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  • Brightness doesn't change on Sony laptop

    - by Eng.amr19
    I installed ubuntu 12.04 on my laptop for first time and every thing work well but the only thing doesn't work is the brightness doesn't change when i press F5 and F6 with Fn So i can't adjust the Brightness and sometimes i need to decrease it for more time working on battery and the bubble appear that it changed but nothing happen my laptop is Sony VAIO series F with NVIDIA GEFORCE ... and NVADIA accelerated graphic driver is activated

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  • Oracle University Aggiornamento sull'enablement dei partner (Week 13)

    - by swalker
    Get ready for Fusion Applications Implementations Oracle University has scheduled the first Fusion Applications Implementation courses in Italy. If you can’t find an In Class event for the course you need, why don’t you try a Live Virtual Class? Check out the Location: Online. All courses can be booked via the websites. For more information, assistance in booking and scheduling requests contact your local Oracle University Service Desk. Rimanete in contatto con Oracle University: LinkedIn OracleMix Twitter Facebook Google+

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  • PowerPivot FILTER condition optimizations

    - by Marco Russo (SQLBI)
    In the comments of a recent post from Alberto Ferrari there was an interesting note about different performance related to the order of conditions in a FILTER call. I investigated about that and Jeffrey Wang has been so nice to give me some info about actual implementation that I can share on a blog post. First of all, an important disclaimer: PowerPivot is intended to make life easier, not requiring the user to think how to write the order of elements in a formula just to get better performance....(read more)

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  • Blending transition in cocos2d

    - by fiddler
    In my cocos2d-iphone game, I have 2 backgrounds (CCnodes), each containing a quite complex hierarchy of sprites. I would like to make a smooth transition between them: initially, only the first background is visible at the end, only the second one is visible Is there a good way to set the opacity of a full hierarchy of sprites ? I tried to recursively set the opacity of all the contained sprites. It kinda works except that: i guess it's not very efficient i would like the opacity of overlapping sprites to be 'merged' (as if the background was one single big sprite)

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  • Motherboard and Processor sync error panic and killing init

    - by pradeep
    I have installed Ubuntu 12.04LTS for the first time and this has problems while working. the system hangs out and panic error showing the message that motherboard and processor not syncing and attempted to kill init. I have a Gigabyte GA-MA74GMT-S2(AM3) board AMD Phenom II X2 555 processor 4gb ddr3 ram with L6 cache I would like to know why is this problem happening. this is a separate installation and system is also having windows7 running as a separate installation. need help fixing this.

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  • How can I prevent my laptop to freeze when I connect my external display?

    - by user170230
    I'm facing a problem with connecting a display on my laptop (a Toshiba mini NB 200), running Ubuntu 13.04. Processor: Intel® Atom™ CPU N270 @ 1.60GHz × 2 Memory: 993,6 MiB Graphics: Intel® 945GME x86/MMX/SSE2 OS type: 32-bit Disk: 156,3 GB After having connected my display with my laptop the first five minutes all runs perfect, however after that my laptop do not respond any more and I don't know what to do. When I disconnect the HDMI cable the screen just goes all black.

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  • Insight into GNU/Linux boot process

    <b>Musing with GNU/Linux:</b> "In this document we will take a look at the different aspects of the boot process. Such as the BIOS which is the first code which runs, the boot loaders that can load different operating systems, pass arguments to the kernel, load it from different sources like a hard drive, a flash, and network & finally the kernel itself."

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  • OpenGL ES 2 jittery camera movement

    - by user16547
    First of all, I am aware that there's no camera in OpenGL (ES 2), but from my understanding proper manipulation of the projection matrix can simulate the concept of a camera. What I'm trying to do is make my camera follow my character. My game is 2D, btw. I think the principle is the following (take Super Mario Bros or Doodle Jump as reference - actually I'm trying to replicate the mechanics of the latter): when the caracter goes beyond the center of the screen (in the positive axis/direction), update the camera to be centred on the character. Else keep the camera still. I did accomplish that, however the camera movement is noticeably jittery and I ran out of ideas how to make it smoother. First of all, my game loop (following this article): private int TICKS_PER_SECOND = 30; private int SKIP_TICKS = 1000 / TICKS_PER_SECOND; private int MAX_FRAMESKIP = 5; @Override public void run() { loops = 0; if(firstLoop) { nextGameTick = SystemClock.elapsedRealtime(); firstLoop = false; } while(SystemClock.elapsedRealtime() > nextGameTick && loops < MAX_FRAMESKIP) { step(); nextGameTick += SKIP_TICKS; loops++; } interpolation = ( SystemClock.elapsedRealtime() + SKIP_TICKS - nextGameTick ) / (float)SKIP_TICKS; draw(); } And the following code deals with moving the camera. I was unsure whether to place it in step() or draw(), but it doesn't make a difference to my problem at the moment, as I tried both and neither seemed to fix it. center just represents the y coordinate of the centre of the screen at any time. Initially it is 0. The camera object is my own custom "camera" which basically is a class that just manipulates the view and projection matrices. if(character.getVerticalSpeed() >= 0) { //only update camera if going up float[] projectionMatrix = camera.getProjectionMatrix(); if( character.getY() > center) { center += character.getVerticalSpeed(); cameraBottom = center + camera.getBottom(); cameraTop = center + camera.getTop(); Matrix.orthoM(projectionMatrix, 0, camera.getLeft(), camera.getRight(), center + camera.getBottom(), center + camera.getTop(), camera.getNear(), camera.getFar()); } } Any thought about what I should try or what I am doing wrong? Update 1: I think I updated every value you can see on screen to check whether the jittery movement is affected by that, but nothing changed, so something must be fundamentally flawed with my approach/calculations.

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  • Desktop Fun: Doorways Wallpaper Collection Series 1

    - by Asian Angel
    Doorways can lead to many places such as homes, gardens, outdoors, and magical realms of the imagination just to name a few. See where these doorways will lead you on your desktop with the first in our series of Doorways Wallpaper collections. HTG Explains: Is UPnP a Security Risk? How to Monitor and Control Your Children’s Computer Usage on Windows 8 What Happened to Solitaire and Minesweeper in Windows 8?

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  • Updates to Stairway to Integration Services

    - by andyleonard
    The Stairway to integration Services has been updated! I added content to Step 1 to provide more detail about creating a first SSIS project and corrected a typo in Step 2 that referred to an older name for the Step 1 article. I also made the corrected Step 1 article name a link to help. Thanks to Steve Jones ( blog | @way0utwest ) for all his hard work editing and corralling trifling authors. :{>...(read more)

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  • Training v. Teaching

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/05/28/training-v.-teaching.aspxAs some of you may know, I recently accepted a position to teach an undergraduate course at my alma mater. Yesterday, I had my first day in an academic classroom. I immediately noticed a difference with the interactions between the students. They don't act like students in a professional training or conference talk. I wanted to use this opportunity to enumerate some of those differences. The immediate thing I noticed was the lack of open environment. This is not to say the class was hostile towards me. I am used to entering the room, bantering with audience, loosening everyone a bit, and flowing into the discussion. A purely academic audience does not banter. At least, they do not banter on day one. I think I can attribute this to two factors. This first is a greater perception of authority. In a training or conference environment, I am an equal with the audience. This is true even if I am being a subject matter expert. We're all professionals. We're all there to learn from each other, share our stories, and enjoy the journey. In the academic classroom, there was a distinct class difference. I had forgotten about this distinction; I had the professional familiarity with the staff by the time I completed my masters. This leads to the other distinction. These was an expectation of performance. At conference and professional training, there is generally no (immediate) grading. This may be a preparation for a certification exam, but I'm not the one responsible for delivering the exam. This was not the case in the academic classroom. These students are battling for points, and I am the sole arbiter. These students are less likely to let the material wash over them, applying the material to their past experiences. They were down taking notes. I don't want to leave the impression that there was no interact in the classroom. I spent a good deal of time doing problems with the class on the whiteboard. I tried to get the class to help me work out the steps. This opened up a few of them. After every conference or training class, I always get a few people that will email me afterward to continue the conversation. I am very curious to see if anybody comes to my office hours tomorrow. However, that is a curiosity that will have to wait until tomorrow.

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  • TechEd 2010 Twitter Book Give Away

    - by Scott Dorman
    If you’re going to TechEd North America this year, Sams Publishing will be giving away 9 advanced reader copies. In order to win a copy, be sure to follow the InformIT Twitter account and the #TechEd hash tag. Sporadically throughout the day a tweet will be sent out stating that the first person who comes to the booth and mentions my book will get a copy. The give away will probably occur over multiple days, so be sure to keep an eye on Twitter. Technorati Tags: Books,Sams Teach Yourself C# 2010

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  • What makes a project big?

    - by Jonny
    Just out of curiosity what's the difference between a small, medium and large size project? Is it measured by lines of code or complexity or what? Im building a bartering system and so far have about 1000 lines of code for login/registration. Even though there's lots of LOC i wouldnt consider it a big project because its not that complex though this is my first project so im not sure. How is it measured?

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  • Creating Corporate Windows Phone Applications

    - by Tim Murphy
    Most developers write Windows Phone applications for their own gratification and their own wallets.  While most of the time I would put myself in the same camp, I am also a consultant.  This means that I have corporate clients who want corporate solutions.  I recently got a request for a system rebuild that includes a Windows Phone component.  This brought up the questions of what are the important aspects to consider when building for this situation. Let’s break it down in to the points that are important to a company using a mobile application.  The company want to make sure that their proprietary software is safe from use by unauthorized users.  They also want to make sure that the data is secure on the device. The first point is a challenge.  There is no such thing as true private distribution in the Windows Phone ecosystem at this time.  What is available is the ability to specify you application for targeted distribution.  Even with targeted distribution you can’t ensure that only individuals within your organization will be able to load you application.  Because of this I am taking two additional steps.  The first is to register the phone’s DeviceUniqueId within your system.  Add a system sign-in and that should cover access to your application. The second half of the problem is securing the data on the phone.  This is where the ProtectedData API within the System.Security.Cryptography namespace comes in.  It allows you to encrypt your data before pushing it to isolated storage on the device. With the announcement of Windows Phone 8 coming this fall, many of these points will have different solutions.  Private signing and distribution of applications will be available.  We will also have native access to BitLocker.  When you combine these capabilities enterprise application development for Windows Phone will be much simpler.  Until then work with the above suggestions to develop your enterprise solutions. del.icio.us Tags: Windows Phone 7,Windows Phone,Corporate Deployment,Software Design,Mango,Targeted Applications,ProtectedData API,Windows Phone 8

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • When a problem is resolved

    - by Rob Farley
    This month’s T-SQL Tuesday is hosted by Jen McCown, and she’s picked the topic of Resolutions. It’s a new year, and she’s thinking about what people have resolved to do this year. Unfortunately, I’ve never really done resolutions like that. I see too many people resolve to quit smoking, or lose weight, or whatever, and fail miserably. I’m not saying I don’t set goals, but it’s not a thing for New Year. The obvious joke is “1920x1080” as a resolution, but I’m not going there. I think Resolving is a strange word. It makes it sound like I’m having to solve a problem a second time, when actually, it’s more along the lines of solving a problem well enough for it to count as finished. If something has been resolved, a solution has been provided. There is a resolution, through the provision of a solution. It’s a strangeness of English. When I look up the word resolution at dictionary.com, it has 12 options, including “settling of a problem”. There’s a finality about resolution. If you resolve to do something, you’re saying “Yes. This is a done thing. I’m resolving to do it, which means that it may as well be complete already.” I like to think I resolve problems, rather than just solving them. I want my solving to be final and complete. If I tune a query, I don’t want to find that I’m back in there, re-tuning it at some point. Strangely, if I re-solve a problem, that implies that I didn’t resolve it in the first place. I only solved it. Temporarily. We “data-folk” live in a world where the most common answer is “It depends.” Frustratingly, the thing an answer depends on may still be changing in the system in question. That probably means that any solution that is put in place may need reinvestigating at some point later. So do I resolve things? Yes. Am I Chuck Norris, and solve things so well the world would break first? No. Do these two claims happily sit beside each other? No, unfortunately not. But I happily take responsibility for things, and let my clients depend on me to see it through. As far as they are concerned, it is resolved. And so I resolve to keep resolving, right through 2011.

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  • yahoo media player not working

    - by luca590
    I have a yahoo media player embedded in my webpage. I am currently using Ruby on Rails to create/edit my web page. When i click the play button next to a track the YMP waits a while and then goes to the next track without playing the first one. I then get a warning on my second (last) track that its file could not be found. Does anyone has a better recommendation for an audio player or a way to fix this one?

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  • Indexing and Page Ranking Issues

    - by user631249
    Hi all I am on the first page of google for keywords concerned with MOVING, however i cant seem to break the carpet cleaning rankings. I have made changes and additions which havent been indexed yet. Should i wait for the run or please please can someone give me pointers on the carpet cleaning indexing. Also i have 53pages submitted and only 38 indexed, where could the problem be. Is there software to check indexing hiccups . Thanks.

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  • How can I achieve a 3D-like effect with spritebatch's rotation and scale parameters

    - by Alic44
    I'm working on a 2d game with a top-down perspective similar to Secret of Mana and the 2D Final Fantasy games, with one big difference being that it's an action rpg using a 3-dimensional physics engine. I'm trying to draw an aimer graphic (basically an arrow) at my characters' feet when they're aiming a ranged weapon. At first I just converted the character's aim vector to radians and passed that into spritebatch, but there was a problem. The position of every object in my world is scaled for perspective when it's drawn to the screen. So if the physics engine coordinates are (1, 0, 1), the screen coords are actually (1, .707) -- the Y and Z axis are scaled by a perspective factor of .707 and then added together to get the screen coordinates. This meant that the direction the aimer graphic pointed (thanks to its rotation value passed into spritebatch) didn't match up with the direction the projectile actually traveled over time. Things looked fine when the characters fired left, right, up, or down, but if you fired on a diagonal the perspective of the physics engine didn't match with the simplistic way I was converting the character's aim direction to a screen rotation. Ok, fast forward to now: I've got the aimer's rotation matched up with the path the projectile will actually take, which I'm doing by decomposing a transform matrix which I build from two rotation matrices (one to represent the aimer's rotation, and one to represent the camera's 45 degree rotation on the x axis). My question is, is there a way to get not just rotation from a series of matrix transformations, but to also get a Vector2 scale which would give the aimer the appearance of being a 3d object, being warped by perspective? Orthographic perspective is what I'm going for, I think. So, the aimer arrow would get longer when facing sideways, and shorter when facing north and south because of the perspective. At the same time, it would get wider when facing north and south, and less wide when facing right or left. I'd like to avoid actually drawing the aimer texture in 3d because I'm still using spritebatch's layerdepth parameter at this point in my project, and I don't want to have to figure out how to draw a 3d object within the depth sorting system I already have. I can provide code and more details if this is too vague as a question... This is my first post on stack exchange. Thanks a lot for reading! Note: (I think) I realize it can't be a technically correct 3D perspective, because the spritebatch's vector2 scaling argument doesn't allow for an object to be skewed the way it actually should be. What I'm really interested in is, is there a good way to fake the effect, or should I just drop it and not scale at all? Edit to clarify without the help of a picture (apparently I can't post them yet): I want the aimer arrow to look like it has been painted on the ground at the character's feet, so it should appear to be drawn on the ground plane (in my case the XZ plane) which should be tilted at a 45 degree angle (around the X axis) from the viewing perspective. Alex

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  • Pages are indexed but disappear after few days

    - by Sergio
    My pages get indexed after 1 day, but some days later disappear from search results. Any idea why this happens? I've been trying to find any of the usual problems like hidden links or other issues, but can't find anything wrong. Here is an example. It was on first page until yesterday, today is gone. This is happening with all my pages lately, so I think it must be something common to all, but can't figure out what.

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  • SQL Server DMVs in Action - Sample Chapter

    Read the first chapter of this new book on DMVs. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • Component-based Rendering

    - by Kikaimaru
    I have component Renderer, that Draws Texture2D (or sprite) According to component-based architecture i should have only method OnUpdate, and there should be my rendering code, something like spriteBatch.Draw(Texture, Vector2.Zero, Color.White) But first I need to do spriteBatch.Begin();. Where should i call it? And how can I make sure it's called before any Renderer components OnUpdate method? (i need to do more stuff then just Begin() i also need to set right rendertarget for camera etc.)

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