Search Results

Search found 17921 results on 717 pages for 'cocoa design patterns'.

Page 365/717 | < Previous Page | 361 362 363 364 365 366 367 368 369 370 371 372  | Next Page >

  • How do you store sets in Cassandra?

    - by Ben W
    I'd like to convert this JSON to a data model in Cassandra, where each of the arrays is a set with no duplicates: var data = { "data1": { "100": [1, 2, 3], "200": [3, 4] }, "data2": { "k1", [1], "k2", [4, 5] } } I'd like to query like this: data["data1"]["100"] to retrieve the sets. Anyone know how you might model this in Cassandra? (The only thing I came up with was columns whose name was a set value and the value of the column was an empty string, but that felt wrong.) It's not OK to serialize the sets as JSON or some other string, which would make this much easier. Also, I should note that it's OK to split data1 and data2 into separate ColumnFamilies, it's not necessary that they're keys in the same one.

    Read the article

  • Designing a frontend/backend architecture

    - by wrp
    What are some good information sources on designing programs with a client/server architecture? This is for development of a desktop application, not a Web service. The only books I have found on client/server apps deal with the case of a thin client connecting to a remote database. Two good examples of what I mean are Mathematica and SuperCollider. I'm looking for platform- and language-agnostic discussion of the issues in developing a frontend/backend system. Especially useful topics would be allocation of responsibilities and options for message passing.

    Read the article

  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

    Read the article

  • which is better, creating a materialized view or a new table?

    - by Carson
    I have some demanding mysql queries that are needed to grap same up-to-date datasets from 5-7 mysql tables. I am thinking of creating a table or materialized view to gather all demanding columns from other tables, so as to increase performance. If I create that table, I may need to do extra insert / update / delete operation each time other tables updated. if I create materialized view, I am worrying if the performance can be greatly improved. Because data from other tables are changing very frequently. Most likely, the view may need to be created first everytime before selecting it. Any ideas? e.g. how to cache? other extra measures I can do?

    Read the article

  • Best datastructure for frequently queried list of objects

    - by panzerschreck
    Hello, I have a list of objects say, List. The Entity class has an equals method,on few attributes ( business rule ) to differentiate one Entity object from the other. The task that we usually carry out on this list is to remove all the duplicates something like this : List<Entity> noDuplicates = new ArrayList<Entity>(); for(Entity entity: lstEntities) { int indexOf = noDuplicates.indexOf(entity); if(indexOf >= 0 ) { noDuplicates.get(indexOf).merge(entity); } else { noDuplicates.add(entity); } } Now, the problem that I have been observing is that this part of the code, is slowing down considerably as soon as the list has objects more than 10000.I understand arraylist is doing a o(N) search. Is there a faster alternative, using HashMap is not an option, because the entity's uniqueness is built upon 4 of its attributes together, it would be tedious to put in the key itself into the map ? will sorted set help in faster querying ? Thanks

    Read the article

  • Book for a Windows Application

    - by cateof
    Hello everybody. I want to create an small GUI Windows application that looks like all the other usual appz. I am searching for a book that describes the whole procedure. Let's say an address book application that can be have a small database, minimized in the task bar, doing things in the background and so on. I don't care for the language. But I would prefer to do it in .NET C++. I know it is a "very" general question, so Thanks in advance.

    Read the article

  • @media queries - one rule overrides another?

    - by John
    I have multiple @media queries all working fine but as soon as i put in a higher max screen-width than 1024px the rules for the higher width gets applied to everything. @media screen and (max-width: 1400px) { #wrap { width: 72%; } } @media screen and (max-width: 1024px) { #slider h2 { width: 100%; } #slider img { margin: 60px 0.83333333333333% 0 2.08333333333333%; } .recent { width: 45.82%; margin: 10px 2.08333333333334% 0 1.875%; } } as you can see 1024px (and also the 800px max-width query) do not change the #wrap width and work fine. As soon as i add the 1400px max-width query it changes them to 72% for ALL sizes and does the same for any element - for instance if i set #slider img to have a margin of 40px it will show at ALL sizes even though it is only in the max-width of 1400px. Am i missing something really obvious? Been trying to work this out for the past 2 days! Thanks, John

    Read the article

  • How to secure authiorization of methods

    - by Kurresmack
    I am building a web site in C# using MVC.Net How can I secure that no unauthorized persons can access my methods? What I mean is that I want to make sure that only admins can create articles on my page. If I put this logic in the method actually adding this to the database, wouldn't I have business logic in my data layer? Is it a good practise to have a seperate security layer that is always in between of the data layer and the business layer to make? The problem is that if I protect at a higher level I will have to have checks on many places and it is more likely that I miss one place and users can bypass security. Thanks!

    Read the article

  • Android 2.1 address bar causes change in viewport dimensions

    - by davehumyo
    Hi, I have a page that has a 100% width and height div in it (all surrounding elements are sized accordingly so that it does actually achieve 100% width and height). Below that div I have a second div with a fixed height. In mobile safari and blackberry everything is fine, when the page loads the dimensions are applied correctly (the top div filling the viewport) and the user can scroll down to reveal the second div. Android 2.1 also applies the dimensions correctly, but with an added quirk; when the user scrolls down and removes the address bar from the page, the dimensions of the div are recalculated to fill the viewport, causing the content to jump. Ideally I would like the dimensions of the div to remain static when the page is scrolled, but remain 100% so that it will fill the viewport regardless of device size or orientation. Does anyone know of any way to disable this recalculation? Thanks for any help you can provide.

    Read the article

  • Proper abstraction of the database tier in a 3 tier system?

    - by Earlz
    Hello, I am creating a 3 tier application. Basically it goes Client - (through optional server to be a thin-client) - Business Logic - Database Layer And basically making it so that there is never any skipping around. As such, I want for all of the SQL queries and such to be in the Database Layer. Well, now I'm a bit confused. I made a few static classes to start off the database tier but what should I do for the database connections? Should I just create a new database connection anytime I enter the Database Layer or would that be wasteful? Does Connection.Open() take time whenever you have a ConnectionPool? To me, it just feels wrong for the Business tier to have to pass in a IdbConnection object to the Database tier. It seems like the Database tier should handle all of that DB-specific code. What do you think? How can I do it the proper way while staying practical?

    Read the article

  • top-k selection/merge

    - by tcurdt
    I have n sorted lists. These lists are quite long (300000+ tuples). Selecting the top 10 of the individual lists is of course trivial - they are right at the head of the lists. Where it gets more interesting is when I want the top 10 of all the sorted lists. The question is whether there is an algorithm to calculate the combined top 10 having the correct order while cutting off the long tail of the lists. The goal is to reduce the required space. And if there is: How does one find the limit where is is safe to cut? Note: The actual counts are not important. Only the order is.

    Read the article

  • jQuery's draggable grid

    - by Art
    It looks like that the 'grid' option in the constructor of Draggable is relatively bound to the original coordinates of the element being dragged - so simply put, if you have three draggable divs with their top set respectively to 100, 200, 254 pixels relative to their parent: <div class="parent-div" style="position: relative;"> <div id="div1" class="draggable" style="top: 100px; position: absolute;"></div> <div id="div2" class="draggable" style="top: 200px; position: absolute;"></div> <div id="div3" class="draggable" style="top: 254px; position: absolute;"></div> </div> Adn all of them are getting enabled for dragging with 'grid' set to [1, 100]: draggables = $('.draggable'); $.each(draggables, function(index, elem) { $(elem).draggable({ containment: $('#parent-div'), opacity: 0.7, revert: 'invalid', revertDuration: 300, grid: [1, 100], refreshPositions: true }); }); Problem here is that as soon as you drag div3, say, down, it's top is increased by 100, moving it to 354px instead of being increased by just mere 46px (254 + 46 = 300), which would get it to the next stop in the grid - 300px, if we are looking at the parent-div as a point of reference and "grid holder". I had a look at the draggable sources and it seem to be an in-built flaw - they just do all the calculations relative to the original position of the draggable element. I would like to avoid monkey-patching the code of draggable library and what I am really looking for here is the way how to make the Draggable calculate the grid positions relative to containing parent. However if monkey-patching is unavoidable, I guess I'll have to live with it. Thanks!

    Read the article

  • Photoshop and Saving Quality

    - by ITg
    I'm making a simple image for the web which is a gradient with some text on in Photoshop CS4. The text doesn't seem to be of a great quality. If you look at the logo of stackoverflow you can see that its pretty accurate. Mine don't seem to render properly round the edges. Anyone know how to get the best quality? Photoshop CS4. Thanks.

    Read the article

  • Best approch to dynamically filter .net objects

    - by maxba
    The project i´m working currently on has a way to define a filter to filter objects from a database. This filter is a pretty straitforward class containing filtercriteria that will be combined to a sql where-clause. The goal now is to use this filter class to filter .net objects as well. So the filter for example defines, that the title property of the object that it is applied to must contain some userdefined string etc. What are ways to approch this problem? What should the filter return instead of the sql where-clause and how can it be applied to the object? I´m thinking about this for hours and don´t yet have even a slight idea how to solve this. Been thinking about reflection, dynamic code execution, building expressions but still haven´t found an acutal starting point.

    Read the article

  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

    Read the article

  • How can I position QDockWidgets as the screen shot shows using code?

    - by Nathan
    I want a Qt window to come up with the following arrangement of dock widgets on the right. Qt allows you to provide an argument to the addDockWidget method of QMainWindow to specify the position (top, bottom, left or right) but apparently not how two QDockWidgets placed on the same side will be arranged. Here is the code that adds the dock widgets. this uses PyQt4 but it should be the same for Qt with C++ self.memUseGraph = mem_use_widget(self) self.memUseDock = QDockWidget("Memory Usage") self.memUseDock.setObjectName("Memory Usage") self.memUseDock.setWidget(self.memUseGraph) self.addDockWidget(Qt.DockWidgetArea(Qt.RightDockWidgetArea),self.memUseDock) self.diskUsageGraph = disk_usage_widget(self) self.diskUsageDock = QDockWidget("Disk Usage") self.diskUsageDock.setObjectName("Disk Usage") self.diskUsageDock.setWidget(self.diskUsageGraph) self.addDockWidget(Qt.DockWidgetArea(Qt.RightDockWidgetArea),self.diskUsageDock) When this code is used to add both of them to the right side, one is above the other, not like the screen shot I made. The way I made that shot was to drag them there with the mouse after starting the program, but I need it to start that way.

    Read the article

  • Which fieldtype is best for storing PRICE values?

    - by BerggreenDK
    Hi there I am wondering whats the best "price field" in MSSQL for a shoplike structure? Looking at this overview: http://www.teratrax.com/sql_guide/data_types/sql_server_data_types.html We have datatypes called money, smallmoney, then we have decimal/numeric and lastly float and real Name, memory/disk-usage and value ranges: Money: 8 bytes (values: -922,337,203,685,477.5808 to +922,337,203,685,477.5807) Smallmoney: 4 bytes (values: -214,748.3648 to +214,748.3647) Decimal: 9 [default, min. 5] bytes (values: -10^38 +1 to 10^38 -1 ) Float: 8 bytes (values: -1.79E+308 to 1.79E+308 ) Real: 4 bytes (values: -3.40E+38 to 3.40E+38 ) My question is: is it really wise to store pricevalues in those types? what about eg. INT? Int: 4 bytes (values: -2,147,483,648 to 2,147,483,647) Lets say a shop uses dollars, they have cents, but I dont see prices being $49.2142342 so the use of a lot of decimals showing cents seems waste of SQL bandwidth. Secondly, most shops wouldn't show any prices near 200.000.000 (not in normal webshops at least... unless someone is trying to sell me a famous tower in Paris) So why not go for an int? An int is fast, its only 4 bytes and you can easily make decimals, by saving values in cents instead of dollars and then divide when you present the values. The other approach would be to use smallmoney which is 4 bytes too, but this will require the math part of the CPU to do the calc, where as Int is integer power... on the downside you will need to divide every single outcome. Are there any "currency" related problems with regionalsettings when using smallmoney/money fields? what will these transfer too in C#/.NET ? Any pros/cons? Go for integer prices or smallmoney or some other? Whats does your experience tell?

    Read the article

  • Is incrementing in a loop exponential time?

    - by user356106
    I've a simple but confusing doubt about whether the program below runs in exponential time. The question is : given a +ve integer as input, print it out. The catch is that you deliberately do this in a loop, like this: int input,output=0; cininput; while(input--) ++output; // Takes time proportional to the value of input cout<< output; I'm claiming that this problem runs in exponential time. Because, the moment you increase the # of bits in input by 1, the program takes double the amount of time to execute. Put another way, to print out log2(input) bits, it takes O(input) time. Is this reasoning right?

    Read the article

  • Inbreeding-immune database structure

    - by Nick Savage
    I have an application that requires a "simple" family tree. I would like to be able to perform queries that will give me data for an entire family given one id from a member in the family. I say simple because it does not need to take into account adoption or any other obscurities. The requirements for the application are as follows: Any two people will not be able to breed if they're from the same genetic line Needs to allow for the addition of new family lines (new people with no previous family) Need to be able to pull siblings, parents separately through queries I'm having trouble coming up with the proper structure for the database. So far I've come up with two solutions but they're not very reliable and will probably get out of hand quite quickly. Solution 1 involves placing a family_ids field on the people table and storing a list of unique family ids. Each time two people breed the lists are checked against each other to make sure no ids match and if everything checks out will merge the two lists and set that as the child's family_ids field. Example: Father (family_ids: (null)) breeds with Mother (family_ids: (213, 519)) -> Child (family_ids: (213, 519)) breeds with Random Person (family_ids: (813, 712, 122, 767)) -> Grandchild (family_ids: (213, 519, 813, 712, 122, 767)) And so on and so forth... The problem I see with this is the lists becoming unreasonably large as time goes on. Solution 2 uses cakephp's associations to declare: public $belongsTo = array( 'Father' => array( 'className' => 'User', 'foreignKey' => 'father_id' ), 'Mother' => array( 'className' => 'User', 'foreignKey' => 'mother_id' ) ); Now setting recursive to 2 will fetch the results of the mother and father, along with their mother and father, and so on and so forth all the way down the line. The problem with this route is that the data is in nested arrays and I'm unsure of how to efficiently work through the code. If anyone would be able to steer me in the direction of the most efficient way to handle what I want to achieve that would be tremendously helpful. Any and all help is greatly appreciated and I'll gladly answer any questions anyone has. Thanks a lot.

    Read the article

  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

    Read the article

  • Getting the final value to this MySQL query...

    - by Jack W-H
    I've got my database set up with three tables - code, tags, and code_tags for tagging posts. This will be the SQL query processed when a post is submitted. Each tag is sliced up by PHP and individually inserted using these queries. INSERT IGNORE INTO tags (tag) VALUES ('$tags[1]'); SELECT tags.id FROM tags WHERE tag = '$tags[1]' ORDER BY id DESC LIMIT 1; INSERT INTO code_tags (code_id, tag_id) VALUES ($codeid, WHAT_GOES_HERE?) The WHAT_GOES_HERE? value at the end is what I need to know. It needs to be the ID of the tag that the second query fetched. How can I put that ID into the third query? I hope I explained that correctly. I'll rephrase if necessary.

    Read the article

  • Why won't my control accept keyboard input?

    - by Mason Wheeler
    I've built a custom control that I'm trying to send input to. It will accept mouse input and report MouseDown, MouseMove and MouseUp correctly, but for whatever reason, it won't accept keyboard input. When I click on it, it doesn't receive focus, and any keys I press get interpreted by whatever control had the focus already. This is probably something really simple. The first place I thought to look was in the ControlStyle property, but the only thing I can see in the helpfile about keyboard input is csNoStdEvents, which disables it, and my control doesn't have that. So what do I need to do to make it so my control can receive input focus?

    Read the article

  • Using enums or a set of classes when I know I have a finite set of different options?

    - by devoured elysium
    Let's say I have defined the following class: public abstract class Event { public DateTime Time { get; protected set; } protected Event(DateTime time) { Time = time; } } What would you prefer between this: public class AsleepEvent : Event { public AsleepEvent(DateTime time) : base(time) { } } public class AwakeEvent : Event { public AwakeEvent(DateTime time) : base(time) { } } and this: public enum StateEventType { NowAwake, NowAsleep } public class StateEvent : Event { protected StateEventType stateType; public MealEvent(DateTime time, StateEventType stateType) : base(time) { stateType = stateType; } } and why? I am generally more inclined to the first option, but I can't explain why. Is it totally the same or are any advantages in using one instead of the other? Maybe with the first method its easier to add more "states", altough in this case I am 100% sure I will only want two states: now awake, and now asleep (they signal the moments when one awakes and one falls asleep).

    Read the article

  • Database Modelling - Conceptually different entities with near identical fields

    - by Andrew Shepherd
    Suppose you have two sets of conceptual entities: MarketPriceDataSet which has multiple ForwardPriceEntries PoolPriceForecastDataSet which has multiple PoolPriceForecastEntry Both different child objects have near identical fields: ForwardPriceEntry has StartDate EndDate SimulationItemId ForwardPrice MarketPriceDataSetId (foreign key to parent table) PoolPriceForecastEntry has StartDate EndDate SimulationItemId ForecastPoolPrice PoolPriceForecastDataSetId (foreign key to parent table) If I modelled them as separate tables, the only difference would be the foreign key, and the name of the price field. There has been a debate as to whether the two near identical tables should be merged into one. Options I've thought of to model this is: Just keep them as two independent, separate tables Have both sets in the one table with an additional "type" field, and a parent_id equalling a foreign key to either parent table. This would sacrifice referential integrity checks. Have both sets in the one table with an additional "type" field, and create a complicated sequence of joining tables to maintain referential integrity. What do you think I should do, and why?

    Read the article

< Previous Page | 361 362 363 364 365 366 367 368 369 370 371 372  | Next Page >