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  • Creating a contact form using divs with 4 extra divs for "Corners"?

    - by mark smith
    Hi there, i have tried to create a contact form (a standard form, square in nature but with rounded corners)... I can't use the CSS3 specs so i have an image for each corner.. I have set the images on the background-image and no repeat but it seems if the div is empty then it doesn't display, is there a hack - although prefer an alternative clean method :-) So on the top level i presume i have 1 div for the Upper-Left (corner) and then the upper-middle (just has a color assigned) and then a div for the upper-right (corner) .. so i presume i need to float all these to the left??? Or am i missing something? Thanks in advance

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  • jQuery create new div with ID?

    - by John
    Hello, I have form in my ASP.NET masterPage.master and if i click on submit it call some method from masterPage.master.cs file by ajax (i have it in update panel). But i want improve it with jQuery. So i have this: $('#submit').click(function () { $.ajax({ type: "POST", url: '<% Response.Write("~"+Request.Path); %>', beforeSend: function () { $(document.createElement('div')).width($('#formBox').width()) .height($('#formBox').height()) .css({ backgroundImage: 'url(/Static/Img/bc_overlay.png)', position: 'absolute', left: 0, top: 0, margin: "5px", textAlign: "center", color: "#000", display: "none" }) .append("<strong>Nacítám</strong><br /><img src='Static/Img/ajax-loader.gif' width='33px' height='33px' alt='loading' />") .fadeIn("slow") .prependTo($('#formBox')); $('#formBox').css('position', 'relative'); }, success: function () { } }); }); So if i click on submit, new div is creating (there is loading text and image, and cool opacity overlay), but how i give to this div some ID? Because i need use it in success: function () { } i need clear this box and write here some text (error or success).

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  • Android: how to make two TextViews placed in different lines if there is no enough space in one line

    - by bluebyte
    I'am trying to organize two TextViews to behave like that: So, if there is enough space for both TextViews in line, android should place them in line. If there is no enough space, the second TextView must be placed on a next line with right alignment. <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <TextView android:id="@+id/takeoffCity" android:layout_width="wrap_content" android:layout_height="wrap_content" style="@style/flightItem" /> <TextView android:id="@+id/landingCity" android:layout_width="wrap_content" android:layout_height="wrap_content" style="@style/flightItem" /> </LinearLayout> <style name="flightItem" parent="@android:style/TextAppearance"> <item name="android:textSize">14dip</item> <item name="android:textColor">@color/flightItemFont</item> <item name="android:scrollHorizontally">true</item> <item name="android:textStyle">bold</item> </style>

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  • windows control library in c sharp

    - by apals
    I have just added a textbox, button, label to validate ID of 12 characters. The library is called check_ID. It works fine. The only problem is i have to access the forecolor of label, backcolor of textbox , forecolor of button as per color scheme of the project. But it seems that none of the properties of the objects in check_ID are available for modification. I have even changed the modifier to public of all objects by repoening the check_ID project. Is there another way to access the properties of these objects that are created using windows control library?. A very big thanks in advance.

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  • Tkinter mouse event initially triggered

    - by user3714884
    I'm currently learning Tkinter and I cannot find a solution for my problem here nor outside Stackoverflow. In a nutshell, all events that I bind to my widgets are triggered initialy and don't respond to my actions. In this example, the red rectangle appears on the canvas when I run the code, and color=random.choice(['red', 'blue']) revealed that the event binding doesn't work after that: import Tkinter as tk class application(tk.Frame): def __init__(self, master=None): tk.Frame.__init__(self, master) self.can = tk.Canvas(master, width=200, height=200) self.can.bind('<Button-2>', self.draw()) self.can.grid() def draw(self): self.can.create_rectangle(50, 50, 100, 100, fill='red') app = application() app.mainloop() I use a Mac platform, but I haven't got a clue about its role in the problem. Could anyone please point me at the mistake i did here?

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  • Locating the UIView that UITableView scrolls over

    - by Coocoo4Cocoa
    Hi all, I'm working on trying to obtain the UIView that UITableView scrolls over, if scrolling is enabled. Typically, the background is white, and if you push the UITableView out of its bounds, you'll see a background. I'm trying to set this background to a UIColor of blackColor. I can't seem to find the appropriate one to tag. I've tried the following code in my UIViewController: - (void)loadView { [super loadView]; UITableView *aTableView = [[[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain] autorelease]; [aTableView setScrollEnabled:YES]; [self.view setBackgroundColor:[UIColor blackColor]]; [self.view addSubview:aTableView]; self.tableView = aTableView; } The color still stays white. Seems I'm hitting the wrong UIView. Any idea? Thanks.

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  • CSS menu is flickering when scrolling through it with hover effects

    - by kritop
    I hope i described the problem well!? You can see it here: http://dealmob.de/index_dev.html when u hover over the menu up and down fast u see the that its not staying, insteads its flickering like you would change the margins/paddings by few pixels. Any advice on how to solve this problem? thanks a lot like requested: #topcities { float:right; } #topcities li { padding-left:5px; width:100px; } #topcities li:hover { cursor:pointer; color:#000; background: url(images/hover_menue_back.jpg) repeat-x #FFF; -moz-border-radius: 5px; -webkit-border-radius: 5px; border:grey 1px solid; width:100px; }

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  • css position when resizing browser

    - by user478636
    When resizing the browser I noticed that all the elements get out of place and the website layout gets distorted. This also occurs on with low-resolution. Is this because I have used position:relative;? How can I make the page elements not move from their position when resizing. body{ background:url(../img/bg-silver.jpg) #F2F2F2; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-size:11px; line-height:18px; color:#636363; margin-top:10%; } #containerHolder { background: #eee; padding: 5px; position:relative; } #container { background: #fff; background:rgba(245,245,245,0.8); border: 1px solid #ddd; } #main { margin: 0 0 0 20px; padding: 0 19px 0 0; }

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • Getting Emacs ansi-term and Zsh to play nicely

    - by mronge
    I've been trying to use Zsh within my emacs session, without emacs remapping all the Zsh keys. I found ansi-term works pretty well for this but, I'm still having some problems. I was getting lots of junk characters outputted with, I was able to fix it with: ## Setup proper term information for emacs ansi-term mode [[ $TERM == eterm-color ]] && export TERM=xterm But everything still doesn't work perfectly. Now I am having trouble with output being drawn offscreen , especially when using something like C-r for search. Any thoughts. Anyone else have Zsh + Ansi-term working properly?

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  • "Parsing" I think is the word.

    - by Anonymous the Great
    I'm working on a little parsing thing to color objects. For an example, you could type red:Hi!: and "Hi!" would be red. This is my not working code: <script type="text/javascript"> function post() { var preview = document.getElementById("preview"); var submit = document.getElementById("post"); var text = submit.value; <?php str_replace("red:*:",'<i class="red">*</i>',text); ?> preview.value = text; } </script>

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  • Fusion charts free on Ruby on Rails

    - by Kiran
    Hi i am using Fusion charts free with Rail 2.3.5 I tried to simulate the single_array example provided in the documentation but instead of graph it is showing me the following message The method used is setDataXML.The XML is #Creates xml with values for sales data of products #along with their names. #The values required for building the xml is obtained as parameter arr_data #It expects an array in which each element is #itself an array with first element as label and second element as value xml = Builder::XmlMarkup.new xml.graph(:caption='Sales by Product', :numberPrefix='$', :formatNumberScale='0',:decimalPrecision='0') do for item in arr_data xml.set(:name=item[0], :value=item[1],:color=''+get_FC_color) end end Anybody seen this message before ? i am using Firefox with flash player 9

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  • Creating a bouncing button in flex

    - by Yasmine
    I am trying to make an effect on a button that when I mouse over it, it keeps jumping up and down smoothly and when mouse out it stops. I tried this but the result was really bad: <mx:Sequence id="bounceEffect" repeatCount="0"> <mx:Move duration="2000" yBy="10" easingFunction="{Bounce.easeOut}"/> <mx:Move duration="2000" yBy="-10" easingFunction="{Bounce.easeOut}"/> </mx:Sequence> <mx:Button id="btn" label="Request Information" rollOver="bounceEffect.play([btn])" rollOut="bounceEffect.end()" fillColors="[#ff0000, #ff0000, #ff0000, #ff0000]" color="#ffffff" textRollOverColor="#ffffff" /> Can someone help me on this? There's something else I noticed when I mouse over the button and during the effect the text on the button becomes very hazy. Thanks

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  • iPhone How to set a clearcolor for my custom view

    - by user355066
    Hi, I am creating a custom StyleLabel by extending the UIView, which provides a link for particular type of strings. I have successfully implemented this functionality. I am using this label in TableViewCell along with UILabel.i set UILabel & StyleLabel background color is set to clearColor. UILabel works fine, but StyleLabel shows background in blackColor. I am not sure what is the problem with the following code. Here is the drawRect method of CustomLabel class -(void) drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); [[UIColor clearColor] setFill]; CGContextAddRect(ctx, rect); CGContextDrawPath(ctx, kCGPathFill); [_text drawText:ctx]; } Thanks Sasikumar

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  • Android ListView highlight multiple items

    - by Tobias Kuess
    I want my ListView to change its background for each selected item (Multi-Selection). I used this code: <ListView ... android:drawSelectorOnTop="false" android:listSelector="@android:color/darker_gray" > This works fine, but it is just possible to select one single item of the list. If I select another one the selection is resetted and the new one changes its background. Is there an easy and fast way to make it possible to select more than one item at the same time with changing the background of every selected item?

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  • AS2: How do I swapDepth of a Shape and a TextField?

    - by Alex Jordan
    AS2 this.createTextField("lbl_txt", this.getNextHighestDepth(), 70, 5, 150, 30) lbl_txt.autoSize = true; lbl_txt.text = "Hello"; var fmt:TextFormat = new TextFormat(); fmt.bold = true; fmt.color = 0x000000; fmt.underline = true; fmt.font = "Arial"; lbl_txt.setTextFormat(fmt); Timeline Layers action button_layer (button_layer is a animation on rollOver) arrow background Desired Result button_layer and action to be topmost layers and cursor to remain a pointer and not switch to text cursor on rollOver. action button_layer arrow lbl_txt (TextField created by AS) background

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  • document class problem in latex

    - by laspal
    Hi, My problem is my full tables and text are coming some says 15 cm away from left side, so my text has very less space on right side says 3cm. How can I change my text and tables to start from 5 cm awayfrom left and 5 cm before right side. What all \documentclass[] {} can I try to change this format. \documentclass[a4paper]{article} \usepackage{graphics} \usepackage{color} \usepackage{hyperref} \usepackage{multirow} \usepackage{longtable} \usepackage{fullpage} \usepackage[pdftex]{graphicx} \usepackage{fancyhdr} \oddsidemargin 0cm \evensidemargin 0cm \pagestyle{fancy} \renewcommand{\headrulewidth}{0.0pt} \lfoot{%(full_name)s/%(emp_id)s/\thepage} \cfoot{} \topmargin -2.5cm \parindent 0cm \textheight 27.5cm \parskip 3mm \begin{document} \fontencoding{\encodingdefault} \renewcommand{\familydefault}{\sfdefault} \fontshape{\shapedefault} \selectfont Thanks

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  • How can I draw a hollow rectangle using CreatePen?

    - by LarsTech
    Since using the DrawArc function in GDI+ isn't very accurate when drawing a small rounded rectangle, I am using RoundRect instead. Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) Dim hDC As IntPtr = e.Graphics.GetHdc Dim rc As New Rectangle(10, 10, 64, 24) Dim hPen As IntPtr = Win32.CreatePen(Win32.PenStyle.PS_SOLID, 0, _ ColorTranslator.ToWin32(Color.Green)) Dim hOldPen As IntPtr = Win32.SelectObject(hDC, hPen) Call Win32.RoundRect(hDC, rc.Left, rc.Top, rc.Right, rc.Bottom, 10, 10) Win32.SelectObject(hDC, hOldPen) Win32.DeleteObject(hPen) e.Graphics.ReleaseHdc(hDC) MyBase.OnPaint(e) End Sub This will draw a nice rounded rectangle, but it will also fill it with a white brush, erasing what I don't want to have erased. How can I draw this without erasing the inside of the rectangle?

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  • Can I set a style for the content of an iframe from the main page?

    - by Joel Coehoorn
    We have a page the embeds a Google Calendar in an iframe. Recently, a warning box div began appearing on the calendar that looks like this: <div id="warningBox" style="color:#aa0000;">Events from one or more calendars could not be shown here because you do not have the permission to view them.</div> Obviously the best solution here is to find the private events and remove them, but so far the search for those events has proved fruitless. This calendar is an aggregate of several calendars, including a few we don't control (ie weather). We're still looking, but in the meantime, I would like to try to hide that div. I know that iframes enforce the separation between the pages, such that the child page is pretty much a law unto itself. But surely there must be some way to set a style on an element inside the frame?

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  • How can I keep a div's scrollbar at the bottom of the div using jQuery?

    - by dannytatom
    I have a div called #output, styled with overflow: scroll;. Using jQuery.ajax, it's being updated every x second. I'd like to have it so that when the scrollbar appears (after the divs filled up), it should continously stay at the bottom of the div instead of the top, like most chat clients do. I'm sure there's a way to do this, I just can't seem to find it. Here's the Sass #output :margin 0 0 10px 0 :padding 10px :height 500px :overflow scroll :background #111111 :border 1px solid #000000 :color #8e8e8e and the Haml is just a simple #output = @output

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  • jquery updating a div in ajax diesnt work properly, when using a variable

    - by maschek
    hi, i got the following code var zieldiv = $(this).attr(\'id\'); $.ajax({ url: \'index.php?params\', type: \'POST\', data: { color:thenewcolor, zieldiv:zieldiv }, timeout: 50000, beforeSend: function() { $("#" + zieldiv).css({background: "#" + thenewcolor} ); } }); I use this for dragging a small div into a bigger div. the variable at the beginnning would give out the string "test1". So in the ajax.thing the css of a div which matches the var zieldiv should be updatet. Problem is, if i would place a string instead a var into the $(...) like $("#test1") it acts like its supposed to, the #test1 gets updated. but if i use the var $("#" + zieldiv) the parent div, which is surrounding the #test1-div gets updated. but i know for sure the var zieldiv contains the string "test1", because when passing it to php it contains "test1". so i think this is a little strange. do you have any ideas? thanx, maschek

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  • How do i tint an image with HTML5 Canvas ?

    - by djdolber
    My question is, what is the best way to tint an image that is drawn using the drawImage method. The target useage for this is advanced 2d particle-effects (game development) where particles change colors over time etc. I am not asking how to tint the whole canvas, only the current image i am about to draw. I have concluded that the globalAlpha parameter affects the current image that is drawn. //works with drawImage() canvas2d.globalAlpha = 0.5; But how do i tint each image with an arbitrary color value ? It would be awesome if there was some kind of globalFillStyle or globalColor or that kind of thing...

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  • Why is there a margin at the top of my browser?

    - by fmz
    I have a web page that is displays differently in Firefox and Safari (IE testing yet to come). The page displays as expected in Safari, but there is a 50px margin between the body and the HTML that I can't determine what is causing it. Here is the CSS for the body: body { font-size: 13px; line-height: 1.333em; background: #f6eaae url(../_images/parchment-big.jpg) no-repeat center top; font-family: "Lucida Grande", Lucida, Verdana, sans-serif; color: #323232; } I would really appreciate some assistance in finding what is causing this difference. Ideally the Firefox version is better because it gives that extra breathing room at the top. Thanks.

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  • Reduce the number of queries in EF

    - by Gio2k
    I have the following Model: Entities: Product (Contains basic data for products: price, etc) Attribute (Contains data for all possible optional attributes) ProductAttribute (Contains data for optional attributes of a product, eg. Color, Model, Size). ProductAttribute is essentially a many to many relationship with payload (ProductId, AttributeID, Value) And this piece of code: private static void ListAttributes(Product p) { p.ProductAttributes.Load(); foreach (var att in p.ProductAttributes) { att.Attribute.load(); Console.WriteLine("\tAttribute Name:{0} - Value {1}", att.Attribute.Name, att.AttributeValue); } } This piece of code will fire a query for each time the att.Attribute.Load() method is called in the foreach loop, only so i can get display the name of the attribute. I would like to fetch the Attribute.Name together with the query that fetches all attribute values, i.e. join ProductAttribute and Attribute. Is there any way to achieve this within my method?

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