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  • FaceBook UIAlertView problem

    - by william-hu
    My iPhone application connects to facebook . After i log in ,then appear one button named "Add feed to your wall". If i click it , pop a UIAlertView which ask "Yes" or "no". If "Yes", show the FBStreamDialog. But the BFStreamDialog just flash, then disappear. I don't know why. this is my code. First , click the button " Add feed to your wall". call changeFeed: function. -(IBAction) changeFeed { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Sporting Summer Festival Monte-Carlo" message:@"Are you attending this concert?" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes",nil]; [alert show]; alert.tag = 1; self.alertView =alert; [alert release]; } Then, if you choose "YES" button. Call this function: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == 0) { NSLog(@"NO"); } else { NSLog(@"YES"); [self showAddFeed]; } } And this is the showAddFeed function , which is defined in front of "clickButtonAtIndex". -(void)showAddFeed { FBStreamDialog dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate= self; dialog.userMessagePrompt = @""; [dialog show]; } Just cant work well. I don't know why? Thank you for your help.

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  • Logging Mechanism using memory mapping technique

    - by Tushar
    Just create a mapping of the file of the required size (CreateFileMapping or mmap), write the lines in the buffer and start over when the maximum number is reached. -- Your answer for write-a-circular-file-in-c. I am also writing the LogWriter module. In this caase i am mapping the whole file to the memory using mmap(). I am maintaining the Read and Write pointers.I want to write the log to the file in append mode. Then when logger service is started first time it writes it appends the logs. But when system gets shutdown next time when i run the service it doesn't append the data at the end. I want to maintain the write and read offsets even if system shut down.How to achieve this ..? How to find the how much data is written to the log file. ??

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  • iPhone - how to track touches and allow button taps at the same time?

    - by Jonathan Cohen
    I'm wondering how to track touches anywhere on the iPhone screen and still have UIButtons respond to taps. I subclassed a UIView, made it full screen and the highest view in the hierarchy, and overrode its pointInside:withEvent method. If I return YES, I'm able to track touches anywhere on the screen but the buttons don't respond (likely because the view is instructed to handle and terminate the touch). If I return NO, the touch passes through the view and the buttons respond, but I'm not able to track touches. Do I need to subclass UIButton or is this possible through the responder chain? What am I doing wrong? - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{ return NO; } //only works if pointInside:withEvent: returns YES. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"began"); [self.nextResponder touchesBegan:touches withEvent:event]; } //only works if pointInside:withEvent: returns YES. -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"end"); [self.nextResponder touchesEnded:touches withEvent:event]; }

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  • Use Objective-C without NSObject?

    - by Alex I
    I am testing some simple Objective-C code on Windows (cygwin, gcc). This code already works in Xcode on Mac. I would like to convert my objects to not subclass NSObject (or anything else, lol). Is this possible, and how? What I have so far: // MyObject.h @interface MyObject - (void)myMethod:(int) param; @end and // MyObject.m #include "MyObject.h" @interface MyObject() { // this line is a syntax error, why? int _field; } @end @implementation MyObject - (id)init { // what goes in here? return self; } - (void)myMethod:(int) param { _field = param; } @end What happens when I try compiling it: gcc -o test MyObject.m -lobjc MyObject.m:4:1: error: expected identifier or ‘(’ before ‘{’ token MyObject.m: In function ‘-[MyObject myMethod:]’: MyObject.m:17:3: error: ‘_field’ undeclared (first use in this function) EDIT My compiler is cygwin's gcc, also has cygwin gcc-objc package: gcc --version gcc (GCC) 4.7.3 I have tried looking for this online and in a couple of Objective-C tutorials, but every example of a class I have found inherits from NSObject. Is it really impossible to write Objective-C without Cocoa or some kind of Cocoa replacement that provides NSObject? (Yes, I know about GNUstep. I would really rather avoid that if possible...)

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  • Is it possible to resize a SpriteAsset without adding it to the display list?

    - by Sophistifunk
    Hi guys, I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list. I try this: spriteAsset.setActualSize(w,h); spriteAsset.width = w; bmd.draw(spriteAsset); But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image. Any pointers? Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills? Cheers, -Josh

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  • delete UITableView row apple addMusic example

    - by Pavan
    Hi, i am trying to add a swipe to delete feature to the addmusic example project (downloaded free from apple) so that i am able able to delete a specific row. Ive added the following code just so that i can enable to delete feature but i dont know how to remove the song from the list which i believe to be the mediaItemCollection and actually deleting it from the userMediaItemCollection which is used to queue the songs to the player. - (void)tableView:(UITableView*)tableView willBeginEditingRowAtIndexPath:(NSIndexPath *)indexPath { } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // If row is deleted, remove it from the list. if (editingStyle == UITableViewCellEditingStyleDelete) { // delete your data item here // Animate the deletion from the table. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]withRowAnimation:UITableViewRowAnimationFade]; } } The swipe to delete feature works nicely, the delete button only appears when swiped, but when i click delete, a SIGBART error occurs, the whole application freezes, (although the musix does continue to play, lol). Can someone please tell me how i can delete the row at that index and how i can delete it from the mediaitemcollection please. When taking that single line of code out: [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]withRowAnimation:UITableViewRowAnimationFade]; the swipe to delete works, except that it does not delete anything obviously since i havent added any actual delete functionality/coding that needs to be done. All ideas appreciated.

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  • Avoiding shutdown hook

    - by meryl
    Through the following code I can play and cut and audio file. Is there any other way to avoid using a shutdown hook? The problem is that whenever I push the cut button , the file doesn't get saved until I close the application thanks ...................... void play_cut() { try { // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); // We add a shutdown hook, an anonymous inner class. Runtime.getRuntime().addShutdownHook(new Thread() { public void run() { // We're now in the hook, which means the program is shutting down. // You would need to use better exception handling in a production application. try { // Stop the audio clip. c.stop(); // Create a new input stream, with the duration set to the frame count we reached. Note that we use the previously determined audio format AudioInputStream startStream = new AudioInputStream(new FileInputStream(inputAudio), audioFormat, c.getLongFramePosition()); // Write it out to the output file, using the same file type. AudioSystem.write(startStream, fileType, outputAudio); } catch(IOException e) { e.printStackTrace(); } } }); // After setting up the hook, we start the clip. c.start(); } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play_cut ......................

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  • Resolving Circular References for Objects Implementing ISerializable

    - by Chris
    I'm writing my own IFormatter implementation and I cannot think of a way to resolve circular references between two types that both implement ISerializable. Here's the usual pattern: [Serializable] class Foo : ISerializable { private Bar m_bar; public Foo(Bar bar) { m_bar = bar; m_bar.Foo = this; } public Bar Bar { get { return m_bar; } } protected Foo(SerializationInfo info, StreamingContext context) { m_bar = (Bar)info.GetValue("1", typeof(Bar)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_bar); } } [Serializable] class Bar : ISerializable { private Foo m_foo; public Foo Foo { get { return m_foo; } set { m_foo = value; } } public Bar() { } protected Bar(SerializationInfo info, StreamingContext context) { m_foo = (Foo)info.GetValue("1", typeof(Foo)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_foo); } } I then do this: Bar b = new Bar(); Foo f = new Foo(b); bool equal = ReferenceEquals(b, b.Foo.Bar); // true // Serialise and deserialise b equal = ReferenceEquals(b, b.Foo.Bar); If I use an out-of-the-box BinaryFormatter to serialise and deserialise b, the above test for reference-equality returns true as one would expect. But I cannot conceive of a way to achieve this in my custom IFormatter. In a non-ISerializable situation I can simply revisit "pending" object fields using reflection once the target references have been resolved. But for objects implementing ISerializable it is not possible to inject new data using SerializationInfo. Can anyone point me in the right direction?

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  • Getting memory section information

    - by Basilevs
    Can somebody explain me how the following code works? # if defined(__ELF__) # define __SECTION_FLAGS ", \"aw\" , @progbits" /* writable flag needed for ld ".[cd]tors" sections bug workaround) */ # elif defined(__COFF__) # define __SECTION_FLAGS ", \"dr\"" /* untested, may be writable flag needed */ # endif asm ( ".section .ctors" __SECTION_FLAGS "\n" ".globl __ctors_begin__\n" "__ctors_begin__:\n" ".previous\n" ); asm /* ld ".[cd]tors" sections bug workaround */ ( ".section .ctors0" __SECTION_FLAGS "\n" ".globl __ctors0_begin__\n" "__ctors0_begin__:\n" ".previous\n" ); Similarly we are getting __ctors_end__ , __ctors0_end__ and destructors location is also obtained this way. After some ld bug workarounds all functions pointed by pointers from __ctors_begin__ to __ctors_end__ are executed. I don't know assembler and this code is impossible for me to interpret. BTW: I know that invoking C++ contructors/destructors from C is not a task to be considered safe or easy.

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  • Why is a fixed size buffers (arrays) must be unsafe?

    - by brickner
    Let's say I want to have a value type of 7 bytes (or 3 or 777). I can define it like that: public struct Buffer71 { public byte b0; public byte b1; public byte b2; public byte b3; public byte b4; public byte b5; public byte b6; } A simpler way to define it is using a fixed buffer public struct Buffer72 { public unsafe fixed byte bs[7]; } Of course the second definition is simpler. The problem lies with the unsafe keyword that must be provided for fixed buffers. I understand that this is implemented using pointers and hence unsafe. My question is why does it have to be unsafe? Why can't C# provide arbitrary constant length arrays and keep them as a value type instead of making it a C# reference type array or unsafe buffers?

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  • Default template parameters with forward declaration

    - by Seth Johnson
    Is it possible to forward declare a class that uses default arguments without specifying or knowing those arguments? For example, I would like to declare a boost::ptr_list< TYPE > in a Traits class without dragging the entire Boost library into every file that includes the traits. I would like to declare namespace boost { template<class T> class ptr_list< T >; }, but that doesn't work because it doesn't exactly match the true class declaration: template < class T, class CloneAllocator = heap_clone_allocator, class Allocator = std::allocator<void*> > class ptr_list { ... }; Are my options only to live with it or to specify boost::ptr_list< TYPE, boost::heap_clone_allocator, std::allocator<void*> in my traits class? (If I use the latter, I'll also have to forward declare boost::heap_clone_allocator and include <memory>, I suppose.) I've looked through Stroustrup's book, SO, and the rest of the internet and haven't found a solution. Usually people are concerned about not including STL, and the solution is "just include the STL headers." However, Boost is a much more massive and compiler-intensive library, so I'd prefer to leave it out unless I absolutely have to.

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  • Why does this Object wonk out & get deleted ?

    - by brainydexter
    Stepping through the debugger, the BBox object is okay at the entry of the function, but as soon as it enters the function, the vfptr object points to 0xccccc. I don't get it. What is causing this ? Why is there a virtual table reference in there when the object is not derived from other class. (Though, it resides in GameObject from which my Player class inherits and I retrieve the BBox from within player. But, why does the BBox have the reference ? Shouldn't it be player who should be maintained in that reference ?) For 1; some code for reference: A. I retrieve the bounding box from player. This returns a bounding box as expected. I then send its address to GetGridCells. const BoundingBox& l_Bbox = l_pPlayer-GetBoundingBox(); boost::unordered_set < Cell*, CellPHash & l_GridCells = GetGridCells ( &l_Bbox ); B. This is where a_pBoundingBox goes crazy and gets that garbage value. boost::unordered_set< Cell*, CellPHash CollisionMgr::GetGridCells(const BoundingBox *a_pBoundingBox) { I think the following code is also pertinent, so I'm sticking this in here anyways: const BoundingBox& Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } const BoundingSphere& Player::GetBoundingSphere(void) { BoundingSphere& l_BSphere = m_pGeomMesh-m_BoundingSphere; l_BSphere.m_Center = GetPosition(); return l_BSphere; } // BoundingBox Constructor BoundingBox(const BoundingSphere* a_pBoundingSphere); Can anyone please give me some idea as to why this is happening? Also, if you want me to post more code, please do let me know. Thanks!

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  • Interfaces with structs, by reference using Generics

    - by Fraga
    I can't pass by reference an interface with a struct in it, what am I doing wrong? Here is the example code: class Processor<T> where T : new() { public Processor() { Data = new T(); } public T Data; } class PeriodsProcessor : Processor<Periods> { public PeriodsProcessor() { DataBase DB = new DataBase(); Console.WriteLine(Data.Value); DB.ModifyData<Period>(Data); Console.WriteLine(Data.Value); Console.ReadLine(); } } public class Period { public string Name; } public interface IDataTable<T> { string Value { get; set; } T Filter { get; set; } } [Serializable] public struct Periods : IDataTable<Period> { public string Value { get; set; } public Period Filter { get; set; } } public class DataBase { public void ModifyData<T>(IDataTable<T> data) where T : new() { data.Value = "CHANGE"; } } class Program { static void Main(string[] args) { PeriodsProcessor PeriodsProcessor = new PeriodsProcessor(); } }

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  • FLEX: the custom component is still a Null Object when I invoke its method

    - by Patrick
    Hi, I've created a custom component in Flex, and I've created it from the main application with actionscript. Successively I invoke its "setName" method to pass a String. I get the following run-time error (occurring only if I use the setName method): TypeError: Error #1009: Cannot access a property or method of a null object reference. I guess I get it because I'm calling to newUser.setName method from main application before the component is completely created. How can I ask actionscript to "wait" until when the component is created to call the method ? Should I create an event listener in the main application waiting for it ? I would prefer to avoid it if possible. Here is the code: Main app ... newUser = new userComp(); //newUser.setName("name"); Component: <?xml version="1.0" encoding="utf-8"?> <mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="100" height="200" > <mx:Script> <![CDATA[ public function setName(name:String):void { username.text = name; } public function setTags(Tags:String):void { } ]]> </mx:Script> <mx:HBox id="tagsPopup" visible="false"> <mx:LinkButton label="Tag1" /> <mx:LinkButton label="Tag2" /> <mx:LinkButton label="Tag3" /> </mx:HBox> <mx:Image source="@Embed(source='../icons/userIcon.png')"/> <mx:Label id="username" text="Nickname" visible="false"/> </mx:VBox> thanks

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  • Prevent deferred creation of controls.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing, just create a new project add a tabbed control, on tab 1 put a button on tab 2 put a check box (default names) and paste this code for its code public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no CreateHandle for Button) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads?

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  • Is 1/0 a legal Java expression?

    - by polygenelubricants
    The following compiles fine in my Eclipse: final int j = 1/0; // compiles fine!!! // throws ArithmeticException: / by zero at run-time Java prevents many "dumb code" from even compiling in the first place (e.g. "Five" instanceof Number doesn't compile!), so the fact this didn't even generate as much as a warning was very surprising to me. The intrigue deepens when you consider the fact that constant expressions are allowed to be optimized at compile time: public class Div0 { public static void main(String[] args) { final int i = 2+3; final int j = 1/0; final int k = 9/2; } } Compiled in Eclipse, the above snippet generates the following bytecode (javap -c Div0) Compiled from "Div0.java" public class Div0 extends java.lang.Object{ public Div0(); Code: 0: aload_0 1: invokespecial #8; //Method java/lang/Object."<init>":()V 4: return public static void main(java.lang.String[]); Code: 0: iconst_5 1: istore_1 // "i = 5;" 2: iconst_1 3: iconst_0 4: idiv 5: istore_2 // "j = 1/0;" 6: iconst_4 7: istore_3 // "k = 4;" 8: return } As you can see, the i and k assignments are optimized as compile-time constants, but the division by 0 (which must've been detectable at compile-time) is simply compiled as is. javac 1.6.0_17 behaves even more strangely, compiling silently but excising the assignments to i and k completely out of the bytecode (probably because it determined that they're not used anywhere) but leaving the 1/0 intact (since removing it would cause an entirely different program semantics). So the questions are: Is 1/0 actually a legal Java expression that should compile anytime anywhere? What does JLS say about it? If this is legal, is there a good reason for it? What good could this possibly serve?

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  • WPF Animation of border width

    - by Dave Perry
    I've got a dockpanel on my ui as follows; <DockPanel> <Border DockPanel.Dock="Top">Header</Border> <Border DockPanel.Dock="Bottom">My footer</Border> <Border DockPanel.Dock="Left">Menu</Border> <Border>Content</Border> </DockPanel> What I want to do is to have a storyboard animation to show / hide the Menu on the left-hand side. I've got my border to increase the width when it has loaded but I want a way to close / reopen it. I need a button somewhere but I want this to trigger the animation in the border control rather than itself. Ideally I was thinking of something like the Toolbox / Server Explorer in visual studio. Does anyone have any pointers / examples for getting started? Thanks

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  • Java Stop Server Thread

    - by ikurtz
    the following code is server code in my app: private int serverPort; private Thread serverThread = null; public void networkListen(int port){ serverPort = port; if (serverThread == null){ Runnable serverRunnable = new ServerRunnable(); serverThread = new Thread(serverRunnable); serverThread.start(); } else { } } public class ServerRunnable implements Runnable { public void run(){ try { //networkConnected = false; //netMessage = "Listening for Connection"; //networkMessage = new NetworkMessage(networkConnected, netMessage); //setChanged(); //notifyObservers(networkMessage); ServerSocket serverSocket = new ServerSocket(serverPort, backlog); commSocket = serverSocket.accept(); serverSocket.close(); serverSocket = null; //networkConnected = true; //netMessage = "Connected: " + commSocket.getInetAddress().getHostAddress() + ":" + //commSocket.getPort(); //networkMessage = new NetworkMessage(networkConnected, netMessage); //setChanged(); //notifyObservers(networkMessage); } catch (IOException e){ //networkConnected = false; //netMessage = "ServerRunnable Network Unavailable"; //System.out.println(e.getMessage()); //networkMessage = new NetworkMessage(networkConnected, netMessage); //setChanged(); //notifyObservers(networkMessage); } } } The code sort of works i.e. if im attempting a straight connection both ends communicate and update. The issue is while im listening for a connection if i want to quit listening then the server thread continues running and causes problems. i know i should not use .stop() on a thread so i was wondering what the solution would look like with this in mind? EDIT: commented out unneeded code.

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  • Datagridview Winforms Add or Delete Rows in Edit Mode with Collection Binding

    - by user630548
    In my datagridview, I bind a List of objects named 'ProductLine'. But unfortunately with this approach I cannot 'Add' or 'Delete' rows to the datagridview in edit mode. When I create a fresh new order I can Add or Delete rows but once I save it and try to open it in Edit then it doesn't let me 'Add' or 'Delete' (via keyboard). Any idea? Here is the code for this: If it is a fresh Order then I do something like this: private void Save(){ for (int i = 0; i <= dtgProdSer.RowCount - 1; i++) { if ((itemList != null) && (itemList.Count > i)) productLine = itemList[i]; else productLine = new ProductLine(); productLine.Amount = Convert.ToDouble(dataGridViewTextBoxCell.Value); } } And if it is an Edit then in the Form_Load I check ProductId is NON Zero then I do the following: private void fillScreen{ dtgProdSer.DataSource = itemList; } But with this I cannot Add or Delete Rows in Edit mode. Any advise is greatly appreciated.

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  • ArrayList in Java, adding code to methods

    - by yaz
    Why am I getting a compile time error for the two method headers at the end of my code in my class ArrayListTest? ArrayListTest: http://pastebin.com/dUHn9vPr Student: http://pastebin.com/3Vz1Aytr I have a compiler error at the two lines: delete(CS242, s3) replace(CS242, s, s4); When I try to run the code it states: Exception in thread "main" java.lang.Error: Unresolved compilation problems: The method replace(ArrayList<Student>, Student, Student)in the type ArrayListTest is not applicable for the arguments (List<Student>, Student, Student) The method delete(ArrayList<Student>, Student) in the type ArrayListTest is not applicable for the arguments (List<Student>, Student) at ArrayListTest.main(ArrayListTest.java:54) I fixed the compile time errors since I use Eclipse and Eclipse gives options of code you can use to fix the compile time error. I chose to "Change method to 'replace(ArrayList, Student, Student)' to 'replace(List, Student, Student)' Although it fixed that compile time error, I don't understand why I was getting a compile time error to begin with and why that effectively fixed the error I don't really know what missing code I need to write to correct these two methods below: public static void replace(List<Student> cS242, Student oldItem, Student newItem) { public static void delete(List<Student> cS242, Student target){

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  • SQLite as an App Queue, Exclusive Row Lock?

    - by ScSub
    I am considering using SQLite as a "job queue container", and was wondering how I could do so, using custom C# (with ADO.NET) to work the database. If this was SQL Server, I would setup a serializable transaction to make sure the parent row and child rows were exclusively mine until I was done. I'm not sure how that would work in SQLite, can anyone offer any assistance? Or if there are any other existing implementations of message queueing with SQLite, I'd appreciate any pointers in that direction as well. Thanks!

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  • Problems when I try to see databases in SQLite

    - by Sabau Andreea
    I created in code a database and two tables: static final String dbName="graficeCirculatie"; static final String ruteTable="Rute"; static final String colRuteId="RutaID"; static final String colRuta="Ruta"; static final String statiaTable="Statia"; static final String colStatiaID="StatiaID"; static final String colIdRuta="IdRuta"; static final String colStatia="Statia"; public DatabaseHelper(Context context) { super(context, dbName, null,33); } public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL("CREATE TABLE " + statiaTable + " (" + colStatiaID + " INTEGER PRIMARY KEY , " + colIdRuta + " INTEGER, " + colStatia + " TEXT)"); db.execSQL("CREATE TABLE " + ruteTable + "(" + colRuteId + " INTEGER PRIMARY KEY AUTOINCREMENT, " + colRuta + " TEXT);"); InsertDepts(db); } void InsertDepts(SQLiteDatabase db) { ContentValues cv = new ContentValues(); cv.put(colRuteId, 1); cv.put(colRuta, "Expres8"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 2); cv.put(colRuta, "Expres2"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 3); cv.put(colRuta, "Expres3"); db.insert(ruteTable, colRuteId, cv); } Now I want to see tables inputs from command line. I try in this way: C:\Program Files\Android\android-sdk\tools sqlite3 SQLite version 3.7.4 Enter ".help" for instructions Enter SQL statements terminated with a ";" sqlite sqlite3 graficeCirculatie ... select * from ruteTable; And I got an error: Error: near "squlite3": syntax error. Can someone help me?

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  • Monitor file selection in explorer (like clipboard monitoring) in C#

    - by Christian
    Hi, I am trying to create a little helper application, one scenario is "file duplication finder". What I want to do is this: I start my C# .NET app, it gives me an empty list. Start the normal windows explorer, select a file in some folder The C# app tells me stuff about this file (e.g. duplicates) How can I monitor the currently selected file in the "normal" windows explorer instance. Do I have to start the instance using .NET to have a handle of the process. Do I need a handle, or is there some "global hook" I can monitor inside C#. Its a little bit like monitoring the clipboard, but not exactly the same... Any help is appreciated (if you don't have code, just point me to the right interops, dlls or help pages :-) Thanks, Chris EDIT 1 (current source, thanks to Mattias) using SHDocVw; using Shell32; public static void ListExplorerWindows() { foreach (InternetExplorer ie in new ShellWindowsClass()) DebugExplorerInstance(ie); } public static void DebugExplorerInstance(InternetExplorer instance) { Debug.WriteLine("DebugExplorerInstance ".PadRight(30, '=')); Debug.WriteLine("FullName " + instance.FullName); Debug.WriteLine("AdressBar " + instance.AddressBar); var doc = instance.Document as IShellFolderViewDual ; if (doc != null) { Debug.WriteLine(doc.Folder.Title); foreach (FolderItem item in doc.SelectedItems()) { Debug.WriteLine(item.Path); } } }

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  • calculating min and max of 2-D array in c

    - by m2010
    This program to calculate sum,min and max of array elements Max value is the problem, it is always not true. void main(void) { int degree[3][2]; int min_max[][]; int Max=min_max[0][0]; int Min=min_max[0][0]; int i,j; int sum=0; clrscr(); for(i=0;i<3;i++) { for(j=0;j<2;j++) { printf("\n enter degree of student no. %d in subject %d:",i+1,j+1); scanf("%d",&degree[i][j]); } } for(i=0;i<3;i++) { for(j=0;j<2;j++) { printf("\n Student no. %d degree in subject no. %d is %d",i+1,j+1,degree[i][j]); } } for(i=0;i<3;i++) { sum=0; for(j=0;j<2;j++) { sum+=degree[i][j]; } printf("\n sum of degrees of student no. %d is %d",i+1,sum); min_max[i][j]=sum; if(min_max[i][j] <Min) { Min=min_max[i][j]; } else if(min_max[i][j]>Max) { Max=min_max[i][j]; } } printf("\nThe minimum sum of degrees of student no. %d is %d",i,Min); printf("\nThe maximum sum of degrees of student no. %d is %d",i,Max); getch(); }

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  • Implementing ma? osx loop device driver.

    - by Inso Reiges
    Hello, I am aware that there is a native implementation of loop device system on osx, the hdiutil/hdix driver. But due to a number of reasons i need to roll out my own custom loop driver. Since hdix is closed-source can anyone give some starting pointers, links, advises, etc. on the subject? I had expirience implementing loop drivers on linux and windows but i don't really have a clue where to start from on osx. The basic functionality i need to implement is the same: given any file on disk, simulate a virtual block device interface for it. I also would like my loop driver to use all the native partition filter stacking available for real and hdix virtual block devices on osx.

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