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  • diffuculty in appending images dynamically in an Custom List View

    - by ganesh
    Hi I have written an custom List view which binds images according to the result from a feed @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.row_for_stopnames, null); holder = new ViewHolder(); holder.name = (TextView)convertView.findViewById(R.id.stop_name); holder.dis = (TextView)convertView.findViewById(R.id.distance); holder.route_one=(ImageView)convertView.findViewById(R.id.one); holder.route_two=(ImageView)convertView.findViewById(R.id.two); holder.route_three=(ImageView)convertView.findViewById(R.id.three); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.name.setText(elements.get(position).get("stop_name")); holder.dis.setText(elements.get(position).get("distance")); String[] route_txt=elements.get(position).get("route_name").split(","); for(int i=0;i<route_txt.length;i++) { if(i==0) { holder.route_one.setBackgroundResource(Utils.getRouteImage().get(stop_txt[0])); } else if(i==1) { holder.route_two.setBackgroundResource(Utils.getRouteImage().get(stop_txt[1])); } else if(i==2) { holder.route_three.setBackgroundResource(Utils.getRouteImage().get(stop_txt[2])); } } convertView.setOnClickListener(new OnItemClickListener(position,elements)); return convertView; } class ViewHolder { TextView name; TextView dis; ImageView route_one; ImageView route_two; ImageView route_three; } for every stop name there may be route_names, maximum of three routes.I have to bind images according to the number of route names.This is what I tried to do by the above code .This works fine until I start scrolling up and down .When I do so the route images gets displayed where it does not want to be,this behaviour is unpredictable.I will be glad if someone explain me why this happens,and the best way to do this.The getRouteImage method of Utils class returns HashMap with key String and value a drawable

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  • How is a functional programming-based javascript app laid out?

    - by user321521
    I've been working with node.js for awhile on a chat app (I know, very original, but I figured it'd be a good learning project). Underscore.js provides a lot of functional programming concepts which look interesting, so I'd like to understand how a functional program in javascript would be setup. From my understanding of functional programming (which may be wrong), the whole idea is to avoid side effects, which are basically having a function which updates another variable outside of the function so something like var external; function foo() { external = 'bar'; } foo(); would be creating a side effect, correct? So as a general rule, you want to avoid disturbing variables in the global scope. Ok, so how does that work when you're dealing with objects and what not? For example, a lot of times, I'll have a constructor and an init method that initializes the object, like so: var Foo = function(initVars) { this.init(initVars); } Foo.prototype.init = function(initVars) { this.bar1 = initVars['bar1']; this.bar2 = initVars['bar2']; //.... } var myFoo = new Foo({'bar1': '1', 'bar2': '2'}); So my init method is intentionally causing side effects, but what would be a functional way to handle the same sort of situation? Also, if anyone could point me to either a python or javascript source code of a program that tries to be as functional as possible, that would also be much appreciated. I feel like I'm close to "getting it", but I'm just not quite there. Mainly I'm interested in how functional programming works with traditional OOP classes concept (or does away with it for something different if that's the case).

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  • PAYPAL IPN Response Problem

    - by Gorkem Tolan
    I am having a problem with Paypal IPN response. After payment is made by the customer, paypal ipn returns this url www.mywebsite.com?orderid=32&tx=2AC67201DL3533325&st=Pending&amt=2.50&cc=USD&cm=&item_number=32 There are a couple of issues 1- Postback field names are undefined or missing. Thus I can get the INVALID message. I am not sure if my website does not read POST variables. When I looked at IPN history, it shows that each IPN has been sent with the complete url. 2- Payment status keeps coming Pending. Does this issue cause the first issue? Thank you for your responses in advance. Here is the code: Dim strSandbox As String, strLive As String Dim req As HttpWebRequest strSandbox = "http://www.sandbox.paypal.com/cgi-bin/webscr/" strLive = "https://www.paypal.com/cgi-bin/webscr" req = CType(WebRequest.Create(strSandbox), HttpWebRequest) 'Set values for the request back req.Method = "POST" req.ContentType = "application/x-www-form-urlencoded" Dim param() As Byte param = Request.BinaryRead(HttpContext.Current.Request.ContentLength) Dim strRequest As String strRequest = Encoding.ASCII.GetString(param) strRequest = strRequest & "&cmd=_notify-validate" req.ContentLength = strRequest.Length 'Response.Write(strRequest) 'Send the request to PayPal and get the response Dim streamOut As StreamWriter streamOut = New StreamWriter(req.GetRequestStream(), System.Text.Encoding.ASCII) streamOut.Write(strRequest) streamOut.Close() Dim streamIn As StreamReader streamIn = New StreamReader(req.GetResponse().GetResponseStream()) Dim strResponse As String strResponse = streamIn.ReadToEnd() Response.Write(strResponse) streamIn.Close() If (strResponse = "VERIFIED") Then Response.Redirect("thankyou.aspx") ElseIf (strResponse = "INVALID") Then End If

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  • floating point equality in Python and in general

    - by eric.frederich
    I have a piece of code that behaves differently depending on whether I go through a dictionary to get conversion factors or whether I use them directly. The following piece of code will print 1.0 == 1.0 -> False But if you replace factors[units_from] with 10.0 and factors[units_to ] with 1.0 / 2.54 it will print 1.0 == 1.0 -> True #!/usr/bin/env python base = 'cm' factors = { 'cm' : 1.0, 'mm' : 10.0, 'm' : 0.01, 'km' : 1.0e-5, 'in' : 1.0 / 2.54, 'ft' : 1.0 / 2.54 / 12.0, 'yd' : 1.0 / 2.54 / 12.0 / 3.0, 'mile' : 1.0 / 2.54 / 12.0 / 5280, 'lightyear' : 1.0 / 2.54 / 12.0 / 5280 / 5.87849981e12, } # convert 25.4 mm to inches val = 25.4 units_from = 'mm' units_to = 'in' base_value = val / factors[units_from] ret = base_value * factors[units_to ] print ret, '==', 1.0, '->', ret == 1.0 Let me first say that I am pretty sure what is going on here. I have seen it before in C, just never in Python but since Python in implemented in C we're seeing it. I know that floating point numbers will change values going from a CPU register to cache and back. I know that comparing what should be two equal variables will return false if one of them was paged out while the other stayed resident in a register. Questions What is the best way to avoid problems like this?... In Python or in general. Am I doing something completely wrong? Side Note This is obviously part of a stripped down example but what I'm trying to do is come with with classes of length, volume, etc that can compare against other objects of the same class but with different units. Rhetorical Questions If this is a potentially dangerous problem since it makes programs behave in an undetermanistic matter, should compilers warn or error when they detect that you're checking equality of floats Should compilers support an option to replace all float equality checks with a 'close enough' function? Do compilers already do this and I just can't find the information.

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  • How to emulate mod_rewrite in PHP

    - by Tyler Crompton
    I have a few URLs that I want to map to certain files via PHP. Currently, I am just using mod_rewrite in Apache. However, my application is getting too large for the rewriting to be done with regular expressions. So I created a file router.php that does the rewriting. I understand to do a redirect I could just send the Location: header. However, I don't always want to do a redirect. For example, I may want /api/item/ to map to the file /herp/derp.php relative to the document root. I need to preserve the HTTP method as well. "No problem," I thought. I made my .htaccess have the following snippet. RewriteEngine On RewriteRule ^api/item/$ /cgi-bin/router.php [L] And my router.php file looks as follows: <?php $uri = parse_url($_SERVER['REQUEST_URI']); $query = isset($uri['query']) ? $uri['query'] ? array(); // some code that modifies the query require_once "{$_SERVER['DOCUMENT_ROOT']}/herp/derp.php?" . http_build_query($query); ?> However, this doesn't work, because the OS is looking for a file named derp.php?some=query. How can I simulate a rewrite rule such as RewriteRule ^api/item/$ /herp/derp/ [L] in PHP. In other words, how do I tell the server to process a different URL than requested and preserve the query and HTTP method without causing a redirect? Note: Using variables set in router.php is less than desirable and is bad structure since it's only supposed to be responsible for handling URLs. I am open to using a light-weight third party solution.

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  • using a While loop to control the value of a keyframe in a timeline in Javafx

    - by dragoknight
    i want to create an animation where the ball will move in one of the 4 sectors of a circle randomly.this will happen 5 times.so,i create a while loop(i<5) and call the random function.i then create an if loop and attach some x and y values according to the random fn value.i then create an timeline object inside the while loop and in the key frame value,i use these x and y values.but when i run the program,what happens is that all the values are being created(x and y values seen through println) but only the last x and y value(for i=5)is being rendered in the screen.the animations for the previous values(1<=i<=4)are not being rendered.Please advise where have i gone wrong? public function run(args:String[]) { var i=0; while(i<5) { var z=gety(); println(z); // var relativeTime:Duration=0s; if(z==1) {xbind=120; ybind=80; } else if(z==2) {xbind=120; ybind=120; } else if(z==3) { xbind=80; ybind=120; } else if(z==4) { xbind=80; ybind=80; } var t:Timeline=Timeline{ //time: bind pos with inverse; repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: [ KeyFrame{ time: 0s values: [ x => 100.0,y => 100.0]}, KeyFrame{time: 2s values:[x => xbind tween Interpolator.LINEAR, y => ybind tween Interpolator.LINEAR,] }, ] }//end timeline i++; t.play(); Thread.sleep(2000); }//end while }

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  • facebook authentication / login trouble

    - by salmane
    I have setup facebook authentication using php and it goes something like this first getting the authorization here : https://graph.facebook.com/oauth/authorize?client_id=<?= $facebook_app_id ?>&redirect_uri=http://www.example.com/facebook/oauth/&scope=user_about_me,publish_stream then getting the access Token here : $url = "https://graph.facebook.com/oauth/access_token?client_id=".$facebook_app_id."&redirect_uri=http://www.example.com/facebook/oauth/&client_secret=".$facebook_secret."&code=".$code;" function get_string_between($string, $start, $end){ $string = " ".$string; $ini = strpos($string,$start); if ($ini == 0) return ""; $ini += strlen($start); $len = strpos($string,$end,$ini) - $ini; return substr($string,$ini,$len); } $access_token = get_string_between(file_get_contents($url), "access_token=", "&expires="); then getting user info : $facebook_user = file_get_contents('https://graph.facebook.com/me?access_token='.$access_token); $facebook_id = json_decode($facebook_user)->id; $first_name = json_decode($facebook_user)->first_name; $last_name = json_decode($facebook_user)->last_name; this is pretty ugly ( in my opinion ) but it works....how ever....the user is still not logged in...because i did not create or retrieve any session variables to confirm that the user is logged in to facebook... which means that after getting the authentication done the use still has to login .... first: is there a better way using php to do what i did above ? second: how do i set/ get session variable / cookies that ensure that the user doesnt have to click login thanks for your help

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  • How do you refactor a large messy codebase?

    - by Ricket
    I have a big mess of code. Admittedly, I wrote it myself - a year ago. It's not well commented but it's not very complicated either, so I can understand it -- just not well enough to know where to start as far as refactoring it. I violated every rule that I have read about over the past year. There are classes with multiple responsibilities, there are indirect accesses (I forget the technical term - something like foo.bar.doSomething()), and like I said it is not well commented. On top of that, it's the beginnings of a game, so the graphics is coupled with the data, or the places where I tried to decouple graphics and data, I made the data public in order for the graphics to be able to access the data it needs... It's a huge mess! Where do I start? How would you start on something like this? My current approach is to take variables and switch them to private and then refactor the pieces that break, but that doesn't seem to be enough. Please suggest other strategies for wading through this mess and turning it into something clean so that I can continue where I left off!

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  • Problems with CGPoint/touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? #import "iGameViewController.h" @implementation iGameViewController @synthesize player; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } if (coord.x < icoord.x) { player.center = CGPointMake(player.center.x - 5, player.center.y); } if (coord.y > icoord.y) { player.center = CGPointMake(player.center.x, player.center.y - 5); } if (coord.y < icoord.y) { player.center = CGPointMake(player.center.x, player.center.y + 5); } } Thanks.

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  • Finding Local IP via Socket Creation / getsockname

    - by BSchlinker
    I need to get the IP address of a system within C++. I followed the logic and advice of another comment on here and created a socket and then utilized getsockname to determine the IP address which the socket is bound to. However, this doesn't appear to work (code below). I'm receiving an invalid IP address (58.etc) when I should be receiving a 128.etc Any ideas? string Routes::systemIP(){ // basic setup int sockfd; char str[INET_ADDRSTRLEN]; sockaddr* sa; socklen_t* sl; struct addrinfo hints, *servinfo, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo("4.2.2.1", "80", &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return "1"; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return "2"; } // get information on the local IP from the socket we created getsockname(sockfd, sa, sl); // convert the sockaddr to a sockaddr_in via casting struct sockaddr_in *sa_ipv4 = (struct sockaddr_in *)sa; // get the IP from the sockaddr_in and print it inet_ntop(AF_INET, &(sa_ipv4->sin_addr.s_addr), str, INET_ADDRSTRLEN); printf("%s\n", str); // return the IP return str; }

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  • sizer.replace() paints "over" old sizercontent

    - by elbenfreund
    hi. I am rather new to wx/python so please excuse if this is stupid or ill described. I am substituting a nested sizer with a new one as shown in the snippet below. after some tinkering everything seems to work out but the re-drawing of the parent-sizer. the content of the old nested sizer remains and gets "painted" over with the new sizer content despite my sizer.Layout() system setup: - python 2.5.5.2 and 2.6.4 - wxpython 2.8 -- coding: utf8 -- import wx class Frame(wx.Frame): def init(self): wx.Frame.init(self, None, wx.ID_ANY, title='test') class Test(wx.App): def OnInit(self): frame = Frame() self.panel = wx.Panel(frame) self.panel.SetBackgroundColour('red') self.sizer = wx.BoxSizer(wx.VERTICAL) button = wx.Button(self.panel, wx.ID_ANY, 'TEST') self.hsizer = wx.BoxSizer(wx.HORIZONTAL) self.hsizer.Add(wx.StaticText(self.panel, wx.ID_ANY, 'nacknack')) self.sizer.Add(button) self.Bind(wx.EVT_BUTTON, self.on_test_button, button) self.text = wx.StaticText(self.panel, wx.ID_ANY, 'FOOO') self.sizer.Add(self.text) self.sizer.Add(self.hsizer) self.panel.SetSizer(self.sizer) frame.Show() return True def on_test_button(self, evt): tmpsizer = wx.BoxSizer(wx.VERTICAL) tmpsizer.Add(self.makesizer()) tmpitem = tmpsizer.GetChildren()[0] self.sizer.Replace(2, tmpitem) self.sizer.Layout() def makesizer(self): testsizer = wx.BoxSizer(wx.HORIZONTAL) testsizer.Add(wx.StaticText(self.panel, wx.ID_ANY, 'testsizer')) return testsizer if __name__ == '__main__': app = Test() app.MainLoop()

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • Quick MVC2 checkbox question

    - by kevinmajor1
    In order to get my EF4 EntityCollection to bind with check box values, I have to manually create the check boxes in a loop like so: <p> <%: Html.Label("Platforms") %><br /> <% for(var i = 0; i < Model.AllPlatforms.Count; ++i) { %> <%: Model.AllPlatforms[i].Platform.Name %> <input type="checkbox" name="PlatformIDs" value="<%: Model.AllPlatforms[i].Platform.PlatformID %>" /><br /> <% } %> </p> It works, but it doesn't automatically populate the group of check boxes with existing values when I'm editing a model entity. Can I fudge it with something like? <p> <%: Html.Label("Platforms") %><br /> <% for(var i = 0; i < Model.AllPlatforms.Count; ++i) { %> <%: Model.AllPlatforms[i].Platform.Name %> <input type="checkbox" name="PlatformIDs" value="<%: Model.AllPlatforms[i].Platform.PlatformID %>" checked=<%: Model.GameData.Platforms.Any(p => PlatformID == i) ? "true" : "false" %> /><br /> <% } %> </p> I figure there has to be something along those lines which will work, and am just wondering if I'm on the right track. EDIT: I'm purposely staying away from MVC's check box HTML helper methods as they're too inflexible for my needs. My check boxes use integers as their values by design.

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  • How to store unlimited characters in Oracle 11g?

    - by vicky21
    We have a table in Oracle 11g with a varchar2 column. We use a proprietary programming language where this column is defined as string. Maximum we can store 2000 characters (4000 bytes) in this column. Now the requirement is such that the column needs to store more than 2000 characters (in fact unlimited characters). The DBAs don't like BLOB or LONG datatypes for maintenance reasons. The solution that I can think of is to remove this column from the original table and have a separate table for this column and then store each character in a row, in order to get unlimited characters. This tble will be joined with the original table for queries. Is there any better solution to this problem? UPDATE: The proprietary programming language allows to define variables of type string and blob, there is no option of CLOB. I understand the responses given, but I cannot take on the DBAs. I understand that deviating from BLOB or LONG will be developers' nightmare, but still cannot help it.

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  • Is there a tool for managing redundant pages across a website?

    - by dmanexe
    I am in charge of constructing a website with a '2-dimensional' site map, as explained later. I am looking for (preferably a Wordpress plugin, as the site is built in Wordpress already) that would make managing thousands of pages a lot easier. To explain further, let me iterate my situation. I am building a website for a construction company, and they have several key cities and several key services. Now, they want a parent page for each service, and another unique page for the child sub-service, and finaly, a grandchild page for the city they are performing the service in. For example, if they were doing Concrete Construction in Los Angeles, the URL would look like: /concrete/construction/los-angeles The content on /los-angeles would be the same as on /malibu, or /burbank. However, there would be a different set of content for /concrete/design/los-angeles, but the entire page content (sans a few variables with city names) would be the same. Is there a way to manage or automate 'matrixing' this information on the site? I am looking for a tool that would allow me to easily add a 'city' with the same content across all grandchildren, per the child's content requirements. All of the grandchildren pages will have redundant content across them. Should something like this not exist, how difficult would it be to create, as a freelance side project? I need a tool like this, because I am approaching about ~500 cities and 50 services (Concrete Construction, Concrete Design, Concrete Engineering, etc)

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  • Graphing the pitch (frequency) of a sound

    - by Coronatus
    I want to plot the pitch of a sound into a graph. Currently I can plot the amplitude. The graph below is created by the data returned by getUnscaledAmplitude(): AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new BufferedInputStream(new FileInputStream(file))); byte[] bytes = new byte[(int) (audioInputStream.getFrameLength()) * (audioInputStream.getFormat().getFrameSize())]; audioInputStream.read(bytes); // Get amplitude values for each audio channel in an array. graphData = type.getUnscaledAmplitude(bytes, this); public int[][] getUnscaledAmplitude(byte[] eightBitByteArray, AudioInfo audioInfo) { int[][] toReturn = new int[audioInfo.getNumberOfChannels()][eightBitByteArray.length / (2 * audioInfo. getNumberOfChannels())]; int index = 0; for (int audioByte = 0; audioByte < eightBitByteArray.length;) { for (int channel = 0; channel < audioInfo.getNumberOfChannels(); channel++) { // Do the byte to sample conversion. int low = (int) eightBitByteArray[audioByte]; audioByte++; int high = (int) eightBitByteArray[audioByte]; audioByte++; int sample = (high << 8) + (low & 0x00ff); if (sample < audioInfo.sampleMin) { audioInfo.sampleMin = sample; } else if (sample > audioInfo.sampleMax) { audioInfo.sampleMax = sample; } toReturn[channel][index] = sample; } index++; } return toReturn; } But I need to show the audio's pitch, not amplitude. Fast Fourier transform appears to get the pitch, but it needs to know more variables than the raw bytes I have, and is very complex and mathematical. Is there a way I can do this?

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  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

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  • Jboss 6 Cluster Singleton Clustered

    - by DanC
    I am trying to set up a Jboss 6 in a clustered environment, and use it to host clustered stateful singleton EJBs. So far we succesfully installed a Singleton EJB within the cluster, where different entrypoints to our application (through a website deployed on each node) point to a single environment on which the EJB is hosted (thus mantaining the state of static variables). We achieved this using the following configuration: Bean interface: @Remote public interface IUniverse { ... } Bean implementation: @Clustered @Stateful public class Universe implements IUniverse { private static Vector<String> messages = new Vector<String>(); ... } jboss-beans.xml configuration: <deployment xmlns="urn:jboss:bean-deployer:2.0"> <!-- This bean is an example of a clustered singleton --> <bean name="Universe" class="Universe"> </bean> <bean name="UniverseController" class="org.jboss.ha.singleton.HASingletonController"> <property name="HAPartition"><inject bean="HAPartition"/></property> <property name="target"><inject bean="Universe"/></property> <property name="targetStartMethod">startSingleton</property> <property name="targetStopMethod">stopSingleton</property> </bean> </deployment> The main problem for this implementation is that, after the master node (the one that contains the state of the singleton EJB) shuts down gracefuly, the Singleton's state is lost and reset to default. Please note that everything was constructed following the JBoss 5 Clustering documents, as no JBoss 6 documents were found on this subject. Any information on how to solve this problem or where to find JBoss 6 documention on clustering is appreciated.

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  • DataGridView update datasource directly after changed Checkbox value

    - by SchlaWiener
    I have a System.Windows.Forms DataGridView that is bound to a List<MyObject>. The class MyObject contains a boolean property that is bound to DataGridViewCheckboxCell within the DataGridView. public class MyObject { public decimal DefaultValue {get; set; } public bool HasCustomValue {get;set; } public decimal CustomValue {get;set; } public decimal CurrentValue { get { return HasCustomValue ? CustomValue : DefaultValue; } } If I change the value of HasCustomValue another (readonly) property CurrentValue changes it's value, too. That is done by implementing the INotifyPropertyChanged event (I left that part in the source example for simplicity) If I changed HasCustomValue from outside the DataGridView, the column bound to CurrentValue gets updated immediately. Howevery, If the users enables/disables the checkbox, HasCustomValue is not changed in the underlying datasource unless he leaves the column by clicking with the mouse or pressing the TAB key. Is there a way to force the grid to update the datasource directly after changing a checkbox value? If I bind a Control Property I have the ability to set the DataSourceUpdateMode to Windows.Forms.DataSourceUpdateMode.OnPropertyChanged but I haven't found anything like that in a DataGridView

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  • Why would this Lua optimization hack help?

    - by Ian Boyd
    i'm looking over a document that describes various techniques to improve performance of Lua script code, and i'm shocked that such tricks would be required. (Although i'm quoting Lua, i've seen similar hacks in Javascript). Why would this optimization be required: For instance, the code for i = 1, 1000000 do local x = math.sin(i) end runs 30% slower than this one: local sin = math.sin for i = 1, 1000000 do local x = sin(i) end They're re-declaring sin function locally. Why would this be helpful? It's the job of the compiler to do that anyway. Why is the programmer having to do the compiler's job? i've seen similar things in Javascript; and so obviously there must be a very good reason why the interpreting compiler isn't doing its job. What is it? i see it repeatedly in the Lua environment i'm fiddling in; people redeclaring variables as local: local strfind = strfind local strlen = strlen local gsub = gsub local pairs = pairs local ipairs = ipairs local type = type local tinsert = tinsert local tremove = tremove local unpack = unpack local max = max local min = min local floor = floor local ceil = ceil local loadstring = loadstring local tostring = tostring local setmetatable = setmetatable local getmetatable = getmetatable local format = format local sin = math.sin What is going on here that people have to do the work of the compiler? Is the compiler confused by how to find format? Why is this an issue that a programmer has to deal with? Why would this not have been taken care of in 1993? i also seem to have hit a logical paradox: Optimizatin should not be done without profiling Lua has no ability to be profiled Lua should not be optimized

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  • Ninject: Shared DI/IoC container

    - by joblot
    Hi I want to share the container across various layers in my application. I started creating a static class which initialises the container and register types in the container. public class GeneralDIModule : NinjectModule { public override void Load() { Bind().To().InSingletonScope(); } } public abstract class IoC { private static IKernel _container; public static void Initialize() { _container = new StandardKernel(new GeneralDIModule(), new ViewModelDIModule()); } public static T Get<T>() { return _container.Get<T>(); } } I noticed there is a Resolve method as well. What is the difference between Resolve and Get? In my unit tests I don’t always want every registered type in my container. Is there a way of initializing an empty container and then register types I need. I’ll be mocking types as well in unit test so I’ll have to register them as well. There is an Inject method, but it says lifecycle of instance is not managed? Could someone please set me in right way? How can I register, unregister objects and reset the container. Thanks

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  • UnicodeEncodeError: 'ascii' codec can't encode character [...]

    - by user1461135
    I have read the HOWTO on Unicode from the official docs and a full, very detailed article as well. Still I don't get it why it throws me this error. Here is what I attempt: I open an XML file that contains chars out of ASCII range (but inside allowed XML range). I do that with cfg = codecs.open(filename, encoding='utf-8, mode='r') which runs fine. Looking at the string with repr() also shows me a unicode string. Now I go ahead and read that with parseString(cfg.read().encode('utf-8'). Of course, my XML file starts with this: <?xml version="1.0" encoding="utf-8"?>. Although I suppose it is not relevant, I also defined utf-8 for my python script, but since I am not writing unicode characters directly in it, this should not apply here. Same for the following line: from __future__ import unicode_literals which also is right at the beginning. Next thing I pass the generated Object to my own class where I read tags into variables like this: xmldata.getElementsByTagName(tagName)[0].firstChild.data and assign it to a variable in my class. Now what perfectly works are those commands (obj is an instance of the class): for element in obj: print element And this command does work as well: print obj.__repr__() I defined __iter__() to just yield every variable while __repr__() uses the typical printf stuff: "%s" % self.varname Both commands print perfectly and can output the unicode character. What does not work is this: print obj And now I am stuck because this throws the dreaded UnicodeEncodeError: 'ascii' codec can't encode character u'\xfc' in position 47: So what am I missing? What am I doing wrong? I am looking for a general solution, I always want to handle strings as unicode, just to avoid any possible errors and write a compatible program. Edit: I also defined this: def __str__(self): return self.__repr__() def __unicode__(self): return self.__repr__() From documentation I got that this

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  • SSH with Perl using file handles, not Net::SSH

    - by jorge
    Before I ask the question: I can not use cpan module Net::SSH, I want to but can not, no amount of begging will change this fact I need to be able to open an SSH connection, keep it open, and read from it's stdout and write to its stdin. My approach thus far has been to open it in a pipe, but I have not been able to advance past this, it dies straight away. That's what I have in mind, I understand this causes a fork to occur. I've written code accordingly for this fork (or so I think). Below is a skeleton of what I want, I just need the system to work. #!/usr/bin/perl use warnings; $| = 1; $pid = open (SSH,"| ssh user\@host"); if(defined($pid)){ if(!$pid){ #child while(<>){ print; } }else{ select SSH; $| = 1; select STDIN; #parent while(<>){ print SSH $_; while(<SSH>){ print; } } close(SSH); } } I know, from what it looks like, I'm trying to recreate "system('ssh user@host')," that is not my end goal, but knowing how to do that would bring me much closer to the end goal. Basically, I need a file handle to an open ssh connection where I can read from it the output and write to it input (not necessarily straight from my program's STDIN, anything I want, variables, yada yada) This includes password input. I know about key pairs, part of the end goal involves making key pairs, but the connection needs to happen regardless of their existence, and if they do not exist it's part of my plan to make them exist.

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  • How to create an array of buttons in C++

    - by mangoman13
    Hi, I'm using C++ in VS2005 and have an 8x8 grid of buttons on a form. I want to have these buttons in an array, so when I click on any of them it will open the same event handler (I think that is what they are called), but I will know the index of which one was clicked on. I know how to do this in VB and C#, but I can't seem to figure it out with C++ Right now I have all my buttons labelled by their location, i.e. b00, b10, b21, etc. So I think what I am looking for is a way to do something like this: Button b[8][8]; //this causes me errors (error C2728: 'System::Windows::Forms::Button' : a native array cannot contain this managed type) and (error C2227: left of '->{ctor}' must point to class/struct/union/generic type) void Assignment(){ b[0][0] = b00; b[1][0] = b10; ... } and then in form1.h: private: System::Void b_Click(System::Object^ sender, System::EventArgs^ e) { //somehow read the coordinates into variables x and y //do something based on these values } Any help would be appreciated. Also let me know if I am going in the complete wrong direction with this. Thanks!

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  • HTML Submit button vs AJAX based Post (ASP.NET MVC)

    - by Graham
    I'm after some design advice. I'm working on an application with a fellow developer. I'm from the Webforms world and he's done a lot with jQuery and AJAX stuff. We're collaborating on a new ASP.MVC 1.0 app. He's done some pretty amazing stuff that I'm just getting my head around, and used some 3rd party tools etc. for datagrids etc. but... He rarely uses Submit buttons whereas I use them most of the time. He uses a button but then attaches Javascript to it that calls an MVC action which returns a JSON object. He then parses the object to update the datagrid. I'm not sure how he deals with server-side validation - I think he adds a message property to the JSON object. A sample scenario would be to "Save" a new record that then gets added to the gridview. The user doesn't see a postback as such, so he uses jQuery to disable the UI whilst the controller action is running. TBH, it looks pretty cool. However, the way I'd do it would be to use a Submit button to postback, let the ModelBinder populate a typed model class, parse that in my controller Action method, update the model (and apply any validation against the model), update it with the new record, then send it back to be rendered by the View. Unlike him, I don't return a JSON object, I let the View (and datagrid) bind to the new model data. Both solutions "work" but we're obviously taking the application down different paths so one of us has to re-work our code... and we don't mind whose has to be done. What I'd prefer though is that we adopt the "industry-standard" way of doing this. I'm unsure as to whether my WebForms background is influencing the fact that his way just "doesn't feel right", in that a "submit" is meant to submit data to the server. Any advice at all please - many thanks.

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