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  • How do you interface with a USB to Parallel adapter?

    - by Hans
    I'm currently doing a project where I have to interact with a circuit I made through the parallel port of a computer. However, my computer doesn't have a parallel port so I borrowed a Parallel to USB adapter cable. The cable didn't come with any drivers, but it's recognized by the device manager as a "USB Printing Support" controller, under the USB section. It seems that old parallel printers can be plugged in and work properly without any problems. So my question is, if I write a program in Java that tries to interact with a parallel port directly, will it work? And if not, can anyone give me some pointers as to what I need to do to interact with it? Thanks.

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  • how much effective is a frameworks for RIA in long run ?

    - by iamgopal
    hi , i am pretty newbie in terms of flex/RIA frameworks. mostly done work on server side. as i search on internet , people are using a lot different framework, cairngorm to mate. so my question is , as i am baby stepping through flex, should i go for learning framework ? or without framework ? ( as of now , those DI,DAO,VO and IoC doesnt make much sense to me apart from full form. ) . i needed to do pretty serious stuff after around eight month or so. should that be enough time for learning flex ? thanks in advance. ( also any link or pointers are welcome -- althogh i have spend whole my day googling around and making hello worlds...) . how to become master of RIA FLEX ?

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  • NSString to NSURL objects

    - by user337844
    Hello, I have an array that I populated with my plist file, which looks something like this: <array> <string>http://www.apple.com</string> <string>http://www.google.com</string> <string>http://www.amazon.com</string> </array> So, I'm looking to convert these NSString objects to NSURL objects when I call them in my didSelectRowAtIndexPath method. Any ideas? This is what I have right now: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row = [indexPath row]; if (self.viewController == nil) { TemplateViewController *details = [[TemplateViewController alloc] initWithNibName:@"TemplateViewController" bundle:nil]; self.viewController = details; [details release]; } NSString *tempURLString = [tieroneurlArray objectAtIndex:row]; NSURL *loadingUrl = [NSURL URLWithString:tempURLString]; [tieroneurlArray addObject:loadingUrl]; viewController.title = [NSString stringWithFormat:@"%@", [tieroneArray objectAtIndex:row]]; [self.viewController setTableURL:[tieroneurlArray objectAtIndex:row]]; TemplateAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.templateNavController pushViewController:viewController animated:YES]; } And this is how I load the array with the plist: - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tier1Names" ofType:@"plist"]; tieroneArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; NSString *tableURL = [[NSBundle mainBundle] pathForResource:@"tier1URL" ofType:@"plist"]; tieroneurlArray = [[NSMutableArray alloc] initWithContentsOfFile:tableURL]; }

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  • Why can final object be modified?

    - by Matt McCormick
    I came across the following code in a code base I am working on: public final class ConfigurationService { private static final ConfigurationService INSTANCE = new ConfigurationService(); private List providers; private ConfigurationService() { providers = new ArrayList(); } public static void addProvider(ConfigurationProvider provider) { INSTANCE.providers.add(provider); } ... INSTANCE is declared as final. Why can objects be added to INSTANCE? Shouldn't that invalidate the use of final. (It doesn't). I'm assuming the answer has to do something with pointers and memory but would like to know for sure.

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  • Strange behaviour using Drag and Drop in word 2003 automation in headers

    - by Oliver Hanappi
    Hi! I am developing a template based addin for Word 2003 which allows the user to drag and drop elements from a listbox into the word document. Unfortunately I'm getting a really strange behaviour when trying to drop elements in the document's header. Open the template and type something in the header Close the header and insert some content on the page Add a page break. Switch to page layout mode where and set zoom level to "Two Pages" Open the header Slowly Drag and Drop an list item from the list box to the header. See multiple Page Setups dialogs occur which cause Word to crash. Here is my code: // in ThisDocument.cs public MyUserControl _control; public void Init() { _control = new MyUserControl(); ActionsPane.Controls.Add(_control); ActionsPane.Visible = true; } // in MyUserControl.cs public void listBox1_MouseDown(object sender, MouseEventArgs e) { DoDragDrop("something", DragDropEffects.Copy); } Have I done somethinkg wrong with implementing Drag and Drop? Is there a workaround for this strange behaviour? Thanks in advance, Oliver Hanappi

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  • ActionScript Drag and Drop Display Objects With Mask And Filter?

    - by TheDarkIn1978
    i've created a sprite to drag and drop around the stage. the sprite is masked and has it's mask as it's child so that it too will drag along with the sprite. everything works fine until i add a drop shadow filter to the sprite. when the drop shadow is added, i can only mousedown to drag and mouseup to drop the sprite if the mouse events occur within the original location of the sprite when it was added to the stage. how can i fix this problem? could this be an issue with 10.1? if not what am i doing wrong? var thumbMask:Sprite = new Sprite(); thumbMask.graphics.beginFill(0, 1); thumbMask.graphics.drawRoundRect(0, 0, 100, 75, 25, 25); thumbMask.graphics.endFill(); var thumb:Sprite = new Sprite(); thumb.graphics.beginFill(0x0000FF, 1); thumb.graphics.drawRect(0, 0, 100, 75); thumb.graphics.endFill(); thumb.addEventListener(MouseEvent.MOUSE_DOWN, drag); thumb.addEventListener(MouseEvent.MOUSE_UP, drop); thumb.filters = [new DropShadowFilter(0, 0, 0, 1, 20, 20, 1.0, 3)]; thumb.addChild(thumbMask); thumb.mask = thumbMask; addChild(thumb) function drag(evt:MouseEvent):void { evt.target.startDrag(); trace("drag"); } function drop(evt:MouseEvent):void { evt.target.stopDrag(); trace("drop"); }

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  • How do I close a database connection being used to produce a streaming result in a WCF service?

    - by Dan
    I have been unable to find any documentation on properly closing database connections in WCF service operations. I have a service that returns a streamed response through the following method. public virtual Message GetData() { string sqlString = BuildSqlString(); SqlConnection conn = Utils.GetConnection(); SqlCommand cmd = new SqlCommand(sqlString, conn); XmlReader xr = cmd.ExecuteXmlReader(); Message msg = Message.CreateMessage( OperationContext.Current.IncomingMessageVersion, GetResponseAction(), xr); return msg; } I cannot close the connection within the method or the streaming of the response message will be terminated. Since control returns to the WCF system after the completion of that method, I don't know how I can close that connection afterwards. Any suggestions or pointers to additional documentation would be appreciated.

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  • receive values with XML, AS3

    - by VideoDnd
    My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML? REASON It seems more difficult to set up variables using external data. I want to understand it better. rotation.fla //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("enemy.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.ROGUE.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.ENEMY.*; addChild(text); } //ROTATION function enterFrameHandler(event:Event):void { //==>CODE I WANT TO CHANGE<== enemy.rotationY += 10; } addEventListener(Event.ENTER_FRAME, enterFrameHandler); enemy.xml ENEMY is set to -100, use what you like <?xml version="1.0" encoding="utf-8"?> <BADGUYS> <ENEMY TITLE="sticky">-100</ENEMY> <ROGUE TITLE="slimy">-1000</ROGUE> </BADGUYS>

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  • Text editing best practices (with tags, etc.)

    - by Ron
    Hi there, I want to create a text field with some text, that is styled with tags. Think of MS Word, some ext is bold, some is a headline, etc. The tags that style the text are not visible to the user, he just sees the text in bold. How do I preserve these tags? I mean when I backspace over the closing bold-tag, for example, how do I preserve that and prevent that the rest of the text is now bold until the end? I guess this is a pretty basic question for experiences programmers. Are there any algorithms or best practices? This problem surely has been solved before, any pointers? (If this is of any concern, I develop for the iPhone OS and the text field will be a UITextView, but my question is more general I guess.) Thanks in advance!

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  • Why I can't update my UIImageView?

    - by Tattat
    I make my own UIImageView, like this: @interface MyImageView : UIImageView{ } And I have the initWithFrame like this: - (void)initWithFrame{ UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; self.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); } I want to change the image when the user touchesBegin, so I have something like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; [self setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); } I find that I can't change the image. So, I add a line [self addSubview:imageView]; in the touchesBegan method, that's work. But I have no idea on why I can't change the image from the touchesBegan, thz.

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  • Boost Thread Synchronization

    - by Dave18
    I don't see synchronized output when i comment the the line wait(1) in thread(). can I make them run at the same time (one after another) without having to use 'wait(1)'? #include <boost/thread.hpp> #include <iostream> void wait(int seconds) { boost::this_thread::sleep(boost::posix_time::seconds(seconds)); } boost::mutex mutex; void thread() { for (int i = 0; i < 100; ++i) { wait(1); mutex.lock(); std::cout << "Thread " << boost::this_thread::get_id() << ": " << i << std::endl; mutex.unlock(); } } int main() { boost::thread t1(thread); boost::thread t2(thread); t1.join(); t2.join(); }

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  • Arbitrary attributes error with has_one association and Factory Girl

    - by purpletonic
    I'm trying to build a basic shopping cart for a Rails app I'm working on. Nothing special, - the shopping cart has many line_items - each line_item has_one product associated and a quantity with it class Cart < ActiveRecord::Base attr_accessible :line_items has_many :line_items, :dependent => :destroy end class LineItem < ActiveRecord::Base attr_accessible :quantity, :product belongs_to :cart has_one :product end I'm trying to use RSpec to test this association, but i'm doing something wrong as I'm getting an error that says: DEPRECATION WARNING: You're trying to create an attribute 'line_item_id'. Writing arbitrary attributes on a model is deprecated, and I'm not sure why. In my factories.rb file I'm defining the line_item factory as follows: factory :line_item do quantity { Random.rand(1..5) } product end factory :cart do factory :cart_with_two_line_items do ignore do line_item_count 2 end after(:create) do |cart, evaluator| FactoryGirl.create_list(:line_item, evaluator.line_item_count, cart_id: cart) end end end Any pointers where I'm going wrong, it's probably something basic, but I'm still quite new to Rspec. Thanks in advance.

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  • Tool for braceless, whitespace sensitive C syntax

    - by Ollie Saunders
    I'm writing some C at the moment and because I like whitespace sensitive syntax, I'd like to write it like this: #include <stdio.h> int main(void) printf("Hello, world!") return 0 Instead of this: #include <stdio.h> int main(void) { printf("Hello, world!"); return 0; } Does anybody know of a tool that will convert the former into the latter? Edit: I've really no interest in arguing with those that think this is a bad idea. By all means continue to think that, you have your reasons. But at least know this: I'm aware Python is a whitespace sensitive language but I have not used it. Why would I? I know Ruby already. Also know: I am not just learning C for the first time and I have used PHP and JavaScript for more than four years, so I am not requesting this out of some personal difficulty, lack of familiarity with block syntax, or dogmatic affiliation. I am also aware of what would be involved in writing one of these and that's not beyond my ability but I don't want this enough to justify spending the time writing one.

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  • java 2D and swing

    - by user384706
    Hi, I have trouble understanding a fundamental concept in Java 2D. To give a specific example: One can customize a swing component via implementing it's own version of the method paintComponent(Graphics g) Graphics is available to the body of the method. Question: What is exactly this Graphics object, I mean how it is related to the object that has the method paintComponent? Ok, I understand that you can do something like: g.setColor(Color.GRAY); g.fillOval(0, 0, getWidth(), getHeight()); To get a gray oval painted. What I can not understand is how is the Graphics object related to the component and the canvas. How is this drawing actually done? Another example: public class MyComponent extends JComponent { protected void paintComponent(Graphics g) { System.out.println("Width:"+getWidth()+", Height:"+getHeight()); } public static void main(String args[]) { JFrame f = new JFrame("Some frame"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setSize(200, 90); MyComponent component = new MyComponent (); f.add(component); f.setVisible(true); } } This prints Width:184, Height:52 What does this size mean? I have not added anything to the frame of size(200,90). Any help on this is highly welcome Thanks

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  • flash as3 document class and event listeners

    - by Lee
    I think i have this document class concept entirly wrong now, i was wondering if someone mind explaining it.. I assumed that the above class would be instantiated within the first frame on scene one of a movie. I also assumed that when changing scenes the state of the class would remain constant so any event listeners would still be running.. Scene 1: I have a movieclip named ui_mc, that has a button in for muting sound. Scene 2: I have the same movie clip with the same button. Now the eventListener picks it up in the first scene, however it does not in the second. I am wondering for every scene do the event listeners need to be resetup? If that is the case if their an event listener to listen for the change in scene, so i can set them back up again lol.. Thanks in advance.. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state:Boolean = true; public function game() { ui_setup(); } public function ui_setup():void { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } private function snd_toggle(event:MouseEvent):void { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • Why are all objects in this extension of usercontrol null at runtime?

    - by csciguy
    All, I have a simple class. public class Container : UserControl { public bool IsClickable { get; set; } } I have a class that extends this class. public class ScrollingContainer : Container { public void Draw() { } public void Update() { } } I have a custom class, that then extends ScrollingContainer. public partial class MaskContainer : ScrollingContainer { public MaskContainer() { InitializeComponent(); } } XAML <local:ScrollingContainer x:Class="Test.Types.MaskContainer" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:GameObjects;assembly=GameObjects" mc:Ignorable="d" > </local:ScrollingContainer> In my mainpage.xaml, I have the following. <types:MaskContainer x:Name="maskContainer" Canvas.ZIndex="1" Width="Auto" Height="Auto"> <Canvas x:Name="maskCanvas"> <Button x:Name="button1" Content="test button"/> </Canvas> </types:MaskContainer> Why, at runtime, are both maskCanvas and button1 null? maskContainer is not null. The inheritance should be straightforward here. Container inherits usercontrol. Scrollable container inherits container. Mask Container inherits scrollable container. Why am I losing the fucntionality of the original base class at this level? Is it incorrect to add the element (button1) to the maskcontainer inside of the main.xaml? My end goal is to create a container that is reusable, but inherits all properties/methods that I've specified throughout the chain. Any help is appreciated.

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  • Why did i get this error?

    - by David
    here's the code: class Acount { int sum ; String owner ; //these seem to make sense //a constructor or two public Acount () { this.sum = 0 ; this.owner = "John Doe" ; } public Acount (String name) {this.sum = 0 ; this.owner = name ; } public Acount (String name, int sum) {this.sum = sum ; this.owner = name ; } //prints an acount in the format "owner" "sum" public static void printAcount (Acount Acount) {System.out.print (Acount.owner) ; System.out.print (" ") ; System.out.println (Acount.sum) ; } public static void main (String[]arg) { Acount Acount1 = new Acount ("david", 100) ; System.out.println ("heres the first acount as it was created:") ; printAcount (Acount1) ; System.out.println ("now i changed one of its instance varaibles with a static method") ; upOne (Acount1) ; printAcount (Acount1) ; } public static Acount upOne (Acount Acount) { Acount.sum = Acount.sum + 1 ; return Acount ; } } here's the error: Exception in thread "main" java.lang.NoClassDefFoundError: Acount/java What went wrong?

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  • Behavior of retained propertie while holder is retained

    - by Aurélien Vallée
    Hello everyone, I am a beginner ObjectiveC programmer, coming from the C++ world. I find it very difficult to understand the memory management offered by NSObject :/ Say I have the following class: @interface User : NSObject { NSString* name; } @property (nonatomic,retain) NSString* name; - (id) initWithName: (NSString*) theName; - (void) release; @end @implementation User @synthetise name - (id) initWithName: (NSString*) theName { if ( self = [super init] ) { [self setName:theName]; } return self; } - (void) release { [name release]; [super release]; } @end No considering the following code, I can't understand the retain count results: NSString* name = [[NSString alloc] initWithCString:/*C string from sqlite3*/]; // (1) name retainCount = 1 User* user = [[User alloc] initWithName:name]; // (2) name retainCount = 2 [whateverMutableArray addObject:user]; // (3) name retainCount = 2 [user release]; // (4) name retainCount = 1 [name release]; // (5) name retainCount = 0 At (4), the retain count of name decreased from 2 to 1. But that's not correct, there is still the instance of user inside the array that points to name ! The retain count of a variable should only decrease when the retain count of a referring variable is 0, that is, when it is dealloced, not released.

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  • IValidator.Validate method and adding error message to a custom type

    - by user102533
    I have several server controls that implement the IValidator interface. As such, they have their own Validate() methods that look like this. public void Validate() { this.IsValid = true; if (someConditionFails()) { ErrorMessage = "Condition failed!"; this.IsValid = false; } } I understand that these Validate() methods are executed on postback before the load completed event that is executed before the save button's event handler. What I would like to do is pass in a reference to an instance of a custom class that collects all the error messages that I can access from Save button event handler. In other words, I would like to do something like this: public void Validate(ref SummaryOfErrorMessages sum) I guess I can't do this as the signature is different from what the IValidator interface has. The other option I can think of is on Load Completed event, I would iterate through all the validators on page, get the ones with IsValid = false and create my SummaryOfErrorMessages there. Does this sound right? Is there a better way of doing it?

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  • Idiots guide to app engine and memcache

    - by Gareth Simpson
    I am struggling to find a good tutorial or best practices document for the use of memcache in app engine. I'm pretty happy with it on the level presented in the docs. Get an object by ID, checking memcache first, but I'm unclear on things like: If you cache a query, is there an accepted method for ensuring that the cache is cleared/updated when an object stored in that query is updated. What are the effects of using ReferenceProperties ? If a cache a Foo object with a Bar reference. Is my foo.bar in memcache too and in need of clearing down if it gets updated from some other part of my application. I don't expect answers to this here (unless you are feeling particularly generous!), but pointers to things I could read would be very gratefully received.

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • Knight's tour / recursion

    - by Layne
    Hey, I'm trying to learn a little bit more about recursion but somehow I can't solve the knight's tour and I'm hoping someone can point out my logic error. public class main { static int fsize = 5; static int board[][] = new int[fsize][fsize]; static int[] sprung_x = {1,2,2,1,-1,-2,-2,-1}; static int[] sprung_y = {-2,-1,1,2,2,1,-1,-2}; static void SucheWeg(int schrittnummer, int x, int y) { board[x][y] = schrittnummer; if( schrittnummer == ((fsize*fsize)-1)) { for(int i = 0; i<fsize; i++) { for(int c=0; c<fsize; c++) { System.out.printf("%3d", board[i][c]); } System.out.println("\n"); } } else { for(int i = 0; i<8; i++) { for(int c = 0; c<8; c++) { if( (x+sprung_x[i]) >= 0 && (x+sprung_x[i]) < fsize && (y+sprung_y[c]) >= 0 && (y+sprung_y[c]) < fsize ) { if(board[x+sprung_x[i]][y+sprung_y[c]] == -1) { System.out.println("Move: "+schrittnummer + "\n"); SucheWeg(schrittnummer+1, (x+sprung_x[i]), (y+sprung_y[c])); } } } } board[x][y] = -1; } } public static void main(String[] args) { System.out.println("Begin: \n"); for(int i = 0; i<fsize; i++) { for(int c = 0; c<fsize; c++) { board[i][c] = -1; } } SucheWeg(0, 0, 0); System.out.println("\nEnd"); } }

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  • How can I make this work with deep properties

    - by Martin Robins
    Given the following code... class Program { static void Main(string[] args) { Foo foo = new Foo { Bar = new Bar { Name = "Martin" }, Name = "Martin" }; DoLambdaStuff(foo, f => f.Name); DoLambdaStuff(foo, f => f.Bar.Name); } static void DoLambdaStuff<TObject, TValue>(TObject obj, Expression<Func<TObject, TValue>> expression) { // Set up and test "getter"... Func<TObject, TValue> getValue = expression.Compile(); TValue stuff = getValue(obj); // Set up and test "setter"... ParameterExpression objectParameterExpression = Expression.Parameter(typeof(TObject)), valueParameterExpression = Expression.Parameter(typeof(TValue)); Expression<Action<TObject, TValue>> setValueExpression = Expression.Lambda<Action<TObject, TValue>>( Expression.Block( Expression.Assign(Expression.Property(objectParameterExpression, ((MemberExpression)expression.Body).Member.Name), valueParameterExpression) ), objectParameterExpression, valueParameterExpression ); Action<TObject, TValue> setValue = setValueExpression.Compile(); setValue(obj, stuff); } } class Foo { public Bar Bar { get; set; } public string Name { get; set; } } class Bar { public string Name { get; set; } } The call to DoLambdaStuff(foo, f => f.Name) works ok because I am accessing a shallow property, however the call to DoLambdaStuff(foo, f => f.Bar.Name) fails - although the creation of the getValue function works fine, the creation of the setValueExpression fails because I am attempting to access a deep property of the object. Can anybody please help me to modify this so that I can create the setValueExpression for deep properties as well as shallow? Thanks.

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  • Openfire scalability question XMPP Server

    - by candoyo
    Hello! Do you guys know how well openfire scales? My users will be using the application to do normal chatting like msn no file transfer for now. We will be using Amazon's EC2 server to run the chat server we would like to support over 1 Million users in total and around 30-50K active users during peak times. Since clustering is now opensource, I though Openfire might be the way to go, how much will it cost for the coherence license or can I bipass that somehow? Also, I wanted to develop plugin for Openfire if we go with it. Any pointers on how to set up a dev env and get going would be helpful too! Thanks ya'all! :)

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  • Is there a better way to refresh WebView?

    - by cdg
    Hi all. Ok. I have looked EVERYWHERE and my little brain just can't understand a better way to refresh an activity. Any suggestions that I can understand would be great. :) Here is the java code: package com.dge.dges; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.webkit.WebView; import android.widget.Button; public class dgeActivity extends Activity { WebView mWebView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mWebView = (WebView) findViewById(R.id.webview); mWebView.getSettings(); mWebView.loadUrl("http://www.websitehere.php"); Button newButton = (Button)findViewById(R.id.new_button); newButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent intent = new Intent(dgeActivity.this, dgeActivity.class); startActivity(intent); } }); } } And here is the main.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#000000" > <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="wrap_content" android:scrollbars="none" /> <Button android:id="@+id/new_button" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="Refresh" /> </RelativeLayout> I don't like the idea of just re-stacking activity after activity. There has to be an easier way to refresh the webview. Please help. :)

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