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  • "A", "an", and "the" in method and function names: What's your take?

    - by Mike Spross
    I'm sure many of us have seen method names like this at one point or another: UploadTheFileToTheServerPlease CreateATemporaryFile WriteTheRecordToTheDatabase ResetTheSystemClock That is, method names that are also grammatically-correct English sentences, and include extra words purely to make them read like prose. Personally, I'm not a huge fan of such "literal" method names, and prefer to be succint, while still being as clear as possible. To me, words like "a", "an", and "the" just look plain awkward in method names, and it makes method names needlessly long without really adding anything useful. I would prefer the following method names for the previous examples: UploadFileToServer CreateTemporaryFile WriteOutRecord ResetSystemClock In my experience, this is far more common than the other approach of writing out the lengthier names, but I have seen both styles and was curious to see what other people's thoughts were on these two approaches. So, are you in the "method names that read like prose" camp or the "method names that say what I mean but read out loud like a bad foreign-language-to-English translation" camp?

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  • OpenGL error LNK2019

    - by Ghilliedrone
    I'm trying to compile a basic OpenGL program. I linked opengl32.lib and glu32.lib but I'm getting errors. The errors I get are: error LNK1120: 7 unresolved externals error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup error LNK2019: unresolved external symbol "public: float __thiscall GLWindow::getElapsedSeconds(void)" (?getElapsedSeconds@GLWindow@@QAEMXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: bool __thiscall GLWindow::isRunning(void)" (?isRunning@GLWindow@@QAE_NXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::attachExample(class Example *)" (?attachExample@GLWindow@@QAEXPAVExample@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::destroy(void)" (?destroy@GLWindow@@QAEXXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: __thiscall GLWindow::GLWindow(struct HINSTANCE__ *)" (??0GLWindow@@QAE@PAUHINSTANCE__@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "private: void __thiscall GLWindow::setupPixelFormat(void)" (?setupPixelFormat@GLWindow@@AAEXXZ) referenced in function "public: long __stdcall GLWindow::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@GLWindow@@QAGJPAUHWND__@@IIJ@Z)

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  • how can I override an anonymous javascript function attached to an eventlistener?

    - by Sid
    I found that a website does somewhat sneaky things. When you hover over a link, it shows you the real URL. WHen you click on it, it uses the click/mousedown event to rewrite the URL. I want to override that behaviour in firefox, So I fired up firebug to see what it does. On a mouse click, it executes a function called window.tgs. Easy, I thought. I can override this function. My first attempt was to do get the element via getELementsByTagName(), and then element.removeEventListener("click",window.tgs, false); To my surprise, this did nothing. I tried redefining window.tgs window.tgs = function() { return true; }; that did not do anything either. I am not a JS expert. Your insights appreciated thanks Sid

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  • Why Is my json-object from AJAX not understood by javascript, even with 'json' dataType?

    - by pete
    My js code simply gets a json object from my server, but I think it should be automatically parsed and turned into an object with properties, yet it's not allowing access properly. $.ajax({ type: 'POST', url: '/misc/json-sample.js', data: {href: path}, // THIS IS THE POST DATA THAT IS PASSED IN TO THE DRUPAL MENU CALL TO GET THE MENU... dataType: 'json', success: function (datax) { if (datax.debug) { alert('Debug data: ' + datax.debug); } else { alert('No debug data: ' + datax.toSource() ) ; } The /misc/json-sample.js file is: [ { "path": "examplemodule/parent1/child1/grandchild1", "title": "First grandchild option", "children": false } ] (I have also been trying to return that object from drupal as follows, and the same results.) Drupal version of misc/json-sample.js: $items[] = array( 'path' = 'examplemodule/parent1/child1/grandchild1', 'title' = t('First grandchild option'), 'debug' = t('debug me!'), 'children' = FALSE ); print drupal_to_js($items); What happens (in FF, which has the toSource() capability) is the alert with 'No debug data: [ { "path": "examplemodule/parent1/child1/grandchild1", "title": "First grandchild option", "children": false } ] Thanks

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  • Simple solution now to a problem from 8 years ago. Use SQL windowing function

    - by Kevin Shyr
    Originally posted on: http://geekswithblogs.net/LifeLongTechie/archive/2014/06/10/simple-solution-now-to-a-problem-from-8-years-ago.aspxI remember having this problem 8 years ago. We had to find the top 5 donor per month and send out some awards. The SQL we came up with was clunky and had lots of limitation (can only do one year at a time), then switch the where clause and go again. Fast forward 8 years, I got a similar problem where we had to find the top 3 combination of 2 fields for every single day. And the solution is this elegant: SELECT CAST(eff_dt AS DATE) AS "RecordDate" , status_cd , nbr , COUNT(*) AS occurance , ROW_NUMBER() OVER (PARTITION BY CAST(eff_dt AS DATE) ORDER BY COUNT(*) DESC) RowNum FROM table1 WHERE RowNum < 4 GROUP BY CAST(eff_dt AS DATE) , status_cd , nbr If only I had this 8 years ago. :) Life is good now!

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  • Help Desk Software with user groups and temporary ban function?

    - by Zillo
    Does anyone know any Help Desk Software which allow you to create user groups / to mark/categorize specific users in some way / and to to ban specific users/e-mails (not user groups) for a specific period of time? Kayako? OTRS? simpledesk?... Kayako looks to be very functional but not sure if it has this option. zendesk is also very functional but a SaaS service not a downloadable software. Since the functions that I am saying are very common in forum software, maybe simpledesk could do it since it is based in SMF. Any ideas?

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  • SimpleModal, no response from ASP.NET button

    - by bhsstudio
    Hi, I have the following code. $(document).ready(function() { $('#btnOpen').click(function(e) { $('#content').modal({ onOpen: function(dialog) { dialog.overlay.fadeIn('slow', function() { dialog.data.hide(); dialog.container.fadeIn('slow', function() { dialog.data.slideDown('slow'); }); }); }, onClose: function(dialog) { dialog.data.fadeOut('slow', function() { dialog.container.slideUp('slow', function() { dialog.overlay.fadeOut('slow', function() { $.modal.close(); // must call this! }); }); }); } }); }); $('#btnClose').click(function(e) { $.modal.close(); }); If I use <a hrf ="#" id="btnOpen">Open</a>, it works perfectly. If I replace the with an ASP.net Button, <asp:Button ID="btnOpen" runat="server" Text="Open" />, nothing happened... Any help please?

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  • can not access MovieClip properties in flashDevelop

    - by numerical25
    I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class. package com.Objects { import com.Objects.GameObject; /** * ... * @author Anthony Gordon */ [Embed(source='../../../bin/Assets.swf', symbol='OuterRim')] public class Hero extends GameObject { public function Hero() { } } } Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it. package com.Objects { import com.Objects.Hero; import flash.events.*; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class Controls extends GameObject { private var aKeyPress:Array; public var ship:Hero; public function Controls(ship:Hero) { this.ship = ship; IsDisplay = false; aKeyPress = new Array(); engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener); } private function keyDownListener(e:KeyboardEvent):void { //trace("down e.keyCode=" + e.keyCode); aKeyPress[e.keyCode] = true; trace(e.keyCode); } private function keyUpListener(e:KeyboardEvent):void { //trace("up e.keyCode=" + e.keyCode); aKeyPress[e.keyCode]=false; } override public function UpdateObject():void { Update(); } private function Update():void { if (aKeyPress[37])//Key press left ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate }//End Controls } } Here is GameObject Class package com.Objects { import com.Objects.Engine; import com.Objects.IGameObject; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class GameObject extends MovieClip implements IGameObject { private var isdisplay:Boolean = true; private var garbage:Boolean; public static var engine:Engine; public var layer:Number = 0; public function GameObject() { } public function UpdateObject():void { } public function GarbageCollection():void { } public function set Garbage(garb:Boolean):void { garbage = garb; } public function get Garbage():Boolean { return garbage } public function get IsDisplay():Boolean { return isdisplay; } public function set IsDisplay(display:Boolean):void { isdisplay = display; } public function set Layer(l:Number):void { layer = l; } public function get Layer():Number { return layer } } }

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  • How do I find the angle required to point to another object?

    - by Ginamin
    I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the direction the user should turn, as such: So, I took the camera location and the oppenent location and did this: double newDirection = atan2(activeCamera.location.y-ship_wrap.location.y, activeCamera.location.x-ship_wrap.location.x); After which, I get the position on the circumferance of a circle which surrounds my crosshairs, like such: trackingArrow.position = point((60*sin(angle)+240),60*cos(angle)+160); It all works fine, except it's the wrong angle! I assume my calculation for the new direction is incorrect. Can anyone help?

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  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

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  • Is there any "standard" htonl-like function for 64 bits integers in C++ ?

    - by ereOn
    Hi, I'm working on an implementation of the memcache protocol which, at some points, uses 64 bits integer values. These values must be stored in "network byte order". I wish there was some uint64_t htonll(uint64_t value) function to do the change, but unfortunately, if it exist, I couldn't find it. So I have 1 or 2 questions: Is there any portable (Windows, Linux, AIX) standard function to do this ? If there is no such function, how would you implement it ? I have in mind a basic implementation but I don't know how to check the endianness at compile-time to make the code portable. So your help is more than welcome here ;) Thank you.

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  • Why "cannot use an object as a parameter to a method"?

    - by Martin
    I have the following ViewController class #import <UIKit/UIKit.h> @interface SampleViewController : UIViewController { IBOutlet UITextField *field1; } @property (nonatomic, retain) UITextField *field1; - (IBAction) method1:(id)sender; @end When I change the method1:(id)sender to method1:(UITextField)sender, I get the error "Cannot use an object as a parameter to a method". I searched and found this post which says "it [using an object as a method parameter] is not a good idea in Objective-C because Objective-C does not allow statically allocated object". Can anyone point out where I can find a more detailed explanation for this? Thank you.

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  • best practice for passing many arguments to method ?

    - by Tony
    Occasionally , we have to write methods that receive many many arguments , for example : public void doSomething(Object objA , Object objectB ,Date date1 ,Date date2 ,String str1 ,String str2 ) { } When I encounter this kind of problem , I often encapsulate arguments into a map. Map<Object,Object> params = new HashMap<Object,Object>(); params.put("objA",ObjA) ; ...... public void doSomething(Map<Object,Object> params) { // extracting params Object objA = (Object)params.get("objA"); ...... } This is not a good practice , encapsulate params into a map is totally a waste of efficiency. The good thing is , the clean signature , easy to add other params with fewest modification . what's the best practice for this kind of problem ?

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  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

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  • How do I execute a page-defined JavaScript function from a Firefox extension?

    - by yuku
    Hi, I'm creating a Firefox extension for demo purposes. I to call a specific JavaScript function in the document from the extension. I wrote this in my HTML document (not inside extension, but a page that is loaded by Firefox): document.funcToBeCalled = function() { // function body }; Then, the extension will run this on some event: var document = Application.activeWindow.activeTab.document; document.funcToBeCalled(); However it raises an error saying that funcToBeCalled is not defined. Note: I could get an element on the document by calling document.getElementById(id);

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  • How to disable UI control based on domain object's state?

    - by Subb
    Here's my problem. I have a somewhat complex domain object, which, depending on its state, responds to certain actions. I think the state pattern is pretty much the solution for that. However, I need to display which actions are possible at any moment in the UI. Ex: The domain object is an audio player. Some songs can't be skipped (like ads), so I need to disable the "next" and "previous" buttons in the GUI so the user have some kind of feedback of which action he can execute. I've looked at Swing's Action class (note: this is not a Java project), but I think I would need to keep every Actions in my domain object class (audio player), so it can enable or disable them depending on its own state (thus, affecting the UI). Is it the way to do it?

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  • Need some resoultion. Javascript function not being called in click event in jquery.

    - by Shantanu Gupta
    I am trying to call my function named isUrgencyTypeValid from my javascript code but it is not working. Please check what is the problem in my code. Alert should get displayed which is not being displayed My javascript function is not being called. HTML Code <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> jQuery Call function $("#btnSubmit").bind("click",function(){ alert(); // this is running isUrgencyTypeValid(); }); javascript implemented function function isUrgencyTypeValid() { alert("asd"); var i=0; for(i=0;i<$("radio[name='urgencyType']").length;i++) { if($("radio[name='urgencyType']")[i].checked) { alert($("radio[name='urgencyType']")[i].value); return true; } return false; } More description about my form is here <form runat="server" name="myPage"> <table style="width: 100%;" cellpadding="5" cellspacing="5"> <caption> Computer Support / Service Request </caption> <tr><td>First Name</td> <td><input id="txtFirstName" type="text" value="First Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Last Name</td> <td><input id="txtLastName" type="text" value="Last Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Email Address</td> <td><input id="txtEmailAddress" type="text" value="Email Address" runat="server"/><span class="error"></span></td></tr> <tr> <td>Phone No</td> <td><input id="txtPhoneNo" type="text" value="Phone No" runat="server" /><span class="error"></span></td></tr> <tr> <td>Do you have text messaging</td> <td> <span>Yes</span><input id="rdoYes" value="Yes" type="radio" runat="server"/> <span>No</span><input id="rdoNo" value="No" type="radio" runat="server"/><span class="error"></span> </td></tr> <tr> <td>Description of request*: </td> <td><textarea id="txtDescription" cols="50" rows="10" runat="server"></textarea><span class="error"></span><span id="lengthCount"></span></td></tr> <tr> <td>Urgency of this support request:</td> <td> <input id="rdoAnyTime" name="urgencyType" value="Anytime" type="radio" runat="server"/><span>Anytime</span><br /> <input id="rdoCplDays" name="urgencyType" value="In the next couple of days" type="radio" runat="server"/><span>In the next couple of days</span><br /> <input id="rdoToday" name="urgencyType" value="Today" type="radio" runat="server"/><span>Today</span><br /> <input id="rdoUrgent" name="urgencyType" value="This is extremely urgent...I cannot wait!" type="radio" runat="server"/><span>This is extremely urgent...I cannot wait!</span><br /> <input id="rdoTalkSometime" name="urgencyType" value="Please contact me and we'll talk about it" type="radio" runat="server"/><span>Please contact me and we'll talk about it</span><br /><span class="error"></span> </td></tr> <tr> <td colspan="2" align="center">Captcha To Be implemented.</td></tr> <tr> <td></td> <td><input id="chkRequestCopy" type="checkbox" runat="server"/>Please send me a copy of this service request</td></tr> <tr> <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> </table> </form>

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  • How to access a structure member in a function that get it as void* type?

    - by Ahmad
    I want to have a function that accepts different type of structures as argument. So, since I don't have a specific type, I have to use void*. Now question is: when I pass a structure to this function, how can I access a known member of this structure inside the function? Specifically, I know that all structures have str1 as a member and I want, for example, print it. Here is a sample code: struct { char* str1; float tt1; } var1 = {"This is me", 12}; struct { char* str1; int tt2; } var2 = {"This is you", 18}; void printStruct(void* str) { printf("\n the structure string is %s", ??); //can I put something in ?? to print the string? } main(....) { printStruct(&var1); printStruct(&var2); }

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  • Remote Ajax Call in jQuery .click() function doesn't finish before going to next page.

    - by Clint
    I need to send click information on my website to a third party server using ajax (json). I am using jquery and I added the click event to certain links. In the click event I am making a json request to a remote server with the location of the click (heat map) and some other information. The problem is that the ajax function doesn't fire in time before the default link action happens. Setting async to false doesn't seem to work on remote ajax calls. I have tried preventDefault(), but then I don't know how to run the default action after the successful ajax call. Here is what I want to do: $('a').click(submit_click); function submit_click(e,fireAjax){ e.preventDefault(); cd_$.ajax({ url: jsonUrl, //remote server dataType: 'json', data: jsonData, async: false, success: function(reply){ //Run the default action here if I have to disable the default action }, }); } Any suggestions?

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  • How to calculate Sin function quicker and more precisely?

    - by user1297181
    I want to calculate y(n)=32677Sin(45/1024•n), where y is an integer and n ranges from 0 to 2048. How can I make this process quicker and more precisely? Now I want to show you a reference answer: Since Sin(a+b)=Sin(a)Cos(b)+Cos(a)Sin(b) And Cos(a+b)=Cos(a)Cos(b)-Sin(a)Cos(b). So I can store Sin(45/1024•1) andCos(45/1024•1) ` only.Then use this formula: Sin(45/1024•2)=Sin(45/1024•1+45/1024•1), Cos(45/1024•2)=Cos(45/1024•1+45/1024•1), .... `Sin(45/1024•n)=Sin(45/1024•(n-1)+45/1024•1) `, `Cos(45/1024•n)=Cos(45/1024•(n-1)+45/1024•1) `, This way maybe quicker without storing large array.

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  • Why do most programming languages only support returning a single value from a function?

    - by M4N
    Is there a reason or an explanation why functions in most(?) programming languages are designed to support any number of input parameters but only one return value? In most languages, it is possible to "work around" that limitation, e.g. by using out-parameters, returning pointers or by defining/returning structs/classes. But it seems strange, that programming languages were not designed to support multiple return values in a more "natural" way.

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  • How to remove multiple instances and just have one instance while multiple function calls in php ?

    - by Rachel
    public function getHelperInstance() { $user = new Helper(); $user->set($result['data']); return $user; } I am calling getHelper() class multiple times and if $user is not empty than am calling getHelperInstance(), now in my case getHelperInstance() always creates a new instance of Helper() class and so every time I call getHelperInstance() function am creating a new instance of Helper() so is there any way where can I can just create one instance of Helper() and use it multiple times instead of creating a new instance everytime. Any suggestions !!! public function getHelper() { $user = array(); if (!empty($user)) { $user = $this->getHelperInstance(); } return $user; }

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  • Javascript: Make a static code, dynamic - List of inputs

    - by BoDiE2003
    I have this code, that checks some ids and enable others, the javascript is pretty clear about what it does, but since it corresponds to some specific id ranges, I cant do just a look until it finishes, but I'm looking a way to do this dynamic and save 40 lines of code (or more), since its not the best way. function loopGroup1() { var a = 0; do { $$('.selectedAuthorities-3_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox1(); }); dynamicCheckbox1(); }); a++; } while (a < 4); } function dynamicCheckbox1() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable = ($$('.selectedAuthorities-3_0:checked').length > 0) ? true : false; var doEnable1 = ($$('.selectedAuthorities-3_1:checked').length > 0) ? true : false; var doEnable2 = ($$('.selectedAuthorities-3_2:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-4_' + i).each(function(item) { if (doEnable || doEnable1 || doEnable2) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); }; /* * * Loop Group 2 * * */ function loopGroup2() { var a = 0; do { $$('.selectedAuthorities-5_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox2(); }); dynamicCheckbox2(); }); a++; } while (a < 4); } function dynamicCheckbox2() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable3 = ($$('.selectedAuthorities-5_0:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-6_' + i).each(function(item) { if (doEnable3) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); }; /* * * Loop Group 3 * * */ function loopGroup3() { var a = 0; do { $$('.selectedAuthorities-6_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox3(); }); dynamicCheckbox3(); }); a++; } while (a < 4); } function dynamicCheckbox3() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable4 = ($$('.selectedAuthorities-6_0:checked').length > 0) ? true : false; var doEnable5 = ($$('.selectedAuthorities-6_1:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-7_' + i).each(function(item) { if (doEnable4 || doEnable5) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); }; /* * * Loop Group 4 * * */ function loopGroup4() { var a = 0; do { $$('.selectedAuthorities-9_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox4(); }); dynamicCheckbox4(); }); a++; } while (a < 4); } function dynamicCheckbox4() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable6 = ($$('.selectedAuthorities-9_0:checked').length > 0) ? true : false; var doEnable7 = ($$('.selectedAuthorities-9_1:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-10_' + i).each(function(item) { if (doEnable6 || doEnable7) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); };

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  • netbeans autocompletion when using singleton to retrieve object instead of new operator?

    - by fayer
    when i use the 'new' operator to instantiate a class, netbeans has no problem to autocomplete the members of the object. $instance = new Singleton(); $instance-> // shows test() method but when i use a singleton to retrieve an object it cannot autocomplete the members in the object retrieved. the getInstance code looks like this: public function test() { echo "hello"; } public static function getInstance() { if ( ! is_object(self::$_instance)) { self::$_instance = new self(); self::$_instance->initialize(); } return self::$_instance; } so i use: $instance = Singleton::getInstance(); $instance-> // no autocompletion! does anyone have the same problem? how do i work around it? thanks!

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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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