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  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • fault tolerant uploading tool

    - by andersonbd1
    I'm setting up a wordpress site for a friend who has some somewhat large audio files (150M)... He's on a bad connection and I'd guess it'll take him a while to upload those files with the normal wordpress way. I'm looking for a tool that I can install on the server that allows uploads and is also fault tolerant... for example if you loses his connection, or power, or whatever it'll pick up where it left off. I realize web technologies probably don't do that, but perhaps flash or something? Any ideas?

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  • 802.11ac : le nouveau standard permet d'atteindre des débits de 1,3 Gbps, les premiers équipements certifiés Wi-Fi alliance font leur apparition

    Plus rapide, le nouveau standard sans fil 802.11ac permet d'atteindre des débits de transfert de 1,3 Gbps les premiers équipements certifiés Wi-Fi alliance font leur apparitionAussi connu sous le nom de Wi-Fi 5G, la norme sans fil 802.11ac succède à la norme 802.11n, à laquelle elle ajoute de nombreuses améliorations, notamment au niveau du débit de transfert de données. Son débit théorique maximal est de l'ordre de 1,3 Gbps, soit de quoi transférer un film HD à une tablette dans un espace de temps inférieur à 4 minutes. Ce débit, la norme le doit à trois éléments essentiels, à savoir : l'utilisation de la méthode de modulation QAM (Quadrature Amplitude Modulation), une large panel de canaux de communicat...

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  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • What are some ways you use VS2010 Toolbox to be more productive?

    - by emragins
    I just saw a presenter who had pre-loaded a large number of code snippets into the Toolbox so that he could pull them into the presentation rather than trying to re-type code on the spot (or have it already integrated and trying to comment/uncomment/etc.) This seemed like an extremely effective use. It got me thinking, though, that perhaps the Toolbox is far more powerful than I've ever considered, but a couple quick google searches didn't yield what I was looking for. What are some other uses of the Toolbox that could help in productivity which may or may not be obvious?

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  • Release Notes for 8/23/2012

    Below are the release notes from today's deployment. Improved the inline diff load performance for large diff sets Fixed a few issues related to sending and saving comments within a Pull Request Improved stability of the notification service Fixed an issue when directly linking to a file in the source browser, selected file was not being shown in the tree view Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

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  • IPC (inter-process communication) server to connect different runtimes

    - by wvxvw
    Couple days ago I've spoken to someone who mentioned a server product that has as its main goal the ability to create inter-runtime layer that allows sharing in-memory object between different languages. The person also described the process of creating such layer as defining a number of structs in a special way such that different languages which access the objects would have the same idea of what the data they access looks like. Unfortunately, I forgot what this product is called, and Google didn't help me finding it so far. Would you happen to know what he was talking about?

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  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

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  • Running Visual Studio 2012 on a convertable windows 8 tablet? [closed]

    - by Tony
    I was unsure on where to post this question so I am posting here. I was wondering if any of you are using one of the new windows 8 convertible tablets to do web development on? If so what model are you using and how do you find the experience? I have a monster gaming laptop that I usually use to develop on but it is so large and is a real pain to move around with. I would like something that is extremely portable and would effectively let me develop anywhere.

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  • How to deal with a ten days debugging session? [on hold]

    - by smonff
    Ten days ago, I fixed a bug on a large application and the hot fix has created a disappearing of some data from the user point of view. Data are not deleted, but have been set to hidden status. It could be possible to get the data back, but the thing seems to be hard: I've already spent 10 days to understand and reproduce the problem (mostly with complex SQL queries but sometimes it is necessary to update the database to test the application logic). Is 10 days a normal amount of time for these kind of problems? Should we keep on and retrieve the data or should we tell these users sorry for the loss, but your data have disappeared? Any advice on when to stop searching how to solve the issue?

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  • XNA Load/Unload logic (contentmanager?)

    - by Rhinan
    I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this 10 times, but all I find is hard coding while I don't even understand the basics of unloading yet. All I want, is transitioning to another level (replacing all the sprites with new ones). Thanks in advance

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  • MMORPG Server architecture: How to handle player input (messages/packets) while the server has to update many other things at the same time?

    - by Renann
    Yes, the question is is very difficult. This is more or less like what I'm thinking up to now: while(true) { if (hasMessage) { handleTheMessage(); } } But while I'm receiving the player's input, I also have objects that need to be updated or, of course, monsters walking (which need to have their locations updated on the game client everytime), among other things. What should I do? Make a thread to handle things that can't be stopped no matter what? Code an "else" in the infinity loop where I update the other things when I don't have player's input to handle? Or even: should I only update the things that at least one player can see? These are just suggestions... I'm really confused about it. If there's a book that covers these things, I'd like to know. It's not that important, but I'm using the Lidgren lib, C# and XNA to code both server and client. Thanks in advance.

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  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

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  • Implementation ideas to store multiple files within a single file for faster access?

    - by eminemence
    My requirement is to store a large number of files within a single file.The files stored could be anything like images, videos or simple text files as well. I want some ideas to implement the same. I am thinking of implementing a file system within a file, but am not sure if its a good idea. The main area of concern here is the access time. Also I want to provide encryption for this single file. Any suggestions are welcome.

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  • I need to get past my permissions to recover data

    - by adsmz
    Due to some mishaps, I am unable to boot into Kubuntu at all. However, my data is still on the hard drive. I managed to get one of the other two computers to which I have access to read the disk by booting into a liveCD session of kubuntu. The only storage medium to which I have access is a 30 GB data stick. Here's where the trouble starts: In music alone, I have to back up about 60 GB. Obviously this is going to have to be split into chunks and moved over to the second spare PC until I can reinstall Kubuntu on my laptop. All of the data that needs backed up is behind a permissions wall, so while I can view it, I can't interact with it directly. I know copying and moving through the terminal can get around this with sudo cp or sudo mv, but is there a way to first compress multiple folders in a single archive, then move it? (While we're on the subject, what compression method would be best for large volumes of music in MP3, WAV, and OGG format?)

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  • Tuning Distributed Applications to Access Big Data

    Distributed applications are just that: distributed across one or more hardware platforms across the enterprise. The database administrator (DBA) has the unenviable task of monitoring these environments and configuring and tuning the database server to meet multiple needs. As multiple distributed applications now require access to a very large data store, what tuning options are available to help? Get your SQL Server database under version control now!Version control is standard for applications, but databases haven’t caught up. So how can you bring database development up to speed? Why should you start? Find out…

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  • How does having assets saved on a secondary domain(s) reduce the load time of the website?

    - by AAA
    I went for an interview yesterday where I was asked this question: "How does having assets (images/videos) stored on a secondary domain (assets.example.com) reduce the load time of example.com?" To that I answered that by having the code "call" those assets from a secondary website it reduces the traffic that is coming to the main domain and therefore only applying bandwidth to the main domain vs having to also serve bandwidth to request assets. Is that correct? Also, If i am correct, would you say it makes sense to start new websites with this in mind or do you prefer having it done after large traffic rates are achieved?

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • How to remove items from an arraylist without shrinking the list [migrated]

    - by user73710
    I have a case where I am using the ArrayList to keep a list of items that are keyed by their position in the list. Other objects reference the ArrayList items by their position. If I delete one of the items from the list, I don't want the list to shrink because that would invalidate all other references to items in the list (e.g. item 2 is now in position 1). My solution to the shrinking array list problem is to null the position in the arraylist so that the list will not shrink. I am curious whether this will free the memory formerly held by the item at that position. If there is a better way to accomplish this requirement, I would like to know about it.

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  • Evolving Architectures &ndash; Part II but Design is emergent

    This is part II of a series on agile architecture. You can read part I here. In the previous installment I provided a definition for software architecture and raised the apparent friction between the up front design implied by software architecture and the YAGNI approach and deferred requirements prompted by agile development in the large. This installment take a look at an additional angle of the problem which is the difference between design and architecture (while...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Need some help fixing fonts (11.04 Alpha 3)

    - by Spacecraft
    Hi I changed my Application Font and Window Font to something much better looking but it has a few problems. The font is Umpush Light. It's doing this in the software center: http://img851.imageshack.us/img851/8307/workspace1004.png If I increase the font size from 11 to 12, that problem goes away, but then everything is too large. When I increase it this also happens: http://img819.imageshack.us/img819/6231/workspace1006e.png It starts moving the text in the search box up, and the "All Applications" drop down gets messed up too. It seems like there is too much padding around the font or something. Anyone have any ideas on how I can fix this?

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  • log in to web-app through less secure website [on hold]

    - by martijnve
    We are worried about the security of our website containing the login-button to our saas-application. Security measures put in place for our application won't do us much good if the website is hacked. The login button could be redirected to some malicious copy of our app. The product website is maintained by people outside the dev team. Those people are not too knowledgable concerning security. We (dev-team) could mantain the website ourselves but that would be a large burden on our small team. How is this usually handled?

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  • How do you make a 2D character in Javascript? [on hold]

    - by user36507
    How do you actually make a character in JS? I know you are supposed to use objects like var character = new Object(); (If the code has errors I apologise.)But how do you make the character move using keys WASD or let the character pick up items. What I want to know is that whether you need a canvas created specially for the character, how to add attributes and use keys to move it all in code. Also it would be great if you could help me on how to import pictures to JS to use it.

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  • Windows?????(C#?Visual Basic?Active Server Pages?Visual C++)??Oracle Database?????

    - by Yusuke.Yamamoto
    C#?Visual Basic?Active Server Pages?Visual C++???????? Windows ???????????????Oracle Database ????·???????????????? ???? Windows ?????????????Oracle Database ??????????·????·???????????? .NET Oracle Data Provider for .NET Oracle Provider for OLE DB ???? OLE DB.NET Oracle ODBC Driver ???? ODBC.NET Visual Basic/ASP/Access Oracle Objects for OLE(OO4O) Oracle ODBC Driver Oracle Provider for OLE DB OO4O?OLE DB?ODBC?ODP.NET ??Oracle Data Access Component(ODAC) ???????????? OTN Oracle Data Access Components ??????? ???? ????????Oracle DB????????????? Oracle on Windows / .NET ?? ?????????? .NET|???????????

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