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  • How to check for an active Internet Connection on iPhone SDK?

    - by Brock Woolf
    I would like to check to see if I have an Internet connection on the iPhone using the Cocoa Touch libraries. I came up with a way to do this using an NSUrl. The way I did it seems a bit unreliable (because even Google could one day be down and relying on a 3rd party seems bad) and while I could check to see for a response from some other websites if Google didn't respond, it does seem wasteful and an unnecessary overhead on my application. - (BOOL) connectedToInternet { NSString *URLString = [NSString stringWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com"]]; return ( URLString != NULL ) ? YES : NO; } Is what I have done bad? (Not to mention 'stringWithContentsOfURL' is deprecated in 3.0) And if so what is a better way to accomplish this?

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  • Compile error on action for iPhone app: "error:expected ')' before ';' token"

    - by Jamis Charles
    I'm working through the tutorials in the "Beginning iPhone Development" book. I'm on chapter 4 and I'm getting the following compile error on the "if (segment == kShowSegmentIndex)" line: error:expected ')' before ';' token Here's my code: - (IBAction)toggleShowHide:(id)sender{ UISegmentedControl *segmentedControl = (UISegmentedControl *)sender; NSInteger segment = segmentedControl.selectedSegmentIndex; if (segment == kShowSegmentIndex) [switchView setHidden:NO]; else [switchView setHidden:YES]; } I've compared it with the code in the book several times and have retyped it. Sounds like this error is caused by improper brace placement. Any thoughts?

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  • Which is the most supported programming language for the iPhone?

    - by Shervin
    Hi. I have decided to start programming some apps for the iPhone that eventually will get submitted to App Store. So I have to use a language the Apple supports. However, from what I understand, there are some variety of languages I can choose from. Ansi C Objective C C C++ I started learning C++ in school back in 2001, so maybe I should use that. However, I would like to use the language that is most supported API and community wize. Which one is that?

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  • iPhone post-processing with a single FBO with Opengl ES 2.0?

    - by Jing
    I am trying to implement post-processing (blur, bloom, etc.) on the iPhone using OpenGL ES 2.0. I am running into some issues. When rendering during my second rendering step, I end up drawing a completely black quad to the screen instead of the scene (it appears that the texture data is missing) so I am wondering if the cause is using a single FBO. Is it incorrect to use a single FBO in the following fashion? For the first pass (regular scene rendering), I attach a texture as COLOR_ATTACHMENT_0 and render to a texture. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texturebuffer, 0) For the second pass (post-processing), I attach the color renderbuffer to COLOR_ATTACHMENT_0 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderbuffer) Then use the texture from the first pass for rendering as a quad on the screen.

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  • How can I add Copperplate Gothic Bold font in my iPhone program ?

    - by srikanth rongali
    Hi, I need to display some text in cocos2d layer. I added UITextView to it. I added the text in the text View. But, for setting the font by ( UIFont class), I could not do it. I saw the list of supported fonts for iPhone, In that list Copperplate Gothic Bold is not there. I downloaded it from net. It is working good for CCLabel and CCFontMenuItem. How can I make it work for UILabel ? * Assertion failure in -[UILabel setFont:], /SourceCache/UIKit/UIKit-963.10/UILabel.m:445 2010-05-19 16:07:43.282 testOfGameScreen[1155:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: font != nil' 2010-05-19 16:07:43.285 testOfGameScreen[1155:207] Stack: ( I am getting the above error when using UIFont with Copperplate Gothic Bold Thank you.

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  • Contents after &amp; cannot be retrieved by xml parsing in iphone?

    - by Warrior
    I am new to iphone development.I am parsing a You tube rss feed to display its content in the table view. While retrieving the content of link tag, i am able to retrieve only half of the url and the string after & cannot be retrieved. I want to retrieve the full url so that i can use the url to load in a webview. How can i retrieve the full url ? Please help me out.The parsing is done same as Lazy tables . The orginal url is "http:www.youtube.xxxxxxxx&amp;xxxxxgdata"; The retrieved Url is "http:www.youtube.xxxxxxxx" Thanks.

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  • Can I prevent iPhone from using 3G under any circumstances?

    - by dageshi
    I'm writing a travel guide related app that will download large databases (60meg) potentially overseas, with the reachability code I can tell when a host is reachable via wifi or 3g BUT I'm worried that if for some reason the wifi connection breaks for a minute or so as some DSL connections are likely to do on occasion the iphone will switch transparently to 3G and without realising I could be racking up someones phone bill with overseas data charges! So I'm wondering if anyone has any experience, in the event of such break in wifi connectivity (wifi still works but it's connection to the net is down) would the reachability code report ReachableViaWWAN? So I could wait till my download code returns, check how the host is currently reachable and if it's via 3g I could abort? Is it possible to select what type of connection I can use aka 3g or wifi exclusively?

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  • Why are the default UI controls in my iPhone app blurred?

    - by Tom H
    Why would the default iPhone interface elements, specifically the UISwitch (unmodified) and a UISegmentedControl appear slightly blurred? I have not changed them or called any private APIs. This blurring occurs when I run it both in the simulator and when I load it on my iPod Touch, so I don't think it's a one off drawing glitch. These elements were created via some code (initWithFrame:) not in interface builder. Here is a screenshot of the blurring in the simulator: http://drp.ly/14rS6a It looks similar on the actual device. Thanks for your help

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  • How to ensure YouTube API only returns videos that are playable on iPhone?

    - by prendio2
    I'm building some YouTube search functionality into an iPhone app and want to ensure that I only receive results that will be playable on the device. According to the Searching for videos section in the API reference doc this seems to be relatively straightforward: The format parameter specifies that videos must be available in a particular video format. Your request can specify any of the following formats: I've currently set my project to only return videos with "format=1" which will limit to: RTSP streaming URL for mobile video playback. H.263 video (up to 176x144) and AMR audio. I'd love if someone could confirm that this is in fact the appropriate setting or let me know if I'm missing something. Cheers.

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  • iPhone: Jump to next uitextfield in uitableview, how to?

    - by Martin
    In my iPhone project I'm using a UITableview with UITableViewCells containing UITextfields. I have seen in many apps that it is possible to use a next button to jump to the next textfield in the next cell. What is the best way to accomplish this? My idea is to get the indexPath of the cell with the textfield that is being editing and then get the next cell by cellForRowAtIndexPath. But how can I get the indexPath of the cell I'm currently editing? Thanks!

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  • Need to open the SMS/MMS app and have an image pre-loaded into the text input in iPhone OS

    - by jmurphy
    Hello, I am trying to open the SMS/MMS app on the iPhone and have an image that is saved in the camera roll pre loaded into the text field. Is this possible? Here is the code I have tried: NSString *urlString = [NSString stringWithString:@"sms://asset/asset.JPG?id=1000000041&ext=JPG"]; NSString *escaped = [urlString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSLog(@"URL: %@", escaped); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:escaped]]; I received the URL from a return after I saved the image to the camera roll. Unfortunately this doesn't work. Any ideas? Thanks!

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  • Do there any dev who wrote iPhone wifi/bluetooth multiplay before?

    - by Jerry1923
    Hi there, do there any dev who wrote iPhone wifi/bluetooth multiplay before? Recently, I'm trying to make my latest game Doodle Kart to have mulityplay via bluetooth. But I found that there are hugh data need to share between the 2 devices. -your car's position and direction -your car's status(it is in normal state, it is hitting by bullet, it is falling into to hole....) -CUP car's position, dicretion, and their status -items position and status (pencil, bullet...) I'm thinking about one device calculate all the things, and the other device just wait and receive the data to display on the screen. Does it make sense? Hey, I should ask you the most important question first: Do you think it's possible to make bluetooth multiplay work on my game? It's just too much data need to share between the device.

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  • Is it possible to disable the iPhone's automatic hyperlinks?

    - by mririgo
    We send out a notification email whenever we have "phishing" emails reported to us. In these emails, we include a copy-paste of the text inside the original phishing email as a sample of what is reported to us. Our code strips all hyperlinks out of the email via PHP, but still includes (in plain text) the link. When users receive this email in their client (Thunderbird, Outlook, Horde/IMP, etc), the hyperlink is removed. However, the iPhone likes to take web addresses in plain text and automatically turn them into hyperlinks. Is there any possible way to stop this action from happening via a HTML tag or by using PHP to replace certain parts of the hyperlink?

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  • iPhone - Drawing 2D with OpenGL ES, fast and simple.

    - by Johannes Jensen
    I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene? I'm going to be using a lot of images, and I want to be able to freely rotate them. I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use. All I want to do is be able to render images at specific positions, and want to be able to rotate them. I'm a noob at OpenGL, but I know Quartz.

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  • What does this error mean when using OpenAL in the iPhone Simulator?

    - by mystify
    I'm getting this in the console, when creating my OpenAL Sources and Buffers: Cannot find executable for CFBundle/CFPlugIn 0xf530d0 </Library/Audio/Plug-Ins/HAL/Hear.plugin> (not loaded) 2010-05-05 17:11:13.934 Testproj[43173:207] Cannot find function pointer HearCFPlugInFactory for factory 5268FAAB-0147-4272-93FD-4D60A2433C1C in CFBundle/CFPlugIn 0xf430d0 </Library/Audio/Plug-Ins/HAL/Hear.plugin> (not loaded) However, the sounds play nicely. I think HAL is not available on the iPhone, it's just on Mac OS X, right? Do you guys also get that error in the simulator when using OpenAL?

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  • How play the video using “HTTP Live Streaming” in iphone?

    - by Warrior
    I am new to iphone development,I am parsing a XML URL and display its content in the table, when i click a row , its corresponding parsed tube URL is played using the movie player.I am using media player framework.Here is my code NSURL *movieURL = [NSURL URLWithString:requiredTubeUrl]; if (movieURL) { if ([movieURL scheme]) { MoviePlayerController *myMovie = [[MoviePlayerController alloc]init]; [myMovie initAndPlayMovie:movieURL]; } } This is working fine, but i want to play the video using "HTTP Live Streaming".How can i do that? Any tutorials and sample code would me more helpful.Thanks.

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  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

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  • Is this considered as using private functions in iPhone dev, and thus illegal?

    - by user153231
    I'm trying to disable scrolling for a UIWebView and the only way i found is using this way: #import <objc/runtime.h> id scroller = [[Webview subviews] lastObject]; int count; Method *method = class_copyMethodList([scroller class], &count); int i; for (i=0; i<count; i++) { if (strcmp(method_getName(method[i]), "setScrollingEnabled:") == 0) break; } IMP test = method_getImplementation(method[i]); test(scroller, @selector(setScrollingEnabled:), NO); Is this considered to be an illegal way of using the iPhone SDK? Can this cause my application to be rejected for the App store?

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  • How to download files directly to disk on the iPhone os?

    - by favo
    Hi, I would like to download files directly from an URL to the disk using objective-c on the iPhone os. Currently I am using NSURLConnection to send a synchronousRequest, writing the returned NSData into a file. How can I change the download handling (still having the request beeing synchronous, it is already in a background thread) to write the data directly to disk, not using memory variables to store the complete content (only small parts)? A sample code would be appreciated. Thank you all in advance for your responses!

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  • How to Find Frequency while recording voice in iphone?

    - by Pugal Devan
    Hi Friends, In my application i have done to record the voice and playing in the device. Now i want to find the audio frequency of that recorded voice(While recording). How can i find?.I dont have any idea. I have downloaded "aurio Touch" program.But its too difficult to understand me. So is there any tutorials are avilable(in iPhone)?. How can i achieve this? Please guide me. Thanks.

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  • iPhone SDK - How to display a photo taken with the camera inside a UINavigationController?

    - by dan
    This is my code so far: /* class: myViewController @interface myViewController: UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> */ - (IBAction) getPicture { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; } - (void) imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)imageInfo { [[thePicker parentViewController] dismissModalViewControllerAnimated:YES]; UIImage *img = [imageInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; self.myImageView.image = img; } So basically I'm trying to get a photo from the iPhone camera and display it in a UIImageView. This works perfectly fine as long the class myViewController is displayed as a standalone view. If I'm putting the View inside a UINavigationController the UIImageView won't display the image after taking one with the camera. But if I choose a picture from the library everything is fine again. So why does the UIImageView won't display a image taken with the camera inside a UINavigationController?

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  • Run Iphone app in simulator from the terminal : how to set up iPhoneSim ?

    - by user142764
    Hi, I found this project which seems to make it possible to run an iPhone app from command line ! http://github.com/jhaynie/iphonesim Unfortunately there is almost no documentation and i'm stuck at building this project : I download all sources I run MakeFile and i get these errors : admin$ ./Makefile ./Makefile: line 4: -Werror: command not found ./Makefile: line 5: AppKit: command not found ./Makefile: line 6: Source/main.o: No such file or directory ./Makefile: line 11: .SUFFIXES:: command not found ./Makefile: line 12: .m.o:: command not found ./Makefile: line 13: -o: No such file or directory ./Makefile: line 15: all:: command not found ./Makefile: line 17: iphonesim:: command not found gcc-4.2: argument to '-o' is missing ./Makefile: line 20: clean:: command not found As anybody been able to build and use this project ? Thanks, Vincent

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  • Where do I place the launch image "Default.png" in my iPhone app's project directory?

    - by Dr Dork
    In the Apple documentation, it says... iPhone OS looks for a Default.png file, located in the top level of the application bundle. but I'm having a hard time figuring out how to get the image in that location in the bundle (I'm new to all this). I'm assuming my image will end up in the right place in the bundle when I compile it so long as I add it to the project correctly and place it in the right location in the project directory. My questions are... Where in my project directory should I place the "Default.png" image? Do I need add it to the project through Xcode? If so, how? Thanks so much in advance for all your help! I'm going to continue researching this question right now.

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  • Data format for content heavy iPhone app - Plist or XML?

    - by Toby
    Hello, I'm building an iPhone app that is essentially a book, it will be bundled with a lot of text-heavy content. I considered bundling the data as XML and load it when the application starts but the XML would contain a lot of nested structures and be a bit of a pain to parse. Would it be better to use a plist? I'm concerned about memory usage and plists are loaded entirely into memory - can they be parsed in chunks? Is there a maximum size to a plist and how efficient are they? I'm not sure how big the bundled content is going to be yet but I should imagine it could be anywhere from 500k to 4MB. Thanks in advance.

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  • How should I structure my iPhone OpenGL ES 1.1 game?

    - by Ryan
    I am building an iPhone OpenGL ES 1.1 game. I am using the OpenGL ES template provided by xcode. I am only using the ES1Renderer. I've coded some basic touch actions the user can take, and I've begun to think about the overall structure of the code. All I'm really doing is using C in the ES1Renderer.m for my entire game state. I have an array of bullet structs, an array on enemy structs, etc.. Besides using this structure, where my entire game state is in ES1Renderer.m as C arrays and structs, what other ways are there to structure the code? Should I be using C++ or Objective-C classes to represent the enemies so they are more modular? The main reason I ask this is because I don't normally code in C, C++ and Objective-C..so I am a little fuzzy on coming up with a good architecture here.

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