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  • Button.setOnClickListener doesn't work?

    - by user164589
    Hi guys, I am trying to make a button using programmable way. My code is : Button mybutton = new Button(this); mybutton.setText("My Button"); linearLayout.addView(mybutton, 3); mybutton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Log.println(Log.ERROR, "MyApp", "Clicked on the button."); } }); But its setOnClickListener doesn't work. What is wrong for me ? Please help. Thanks.

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  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

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  • Custom changeable handler when a Service finishes downloading a file

    - by jax
    I have a Service that downloads a file from the internet. What I want is for the response (an InputStream in this case) to be handled by a custom handler that can be switched (like a strategy pattern) but I can't figure out how to do this. So basically the User of the API would be able to plug in different handlers for the response, some would parse XML, others might save files etc. I realise I could pass through the activity context and execute the method from this (given some interface) but I don't want to do this obviously, in case the Activity is closed in the meantime while the file is still downloaded. How might I do this?

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  • how to get series of pictures?

    - by rmaster
    i have problems with this, recently i have also problem with just taking 1 photo... do you know how to solve it? any working code? i'm doing it like that: mCamera = Camera.open(); Log.e(TAG, "onCreate"); mCamera.takePicture(null, mPictureCallback, mPictureCallback); Camera.PictureCallback mPictureCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] imageData, Camera c) { if (imageData != null) { //process photo } } }; in onDestroy() i release the camera on simulator it works, on telephone - 1st time runs without problems but no picture, second and next times - 'force close' - looks like camera is not released ...

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  • Can I update an image in the drawable directory from code?

    - by kknight
    I have a picture in res/drawable directory: res/drawable/picture.jpeg. Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"? Thanks.

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  • Autocomplettextview

    - by soclose
    Hi, In my autocompletetextview, the list is not shown or filtered by input text. Eg, If user enter "an", all text started with "an" will be seen in this list. How to fix this?

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  • Should we EVER use dp values for width/height?

    - by sandalone
    I've come across a project done by some other team which I have to fix. They used dp values for images' width/height. When I tried to adopt the layout for some tablets and/or mobiles, I've faced a lot of troubles. For example, the image of 40x40 dp has top padding of 15dp. When such image is loaded by some new mobile screen, the image is not where is was supposed to be - it's either shifted or distorted or of the wrong size. Now I need to propose a redesign of the whole app and I need some advise from the more experienced community. Should I abandon such layout policy (described abobe) and do like this: make the image with the size of 40x40 px position the image for the mdpi screen set its height/width to wrap_content do like this for other images after I finish layout for mdpi, resize each image for ldpi, hdpi and xhdpi screens in case of a special mobile/tablet, make a special set of images + xml files Is there a way when you would advise to use the explicit size of some images? Do you advise setting the size of images in xml layout or setting size via photoshop or similar graphics tools and then resize images for other screen sizes or screen densities?

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  • updating an activity from an asynchronous service

    - by Dave.B
    I've implemented a service that does an asynchronous sync to between my application and google docs. I want to update the top level activity of my application when the sync is complete. However because of the service it's possible that the app could be be in a unknown state. Is there a way to make the top level activity, whatever that may be, recreate itself from an asynchtask in a service.

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  • Use layout_alignBaseline with Spinner

    - by Maxim
    Hello everybody, I've noticed that layout_alignBaseline of TextVew control doesn't work with Spinner control. I'm trying to place a text to the left of spinner, but it goes to the top of the parent control. Is it a bug or I do something wrong. The same technique works fine with EditText controls.

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  • Determine opencore or stagefright framework for mediaplayer?

    - by user415422
    I need to determine if a mediaplayer is using the opencore media framework, so that I can disable seeking for my streams. The opencore framework appears to fail silently with seeking, which I am having a hard time believing they allowed into production, but that seems the case nonetheless. I wish it were as simple as determining their SDK version, but droid phones that have api 8 seem to use opencore still, so doesn't seem to be a good option. Any ideas?

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  • HTC Hero Mouse BOll click not working on Custom ListView?

    - by UMMA
    dear friends, i have created custom list view using class EfficientAdapter extends BaseAdapter implements { private LayoutInflater mInflater; private Context context; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); this.context = context; } public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; convertView = mInflater.inflate(R.layout.adaptor_content, null); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { } }); } and other necessary methods... also } using touch screen when i click on list item OnClickListener of list item is called. but when i use Mouse Boll / Track Boll (Phone Hardware) to click on ListItem OnClickListener of list item is not called. can any one guide me is this Phone bug or My Fault? any help would be appriciated.

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  • How do you manage battery health of your development devices when is always plugged in?

    - by Pentium10
    I know this question is not programming related, so for this I made community wiki. Developers are the best guys to answer the question. I am addressed to those that do development on devices that runs on batteries, like phones, gadgets etc. Probably you are constantly develop for them, and therefor they are always plugged in and charged at 100%. We develop mainly for smartphones and we have devices that were always above 90% charged in the last month or so. If a battery is always charged, it degrades it life cycle, so what steps you do to ensure decent battery drain to maximize the life of the batteries.

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  • how to call context menu

    - by gdonald
    I open my context menu like this: private OnClickListener optionsClickListener = new OnClickListener() { public void onClick( View v ) { registerForContextMenu( v ); openContextMenu( v ); } }; How can I call registerForContextMenu( v ); openContextMenu( v ); from inside my regular menu handler here: public boolean onOptionsItemSelected( MenuItem item ) { switch( item.getItemId() ) { case OPTIONS: registerForContextMenu( v ); openContextMenu( v ); return true; where I have no View to pass?

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  • Switch back to previously selected tab after the activity is recreated

    - by ZelluX
    In my TabActivity the user may be asked to switch to browser activity for OAuth phase, and if the phase takes too much time, my activity will be killed. After the user switches back to my activity, its onCreate() method is invoked again and tabs are recreated. So I would like to know if there is any simple way to switch back to previous tab, and keep the tab as what it was. For example, one of the tab views contains a ViewSwitcher child, and I want to switch back to the switched view after recreating the activity.

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  • UTC date and time

    - by klaus-vlad
    Hi, How can I obtain the current UTC time and date using a gps location changed lsitener ? public void onLocationChanged(Location lastLocation) { lastLocation.getTime() }

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  • Problem with Refreshing data in ExpandableListView

    - by -providerivan.longin1
    Hi! My problem is when I want to refresh data in ExpandableListView while being in that current activity. I create adapter and when I want to add new data to list I call again constructor of that adapter(it is my private variable) with all new data....and then I call onContentChanged() method to redraw my list. But what happens is that I cant expand my list any more...like it is blocked or something and logcat isn't saying anything... This is the code that i call after setting new data in arraylists and maps: mAdapter = new MyExpandableListAdapter( this, groupData, R.layout.contact_list_parent, new String[] { NAME ,NUM_PHOTOS},//NUM_PHOTOS new int[] { R.id.rowText1, R.id.rowText2, R.id.photoAlbumImg }, childData, R.layout.contact_list_child, new String[] { NAME,NUM_PHOTOS}, //NUM_PHOTOS new int[] { R.id.rowText1, R.id.rowText2, R.id.photoAlbumImg } ); this.onContentChanged(); If anyone knows answer to this question please help me:) Thanks.

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  • background picture for textview

    - by AndyAndroid
    Hi, I have a textview and a nine-patch image. Assigning this image in the xml editor to the tag "background" works as desired. Now I want to set this image dynamically in the coding, I thought myTextView.setBackgroundDrawable(mydrawable); would be the right thing to do. My png is in res/drawable. The API says that mydrawable needs to be an object of type drawable R.drawable.myninepatch is of type int. So my problem is that I have to convert from that int to a drawable somehow. Then I thought I can use a constructor NinePatchDrawable mydrawable = new NinePatchDrawable(); But I am again not able to construct such an object. Anyone an idea? Thanks.

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