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  • Is this a safe/valid hash method implementation?

    - by Sean
    I have a set of classes to represent some objects loaded from a database. There are a couple variations of these objects, so I have a common base class and two subclasses to represent the differences. One of the key fields they have in common is an id field. Unfortunately, the id of an object is not unique across all variations, but within a single variation. What I mean is, a single object of type A could have an id between, say, 0 and 1,000,000. An object of type B could have an id between, 25,000 and 1,025,000. This means there's some overlap of id numbers. The objects are just variations of the same kind of thing, though, so I want to think of them as such in my code. (They were assigned ids from different sets for legacy reasons.) So I have classes like this: @class BaseClass @class TypeAClass : BaseClass @class TypeBClass : BaseClass BaseClass has a method (NSNumber *)objectId. However instances of TypeA and TypeB could have overlapping ids as discussed above, so when it comes to equality and putting these into sets, I cannot just use the id alone to check it. The unique key of these instances is, essentially, (class + objectId). So I figured that I could do this by making the following hash function on the BaseClass: -(NSUInteger)hash { return (NSUInteger)[self class] ^ [self.objectId hash]; } I also implemented isEqual like so: - (BOOL)isEqual:(id)object { return (self == object) || ([object class] == [self class] && [self.objectId isEqual:[object objectId]]); } This seems to be working, but I guess I'm just asking here to make sure I'm not overlooking something - especially with the generation of the hash by using the class pointer in that way. Is this safe or is there a better way to do this?

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  • C# how to calculate hashcode from an object reference.

    - by Wayne
    Folks, here's a thorny problem for you! A part of the TickZoom system must collect instances of every type of object into a Dictionary< type. It is imperative that their equality and hash code be based on the instance of the object which means reference equality instead of value equality. The challenge is that some of the objects in the system have overridden Equals() and GetHashCode() for use as value equality and their internal values will change over time. That means that their Equals and GetHashCode are useless. How to solve this generically rather than intrusively? So far, We created a struct to wrap each object called ObjectHandle for hashing into the Dictionary. As you see below we implemented Equals() but the problem of how to calculate a hash code remains. public struct ObjectHandle : IEquatable<ObjectHandle>{ public object Object; public bool Equals(ObjectHandle other) { return object.ReferenceEquals(this.Object,other.Object); } } See? There is the method object.ReferenceEquals() which will compare reference equality without regard for any overridden Equals() implementation in the object. Now, how to calculate a matching GetHashCode() by only considering the reference without concern for any overridden GetHashCode() method? Ahh, I hope this give you an interesting puzzle. We're stuck over here. Sincerely, Wayne

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  • How to use a getter with a nullable?

    - by Desmond Lost
    I am reading a bunch of queries from a database. I had an issue with the queries not closing, so I added a CommandTimeout. Now, the individual queries read from the config file each time they are run. How would I make the code cache the int from the config file only once using a static nullable and getter. I was thinking of doing something along the lines of: static int? var; get{ var = null; if (var.HasValue) ...(i dont know how to complete the rest) My actual code: private object ExecuteQuery(string dbConnStr, bool fixIt) { object result = false; using (SqlConnection connection = new SqlConnection(dbConnStr)) { connection.Open(); using (SqlCommand sqlCmd = new SqlCommand()) { AddSQLParms(sqlCmd); sqlCmd.CommandTimeout = 30; sqlCmd.CommandText = _cmdText; sqlCmd.Connection = connection; sqlCmd.CommandType = System.Data.CommandType.Text; sqlCmd.ExecuteNonQuery(); } connection.Close(); } return result; }}

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • How can i get HWND of external application's listview? In Windows Api using c++

    - by Marko29
    So i am trying to make app to get content of my explorer listviews and get item text etc.. from it but here are the problems... If i inspect windows explorer folder(using spy++) with listview, just for testing purposes i will use random folder. It shows me that caption of the window is "FolderView" with class "SysListView32" and the top level window where this listview is nested is called "reference", this is also the title of windows explorer folder where all the files are. So what i do is.. HWND hWndLV = FindWindow(NULL, TEXT("reference")); // first i get hwnd of the main window, this is where listview window is also nested according to spy++, thats why i do this first. HWND child = FindWindowEx(hWndLV, NULL,NULL,TEXT("FolderView")); // trying to get hwnd of the listview here but it fails, same happens if i also put the class name along as HWND child = FindWindowEx(hWndLV, NULL,TEXT("SysListView32"),TEXT("FolderView")); I am using bool test = IsWindow(child); to test for fail, also VS debugger shows 0x0000000000 each time so i am sure i am reading results well. So i am stuck on this probably simple thing for most of people:( p.s. i am on vista64(if that matters anyhow) edit: It appears that this function works only if i search the first nested level of a parent window i am searching. So i assume what i need is a way to get handle with some sort of deep nested level search. I also tried to go step by step by defining hwnd of every parent then i use findwindowex on it but oh boy then i get to the point where there are 5 nested windows all with the same name and only one of them contains my listview, so nice uh?

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  • UIAlertView choice causing resignFirstResponder to fail

    - by Chazbot
    Hi everyone. I'm having a similar issue to Anthony Chan's question, and after trying every suggested solution, I'm still stuck. Somehow, only after interacting with my UIAlertView, I'm unable to dismiss the keyboard in another view of my app. It's as though the Alert is breaking my UITextField's ability to resignFirstResponder. Below I instantiate my UIAlertView, which then calls its didDismissWIthButtonIndex method. Then, I call the showInfo method, which loads another UIViewController. UIAlertView *emailFailAlert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"error message text." delegate:self cancelButtonTitle:@"Not now" otherButtonTitles:@"Settings", nil]; [emailFailAlert setTag:2]; [emailFailAlert show]; [emailFailAlert release]; Once the 'Settings' option is pressed, I'm calling this method: - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex { if ([alertView tag] == 2) { if (buttonIndex == 1){ [self showInfo:nil]; } } } My showInfo method loads the other ViewController, via the code below: - (IBAction)showInfo:(id)sender { FlipsideViewController *fscontroller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; fscontroller.delegate = self; fscontroller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:fscontroller animated:YES]; [fscontroller release]; } Upon clicking any textField in this Flipside VC, I'm unable to dismiss the keyboard as I normally can with - (BOOL)textFieldShouldReturn:(UITextField *)textField, and [textField resignFirstResponder]. I've omitted this code bc this question is getting long, but I'm happy to post if necessary. The interesting part is that if I comment out the [self showInfo:nil] call made when the button is clicked and call it by clicking a test button (outside the alertView didDismissWithButtonIndex: method), everything works fine. Any idea what's happening here? Thanks in advance!

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  • ControlCollection extension method optimazation

    - by Johan Leino
    Hi, got question regarding an extension method that I have written that looks like this: public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance) where T : class { T control; foreach (Control ctrl in instance) { if ((control = ctrl as T) != null) { yield return control; } foreach (T child in FindControlsOfType<T>(ctrl.Controls)) { yield return child; } } } public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance, Func<T, bool> match) where T : class { return FindControlsOfType<T>(instance).Where(match); } The idea here is to find all controls that match a specifc criteria (hence the Func<..) in the controls collection. My question is: Does the second method (that has the Func) first call the first method to find all the controls of type T and then performs the where condition or does the "runtime" optimize the call to perform the where condition on the "whole" enumeration (if you get what I mean). secondly, are there any other optimizations that I can do to the code to perform better. An example can look like this: var checkbox = this.Controls.FindControlsOfType<MyCustomCheckBox>( ctrl => ctrl.CustomProperty == "Test" ) .FirstOrDefault();

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  • A local error has occurred while connecting to AD in Windows 2008 server

    - by Sara
    There's Active directory on windows 2000 advance server, I have a web server on Windows 2008 server Enterprise Edition, the following code works fine in Winsows 2003 server but when I installed Win 2008 server, it gives me the following error, the webserver is not subdomain of the AD server. but they have the same range IP address. A local error has occurred.\r\n"} System.Exception system.DirectoryServices.DirectoryServicesCOMException} I want to Authenticate Via AD from my webserver, I even test the port 389 and it was open(by telnet), I even added port 389 UDP and TCP to firewall of webserver to be sure it is open, even I turned the firewall off but nothing changed. I don't know what's wrong with Windows 2008 server that cannot run my code, I search Internet but I found nothing. any solution would be helpful. Thank you public bool IsAuthenticated(string username, string pwd,string group) { string domainAndUsername = "LDAP://192.xx.xx.xx:389/DC=test,DC=oc,DC=com" ; string usr="CN=" + username + ",CN=" + group; DirectoryEntry entry = new DirectoryEntry(domainAndUsername, usr, pwd, AuthenticationTypes.Secure ); try { DirectorySearcher search = new DirectorySearcher(entry); search.Filter = "(SAMAccountName=" + username + ")"; SearchResult result = search.FindOne(); if (result == null) { return false; } } catch (Exception ex) { return false; } return true; }

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  • stripping default.aspx and //www from the url

    - by b0x0rz
    the code to strip /Default.aspx and //www is not working (as expected): protected void Application_BeginRequest(object sender, EventArgs e) { HttpContext context = HttpContext.Current; string url = context.Request.RawUrl.ToString(); bool doRedirect = false; // remove > default.aspx if (url.EndsWith("/default.aspx", StringComparison.OrdinalIgnoreCase)) { url = url.Substring(0, url.Length - 12); doRedirect = true; } // remove > www if (url.Contains("//www")) { url = url.Replace("//www", "//"); doRedirect = true; } // redirect if necessary if (doRedirect) { context.Response.Redirect(url); } } it works usually, but when submitting a form (sign in for example) the code above INTERCEPTS the request and then does a redirect to the same page. example: try to arrive at page: ~/SignIn/Default.aspx the requests gets intercepted and fixed to: ~/SignIn/ fill the form, click sign in the current page url goes from: ~/SignIn/ to ~/SignIn/Default.aspx and gets fixed again, thus voiding the processing of the method SignIn (which would have redirected the browser to /SignIn/Success/) and the page is reloaded as ~/SignIn/ and no sign in was done. please help. not sure what / how to fix here. the main REQUIREMENT here is: remove /Default.aspx and //www from url's thnx

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  • Visual Studio IntelliSense - IHideObjectMembers trick doesn't work. What am I missing?

    - by stakx
    The IHideObjectMembers trick can be used e.g. in fluent interface implementations to hide System.Object members from IntelliSense. (If you don't know this trick, you can read up on it via the above link; I'm just repeating the interface's usual declaration here:) using System; using System.ComponentModel; [EditorBrowsable(EditorBrowsableState.Never)] public interface IHideObjectMembers { [EditorBrowsable(EditorBrowsableState.Never)] Type GetType(); [EditorBrowsable(EditorBrowsableState.Never)] int GetHashCode(); [EditorBrowsable(EditorBrowsableState.Never)] string ToString(); [EditorBrowsable(EditorBrowsableState.Never)] bool Equals(object obj); } I'm now supposed to be able to hide System.Object members on another type as follows: public class SomeClass : IHideObjectMembers { ... } or: public class ISomeInterface : IHideObjectMembers { ... } I tried this in both VS 2008 Express and VS 2008 Standard. However, no members are hidden from IntelliSense at all. I have used the EditorBrowsableAttribute in different projects and it always worked well; however, it doesn't work in this particular scenario. If things had worked as expected, I would only have seen the SomeMethodTwo method. Am I missing something?

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  • Null reference exceptions in .net

    - by Carlo
    Hello, we're having this big problem with our application. It's a rather large application with several modules, and thousands and thousands lines of code. A lot of parts of the application are designed to exist only with a reference to another object, for example a Person object can never exists without a House object, so if you at any point in the app say: bool check = App.Person.House == null; check should always be false (by design), so, to keep using that example, while creating modules, testing, debugging, App.Person.House is never null, but once we shipped the application to our client, they started getting a bunch of NullReferenceException with the objects that by design, should never have a null reference. They tell us the bug, we try to reproduce it here, but 90% of the times we can't, because here it works fine. The app is being developed with C# and WPF, and by design, it only runs on Windows XP SP 3, and the .net framework v3.5, so we KNOW the user has the same operative system, service pack, and .net framework version as we do here, but they still get this weird NullReferenceExceptions that we can't reproduce. So, I'm just wondering if anyone has seen this before and how you fixed it, we have the app running here at least 8 hours a day in 5 different computers, and we never see those exceptions, this only happens to the client for some reason. ANY thought, any clue, any solution that could get us closer to fixing this problem will be greatly appreciated. Thanks!

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  • Accessing ViewController's variables from UIActionSheet delegate

    - by VansFannel
    Hello. I have the following code: @implementation SendMapViewController NSMutableArray *emails; At this method I create emails array and I add some NSStrings: - (BOOL) peoplePickerNavigationController: (ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson: (ABRecordRef)person { ABMultiValueRef emailInfo = ABRecordCopyValue(person, kABPersonEmailProperty); NSUInteger emailCount = ABMultiValueGetCount(emailInfo); if (emailCount > 1) { UIActionSheet *emailsAlert = [[UIActionSheet alloc] initWithTitle:@"Select an email" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; emails = [NSMutableArray arrayWithCapacity: emailCount]; for (NSUInteger i = 0; i < emailCount; i++) { NSString *emailFromContact = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, i); [emails addObject: emailFromContact]; [emailsAlert addButtonWithTitle:emailFromContact]; [emailFromContact release]; } [emailsAlert addButtonWithTitle:@"Cancel"]; [emailsAlert showInView:self.view]; [emailsAlert release]; } else { ... } CFRelease(emailInfo); [self dismissModalViewControllerAnimated:YES]; return NO; } As you can see in code, if there are more than one email I show and UIActionSheet. When user clicks on a button representing and email, I want to execute the following code: - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if ([emails count] >= buttonIndex) { NSString *contactEmail = (NSString *)[emails objectAtIndex:buttonIndex]; ... } } But emails array hasn't got any email. What I'm doing wrong? I'm developing for iPhone.

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  • Searching with a UISearchbar is slow and blocking the main thread.

    - by Robert
    I have a Table with over 3000 entries and searching is very slow. At the moment I am doing just like in the 'TableSearch' example code (but without scopes) - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self filterContentForSearchText: searchString]; // Return YES to cause the search result table view to be reloaded. return YES; } And the filterContentForSearchText method is as follows: - (void) filterContentForSearchText:(NSString*)searchText { // Update the filtered array based on the search text // First clear the filtered array. [filteredListContent removeAllObjects]; // Search the main list whose name matches searchText // add items that match to the filtered array. if (fetchedResultsController.fetchedObjects) { for (id object in fetchedResultsController.fetchedObjects) { NSString* searchTarget = [tableTypeDelegate getStringForSearchFilteringFromObject:object]; if ([searchTarget rangeOfString:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch)].location != NSNotFound) { [filteredListContent addObject:object]; } } } } My question is twofold: How do can I make the searching process faster? How can I stop the search from blocking the main thread? i.e. stop it preventing the user from typing more characters. For the second part, I tried "performSelector:withObject:afterDelay:" and "cancelPreviousPerformRequests..." without much success. I suspect that I will need to use threading instead, but I do not have much experience with it.

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  • When NOT TO USE 'this' keyword?

    - by LifeH2O
    Sorry for asking it again, there are already 3 questions about this keyword. But all of them tell the purpose of 'this'. My question is when not to use 'this' keyword . OR Is it all right to use this keyword always in situation like the code class RssReader { private XmlTextReader _rssReader; private XmlDocument _rssDoc; private XmlNodeList _xn; protected XmlNodeList Item { get { return _xn; } } public int Count { get { return _count; } } public bool FetchFeed(String url) { this._rssReader = new XmlTextReader(url); this._rssDoc = new XmlDocument(); _rssDoc.Load(_rssReader); _xn = _rssDoc.SelectNodes("/rss/channel/item"); _count = _xn.Count; return true; } } here i have not used 'this' with "_xn" and "_count" also not with "_rssDoc.Load(_rssReader);" is it fine? Should i use "this" with all occurrences of class variables within the class?

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  • c#3.5 Deserialization error - object reference not set

    - by BBR
    I am trying to deserialize an xml string in c#3.5, the code below does work in c# 4.0. When I try to run in the code in c#3.5 I get an Object reference not set to an instance of an object exception when the code tries in initialize the XmlSerializer. Any help would be appreciated. string xml = "<boolean xmlns=\"http://schemas.microsoft.com/2003/10/serialization/\">false</boolean>"; var xSerializer = new XmlSerializer(typeof(bool), null, null, new XmlRootAttribute("boolean"), "http://schemas.microsoft.com/2003/10/serialization/"); using (var sr = new StringReader(xml)) using (var xr = XmlReader.Create(sr)) { var y = xSerializer.Deserialize(xr); } System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="System.Xml" StackTrace: at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace) .... at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • Passing in a lambda to a Where statement

    - by sonicblis
    I noticed today that if I do this: var items = context.items.Where(i => i.Property < 2); items = items.Where(i => i.Property > 4); Once I access the items var, it executes only the first line as the data call and then does the second call in memory. However, if I do this: var items = context.items.Where(i => i.Property < 2).Where(i => i.Property > 4); I get only one expression executed against the context that includes both where statements. I have a host of variables that I want to use to build the expression for the linq lambda, but their presence or absence changes the expression such that I'd have to have a rediculous number of conditionals to satisfy all cases. I thought I could just add the Where() statements as in my first example above, but that doesn't end up in a single expression that contains all of the criteria. Therefore, I'm trying to create just the lambda itself as such: //bogus syntax if (var1 == "something") var expression = Expression<Func<item, bool>>(i => i.Property == "Something); if (var2 == "somethingElse") expression = expression.Where(i => i.Property2 == "SomethingElse"); And then pass that in to the where of my context.Items to evaluate. A) is this right, and B) if so, how do you do it?

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  • Box2dx: Cancel force on a body?

    - by Rosarch
    I'm doing pathfinding where I use force to push body to waypoints. However, once they get close enough to the waypoint, I want to cancel out the force. How can I do this? Do I need to maintain separately all the forces I've applied to the body in question? I'm using Box2dx (C#/XNA). Here is my attempt, but it doesn't work at all: internal PathProgressionStatus MoveAlongPath(PositionUpdater posUpdater) { Vector2 nextGoal = posUpdater.Goals.Peek(); Vector2 currPos = posUpdater.Model.Body.Position; float distanceToNextGoal = Vector2.Distance(currPos, nextGoal); bool isAtGoal = distanceToNextGoal < PROXIMITY_THRESHOLD; Vector2 forceToApply = new Vector2(); double angleToGoal = Math.Atan2(nextGoal.Y - currPos.Y, nextGoal.X - currPos.X); forceToApply.X = (float)Math.Cos(angleToGoal) * posUpdater.Speed; forceToApply.Y = (float)Math.Sin(angleToGoal) * posUpdater.Speed; float rotation = (float)(angleToGoal + Math.PI / 2); posUpdater.Model.Body.Rotation = rotation; if (!isAtGoal) { posUpdater.Model.Body.ApplyForce(forceToApply, posUpdater.Model.Body.Position); posUpdater.forcedTowardsGoal = true; } if (isAtGoal) { // how can the body be stopped? posUpdater.forcedTowardsGoal = false; //posUpdater.Model.Body.SetLinearVelocity(new Vector2(0, 0)); //posUpdater.Model.Body.ApplyForce(-forceToApply, posUpdater.Model.Body.GetPosition()); posUpdater.Goals.Dequeue(); if (posUpdater.Goals.Count == 0) { return PathProgressionStatus.COMPLETE; } } UPDATE If I do keep track of how much force I've applied, it fails to account for other forces that may act on it. I could use reflection and set _force to zero directly, but that feels dirty.

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  • ObjectDisposedException when .Show()'ing a form that shouldn't be disposed.

    - by user320781
    ive checked out some of the other questions and obviously the best solution is to prevent the behavior that causes this issue in the first place, but the problem is very intermittent, and very un-reproduceable. I basically have a main form, with sub forms. The sub forms are shown from menus and/or buttons from the main form like so: private void myToolStripMenuItem_Click(object sender, EventArgs e) { try { xDataForm.Show(); xDataForm.Activate(); } catch (ObjectDisposedException) { MessageBox.Show("ERROR 10103"); ErrorLogging newLogger = new ErrorLogging("10103"); Thread errorThread = new Thread(ErrorLogging.writeErrorToLog); errorThread.Start(); } } and the sub forms are actually in the main form(for better or worse. i would actually like to change this but would be a considerable amount of time to do so): public partial class FormMainScreen : Form { Form xDataForm = new xData(); ...(lots more here) public FormMainScreen(int pCount, string pName) { InitializeComponent(); ... } ... } The Dispose function for the sub form is modified so that, the 'close' and 'X' buttons actually hide the form so we dont have to re-create it every time. When the main screen closes, it sets a "flag" to 2, so the other forms know that it is actually ok to close; protected override void Dispose(bool disposing) { if (FormMainScreen.isExiting == 2) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } else { if (xData.ActiveForm != null) { xData.ActiveForm.Hide(); } } } So, the question is, why would this work over and over and over again flawlessly, but, literally, about every 1/1000 of the time, cause an exception, or rather, why is my form being disposed? I had a suspicion that the garbage collector was getting confused, because it occurs slightly more frequently after it has been running for many hours.

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  • NHibernate listener/event to replace object before insert/update

    - by vIceBerg
    Hi! I have a Company class which have a collection of Address. Here's my Address class:(written top of my head): public class Address { public string Civic; public string Street; public City City; } This is the City class: public class City { public int Id; public string Name; public string SearchableName{ get { //code } } } Address is persisted in his own table and have a reference to the city's ID. City are also persisted in is own table. The City's SearchableName is used to prevent some mistakes in the city the user type. For example, if the city name is "Montréal", the searchable name will be "montreal". If the city name is "St. John", the searchable name will be "stjohn", etc. It's used mainly to to search and to prevent having multiple cities with a typo in it. When I save an address, I want an listener/event to check if the city is already in the database. If so, cancel the insert and replace the user's city with the database one. I would like the same behavior with updates. I tried this: public bool OnPreInsert(PreInsertEvent @event) { City entity = (@event.Entity as City); if (entity != null) { if (entity.Id == 0) { var city = (from c in @event.Session.Linq<City>() where c.SearchableName == entity.SearchableName select c).SingleOrDefault(); if (city != null) { //don't know what to do here return true; } } } return false; } But if there's already a City in the database, I don't know what to do. @event.Entity is readonly, if I set @event.Entity.Id, I get an "null identifier" exception. I tried to trap insert/update on Address and on Company, but the City if the first one to get inserted (it's logic...) Any thoughts? Thanks

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  • Remove pointer object whose reference is mantained in three different lists

    - by brainydexter
    I am not sure how to approach this problem: 'Player' class mantains a list of Bullet* objects: class Player { protected: std::list< Bullet* > m_pBullet_list; } When the player fires a Bullet, it is added to this list. Also, inside the constructor of bullet, a reference of the same object is updated in CollisionMgr, where CollisionMgr also mantains a list of Bullet*. Bullet::Bullet(GameGL*a_pGameGL, Player*a_pPlayer) : GameObject( a_pGameGL ) { m_pPlayer = a_pPlayer; m_pGameGL->GetCollisionMgr()->AddBullet(this); } class CollisionMgr { void AddBullet(Bullet* a_pBullet); protected: std::list< Bullet*> m_BulletPList; } In CollisionMgr.Update(); based on some conditions, I populate class Cell which again contain a list of Bullet*. Finally, certain conditions qualify a Bullet to be deleted. Now, these conditions are tested upon while iterating through a Cell's list. So, if I have to delete the Bullet object, from all these places, how should I do it so that there are no more dangling references to it? std::list< Bullet*>::iterator bullet_it; for( bullet_it = (a_pCell->m_BulletPList).begin(); bullet_it != (a_pCell->m_BulletPList).end(); bullet_it++) { bool l_Bullet_trash = false; Bullet* bullet1 = *bullet_it; // conditions would set this to true if ( l_Bullet_Trash ) // TrashBullet( bullet1 ); continue; } Also, I was reading about list::remove, and it mentions that it calls the destructor of the object we are trying to delete. Given this info, if I delete from one list, the object does not exist, but the list would still contain a reference to it..How do I handle all these problems ? Can someone please help me here ? Thanks PS: If you want me to post more code or provide explanation, please do let me know.

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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  • NSCFString leak inVolving NSString

    - by Srilakshmi Manthena
    Hi, I am getting leak at NSString *firstNameStr = [NSString stringWithFormat:@"%s",firstNameString]; CODE: +(NSString *)getValueForProperty:(ABPropertyID)propertyId forContact:(NSString *)contactId { if (addressBook == nil) { addressBook = ABAddressBookCreate(); } ABRecordID contactIntId = [contactId intValue]; ABRecordRef person = ABAddressBookGetPersonWithRecordID(addressBook, contactIntId); CFStringRef firstName; char *firstNameString; firstName = ABRecordCopyValue(person, propertyId); // Paso a char* los datos para que se puedan escribir static char* fallback = ""; int fbLength = strlen(fallback); int firstNameLength = fbLength; bool firstNameFallback = true; if (firstName != NULL) { firstNameLength = (int) CFStringGetLength(firstName); firstNameFallback = false; } if (firstNameLength == 0) { firstNameLength = fbLength; firstNameFallback = true; } firstNameString = malloc(sizeof(char)*(firstNameLength+1)); if (firstNameFallback == true) { strcpy(firstNameString, fallback); } else { CFStringGetCString(firstName, firstNameString, 10*CFStringGetLength(firstName), kCFStringEncodingASCII); } if (firstName != NULL) { CFRelease(firstName); } NSString *firstNameStr = [NSString stringWithFormat:@"%s",firstNameString]; free(firstNameString); return firstNameStr; }

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  • iPhone: Using dispatch_after to mimick NSTimer

    - by Joseph Tura
    Don't know a whole lot about blocks. How would you go about mimicking a repeating NSTimer with dispatch_after? My problem is that I want to "pause" a timer when the app moves to the background, but subclassing NSTimer does not seem to work. I tried something which seems to work. I cannot judge its performance implications or whether it could be greatly optimized. Any input is welcome. #import "TimerWithPause.h" @implementation TimerWithPause @synthesize timeInterval; @synthesize userInfo; @synthesize invalid; @synthesize invocation; + (TimerWithPause *)scheduledTimerWithTimeInterval:(NSTimeInterval)aTimeInterval target:(id)aTarget selector:(SEL)aSelector userInfo:(id)aUserInfo repeats:(BOOL)aTimerRepeats { TimerWithPause *timer = [[[TimerWithPause alloc] init] autorelease]; timer.timeInterval = aTimeInterval; NSMethodSignature *signature = [[aTarget class] instanceMethodSignatureForSelector:aSelector]; NSInvocation *aInvocation = [NSInvocation invocationWithMethodSignature:signature]; [aInvocation setSelector:aSelector]; [aInvocation setTarget:aTarget]; [aInvocation setArgument:&timer atIndex:2]; timer.invocation = aInvocation; timer.userInfo = aUserInfo; if (!aTimerRepeats) { timer.invalid = YES; } [timer fireAfterDelay]; return timer; } - (void)fireAfterDelay { dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, self.timeInterval * NSEC_PER_SEC); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(delay, queue, ^{ [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; if (!invalid) { [self fireAfterDelay]; } }); } - (void)invalidate { invalid = YES; [invocation release]; invocation = nil; [userInfo release]; userInfo = nil; } - (void)dealloc { [self invalidate]; [super dealloc]; } @end

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  • how to check null value of Integer type field in ASP.NET MVC view?

    - by Vikas
    Hi, I have integer type field in database which is having property "Not Null". when i create a view & do a validation, if i left that field blank, it will consider it as 0 so i can not compare it with 0 because if someone insert a value 0 then it will be considered as error! one another problem is that i am using Model error as described in the book "ASP.NET MVC 1.0" @ Scott Gu blog. And I am checking the value in partial class of object (created by LINQ-To-SQL). i.e public partial class Person { public bool IsValid { get { return (GetRuleViolations().Count() == 0); } } public IEnumerable<RuleViolation> GetRuleViolations() { if (String.IsNullOrEmpty(Name)) yield return new RuleViolation("Name is Required", "Name"); if (Age == 0) yield return new RuleViolation("Age is Required", "Age"); yield break; } partial void OnValidate(ChangeAction action) { if (!IsValid) throw new ApplicationException("Rule violations prevent saving"); } } There is also problem with range. Like in database if i declared as smallint i.e. short in c#, now if i exceed that range then it gives error as "A Value is reguired". so finally is there any best way for validation in ASP.NET MVC?

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  • smallest mysql type that accomodates single decimal

    - by donpal
    Database newbie here. I'm setting up a mysql table. One of the fields will accept a value in increment of a 0.5. e.g. 0.5, 1.0, 1.5, 2.0, .... 200.5, etc. I've tried int but it doesn't capture the decimals. `value` int(10), What would be the smallest type that can accommodate this value, considering it's only a single decimal. I also was considering that because the decimal will always be 0.5 if at all, I could store it in a separate boolean field? So I would have 2 fields instead. Is this a stupid or somewhat over complicated idea? I don't know if it really saves me any memory, and it might get slower now that I'm accessing 2 fields instead of 1 `value` int(10), `half` bool, //or something similar to boolean What are your suggestions guys? Is the first option better, and what's the smallest data type in that case that would get me the 0.5?

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