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  • June 2012 Oracle Technology Network Member Offers

    - by programmarketingOTN
    Happy Friday!  Here are some NEW offers just for Oracle Technology Network (OTN) Members! Oracle Store - Save 10% on Your Next Purchase from the Oracle Store. Oracle Press - Now get 40% off select Ebook titles as well! Packt Publishing Offers - Get 25% off the print books and 35% off the eBooks listed below. Oracle SOA Infrastructure Implementation Certification Handbook (1Z0-451) Oracle BPM Suite 11g Developer's cookbook Apress Offers - Get 40% off Ebook of Beginning Database Design.Murach Offers -  Get 30% off Murach’s Oracle SQL and PL/SQL Get discount codes and links to buy for these offers at the OTN Members Discount page.

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Synchronizing local and remote cache in distributed caching

    - by ltfishie
    With a distributed cache, a subset of the cache is kept locally while the rest is held remotely. In a get operation, if the entry is not available locally, the remote cache will be used and and the entry is added to local cache. In a put operation, both the local cache and remote cache are updated. Other nodes in the cluster also need to be notified to invalidate their local cache as well. What's a simplest way to achieve this if you implemented it yourself, assuming that nodes are not aware of each other. Edit My current implementation goes like this: Each cache entry contains a time stamp. Put operation will update local cache and remote cache Get operation will try local cache then remote cache A background thread on each node will check remote cache periodically for each entry in local cache. If the timestamp on remote is newer overwrite the local. If entry is not found in remote, delete it from local.

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  • Metsys.Bson - the BSON Library

    Earlier this month I detailed the implementation of the bson serialization we used in Norm - the C# MongoDB driver. I've since extracted the serialization/deserialization code and created a standalone project for it - in the hopes that it might prove helpful to someone. If you need an efficient binary protocol to transfer data, look no further. There are two methods you need to be aware of: Serializer.Serialize and Deserializer.Deserialize. User u1 = new User{...}; byte[] bytes = Serializer.Serialize(u1); User...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows Phone 7 For Silverlight Programmers

      This is the first in a series of mini-tutorials on Windows Phone 7 Programming for Silverlight Programmers. Goals: Rapid introduction to Win Phone 7 for experienced Silverlight Programmers Design and implementation of WP7 Silverlight HVP Audience: Silverlight Programmers who want to learn to program the new Windows Phone 7. Once the fundamentals are covered, the target [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Translating to Bash Command

    - by user3424684
    So for a project for school I had to install the DPJ extension to the Java language. I downloaded and unpacked a tarball containing the files, and then was told to run the following: setenv DPJ_ROOT ${Home}/dpjbin setenv PATH ${PATH}:${DPJ_ROOT}/Implementation/bin How do I do these commands using bash? I know I have to open up the /etc/profile file and add 2 lines (or for the PATH one do I just append something to the top line of the file after a colon?). Any help in how to do this would be appreciated. If it helps I run Ubuntu 14.04 on Virtualbox (and have little to no experience)

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  • A programming language that does not allow IO. Haskell is not a pure language

    - by TheIronKnuckle
    (I asked this on Stack Overflow and it got closed as off-topic, I was a bit confused until I read the FAQ, which discouraged subjective theoratical debate style questions. The FAQ here doesn't seem to have a problem with it and it sounds like this is a more appropriate place to post. If this gets closed again, forgive me, I'm not trying to troll) Are there any 100% pure languages (as I describe in the Stack Overflow post) out there already and if so, could they feasibly be used to actually do stuff? i.e. do they have an implementation? I'm not looking for raw maths on paper/Pure lambda calculus. However Pure lambda calculus with a compiler or a runtime system attached is something I'd be interested in hearing about.

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  • Help to understand the abstract factory pattern

    - by Chobeat
    I'm learning the 23 design patterns of the GoF. I think I've found a way to understand and simplify how the Abstract Factory works but I would like to know if this is a correct assumption or if I am wrong. What I want to know is if we can see the result of the Abstract Factory method as a matrix of possible products where there's a Product for every "Concrete Factory" x "AbstractProduct" where the Concrete Factory is a single implementation among the implementations of an AbstractFactory and an AbstractProduct is an interface among the interfaces to create Products. Is this correct or am I missing something?

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  • Yippy &ndash; the F# MVVM Pattern

    - by MarkPearl
    I did a recent post on implementing WPF with F#. Today I would like to expand on this posting to give a simple implementation of the MVVM pattern in F#. A good read about this topic can also be found on Dean Chalk’s blog although my example of the pattern is possibly simpler. With the MVVM pattern one typically has 3 segments, the view, viewmodel and model. With the beauty of WPF binding one is able to link the state based viewmodel to the view. In my implementation I have kept the same principles. I have a view (MainView.xaml), and and a ViewModel (MainViewModel.fs).     What I would really like to illustrate in this posting is the binding between the View and the ViewModel so I am going to jump to that… In Program.fs I have the following code… module Program open System open System.Windows open System.Windows.Controls open System.Windows.Markup open myViewModels // Create the View and bind it to the View Model let myView = Application.LoadComponent(new System.Uri("/FSharpWPF;component/MainView.xaml", System.UriKind.Relative)) :?> Window myView.DataContext <- new MainViewModel() :> obj // Application Entry point [<STAThread>] [<EntryPoint>] let main(_) = (new Application()).Run(myView) You can see that I have simply created the view (myView) and then created an instance of my viewmodel (MainViewModel) and then bound it to the data context with the code… myView.DataContext <- new MainViewModel() :> obj If I have a look at my viewmodel (MainViewModel) it looks like this… module myViewModels open System open System.Windows open System.Windows.Input open System.ComponentModel open ViewModelBase type MainViewModel() = // private variables let mutable _title = "Bound Data to Textbox" // public properties member x.Title with get() = _title and set(v) = _title <- v // public commands member x.MyCommand = new FuncCommand ( (fun d -> true), (fun e -> x.ShowMessage) ) // public methods member public x.ShowMessage = let msg = MessageBox.Show(x.Title) () I have exposed a few things, namely a property called Title that is mutable, a command and a method called ShowMessage that simply pops up a message box when called. If I then look at my view which I have created in xaml (MainView.xaml) it looks as follows… <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="F# WPF MVVM" Height="350" Width="525"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBox Text="{Binding Path=Title, Mode=TwoWay}" Grid.Row="0"/> <Button Command="{Binding MyCommand}" Grid.Row="1"> <TextBlock Text="Click Me"/> </Button> </Grid> </Window>   It is also very simple. It has a button that’s command is bound to the MyCommand and a textbox that has its text bound to the Title property. One other module that I have created is my ViewModelBase. Right now it is used to store my commanding function but I would look to expand on it at a later stage to implement other commonly used functions… module ViewModelBase open System open System.Windows open System.Windows.Input open System.ComponentModel type FuncCommand (canExec:(obj -> bool),doExec:(obj -> unit)) = let cecEvent = new DelegateEvent<EventHandler>() interface ICommand with [<CLIEvent>] member x.CanExecuteChanged = cecEvent.Publish member x.CanExecute arg = canExec(arg) member x.Execute arg = doExec(arg) Put this all together and you have a basic project that implements the MVVM pattern in F#. For me this is quite exciting as it turned out to be a lot simpler to do than I originally thought possible. Also because I have my view in XAML I can use the XAML designer to design forms in F# which I believe is a much cleaner way to go rather than implementing it all in code. Finally if I look at my viewmodel code, it is actually quite clean and compact…

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Easiest turn-base games you can think of?

    - by Edgar Miranda
    I'm planning to get into the process of programming multiplayer turn-base games. I would like to start off by making some of the simplest (yet fun) multiplayer turn-base games out there. What are some that you can provide? For example... Tic-Tac-Toe Rock-Paper-Scissors Checkers Some not so easy games... 4 in a row chess poker In terms of "ease" of implementation I'm mainly looking at logic. For example, Rock-Paper-Scissors has very simple logic, while chess has logic that is more complicated. So far I have the following: Hexagon Heroes of Might and Magic Nine Men's Morris Connect 4 21 (card game) Pen the Pig (The Dot game) Memory Match

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  • Oracle Database Customers In the News!

    - by jenny.gelhausen
    Our database customers are implementing some pretty interesting applications. Here are a few recent ones in the news: Dressbarn, Maurices and Justice Brands' Parent Company Ascena Retail Group, Inc. all using Oracle Database 11g to power their Oracle E-Business Suite 12.1 applications for growth Hotwire, Inc. Innovates Faster with Oracle Exadata Database Machine Disney Store Completes International Implementation of @OracleRetail Point of Service using Oracle Database 11g Banca Transilvania selects Oracle FLEXCUBE Universal Banking (uses #Exadata Database Machine X2-2) Shop Direct Group Selects Oracle to Support E-Commerce Growth Strategy With Oracle Retail on Oracle Database 11g Let us know your story - how are you utilizing Oracle Database? var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Question about component based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

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  • Jersey 2.0 Integrated into GlassFish 4.0

    - by Jakub Podlesak
    The latest promoted build of GlassFish 4.0 (glassfish-4.0-b43.zip) now contains upgraded Jersey version, 2.0-m05. Users are getting an early access to the implementation of some parts of the JAX-RS 2.0 API Early Draft Review 3. The appropriate JAX-RS bundle, version 2.0-m09 , gets bundled into GlassFish 4.0 as well. What should work The simple answer is: all the basic stuff. We have particularly tested the following two examples: simple hello world webapp multipart webapp Both above linked archives contain adjusted projects, so that resulting war files do not bundle any Jersey dependencies. Both also use Jersey 2 specific Servlet class, org.glassfish.jersey.servlet.ServletContainer, for deployment. See Martin's blog post on how to package war applications capable of running with both Jersey 1 and Jersey 2 ServletContainer classes. What has not been covered yet The main areas, which have not been touched yet in Jersey 2 are: EJB integration CDI integration Validation These are also the areas where we are going to spend the most of our cycles in the coming month.

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  • What are some good resources for learning about file systems? [closed]

    - by Daniel
    I'd like to learn about file system design at a very detailed level. I'm currently in a graduate level operating systems course, and we're currently going over file systems. We mostly discuss papers and such, but our semester long project is to implement a log-structured file system using fuse and a virtual disk. Are there any good books that focus heavily on file system design and implementation? I have some conceptual clouding on things that seem very basic such as "when we say that an inode has pointers to blocks, do we mean anything besides the inode keeping track of block numbers? Is there any other format for 'disk pointers'?" I'm actually looking at file system design to start my career, so I'm probably going to try to implement a more traditional file system with fuse and our virtual disk format after this course is over.

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  • Smooth vector based jump

    - by Esa
    I started working on Wolfire's mathematics tutorials. I got the jumping working well using a step by step system, where you press a button and the cube moves to the next point on the jumping curve. Then I tried making the jumping happen during a set time period e.g the jump starts and lands within 1.5 seconds. I tried the same system I used for the step by step implementation, but it happens instantly. After some googling I found that Time.deltatime should be used, but I could not figure how. Below is my current jumping code, which makes the jump happen instantly. while (transform.position.y > 0) { modifiedJumperVelocity -= jumperDrag; transform.position += new Vector3(modifiedJumperVelocity.x, modifiedJumperVelocity.y, 0); } Where modifiedJumperVelocity is starting vector minus the jumper drag. JumperDrag is the value that is substracted from the modifiedJumperVelocity during each step of the jump. Below is an image of the jumping curve:

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  • Bridging LXC containers to host eth0 so they can have a public IP

    - by Vianney Stroebel
    UPDATE: I found the solution there: http://www.linuxfoundation.org/collaborate/workgroups/networking/bridge#No_traffic_gets_trough_.28except_ARP_and_STP.29 # cd /proc/sys/net/bridge # ls bridge-nf-call-arptables bridge-nf-call-iptables bridge-nf-call-ip6tables bridge-nf-filter-vlan-tagged # for f in bridge-nf-*; do echo 0 $f; done But I'd like to have expert opinions on this: is it safe to disable all bridge-nf-*? What are they here for? END OF UPDATE I need to bridge LXC containers to the physical interface (eth0) of my host, reading numerous tutorials, documents and blog posts on the subject. I need the containers to have their own public IP (which I've previously done KVM/libvirt). After two days of searching and trying, I still can't make it work with LXC containers. The host runs a freshly installed Ubuntu Server Quantal (12.10) with only libvirt (which I'm not using here) and lxc installed. I created the containers with : lxc-create -t ubuntu -n mycontainer So they also run Ubuntu 12.10. Content of /var/lib/lxc/mycontainer/config is: lxc.utsname = mycontainer lxc.mount = /var/lib/lxc/test/fstab lxc.rootfs = /var/lib/lxc/test/rootfs lxc.network.type = veth lxc.network.flags = up lxc.network.link = br0 lxc.network.name = eth0 lxc.network.veth.pair = vethmycontainer lxc.network.ipv4 = 179.43.46.233 lxc.network.hwaddr= 02:00:00:86:5b:11 lxc.devttydir = lxc lxc.tty = 4 lxc.pts = 1024 lxc.arch = amd64 lxc.cap.drop = sys_module mac_admin mac_override lxc.pivotdir = lxc_putold # uncomment the next line to run the container unconfined: #lxc.aa_profile = unconfined lxc.cgroup.devices.deny = a # Allow any mknod (but not using the node) lxc.cgroup.devices.allow = c *:* m lxc.cgroup.devices.allow = b *:* m # /dev/null and zero lxc.cgroup.devices.allow = c 1:3 rwm lxc.cgroup.devices.allow = c 1:5 rwm # consoles lxc.cgroup.devices.allow = c 5:1 rwm lxc.cgroup.devices.allow = c 5:0 rwm #lxc.cgroup.devices.allow = c 4:0 rwm #lxc.cgroup.devices.allow = c 4:1 rwm # /dev/{,u}random lxc.cgroup.devices.allow = c 1:9 rwm lxc.cgroup.devices.allow = c 1:8 rwm lxc.cgroup.devices.allow = c 136:* rwm lxc.cgroup.devices.allow = c 5:2 rwm # rtc lxc.cgroup.devices.allow = c 254:0 rwm #fuse lxc.cgroup.devices.allow = c 10:229 rwm #tun lxc.cgroup.devices.allow = c 10:200 rwm #full lxc.cgroup.devices.allow = c 1:7 rwm #hpet lxc.cgroup.devices.allow = c 10:228 rwm #kvm lxc.cgroup.devices.allow = c 10:232 rwm Then I changed my host /etc/network/interfaces to: auto lo iface lo inet loopback auto br0 iface br0 inet static bridge_ports eth0 bridge_fd 0 address 92.281.86.226 netmask 255.255.255.0 network 92.281.86.0 broadcast 92.281.86.255 gateway 92.281.86.254 dns-nameservers 213.186.33.99 dns-search ovh.net When I try command line configuration ("brctl addif", "ifconfig eth0", etc.) my remote host becomes inaccessible and I have to hard reboot it. I changed the content of /var/lib/lxc/mycontainer/rootfs/etc/network/interfaces to: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 179.43.46.233 netmask 255.255.255.255 broadcast 178.33.40.233 gateway 92.281.86.254 It takes several minutes for mycontainer to start (lxc-start -n mycontainer). I tried replacing gateway 92.281.86.254 by : post-up route add 92.281.86.254 dev eth0 post-up route add default gw 92.281.86.254 post-down route del 92.281.86.254 dev eth0 post-down route del default gw 92.281.86.254 My container then starts instantly. But whatever configuration I set in /var/lib/lxc/mycontainer/rootfs/etc/network/interfaces, I cannot ping from mycontainer to any IP (including the host's) : ubuntu@mycontainer:~$ ping 92.281.86.226 PING 92.281.86.226 (92.281.86.226) 56(84) bytes of data. ^C --- 92.281.86.226 ping statistics --- 6 packets transmitted, 0 received, 100% packet loss, time 5031ms And my host cannot ping the container: root@host:~# ping 179.43.46.233 PING 179.43.46.233 (179.43.46.233) 56(84) bytes of data. ^C --- 179.43.46.233 ping statistics --- 5 packets transmitted, 0 received, 100% packet loss, time 4000ms My container's ifconfig: ubuntu@mycontainer:~$ ifconfig eth0 Link encap:Ethernet HWaddr 02:00:00:86:5b:11 inet addr:179.43.46.233 Bcast:255.255.255.255 Mask:0.0.0.0 inet6 addr: fe80::ff:fe79:5a31/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:64 errors:0 dropped:6 overruns:0 frame:0 TX packets:54 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4070 (4.0 KB) TX bytes:4168 (4.1 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:32 errors:0 dropped:0 overruns:0 frame:0 TX packets:32 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2496 (2.4 KB) TX bytes:2496 (2.4 KB) My host's ifconfig: root@host:~# ifconfig br0 Link encap:Ethernet HWaddr 4c:72:b9:43:65:2b inet addr:92.281.86.226 Bcast:91.121.67.255 Mask:255.255.255.0 inet6 addr: fe80::4e72:b9ff:fe43:652b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1453 errors:0 dropped:18 overruns:0 frame:0 TX packets:1630 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:145125 (145.1 KB) TX bytes:299943 (299.9 KB) eth0 Link encap:Ethernet HWaddr 4c:72:b9:43:65:2b UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3178 errors:0 dropped:0 overruns:0 frame:0 TX packets:1637 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:298263 (298.2 KB) TX bytes:309167 (309.1 KB) Interrupt:20 Memory:fe500000-fe520000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:6 errors:0 dropped:0 overruns:0 frame:0 TX packets:6 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:300 (300.0 B) TX bytes:300 (300.0 B) vethtest Link encap:Ethernet HWaddr fe:0d:7f:3e:70:88 inet6 addr: fe80::fc0d:7fff:fe3e:7088/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:54 errors:0 dropped:0 overruns:0 frame:0 TX packets:67 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4168 (4.1 KB) TX bytes:4250 (4.2 KB) virbr0 Link encap:Ethernet HWaddr de:49:c5:66:cf:84 inet addr:192.168.122.1 Bcast:192.168.122.255 Mask:255.255.255.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) I have disabled lxcbr0 (USE_LXC_BRIDGE="false" in /etc/default/lxc). root@host:~# brctl show bridge name bridge id STP enabled interfaces br0 8000.4c72b943652b no eth0 vethtest I have configured the IP 179.43.46.233 to point to 02:00:00:86:5b:11 in my hosting provider (OVH) config panel. (The IPs in this post are not the real ones.) Thanks for reading this long question! :-) Vianney

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  • Building a chat-like functionality in iOS

    - by Mani BAtra
    I was planning to implement a functionality wherein a user can send data to a friend of his, similar to sending messages in WhatsApp. This is how I broke down the problem : The user registers for the app. This equates to user info being stored on a dedicated server. With the phone number as the key identifier. The user selects the friend to send a message to and pushes the data. The receiver polls the server regularly and acknowledges that the data has been received. I did a little bit of research and am thinking of implementing this using the XMPP Framework for iOS. Any pointers as to is this the correct implementation or some advice in general?

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  • Nginx no static files after update

    - by SomeoneS
    First, i must say that i am not expert in server administration, my site was setup by hosting admins (that i cannot contact anymore). Few days ago, i updated Nginx to latest version (admin told me that it is safe to do). But after that, my site serves only html content, no CSS, images, JS. If i try to open some image i get message "Wellcome to Nginx" (same thin if i try to open static.mysitedomain.com). More details: Site has static. subdomain, but static files are in same directory as they used to be before setting up static files. I was googling for some solutions, i tried to change something in /etc/nginx/, but no luck. I feel that this is some minor configuration problem, any ideas? EDIT: Here is /etc/nginx/nginx.conf file content: user www-data; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 768; # multi_accept on; } http { ## # Basic Settings ## sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 65; types_hash_max_size 2048; # server_tokens off; # server_names_hash_bucket_size 64; # server_name_in_redirect off; include /etc/nginx/mime.types; default_type application/octet-stream; ## # Logging Settings ## access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; ## # Gzip Settings ## gzip on; gzip_disable "msie6"; # gzip_vary on; # gzip_proxied any; # gzip_comp_level 6; # gzip_buffers 16 8k; # gzip_http_version 1.1; # gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; ## # nginx-naxsi config ## # Uncomment it if you installed nginx-naxsi ## #include /etc/nginx/naxsi_core.rules; ## # nginx-passenger config ## # Uncomment it if you installed nginx-passenger ## #passenger_root /usr; #passenger_ruby /usr/bin/ruby; ## # Virtual Host Configs ## include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; } Here is /etc/nginx/sites-enabled/default file content: server { #listen 80; ## listen for ipv4; this line is default and implied #listen [::]:80 default ipv6only=on; ## listen for ipv6 root /usr/share/nginx/www; index index.html index.htm; # Make site accessible from http://localhost/ server_name localhost; location / { # First attempt to serve request as file, then # as directory, then fall back to index.html try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; deny all; } # Only for nginx-naxsi : process denied requests #location /RequestDenied { # For example, return an error code #return 418; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/www; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # #location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; #} # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # root html; # index index.html index.htm; # # location / { # try_files $uri $uri/ /index.html; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # # root html; # index index.html index.htm; # # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # # ssl_session_timeout 5m; # # ssl_protocols SSLv3 TLSv1; # ssl_ciphers ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv3:+EXP; # ssl_prefer_server_ciphers on; # # location / { # try_files $uri $uri/ /index.html; # } #}

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  • Recommended book on Actors concurrency model (patterns, pitfalls, etc.)?

    - by Larry OBrien
    The Actors concurrency model is clearly gaining favor. Is there a good book that presents the patterns and pitfalls of the model? I am thinking about something that would discuss, for instance, the problems of consistency and correctness in the context of hundreds or thousands of independent Actors. It would be okay if it were associated with a specific language (erlang, I would imagine, since that seems universally regarded as the proven implementation of Actors), but I am hoping for something more than an introductory chapter or two. (FWIW, I'm actually most interested in Actors as they are implemented in Scala.)

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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  • Is conditional return type ever a good idea?

    - by qegal
    So I have a method that's something like this: -(BOOL)isSingleValueRecord And another method like this: -(Type)typeOfSingleValueRecord And it occurred to me that I could combine them into something like this: -(id)isSingleValueRecord And have the implementation be something like this: -(id)isSingleValueRecord { //If it is single value if(self.recordValue = 0) { //Do some stuff to determine type, then return it return typeOfSingleValueRecord; } //If its not single value else { //Return "NO" return [NSNumber numberWithBool:NO]; } } So combining the two methods makes it more efficient but makes the readability go down. In my gut, I feel like I should go with the two-method version, but is that really right? Is there any case that I should go with the combined version?

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  • EclipseLink 2.4 Released: RESTful Persistence, Tenant Isolation, NoSQL, and JSON

    - by arungupta
    EclipseLink 2.4 is released as part of Eclipse Juno release train. In addition to providing the Reference Implementation for JPA 2.0, the key features in the release are: RESTful Persistence - Expose Java Persistence units over REST using either JSON or XML Tenant Isolation - Manage entities for multiple tenants in the same application NoSQL - NoSQL support for MongoDB and Oracle NoSQL JSON - Marshaling and unmarshaling of JSON object Here is the complete list of bugs fixed in this release. The landing page provide the complete list of documentation and examples. Read Doug Clarke's blog for a color commentary as well. This release is already integrated in the latest GlassFish 4.0 promoted build. Try the functionality and give us feedback at GlassFish Forum or EclipseLink Forum.

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  • CodePlex Daily Summary for Thursday, November 15, 2012

    CodePlex Daily Summary for Thursday, November 15, 2012Popular ReleasesMVC Bootstrap: MVC Boostrap 0.5.6: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. Added features to the Membership provider, a "lock out" feature to help fight brute force hacking of accounts. After a set number of log in attempts, the account is locked for a set time. If you download and use this project, please give some feedback, good or bad!Home Access Plus+: v8.4: This release only contains fixes for the 97576 release, you can download the v8.3 release files which aren't in this release from 97576 Changes: Fixed: Setup.aspx wrong jquery reference Fixed: Issue with loading the user's photo Changed: The JSON Urls to use a number of a date rather than a string Added: Code to hopefully, finally, fix the AD Browser not working some times File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.web.configuration.dll ~/bin/hap.web.livetiles.dl...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...JSLint for Resharper: 0.2.4701 (Resharper 7.1): Added settings dialog. May now prioritize before Resharper JS messages JSLint settings may be set as default. (For example browser: true, indent: 2) Added support for JSLint directives in mixed language files. Upgraded to Resharper 7.1.WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...Social Network Importer for NodeXL: SocialNetImporter(v.1.6.1): This new version includes: - Fixes for some reported bugs. To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...SoftRenderer: SoftRenderer v0.2: SPONZA DEMO SoftRender is a CPU based renderer. It render 3D scene only on CPU. It's a project for learning purpose. SoftRender ????????,??????????。 http://i3.codeplex.com/Download?ProjectName=sr&DownloadId=528732 ?????????????,???compilehwshader.bat???????shader SoftRenderer.exe?vc10???????bin?? SoftRenderer_avx.exe?intel????????avx???cpu?????bin??WallSwitch: WallSwitch 1.2.1: Version 1.2.1 Changes: Improved collage image distribution to overlap older images first. Set default collage background blur distance to 4 (provides a more gradual effect). Fixed issue where wallpaper not displayed on Windows Vista when Cross-Fade transitions enabled. Fixed issue with duplicated themes not updating history view correctly.????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...???????: Monitor 2012-11-11: This is the first releasehttpclient?????????: httpclient??????? 1.0: httpclient??????? (1)?????????? (2)????????? (3)??2012-11-06??,???????。VidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadNew ProjectsCreatorRSS: CreatorRSS - A Simple Desktop tray RSS Reader This is a simple desktop RSS reader that will help in managing your feeds and get notifications. CreatorRSS is based on .NET framework 2.0 and is coded in C#. This was tested only on Windows Xp Professional Sp2 but it should work on any Windows operating systems that support .NET framework. Extensions Library: Extension Library adds several helpful extensions to your project including: - SharePoint Logging - Event Viewer Logging - Exception Handling - .Net ExtensionsHoliday Calendar: This project contains a holiday calendar user control to be used in Windows Form applications.InputSQL: C# InputSQLInstall Visual Basic 6 in Windows 8: Please see the home page.KaartenSolution: A very simple card game.MezanmiNet_TaxiReviews: just a review application on the mobile platformMSHelpMeHD: A Windows 8 Store App.ProjectSocial: This is just a project to try coding.Rabbit MQ Client for Windows Store apps: rabbitmq client support for windows apps storeRFC 822 DateTime: Parse or write a date and time formatted according to the RFC 822 specification. RxJS TypeScript difinition: TypeScript d.ts files for RxJS(ReactiveExtensions for JavaScript)Samurai Blades - Webapp: A mimic of a classic board game (Shogun) created for web using HTML5 and ASP.NET MVC 4 (including the new typescript js compiler). servicehook: testSIMS Bulk Import: SIMS .net is the most popular MIS system used by schools across the UK. This tool allows you to bulk import email addresses and information into UDF fields.SpaceFlight: This project is a browser for the SloanDigital Sky Survey Data sets that allows for unconstrained movement within the data set.Sparse matrix format converter: Convert matrix market files to CSR0, CSR1 format. SPAutoSuggestion: A JavaScript application to show auto-suggestions in SharePoint search site's text boxes like in Google.SpreadsheetLight by Vincent Tan: For the latest release of SpreadsheetLight always go to http://www.spreadsheetlight.com, Anele MbangaSSTU: SSTU - this is simple client for Russian "Saratov State Technical University" web-site.Username generator library: Helps generate usernamesVideoStream: First attempt at a Windows Store Style App, aims to make it easy to browse videos from links provided in social media streams.WP8 Async WebClient: Provides async/await (TPL) capability to WebClient within Windows Phone 8wsccprototype: this is a prototype of what the main website will look like. Every other customization will be made in time.wsubi: A spiced-up way to manage scripts. This is a Windows port of the the 'sub' project from 37signals (https://github.com/37signals/sub).??C#????????: ?????????????ROYcms?????????! 1.?????????,?????? 2.????????,?????????? 3.?????,?????,????????????????,??????????? 4.???????????,????

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  • CodePlex Daily Summary for Thursday, June 05, 2014

    CodePlex Daily Summary for Thursday, June 05, 2014Popular Releases51Degrees - Device Detection and Redirection: 3.1.2.3: Version 3.1 HighlightsDevice detection algorithm is over 100 times faster. Regular expressions and levenshtein distance calculations are no longer used. The device detection algorithm performance is no longer limited by the number of device combinations contained in the dataset. Two modes of operation are available: Memory – the detection data set is loaded into memory and there is no continuous connection to the source data file. Slower initialisation time but faster detection performanc...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.27.0: CodeMap now indicates the type name for all members Implemented running scripts 'as administrator'. Just add '//css_npp asadmin' to the script and run it as usual. 'Prepare script for distribution' now aggregates script dependency assemblies. Various improvements in CodeSnipptet, Autcompletion and MethodInfo interactions with each other. Added printing line number for the entries in CodeMap (subject of configuration value) Improved debugging step indication for classless scripts ...Load Runner - HTTP Pressure Test Tool: Load Runner 1.1: 1. added support for measuring total in time / hits / traffic / requests 2. abstracted log, default log to console / text file 3. refactored codeKartris E-commerce: Kartris v2.6003: Bug fixes: Fixed issue where category could not be saved if parent categories not altered Updated split string function to 500 chars otherwise problems with attribute filtering in PowerPack Improvements: If a user has group pricing below that available through qty discounts, that will show in place of the qty discountMagicaVoxel: MagicaVoxel Renderer ver 0.01: MagicaVoxel Renderer (Win 0.01)ClosedXML - The easy way to OpenXML: ClosedXML 0.72.3: 70426e13c415 ClosedXML for .Net 4.0 now uses Open XML SDK 2.5 b9ef53a6654f Merge branch 'master' of https://git01.codeplex.com/forks/vbjay/closedxml 727714e86416 Fix range.Merge(Boolean) for .Net 3.5 eb1ed478e50e Make public range.Merge(Boolean checkIntersects) 6284cf3c3991 More performance improvements when saving.MCE Controller: MCE Controller V1.8.6: BETA. Adds option to disable all internal commands. If the "Disable Internal Commands" checkbox in settings is checked, MCE Controller will disable all internally defined commands (e.g. VK key codes, single characters, mouse commands, etc...) and only respond to commands defined in the MCEControl.commmands file. Attempts to fix inability for clients to reconnect after they forcibly close the connection. Build 1.8.6.37445Visual F# Tools: Daily Builds Preview 06-04-2014: This preview is released for use under a proprietary license.SEToolbox: SEToolbox 01.032.018 Release 1: Added ability to merge/join two ships, regardless of origin. Added Language selection menu to set display text language (for SE resources only), and fixed inherent issues. Added full support for Dedicated Servers, allowing use on PC without Steam present, and only the Dedicated Server install. Added Browse button for used specified save game selection in Load dialog. Installation of this version will replace older version.Service monitor: Version 3.1: Added the ability of the tool to restart itself in 'Admin' mode without UAC prompt. Note that this only works after the tool has run in 'Admin' mode at least once before. This is only supported on Vista, Windows 7 or later. See my blog post on how it is done.DNN Blog: 06.00.07: Highlights: Enhancement: Option to show management panel on child modules Fix: Changed SPROC and code to ensure the right people are notified of pending comments. (CP-24018) Fix: Fix to have notification actions authentication assume the right module id so these will work from the messaging center (CP-24019) Fix: Fix to issue in categories in a post that will not save when no categories and no tags selectedTEncoder: 4.0.0: --4.0.0 -Added: Video downloader -Added: Total progress will be updated more smoothly -Added: MP4Box progress will be shown -Added: A tool to create gif image from video -Added: An option to disable trimming -Added: Audio track option won't be used for mpeg sources as default -Fixed: Subtitle position wasn't used -Fixed: Duration info in the file list wasn't updated after trimming -Updated: FFMpegQuickMon: Version 3.14 (Pie release): This is unofficially the 'Pie' release. There are two big changes.1. 'Presets' - basically templates. Future releases might build on this to allow users to add more presets. 2. MSI Installer now allows you to choose components (in case you don't want all collectors etc.). This means you don't have to download separate components anymore (AllAgents.zip still included in case you want to use them separately) Some other changes:1. Add/changed default file extension for monitor packs to *.qmp (...VeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Keepass2Android: 0.9.4-pre1: added plug-in support: See settings for how to get plug-ins! published QR plug-in (scan passwords, display passwords as QR code, transfer entries to other KP2A devices) published InputStick plugin (transfer credentials to your PC via bluetooth - requires InputStick USB stick) Third party apps can now simply implement querying KP2A for credentials. Are you a developer? Please add this to your app if suitable! added TOTP support (compatible with KeeOTP and TrayTotp) app should no l...Microsoft Web Protection Library: AntiXss Library 4.3.0: Download from nuget or the Microsoft Download Center This issue finally addresses the over zealous behaviour of the HTML Sanitizer which should now function as expected once again. HTML encoding has been changed to safelist a few more characters for webforms compatibility. This will be the last version of AntiXSS that contains a sanitizer. Any new releases will be encoding libraries only. We recommend you explore other sanitizer options, for example AntiSamy https://www.owasp.org/index....Z SqlBulkCopy Extensions: SqlBulkCopy Extensions 1.0.0: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert. Compatible with .NET 2.0, SQL Server 2000, SQL Azure and more! Bulk MethodsBulkDelete BulkInsert BulkMerge BulkUpdate BulkUpsert Utility MethodsGetSqlConnection GetSqlTransaction You like this library? Find out how and why you should support Z Project Become a Memberhttp://zzzproject.com/resources/images/all/become-a-member.png|ht...Tweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.New Projects12306helper: 12306 ????2112110044: dasda2112110202: asdfsdfsdfsd2112110298: TieuDan2112110315: vftgcdxfrBaidu PCS: BaiduPCSExcel2Sobek: Here the project Excel2Sobek is hosted. Excel2Sobek is a preprocessor in Excel's VBA for the SOBEK 2 hydrological and hydraulic simulation model by Deltares.Help Desk Pro: Manage a business of customer serviceMARGYE: MARGYE CMS CMR E-CommerceMemberBS: MemberBS20140605MiKroTik API: Api untuk menghubungkan aplikasi anda dengan router Mikrotik.MiniProfiler + Log4Net: Use MiniProfiler and Log4Net in ASP.NET projectStore Apps Unity App Base for Prism: This simple library provides an Application Base for a Windows Store application that automatically connects Unity to provide injection as the container.SuperCaptcha for MVC: Custom captcha control for MVCTC760240: myappwithfailuresWindows Phone 8 Dilbert Comic Reader: Basic WP8.1 app that displays comics from http://www.dilbert.com.x86 Proved: Prove what you run!

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