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  • Who writes the words? A rant with graphs.

    - by Roger Hart
    If you read my rant, you'll know that I'm getting a bit of a bee in my bonnet about user interface text. But rather than just yelling about the way the world should be (short version: no UI text would suck), it seemed prudent to actually gather some data. Rachel Potts has made an excellent first foray, by conducting a series of interviews across organizations about how they write user interface text. You can read Rachel's write up here. She presents the facts as she found them, and doesn't editorialise. The result is insightful, but impartial isn't really my style. So here's a rant with graphs. My method, and how it sucked I sent out a short survey. Survey design is one of my hobby-horses, and since some smartarse in the comments will mention it if I don't, I'll step up and confess: I did not design this one well. It was potentially ambiguous, implicitly excluded people, and since I only really advertised it on Twitter and a couple of mailing lists the sample will be chock full of biases. Regardless, these were the questions: What do you do? Select the option that best describes your role What kind of software does your organization make? (optional) In your organization, who writes the text on your software user interfaces? (for example: button names, static text, tooltips, and so on) Tick all that apply. In your organization who is responsible for user interface text? Who "owns" it? The most glaring issue (apart from question 3 being a bit broken) was that I didn't make it clear that I was asking about applications. Desktop, mobile, or web, I wouldn't have minded. In fact, it might have been interesting to categorize and compare. But a few respondents commented on the seeming lack of relevance, since they didn't really make software. There were some other issues too. It wasn't the best survey. So, you know, pinch of salt time with what follows. Despite this, there were 100 or so respondents. This post covers the overview, and you can look at the raw data in this spreadsheet What did people do? Boring graph number one: I wasn't expecting that. Given I pimped the survey on twitter and a couple of Tech Comms discussion lists, I was more banking on and even Content Strategy/Tech Comms split. What the "Others" specified: Three people chipped in with Technical Writer. Author, apparently, doesn't cut it. There's a "nobody reads the instructions" joke in there somewhere, I'm sure. There were a couple of hybrid roles, including Tech Comms and Testing, which sounds gruelling and thankless. There was also, an Intranet Manager, a Creative Director, a Consultant, a CTO, an Information Architect, and a Translator. That's a pretty healthy slice through the industry. Who wrote UI text? Boring graph number two: Annoyingly, I made this a "tick all that apply" question, so I can't make crude and inflammatory generalizations about percentages. This is more about who gets involved in user interface wording. So don't panic about the number of developers writing UI text. First off, it just means they're involved. Second, they might be good at it. What? It could happen. Ours are involved - they write a placeholder and flag it to me for changes. Sometimes I don't make any. It's also not surprising that there's so much UX in the mix. Some of that will be people taking care, and crafting an understandable interface. Some of it will be whatever text goes on the wireframe making it into production. I'm going to assume that's what happened at eBay, when their iPhone app purportedly shipped with the placeholder text "Some crappy content goes here". Ahem. Listing all 17 "other" responses would make this post lengthy indeed, but you can read them in the raw data spreadsheet. The award for the approach that sounds the most like a good idea yet carries the highest risk of ending badly goes to whoever offered up "External agencies using focus groups". If you're reading this, and that actually works, leave a comment. I'm fascinated. Who owned UI text Stop. Bar chart time: Wow. Let's cut to the chase, and by "chase", I mean those inflammatory generalizations I was talking about: In around 60% of cases the person responsible for user interface text probably lacks the relevant expertise. Even in the categories I count as being likely to have relevant skills (Marketing Copywriters, Content Strategists, Technical Authors, and User Experience Designers) there's a case for each role being unsuited, as you'll see in Rachel's blog post So it's not as simple as my headline. Does that mean that you personally, Mr Developer reading this, write bad button names? Of course not. I know nothing about you. It rather implies that as a category, the majority of people looking after UI text have neither communication nor user experience as their primary skill set, and as such will probably only be good at this by happy accident. I don't have a way of measuring those frequency of those accidents. What the Others specified: I don't know who owns it. I assume the project manager is responsible. "copywriters" when they wish to annoy me. the client's web maintenance person, often PR or MarComm That last one chills me to the bone. Still, at least nobody said "the work experience kid". You can see the rest in the spreadsheet. My overwhelming impression here is of user interface text as an unloved afterthought. There were fewer "nobody" responses than I expected, and a much broader split. But the relative predominance of developers owning and writing UI text suggests to me that organizations don't see it as something worth dedicating attention to. If true, that's bothersome. Because the words on the screen, particularly the names of things, are fundamental to the ability to understand an use software. It's also fascinating that Technical Authors and Content Strategists are neck and neck. For such a nascent discipline, Content Strategy appears to have made a mark on software development. Or my sample is skewed. But it feels like a bit of validation for my rant: Content Strategy is eating Tech Comms' lunch. That's not a bad thing. Well, not if the UI text is getting done well. And that's the caveat to this whole post. I couldn't care less who writes UI text, provided they consider the user and don't suck at it. I care that it may be falling by default to people poorly disposed to doing it right. And I care about that because so much user interface text sucks. The most interesting question Was one I forgot to ask. It's this: Does your organization have technical authors/writers? Like a lot of survey data, that doesn't tell you much on its own. But once we get a bit dimensional, it become more interesting. So taken with the other questions, this would have let me find out what I really want to know: What proportion of organizations have Tech Comms professionals but don't use them for UI text? Who writes UI text in their place? Why this happens? It's possible (feasible is another matter) that hundreds of companies have tech authors who don't work on user interfaces because they've empirically discovered that someone else, say the Marketing Copywriter, is better at it. And once we've all finished laughing, I'll point out that I've met plenty of tech authors who just aren't used to thinking about users at the point of need in the way UI text and embedded user assistance require. If you've got what I regard, perhaps unfairly, as the bad kind of tech author - the old-school kind with the thousand-page pdf and the grammar obsession - if you've got one of those then you probably are better off getting the UX folk or the copywriters to do your UI text. At the very least, they'll derive terminology from user research.

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  • Carbonite has taken over my iMac

    - by Larry Rothfork
    I used Carbonite to back up 75GB on my iMac. I also created a folder on my iMac to copy files to, from an external hard drive and then use Carbonite to back up from there. And THEN thinking I had everything safely backed up and, in order to make room on my hard drive I DELETED some of those files, and instead of increasing disk space..my disk space has shrunk to 2GB... I know, I know..you can't use Carbonite like that, but now I have two questions. 1) What is the explanation for the decrease in disk space even though I have deleted about 20GB of those backed up files from my hard drive? It must have something to do with the way Carbonite references backed up files, And 2) Is there a way to extricate myself from this situation?

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  • Carbonite has taken over my iMac

    - by Larry Rothfork
    I used Carbonite to back up 75GB on my iMac. I also created a folder on my iMac to copy files to, from an external hard drive and then use Carbonite to back up from there. And THEN thinking I had everything safely backed up and, in order to make room on my hard drive I DELETED some of those files, and instead of increasing disk space..my disk space has shrunk to 2GB... I know, I know..you can't use Carbonite like that, but now I have two questions. 1) What is the explanation for the decrease in disk space even though I have deleted about 20GB of those backed up files from my hard drive? It must have something to do with the way Carbonite references backed up files, And 2) Is there a way to extricate myself from this situation?

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  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

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  • What encoding is used by javax.xml.transform.Transformer?

    - by Simon Reeves
    Please can you answer a couple of questions based on the code below (excludes the try/catch blocks), which transforms input XML and XSL files into an output XSL-FO file: File xslFile = new File("inXslFile.xsl"); File xmlFile = new File("sourceXmlFile.xml"); TransformerFactory tFactory = TransformerFactory.newInstance(); Transformer transformer = tFactory.newTransformer(new StreamSource(xslFile)); FileOutputStream fos = new FileOutputStream(new File("outFoFile.fo"); transformer.transform(new StreamSource(xmlFile), new StreamResult(fos)); inXslFile is encoded using UTF-8 - however there are no tags in file which states this. sourceXmlFile is UTF-8 encoded and there may be a metatag at start of file indicating this. am currently using Java 6 with intention of upgrading in the future. What encoding is used when reading the xslFile? What encoding is used when reading the xmlFile? What encoding will be applied to the FO outfile? How can I obtain the info (properties) for 1 - 3? Is there a method call? How can the properties in 4 be altered - using configuration and dynamically? if known - Where is there info (web site) on this that I can read - I have looked without much success.

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  • External USB Drive

    - by ErocM
    I have a server that I hooked up an external USB drive. It was formatted in windows and has files on it already. I'm new to Ubuntu so please be patient... I have two questions: Will Ubuntu see the drive since it was formatted in windows? How do I mount this drive or rather, how do I know it's seen by Ubuntu? Thanks! I did fdisk -l and this is what I have but I don't see it. It's a 1tb drive: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0001eb47 Device Boot Start End Blocks Id System /dev/sda1 * 2048 499711 248832 83 Linux /dev/sda2 501758 625141759 312320001 5 Extended /dev/sda5 501760 625141759 312320000 8e Linux LVM Disk /dev/sdc: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/sdc doesn't contain a valid partition table Disk /dev/sdb: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/sdb doesn't contain a valid partition table Disk /dev/mapper/ubuntu-root: 316.6 GB, 316577677312 bytes 255 heads, 63 sectors/track, 38488 cylinders, total 618315776 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/ubuntu-root doesn't contain a valid partition table Disk /dev/mapper/ubuntu-swap_1: 3217 MB, 3217031168 bytes 255 heads, 63 sectors/track, 391 cylinders, total 6283264 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 this is an external USB hard drive not a thumb drive :)

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  • CodePlex Daily Summary for Sunday, October 21, 2012

    CodePlex Daily Summary for Sunday, October 21, 2012Popular ReleasesBlogEngine.NET: BlogEngine.NET 2.7 RC: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! dot This is a Release Candidate version for BlogEngine.NET 2.7. The most current, stable version of BlogEngine.NET is version 2.6. Find out more about the BlogEngine.NET 2.7 RC here. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions...Pulse: Pulse 0.6.3.0: Fixed a number of bugs that showed up since my update yesterday. Fixes included are for: - Weird issue where the initial "Nature" wallbase.cc search would duplicate itself - After changing a providers settings it wouldn't take affect until you restarted Pulse (removing or adding a provider entirely did take effect though) - Another small issue with the regex for the wallbase.cc wallpapers that I tweaked yesterday, seems good now though.Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsMCEBuddy 2.x: MCEBuddy 2.3.3: 1. MCEBuddy now supports PIPE (2.2.15 style) and the newer remote TCP communication. This is to solve problems with faulty Ceton network drivers and some issues with older system related to load. When using LOCALHOST, MCEBuddy uses PIPE communication otherwise it uses TCP based communication. 2. UPnP is now disabled by Default since it interferes with some TV Tuner cards (CETON) that represent themselves as Network devices (bad drivers). Also as a security measure to avoid external connection...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".Restful Objects for .NET: Restful Objects Server 1.0.1: Version 1.0.1 is a bug fix release - fixing bug #55 - a failure to conform to the Restful Objects spec (v.1.0.0) for the Parameters property on an Action Representation. Please note that the easiest way to use Restful Objects for .NET is as NuGet Packages: search the NuGet Public Gallery for 'restfulobjects'. It is only necessary to download the source (from here) if you wish to build and/or modify the framework yourself.Extensions.js: Extensions.js 0.8.3.6 (Release): Extensions.js provides type extensions to facilitate working with javascript objects in a style familiar to C# programmers.PdfReport: PdfReport 1.2: - Added navigation/nested properties support to StronglyTypedList DataSource. - Moved watermark location to the top layer. - Fixed grouping issue in multi column reports. - Fixed a typo, Pervious to Previous! - Added more than 25 samples. you can download them from the "source code" tab: http://pdfreport.codeplex.com/SourceControl/BrowseLatest - Added NuGet Package: http://nuget.org/packages/PdfReport/Merge PDF: MergePDF 1.0 Released: MergePDF 1.0 Released40FINGERS DotNetNuke StyleHelper: 40FINGERS StyleHelper Skin Object 02.06.04: Version 02.06.04:Bug Fix SuperUser Detection Passing IfRole="SuperUsers" did not detect Host users This has been corrected now and the code has been rewritten. New Attribute ContentFalse This is the content that gets injected when the conditions Version 02.06.03:Changed IfQs behavior: IfQs also to test if a query String Parameter exists You can now pass a QS paramter without value Where IfQS="ProductId:122" would test for a QS parameter ProductId with value 122 IfQS="ProductId" allows you t...Display attachments (list view) SP 2010: Display attachments (in list view) 1.0.0: Version 1.0.0: Display attachments for list item in list view Async loading attachments using library jQuery 1.8.2 Use sharepoint webservice (/vtibin/Lists.asmx) Simple in use Simple installation Localized: English RussianCODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.New Projectsa new super fast css3 selector engine: kquery - A Super Fast And Compatible Css3 Selector Engine.AcfunWP: Acfun for Windows Phone??????MIT??????????,???????????Windows Phone?????????????????????。AdRotator v2: A highly customizable ad rotator component for Windows Phone and Windows 8 platforms, to be used with Silverlight, XNA and Monogame.BackUpCostaRicaProject: SumaryClickOnceTest: projekatCloudClipboardSync: Ha egy felhasználó eszközei közötti kommunikációról van szó, akkor a Dropbox és hasonló fájlszinkronizációs szolgáltatások felhasználhatók, mint korlátozott átvCodeplexTest: Enter two numbers to get the sum of them.cosuagwusumofnumbers: cosuagwu's sum of numberDaf Yomi WP7 App: Daf Yomi is a Windows Phone 7.5 application that let you listen to current Daf Yomi content from www.daf-yomi.com.Doctor Reg: Doctor Regfelixsumofnumbers: task1: getting two numbers from a user and calculating the sumFoxOS: La Volpe nel tuo osGanagro Lite: Windows forms application for handling grass-fed bull raising operations. Uses .net 3.5 and sql server (2005 or later). Written in c#, localized in spanish.GSISW8: ??a Windows Store efa?µ??? ? ?p??a pa???e? ?as??? St???e?a ??a ?? F?s??? ???s?pa ?a? F?s??? ???s?pa ?p?t?de?µat?e?, µ?s? t?? ???s?? t?? a????t?? Web Service t??JavaScript Calculator: ajogjoohon: Ua ua auaKRATOS: Kratos, the personification of power.Logical Disk Indicator: Logical Disk Indicator is a tool to monitor logical disk activity in notification area. Visual Basic.NET and .Net 2.0Media Organiser: This project aims to provide a tool that allows you not only to overview your media collection but also reorganize it following specific rules you can definePolymorphGame: A University project created in XNA integrating farseer physics engine. Contains some bugs and the code is not of the cleanest. Comments and critics welcome!qp: ????????? ??? ??????? ???? ?????? ????????? ? ???????????RAIP (Resonance Assignment by Integer Linear Programming): In progress...SanguoshaCardsCounter: SanguoshaCardsCounter??????????????????????????????。 ?????Microsoft Visual Studio 2012????C#????.NET Framework 4.5??。SimpleCalculatorProject: A simple calculator that adds two integers and displays the resultSJKP.PdfConversion: SharePoint 2010 Service Application framework, containing the infrastructure for easy OCR processing of PDF files in lists. A OCR component is not included.SoftwareTestingConcepts: Website gives information about Software Testing Concepts.SpeakToMe: SpeakToMe is a natural language processor that works by tokenizing the input based on known concepts and then matches the token structure against a set of rulesTododoo: This is my small hobby project - the simpliest todo-list possible.TokenUtil: TokenUtil is a command line program for requesting a token from a Security Token Service.VS2012 MSHA file builder: visual studio 2012 help view msha file creation

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  • In Google Webmaster Tools we have 3 sitemaps attributed to 1 domain

    - by Frank
    Thanks for you advice and help ahead of time I have a website that has been on the internet for almost 10 years created in "Microsoft Frontpage" with over 900 pages. Currently in Google Webmaster tools it shows up as 2 domains and 3 sitemaps: http://www.example.com example.com hostedsitmaps.com Furthermore, since we were having hard to placing the xml sitemap on our site(Frontpage Issues) we decided to hire pro-sitemaps.com to create, host and upload the xml file which they did. Thus, I have another site hostedsitemaps.com on our webmaster tools for the site. Hosted sitemaps shows: 900 urls submitted 800 Indexed. Crawl errors and Search queries: No data available http://www.example.com shows: 889 URLs submitted 1 URLs indexed. Crawl Errors: 14 Soft 404 796 Not found Search Queries: 8104 example.com shows: 889 URLs submitted 1 URLs indexed Crawl errors: 48 Soft 404 91 Not found Search Queries: 8104 My questions and need for help are as followed: 1. Why are our domain based sites in webmaster tools ( example.com and http:www.example.com) showing only 1 URL indexed while the hostedsitemap has 800 indexed? 2. Should we have 3 domains configured for this "one" domain in Google Webmaster tools? 3. Should we eliminate/delete the hostedsitemap from webmaster tools completely and take off that XML sitemap? 4 Does having example.com and http://www.example.com impact web ranking? 5. Any other thoughts or help in this very complicated matter for us. Thanks.

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  • Toshiba Satellite error 10053A0000 when re installing windows xp home on an existing windows 7

    - by Jayapal Chandran
    I had installed windows 7 for testing. Now i want to re-install windows xp home original. I am using the toshiba installation(recovery) disk. The installation process asked a few questions. I selected the option to retain other partitions and to delete only c drive. In the next step i got this error. http://web1.toshiba.ca/support//techsupport/tsbs/all/-tsb001404.htm So, what should i do to retain my files in d drive and only allow the installation to delete c drive?

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  • How to install old versions of gcc on Fedora without a VM?

    - by mikeh
    Hi, I need gcc 4.3 running alongside the shipped 4.4 on an FC13 machine. I can't do the VM solution discussed at http://serverfault.com/questions/88445/how-to-install-old-versions-of-gcc-on-fedora-12 since I need hardware access (CUDA computations on the graphics card). There's no compat-gcc-43 package (only compat-gcc-34). So I've built gcc by hand and am now trying to decide how to "install" it. Could anyone confirm that this was my only option, and/or suggest a best practice for how to manage the side-by-side gcc versions?

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  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

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  • Memory consumption of each accept() call on server running on Windows 2008 [migrated]

    - by Atul
    I've written a simple and small server application on Windows 2008 that just accepts connections and does nothing else. I am doing memory footprint assessment of socket calls, What I found that each connection (after accept()) consumes at least 2.5 KB of memory. Interestingly, the memory is not consumed by the process that has accept() call but it consumed by a OS process. I believe it might be because of data structures being created inside OS for each connection. Now, I have two key questions: Is it possible by any means to reduce this memory footprint (by changing any parameters, configuration etc) ? If yes how ? (Because 2K for each connection would be too much if we planning server to accept millions of connections) If my server is intended to accept million connections, is it good idea to use Windows 2008 ? or shall I switch to some other OS? Please advice me.

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  • 3 or 4 monitors with Nvidia and Ubuntu

    - by Jason
    I saw that you are (were?) running 4 monitors with Ubuntu 8.10 and two Nvidia cards (http://stackoverflow.com/questions/27113/how-to-use-3-monitors). I was curious if you were doing this with Xinerama, a hacked up TwinView config, or multiple X screens, or some other method? Does it work with compiz? I intend to run my Dell 30" in the middle with two 1280x1024 on the sides and continue to use one X screen, and run compiz, on Ubuntu 9.04. Currently, I am using 2 monitors with twinview and compiz, which runs fantastic. I just can't get the third monitor running (unless I enable it in its own X screen, and then enable Xinerama to enable windows to be dragged as if all one X screen, but this breaks compiz, and I don't care much for having separate X screen). I am very interested in knowing how you set up 4 monitors with 2 GPU's. Thanks!

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  • What are some good Screencasting Programs with Streaming?

    - by Joel Coehoorn
    The situation is that I work for a small college, and we have a student who will legitimately not be able to attend some classes for the next few weeks. Most of our professors use either powerpoint or a smartboard, and so we're shuffling things around so that all her classes take place in only two rooms. We want to set up those rooms to be able to live screencast (with audio) each lecture. I've seen other similar questions, but they're all more geared towards recording demos. I'm looking for something more like Live Meeting. Any suggestions appreciated.

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  • Here's your chance: MOS Feedback Sessions @OOW

    - by cwarticki
    Bring your questions, comments, concerns, opinions, recommendations, enhancement requests and any emotional outbursts!   As I travel the world and speak to thousands of customers, I receive plenty of feedback about My Oracle support.  Come hear directly from the source. Meet Dennis Reno, VP of Customer Portal Experience. The Customer Portal Experience team will host a My Oracle Support Tips and Techniques session and three roundtable feedback sessions at this year’s Oracle OpenWorld. The sessions will include a Hardware Support component, as well as best practices that are sure to benefit all My Oracle Support users. The events planned will give our users the opportunity to learn more about how the My Oracle Support customer portal adds value to the support process and to their business needs. The roundtable feedback sessions will allow customers to meet, give feedback, and share their experiences directly with the team responsible for the customer portal experience. Date Time (PT) Session Name Mon, Oct 1 01:45 PM My Oracle Support: Tips and Techniques for Getting the Best Hardware Support Possible (Session #CON9745) Tue, Oct 2 11:00 AM Roundtable - My Oracle Support General Feedback Wed, Oct 3 11:00 AM Roundtable - My Oracle Support Community Feedback Thr, Oct 4 11:00 AM Roundtable - My Oracle Support General Feedback Customers can find more information, including specific details about how to attend, by accessing My Oracle Support at OpenWorld (Article ID 1484508.1). Enjoy OpenWorld everyone! -Chris Warticki Global Customer Management

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  • Correct level of abstraction for a 3d rendering component?

    - by JohnB
    I've seen lots of questions around this area but not this exact question so apologies if this is a duplicate. I'm making a small 3d game. Well to be honest, it's just a little hobby project and likely won't turn out to be an actual game, I'll be happy to make a nice graphics demo and learn about 3d rendering and c++ design. My intent is to use direct3d9 for rendering as I have some little experience of it, and it seems to meet my requirements. However if I've learned one thing as a programmer it's to ask "is there any conceivable reason that this component might be replaced by a different implmentation" and if the answer is yes then I need to design a proper abstraction and interface to that component. So even though I intend to implment d3d9 I need to design a 3d interface that could be implemented for d3d11, opengl... My question then is what level is it best to do this at? I'm thinking that an interface capable of creating and later drawing Vertex buffers and index buffers Textures Vertex and Pixel "shaders" Some representation of drawing state (blending modes etc...) In other words a fairly low level interface where my code to draw for example an animated model would use the interface to obtain abstract vertex buffers etc. I worry though that it's too low level to abstract out all the functionallity I need efficiently. The alternative is to do this at a higher level where the interface can draw objects, animations, landscapes etc, and implement them for each system. This seems like more work, but it more flexible I guess. So that's my question really, when abstracting out the drawing system, what level of interface works best?

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  • Remove context menu items

    - by velvetkevorkian
    When I right click on a file and select open with, there are a bunch of irrelevant entries that I will never use. A lot of them are bits of the OS (e.g. Core Image Funhouse.app on image files) or at best dubious (I doubt I will ever want to open a .txt using Illustrator). Is there any way to remove items from the Open With menu? This is on OSX Lion 10.7.5. The only questions I could find related to this were about uninstalled programs remaining in the context menu. Thanks!

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  • DHCP: server behavior in a two server situation

    - by lang2
    This is a question w.r.t server behavior in the DHCP standard. I've read the RFC and it's still not clear to me. Situation is this: There are two DHCP servers on a network. My client initially get IP address from server A. At some stage, server A goes down. My poor client is sending REQUEST in RENEW and then REBIND state, with no response whatsoever. My questions is: in this situation, should server B response to the REQUEST in REBIND state, e.g. DHCPNAK? Thanks, lang2

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  • What's New in Business Analytics at Oracle?

    - by jmorourke
    Business Analytics, which includes Business intelligence and Enterprise Performance Management, are top priorities for IT and Finance executives in 2012.  Some of the hot market trends and topics include managing big data, mobile information access, in-memory computing, advanced analytics, predictive modeling, leveraging unstructured data, as well as risk and performance management.  Find out what Oracle is doing about all of this, and what’s new from the market leader in Business Analytics by attending our live webcast event on April 4th titled “Introducing Oracle’s Business Analytics Strategy”.  At this event, you’ll hear about Oracle’s strategy for Business Analytics from Mark Hurd, Oracle President and you can learn about the latest advancements in Oracle’s Business Analytics solutions from Balaji Yelamanchili, SVP of Analytics and Performance Management. The keynote session from Mark and Balaji will be followed by breakout sessions that provide a more in-depth look at what’s new in specific product areas including the latest release of Oracle’s Hyperion Enterprise Performance Management suite, Oracle Business Intelligence Applications and Exalytics In-Memory Machine, Oracle Endeca Information Discovery, Big Data and Advanced Analytics solutions. This event will provide a great opportunity to hear about what’s new in Business Analytics at Oracle, and for attendees to pose questions to Oracle experts during live chat sessions.  Here’s a link to the registration page, and more details about the April 4th event.  We hope to see you (virtually) there! http://www.oracle.com/us/corporate/events/business-analytics/index.html Also, use the following hashtag to follow along on Twitter and share comments during the webcast and Q&A sessions:  #oracleanalytics

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  • ScreenManagement better practices ?! Textbox not focusing

    - by xykudyax
    I saw a question here using DataTemplates with WPF for ScreenManagement, I was curious and I gave it a try I think the ideia is amazing and very clean. Though I'm new to WPF and I read a lot of times that almost everything should be made in XAML and very little should be "coded behind". My questions resolves about using the datatemplate ideia, WHERE should the code that calls the transitions be? where should I define which commands are avaiable in which screens. For example: [ScreenA] Commands: Pressing B - Goes to state B Pressing ESC - Exits [ScreenB] Commands: Pressing A - Goes to state A Pressing SPACE - Exits where do I define the keyEventHandlers? and where do I call the next screen? I'm doing this as an hobby for learning and "if you are learning, better learn it right" :) Thank you for your time. Yes the Q/A I was talking is: What's a good way to handle game screen management in WPF? What I've done so far was to create a Screen class (derived from UserControl) and create some virtual methods: - one for Initializing stuff (like focus a given component by default) - another for inputHandling I handle it by using a switch case and by listening to the PreviewKeyDown event from the parent container (MainWindow) Im not able to do it another way! Help?!. - and a finally one that removes the keyEvent method (when the screen is terminated) Parent.PreviewKeyDown -= OnKeyDown; am I doing okay? I face a problem. When I add a new screen (userControl) containing a TextBox I'm not able to give it autofocus :/ The Caret is there but is not blinking and I have to hit "TAB" before being able to input anything at all :/

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  • rm on a directory with millions of files

    - by BMDan
    Background: physical server, about two years old, 7200-RPM SATA drives connected to a 3Ware RAID card, ext3 FS mounted noatime and data=ordered, not under crazy load, kernel 2.6.18-92.1.22.el5, uptime 545 days. Directory doesn't contain any subdirectories, just millions of small (~100 byte) files, with some larger (a few KB) ones. We have a server that has gone a bit cuckoo over the course of the last few months, but we only noticed it the other day when it started being unable to write to a directory due to it containing too many files. Specifically, it started throwing this error in /var/log/messages: ext3_dx_add_entry: Directory index full! The disk in question has plenty of inodes remaining: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda3 60719104 3465660 57253444 6% / So I'm guessing that means we hit the limit of how many entries can be in the directory file itself. No idea how many files that would be, but it can't be more, as you can see, than three million or so. Not that that's good, mind you! But that's part one of my question: exactly what is that upper limit? Is it tunable? Before I get yelled at--I want to tune it down; this enormous directory caused all sorts of issues. Anyway, we tracked down the issue in the code that was generating all of those files, and we've corrected it. Now I'm stuck with deleting the directory. A few options here: rm -rf (dir)I tried this first. I gave up and killed it after it had run for a day and a half without any discernible impact. unlink(2) on the directory: Definitely worth consideration, but the question is whether it'd be faster to delete the files inside the directory via fsck than to delete via unlink(2). That is, one way or another, I've got to mark those inodes as unused. This assumes, of course, that I can tell fsck not to drop entries to the files in /lost+found; otherwise, I've just moved my problem. In addition to all the other concerns, after reading about this a bit more, it turns out I'd probably have to call some internal FS functions, as none of the unlink(2) variants I can find would allow me to just blithely delete a directory with entries in it. Pooh. while [ true ]; do ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; done ) This is actually the shortened version; the real one I'm running, which just adds some progress-reporting and a clean stop when we run out of files to delete, is: export i=0; time ( while [ true ]; do ls -Uf | head -n 3 | grep -qF '.png' || break; ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; export i=$(($i+10000)); echo "$i..."; done ) This seems to be working rather well. As I write this, it's deleted 260,000 files in the past thirty minutes or so. Now, for the questions: As mentioned above, is the per-directory entry limit tunable? Why did it take "real 7m9.561s / user 0m0.001s / sys 0m0.001s" to delete a single file which was the first one in the list returned by "ls -U", and it took perhaps ten minutes to delete the first 10,000 entries with the command in #3, but now it's hauling along quite happily? For that matter, it deleted 260,000 in about thirty minutes, but it's now taken another fifteen minutes to delete 60,000 more. Why the huge swings in speed? Is there a better way to do this sort of thing? Not store millions of files in a directory; I know that's silly, and it wouldn't have happened on my watch. Googling the problem and looking through SF and SO offers a lot of variations on "find" that obviously have the wrong idea; it's not going to be faster than my approach for several self-evident reasons. But does the delete-via-fsck idea have any legs? Or something else entirely? I'm eager to hear out-of-the-box (or inside-the-not-well-known-box) thinking. Thanks for reading the small novel; feel free to ask questions and I'll be sure to respond. I'll also update the question with the final number of files and how long the delete script ran once I have that. Final script output!: 2970000... 2980000... 2990000... 3000000... 3010000... real 253m59.331s user 0m6.061s sys 5m4.019s So, three million files deleted in a bit over four hours.

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  • Developer Preview of Java SE 8 for ARM Now Available

    - by Tori Wieldt
    A Developer Preview of Java SE 8 including JavaFX (JDK 8) on Linux for ARM processors is now available for immediate download from Java.net. As Java Evangelist Stephen Chin says, "This is a great platform for doing small embedded projects, a low cost computing system for teaching, and great fun for hobbyists." This Developer Preview is provided to the community so that you can provide us with valuable feedback on the ongoing progress of the project. We wanted to get this release out to you as quickly as we can so you can start using this build of Java SE 8 on an ARM device, such as the Raspberry Pi (http://raspberrypi.org/). Download JDK 8 for ARM Read the documentation for this early access release Let Us Know What You Think!Use the Forums to share your stories, comments and questions. Java SE Snapshots: Project Feedback Forum  JavaFX Forum We are interested in both problems and success stories. If something does not work or behaves differently than what you expect, please check the list of known issues and if yours is not listed there, then report a bug at JIRA Bug Tracking System. More ResourcesJavaFX on Raspberry Pi – 3 Easy Steps by Stephen Chin OTN Tech Article: Getting Started with Java SE Embedded on the Raspberry Pi by Bill Courington and Gary Collins Java Magazine Article: Getting Started with Java SE for Embedded Devices on Raspberry Pi (Free subscription required) Video: Quickie Guide Getting Java Embedded Running on Raspberry Pi by Hinkmond Wong 

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • Consolidating Oracle E-Business Suite R12 on Oracle's SPARC SuperCluster

    - by Giri Mandalika
    Oracle Optimized Solution for Oracle E-Business Suite (EBS) R12 12.1.3 is now available on oracle.com. The Oracle Optimized Solution for Oracle E-Business Suite This solution uses the SPARC SuperCluster T4-4, Oracle’s first multi-purpose engineered system.  Download the free business and technical white papers which provide significant relevant information and resources.  What is an Optimized Solution? Oracle Optimized Solutions are fully documented architectures that have been thoroughly tested, tuned and optimized for performance and availability across the entire stack on a target platform. The technical white paper details the deployed application architecture along with various observations from installing the application on target platform to its behavior and performance in highly available and scalable configurations. Oracle E-Business Suite R12 and Oracle Database 11g Multiple Oracle E-Business Suite  application modules were tested in this Oracle Optimized Solution -- Financials (online - Oracle Forms & Web requests), Order Management (online - Oracle Forms & Web requests) and HRMS (online - Web requests & payroll batch). Oracle Solaris Cluster and Oracle Real Application Cluster deliver the the high availability on this solution.  To understand the behavior of the architecture under peak load conditions, determine optimum utilization, verify the scalability of the solution and exercise high availability features, Oracle engineers tested the Oracle E-Business Suite and Oracle Database all running on a SPARC SuperCluster T4-4 engineered system. The test results are documented in the Oracle Optimized Solution white papers to provide general guidance for real world deployments.  Questions & Requests For more information, visit Oracle Optimized Solution for Oracle E-Business Suite page. If you are at a point where you would like to actually test a specific Oracle E-Business Suite application module on SPARC T4 systems or an engineered system such as SPARC SuperCluster, please contact Oracle Solution Center.

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  • Win 2008 single server development environment (architecture)

    - by Tommy Jakobsen
    I have a few questions about a test development environment that I’m setting up on this server: Intel Core i7-920 Quadcode incl. Hyper Threading 8 GB DDR3 RAM 2x 750 GB SATA-II (probably software RAID 1) The server is going to support max 5 users, maybe 10 when stressed. I was hoping that I could run all the following products on the same server: Windows Server 2008 R2 x64 w/ IIS SQL Server 2008 x64 (R2 when released) Team Foundation Server 2010 Sharepoint Foundation 2010 I know this sounds overkill, but remember that this is for development purpose and testing. This is not a production environment. My question if this will be possible at all? Should I run it all on one Windows 2008 installation, or should I run it in multiple virtual environments using Hyper-V? What do you think?

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