Search Results

Search found 20677 results on 828 pages for 'python team'.

Page 361/828 | < Previous Page | 357 358 359 360 361 362 363 364 365 366 367 368  | Next Page >

  • Create Django formset wihtout multiple queries

    - by Martin
    I need to display multiple forms (up to 10) of a model on a page. This is the code I use for to accomplish this. TheFormSet = formset_factory(SomeForm, extra=10) ... formset = TheFormSet(prefix='party') return render_to_response('template.html', { 'formset' : formset, }) The problem is, that it seems to me that Django queries the database for each of the forms in the formset, even though the data displayed in them is the same. Is this the way Formsets work or am I doing something wrong? Is there a way around it inside django or would I have to use JavaScript for a workaround?

    Read the article

  • Is it possible to change the model name in the django admin site?

    - by luc
    Hello, I am translating a django app and I would like to translate also the homepage of the django admin site. On this page are listed the application names and the model class names. I would like to translate the model class name but I don't find how to give a user-friendly name for a model class. Does anybody know how to do that?

    Read the article

  • How should I implement reverse AJAX in a Django application?

    - by Carson Myers
    How should I implement reverse AJAX when building a chat application in Django? I've looked at Django-Orbited, and from my understanding, this puts a comet server in front of the HTTP server. This seems fine if I'm just running the Django development server, but how does this work when I start running the application from mod_wsgi? How does having the orbited server handling every request scale? Is this the correct approach? I've looked at another approach (long polling) that seems like it would work, although I'm not sure what all would be involved. Would the client request a page that would live in its own thread, so as not to block the rest of the application? Would it even block? Wouldn't the script requested by the client have to continuously poll for information? Which of the approaches is more proper? Which is more portable, scalable, sane, etc? Are there other good approaches to this (aside from the client polling for messages) that I have overlooked?

    Read the article

  • QTableWidget signal cellChanged(): distinguish between user input and chage by routines

    - by crabman
    i am using PyQt but my question is a general Qt one: I have a QTableWidget that is set up by the function updateTable. It writes the data from DATASET to the table when it is called. Unfortunately this causes my QTableWidget to emit the signal cellChanged() for every cell. The signal cellChanged() is connected to a function on_tableWidget_cellChanged that reads the contents of the changed cell and writes it back to DATASET. This is necessary to allow the user to change the data manually. So everytime the table is updated, its contents are written back to DATASET. Is there a way to distinguish if the cell was changed by the user or by updateTable? i thought of disconnecting on_tableWidget_cellChanged by updateTable temporarily but that seems to be a little dirty.

    Read the article

  • Creating a Colormap Legend in Matplotlib

    - by Vince
    Hi fellow Stackers! I am using imshow() in matplotlib like so: import numpy as np import matplotlib.pyplot as plt mat = '''SOME MATRIX''' plt.imshow(mat, origin="lower", cmap='gray', interpolation='nearest') plt.show() How do I add a legend showing the numeric value for the different shades of gray. Sadly, my googling has not uncovered an answer :( Thank you in advance for the help. Vince

    Read the article

  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

    Read the article

  • PySide using Style Sheets to change QtoolBox

    - by efi_ex
    I'm Wondering if somebody knows a better reference than the QT one for style sheets. I try to change the background of the content from a QToolBox but background-color only changes the header of the toolbox and the background of the content it reveals is left in a standard color. I then tried to change the bg of QWidget which worked but left me with problems now at Radiobuttons and Checkboxes, i also think changing QWidget isn't a good solution. The first picture is with Qt standard colors (this is a maya tool) the second when i change QWidget http://i.imgur.com/MNlSedx.png?1 http://i.imgur.com/wuplpmw.png?1

    Read the article

  • GAE Task Queue oddness

    - by b3nw
    I have been testing the taskqueue with mixed success. Currently I am using the default queue, in default settings ect ect.... I have a test url setup which inserts about 8 tasks into the queue. With short order, all 8 are completed properly. So far so good. The problem comes up when I re-load that url twice under say a minute. Now watching the task queue, all the tasks are added properly, but only the first batch execute it seems. But the "Run in Last Minute" # shows the right number of tasks being run.... The request logs tell a different story. They show only the first set of 8 running, but all task creation urls working successfully. The oddness of this is that if I wait say a minute between the task creation url requests, it will work fine. Oddly enough changing the bucket_size or execution speed does not seem to help. Only the first batch are executed. I have also reduced the number of requests all the way down to 2, and still found only the first 2 execute. Any others added display the same issues as above. Any suggestions? Thanks

    Read the article

  • create app that has plugin which contains PyQt widget

    - by brian
    I'm writing an application that will use plugins. In the plugin I want to include a widget that allows the options for that plugin to be setup. The plugin will also include methods to operate on the data. What is is the best way to include a widget in a plugin? Below is pseudo code for what I've tried to do. My original plan was to make the options widget: class myOptionsWidget(QWidget): “”” create widget for plug in options “”” …. Next I planned on including the widget in my plugin: class myPlugin def __init__(self): self.optionWidget = myOptionsWidget() self.pluginNum = 1 …. def getOptionWidget(self): return(self.optionWidget) Then at the top level I'd do something like a = myPlugin() form = createForm(option=a.getOptionWidget()) … where createForm would create the form and include my plugin options widget. But when I try "a = myPlugin()" I get the error "QWidget: Must construct a QApplication before a QpaintDevice" so this method won't work. I know I would store the widget as a string and call eval on it but I'd rather not do that in case later on I want to convert the program to C++. What is the best way to write a plugin that includes a widget that has the options? Brian

    Read the article

  • error in implementing static files in django

    - by POOJA GUPTA
    my settings.py file:- STATIC_ROOT = '/home/pooja/Desktop/static/' # URL prefix for static files. STATIC_URL = '/static/' # Additional locations of static files STATICFILES_DIRS = ( '/home/pooja/Desktop/mysite/search/static', ) my urls.py file:- from django.conf.urls import patterns, include, url from django.contrib.staticfiles.urls import staticfiles_urlpatterns from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', url(r'^search/$','search.views.front_page'), url(r'^admin/', include(admin.site.urls)), ) urlpatterns += staticfiles_urlpatterns() I have created an app using django which seraches the keywords in 10 xml documents and then return their frequency count displayed as graphical representation and list of filenames and their respective counts.Now the list has filenames hyperlinked, I want to display them on the django server when user clicks them , for that I have used static files provision in django. Hyperlinking has been done in this manner: <ul> {% for l in list1 %} <li><a href="{{STATIC_URL}}static/{{l.file_name}}">{{l.file_name}}</a{{l.frequency_count</li> {% endfor %} </ul> Now when I run my app on the server, everything is running fine but as soon as I click on the filename, it gives me this error : Using the URLconf defined in mysite.urls, Django tried these URL patterns, in this order: ^search/$ ^admin/ ^static\/(?P<path>.*)$ The current URL, search/static/books.xml, didn't match any of these. I don't know why this error is coming, because I have followed the steps required to achieve this. I have posted my urls.py file and it is showing error in that only. I'm new to django , so Please help

    Read the article

  • Getting "Comment post not allowed (400)" when using Django Comments

    - by kfordham281
    I'm going through a Django book and I seem to be stuck. The code base used in the book is .96 and I'm using 1.0 for my Django install. The portion I'm stuck at is related to Django comments (django.contrib.comments). When I submit my comments I get "Comment post not allowed (400) Why: Missing content_type or object_pk field". I've found the Django documentation to be a bit lacking in this area and I'm hoping to get some help. The comment box is displayed just fine, it's when I submit the comment that I get the above error (or security warning as it truly appears). My call to the comment form: {% render_comment_form for bookmarks.sharedbookmark shared_bookmark.id %} My form.html code: {% if user.is_authenticated %} <form action="/comments/post/" method="post"> <p><label>Post a comment:</label><br /> <textarea name="comment" rows="10" cols="60"></textarea></p> <input type="hidden" name="options" value="{{ options }}" /> <input type="hidden" name="target" value="{{ target }}" /> <input type="hidden" name="gonzo" value="{{ hash }}" /> <input type="submit" name="post" value="submit comment" /> </form> {% else %} <p>Please <a href="/login/">log in</a> to post comments.</p> {% endif %} Any help would be much appreciated. My view as requested: def bookmark_page(request, bookmark_id): shared_bookmark = get_object_or_404( SharedBookmark, id=bookmark_id ) variables = RequestContext(request, { 'shared_bookmark': shared_bookmark }) return render_to_response('bookmark_page.html', variables)

    Read the article

  • add/remove items in a list

    - by Jam
    I'm trying to create a player who can add and remove items from their inventory. I have everything working, I just have 1 small problem. Every time it prints the inventory, 'None' also appears. I've been messing with it to try and remove that, but no matter what I do, 'None' always appears in the program! I know I'm just missing something simple, but I can't figure it out for the life of me. class Player(object): def __init__(self, name, max_items, items): self.name=name self.max_items=max_items self.items=items def inventory(self): for item in self.items: print item def take(self, new_item): if len(self.items)<self.max_items: self.items.append(new_item) else: print "You can't carry any more items!" def drop(self, old_item): if old_item in self.items: self.items.remove(old_item) else: print "You don't have that item." def main(): player=Player("Jimmy", 5, ['sword', 'shield', 'ax']) print "Max items:", player.max_items print "Inventory:", player.inventory() choice=None while choice!="0": print \ """ Inventory Man 0 - Quit 1 - Add an item to inventory 2 - Remove an item from inventory """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": new_item=raw_input("What item would you like to add to your inventory?") player.take(new_item) print "Inventory:", player.inventory() elif choice=="2": old_item=raw_input("What item would you like to remove from your inventory?") player.drop(old_item) print "Inventory:", player.inventory() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

    Read the article

  • Pyramid.security: Is getting user info from a database with unauthenticated_userid(request) really secure?

    - by yourfriendzak
    I'm trying to make an accesible cache of user data using Pyramid doc's "Making A “User Object” Available as a Request Attribute" example. They're using this code to return a user object to set_request_property: from pyramid.security import unauthenticated_userid def get_user(request): # the below line is just an example, use your own method of # accessing a database connection here (this could even be another # request property such as request.db, implemented using this same # pattern). dbconn = request.registry.settings['dbconn'] userid = unauthenticated_userid(request) if userid is not None: # this should return None if the user doesn't exist # in the database return dbconn['users'].query({'id':userid}) I don't understand why they're using unauthenticated_userid(request) to lookup user info from the database...isn't that insecure? That means that user might not be logged in, so why are you using that ID to get there private info from the database? Shouldn't userid = authenticated_userid(request) be used instead to make sure the user is logged in? What's the advantage of using unauthenticated_userid(request)? Please help me understand what's going on here.

    Read the article

  • Numpy ‘smart’ symmetric matrix

    - by Debilski
    Is there a smart and space-efficient symmetric matrix in numpy which automatically fills [j][i] when [i][j] is written to? a = numpy.symmetric((3, 3)) a[0][1] = 1 print a # [[0 1 0], [1 0 0], [0 0 0]] An automatic Hermitian would also be nice, although I won’t need that at the time of writing.

    Read the article

  • How to unit test django middleware?

    - by luc
    I've implemented a django middleware for getting pages from the database (something similar to the flatpage subframework) Unfortunately it seems that it is not possible to test it with the django testing framework. Any suggestion? Thanks in advance Update: maybe a mistake in my test but I can't get an object that should be returned by a middleware. I'll inverstigate more. Does anybody have unit-tested a middleware code?

    Read the article

  • access django session from a decorator

    - by ed1t
    I have a decorator that I use for my views @valid_session from django.http import Http404 def valid_session(the_func): """ function to check if the user has a valid session """ def _decorated(*args, **kwargs): if ## check if username is in the request.session: raise Http404('not logged in.') else: return the_func(*args, **kwargs) return _decorated I would like to access my session in my decoartor. When user is logged in, I put the username in my session.

    Read the article

  • django: caching passwords for custom authentication

    - by gruszczy
    I am authenticating users in ldap, but this happens only once, when user is logging in. Afterwards I need to keep username and password, because before every ldap operation I need to make bind on ldap server before every operation. What is the safe way to cache this password (I can't store in the database or cookies) for as long as session persists.

    Read the article

  • Best practise when using httplib2.Http() object

    - by tomaz
    I'm writing a pythonic web API wrapper with a class like this import httplib2 import urllib class apiWrapper: def __init__(self): self.http = httplib2.Http() def _http(self, url, method, dict): ''' Im using this wrapper arround the http object all the time inside the class ''' params = urllib.urlencode(dict) response, content = self.http.request(url,params,method) as you can see I'm using the _http() method to simplify the interaction with the httplib2.Http() object. This method is called quite often inside the class and I'm wondering what's the best way to interact with this object: create the object in the __init__ and then reuse it when the _http() method is called (as shown in the code above) or create the httplib2.Http() object inside the method for every call of the _http() method (as shown in the code sample below) import httplib2 import urllib class apiWrapper: def __init__(self): def _http(self, url, method, dict): '''Im using this wrapper arround the http object all the time inside the class''' http = httplib2.Http() params = urllib.urlencode(dict) response, content = http.request(url,params,method)

    Read the article

  • combine two arrays and sort

    - by Jun
    Given two arrays like the following: a = array([1,2,4,5,6,8,9]) b = array([3,4,7,10]) I would like the output to be: c = array([1,2,3,4,5,6,7,8,9,10]) or: c = array([1,2,3,4,4,5,6,7,8,9,10]) I'm aware that I can do the following: c = sort(unique(concatenate((a,b))) I'm just wondering if there is a faster way to do it as the arrays I'm dealing with have millions of elements. Any idea is welcomed. Thanks

    Read the article

  • Sans-serif math with latex in matplotlib

    - by Morgoth
    The following script: import matplotlib matplotlib.use('Agg') import matplotlib.pyplot as mpl mpl.rc('font', family='sans-serif') mpl.rc('text', usetex=True) fig = mpl.figure() ax = fig.add_subplot(1,1,1) ax.text(0.2,0.5,r"Math font: $451^\circ$") ax.text(0.2,0.7,r"Normal font (except for degree symbol): 451$^\circ$") fig.savefig('test.png') is an attempt to use a sans-serif font in matplotlib with LaTeX. The issue is that the math font is still a serif font (as indicated by the axis numbers, and as demonstrated by the labels in the center). Is there a way to set the math font to also be sans-serif?

    Read the article

  • GQL how to select by UserProperty

    - by fmsf
    Hey I have this code but it doesn't work because it is expecting a string. How can I make it work? class Atable(BaseModel): owner = db.UserProperty() (...) --------- // -------------- query = "SELECT * FROM Atable WHERE owner=", users.get_current_user() results = db.GqlQuery(query) How can I fix that search? Thanks :) I've started with the appengine database yesterday so be gentle :)

    Read the article

  • class, dict, self, init, args ?

    - by kame
    class attrdict(dict): def __init__(self, *args, **kwargs): dict.__init__(self, *args, **kwargs) self.__dict__ = self a = attrdict(x=1, y=2) print a.x, a.y b = attrdict() b.x, b.y = 1, 2 print b.x, b.y Could somebody explain the first four lines in words? I read about classes and methods. But here it seems very confusing.

    Read the article

  • Using multilingual and localeurl in django

    - by Dmitry A. Erokhin
    Using dajngo-multilingual and localeurl. Small sample of my main page view: def main(request): #View for http://www.mysite.com/ name = Dog.objects.all()[0].full_name #this is a translated field return render_to_response("home.html", {"name" : name}) Entering http://www.mysite.com/ redirects me to http://www.mysite.com/ru/ and "name" variable gets russian localization. For now it's ok... But... Entering http://www.mysite.com/en/ shows me same russian loclized variable. During my experiments with debuger I've discovered: request.LANGUAGE_CODE is changing properly according to /en/ or /ru/ url suffix (thanx to localeurl) invoking multilingual.languages.set_default_language() makes "name" variable change loclization The question is: should I change language of django-multilingual to request.LANGUAGE_CODE in each of my view myself, or it must be solved automaticly and I've done something wrong?

    Read the article

  • Reading CSV files in numpy where delimiter is ","

    - by monch1962
    Hello all, I've got a CSV file with a format that looks like this: "FieldName1", "FieldName2", "FieldName3", "FieldName4" "04/13/2010 14:45:07.008", "7.59484916392", "10", "6.552373" "04/13/2010 14:45:22.010", "6.55478493312", "9", "3.5378543" ... Note that there are double quote characters at the start and end of each line in the CSV file, and the "," string is used to delimit fields within each line. When I try to read this into numpy via: import numpy as np data = np.genfromtxt(csvfile, dtype=None, delimiter=',', names=True) all the data gets read in as string values, surrounded by double-quote characters. Not unreasonable, but not much use to me as I then have to go back and convert every column to its correct type When I use delimiter='","' instead, everything works as I'd like, except for the 1st and last fields. As the start of line and end of line characters are a single double-quote character, this isn't seen as a valid delimiter for the 1st and last fields, so they get read in as e.g. "04/13/2010 14:45:07.008 and 6.552373" - note the leading and trailing double-quote characters respectively. Because of these redundant characters, numpy assumes the 1st and last fields are both String types; I don't want that to be the case Is there a way of instructing numpy to read in files formatted in this fashion as I'd like, without having to go back and "fix" the structure of the numpy array after the initial read?

    Read the article

< Previous Page | 357 358 359 360 361 362 363 364 365 366 367 368  | Next Page >