not currently clear if we will have a CPU fallback solution for non-Windows 8 platforms when we ship. When you create a WARP accelerator, its is_emulated property returns true. WARP does not currently support double precision.   BTW, when we refer to WARP, we refer to this accelerator described above. If we use lower case "warp", that refers to a bunch of threads that run concurrently in lock step and share the same instruction. In the VS 11 Developer Preview, the size of warp in our Ref emulator is 4 – Ref is another emulator that runs on the CPU, but it is extremely slow not intended for production, just for debugging. Comments about this post by Daniel Moth welcome at the original blog.

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  • Unity and games don't work on new Thinkpad T420

    - by Clay Smalley
    Here's my setup: Lenovo ThinkPad T420, brand new NVIDIA Graphics Card 4GB of Ram 128GB Solid State Drive Intel Core i5 Processor Given these specs, there's no reason games and Unity shouldn't be working. The strange thing is that both do work when I run from a live USB, but not when Ubuntu is installed to the hard drive. Is there something different with the 3D capabilities of running from the computer as opposed to running from the live USB? Edit: Some more information: When I log in for the first time when running from the hard drive, Ubuntu says "It seems that you do not have the hardware required to run Unity. Please choose Ubuntu Classic at the login screen and you will be using the traditional environment."

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  • How to make an object move again after being stopped by collision in Unity?

    - by Matthew Underwood
    I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a polygon collider attached. I move the camera until the object hits against the collider, which stops the movement of the camera by setting its speed to 0. The problem happens when I want to move the camera / player object away from the collider. As the speed is already at 0, it cannot move away from the collider. The script attached to the player object, checks for collisions and applies the speed to 0 on the main camera's test script. using UnityEngine; using System.Collections; public class move : MonoBehaviour { public float speed; public test testing; // Use this for initialization void Start () { speed = 10F; testing = Camera.main.GetComponent<test>(); } // Update is called once per frame void FixedUpdate () { Vector3 p = Camera.main.ViewportToWorldPoint(new Vector3(0.5F, 0.5F, Camera.main.nearClipPlane)); transform.position = new Vector3(p.x, p.y, -1); } void OnCollisionEnter2D(Collision2D col) { testing.speed = 0; } void OnCollisionExit2D(Collision2D col) { testing.speed = 10F; } } This is the script attached to the main camera; just a simple script that changes the camera's position. using UnityEngine; using System.Collections; public class test : MonoBehaviour { public float speed; public float translationY; public float translationX; // Use this for initialization void Start () { speed = 10F; } void FixedUpdate () { translationY = Input.GetAxis("Vertical") * speed * Time.deltaTime; translationX = Input.GetAxis("Horizontal") * speed * Time.deltaTime; transform.Translate(translationX, translationY, 0); } } The player object isn't kinematic and is a fixed angle, the colliders aren't triggers and the polygon collider isn't a trigger either. The player is the red square, the collider is the pink area. -- EDIT -- From the latest change the collider set up for the player So if the X speed was disabled. It wouldnt move into the side of the polygon colider which is good, but yet you couldnt move away from it. And moving down would move inside the colider.

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  • permission denied errors while starting namenode in hadoop 2.2.0

    - by Riddle
    I recently installed hadoop2.2.0 on my desktop running : Linux livingstream 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Lin I am able to format the namenode just fine , however when I start the namenode using the following command: hadoop-daemon.sh start namenode I get the following permission errors , can anyone please help me with these errors: hduser@livingstream:/usr/local/hadoop$ hadoop-daemon.sh start namenode mkdir: cannot create directory `/var/run/hadoop': Permission denied starting namenode, logging to /var/log/hadoop/hduser/hadoop-hduser-namenode- livingstream.out /usr/sbin/hadoop-daemon.sh: line 138: /var/run/hadoop/hadoop-hduser-namenode.pid: No such file or directory Can you please help me with these errors. Best Regards, Ishan

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  • Does 64-bit Ubuntu work on the Acer Aspire One D255

    - by hippietrail
    The Acer Aspire One D255 is the cheapest dual core netbook on the market right now. It has an Intel Atom N550 which should be able to run a 64-bit OS. But when I try to boot the Ubuntu 64-bit live CD I only get one line of diagnostic output that it "found something" on the USB CD drive before locking up. I haven't been able to find anything by Googling yet. Could it just be driver issues for this machine or could the platform be inherently frail for running 64-bit? (My machine is two days old on trial and Windows 7 and Ubuntu 32-bit run but it has locked up under casual use on both OSes.)

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • ISO 12207: Verification of integration and Unit test validation

    - by user970696
    I have received comments from the supervisor reviewing my thesis. He asked two questions I cannot answer right now: If ISO 12207 says under "Integration verification" that it "checks that components are correctly and completely integrated into a system", how this can be verified without testing, if all testing is validation? How without testing can I know that system is integrated correctly and fully? If unit testing is validation, how does it match the ISO definiton of validation "that requirements for intended use were fulfilled" if its so low level?

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  • Map format for 3d open world

    - by Pacha
    I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it. I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don't have circular edges. Some of those blocks will have properties, like climbable or they might move. I was wondering what would be the best thing to do to make the map (just one level, as it is open).

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  • More Sessions At Central Coast Code Camp, Ruby/Cloud Computing

      Should Your Application Run In The Cloud Im back and sitting in Steve Evans Session, Should Your Application Run In The Cloud.  Hes now explaining how computers, since the stone age,... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

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  • Changing the default program for an application

    - by mohamad
    I have installed MonoDevelop and after that Wine, but when I want to open an EXE file and then double click on it, it always runs with the Mono runtime, and if I want to run it with Wine, I should right click on it and choose Wine. Well, in properties and in Open With there isn't Wine that choose it for the default application... I have this problem for all types of applications and files. When the software you want to run is in the right click application (Open With), I can't choose it in properties for the default. In fact, I can't find it in properties, because it is in open with option in right click... What should I do to fix this problem? I'm running Ubuntu 12.10 (Quantal Quetzal), 32 bit.

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  • Application Composer Series: Where and When to use Groovy

    - by Richard Bingham
    This brief post is really intended as more of a reference than an article. The table below highlights two things, firstly where you can add you own custom logic via groovy code (end column), and secondly (middle column) when you might use each particular feature. Obviously this applies only where Application Composer exists, namely Fusion CRM and Oracle Sales Cloud, and is based on current (release 8) functionality. Feature Most Common Use Case Groovy Field Triggers React to run-time data changes. Only fired when the field is changed and upon submit. Y Object Triggers To extend the standard processing logic for an object, based on record creation, updates and deletes. There is a split between these firing events, with some related to UI/ADF actions and others originating in the database. UI Trigger Points: After Create - fires when a new object record is created. Commonly used to set default values for fields. Before Modify - Fires when the end-user tries to modify a field value. Could be used for generic warnings or extra security logic. Before Invalidate - Fires on the parent object when one of its child object records is created, updated, or deleted. For building in relationship logic. Before Remove - Fires when an attempt is made to delete an object record. Can be used to create conditions that prevent deletes. Database Trigger Points: Before Insert in Database - Fires before a new object is inserted into the database. Can be used to ensure a dependent record exists or check for duplicates. After Insert in Database - Fires after a new object is inserted into the database. Could be used to create a complementary record. Before Update in Database -Fires before an existing object is modified in the database. Could be used to check dependent record values. After Update in Database - Fires after an existing object is modified in the database. Could be used to update a complementary record. Before Delete in Database - Fires before an existing object is deleted from the database. Could be used to check dependent record values. After Delete in Database - Fires after an existing object is deleted from the database. Could be used to remove dependent records. After Commit in Database - Fires after the change pending for the current object (insert, update, delete) is made permanent in the current transaction. Could be used when committed data that has passed all validation is required. After Changes Posted to Database - Fires after all changes have been posted to the database, but before they are permanently committed. Could be used to make additional changes that will be saved as part of the current transaction. Y Field Validation Displays a user entered error message based groovy logic validating the field value. The message is shown only when the validation logic returns false, and the logic is triggered only when tabbing out of the field on the user interface. Y Object Validation Commonly used where validation is needed across multiple related fields on the object. Triggered on the submit UI action. Y Object Workflows All Object Workflows are fired upon either record creation or update, along with the option of adding a custom groovy firing condition. Y Field Updates - change another field when a specified one changes. Intended as an easy way to set different run-time values (e.g. pick values for LOV's) plus the value field permits groovy logic entry. Y E-Mail Notification - sends an email notification to specified users/roles. Templates support using run-time value tokens and rich text. N Task Creation - for adding standard tasks for use in the worklist functionality. N Outbound Message - will create and send an XML payload of the related object SDO to a specified endpoint. N Business Process Flow - intended for approval using the seeded process, however can also trigger custom BPMN flows. N Global Functions Utility functions that can be called from any groovy code in Application Composer (across applications). Y Object Functions Utility functions that are local to the parent object. Usually triggered from within 'Buttons and Actions' definitions in Application Composer, although can be called from other code for that object (e.g. from a trigger). Y Add Custom Fields When adding custom fields there are a few places you can include groovy logic. Y Default Value - to add logic within setting the default value when new records are entered. Y Conditionally Updateable - to add logic to set the field to read-only or not. Y Conditionally Required - to add logic to set the field to required or not. Y Formula Field - Used to provide a new aggregate field that is entirely based on groovy logic and other field values. Y Simplified UI Layouts - Advanced Expressions Used for creating dynamic layouts for simplified UI pages where fields and regions show/hide based on run-time context values and logic. Also includes support for the depends-on feature as a trigger. Y Related References This Blog: Application Composer Series Extending Sales Guide: Using Groovy Scripts Groovy Scripting Reference Guide

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  • In 12.04 LTS, I get "No DBus" errors when running things as root

    - by Seann
    While attempting to run gEdit as root from a terminal window (was trying to do some tweaking on my HOSTS and FSTAB files), I get a message saying "No DBus connection available" and get booted back to the prompt. However, I can run Nautilus from the prompt like that (still get the error, but it runs all the same), and use WINE and NOTEPAD, and was able to make my changes. I thought maybe DBUS was missing, but APT says it's installed and gEdit runs fine when not elevated. Granted, I don't have to elevate often, but on the off-chance I do, (like adding or changing SMB/CIFS mountpoints in FSTAB), I would like to use gEdit, not NOTEPAD from WINE, and not in a terminal window with VI (well VIM). Ideas? Solutions?

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  • How do we install Unity-2D and dependencies offline?

    - by Takkat
    We have installed 11.04 32-bit on an old machine that has no internet connection and with a graphics card that is not suitable for running Compiz or Unity. Still, we would like to run Unity-2D on this machine. We are aware of answers to this Question. Sadly Keryx will not run on 11.04 32-bit because of unmet dependencies. Building an offline repository is not an option because of limited storage capacity. Is there any convenient other way to find, download, install, and eventually update unity-2 and all dependencies (preferably from an OS independent download path)?

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  • Is slower performance, of programming languages, really, a bad thing?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that computers needs in order to run something. Computers don't care about programming languages. It doesn't matter to them whether the machine code comes from Perl, Python or PHP. Programming languages don't serve computers. They serve programmers. Some programming languages run slower than others but that's not necessarily because there is something wrong with them. In many cases, it's because they do more things that programmers would otherwise have to do (i.e. memory management) and by doing these things, they are better in what they are supposed to do - serve programmers. So, is slower performance, of programming languages, really, a bad thing?

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  • Does learning a functional language make a better OOP programmer?

    - by GavinH
    As a Java/C#/C++ programmer I hear a lot of talk about functional languages, but have never found a need to learn one. I've also heard that the higher level of thinking introduced in functional languages makes you a better OOP/procedural language programmer. Can anyone confirm this? In what ways does it improve your programming skills? What is a good choice of language to learn with the goal of improving skills in a less sophisticated language?

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  • How can I plot a radius of all reachable points with pathfinding for a Mob?

    - by PugWrath
    I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an opaque shape representing all of the possible max-distance pixels that a mob can move to, knowing the mob's max pixel distance. Any thoughts on this, or do I just need to write a good pathfinding algorithm and use it to find the cutoff points for any direction in which an obstacle exists?

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  • Building SANE from git-source produce backend missmatch on 12.04 even if built locally

    - by deinonychusaur
    It seems to me that with Ubuntu Precise Pangolin it is all but easy to do a proper install of SANE from source (git-repo). I've found other scanning issues trying to find an answer to this, where the output people posted seems to indicate they suffer the same issue (unknowingly). If I run on a fresh install of Ubuntu 12.04 with compiled SANE source from the git I get: $ scanimage -V scanimage (sane-backends) 1.0.24git; backend version 1.0.22 (I basically followed the instructions on http://ubuntuportal.com/2012/02/how-to-get-an-canon-canoscan-lide-100-scanner-to-work-in-ubuntu-11-10linux-mint-12.html since I didn't find any other information making sure that sane was not installed prior to installation.) My primary interest is the epson2-backend. In 1.0.22 it offers the wrong TPU settings for Epson V700 (TPU2-mode wasn't supported in 1.0.22, and the scanner is useless to me if I don't have the TPU2-support). Since if I ask it to enter transparency mode, it shows 1.0.22 behaviour, it implies that the epson2-backend comes from 1.0.22 and not 1.0.24 even though I just built it. If I install SANE with prefix to a local folder and run that version of scanimage it still produces the mismatch. However, on another computer where I installed a custom 1.0.22 build of SANE prior to upgrading to Ubuntu 12.04, I can build and install the same SANE-git locally and have it correctly match backends: $ ./SANE/bin/scanimage -V scanimage (sane-backends) 1.0.24git; backend version 1.0.24 $ scanimage -V scanimage (sane-backends) 1.0.22; backend version 1.0.22 On this computer the 1.0.24 works correctly in finding TPU2 on Epson V700. So what am I missing/doing wrong? (And I want to replace 1.0.22 with 1.0.24 for the whole system, the local build was just debugging.) Any help would be much appreciated. Edit 1: Just tried compiling SANE using this instruction on Ubuntu 10.04 and it worked like a charm. However, when I upgraded to 12.04 (really would like to run 12.04), SANE was downgraded to 1.0.22. When trying the same set of instructions on 12.04 I was still out of luck -- the backend missmatch was there again (and I do have libusb-dev installed) Edit 2: I updated to Ubuntu 12.10 which now has the 1.0.23 SANE drivers. I haven't dared trying to compile from source on 12.10 since 1.0.23 is good enough for me. This is just a work-around and I would still like to know what's up with Ubuntu 12.04.

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  • How do I get the Netgear N150 USB wifi adapter working on 12.04?

    - by Jon
    Just installed latest version of ubuntu. I'm using a Netgear N150 Wireless USB Micro Adapter WNA1000M which keeps asking for network password over and over. I read elsewhere that I needed to install the latest driver for my chipset (RTL8188CUS) which I have and still no joy. If I run the steps listed in this thread while connected through ethernet, the wireless will connect just fine. If I disconnect the ethernet, the wifi will even continue to work, but after a restart or two I will lose connection. If I repeat the steps listed in the aforementioned thread, it will not re-connect wifi unless I run those steps while connected to ethernet.......so strange...

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