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  • C# reflection, cloning

    - by Enriquev
    Say I have this class Myclass that contains this method: public class MyClass { public int MyProperty { get; set; } public int MySecondProperty { get; set; } public MyOtherClass subClass { get; set; } public object clone<T>(object original, T emptyObj) { FieldInfo[] fis = this.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); object tempMyClass = Activator.CreateInstance(typeof(T)); foreach (FieldInfo fi in fis) { if (fi.FieldType.Namespace != original.GetType().Namespace) fi.SetValue(tempMyClass, fi.GetValue(original)); else fi.SetValue(tempMyClass, this.clone(fi.GetValue(original), fi.GetValue(original))); } return tempMyClass; } } Then this class: public class MyOtherClass { public int MyProperty777 { get; set; } } when I do this: MyClass a = new MyClass { MyProperty = 1, MySecondProperty = 2, subClass = new MyOtherClass() { MyProperty777 = -1 } }; MyClass b = a.clone(a, a) as MyClass; how come on the second call to clone, T is of type object and not of type MyOtherClass

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  • TFS Folders - Getting them to work like Subversion "Trunk/Tags/Branches"

    - by Sam Schutte
    I recently started using Team Foundation Server, and am having some trouble getting it to work the way I want it to. I've used Subversion for a couple years now, and love the way it works. I always set up three folders under each project, Trunk, Tags, and Branches. When I'm working on a project, all my code lives under a folder called "C:\dev\projectname". This "projectname" folder can be made to point to either trunk, or any of the branches or tags using Subversion (with the switch command). Now that I'm using TFS (my client's system), I'd like things to work the same way. I created a "Trunk" folder with my project in it, and mapped "Project/Trunk/Website" to "c:\dev\Website". Now, I want to make a release under the "tags" folder (located in "Project/Tags/Version 1.0/Website", and TFS is giving me the following error when I execute the branch command: "No appropriate mapping exists for $Project/tags/Version 1.0/Website" From what I can find on the internet, TFS expects you to have a mapping to your hard drive at the root of the project (the "Project" folder in my case), and then have all the source code that lives in trunk, tags and branches all pulled down to your hard drive. This sucks because it requires way too much stuff on your hard drive, and even worse, when you are working in a solution in Visual Studio, you won't be able to pull down "Version 2.0" and have all your project references to other projects work, because they'll all be pointing to "trunk" folders under the main folder, not just the main folder itself. What I want to do is have the root "Project/Website" folder on my hard drive, and be able to have it point to (mapped to) either tags, branches, or trunk, depending on what i'm doing, without having to screw around with fixing Visual Studio project references. Ideas?

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  • The best way to implement drawing features like Keynote

    - by Shamseddine
    Hi all, I'm trying to make a little iPad tool's for drawing simple geometrical objects (rect, rounded rect, ellipse, star, ...). My goal is to make something very close to Keynote (drawing feature), i.e. let the user add a rect (for instance), resizing it and moving it. I want too the user can select many objects and move them together. I've thought about at least 3 differents ways to do that : Extends UIView for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this view as subview of the global view. Extends CALayer for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this layer as sublayer of the global view layer's. Extends NSObject for each object type, a class for Rect, another for Ellipse, ... With just a drawing method which will get as argument a CGContext and a Rect and draw directly the form in it. Those methods will be called by the drawing method of the global view. I'm aware that the two first ways come with functions to detect touch on each object, to add easily shadows,... but I'm afraid that they are a little too heavy ? That's why I thought about the last way, which it seems to be straight forward. Which way will be the more efficient ??? Or maybe I didn't thought another way ? Any help will be appreciated ;-) Thanks.

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  • addChild, etc. using NSTreeController and NSTreeNode (snow leopard)

    - by John Velman
    I have a setup with an object (OTNodeDatum) (OT for OutlineTest) to be the represented object in NSTreeNode. NSTreeNode is the Class shown in the attributes page for NSTreeController. I have document based app, no core data. On MyDocument init, I set up content with an NSMutableArray containing one item, an NSTreeNode with a represented object which contains a single property (yes, name). Add button, Add Child button, Delete button, hooked up via interface builder to the NSTreeController add action, etc. It works up to a point. When I do an add, I get a new blank line which I can edit, but the inserted text goes away when I leave the cell. When I do a delete, things get deleted. When I do add child, nothing happens. I think I have to subclass either NSTreeNode, or NSTreeController to get the right behavior in terms of adding children and adding a new represented object in addition to adding a new tree node. IS this on the right track? If I subclass NSTreeController would I just override the add, addChild, to get the right thing to happen? And what could I mess up? I can't seem to find any guidance on this, although I've spent a long time looking. Thanks. John V

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  • .NET Remoting Connecting to Wrong Host

    - by Dark Falcon
    I have an application I wrote which has been running well for 4 years. Yesterday they moved all their servers around and installed about 60 pending Windows updates, and now it is broken. The application makes use of remoting to update some information on another server (10.0.5.230), but when I try to create my remote object, I get the following exception: Note that it is trying to connect to 127.0.0.1, not the proper server. The server (10.0.5.230) is listening on port 9091 as it should. This same error is happening on all three terminal servers where this application is installed. Here is the code which registers the remoted object: public static void RegisterClient() { string lServer; RegistryKey lKey = Registry.CurrentUser.OpenSubKey("SOFTWARE\\Shoreline Teleworks\\ShoreWare Client"); if (lKey == null) throw new InvalidOperationException("Could not find Shoretel Call Manager"); object lVal = lKey.GetValue("Server"); if (lVal == null) throw new InvalidOperationException("Shoretel Call Manager did not specify a server name"); lServer = lVal.ToString(); IDictionary props = new Hashtable(); props["port"] = 0; string s = System.Guid.NewGuid().ToString(); props["name"] = s; ChannelServices.RegisterChannel(new TcpClientChannel(props, null), false); RemotingConfiguration.RegisterActivatedClientType(typeof(UpdateClient), "tcp://" + lServer + ":" + S_REMOTING_PORT + "/"); RemotingConfiguration.RegisterActivatedClientType(typeof(Playback), "tcp://" + lServer + ":" + S_REMOTING_PORT + "/"); } Here is the code which calls the remoted object: UpdateClient lUpdater = new UpdateClient(Settings.CurrentSettings.Extension.ToString()); lUpdater.SetAgentState(false); I have verified that the following URI is passed to RegisterActivatedClientType: "tcp://10.0.5.230:9091/" Why does this application try to connect to the wrong server?

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  • Why does one of these statements compile in Scala but not the other?

    - by Jeff
    (Note: I'm using Scala 2.7.7 here, not 2.8). I'm doing something pretty simple -- creating a map based on the values in a simple, 2-column CSV file -- and I've completed it easily enough, but I'm perplexed at why my first attempt didn't compile. Here's the code: // Returns Iterator[String] private def getLines = Source.fromFile(csvFilePath).getLines // This doesn't compile: def mapping: Map[String,String] = { Map(getLines map { line: String => val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() }.toList:_*) } // This DOES compile def mapping: Map[String,String] = { def strPair(line: String): (String,String) = { val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() } Map(getLines.map( strPair(_) ).toList:_*) } The compiler error is CsvReader.scala:16: error: value toList is not a member of (St ring) = (java.lang.String, java.lang.String) [scalac] possible cause: maybe a semicolon is missing before `value toList'? [scalac] }.toList:_*) [scalac] ^ [scalac] one error found So what gives? They seem like they should be equivalent to me, apart from the explicit function definition (vs. anonymous in the nonworking example) and () vs. {}. If I replace the curly braces with parentheses in the nonworking example, the error is "';' expected, but 'val' found." But if I remove the local variable definition and split the string twice AND use parens instead of curly braces, it compiles. Can someone explain this difference to me, preferably with a link to Scala docs explaining the difference between parens and curly braces when used to surround method arguments?

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  • Constructor Overloading

    - by Mark Baker
    Normally when I want to create a class constructor that accepts different types of parameters, I'll use a kludgy overloading principle of not defining any args in the constructor definition: e.g. for an ECEF coordinate class constructor, I want it to accept either $x, $y and $z arguments, or to accept a single array argument containg x, y and z values, or to accept a single LatLong object I'd create a constructor looking something like: function __construct() { // Identify if any arguments have been passed to the constructor if (func_num_args() > 0) { $args = func_get_args(); // Identify the overload constructor required, based on the datatype of the first argument $argType = gettype($args[0]); switch($argType) { case 'array' : // Array of Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromArray'; break; case 'object' : // A LatLong object that needs converting to Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromLatLong'; break; default : // Individual Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromXYZ'; break; } // Call the appropriate overload constructor call_user_func_array(array($this,$overloadConstructor),$args); } } // function __construct() I'm looking at an alternative: to provide a straight constructor with $x, $y and $z as defined arguments, and to provide static methods of createECEFfromArray() and createECEFfromLatLong() that handle all the necessary extraction of x, y and z; then create a new ECEF object using the standard constructor, and return that Which option is cleaner from an OO purists perspective?

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  • How can we serialize a class that is not a custom class of our own?

    - by Doug
    I need to look at the properties of an object and I cannot instantiate this object in the proper state on my dev machine. I need my client to run some code on her machine, serialize the object in question to disk and then I can analyze the file. Here is the class I want to serialize. System.Security.AccessControl.RegistrySecurity Here is my code: Private Sub SerializeRegSecurity(ByVal regKey As RegistryKey) Try Dim regSecurity As System.Security.AccessControl.RegistrySecurity = regKey.GetAccessControl() Dim oXS As XmlSerializer = New XmlSerializer(GetType(System.Security.AccessControl.RegistrySecurity)) Dim oStmW As StreamWriter Dim regDebugFilePath As String = Path.Combine(My.Computer.FileSystem.SpecialDirectories.Desktop, "RegDebugFile.xml") 'Serialize object to XML and write it to XML file oStmW = New StreamWriter(regDebugFilePath) oXS.Serialize(oStmW, regSecurity) oStmW.Close() Catch ex As Exception Console.WriteLine(ex.ToString) End Try End Sub And here's what I end up with in my XML file: <?xml version="1.0" encoding="utf-8"?> Any ideas on how to accomplish what I am trying to do? How can we serialize a class that is not a custom class of our own? Thanks for ANY help. Even an alternate method.

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  • Dynamic Auto updating (to UI, Grid) binding list in C# Winform?

    - by Dhana
    I'm not even sure if i'm doing this correctly. But basically I have a list of objects that are built out of a class/interface. From there, I am binding the list to a datagrid view that is on a Windows Form (C#) Here the list is a Sync list which will auto update the UI, in this case datagridview. Every thing works fine now, but now i would like to have the List should have an dynamic object, that is the object will have by default two static property (ID, Name), and at run time user will select remaining properties. These should be bind to the data grid. Any update on the list should be auto reflected in the grid. I am aware that, we can use dynamic objects, but i would like to know , how to approach for solution, datagridview.DataSource = myData; // myData is AutoUpdateList<IPersonInfo> Now IPersonInfo is the type of object, need to add dynamic properties for this type at runtime. public class AutoUpdateList<T> : System.ComponentModel.BindingList<T> { private System.ComponentModel.ISynchronizeInvoke _SyncObject; private System.Action<System.ComponentModel.ListChangedEventArgs> _FireEventAction; public AutoUpdateList() : this(null) { } public AutoUpdateList(System.ComponentModel.ISynchronizeInvoke syncObject) { _SyncObject = syncObject; _FireEventAction = FireEvent; } protected override void OnListChanged(System.ComponentModel.ListChangedEventArgs args) { try { if (_SyncObject == null) { FireEvent(args); } else { _SyncObject.Invoke(_FireEventAction, new object[] { args }); } } catch (Exception) { // TODO: Log Here } } private void FireEvent(System.ComponentModel.ListChangedEventArgs args) { base.OnListChanged(args); } } Could you help out on this?

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  • how to read in a list of custom configuration objects

    - by Johnny
    hi, I want to implement Craig Andera's custom XML configuration handler in a slightly different scenario. What I want to be able to do is to read in a list of arbitrary length of custom objects defined as: public class TextFileInfo { public string Name { get; set; } public string TextFilePath { get; set; } public string XmlFilePath { get; set; } } I managed to replicate Craig's solution for one custom object but what if I want several? Craig's deserialization code is: public class XmlSerializerSectionHandler : IConfigurationSectionHandler { public object Create(object parent, object configContext, XmlNode section) { XPathNavigator nav = section.CreateNavigator(); string typename = (string)nav.Evaluate("string(@type)"); Type t = Type.GetType(typename); XmlSerializer ser = new XmlSerializer(t); return ser.Deserialize(new XmlNodeReader(section)); } } I think I could do this if I could get Type t = Type.GetType("System.Collections.Generic.List<TextFileInfo>") to work but it throws Could not load type 'System.Collections.Generic.List<Test1.TextFileInfo>' from assembly 'Test1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • The fastest way to iterate through a collection of objects

    - by Trev
    Hello all, First to give you some background: I have some research code which performs a Monte Carlo simulation, essential what happens is I iterate through a collection of objects, compute a number of vectors from their surface then for each vector I iterate through the collection of objects again to see if the vector hits another object (similar to ray tracing). The pseudo code would look something like this for each object { for a number of vectors { do some computations for each object { check if vector intersects } } } As the number of objects can be quite large and the amount of rays is even larger I thought it would be wise to optimise how I iterate through the collection of objects. I created some test code which tests arrays, lists and vectors and for my first test cases found that vectors iterators were around twice as fast as arrays however when I implemented a vector in my code in was somewhat slower than the array I was using before. So I went back to the test code and increased the complexity of the object function each loop was calling (a dummy function equivalent to 'check if vector intersects') and I found that when the complexity of the function increases the execution time gap between arrays and vectors reduces until eventually the array was quicker. Does anyone know why this occurs? It seems strange that execution time inside the loop should effect the outer loop run time.

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • Java Reflection, java.lang.IllegalAccessException Error

    - by rubby
    Hi all, My goal is : Third class will read the name of the class as String from console.Upon reading the name of the class, it will automatically and dynamically (!) generate that class and call its writeout method. If that class is not read from input, it will not be initialized. And I am taking java.lang.IllegalAccessException: Class deneme.class3 can not access a member of class java.lang.Object with modifiers "protected" error. And i don't know how i can fix it.. Can anyone help me? import java.io.*; import java.lang.reflect.*; class class3 { public void run() { try { BufferedReader reader= new BufferedReader(new InputStreamReader(System.in)); String line=reader.readLine(); Class c1 = Class.forName("java.lang.String"); Object obj = new Object(); Class c2 = obj.getClass(); Method writeout = null; for( Method mth : c2.getDeclaredMethods() ) { writeout = mth; break; } Object o = c2.newInstance(); writeout.invoke( o ); } catch(Exception ee) { System.out.println("ERROR! "+ee); } } public void writeout3() { System.out.println("class3"); } } class class4 { public void writeout4() { System.out.println("class4"); } } class ornek { public static void main(String[] args) { System.out.println("Please Enter Name of Class : "); class3 example = new class3(); example.run(); } }

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  • Strongly Typed Controls in .NET

    - by Tigraine
    I am working on a Windows Forms app for quite some time now, and I really find myself doing more typecasts in the GUI code than I ever did in my underlying business code. What I mean becomes apparent if you watch the ComboBox control that accepts some vague "object" as it's item. Then you go off and may display some DisplayMember and a ValueMember and so on. If I want to retrieve that value later I need to typecast my object back to what it was. Like with strings getting the value takes string value = (string)combobox1.SelectedItem; Since there are generics in the Framework for quite some time now, I still wonder why in the Hell not one control from the standard toolbox is generic. I also find myself using the .Tag property on ListViewItems all the time to keep the displayed domain object. But everytime I need to access that object I then need another typecast. Why cant I just create a ComboBox or ListView with items of type ListViewItem Am I missing something here or is this just another example of not perfectly well thought through controls?

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  • adding Json to mutable array resolves in crash

    - by user2957713
    Hello guys I am new to Xcode/iOS developing I trying to add json data to the mutable array , and it results in app crash :( so far here is my code: if(! [defaults objectForKey:@"Person1"]) [defaults setObject:[PersonsFromSearch objectAtIndex:index] forKey:@"Person1"]; else { NSMutableArray *Array = [[NSMutableArray alloc]init]; id object = [defaults objectForKey:@"Person1"]; Array = [object isKindOfClass:[NSArray class]] ? object : @[object]; [Array addObject:[PersonsFromSearch objectAtIndex:index]];//crash here :(( [Array moveObjectFromIndex:[Array count] toIndex:0]; } Crash Dump: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary addObject:]: unrecognized selector sent to instance 0xbf98dc0' what is wrong here ? can you please help me to resolve this issue Array contains this (Json?) { Address = "\U05d3\U05e8\U05da \U05d4\U05e9\U05dc\U05d5\U05dd 53"; CellPhone = "052-3275381"; EMail = "[email protected]"; EnglishPerson = "Yehuda Konfortes"; FaceBookLink = ""; Fax1 = "03-7330703"; Fax2 = ""; FileNAme = "100050.jpg"; HomeEMail = ""; HomeFax = ""; HomePhone1 = ""; HomePhone2 = ""; PersonID = 100050; PersonName = "\U05d9\U05d4\U05d5\U05d3\U05d4 \U05e7\U05d5\U05e0\U05e4\U05d5\U05e8\U05d8\U05e1"; Phone1 = "03-7330733"; Phone2 = ""; ZipCode = ""; }

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  • Is it possible to unit test methods that rely on NHibernate Detached Criteria?

    - by Aim Kai
    I have tried to use Moq to unit test a method on a repository that uses the DetachedCriteria class. But I come up against a problem whereby I cannot actually mock the internal Criteria object that is built inside. Is there any way to mock detached criteria? Test Method [Test] [Category("UnitTest")] public void FindByNameSuccessTest() { //Mock hibernate here var sessionMock = new Mock<ISession>(); var sessionManager = new Mock<ISessionManager>(); var queryMock = new Mock<IQuery>(); var criteria = new Mock<ICriteria>(); var sessionIMock = new Mock<NHibernate.Engine.ISessionImplementor>(); var expectedRestriction = new Restriction {Id = 1, Name="Test"}; //Set up expected returns sessionManager.Setup(m => m.OpenSession()).Returns(sessionMock.Object); sessionMock.Setup(x => x.GetSessionImplementation()).Returns(sessionIMock.Object); queryMock.Setup(x => x.UniqueResult<SopRestriction>()).Returns(expectedRestriction); criteria.Setup(x => x.UniqueResult()).Returns(expectedRestriction); //Build repository var rep = new TestRepository(sessionManager.Object); //Call repostitory here to get list var returnR = rep.FindByName("Test"); Assert.That(returnR.Id == expectedRestriction.Id); } Repository Class public class TestRepository { protected readonly ISessionManager SessionManager; public virtual ISession Session { get { return SessionManager.OpenSession(); } } public TestRepository(ISessionManager sessionManager) { } public SopRestriction FindByName(string name) { var criteria = DetachedCriteria.For<Restriction>().Add<Restriction>(x => x.Name == name) return criteria.GetExecutableCriteria(Session).UniqueResult<T>(); } } Note I am using "NHibernate.LambdaExtensions" and "Castle.Facilities.NHibernateIntegration" here as well. Any help would be gratefully appreciated.

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  • Using Interface Builder efficiently

    - by Aaron Wetzler
    I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process. My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB. So, an example. Lets say I have 20 different views and view controllers and one MyAppDelegate. I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file. However when I tried running it it just crashed with a bad read exception. My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime. So my question is...how can I do this?!!!

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  • Cant' cast a class with multiple inheritance

    - by Jay S.
    I am trying to refactor some code while leaving existing functionality in tact. I'm having trouble casting a pointer to an object into a base interface and then getting the derived class out later. The program uses a factory object to create instances of these objects in certain cases. Here are some examples of the classes I'm working with. // This is the one I'm working with now that is causing all the trouble. // Some, but not all methods in NewAbstract and OldAbstract overlap, so I // used virtual inheritance. class MyObject : virtual public NewAbstract, virtual public OldAbstract { ... } // This is what it looked like before class MyObject : public OldAbstract { ... } // This is an example of most other classes that use the base interface class NormalObject : public ISerializable // The two abstract classes. They inherit from the same object. class NewAbstract : public ISerializable { ... } class OldAbstract : public ISerializable { ... } // A factory object used to create instances of ISerializable objects. template<class T> class Factory { public: ... virtual ISerializable* createObject() const { return static_cast<ISerializable*>(new T()); // current factory code } ... } This question has good information on what the different types of casting do, but it's not helping me figure out this situation. Using static_cast and regular casting give me error C2594: 'static_cast': ambiguous conversions from 'MyObject *' to 'ISerializable *'. Using dynamic_cast causes createObject() to return NULL. The NormalObject style classes and the old version of MyObject work with the existing static_cast in the factory. Is there a way to make this cast work? It seems like it should be possible.

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • How do I get Google Chrome's root bookmarks folder?

    - by Wayne
    Hi, I'm trying to write a better bookmark manager in chrome extensions. The problem is there are no simple examples (that I can find) about how to actually use the bookmarks api (available here: http://code.google.com/chrome/extensions/bookmarks.html ) I've looked at the example source (when I d/led and installed it on my computer it didn't do anything except provide a search box. Typing/typing and pressing return failed to do anything) and can't find anything useful. My ultimate goal is to make an extension that allows me to save pages to come and read later without having to go sign up for an account on some service somewhere. So I plan to create either one or two bookmark folders in the root folder/other bookmarks - at minimum an "unread pages" folder. In that folder I'll create the unread bookmarks. When the user marks the item as read, it will be removed from that folder. So that's what I'm trying to do... any help will be greatly appreciated, even if it's just pointing me to some good examples. UPDATE: ...<script> function display(tree){ document.getElementById("Output").innerHTML = tree; } function start(){ chrome.bookmarks.getTree(display); } </script> </head> <body> <h4 id="Output"></h4> <script> start(); </script> ... That displays [object Object], that suggests (at least to me with a limited JavaScript experience) that an object exists. But how to access the members of that object? changing tree to tree.id or any other of what look to be parameters displays "undefined".

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  • Word characteristics tags

    - by theBlinker
    I want to do a riddle AI chatbot for my AI class. So i figgured the input to the chatbot would be : Something like : "It is blue, and it is up, but it is not the ceiling" Translation : <Object X> <blue> <up> <!ceiling> </Object X> (Answer : sky?) So Input is a set of characteristics (existing \ not existing in the object), output is a matched, most likely object. The domain will be limited to a number of objects, i could input all attributes myself, but i was thinking : How could I programatically build a database of characteristics for a word? Is there such a database available? How could i tag a word, how could i programatically find all it's attributes? I was thinking on crawling wikipedia, or some forum, but i can't see it build any reliable word tag database. Any ideas on how i could achieve such a thing? Any ideas on some literature on the subject? Thank you

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  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

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  • There was no endpoint listening at net.pipe://localhost/...

    - by virsum
    I have two WCF services hosted in a single Windows Service on a Windows Server 2003 machine. If the Windows service needs to access either of the WCF services (like when a timed event occurs), it uses one of the five named pipe endpoints exposed (different service contracts). The service also exposes HTTP MetadataExchange endpoints for each of the two services, and net.tcp endpoints for consumers external to the server. Usually things work great, but every once in a while I get an error message that looks something like this: System.ServiceModel.EndpointNotFoundException: There was no endpoint listening at net.pipe://localhost/IPDailyProcessing that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. --- System.IO.PipeException: The pipe endpoint 'net.pipe://localhost/IPDailyProcessing' could not be found on your local machine. --- End of inner exception stack trace --- Server stack trace: at System.ServiceModel.Channels.PipeConnectionInitiator.GetPipeName(Uri uri) at System.ServiceModel.Channels.NamedPipeConnectionPoolRegistry.NamedPipeConnectionPool.GetPoolKey(EndpointAddress address, Uri via) at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout) at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade) at System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) It doesn't happen reliably, which is maddening because I can't repeat it when I want to. In my windows service I also have some timed events and some file listeners, but these are fairly infrequent events. Does anyone have any ideas why I might be encountering an issue? Any help would be greatly appreciated.

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  • Silverlight 3 data-binding child property doesn't update

    - by sonofpirate
    I have a Silverlight control that has my root ViewModel object as it's data source. The ViewModel exposes a list of Cards as well as a SelectedCard property which is bound to a drop-down list at the top of the view. I then have a form of sorts at the bottom that displays the properties of the SelectedCard. My XAML appears as (reduced for simplicity): <StackPanel Orientation="Vertical"> <ComboBox DisplayMemberPath="Name" ItemsSource="{Binding Path=Cards}" SelectedItem="{Binding Path=SelectedCard, Mode=TwoWay}" /> <TextBlock Text="{Binding Path=SelectedCard.Name}" /> <ListBox DisplayMemberPath="Name" ItemsSource="{Binding Path=SelectedCard.PendingTransactions}" /> </StackPanel> I would expect the TextBlock and ListBox to update whenever I select a new item in the ComboBox, but this is not the case. I'm sure it has to do with the fact that the TextBlock and ListBox are actually bound to properties of the SelectedCard so it is listening for property change notifications for the properties on that object. But, I would have thought that data-binding would be smart enough to recognize that the parent object in the binding expression had changed and update the entire binding. It bears noting that the PendingTransactions property (bound to the ListBox) is lazy-loaded. So, the first time I select an item in the ComboBox, I do make the async call and load the list and the UI updates to display the information corresponding to the selected item. However, when I reselect an item, the UI doesn't change! For example, if my original list contains three cards, I select the first card by default. Data-binding does attempt to access the PendingTransactions property on that Card object and updates the ListBox correctly. If I select the second card in the list, the same thing happens and I get the list of PendingTransactions for that card displayed. But, if I select the first card again, nothing changes in my UI! Setting a breakpoint, I am able to confirm that the SelectedCard property is being updated correctly. How can I make this work???

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