Search Results

Search found 17148 results on 686 pages for 'screen coordinates'.

Page 359/686 | < Previous Page | 355 356 357 358 359 360 361 362 363 364 365 366  | Next Page >

  • LWJGL - OpenGL - Texture shading

    - by Trixmix
    I want to use LWJGL to create a shader that all it does is change the color of the given texture. For example I tell it to draw the letter A using a sprite sheet then I can tell the shader to draw the letter in a certain color. How would you do something like this without needed to create different colored letter sprite sheets? Task for the shader: Simply change all pixels to a certain color in the texture. Input: Color , texture. Output: it draws onto the screen the new colored texture. How do i accomplish such a thing?

    Read the article

  • Setting a display's backlight brightness to be lower than is possible via the normal brightness controls

    - by Drew Noakes
    By normal brightness controls I mean the accelerators on my laptop's keyboard that seem to integrate with Unity. In a dark room, my screen is quite bright, even on the lowest setting. Can I override this? I tried setting it explicitly via both: sudo echo 500 > /sys/class/backlight/acpi_video0/actual_brightness sudo echo 500 > /sys/class/backlight/intel_backlight/actual_brightness But I get a permission denied error. When at the lower bounds via my keyboard's brighness controls, acpi_video0/actual_brightness is 0, and intel_backlight/actual_brightness is 729. Can I set the latter value to be even lower?

    Read the article

  • ZeroBin Is an Encrypted PasteBin Alternative

    - by Jason Fitzpatrick
    ZeroBin is like the heavily armored sibling of PasteBin; You can still paste large chunks of text but that text is encrypted with client-side encryption. PasteBin is great when you need to share snippets of code or log files, the only problem is the service is essentially wide open. Not such a big deal if you’re sharing your XBMC logs on the support forum to get a little help figuring out why your movie list won’t update, but less than idea if you’re sharing more sensitive information. ZeroBin steps in to fill that gap by offering client-side encryption where ZeroBin has no knowledge of the content of your shared text snippets. In addition you can set up the ZeroBin content to self destruct after a set amount of time. Hit up the link below to take ZeroBin for a spin. ZeroBin [via One Thing Well] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

    Read the article

  • Preventing RSI (Repetitive Strain Injuries)

    - by nightcracker
    I am 16 years old and I love to program and playing the piano. It's not uncommon that I'm bashing away on my mouse and keyboard all day long. I do not feel any pains doing so. Yet I am still worried, because I often hear from people that they can never type for longer then 10 minutes again without getting severe pains. Given my two hobbies, programming and playing the piano that worries me a lot. My current situation is this: G15 keyboard and G5 mouse A chair that looks like this (the back of the chair is surprisingly supportive): http://www.ikea.com/nl/nl/images/products/torbjorn-bureaustoel__0084333_PE210956_S4.JPG In my "normal sitting position" the table is around the height of my bellybutton. A LG Flatron L194wt screen (too small IMO, getting a new one soon) Should I be worrying about RSI/similar health issues? If yes, what can/should I do about it?

    Read the article

  • Best Game Engine/Framework and Language for 2D actor/sprite intensive game

    - by Grungetastic
    I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once. This game will have no 3D elements. Any thoughts? Suggestions?

    Read the article

  • How long can a user remember what they were working on? [migrated]

    - by GlenPeterson
    A web application lets the user browse its screens for future or past months. The time period the user is currently viewing follows the user through every screen of the system. But users can be logged in for a month or more. After a certain period of inactivity, we will prompt the user: You were viewing November 2008 when you last clicked. Want to view the current (default) time period instead? How long between user clicks should we wait to show this message? I'm guessing somewhere between 30 minutes and 3 hours most people will forget what they were doing, but I'd love to have some data, or someone's experience to base it on. Other suggestions related to this issue?

    Read the article

  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

    Read the article

  • Moving camera, or camera with discrete "screens"?

    - by Jacob Millward
    I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These settlements would have access to different resources, and it would be the job of the player to create bridges and ladders and links between these villages so they can trade. The player would advance personally by getting better gear, fighting monsters and looking for materials in the world, in order to craft and trade them at the settlements. My friend wants to use an old-style camera, where the world is split into a discrete number of screens that the player moves between. Similar to early Zelda dungeons, or Knytt Stories. This is opposite to me, as I want a standard camera that follows the player around as I feel the split-screen style camera limits the game. Can anyone argue the case either way? We've hit a massive roadblock here and can't seem to get past it.

    Read the article

  • Problems after installing Ubuntu 11.10

    - by Andrew Orr
    I'm having trouble with Ubuntu 11.10. It has to do with nomodeset. After I boot into Ubuntu, it goes to a purple screen for about 10 seconds and then goes blank. After that nothing happens. I've read other people's questions about this and I know it has to do with enabling nomodeset. This worked for me when I was using the LiveCD mode, but now Ubuntu is permanently installed as a dual-boot system. Going into recovery mode doesn't work, pressing "e" in the boot loader and writing nomodeset after quiet splash doesn't work either. Holding shift any time it's booting doesn't work. I don't know what to do anymore. I have an HP Pavilion dv6 laptop with an AMD A6-3400M CPU, and my GPU is an AMD Radeon HD 6520G. I've never worked with Linux before so taking me through this step-by-step would be great. Thanks!

    Read the article

  • How to show a minimap in a 3d world

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, i want to show a small 2d representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch, but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure i'm supposed to use the one SpriteBatch that i can have on the minimap, and i'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI...is there any way to integrate these two?

    Read the article

  • How prevent useless content load on the page in Responsive Design

    - by Ícaro Leandro
    In Responsive Design, we hide elements in the page with @media queries and display: hide in the CSS. Ok, But in my system: Browsers that have less than width: 800px, the layout must hide some content, not only hide, but avoid them load fully. I mean, in access with desktop with more than 800px of screen, the page load fully; In mobile devices, or even in desktop with less than 800px, not load some content. I want to make the page load faster in this browsers. The system are maked in PHP and have some Javascript. Thanks...

    Read the article

  • Mobile Apps for Oracle E-Business Suite

    - by Carlos Chang
    Crosspost from the mobile apps blog.  TL;DR Oracle E-Business Suite is now building mobile apps with Oracle Mobile Application Framework (MAF). Believe it! Build iOS and Android apps with once code base and get it done! By Steven Chan (Oracle Development)  Many things have changed in the mobile space over the last few years. Here's an update on our strategy for mobile apps for the E-Business Suite. Mobile app strategy We're building our family of mobile apps for the E-Business Suite using Oracle Mobile Application Framework.  This framework allows us to write a single application that can be run on Apple iOS and Google Android platforms. Mobile apps for the E-Business Suite will share a common look-and-feel. The E-Business Suite is a suite of over 200 product modules spanning Financials, Supply Chain, Human Resources, and many other areas. Our mobile app strategy is to release standalone apps for specific product modules.  Our Oracle Timecards app, which allows users to create and submit timecards, is an example of a standalone app. Some common functions that span multiple product areas will have dedicated apps, too. An example of this is ourOracle Approvals app, which allows users to review and approve requests for expenses, requisitions, purchase orders, recruitment vacancies and offers, and more. You can read more about our Oracle Mobile Approvals app here: Now Available: Oracle Mobile Approvals for iOS Our goal is to support smaller screen (e.g. smartphones) as well as larger screens (e.g. tablets), with the smaller screen versions generally delivered first.  Where possible, we will deliver these as universal apps.  An example is our Oracle Mobile Field Service app, which allows field service technicians to remotely access customer, product, service request, and task-related information.  This app can run on a smartphone, while providing a richer experience for tablets. Deploying EBS mobile apps The mobile apps, themselves (i.e. client-side components) can be downloaded by end-users from the Apple iTunes today.  Android versions will be available from Google play. You can monitor this blog for Android-related updates. Where possible, our mobile apps should be deployable with a minimum of server-side changes.  These changes will generally involve a consolidated server-side patch for technology-stack components, and possibly a server-side patch for the functional product module. Updates to existing mobile apps may require new server-side components to enable all of the latest mobile functionality. All EBS product modules are certified for internal intranet deployments (i.e. used by employees within an organization's firewall).  Only a subset of EBS products such as iRecruitment are certified to be deployed externally (i.e. used by non-employees outside of an organization's firewall).  Today, many organizations running the E-Business Suite do not expose their EBS environment externally and all of the mobile apps that we're building are intended for internal employee use.  Recognizing this, our mobile apps are currently designed for users who are connected to the organization's intranet via VPN.  We expect that this may change in future updates to our mobile apps. Mobile apps and internationalization The initial releases of our mobile apps will be in English.  Later updates will include translations for all left-to-right languages supported by the E-Business Suite.  Right-to-left languages will not be translated. Customizing apps for enterprise deployments The current generation of mobile apps for Oracle E-Business Suite cannot be customized. We are evaluating options for limited customizations, including corporate branding with logos, corporate color schemes, and others. This is a potentially-complex area with many tricky implications for deployment and maintenance.  We would be interested in hearing your requirements for customizations in enterprise deployments.Prerequisites Apple iOS 7 and higher Android 4.1 (API level 16) and higher, with minimum CPU/memory configurations listed here EBS 12.1: EBS 12.1.3 Family Packs for the related product module EBS 12.2.3 References Oracle E-Business Suite Mobile Apps, Release 12.1 and 12.2 Documentation (Note 1641772.1) Oracle E-Business Suite Mobile Apps Administrator's Guide, Release 12.1 and 12.2 (Note 1642431.1) Follow @OracleMobile on Twitter Oracle Mobile Blog is here. 

    Read the article

  • KDE Sometimes Glitches On Wakeup

    - by Mew
    Well, a picture is work 1k words: Looks bad, huh? I am using the 331-updates latest 331.67 drivers from NVidia's website on a Dell Latitude e6400. Everything else is up-to-date. This only happens when I resume from sleep, or I switch to a VT and back. It also doesn't ALWAYS happen, which I find odd. Graphics Card: Nvidia Quadro NVS160M UPDATE AFTER TESTING: This problem only exists with KDE (specifically QT). I can go into Unity or Mint or any non QT-based GUI and it works perfectly with no resume errors. UPDATE: This only happens when I use KWin (and KDE). I have upgraded to 14.04 and the problem is not occurring as frequently. Also, sometimes this effect doesn't happen, but instead the top menu bar simply goes out of focus with the rest of the screen goes blank.

    Read the article

  • Awesome-WM inside gnome-shell -> Get rid of top bar

    - by joe8
    I am using awesome-wm now, and was trying to get it working with gnome-shell. I have basically followed those steps: http://awesome.naquadah.org/wiki/Quickly_Setting_up_Awesome_with_Gnome#Ubuntu_11.10 But now I have two bars, one at the bottom and one at the top. Is there any way to get rid of one of those (preferring top bar). If that is not possible, is there a way to load the gnome-shell widgets in the top bar? Now it's only displaying the time. screen: Thanks ;)

    Read the article

  • How can I solve display glitches and poor performance with ATI fglrx driver on my ThinkPad X100e?

    - by rewbs
    I noticed that video performance on my Thinkpad X100e was very poor compared to Windows 7, so I installed the ATI fglrx proprietary drivers by using the "Additional Drivers" dialogue box. The system has an ATI Radeon Mobility HD 3200 chip. The result of installing the drivers is pretty devastatingly negative, with symptoms such as skewed content in windows, browser tabs and text boxes failing to refresh when their content changes. In fact, please excuse typos in this post, because I can't really see what I am typing. :) I also notice that HD video playback performance is no better - perhaps even worse - than prior to installing the drivers. Example of what I see: Here's the output of fglrxinfo: display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 3200 Graphics OpenGL version string: 3.3.10237 Compatibility Profile Context Output of lspci | grep -i vga: 01:05.0 VGA compatible controller: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] I'm on Ubuntu 10.10 with kernel 2.6.35-22-generic-pae. What can I try? Many thanks, -R

    Read the article

  • Rebooting problem

    - by Vinoth
    After restarting my ubuntu PC, I am getting a dialog window showing "Your system is running in low graphics mode" and after clicking on 'OK', I was prompted with three options 1. Run in low graphics mode for just one session 2. Reconfigure graphics 3. Troubleshoot the error 4. Exit to console login When I troubleshoot the error, its showing the black screen with following lines which I remember: we do not own /var/log/pm-powersave.log ....................................... couldn't write bytes: Broken pipe ....................................... ....................................... Starting System V runlevel compatibility got strucked at this point. Actually before restarting, I have changed the owner for all the files under the directory "/var/log" and "/var/lib". Is there any relation with the above issue. Please help me out to resolve the issue. Its urgent.

    Read the article

  • New to Ubuntu - 12.04.1 Kernel Panic on Installation

    - by user88432
    I'm a complete Ubuntu and even Linux newbie. I'm learning here, so I'm grateful for any info to help me learn more about this. I have a Dell Dimension 2400 with a Pentium 4 and 1GB of RAM. It's older but it's only going to be doing some small stuff for me when I get it up and going. I've tried installing several versions of Linux (but I really, really want Ubuntu) and I keep getting a similar kernel panic message. The problem is I don't have a clue what that means or how to begin fixing it. I would appreciate any help to get my machine up and going. I have already tried Installing alternate Ubuntu versions Burning multiple 12.04.1 disks Installing other versions of Linux I have a picture of the screen to share; however, I can't post due to the fact that I don't have enough reputation points on this forum because I'm a newbie. I would be happy to email you a pic, if you think you can help.

    Read the article

  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

    Read the article

  • How can I test different TV display types for my XBLIG game?

    - by Steve Dunn
    The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'. I've received a bug report during play-test of my game (Crazy Balloon Lite) that says parts of my scrolling 2D map are only half visible (i.e. chopped at the left of the screen). I've tested my game myself on a 47" TV and also a 19" VGA monitor, both of which look fine. The bug report says the issue occurs on a standard 20" TV. My question is: without buying different sizes of TVs, is there a way to test what my game will look like on different sized displays?

    Read the article

  • Installation of Ubuntu 13.04 seems to take forever

    - by Michel
    I am about to install Ubuntu 13.04 on my AMD x64 machine and the installation of the lib packages seems to take forever. Is that a known issue? I know that it might take some time when checking to download packages from the Internet but this went through very fast. In the terminal-like view I can see, the system is just unpacking, installing, configuring etc. in a quite slow way. In the opening screen it reads: It just takes a few minutes (or something close to that). Again: Is that a normal behavior or am I doing something wrong and what could I do to speed up the process in case I'm running an installation again on another system?

    Read the article

  • How can I handle copyrighted music?

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

    Read the article

  • How do I cancel a time-delayed screenshot?

    - by coversnail
    I'm using the default screenshot application that comes with Ubuntu gnome-screenshot When I was using it earlier to take screenshots of the lock screen I had set a long time delay, but forgot to change it back after I'd finished. When I next took a timed screenshot I had to wait a long time for it to take because the delay was still set so long. Clicking the icon to relaunch the screenshot application has no effect whilst the timer is in effect, I imagine there is probably a simple terminal command to shut down an application, but I don't know it! Is there a way to do this?

    Read the article

  • Kernel panic: "Machine check: processor context corrupt" after install

    - by Red
    I am new to Linux and I am having issues installing. I have tried multiple versions and all seem to give me the same issue. The LiveCD worked and I used it to install Ubuntu alongside Windows 7. Here's a few screen shots of what I get. I am currently trying to install most the most recent version of Ubuntu. System specs: x58 motherboard 12GB RAM Core i7 processor 2 Nvidia GTX 580 video cards in SLI configuration Thanks in advance and please feel free to simplify your answers as I am pretty new at this.

    Read the article

  • grub-probe: error: cannot find a GRUB drive for /dev/sda1

    - by Thilina
    I'm trying to add windows 7 for my new 12.10 grub bootloader. None of the things worked out; such as .. copying bootx64.efi methods, I'm getting this output: grub-probe --target=fs_uuid /boot/efi/EFI/Microsoft/Boot/bootmgfw.efi grub-probe: error: cannot find a GRUB drive for /dev/sda1. Check your device.map. ....... my device map ....... (hd0) /dev/disk/by-id/ata-WDC_WD6400BPVT-55HXZT3_WD-WXD1EA1MSVR4 ....... 40_custom ..... menuentry "Microsoft Windows x86_64 UEFI-GPT" { insmod part_gpt insmod fat insmod search_fs_uuid insmod chain search --fs-uuid --no-floppy --set=root 80BD-E086 chainloader (${root})/efi/Microsoft/Boot/bootmgfw.efi } When booting to windows 7 give me blank black screen with a cursor blinks for 2 seconds then reboot, I've tried boot-repair too. I think I'm missing Windows UEFI Bootloader files.

    Read the article

  • Les 8 gestes de Windows 8 à connaitre sur le bout des doigts, pour l'utiliser en version tactile. Par Gordon Fowler

    Les 8 gestes de Windows 8 A connaitre sur le bout des doigts pour l'utiliser en version tactile Windows 8. Ses nouveautés. Son Start Screen. Son optimisation pour le tactile? Et ses gestes pas du tout instinctifs dans une utilisation sur tablette si l'on essaye de s'y prendre comme sur Android ou iOS. Je dois vous avouer que je ne suis pas le plus brillant des testeurs. Je veux dire par là qu'il peut m'arriver ? sous les regards moqueurs de certains de mes confrères ? de mettre plusieurs minutes à configurer un compte BBM ou à me demander ou peut bien être ce satané bouton on/off. L'avantage d'être ainsi "limité", c'est que je peux aider ceux qui comme moi ...

    Read the article

< Previous Page | 355 356 357 358 359 360 361 362 363 364 365 366  | Next Page >