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  • Humble Bundle Gives You DRM-Free Games at Pay-What-You-Want Prices

    - by Jason Fitzpatrick
    The Humble Bundle is back–score cross-platform games at a pay-what-you-want price and even send the proceeds to charity in the process. Between now and April 2nd, score great independent games like Zen Bound 2 and Avadaon: The Black Fortress with a name-your-price deal courtesy of The Humble Bundle. You pay what you want and specify how you want the money divided among the developers and the Electronic Frontier Foundation/Child’s Play charities. Check out the video above to see the games included in the bundle. All games are cross-platform, available for Windows, Mac, Linux, and Android, and DRM-Free. The Humble Bundle The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • several subdomains pointing to one folder. fasthosts problem

    - by David
    I have a asp.net website (e.g. www.website.com). The idea is that you will go to the url 'yourname.website.com' and my site will request the name from the sub domain, process it and change the content accordingly. So, I purchased my fasthosts hosting package and created a sub domain which points to a folder within my site. e.g. 'www.website.com/folder'. However, when i now go to the url 'yourname.website.com' it is immediately redirected to 'website.com/folder'. this means I cannot request the subdomain from the url because it has been lost. I have tried contacting these guys but they don't understand and keep going on about some sort of redirect script (although i don't see how any further redirects can solve my problem). Is there something I am missing here? Any suggests or help would be much appreciated!

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  • Unity Launcher and Menu Bar disappeared in 14.04

    - by Justice2497
    The menu bar and Unity launcher have disappeared in Ubuntu 14.04. Also cannot access the terminal via ctrl + alt + t. I have tried every solution for this issue that I can find, from re-installing untiy and compiz to resetting Unity and everything. I've gone into the compiz manager and reactived Unity. Nothing has worked. When trying to reset Unity, or do anything with it really, I get this message (process:6332): dconf-WARNING **: failed to commit changes to dconf: Could not connect: Connection refused EDIT: Installed 14.04 a day ago. The issue happened after a reboot. After installing virtual Box

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  • Do PHP-FPM (and other PHP handlers) need execute permissions on the PHP files they're serving?

    - by Andrew Cheong
    I read in a post at Server Fault that PHP-FPM needs execute permissions. However, the answer in When creating a website, what permissions and directory structure? only grants read and write permissions to PHP-FPM. Maybe I don't quite understand how PHP handlers (or CGI in general) work, but the two claims seem contradictory to me. As I understand, when Apache / Nginx gets a request for foobar.php, it "passes" the file to an appropriate handler. That is, I imagine it's as if www-root (or apache or whomever the webserver's running as) were to run some command, /usr/sbin/php-fpm foobar.php Actually, no, that's naive, I just realized. PHP-FPM must be a running instance (if it's to be performant, and cache, etc.), so probably PHP-FPM is just being told, "Hey, quick, process this file for me!" In either case, I don't see why execute permissions are necessary. It's not like the webserver needs to literally execute the file, i.e. ./foobar.php Is the Server Fault answer simply mistaken?

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  • Script / App to unRAR files, and only delete the archives which were sucessfully expanded.

    - by Jeremy
    I have a cron job which runs a script to unrar all files in a certain directory (/rared for argument's sake) and place the expanded files in /unrared. I would like to change this script so that it deletes the original rar archives from /rared only if they successfully extracted. This does not mean that unrar has reported that they have been fully extracted, because I have had data corruption during decompression before. Ideally (pie-in-the-sky, just to give you an idea of what I'm shooting for,) the unrar program would include this functionality, comparing an expected md5sum value with the actual md5sum value and only deleting the archive if they match. I don't mind scripting this entire process if I have to, but there must be a better way than unraring twice and comparing md5sums.

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  • Rendering order in an Entity System

    - by Daedalus
    Say I use a basic ES approach, and also inside Systems I hold lists of all entities that Systems are required to process. How do I maintain this list of entities in desired rendering order, i.e. for a dumb 2D RenderingSystem? I saw this discussion, and what they suggest is to do something like Z ordering - what I would probably do is just to store a "layer" int in DrawableComponent and then, inside RenderingSystem, just sort entities by mentioned "layer" whenever the entity list for RenderingSystem changes. They also say we could just delete and recreate the entity whenever we want it on the top, but it seems too inflexible to me. How is this problem usually solved?

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  • Transparent Data Encryption

    Transparent Data Encryption is designed to protect data by encrypting the physical files of the database, rather than the data itself. Its main purpose is to prevent unauthorized access to the data by restoring the files to another server. With Transparent Data Encryption in place, this requires the original encryption certificate and master key. It was introduced in the Enterprise edition of SQL Server 2008. John Magnabosco explains fully, and guides you through the process of setting it up....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • Hidden Loading with UDK

    - by CyrusFiredawn
    I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and the next floor is loaded on top. I assume it's possible with UDK, since it's supposedly rather flexible, but I've never used UDK before (I decided to ask this question first to save me learning it all, finding out it isn't possible, then giving up). So yeah, is hiding the loading process possible? And if so, how would I go about doing it?

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  • Physics from other games

    - by Carlosrdz1
    I'm making a platform engine with XNA Game Studio, and I've solved almost everything about colliding stuff. But now, I'm searching for good physics for the player, I'm trying to emulate characters from other games like Mario from Super Mario World, or MegaMan X... do you know a website or something, where the physics from that games are revealed? I remember seen a page with something like that. Or what's the process you think is the best to emulate physics from other games? Just trial and error? Thank you.

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  • Powershell Run-As Script

    - by marc dekeyser
    Disclaimer: This script is not of my own making. I found it on a share somewhere and it is so handy I started using in a bunch of scripts. To the writer: If you're out there, somewhere, when you see this, thank you! Check if script is running as Adminstrator and if not use RunAs    # Use Check Switch to check if admin        param([Switch]$Check)        $IsAdmin = ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdentity]::GetCurrent()`        ).IsInRole([Security.Principal.WindowsBuiltInRole] "Administrator")            if ($Check) { return $IsAdmin }        if ($MyInvocation.ScriptName -ne "")    {         if (-not $IsAdmin)         {             try            {                 $arg = "-file `"$($MyInvocation.ScriptName)`""                Start-Process "$psHome\powershell.exe" -Verb Runas -ArgumentList $arg -ErrorAction 'stop'             }            catch            {                Write-Warning "Error - Failed to restart script with runas"                 break                          }            exit # Quit this session of powershell        }     }     else     {         Write-Warning "Error - Script must be saved as a .ps1 file first"         break     } write-host "Script Running As Administrator" -foregroundcolor redWrite-host ""

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  • Upgrade to 14.04 broke gsettings

    - by zrneely
    I have a cron job which runs every 30 minutes that changes the background image by running this bash script: #!/bin/bash export DISPLAY=:0 export GSETTINGS_BACKEND=dconf wpdir="/home/username/Pictures/wallpapers/" prefix="file://" file=`ls $wpdir | shuf -n 1` gsettings set org.gnome.desktop.background picture-uri "$prefix$wpdir$file" This worked perfectly until I upgraded to 14.04. Now, running the script produces this output: (process:27459): dconf-WARNING **: failed to commit changes to dconf: Could not connect: Connection refused What can I do to fix this? Google didn't turn up any useful results. EDIT: I noticed that running this does change the background displayed on the lock screen, but it does not affect the desktop background.

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  • Wiki based requirements engineering tool

    - by Shanon
    Hi, I'm looking to to build a wiki based tool the helps/aides in the requirements engineering process. More specifically I am hoping to end up with a tool that helps inexperienced users easily create and design requirements documents on a wiki platform. I was wondering if there exist any wiki/wiki platforms that either already exist or are easily extendible or would be worth looking at that for this purpose. For instance some of the features I was hoping to add would be to add structure to a document so that information is filled out in a standardised manner. Another idea I was looking at was to somehow create relationships between different types of documents (for example- a goal diagram gets evolves/ helps in the development of the class diagram). So far I have come across FOSwiki which claims to to fully customisalble...but I'm not sure what it means and what I can really do with that. Any input on FOSwiki is also highly appreciated.

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  • Python service using Upstart on Ubuntu

    - by Soumya Simanta
    I want to create to deploy a heartbeat service (a python script) as a service using Upstart. My understanding is that I've to add a /etc/init/myheartbeatservice.conf with the following contents. # my heartbeat service description "Heartbeat monitor" start on startup stop on shutdown script exec /path/to/my/python/script.py end script My script starts another service process and the monitors the processes and sends heartbeat to an outside server regularly. Are startup and shutdown the correct events ? Also my script create a new thread. I'm assuming I also need to add fork daemon to my conf file? Thanks.

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  • How do I get a Canon LBP5000 Printer working?

    - by Saigun
    I have unsuccessfully attempted to install a Canon LBP5000 printer on Ubuntu 11.10. I have attempted all possible methods to be found on the web, but nothing seems to work. My latest attempt was Radu Cotescu's script from http://radu.cotescu.com/how-to-install-canon-lbp-printers-in-ubuntu/ Using the script everything appears to work as described during the installation process, but when attempting to actually print, it remains stuck in “processing” (regardless of what I attempt to print) [There is no additional error message]. Could anyone help me? It would be very much appreciated!

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  • UPK Pre-Built Content Update

    - by Karen Rihs
    UPK pre-built content development efforts are always underway and growing. Over the last few months, the following new and upgraded modules became available:  NEW CONTENT RELEASES E-Business Suite 12.1 Field Service Manufacturing Operations Center Process Manufacturing:  System Administration Strategic Network Optimization U.S. Federal Financials Oracle Communications 11.1 Oracle Communications UPK for Pricing Design Center, Voice and Data Offerings Oracle Mobile Workforce 2.1.0 Administrative Setup User Tasks Primavera Primavera Portfolio Management 9.0 UPK CONTENT UPGRADES JDE E1 9.1 HCM Fundamentals for EnterpriseOne Manufacturing - Product Data Management Manufacturing Management Discrete Shop Floor Management Procurement and Subcontract Management JDE World A9.3 Accounts Payable Address Book  Common Foundation General Ledger For a list of modules currently available for each product line, visit the UPK Resource Library on Oracle.com. For more information on how your organization can take advantage of UPK pre-built content, see our previous blog,  The Value of UPK Pre-Built Content. - Karen Rihs, UPK Outbound Product Management

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  • Quantitfying a cost for a software project

    - by The Elite Gentleman
    Disclaimer: I didn't know exactly where to put this question. If you feel that this question is not suitable for Programmers @ StackExchange, feel free to migrate it. Background: Broadening my last question, there is a request for tender for a software system that's open and I have decided to take it on. I am a software developer & engineer by profession and, in this tender process, I have to put on the pricing for my bid. I have been provided a documentation consisting of functional and non-functional requirements only. I have to put a project manager's cap on and think of all aspects, e.g. cost for implementation for the project, resources needed, etc. My question is: Is there a project framework that I can follow that breaks the project cycle into steps and corresponding cost aspect or how would I go about best calculating/approximating the cost for the project?

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  • What top companies look for in an Interview?

    - by Geek
    Basically I am looking for what is it that you goof up and you are out from the remaining process ? Are elimination rounds a fair way to judge a person ? Anyone can have a bad hour :-( Should you code the best possible or should you get the Algorithm right ? I generally first code a workable solution and then work on it till a level I think it looks beautiful to me. Is this a wrong approach ? Recently I had a telephonic interview in which I was asked to write a variation of Level Order traversal in 20 minutes. I could get the Algorithm and working code in 20 minutes but couldn't get the Exception handling and the coding convention right, after which I didn't hear back from them :-( All the other questions in the interview went very well this was the only thing which was 'not upto the mark'. Needless to say I like the company and will apply again but want to get it right the next time :-) Please share your experiences and valuable suggestions.

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  • Nameservers and migrating a VPS

    - by MeltingDog
    I am primarily a front end developer who has been tasked with upgrading my companies VPS. As far as I understand, this is just the process of obtaining a new VPS with WHM/CPanel and then migrating the existing accounts over to the new VPS, testing the sites out, then pointing the DNS to the new nameserver records. That sounds pretty straightforward. What I am having trouble understanding is how to set up the new nameservers on the new VPS. How do I obtain/establish the new nameserver records for the new, blank VPS?

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  • Common mistakes made by new programmers without CS backgrounds [on hold]

    - by mblinn
    I've noticed that there seems to be a class of mistakes that new programmers without CS backgrounds tend to make, that programmers with CS backgrounds tend not to. I'm not talking about not understanding source control, or how to design large programs, or a whole host of other things that both freshly minted CS graduates and non-CS graduates tend to not understand, I'm talking about basic mistakes that having a CS background will prevent a programmer from making. One obvious and well trod example is that folks who don't have a basic understanding of formal languages will often try to parse arbitrary HTML or XML using regular expressions, and possibly summon Cthulu in the process. Another fairly common one that I've seen is using common data structures in suboptimal ways like using a vector and a search function as if it were a hash map. What sorts of other things along these lines would you look out for when on-boarding a batch of newly minted, non-CS programmers.

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  • Ubuntu chroot “No such file or directory”

    - by Paris
    Hi there. I hace a web application where I create some folders on my server and put executables there. Then I try to wun them with chroot but I get a message that access is denied there. I tried chroot -r 777 blah blah.... and then I get a message that the folder or the file that I call (sudo chroot mydirectory myfile_inside_Mydirectory) does not exist. This happens only when I call chroot on folders created by the web server. My web application is in php and I use: shell_exec("cp -R /var/www/comp/prison/bin $dir"); shell_exec("cp -R /var/www/comp/prison/lib $dir"); shell_exec("cp /var/www/janitor.out $dir/janitor.out"); shell_exec("sudo chmod -R 777 $dir"); $process = proc_open("sudo chroot $dir janitor.out", $descriptorspec, $pipes); sudo does not need password.

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  • Upgrading visual studio with Crystal Reports

    - by jkrebsbach
    In the process up updating an app from Visual Studio 2003 to VS 2008.  It happens to have a couple dozen crystal reports that it executes regarly. Upgraded visual studio to 2008, and when attempting to generate the reports an exception was thrown. A significant portion of the rendering engine for Crystal Reports is not coming from Crystal, it's coming from Visual Studio and those methods and properties have changed over the years.  I needed to upgrade the report generating methods from the VS 2003 way of doing things to the VS 2008 way for the report to generate successfully. Not only that, but this means that while we were previously rendering with Crystal 9 in VS 2003, Visual Studio 2008 will render per Crystal 10, which treats things like column widths in Excel different (by default, at least) so now we have to go through all of our reports and compare outputs for Crystal just to upgrade the Visual Studio environment that I foolishly believed would  not be affected.

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • What framework & technology would you use to make a site like fancy.com [on hold]

    - by adriancdperu
    Im about to start a 3 month process to build something similar to fancy.com. What are your opinions about: best language + framework? (server - side) = I was thinking about LAMP and CakePHP important technological issues to consider when developing? MAU assumption = 1 million. Main features: Registration with Facebook Normal registration Search articles Like articles Post articles Comment on articles Suggest articles to friends via mail, Facebook, Twitter and about 3 or 4 more apis Ranking of articles as a cron job done every minute, many criterias, many rankings Follow users Datamining users to mail everyday with articles they have high probability of liking Operation tools for admins to add articles and close user accounts Mobile focus

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  • I want to consolidate two sites into a third. Will my search engine rankings be penalized if I rewrite and redirect pages one by one?

    - by Patrick Kenny
    I have two Drupal sites with different content-- let's call them Apple and Orange. I recently developed a much more sophisticated third Drupal site-- let's call it Tree. For a large number of reasons, the content on Apple and Orange is useful for the users of Tree, so I want to move the content to Tree. However, much of the content is out of date. (This whole process took about five years.) To update the content, I will rewrite it one article at a time myself. Now here's my question: if I move the articles one by one (as I rewrite them) and then redirect the old articles (using a 301 redirect) on Apple/Orange to the new site on Tree, will this have a huge negative effect on my search engine rankings? Is there a good way to redirect among sites when they merge like this, or would I be better off keeping the old articles on Apple/Orange and simply linking them to the new, rewritten articles on Tree?

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