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  • Are all languages basically the same?

    - by Anirudh
    Recently, i had to understand the design of a small program written in a language i had no idea about (ABAP, if you must know). I could figure it out without too much difficulty. I realize that mastering a new language is a completely different ball game, but purely understanding the intent of code (specifically production standard code, which is not necessarily complex) in any language is straight forward, if you already know a couple of languages (preferably one procedural/OO and one functional). Is this generally true? Are all programming languages made up of similar constructs like loops, conditional statements and message passing between functions? Are there non-esoteric languages that a typical Java/Ruby/Haskell programmer would not be able to make sense of? Do all languages have a common origin?

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  • "Never to forget information" for programmers [closed]

    - by Milan
    Hi there! I'm new to programming and I would like to make a list of most important pieces of knowledge of programming and CS that would be useful no matter what specific programming language I would use in the future. For instance, if I would make this kind of list for Law studies, there would be stuff like Articles of Constitution etc. Those pieces of information I would put in Anki, and repeat it from time to time. Speaking in terms of CS and programming I mean on the most useful: mathematical theorems algorithms (examples of elegant solutions, comparison of two solutions etc.) pieces of code anything else that is vital (and very handy) to have in mind Do you think that making this kind of knowledge list makes sense?

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  • Why are we being twitter spammed?

    - by Tom Gullen
    This is a search relating to us: https://twitter.com/#!/search/realtime/scirra We're getting a of of new accounts tweeting: The Layers Bar - Scirra.com Firstly this is not us doing it as we're quite proud of doing everything completely whitehat. Also this tweet doesn't make any sense, "The Layers Bar" seems to be referring to a manual entry of ours. They all seem to be new accounts with no followers and no prior tweets coming in like clockwork every hour. Does anyone know why this could be happening? Could this harm us? It it possible to find out the source of this? I should mention I'm hesitant to report them all as spam because it could look like we are the culprits.

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  • Visualize Disaster

    - by merrillaldrich
    Or, How Mirroring Off-Site Saved my #Bacon My company does most things right. Our management is very supportive, listens and generally funds the technology that makes sense for the best interest of the organization. We have good redundancy, HA and disaster recovery in place that fit our objectives. Still, as they say, bad things can happen to good people. This weekend we did have an outage despite our best efforts, and that’s the reason for this post. It went pretty well for my team, all things considered,...(read more)

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  • Cannot mount Android phone and sync with Banshee

    - by Brett Alton
    I can't get my LG Optimus One to sync with Banshee. I read somewhere that the root needs to have an empty file called '.is_audio_player'. I did that and it still doesn't mount. I ran dmesg however and it appears that the card is unmounting before I even have a change to run Banshee. [ 7250.321359] usb 1-1.4: new high speed USB device using ehci_hcd and address 10 [ 7250.444795] scsi12 : usb-storage 1-1.4:1.0 [ 7251.567946] scsi 12:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 7251.568839] sd 12:0:0:0: Attached scsi generic sg3 type 0 [ 7252.232433] sd 12:0:0:0: [sdc] 15564800 512-byte logical blocks: (7.96 GB/7.42 GiB) [ 7252.233299] sd 12:0:0:0: [sdc] Write Protect is off [ 7252.233306] sd 12:0:0:0: [sdc] Mode Sense: 03 00 00 00 [ 7252.233309] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.235658] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.235666] sdc: sdc1 [ 7252.239132] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.239140] sd 12:0:0:0: [sdc] Attached SCSI removable disk [ 7272.573437] usb 1-1.4: USB disconnect, address 10 Suggestions?

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  • How to play the sound of an object sliding on another object for a variable duration

    - by Antoine
    I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add sound for an arbitrary duration ? So far I have two solutions in mind: a/ record the sound for an amount of time that is greater than the maximum expected duration, and play only a part of it; b/ extract a small portion of the sample and play it in a loop for the duration of the move; however I'm not sure if it makes sense with an audio wave.

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  • CCUserDefault, iOS/Android and game updates

    - by Luke
    My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But now I have a big doubt. What will happen when the game will receive its first update? CCUserDefault uses an XML file stored somewhere in the app storage space. This file is created and retained until one uninstalls the app. I am wondering what happens when the app is updated. Will the old XML file be maintained? Because if not, how should I handle app updates (updates in the sense that 2, 3 or more new level packages will be added, but the informations about the old ones, like scores, which level was finished and which not, number of coins, etc., need absolutely not to be lost)?

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  • Switching between levels, re-initialize existing structure or create new one?

    - by Martino Wullems
    This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let's say we have a level class that does the following: Load data for the level design (tiles), enemies, graphics etc. Setup all these elements in their appriopate locations and display them Start physics and game logic I'm stuck between the following 2 methods: 1: Throw away everything in the level class and make a new one, we have to load an entirely new level anyway! 2: pause the game logic and physics, unload all currents assets, then re-initialize those components with the level data for the new level. They both have their pros and cons. Method 1 is alot easier and seems to make sense since we have to redo everything anyway. But method 2 allows you to re-use exisiting elements which might save resources and allows for a smoother transfer to the new level.

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  • Any enlightenment for understanding Object Oriented Programming? [closed]

    - by ????
    I studied computer science near the end of 1980s, and wasn't taught OOP that formally. With Pascal or C, when I understand the top-down design of functions, and the idea of black box, then everything just seem to make sense, as if there is a "oh I get it!" -- some kind of totally getting it and enlightenment feeling. But with OOP, all I know was the mechanics: the class, instance, method, inheritance, polymorphism, encapsulation. It was like, I knew all the "this is how it is", but never had the feeling of "I totally get it", the enlightened feeling. Would somebody be able to describe it, or point to a chapter in some book or paper which talks about OOP so that the reader can feel: "I totally get it!" on OOP?

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  • Why use sealed instead of static on a class?

    - by sq33G
    Our system has several utility classes. Some people on our team use (A) a class with all-static methods and a private constructor. Others use (B) a class with all-static methods (these the juniors). On code analysis, (A) and (B) raise warning CA1052, which recommends marking the class as sealed. Included in the MSDN documentation there is the following advice: If you are targeting .NET Framework 2.0 or earlier, a better approach is to mark the type as static. Why does this make any sense? I would have thought the opposite; AFAIK, previous to 2.0 there was no way to mark a class as static.

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  • Why is a linked list implementation considered linear?

    - by VeeKay
    My apologies for asking such a simple question. Instead of posting such basic question in SO, I felt that this is more apt a question here. I tried finding an answer for this but none of them are logically appealing or convincing to my understanding. Typically, computer memory is always linear. So is the term non linear used for a data structure in a logical sense? If so, to logically achieve non linearity in a linear computer memory, we use pointers. Right? In that case, if pointers are virtual implementations for achieving non linearity, Why would a data structure like linked list be considered linear if in reality the nodes are never physically adjacent?

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  • How to estimate tasks in scrum?

    - by Arian
    Let's say we have a backlog of User Stories, each with an estimated number of Story Points, and now we're doing the Sprint Planning. Now, the Stories should be broken down into tasks and many Scrum resources suggest that each task should be estimated in person-hours. Since all questions have been discussed by the team at this point, estimating a task should not take longer than a minute. However, since a task should not be longer than a day, assuming a three week sprint with 8 developers means 120 tasks, and taking two hours only for estimations seems to be a bit much to me. I know that experienced teams can skip or short-cut task estimations, but let's say we're not at that stage yet. In your experience, how many tasks are there in a sprint* and how long should it take to estimate all of them? (Estimating only half of them doesn't make much sense, does it?) (*) I know that depends on sprint length and team size, so let's assume 8 developers and three weeks.

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  • Addicted to Oil

    30 years ago, Brazil imported 80% of its oil. With a strong sense of purpose, Brazil invested heavily in bio-fuel technology and refocused its transportation energy towards a resource Brazil could manufacture internallysugar based ethanol. Today, Brazil uses flexible fuel vehicles that can run on gas, ethanol, or any combination of the two. It still has a mandate to be 100% independent of oil in 2011. Yes, Brazil still drills for oil, and they still use it - plenty of it. But at least they've had...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Forking project on Github etiquette

    - by Mike Wills
    There is a project on Github that I mostly like and want to use. There are a few things I want to do differently/remove that doesn't make sense for what I want/need. Also I want to add a few things as well. As I understand it, I should fork the project and I can make whatever changes I want and push back to my fork. From there, I also want to occasionally pull into my fork the changes from the original project so I get the latest bug fixes/features. Am I off-base of how I think it should work? How would bring in the changes from the original project?

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  • DDDSouthWest 4.0 26th May 2012 - Async 20/20 presentation

    - by Liam Westley
    As I wasn’t voted in with my nominated sessions I presented a 20/20 talk on the new async functionality coming with the .Net Framework.  This was based on the PechaKucha presentation format, where you have only 20 slides with only 20 seconds per slide, and it progresses automatically. It was the first I’d attempted, so thanks to the organisers for allowing me to have a go. Although creating the slide deck was definitely easier than a one hour presentation, it was much more stressful giving the talk by the end of the 6m 40s. I’m not going to upload the slide deck (it won’t make much sense) but I did record the audio and used the excellent Camtasia to create a video of the slide deck with that audio which you can watch over here, https://vimeo.com/42957952

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  • Ubuntu 13.10. Can't access Internet and unable to install anything

    - by Crandacular
    After upgrading to Ubuntu 13.10 I was not able to access the Internet on any program that required it. So I uninstalled Firefox but I could reinstall from the software center so I used the terminal, everything ran smoothly, I told me how much additional space would be used, then it said "Err http://us.archive.ubuntu.com /ubuntu/ saucy/main Firefox i386 24.0+build1-0ubuntu1 Could not resolve 'us.archive.ubuntu.com Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/f/firefox/firefox_24.0+build1-0ubuntu1_i386.deb Could not resolve 'us.archive.ubuntu.com' E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?" And with both given possible fixes I also get errors. Please help, it's been like this sense the day the 13.10 update was released

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  • VS 11 vs VS 2012 [closed]

    - by Alex
    I'm using Visual Studio 11 Beta at home, mainly for learning purposes. But now it's possible to download VS 2012 RC. Does it make sense to install it instead? Does it have many changes comparing with VS 11? I know that VS 11 doesn't work with Azure, was it fixed in VS 2012? EDIT: Actually I found this: What’s new in the RC since Beta, which describes changes in RC and if I decide to install it, I don't need to uninstall previous version: We’ve enabled upgrade from beta to RC, so if you’re using the same product edition (e.g. Professional, Ultimate, etc.), you do not need to uninstall the beta first. Simply run the Visual Studio 2012 RC installer, which will uninstall the right Beta bits and lay down the RC bits, all at once.

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  • Should I use structure from a core library graphic toolkit in my domain?

    - by Laurent Bourgault-Roy
    In java (and many other programming language), there are often structure to deal with graphic element : Colour, Shape, etc. Those are most often in a UI toolkit and thus have a relatively strong coupling with UI element. Now, in the domain of my application, we often deal with colour, shape, etc, to display statistic information on an element. Right now all we do with it is display/save those element with little or no behaviour. Would it make sense to avoid "reinventing the wheel" and directly use the structures in java.awt.* or should I make my own element and avoid a coupling to this toolkit? Its not like those element are going away anytime soon (they are part of the core java library after all), but at the same time it feel weird to import java.awt.* server side. I have no problem using java.util.List everywhere. Should I feel different about those class? What would be the "recommended" practice in that case?

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  • Oracle's Director NoSQL Database Product Management talks with ODBMS.ORG

    - by thegreeneman
    I was pinged by one of my favorite database technology sites today, ODBMS.ORG - informing that Dave Segleau, the Director of Oracle NoSQL Database product management spent some time talking with their editor Roberto Zicari about the product.   Its a great interview and I highly recommend the read.  I think its important to understand the connectivity that Oracle NoSQL Database (ONDB) has with BerkeleyDB, as it says a lot about the maturity of ONDB as it relates to data integrity and reliability.  BerkeleyDB has been living the NoSQL life since the beginning of this transition embracing the right tool for the job approach to data management.  Several of the biggest names in NoSQL ( e.g. LinkedIn's Voldemort ) built their NoSQL scale-out solutions leveraging the robust BerkeleyDB storage engine under their distribution architectures.  Oracle commercializing the same via ONDB makes perfect sense given the demonstrated need for this category of technology.

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  • 2D Car Simulation with Throttle Linear Physics

    - by James
    I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note make sense. The dynamics of the simulation are specified as follows: a = V' - V T = (k1)V + ?(k2) + ma V' = (1 - (k1 / m) V) + T - ( k2 / m) * ? Where T = throttle position k1 = viscous friction V = speed V' = next speed ? = angle of incline k2 = m g sin ? a = acceleration m = mass Notice that the angle of incline in the equation is not chopped up by sin or cos. Even the equation for acceleration isn't right. Can anyone correct them or am I misinterpreting the physics?

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  • How can you become a real programming polyglot?

    - by Yob
    I work as a Java programmer, but C and C++ were always my favourite languages during studies. Unfortunatelly I don't have an opportunity to work with them as often as I would like to. As a result I sometimes get realized that I don't remember something quite important (today example: inherited protected members cannot be accessed in derived class constructors). The other example could be Python and Haskell which I enjoy using but don't use everyday. I got an idea to write my own wiki with easy to forget things (e.g. bash tricks & tips) but I find no sense in writing there everything I can forget about coolest programming languages. I know that the best way would be having a side projects (I want to start working on some C/C++ open source project after graduation), but currently I have to write my graduation thesis and work so I merely don't have time to do this. How do you stay sharp in languages that you don't use everyday?

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  • Is this a good use for ThreadPool.QueueUserWorkItem?

    - by Matt Grande
    I have an application that, among other things, imports documents, then emails necessary parties to let them know that a document has been imported. It turns out that determining whom to email, then performing the emailing, is what's taking the longest. I was thinking of doing something like this: var document = ImportDocument(); ThreadPool.QueueUserWorkItem(s => SendEmail(document.Id)); return document; ... similar to DelayedJob in Rails, if that helps. Does that make sense in this context? What would you do?

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  • Retrieving snapshots of game statistics

    - by SatheeshJM
    What is a good architecture for storing game statistics, so that I can retrieve snapshots of it at various moments? Say I have a game, and the user's statistics initially are: { hours_played = 0, games_played = 0, no_of_times_killed = 0, } When the user purchases something for the first time from within the game, the stats are { hours_played = 10, games_played = 2, no_of_times_killed = 5, } And when he purchases something for the second time, the stats are { hours_played = 20, games_played = 4, no_of_times_killed = 10, } Let me name the events as "purchase1" and "purchase2" How do I model my statistics, so that at any point in the future, I will be able to retrieve the snapshot of the statistics at the time when "purchase1" was fired. Similarly for "purchase2" and any other event I will add. Hope that made sense..

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  • Performance triage

    - by Dave
    Folks often ask me how to approach a suspected performance issue. My personal strategy is informed by the fact that I work on concurrency issues. (When you have a hammer everything looks like a nail, but I'll try to keep this general). A good starting point is to ask yourself if the observed performance matches your expectations. Expectations might be derived from known system performance limits, prototypes, and other software or environments that are comparable to your particular system-under-test. Some simple comparisons and microbenchmarks can be useful at this stage. It's also useful to write some very simple programs to validate some of the reported or expected system limits. Can that disk controller really tolerate and sustain 500 reads per second? To reduce the number of confounding factors it's better to try to answer that question with a very simple targeted program. And finally, nothing beats having familiarity with the technologies that underlying your particular layer. On the topic of confounding factors, as our technology stacks become deeper and less transparent, we often find our own technology working against us in some unexpected way to choke performance rather than simply running into some fundamental system limit. A good example is the warm-up time needed by just-in-time compilers in Java Virtual Machines. I won't delve too far into that particular hole except to say that it's rare to find good benchmarks and methodology for java code. Another example is power management on x86. Power management is great, but it can take a while for the CPUs to throttle up from low(er) frequencies to full throttle. And while I love "turbo" mode, it makes benchmarking applications with multiple threads a chore as you have to remember to turn it off and then back on otherwise short single-threaded runs may look abnormally fast compared to runs with higher thread counts. In general for performance characterization I disable turbo mode and fix the power governor at "performance" state. Another source of complexity is the scheduler, which I've discussed in prior blog entries. Lets say I have a running application and I want to better understand its behavior and performance. We'll presume it's warmed up, is under load, and is an execution mode representative of what we think the norm would be. It should be in steady-state, if a steady-state mode even exists. On Solaris the very first thing I'll do is take a set of "pstack" samples. Pstack briefly stops the process and walks each of the stacks, reporting symbolic information (if available) for each frame. For Java, pstack has been augmented to understand java frames, and even report inlining. A few pstack samples can provide powerful insight into what's actually going on inside the program. You'll be able to see calling patterns, which threads are blocked on what system calls or synchronization constructs, memory allocation, etc. If your code is CPU-bound then you'll get a good sense where the cycles are being spent. (I should caution that normal C/C++ inlining can diffuse an otherwise "hot" method into other methods. This is a rare instance where pstack sampling might not immediately point to the key problem). At this point you'll need to reconcile what you're seeing with pstack and your mental model of what you think the program should be doing. They're often rather different. And generally if there's a key performance issue, you'll spot it with a moderate number of samples. I'll also use OS-level observability tools to lock for the existence of bottlenecks where threads contend for locks; other situations where threads are blocked; and the distribution of threads over the system. On Solaris some good tools are mpstat and too a lesser degree, vmstat. Try running "mpstat -a 5" in one window while the application program runs concurrently. One key measure is the voluntary context switch rate "vctx" or "csw" which reflects threads descheduling themselves. It's also good to look at the user; system; and idle CPU percentages. This can give a broad but useful understanding if your threads are mostly parked or mostly running. For instance if your program makes heavy use of malloc/free, then it might be the case you're contending on the central malloc lock in the default allocator. In that case you'd see malloc calling lock in the stack traces, observe a high csw/vctx rate as threads block for the malloc lock, and your "usr" time would be less than expected. Solaris dtrace is a wonderful and invaluable performance tool as well, but in a sense you have to frame and articulate a meaningful and specific question to get a useful answer, so I tend not to use it for first-order screening of problems. It's also most effective for OS and software-level performance issues as opposed to HW-level issues. For that reason I recommend mpstat & pstack as my the 1st step in performance triage. If some other OS-level issue is evident then it's good to switch to dtrace to drill more deeply into the problem. Only after I've ruled out OS-level issues do I switch to using hardware performance counters to look for architectural impediments.

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  • Class as first-class object

    - by mrpyo
    Could a class be a first-class object? If yes, how would the implementation look? I mean, how could syntax for dynamically creating new classes look like? EDIT: I mean what example syntax could look like (I'm sorry, English is not my native language), but still I believe this question makes sense - how you give this functionality while keeping language consistent. For example how you create reference for new type. Do you make reference first-class object too and then use something like this: Reference<newType> r = new Reference<newType>(); r.set(value); Well this could get messy so you may just force user to use Object type references for dynamically created classes, but then you loose type-checking. I think creating concise syntax for this is interesting problem which solving could lead to better language design, maybe language which is metalanguage for itself (I wonder if this is possible).

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