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  • Using a named pipe to simulate a serial port on a VMware virtual machine (linux host and client)

    - by Dave M
    Trying to write a python program to create a simulated data stream and feed it, through a named pipe, to a VMware virtual machine. The host is running Ubuntu 11.10 and VMware player 5.0.0. The Vm is running Ubuntu netbook 10.04. I am able to get the pipe working on the local machine but I am not able to get the pipe to pass data through the virtual serial port to the programs running on the virtual machine. #!/usr/bin/python import os # # Create a named pipe that will be used as the serial port on a VMware virtual machine SerialPipe = '/tmp/gpsd2NMEA' try: os.unlink(SerialPipe) except: pass os.mkfifo(SerialPipe) # # Open the named pipe NMEApipe = os.open(SerialPipe, os.O_RDWR|os.O_NONBLOCK) # # Write a string to the named pipe NMEAtime = "235959" os.write(NMEApipe, str( '%s\n' % NMEAtime )) Test to see if the python program is working on the host machine (displays 235959 if data is passing through the pipe) $ cat /tmp/gpsd2NMEA 235959 Serial port as defined in the VMware .vmx file: serial0.present = "TRUE" serial0.startConnected = "TRUE" serial0.fileType = "pipe" serial0.fileName = "/tmp/gpsd2NMEA" serial0.pipe.endPoint = "client" serial0.autodetect = "FALSE" serial0.tryNoRxLoss = "TRUE" serial0.yieldOnMsrRead = "TRUE" Test to see if the serial port in the VM is receiving data $ cat /dev/ttyS0 or $ minicom -D /dev/ttyS0 or $ stty -F /dev/ttyS0 cs8 -parenb -cstopb 115200 $ echo < /dev/ttyS0 None of these display any data from the python program.

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  • Windows based development environment: HyperV, VMWare, or VirtualBox on development machine?

    - by bleepzter
    I am a software engineer with a little bit of an informal "support" functionality... I am trying to figure out what is the best possible approach to employing virtualization technologies into our development process. Since the code we develop is server-centric, testing it often requires a VM with specific software requirements. I used to use VM Ware player (free version) to run my VM's until both of my laptops started exhibiting issues with corrupted windows 7 services and dying hard drives. All leads pointed to VMWare, which by the way seems to be a solid product if you pay for the Workstation edition ($300). On a side note, I have always been a fan of the Windows Server product line. I think it makes for one of the best development environments out there - it is highly scalable, highly reliable, and very efficient. So to be fair I replaced the drives of the laptops and installed Windows Server 2008R2, VS2010 Ultimate SP1, SQL Server 2008R2, TFS Server 2010 and all other tools and API's needed do do my work properly. So now I am stuck with a bunch of VMWare VMs. I don't want to repeat of what happened before, and I certainly don't want to bog down my machine with an inefficient hypervisor or services that are not needed. Futhermore the VMDK hard-disk format used by VMWare is not compatible with the VHD format of Hyper V. It is my understanding that converting from one format to the other can only happen by Microsoft System Center Virtual Machine which I have downloaded from MSDN and ready to install. I guess the question at this point is: Does SCVM run as another service in Windows? Is it a memory hog? What is a better virtualization technology - Hyper-V or Virtual Box in terms of efficiency ease of use and most importantly - memory footprint? (Keep in mind the development environment already has a ton of services running such as TFS Server, SQL Server, IIS, etc...) How would you advise to proceed at this point so that the VMs are still used in the test process? Thanks Martin

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  • "Dictionary problem." Error with VMPlayer

    - by George Mauer
    I'm pretty new to using vmware virtualization (been a virtualbox user) so I'm hoping you guys can help me out. I recently got an external usb disk containing a vm for a client, downloaded vmplayer, set it up with "Open a Virtual Machine", ran it, easy as pie. After working with it a bit this morning, I shut the VM down and now trying to start it back up again I get this: I tried removing the vm from my library, now it happens whenever I try to add it back in. In the meantime, I can still access other virtual machines so it seems like the problem might be with the virtual disk. So two questions: This is obviously not a very helpful error message. Where can I go to get more information? My Application EventLog doesn't contain anything from VMWare. What steps can I take to fix the problem? Edit: A couple more pieces of information. I did not take any snapshots. I don't think VM Player even has that ability. I have a zip file of (what I assume) is the state of the VM when it was sent to me. I cannot unzip it as it is huge and simply requires more HD space than I have available but I did extract the vmx file and examine it. Other than the UUIDs and the fact that mine reads cleanShutdown = "FALSE" they are identical. The log contains the following lines Jun 23 10:11:18.080: vmx| SNAPSHOT: SnapshotConfigInfoRead: Unable to load dict from 'E:....\MachineName.vmsd'. Jun 23 10:11:18.080: vmx| SNAPSHOT: SnapshotConfigInfoRead failed for file 'E:....\MachineName.vmx': Dictionary problem (6) Jun 23 10:11:18.082: vmx| SNAPSHOT: Snapshot_TimeStampTiers failed: Dictionary problem (6)

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  • Windows 7 doesn't start anymore

    - by 0xFF
    I've experienced some BSOD on windows 7 RC, and some freezing when startup, but today was big surprise, it doesn't start anymore. I tried to start on safe mode and no results too, it shows the starting animation, then a blue screen for less than a second and turns off immediately. The only thing I remember did today is update flash player under Firefox, then chrome stopped working even after logging off, and once restarting, it doesn't start anymore. Anyone experienced the same issue? any hints? [EDIT 3] Solved : Windows 7 have a very smart repair strategy, it works automatically, and it tried every possible fix, what fixed my problem was the system restore to a previous date, all this happened automatically. [EDIT2] these are the last lines in the ntbtlog.txt file Did not load driver \SystemRoot\System32\drivers\vga.sys Loaded driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Loaded driver \SystemRoot\system32\drivers\CHDRT32.sys Loaded driver \SystemRoot\system32\DRIVERS\VSTAZL3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTDPV3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTCNXT3.SYS Loaded driver \SystemRoot\system32\drivers\modem.sys Loaded driver \SystemRoot\system32\DRIVERS\usbccgp.sys Loaded driver \SystemRoot\System32\Drivers\usbvideo.sys [edit] this is the BSOD I get : http://twitpic.com/i87cx Thank you.

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  • Join Domain from VM

    - by Adis
    I have two VMs running on VMWare Player. I use NAT adapter settings. The host machine for VMs is running on corporate network. First VM has Domain controller running and I can log in on that machine using domain credentials. I named domain wm.local When I run IP config on this machine: IP: 192.168.87.132 Def Gataway: 192.168.87.2 DNS server: 192.168.87.2 DHCP server: 192.168.87.254 Second VM cannot join domain. When I try it with domain WM I'm propmted for credentials. And I enter Administrator credentials and than it waits for some time and I get response: "The specified domain either does not exist or could not be contacted" If i type wm.local as domain when trying to join it does not prompt me to login but just shows "An Active Directory Domain Controller (AD DC) for the domain wm.local could not be contacted. And here it takes no time to get this error message. Ipconfig on this machine: IP: 192.168.87.134 Def Gataway: 192.168.87.2 DNS server: 192.168.87.2 DHCP server: 192.168.87.254 I can ping second VM from first one. And I disabled firewalls on both machines. Any ideas? Is there any manual for this?

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  • Confused about home screen widget size in normal screen and larget screen

    - by kknight
    I am designing a home screen widget. The widget layout file is like below. <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="240dip" android:layout_height="200dip" android:background="@drawable/base_all" /> I ran this widget on a HTC Hero device, which has a screen of 320 pixels * 480 pixels with mdpi. It ran perfect on HTC Hero. The widget takes 3 cells * 2 cells space, i.e. 240 pixels * 200 pixels. Then I ran this widget on a Nexus One device, which has a screen of 480 pixels * 800 pixels, mdpi. Since Nexus One also is mdpi, so I though 240dip is equivalent to 240 pixels on Nexus One and 200dip is equivalent to 200 pixels on Nexus One, so the widget will not take 3 cells * 2 cells space on Nexus One device. To my surprise, when running on Nexus One device, the widget take exact 3 cells * 2 cells, about 360 pixels * 300 pixels, on Nexus One device. I am confused. The layout xml above specifies 240dip in width and 200dip in height for the widget, but why did it take 360 pixels * 300 pixels on Nexus One Device? What am I missing? Thanks.

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  • What's this error messages mean?

    - by flybirdtt
    03-20 11:41:28.103: ERROR/vold(550): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 03-20 11:41:28.103: ERROR/vold(550): Error bootstrapping switch '/sys/class/switch/test2' (m) 03-20 11:41:28.103: ERROR/vold(550): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 03-20 11:41:28.103: ERROR/vold(550): Error bootstrapping switch '/sys/class/switch/test' (m) 03-20 11:41:28.153: ERROR/flash_image(557): can't find recovery partition 03-20 11:41:51.493: ERROR/MemoryHeapBase(585): error opening /dev/pmem: No such file or directory 03-20 11:41:51.503: ERROR/SurfaceFlinger(585): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 03-20 11:41:51.572: ERROR/GLLogger(585): couldn't load library (Cannot find library) 03-20 11:41:52.144: ERROR/GLLogger(585): couldn't load library (Cannot find library) 03-20 11:41:59.913: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/usb/online' 03-20 11:41:59.923: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/battery/batt_vol' 03-20 11:41:59.943: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/battery/batt_temp' 03-20 11:42:00.532: ERROR/EventHub(585): could not get driver version for /dev/input/mouse0, Not a typewriter 03-20 11:42:00.563: ERROR/EventHub(585): could not get driver version for /dev/input/mice, Not a typewriter 03-20 11:42:00.793: ERROR/System(585): Failure starting core service 03-20 11:42:00.793: ERROR/System(585): java.lang.SecurityException 03-20 11:42:00.793: ERROR/System(585): at android.os.BinderProxy.transact(Native Method) 03-20 11:42:00.793: ERROR/System(585): at android.os.ServiceManagerProxy.addService(ServiceManagerNative.java:146) 03-20 11:42:00.793: ERROR/System(585): at android.os.ServiceManager.addService(ServiceManager.java:72) 03-20 11:42:00.793: ERROR/System(585): at com.android.server.ServerThread.run(SystemServer.java:163) 03-20 11:42:00.823: ERROR/AndroidRuntime(585): Crash logging skipped, no checkin service 03-20 11:42:02.993: ERROR/LockPatternKeyguardView(585): Failed to bind to GLS while checking for account 03-20 11:42:10.204: ERROR/ApplicationContext(585): Couldn't create directory for SharedPreferences file shared_prefs/wallpaper-hints.xml 03-20 11:42:11.539: ERROR/ActivityThread(624): Failed to find provider info for android.server.checkin 03-20 11:42:12.889: ERROR/ActivityThread(624): Failed to find provider info for android.server.checkin 03-20 11:42:13.048: ERROR/ActivityThread(624): Failed to find provider info for android.server.checkin

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  • why Geocoder.getFromLocationName(...) returns an empty list?

    - by urobo
    I'm using the android.location.Geocoder for the first time. The Idea is: I have a Listener on a button which takes input from an EditText and resolve the location. Up to now it's debugging phase, so I have no handler taking messages from the thread, only geocoding and write to logcat. Q: Why this method always returns an empty list of Address objects? private View.OnClickListener checkLocation = new View.OnClickListener() { @Override public void onClick(View v) { location = ((EditText)findViewById(R.id.getLocation)).getText().toString(); Thread thr = new Thread(){ public void run (){ Log.d("Looking for", location); Geocoder gc = new Geocoder(ctx,Locale.ITALY); try { fa= gc.getFromLocationName(location, 3); if (fa.isEmpty())Log.d("getFromLocationName", "NothingFound"); else { int size= fa.size(); for (int i = 0; i<size ;i++) Log.d("getFromLocationName.at("+ String.valueOf(i) +")", fa.get(i).getAddressLine(0)+", "+fa.get(0).getAddressLine(1)); } } catch (IOException e) { Log.e("IOException", e.getMessage()); } } }; thr.start(); } }; manifest: <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> Somebody knows why? (btw I am using 1.6 sdk) Input tried

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  • Strange activity stack behavior when using MapActivity

    - by AndroidDev
    I have the following activity structure in my application A simple "splash screen" activity is started when the application is fired up (let's call it "Splash"). This activity starts the main activity when the user presses a button (I will call it "Main"). Main can in turn start two activities from the menu. The first activity presents a simple form (let's call this one "Form"), the second is a MapActivity that presents a map (it is called "Map"). Main, Form, and Map are declared exactly the same in the manifest: <activity android:name="fully qualified activity class" android:screenOrientation="landscape" android:configChanges="keyboard|keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> When Main is active and I start Form and press "back", Main comes up again. Pressing "back" again brings up "Splash". Nothing strange here. Now comes the strange part: when I am in Main, start Map, and press "back", Main comes up as expected. But pressing "back" again just restarts Main. A second press on "back" is needed to bring me back to Splash! So it seems that starting the Map activity somehow results in Main ending up on the activity stack twice while starting the Form activity does not! Both Form and Map are started like this: startActivity(new Intent(this, MyActivity.class)); I don not catch the back key in any activity. Any clues on what is going on or how to debug this?

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  • Permission denied (maybe missing INTERNET permission) when calling web service

    - by Maxim
    I'm trying to use .net SOAP web service with ksoap2 lib. Example from http://www.vimeo.com/9633556 shows how to do it correct. Below the code from that example. everything shoud work ok, but when I try to do a call inself (httpTransport.call) I get "Permission denied (maybe missing INTERNET permission)" exception. Moreover, I don't see in the Application info window among permissions the internet permission alert. Tried this on emulator and Google phone. Will be very appreciated if somebody could help with it. Thanks. public void CelsiusToFahrenheit() { String SOAP_ACTION = "http://tempuri.org/CelsiusToFahrenheit"; String METHOD_NAME = "CelsiusToFahrenheit"; String NAMESPACE = "http://tempuri.org/"; String URL = "http://www.w3schools.com/webservices/tempconvert.asmx"; SoapObject Request = new SoapObject(NAMESPACE, METHOD_NAME); Request.addProperty("Celsius", "32"); SoapSerializationEnvelope soapEnvelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); soapEnvelope.dotNet = true; soapEnvelope.setOutputSoapObject(Request); AndroidHttpTransport httpTransport = new AndroidHttpTransport(URL); try { httpTransport.call(SOAP_ACTION, soapEnvelope); SoapPrimitive resultString = (SoapPrimitive)soapEnvelope.getResponse(); res = resultString.toString(); } catch (Exception e) { e.printStackTrace(); } } AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest> <application> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <user-permission android:name="android.permission.INTERNET"></user-permission> <uses-sdk android:minSdkVersion="4" />

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  • Pressing back button in ActivityGroup causes it to pause, and then continue shutting down the next t

    - by synic
    Pressing the back button causes onPause to be called, and the app stays paused until it is re-launched by clicking on the icon, at which point, onDestroy gets called, and the main activity continues to shut down. Simple class to demonstrate. Note, as far as I can tell, this only happens on the Nexus One. I can't reproduce it in the emulator or on my Droid. package com.vimtips.testshutdown; import android.app.ActivityGroup; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; public class MainActivity extends ActivityGroup { private static final String TAG = "MainActivity"; private int counter = 3; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public boolean onKeyDown(int keyCode, KeyEvent event) { if(keyCode == KeyEvent.KEYCODE_BACK) { if(counter-- > 0) return true; } return super.onKeyDown(keyCode, event); } @Override public void onPause() { super.onPause(); Log.d(TAG, "onPause called"); } @Override public void onDestroy() { super.onDestroy(); if(isFinishing()) { Log.d(TAG, "Shutting down"); } } } And here's the log: I/ActivityManager( 132): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10100000 cmp=com.vimtips.testshutdown/.MainActivity } I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 305 ms (total 305 ms) D/MainActivity( 1393): onPause called I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 302 ms (total 302 ms) D/MainActivity( 1393): Shutting down This doesn't appear to happen on a normal Activity, just an Activity group, though looking at Android's sourcecode, I can't figure out why. It's causing some serious problems with my app. Anyone know why this would happen?

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  • How do I use InputType=numberDecimal with the "phone" soft keypad?

    - by Adam Dunn
    For an EditText box, the user should only be entering valid numbers, so I am using android:inputType="numberDecimal". Unfortunately, the soft keyboard that Android brings up has numbers only along the top row, while the next three rows have various other symbols (dollar sign, percent sign, exclamation mark, space, etc). Since the numberDecimal only accepts numbers 0-9, negative sign, and decimal point, it would make more sense to use the "phone" soft keyboard (0-9 in a 3x3 grid, plus some other symbols). This would make the buttons larger and easier to hit (since it's a 4x4 grid rather than a 10x4 grid in the same screen area). Unfortunately, using android:inputType="phone" allows non-numeric characters such as parentheses I have attempted to use android:inputType="numberDecimal|phone", but the numberDecimal aspect of the bit flag seems to be ignored. I have also tried using android:inputType="phone" in combination with android:digits="0123456789-.", but that still allows multiple negative signs or decimal points (inputType="number" has really good error checking for things like that, and won't let the user even type it in). I have also tried using android:inputType="phone" in the xml layout file, while using a DigitsKeyListener in the java code, but then that just uses the default number soft keyboard (the one that has numbers only along top row) (it appears to set InputType.TYPE_CLASS_NUMBER, which voids the InputType.TYPE_CLASS_PHONE set by the xml layout). Writing a custom IME wouldn't work, since the user would have to select the IME as a global option outside the app. Is there any way to use the "phone" style soft keyboard while also using the "number" restrictions on what is entered?

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  • How does the CheckBox obtain it's respective drawables?

    - by alex2k8
    The CheckBox class extends the CompoundButton, but add nothing to it. But some how it obtains it's respective look. I found some declarations in Android sources, but wonder how they are mapped to CheckBox class? public class CheckBox extends CompoundButton { public CheckBox(Context context) { this(context, null); } public CheckBox(Context context, AttributeSet attrs) { this(context, attrs, com.android.internal.R.attr.checkboxStyle); } public CheckBox(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } } Styles <style name="Theme"> <item name="checkboxStyle">@android:style/Widget.CompoundButton.CheckBox</item> </style> <style name="Widget.CompoundButton.CheckBox"> <item name="android:background">@android:drawable/btn_check_label_background</item> <item name="android:button">@android:drawable/btn_check</item> </style> EDIT: Probably I was not clear... I understand how the drawable assigned to Widget.CompoundButton.CheckBox style, but how this style assigned to CheckBox class? I see the ".CheckBox" in the style name, but is this naming convention really what makes the trick? If so, what are the rules? If I derive MyCheckBox from CompoundButton, can I just define the Widget.CompoundButton.MyCheckBox style and it will work?

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  • No GPS Update retrieved? Problem in Code?

    - by poeschlorn
    Hello mates, I've got a serious problem with my GPS on my Nexus One: I wrote a kind of hello world with GPS, but the Toast that should be displayed isn't :( I don't know what I'm doing wrong...maybe you could help me getting this work. Here's my code: package gps.test; import android.app.Activity; import android.content.Context; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.Bundle; import android.widget.Toast; public class GPS extends Activity { private LocationManager lm; private LocationListener locationListener; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // ---use the LocationManager class to obtain GPS locations--- lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new MyLocationListener(); lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 100, 1, locationListener); } private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { if (loc != null) { Toast.makeText( getBaseContext(), "Location changed : Lat: " + loc.getLatitude() + " Lng: " + loc.getLongitude(), Toast.LENGTH_SHORT).show(); } } @Override public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } @Override public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } @Override public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } } Theoretically there should be a new toast every 100 milliseconds, shouldn't it? Or at least, when I change my position by one meter!? I've no idea why it doesn't. I must admit I'm new to the topic, maybe I've missed something? It would be great if you could give me a hint :) nice greetings, poeschlorn

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  • How to disable items in a List View???

    - by Techeretic
    I have a list view which is populated via records from the database. Now i have to make some records visible but unavailable for selection, how can i achieve that? here's my code public class SomeClass extends ListActivity { private static List<String> products; private DataHelper dh; public void onCreate(Bundle savedInstanceState) { dh = new DataHelper(this); products = dh.GetMyProducts(); /* Returns a List<String>*/ super.onCreate(savedInstanceState); setListAdapter(new ArrayAdapter<String>(this, R.layout.myproducts, products)); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener( new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub Toast.makeText(getApplicationContext(), ((TextView) arg1).getText(), Toast.LENGTH_SHORT).show(); } } ); } } The layout file myproducts.xml is as follows <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="10dp" android:textSize="16sp"> </TextView>

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  • Clear listview content?

    - by Slash
    I have a little problem with listview. How do i clear a listview content, knowing that it has a custom adapter? edit : the custom adapter class extends BaseAdapter, it looks like this : import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.TextView; public class MyAdapter extends BaseAdapter { private Activity activity; private String[] data; private static LayoutInflater inflater=null; public MyAdapter(Activity _a, String[] _str) { activity = _a; data = _str; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); } public static class ViewHolder{ public TextView text; } @Override public int getCount() { return data.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View view, ViewGroup parent) { View v = view; ViewHolder holder; if(v == null) { v = inflater.inflate(R.layout.rowa, null); holder=new ViewHolder(); holder.text=(TextView)v.findViewById(R.id.dexter); v.setTag(holder); }else{ holder=(ViewHolder)v.getTag(); } holder.text.setText(data[position]); return v; } }

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • What could cause a WMV to not play to completion in a browser?

    - by Ty W
    A realtor has had videos created for a community she is selling homes for, the people who made the videos gave them to us in WMV format. I can play these videos without any problem in Windows Media Player, VLC, and Quicktime (via Flip4Mac). I can play the videos from their location at videohomeguide.com in my browser without any trouble. However when I upload the files to our server the video stops at about the 1 minute mark in Safari and FireFox on Mac OS X Snow Leopard. I'm not sure if Windows browsers have the same issue because they are loaded using Windows Media Player. http://carolepaul.com/images/uploads/cottageslsjamestown.wmv <- our server, will fail at 1:09ish. http://www.videohomeguide.com/media/cottageslsjamestown.wmv <- should play to completion (3:27ish) The files generate the same MD5 hash on my desktop and on our server. I used WGET to transfer the files, always downloading from videohomeguide.com. Since the files are identical and are playable using VLC/WMP/Quicktime, and playable in the browsers from videohomeguide.com it seems to me that it is some sort of server config... maybe incorrect headers sent to the browsers? Here are the headers sent and received by FireFox on OS X: http://carolepaul.com/images/uploads/cottageslsjamestown.wmv GET /images/uploads/cottageslsjamestown.wmv HTTP/1.1 Host: carolepaul.com User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.2) Gecko/20100316 Firefox/3.6.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive HTTP/1.1 200 OK Date: Mon, 29 Mar 2010 20:43:20 GMT Server: Apache/1.3.41 (Unix) PHP/5.2.6 FrontPage/5.0.2.2635 mod_psoft_traffic/0.2 mod_ssl/2.8.31 OpenSSL/0.9.8b Last-Modified: Wed, 02 Dec 2009 18:08:46 GMT Etag: "1e7919c-198eadc-4b16ad2e" Accept-Ranges: bytes Content-Length: 26798812 Keep-Alive: timeout=10, max=200 Connection: Keep-Alive Content-Type: video/x-ms-wmv

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  • VLC tv card streaming

    - by Franco
    I'm trying to stream the output of my desktop's tv card to my laptop using vlc without success. I have on both pcs ArchLinux installed. I'm stuck here: $ cvlc v4l2:///dev/video0:norm=pal-nc:frequency=543250:size=640x480:channel=0:input-slave=alsa:///dev/dsp:audio=0 --sout '#transcode{vcodec=mp4v,acodec=mpga,vb=3000,ab=256,vt=800000,keyint=80,deinterlace}:standard{access=http,mux=ogg,dst=192.168.0.2:8080}' --ttl 12 VLC media player 1.1.4 The Luggage (revision exported) Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") [0x1c9e480] inhibit interface error: Failed to connect to the D-Bus session daemon: /usr/bin/dbus-launch terminated abnormally with the following error: Autolaunch error: X11 initialization failed. [0x1c9e480] main interface error: no suitable interface module [0x1ca1500] main interface error: no suitable interface module [0x1bb3120] main libvlc error: interface "globalhotkeys,none" initialization failed [0x1c9f940] dummy interface: using the dummy interface module... [0x1ca4850] main access out: creating httpd [0x1ebb340] mux_ogg mux: Open And on my laptop: $ vlc http://192.168.0.2:8080 VLC media player 1.1.4.1 The Luggage (revision exported) Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") Blocked: call to setlocale(6, "") Blocked: call to sigaction(17, 0xb25c7058, 0xb25c70e4) Warning: call to signal(13, 0x1) Warning: call to signal(13, 0x1) Blocked: call to setenv("ORBIT_SOCKETDIR", "/tmp/orbit-zf", 1) Warning: call to srand(1287690122) Warning: call to rand() Blocked: call to setlocale(6, "") (process:17933): Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. Warning: call to signal(13, 0x1) Blocked: call to setlocale(6, "") [0x8af5f04] main stream error: cannot pre fill buffer Any idea why this isn't working?

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  • Debian: video problems with VLC

    - by kemp
    I have a problem playing AVI divx files with VLC. Yesterday upon start VLC showed an error message complaining about divx codecs and refused to proceed. Today the player starts but the video is squashed horizontally (it occupies roughly 1/4th of the VLC window which is for the other part black). I'm on an updated testing system, and before yesterday VLC was playing fine. In the meantime - after a recent dist-upgrade - I cannot run X with proprietary ATI drivers anymore, I have to use the FOSS radeonhd ones instead. I don't know if that's related but I thought it could be worth mentioning (and by the way if anyone has suggestions about this problem too, that'd be very much appreciated). How can I fix VLC's problem?

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  • T61, NVidia, Ubuntu 9.10 == Video problems

    - by David Lazar
    Hi, Upgraded to latest Ubuntu, currently 9.10. Videos used to work fine. Now, playing videos using VLC or any other media player shows them 'sepia' tinged when playing. This is annoying. I remember this used to happen on occasion (after resuming from suspect), and I forget what I fiddled with to make it better. Does anyone have the method to force video to render correctly with this combination? It happens even after a reboot. Thanks

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  • Convert MPG w/ AC3 audio to something else - on a Mac

    - by anonymous coward
    I'm helping with a small volunteer media team, and they have several .mpg videos that don't appear to have sound when played in QuickTime, iTunes, Real Player, etc, on the local Mac machine. I was able to hear audio after transferring one of the movies to a Windows machine that had VLC media player on it. Through VLC I was able to discover that the audio stream is a52 / AC3 format. We use Autodesk Cleaner in our normal workflow of converting the format of our videos to FLV, but for some reason it's unable to convert this particular batch of videos (well, the video converts fine, but with no audio). Obviously, it seems that there's a codec issue here, but I'm not sure how to correct it. (I'm not extremely familiar with Macs, and/or Autodesk Cleaner). I've seen the Perian codec pack, but I'm not sure that having the codecs on the system will enable Cleaner to convert these videos (particularly the audio stream, since the video converts fine). Is there something obvious that I'm overlooking, or will we have to use something else for this particular batch of videos? If so, what?

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  • Playback random section from multiple videos changing every 5 minutes

    - by brian
    I'm setting up the A/V for a holiday party this weekend and have an idea that I'm not sure how to implement. I have a bunch of Christmas movies (Christmas Vacation, A Christmas Story, It's a Wonderful Life, etc.) that I'd like to have running continuously at the party. The setup is a MacBook connected to a projector. I want this to be a background ambiance thing so it's going to be running silently. Since all of the movies are in the +1 hour range, instead of just playing them all through from beginning to end, I'd like to show small samples randomly and continuously. Ideally the way it would work is that every five minutes it would choose a random 5-minute sample from a random movie in the playlist/directory and display it. Once that clip is over, it should choose another clip and do some sort of fade/wipe to the chosen clip. I'm not sure where to start on this, beginning with what player I should use. Can VLC do something like this? MPlayer? If there's a player with an extensive scripting language (support for rand(), video length discovery, random video access). If so, I will probably be able to RTFM and get it working; it's just that I don't have time to backtrack from dead-ends so I'd like to start off on the right track. Any suggestions?

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  • Asus V1S, no video signals but boots ok

    - by user52441
    Hey folks! I got a mayor problem with my 3 year old my Asus V1S notebook. After installing VMWare Player an rebooting the screen remained black and there was no POST screen. Also the other video outputs - VGA and HDMI - send no signals. However the maschine boots into Windows 7 properly (sounds waren played) and I can log in by blindly typing my pw. Testend WIN-P and functiom keys but no luck with that. Google is no help here, thats why I basketball you superusers! Please give me hints if you have any idea or if you experienced a similar problem. Thank you so much!

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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