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  • Change the contrast of Image like Adobe Photoshop in ASP.net C#

    - by Hoque
    While I was trying to change the brightness and contrast of Image using C#, but I could not get success in changing the contrast of the Image. May I expect any support from here. I am using ColorMatrix to do that. Here are the code that I am using for brightness(works fine) and contrast(does not work properly). public static ColorMatrix CreateBrightnessMatrix(float Brightness) { if (Brightness < -1 || Brightness > 1) throw new ArgumentOutOfRangeException("Brightness value is out of range"); ColorMatrix cm = new ColorMatrix(new float[][]{ new float[] { 1f, 0, 0, 0, 0}, new float[] { 0, 1f, 0, 0, 0}, new float[] { 0, 0, 1f, 0, 0}, new float[] { 0, 0, 0, 1f, 0}, new float[] {Brightness, Brightness, Brightness, 1f, 1f}}); return cm; } public static ColorMatrix CreateContrastMatrix(float Contrast) { if (Contrast < 0 || Contrast > 3) throw new ArgumentOutOfRangeException("Contrast value is out of range"); float Trans = (1f - Contrast) / 2f; ColorMatrix cm = new ColorMatrix(new float[][]{ new float[] {Contrast, 0f, 0f, 0f, 0f}, new float[] { 0f, Contrast, 0f, 0f, 0f}, new float[] { 0f, 0f, Contrast, 0f, 0f}, new float[] { 0f, 0f, 0f, 1f, 0f}, new float[] { Trans, Trans, Trans, 0f, 1f}}); return cm; } Thanks.

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  • How to Pretty print VBA code?

    - by mraviator
    I need to "pretty print" VBA code into a Word document, retaining the color scheme from the VBE editor. I've been looking for free programs or methods to do this, but found nothing usable so far. Any ideas would be greatly appreciated. Thanks

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  • gcc: Do I need -D_REENTRANT with pthreads?

    - by stefanB
    On Linux (kernel 2.6.5) our build system calls gcc with -D_REENTRANT. Is this still required when using pthreads? How is it related to gcc -pthread option? I understand that I should use -pthread with pthreads, do I still need -D_REENTRANT? On a side note, is there any difference that you know off between the usage of REENTRANT between gcc 3.3.3 and gcc 4.x.x ? When I use -pthread gcc option I can see that _REENTRANT gets defined. Will omitting -D_REENTRANT from command line make any difference, for example could some objects be compiled without multithreaded support and then linked into binary that uses pthreads and will cause problems? I assume it should be ok just to use: g++ -pthread > echo | g++ -E -dM -c - > singlethreaded > echo | g++ -pthread -E -dM -c - > multithreaded > diff singlethreaded multithreaded 39a40 > #define _REENTRANT 1 We're compiling multiple static libraries and applications that link with the static libraries, both libraries and application use pthreads. I believe it was required at some stage in the past but want to know if it is still required. Googling hasn't returned any recent information mentioning -D_REENTRANT with pthreads. Could you point me to links or references discussing the use in recent version of kernel/gcc/pthread? Clarification: At the moment we're using -D_REENTRANT and -lpthread, I assume I can replace them with just g++ -pthread, looking at man gcc it sets the flags for both preprocessor and linker. Any thoughts?

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  • Python Class which checks input before passing to console (C) program

    - by Joseph Melettukunnel
    Hello, We are asked to write a web-frontend (in python) for a very complex (and old) console application, written in C. Since we have no access to the C Source Code, and we assume that there might be some unsafe methods, we'd like to check the input which will the passed to the console application. WebClient - Python Module - Console Application Do you have any suggestions or tips what we should check for? Right now we are only limiting the string length and filtering some (program specific) unallowed keywords. Thanks, Joseph EDIT: Will remove strings like %s because of format string attacks

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  • Ubuntu 13.10 Symfony installation date time issue

    - by Sambo
    I'm installing Symfony on my Ubuntu system, everything was going fine until the very last moment when I was met with a screen that said: ContextErrorException: Warning: date_default_timezone_get(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /var/www/symfony-test/app/cache/dev/classes.php line 5107 in /var/www/symfony-test/app/cache/dev/classes.php line 5107 at ErrorHandler->handle('2', 'date_default_timezone_get(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone.', '/var/www/symfony-test/app/cache/dev/classes.php', '5107', array('level' => '100', 'message' => 'Notified event "kernel.exception" to listener "Symfony\Component\HttpKernel\EventListener\ProfilerListener::onKernelException".', 'context' => array())) at date_default_timezone_get() in /var/www/symfony-test/app/cache/dev/classes.php line 5107 at Logger->addRecord('100', 'Notified event "kernel.exception" to listener "Symfony\Component\HttpKernel\EventListener\ProfilerListener::onKernelException".', array()) in /var/www/symfony-test/app/cache/dev/classes.php line 5193 at Logger->debug('Notified event "kernel.exception" to listener "Symfony\Component\HttpKernel\EventListener\ProfilerListener::onKernelException".') in /var/www/symfony-test/vendor/symfony/symfony/src/Symfony/Component/HttpKernel/Debug/TraceableEventDispatcher.php line 246 at TraceableEventDispatcher->preListenerCall('kernel.exception', array(object(ProfilerListener), 'onKernelException')) in /var/www/symfony-test/vendor/symfony/symfony/src/Symfony/Component/HttpKernel/Debug/TraceableEventDispatcher.php line 448 at TraceableEventDispatcher->Symfony\Component\HttpKernel\Debug\{closure}(object(GetResponseForExceptionEvent)) at call_user_func(object(Closure), object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/cache/dev/classes.php line 1667 at EventDispatcher->doDispatch(array(object(Closure), object(Closure)), 'kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/cache/dev/classes.php line 1600 at EventDispatcher->dispatch('kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/cache/dev/classes.php line 1764 at ContainerAwareEventDispatcher->dispatch('kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/vendor/symfony/symfony/src/Symfony/Component/HttpKernel/Debug/TraceableEventDispatcher.php line 139 at TraceableEventDispatcher->dispatch('kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/bootstrap.php.cache line 2870 at HttpKernel->handleException(object(ContextErrorException), object(Request), '1') in /var/www/symfony-test/app/bootstrap.php.cache line 2823 at HttpKernel->handle(object(Request), '1', true) in /var/www/symfony-test/app/bootstrap.php.cache line 2947 at ContainerAwareHttpKernel->handle(object(Request), '1', true) in /var/www/symfony-test/app/bootstrap.php.cache line 2249 at Kernel->handle(object(Request)) in /var/www/symfony-test/web/app_dev.php line 28 After many hours of trying ideas in other threads, editing php.ini and classes.php to something that might work, I have gotten absolutely nowhere! Has anyone else had this problem

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  • CallContext and ApplicationHost

    - by p2u
    I tried to create an ApplicationHost. But I had errors like SerializationException and FileNotFoundException. Then I found this blog entry, where it's seem to be a remoting problem. In my little application I use the CallContext, so I tried some approaches. When I empty the CallContext before I create the ApplicationHost, it works: Programm class: namespace ApplicationHostDemo { public class Program { public static void Main(string[] args) { Evil evil = new Evil(); CallContext.SetData(Evil.CALLCONTEXT, evil); CallContext.FreeNamedDataSlot(Evil.CALLCONTEXT); Console.WriteLine("Simple Host-Demo\r\n"); Host host = CreateHost(); CallContext.SetData(Evil.CALLCONTEXT, evil); host.ProcessRequest("Index.aspx"); Console.WriteLine("\r\n\r\nSimple Host-Demo end"); Console.ReadLine(); } public static Host CreateHost() { return (Host)ApplicationHost.CreateApplicationHost(typeof(Host), "/", Directory.GetCurrentDirectory()); } public class Host : MarshalByRefObject { public void ProcessRequest(string page) { SimpleWorkerRequest swr = new SimpleWorkerRequest(page, "", Console.Out); HttpRuntime.ProcessRequest(swr); } } } } Evil class: namespace ApplicationHostDemo { [Serializable] public class Evil : ILogicalThreadAffinative { public const string CALLCONTEXT = "evil"; public string Name { get; set; } } } Do you know or could you explain why it works?

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  • C# Menu Toolstrip Get Status

    - by Yeti
    So I have a project where there is some automatic initialization going on through some classes that are created automatically as global variables (deah they are static instances). At a point inside this (it has no relation with the C# GUI for the user, so it isn't derived from any C# class) I need to see if a flag is set or not. I use toolstrip menu with checked and unchecked status in order to set or unset the flag. The problem is that I have difficulties to see if the flag is checked or not from this static class. My class is inside a different project/namespace and a DLL is created what later is linked to the GUI of the application. The GUI depends from this Manager class so making the Manager class to depend from the GUI is not an option. Nevertheless, I should be able to see its state knowing its name or through some other means. I have tried the following: if(Application.OpenForms[1].Owner.Controls["useLocalImageForInitToolStripMenuItem"].Enabled) { }; Now the problem is that on the upper code snippet I get a nasty error. So how do I do this?

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  • why i add more insignificant code but cost less time

    - by user3714382
    i write a method and when i add some insignificant code it works faster, like these : array[1]=array[1]; array[0]=array[0]; array[3]=array[3]; array[2]=array[2]; i use double t=System.currentTimeMillis(); at first to record the time. then call the method and use System.out.println(System.currentTimeMillis()-t); in the end. when i delete the code (array[1]=array[1];...) the cost time is 1035.0 ms,but if i add these code, the cost time become 898.0ms. here is my method and my code. PS:this method is use for the game 2048, exp: {2,2,2,2} trans to {0,0,4,4} static void toRight2(int[] array){ if (array[2]==array[3] ) { array[3]=array[2]*2; if (array[0]==array[1]) { array[2]=array[1]*2; array[0]=0; array[1]=0; }else { array[2]=array[1]; array[1]=array[0]; array[0]=0; } } else{ if (array[0]==array[1]) { array[1]=array[1]*2; array[0]=0; array[3]=array[3]; array[2]=array[2]; }else { array[1]=array[1];//delete this cost more time array[0]=array[0];//delete this cost more time array[3]=array[3];//delete this cost more time array[2]=array[2];//delete this cost more time } } } public static void main(String[] args) { double t=System.currentTimeMillis(); int[] array={1,2,3,3}; for (int j = 2; j <400*1000000; j++) { toRight2(array); } System.out.println(System.currentTimeMillis()-t); }

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  • Friend Assemblies in C#

    - by Tim Long
    I'm trying to create some 'friend assemblies' using the [InternalsVisibleTo()] attribute, but I can't seem to get it working. I've followed Microsoft's instructions for creating signed friend assemblies and I can't see where I'm going wrong. So I'll detail my steps here and hopefully someone can spot my deliberate mistake...? Create a strong name key and extract the public key, thus: sn -k StrongNameKey sn -p public.pk sn -tp public.pk Add the strong name key to each project and enable signing. Create a project called Internals and a class with an internal property: namespace Internals { internal class ClassWithInternals { internal string Message { get; set; } public ClassWithInternals(string m) { Message = m; } } } Create another project called TestInternalsVisibleTo: namespace TestInternalsVisibleTo { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { var c = new Internals.ClassWithInternals("Test"); Console.WriteLine(c.Message); } } } Edit the AssemblyInfo.cs file for the Internals project, and add teh necessary attribute: [assembly: AssemblyTitle("AssemblyWithInternals")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Microsoft")] [assembly: AssemblyProduct("Internals")] [assembly: AssemblyCopyright("Copyright © Microsoft 2010")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] [assembly: ComVisible(false)] [assembly: Guid("41c590dc-f555-48bc-8a94-10c0e7adfd9b")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: InternalsVisibleTo("TestInternalsVisibleTo PublicKey=002400000480000094000000060200000024000052534131000400000100010087953126637ab27cb375fa917c35b23502c2994bb860cc2582d39912b73740d6b56912c169e4a702bedb471a859a33acbc8b79e1f103667e5075ad17dffda58988ceaf764613bd56fc8f909f43a1b177172bc4143c96cf987274873626abb650550977dcad1bb9bfa255056bb8d0a2ec5d35d6f8cb0a6065ec0639550c2334b9")] And finally... build! I get the following errors: error CS0122: 'Internals.ClassWithInternals' is inaccessible due to its protection level error CS1729: 'Internals.ClassWithInternals' does not contain a constructor that takes 1 arguments error CS1061: 'Internals.ClassWithInternals' does not contain a definition for 'Message' and no extension method 'Message' accepting a first argument of type 'Internals.ClassWithInternals' could be found (are you missing a using directive or an assembly reference?) Basically, it's as if I had not used the InternalsVisibleTo attrbute. Now, I'm not going to fall into the trap of blaming the tools, so what's up here? Anyone?

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  • C# unaccurate timer?

    - by Ivan
    Hi there, I'm developing an application and I need to get the current date from a server (it differs from the machine's date). I receive the date from the server and with a simple Split I create a new DateTime: globalVars.fec = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, int.Parse(infoHour[0]), int.Parse(infoHour[1]), int.Parse(infoHour[2])); globalVars is a class and fec is a public static variable so that I can access it anywhere in the application (bad coding I know...). Now I need to have a timer checking if that date is equal to some dates I have stored in a List and if it is equal I just call a function. List<DateTime> fechas = new List<DateTime>(); Before having to obtain the date from a server I was using computer's date, so to check if the dates matched I was using this: private void timerDatesMatch_Tick(object sender, EventArgs e) { DateTime tick = DateTime.Now; foreach (DateTime dt in fechas) { if (dt == tick) { //blahblah } } } Now I have the date from the server so DateTime.Now can't be used here. Instead I have created a new timer with Interval=1000 and on tick I'm adding 1 second to globalVars.fec using: globalVars.fec = globalVars.fec.AddSeconds(1); But the clock isn't accurate and every 30 mins the clock loses about 30 seconds. Is there another way of doing what I'm trying to do? I've thought about using threading.timer instead but I need to have access to other threads and non-static functions. Thanks in advance, Ivan

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  • Loading .dll to use in Visual Studio 2010

    - by eternalmatt
    Hello all, complete newb quesiton here, but I'm new to C# and Visual Studio 2010. How do I load .dll's into Visual Studio 2010 so I can write C# programs using their methods? More specifically, I'm trying to write a twitter application using TweetSharp that will be run via command line.

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  • Finding perfect numbers in C# (optimization)

    - by paradox
    I coded up a program in C# to find perfect numbers within a certain range as part of a programming challenge . However, I realized it is very slow when calculating perfect numbers upwards of 10000. Are there any methods of optimization that exist for finding perfect numbers? My code is as follows: using System; using System.Collections.Generic; using System.Linq; namespace ConsoleTest { class Program { public static List<int> FindDivisors(int inputNo) { List<int> Divisors = new List<int>(); for (int i = 1; i<inputNo; i++) { if (inputNo%i==0) Divisors.Add(i); } return Divisors; } public static void Main(string[] args) { const int limit = 100000; List<int> PerfectNumbers = new List<int>(); List<int> Divisors=new List<int>(); for (int i=1; i<limit; i++) { Divisors = FindDivisors(i); if (i==Divisors.Sum()) PerfectNumbers.Add(i); } Console.Write("Output ="); for (int i=0; i<PerfectNumbers.Count; i++) { Console.Write(" {0} ",PerfectNumbers[i]); } Console.Write("\n\n\nPress any key to continue . . . "); Console.ReadKey(true); } } }

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  • getting base url of web site's root (absolute/relative url)

    - by uzay95
    I want to completely understand how to use relative and absolute url address in static and dynamic files. ~ : / : .. : in a relative URL indicates the parent directory . : refers to the current directory / : always replaces the entire pathname of the base URL // : always replaces everything from the hostname onwards This example is easy when you are working without virtual directory. But i am working on virtual directory. Relative URI Absolute URI about.html http://WebReference.com/html/about.html tutorial1/ http://WebReference.com/html/tutorial1/ tutorial1/2.html http://WebReference.com/html/tutorial1/2.html / http://WebReference.com/ //www.internet.com/ http://www.internet.com/ /experts/ http://WebReference.com/experts/ ../ http://WebReference.com/ ../experts/ http://WebReference.com/experts/ ../../../ http://WebReference.com/ ./ http://WebReference.com/html/ ./about.html http://WebReference.com/html/about.html I want to simulate a site below, like my project which is working on virtual directory. These are my aspx and ascx folder http://hostAddress:port/virtualDirectory/MainSite/ASPX/default.aspx http://hostAddress:port/virtualDirectory/MainSite/ASCX/UserCtrl/login.ascx http://hostAddress:port/virtualDirectory/AdminSite/ASPX/ASCX/default.aspx These are my JS Files(which will be use both with the aspx and ascx files): http://hostAddress:port/virtualDirectory/MainSite/JavascriptFolder/jsFile.js http://hostAddress:port/virtualDirectory/AdminSite/JavascriptFolder/jsFile.js this is my static web page address(I want to show some pictures and run inside some js functions): http://hostAddress:port/virtualDirectory/HTMLFiles/page.html this is my image folder http://hostAddress:port/virtualDirectory/Images/PNG/arrow.png http://hostAddress:port/virtualDirectory/Images/GIF/arrow.png if i want to write and image file's link in my ASPX file i should write aspxImgCtrl.ImageUrl = Server.MapPath("~")+"/Images/GIF/arrow.png"; But if i want to write the path hard coded or from javascript file, what kind of url address it should be?

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  • Another design-related C++ question

    - by Kotti
    Hi! I am trying to find some optimal solutions in C++ coding patterns, and this is one of my game engine - related questions. Take a look at the game object declaration (I removed almost everything, that has no connection with the question). // Abstract representation of a game object class Object : public Entity, IRenderable, ISerializable { // Object parameters // Other not really important stuff public: // @note Rendering template will never change while // the object 'lives' Object(RenderTemplate& render_template, /* params */) : /*...*/ { } private: // Object rendering template RenderTemplate render_template; public: /** * Default object render method * Draws rendering template data at (X, Y) with (Width, Height) dimensions * * @note If no appropriate rendering method overload is specified * for any derived class, this method is called * * @param Backend & b * @return void * @see */ virtual void Render(Backend& backend) const { // Render sprite from object's // rendering template structure backend.RenderFromTemplate( render_template, x, y, width, height ); } }; Here is also the IRenderable interface declaration: // Objects that can be rendered interface IRenderable { /** * Abstract method to render current object * * @param Backend & b * @return void * @see */ virtual void Render(Backend& b) const = 0; } and a sample of a real object that is derived from Object (with severe simplifications :) // Ball object class Ball : public Object { // Ball params public: virtual void Render(Backend& b) const { b.RenderEllipse(/*params*/); } }; What I wanted to get is the ability to have some sort of standard function, that would draw sprite for an object (this is Object::Render) if there is no appropriate overload. So, one can have objects without Render(...) method, and if you try to render them, this default sprite-rendering stuff is invoked. And, one can have specialized objects, that define their own way of being rendered. I think, this way of doing things is quite good, but what I can't figure out - is there any way to split the objects' "normal" methods (like Resize(...) or Rotate(...)) implementation from their rendering implementation? Because if everything is done the way described earlier, a common .cpp file, that implements any type of object would generally mix the Resize(...), etc methods implementation and this virtual Render(...) method and this seems to be a mess. I actually want to have rendering procedures for the objects in one place and their "logic implementation" - in another. Is there a way this can be done (maybe alternative pattern or trick or hint) or this is where all this polymorphic and virtual stuff sucks in terms of code placement?

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  • Putting two picker control on single UIView.

    - by Amit Jain
    Hi I am having to picker controls on a single view with two outlets for each. Now when I select any of them same delegate methods are get called. How should we distinguish between which picker control has called the delegate ? Another question is can we change the frame size of the pickers to fit in one view? Thanks Amit

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  • Is this error caused by a 64-bit library being accessed by a Java program running in a 32-bit JVM?

    - by Mike
    I'm trying to create a simple Java app that uses JNI to call some native functions. I've followed the examples in the JNI Programming Guide and can't seem to get them to work. I have the following Hello World program, written in Java: class HelloWorld { private native void print(); public static void main(String [] args) { new HelloWorld().print(); } static { System.load("/home/mike/Desktop/libHelloWorld.so"); } } I compile it using javac HelloWorld.java, just like normal. Then I run javah -jni HelloWorld, and finally the following: gcc34 -shared -fpic -o libHelloWorld.so -I/<path to JDK>/include -I/<path to JDK>/include/linux HelloWorld.c gcc34 is the name of the GCC program on my machine here at work (I don't control that) and I obviously place the real path to the JDK in that command. When I run my program, using the standard java HelloWorld, I get an error saying the following: Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/mike/Desktop/libHelloWorld.so: /home/mike/Desktop/libHelloWorld.so: wrong ELF class: ELFCLASS64 (Possible causes: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1778) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1674) at java.lang.Runtime.load0(Runtime.java:770) at java.lang.System.load(System.java:1003) at HelloWorld.<clinit>(HelloWorld.java:8) Could not find the main class: HelloWorld. Program will exit. I know I'm running a 32-bit JVM (and unfortunately, as of right now, I'm not allowed to get a 64-bit JVM). I tried telling GCC to compile in 32-bit mode using the "-m32" option, but we don't have (and again, can't get) what we need for that. Does this sound like a 32/64-bit conflict or something else?

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  • C# Working with Locking and Threads

    - by aherrick
    Work on this small test application to learn threading/locking. I have the following code, I would think that the line should only write to console once. However it doesn't seem to be working as expected. Any thoughts on why? What I'm trying to do is add this Lot object to a List, then if any other threads try and hit that list, it would block. Am i completely misusing lock here? class Program { static void Main(string[] args) { int threadCount = 10; //spin up x number of test threads Thread[] threads = new Thread[threadCount]; Work w = new Work(); for (int i = 0; i < threadCount; i++) { threads[i] = new Thread(new ThreadStart(w.DoWork)); } for (int i = 0; i < threadCount; i++) { threads[i].Start(); } // don't let the console close Console.ReadLine(); } } public class Work { List<Lot> lots = new List<Lot>(); private static readonly object thisLock = new object(); public void DoWork() { Lot lot = new Lot() { LotID = 1, LotNumber = "100" }; LockLot(lot); } private void LockLot(Lot lot) { // i would think that "Lot has been added" should only print once? lock (thisLock) { if(!lots.Contains(lot)) { lots.Add(lot); Console.WriteLine("Lot has been added"); } } } }

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  • error C2504: 'BASECLASS' : base class undefined

    - by numerical25
    I checked out a post similar to this but the linkage was different the issue was never resolved. The problem with mine is that for some reason the linker is expecting there to be a definition for the base class, but the base class is just a interface. Below is the error in it's entirety c:\users\numerical25\desktop\intro todirectx\godfiles\gxrendermanager\gxrendermanager\gxrendermanager\gxdx.h(2) : error C2504: 'GXRenderer' : base class undefined Below is the code that shows how the headers link with one another GXRenderManager.h #ifndef GXRM #define GXRM #include <windows.h> #include "GXRenderer.h" #include "GXDX.h" #include "GXGL.h" enum GXDEVICE { DIRECTX, OPENGL }; class GXRenderManager { public: static int Ignite(GXDEVICE); private: static GXRenderer *renderDevice; }; #endif at the top of GxRenderManager, there is GXRenderer , windows, GXDX, GXGL headers. I am assuming by including them all in this document. they all link to one another as if they were all in the same document. correct me if I am wrong cause that's how a view headers. Moving on... GXRenderer.h class GXRenderer { public: virtual void Render() = 0; virtual void StartUp() = 0; }; GXGL.h class GXGL: public GXRenderer { public: void Render(); void StartUp(); }; GXDX.h class GXDX: public GXRenderer { public: void Render(); void StartUp(); }; GXGL.cpp and GXDX.cpp respectively #include "GXGL.h" void GXGL::Render() { } void GXGL::StartUp() { } //...Next document #include "GXDX.h" void GXDX::Render() { } void GXDX::StartUp() { } Not sure whats going on. I think its how I am linking the documents, I am not sure.

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  • Implementing an async "read all currently available data from stream" operation

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a console's standard output Stream. Console output streams are of type FileStream; the implementation can cast to that, if needed. There is also an associated StreamReader already present to leverage. There is only one thing I need to implement in this class to achieve my desired functionality: an async "read all the data available this moment" operation. Reading to the end of the stream is not viable because the stream will not end unless the process closes the console output handle, and it will not do that because it is interactive and expecting input before continuing. I will be using that hypothetical async operation to implement event-based notification, which will be more convenient for my callers. The public interface of the class is this: public class ConsoleAutomator { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Remember that the goal here is to read all of the chunk and call event subscribers exactly once for each chunk. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream. private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer (in which case we know that there was no more data to be read during the last read operation), all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Never more than one event for each time data is available to be read Is almost agnostic to the buffer size The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this. Update: I definitely did not communicate the scenario well in my initial writeup. I have since revised the writeup quite a bit, but to be extra sure: The question is about how to implement an async "read all the data available this moment" operation. My apologies to the people who took the time to read and answer without me making my intent clear enough.

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  • Utility method - Pass a File or String?

    - by James P.
    Here's an example of a utility method: public static Long getFileSize(String fileString) { File file = new File(fileString); if (file == null || !file.isFile()) return null; return file.length(); } Is it a good practise to pass a String rather than a File to a method like this? In general what reasoning should be applied when making utility methods of this style?

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  • Iterating through StaticResource loaded by ResourceDictionary

    - by akaphenom
    Given a resource dictionary loading some static resources into memory - is there any way to iterate through theResources loaded into memory? My silverlight application keeps telling me it cannot find a static resource. I wonder if I have a naming convention issue or somehting - was hoping iterating through the resources in memory would help diagnose any issue... I have the following app.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Module1.MyApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/FSSilverlightApp;component/TransitioningFrame.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> and content template: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ControlTemplate x:Key="TransitioningFrame" TargetType="navigation:Frame"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"> <ContentPresenter Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Content="{TemplateBinding Content}"/> </Border> </ControlTemplate> </ResourceDictionary>

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  • C# sendkeys problem

    - by user203123
    THe code below I copied from MSDN with a bit of modification: [DllImport("user32.dll", CharSet = CharSet.Unicode)] public static extern IntPtr FindWindow(string lpClassName,string lpWindowName); DllImport("User32")] public static extern bool SetForegroundWindow(IntPtr hWnd); int cnt = 0; private void button1_Click(object sender, EventArgs e) { IntPtr calculatorHandle = FindWindow("Notepad", "Untitled - Notepad"); if (calculatorHandle == IntPtr.Zero) { MessageBox.Show("Calculator is not running."); return; } SetForegroundWindow(calculatorHandle); SendKeys.SendWait(cnt.ToString()); SendKeys.SendWait("{ENTER}"); cnt++; SendKeys.Flush(); System.Threading.Thread.Sleep(1000); } The problem is the number sequence in Notepad is not continuously. The first click always results 0 (as expected). but from the second click, the result is unpredictable (but the sequence is still in order, e.g. 3, 4, 5, 10, 14, 15, ....) If I click the button fast enough, I was able to get the result in continuous order (0,1,2,3,4,....) but sometimes it produces more than 2 same numbers (e.g. 0,1,2,3,3,3,4,5,6,6,6,7,8,9,...) Couldn't understand. Plz enlighten me :) Thanks.

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  • cpython: when PyDict_GetItem is called and when dict_subscript?

    - by gruszczy
    I am reading cpython code for python 3k and I have noticed, that __missing__ is called only when dict_subscript is called, but not when PyDict_GetItem is used. What is the difference between those two methods and when each is called? If I pass an PyObject that is a subclass of dict and has __missing__ method, how can I force using it, since PyDict_GetItem doesn't do that.

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