Search Results

Search found 15682 results on 628 pages for 'iphone privateapi'.

Page 383/628 | < Previous Page | 379 380 381 382 383 384 385 386 387 388 389 390  | Next Page >

  • Why is my addSubview: method causing a leak?

    - by Nathan
    Okay, so I have done a ton of research on this and have been pulling my hair out for days trying to figure out why the following code leaks: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; [self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Both self.imageView and self.scrollView are @propety (nonatomic, retain) and released in my dealloc.. imageView isn't used anywhere else in the code. This code is also run in a thread off of the main thread. If I run this code on my device, it will quickly run out of memory if I continually load this view. However, I've found if I comment out the following line: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; //[self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Memory usage becomes stable, no matter how many times I load the view. I have gone over everything I can think to see why this is leaking, but as far as I can tell I have all my releases straight. Can anyone see what I am missing?

    Read the article

  • TableView SwipeGesture

    - by venkat
    hi every one.i am using TableView having edit button to delete a row.when i swipe in the row it shows a default "Delete" button. But i dont need it.The Content of the cell must be deleted by means of edit button not by default one.how to disable that "Swipe to Delete" Button.

    Read the article

  • How to scroll programmetically to selected cover in coverflow view ?

    - by hib
    Hi all , I am using a coverflow component for my application . It is working nicely till now . But now I want to scroll to selected cover in coverflow . I am currently doing this : TKCoverView *cover = [self.coverflow coverAtIndex:currentIndex]; CGRect frame = cover.frame ; frame.origin.x = frame.origin.x * 1.2; // **main setting** [self.coverflow bringCoverAtIndexToFront:currentIndex animated:YES]; [self.coverflow scrollRectToVisible:frame animated:YES]; and the cover At index method - (TKCoverView*) coverflowView:(TKCoverflowView*)coverflowView coverAtIndex:(int)index{ TKCoverView *cover = [coverflowView dequeueReusableCoverView]; NSLog(@"Index value :%i",index); if(cover == nil){ cover = [[[TKCoverView alloc] initWithFrame:CGRectMake(0, 0, 224, 300)] autorelease]; // 224 cover.baseline = 224; cover.image = [UIImage imageNamed:@"Placeholder_2.png"]; cover.tag = index; }else { cover.image = ((object *)[array objectAtIndex:index]).appIconNormal; } return cover; and - (TKCoverView*) dequeueReusableCoverView{ if(yard == nil || [yard count] < 1) return nil; TKCoverView *v = [[[yard lastObject] retain] autorelease]; v.layer.transform = CATransform3DIdentity; [yard removeLastObject]; return v; } So can any one tell me what is the perfect and standard way of setting the frame for the scrollRectToVisibleRegion method .

    Read the article

  • Dragging a Sprite (Cocos2D) while Chipmunk is simulating

    - by itai alter
    Hello all! I have a simple project built with Cocos2D and Chipmunk. So far it's just a Ball (body, shape & sprite) bouncing on the Ground (a static line segment at the bottom of the screen). I implemented the ccTouchesBegan/Moved/Ended methods to drag the ball around. I've tried both: cpBodySlew(ballBody, touchPoint, 1.0/60.0f); and ballBody->p = cgPointMake(touchPoint.x,touchPoint.y); and while the Ball does follow my dragging, it's still being affected by gravity and it tries to go down (which causes velocity problems and others). Does anyone know of the preferred way to Drag an active Body while the physics simulation is going on? Do I need somehow to stop the simulation and turn it back on afterwards? Thanks!

    Read the article

  • Why we used double and triple pointer in objective-C or C language?

    - by Rajendra Bhole
    Hi, I confused when i want to take single pointer and when should i take double pointer? In following structure what exactly did? struct objc_class { Class isa; Class super_class; const char *name; long version; long info; long instance_size; struct objc_ivar_list *ivars; struct objc_method_list **methodLists; struct objc_cache *cache; struct objc_protocol_list *protocols; }; Why we use the "**methodLists" double pointer. Edited int sqlite3_get_table( sqlite3 *db, const char zSql, char **pazResult, int *pnRow, int *pnColumn, char *pzErrmsg ); In above scenario what will be meaning of triple pointer char **pazResult?

    Read the article

  • TabBarController rotation problem with popViewControllerAnimated and selectedIndex

    - by rjobidon
    Hi! This is a very important auto rotate issue and easy to reproduce. My application has a UITabBarController. Each tab is a UINavigationController. Auto rotation is handled with normal calls to shouldAutorotateToInterfaceOrientation and didRotateFromInterfaceOrientation. The interface rotates normally until I call UIViewController.popViewControllerAnimated and change UITabBarController.selectedIndex. Steps to reproduce: Create a demo Tab Bar Application. Add the following code to the App Delegate .h file: #import <UIKit/UIKit.h> @interface TestRotation2AppDelegate : NSObject { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; (void)doAction; @end // Redefine the interface to cach rotation messages @interface UITabBarController (TestRotation1AppDelegate) @end Add the following code to the App Delegate .m file: #import "TestRotation2AppDelegate.h" @implementation TestRotation2AppDelegate @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } @end @implementation UITabBarController (TestRotation1AppDelegate) - (void)viewDidLoad { [super viewDidLoad]; // Add a third tab and push a view UIViewController *view1 = [[UIViewController alloc] init]; view1.title = @"Third"; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:view1]; NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObjectsFromArray:self.viewControllers]; [array addObject:nav]; self.viewControllers = array; // Push view2 inside the third tab UIViewController *view2 = [[UIViewController alloc] init]; [nav pushViewController:view2 animated:YES]; // Create a button to pop view2 UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 50, 220, 38); [button setTitle:@"Pop this view" forState:UIControlStateNormal]; [button addTarget:self action:@selector(doAction) forControlEvents:UIControlEventTouchUpInside]; [view2.view addSubview:button]; } - (void) doAction { // ROTATION PROBLEM BEGINS HERE // Remove one line of code and the problem doesn't occur. [self.selectedViewController popViewControllerAnimated:YES]; self.selectedIndex = 0; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end The interface auto rotates normally until you tap the button on tab #3. Your help will be geatly appreciated!

    Read the article

  • How to display the UIActionSheet view from above Tab Bar Controller?

    - by Madan Mohan
    Hi Guys , I need to display the action sheet above the Tab Bar controller. I mean, I would be able to see the Tab Bar controller even the action sheet view is in visible mode. So, Please suggest how to view from above the Tab Bar controller. Is it possible. secondly, How to change the back ground color of action sheet and cancel button back ground colour. Please help me Thank You, Madan Mohan.

    Read the article

  • UISearchBar Above Navigation Bar

    - by JonB
    Hi, All the applications I have ever seen, that use UINavigationBars, have the UINavigationBar right at the top of the app. If you want to use a UISearchBar then it's usually in the 'header' of the UITableView such as this... What I would like to do is to put a UISearchBar object above/outside of the UINavigationBar/Controller, but i've been having some problems doing this. Firstly, is what I want to achieve even possible? What would the easiest way to do this be? Starting with the navigation based application seems to make the navigationbar/view un-resizeable! Thanks, Jon

    Read the article

  • How to change to a grouped table view in xcode without using Interface Builder

    - by Dave
    I have a table that I created within xcode so there is no nib file in this case. I want to make my table into the 'Grouped' style but im not sure how. I think it has somthing to do with the method below, the problem is Im not really sure how to call it, I do understand how methods work I'm just not too sure on where to start with this one: - (id)initWithFrame:(CGRect)frame style:(UITableViewStyle)UITableViewStyleGrouped So could someone tell me how to call it? The problem is that its not a method I wrote its a built in one so I could put that line into my header file but how would I use it in my implementation file? Thanks guys,

    Read the article

  • UISearchDisplayController changing row height

    - by tewha
    I've set my UITableView row height to in Interface Builder to 54.0. I have a UISearchDisplayController on that view. When the user taps the search bar in it, the table resizes properly. However, when they start typing (and actually doing the search) the row height decreases. It stays wrong until the search taps Cancel. I could find no documentation on this behavior on Apple's site. I've tried setting the row height in UISearchDisplayDelegate delegate calls. This might be the right approach, but I don't know the details and couldn't get it ti work. I've also tried implementing -- (CGFloat)tableView:(UITableView *)tableView -heightForRowAtIndexPath:(NSIndexPath *)indexPath;. This worked, but I have thousands of entries in this list and can't take the performance hit. What's the right way to fix this?

    Read the article

  • How to know when MKPinAnnotationView pin callout opens/closes

    - by JOM
    I want to update pin callout (popup) subtitle either realtime, when I receive some new info from server, or at least when callout opens. So far it looks like pin + callout are created only once at... - (MKAnnotationView *)mapView:(MKMapView *)aMapView viewForAnnotation:(id <MKAnnotation>)annotation ...and then used as-is as long as it exists regardless how many times I tap it closed/open or scroll around keeping it visible. How can I update the subtitle?

    Read the article

  • Capture Touch Event on UITableViewCell and after enter didSelectRowAdTindePath method

    - by Luca
    Hi I want to personalize my UITableView changing background when user tap on a specific cell. I've a dedicated ViewController for each cell and if I implement touchesBegan method in this viewController i can change my cell background without any problem. The problem is that the method "didSelectRowAtIndexPath" of the UITableView is no longer called. How can I call it manually? I am in another viewController and I have no access to that method. or how can propagate to the touch tableView? Thanks a lot

    Read the article

  • Before data is entered, is there a way to make a grouped table graphic placeholder?

    - by Matt Winters
    I have a grouped table with 3 sections, each section with a title. The 1st and 3rd sections always have only 1 row of information so before any user data is entered, I just put some words like "Enter Data Here..." as placeholder text. This text is edited (replaced) by the user with their own actual data. No problem. The 2nd section however will contain several rows of information entered by user and I'd prefer not to enter placeholder data in row 0, having the user Edit the first row of data then Add subsequent rows. If the numberOfRowsInSection is set to 0, the title for the 3rd section comes close to the title for the 2nd section and it looks ugly. The best that I could come with, and I don't know to do it, is to have a fake graphic placeholder on the striped background (between the 2nd and third titles) that looks like a single row in the 2nd section, put "Enter Data Here..." text in the graphic, and then the first row of actual data entered and all subsequent rows will cover it up. Can anyone tell me how to do this or offer a better suggestion. Thanks.

    Read the article

  • [NSCFNumber _isNaturallyRTL]: unrecognized selector sent to instance 0x605ac10

    - by Risma
    my app got crashed an showed that keyword. There is no error and warning. can some body help me?? this is stack that showed : Call stack at first throw: ( 0 CoreFoundation 0x012ccbe9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x014215c2 objc_exception_throw + 47 2 CoreFoundation 0x012ce6fb -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x0123e366 ___forwarding___ + 966 4 CoreFoundation 0x0123df22 _CF_forwarding_prep_0 + 50 5 UIKit 0x0042d35e -[UITextField setText:] + 53 6 Koder232_risma_edited 0x0006427a -[FilePropertiesViewController viewWillAppear:] + 442 7 UIKit 0x003c4d52 -[UIView(Hierarchy) _willMoveToWindow:withAncestorView:] + 207 8 UIKit 0x003cfa2b -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] + 378 9 UIKit 0x003cfa5c -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] + 427 10 UIKit 0x003cfa5c -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] + 427 11 UIKit 0x003c6b36 -[UIView(Internal) _addSubview:positioned:relativeTo:] + 370 12 UIKit 0x003c514f -[UIView(Hierarchy) addSubview:] + 57 13 UIKit 0x006ad8ae -[UIPopoverView presentFromRect:inView:contentSize:backgroundStyle:animated:] + 1920 14 UIKit 0x006a0a4c -[UIPopoverView presentFromRect:inView:animated:] + 236 15 UIKit 0x006d9b20 -[UIPopoverController presentPopoverFromRect:inView:permittedArrowDirections:animated:] + 1046 16 Koder232_risma_edited 0x0001f90f -[codeViewController arrangeTabWithTypeGesture:andNumtag:] + 4683 17 Koder232_risma_edited 0x0001e68f -[codeViewController setTap2:] + 99 18 UIKit 0x0061e9c7 -[UIGestureRecognizer _updateGestureWithEvent:] + 727 19 UIKit 0x0061a9d6 -[UIGestureRecognizer _delayedUpdateGesture] + 47 20 UIKit 0x00620fa5 _UIGestureRecognizerUpdateObserver + 584 21 UIKit 0x0062118a _UIGestureRecognizerUpdateGesturesFromSendEvent + 51 22 UIKit 0x003bc6b4 -[UIWindow _sendGesturesForEvent:] + 1292 23 UIKit 0x003b7f87 -[UIWindow sendEvent:] + 105 24 UIKit 0x0039b37a -[UIApplication sendEvent:] + 447 25 UIKit 0x003a0732 _UIApplicationHandleEvent + 7576 26 GraphicsServices 0x0191fa36 PurpleEventCallback + 1550 27 CoreFoundation 0x012ae064 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 52 28 CoreFoundation 0x0120e6f7 __CFRunLoopDoSource1 + 215 29 CoreFoundation 0x0120b983 __CFRunLoopRun + 979 30 CoreFoundation 0x0120b240 CFRunLoopRunSpecific + 208 31 CoreFoundation 0x0120b161 CFRunLoopRunInMode + 97 32 GraphicsServices 0x0191e268 GSEventRunModal + 217 33 GraphicsServices 0x0191e32d GSEventRun + 115 34 UIKit 0x003a442e UIApplicationMain + 1160 35 Koder232_risma_edited 0x00002680 main + 102 36 Koder232_risma_edited 0x00002611 start + 53 37 ??? 0x00000001 0x0 + 1 )

    Read the article

  • having a test debug app and a released debug app side by side

    - by Tristan
    Yo! When I download my app from the iStore, the latest test version installed to my phone gets over written. Does anyone know how to have two versions of the same app side by side? On a test project, I edited the build settings so that "realease" and "debug" have different product names. This seemed to solve my problem, however when I try this same trick on my actual project, the two overwrite each other again. Does anyone have a recommendation? I don't mind how it's done. Thanks! Tristan

    Read the article

  • Callback for camera shutter open event

    - by Raj
    Hi all, I have been working around in UIImagePickerController and am struck with a problem where I need to get the precise moment when the camera shutter opens in UIImagePickerController when the source type is set to camera (UIImagePickerControllerSourceTypeCamera). I have done some googling around and have realized that no one had such strange requirement! I looked around the docs of UIImagePickerController and UIImagePickerControllerDelegate hoping to get some delegate method / callback indicating the camera shutter open event, but did not find any. Any suggestions? Thanks for any help, Raj Pawan

    Read the article

  • Can I include a NSUserDefault password test in AppDelegate to load a loginView?

    - by Michael Robinson
    I have a name and password in NSUserDefaults for login. I want to place a test in my AppDelegate.m class to test for presence and load a login/signup loginView.xib modally if there is no password or name stored in the app. Here is the pulling of the defaults: -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; Here is the tabcontroller loading part: - (void)applicationDidFinishLaunching:(UIApplication *)application { firstTab = [[FirstTab alloc] initWithStyle:UITableViewStylePlain]; UINavigationController *firstNavigationController = [[UINavigationController alloc] initWithRootViewController:firstTab]; [firstTab release]; secondTab = // EDITED FOR SPACE thirdTab = // EDITED FOR SPACE tabBarController = [[UITabBarController alloc] init]; tabBarController.viewControllers = [NSArray arrayWithObjects:firstNavigationController, secondNavigationController, thirdNavigationController, nil]; [window addSubview:tabBarController.view]; [firstNavigationController release]; [secondNavigationController release]; [thirdNavigationController release]; [self logout]; [window makeKeyAndVisible]; Here is where the loginView.xib loads automatically: - (void)logout { loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil]; UINavigationController *loginNavigationController = [[UINavigationController alloc] initWithRootViewController:loginViewController]; [loginViewController release]; [tabBarController presentModalViewController:loginNavigationController animated:YES]; [loginNavigationController release]; } I want to replace the above autoload with a test similar to below (that works) using IF-ELSE - (void)logout { if ([usernameLabel.text length] == 0 || [passwordLabel.text length] == 0) { loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil]; UINavigationController *loginNavigationController = [[UINavigationController alloc] initWithRootViewController:loginViewController]; [loginViewController release]; [tabBarController presentModalViewController:loginNavigationController animated:YES]; [loginNavigationController release]; }else { [window addSubview:tabBarController.view];} Thanks in advance, I'm totally lost on this.

    Read the article

  • Objective-C woes: cellForRowAtIndexPath crashes.

    - by Mr. McPepperNuts
    I want to the user to be able to search for a record in a DB. The fetch and the results returned work perfectly. I am having a hard time setting the UItableview to display the result tho. The application continually crashes at cellForRowAtIndexPath. Please, someone help before I have a heart attack over here. Thank you. @implementation SearchViewController @synthesize mySearchBar; @synthesize textToSearchFor; @synthesize myGlobalSearchObject; @synthesize results; @synthesize tableView; @synthesize tempString; #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - #pragma mark Table View - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //handle selection; push view } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{ /* if(nullResulSearch == TRUE){ return 1; }else { return[results count]; } */ return[results count]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; // Test hack to display multiple rows. } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Search Cell Identifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:CellIdentifier] autorelease]; } NSLog(@"TEMPSTRING %@", tempString); cell.textLabel.text = tempString; return cell; } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; } - (void)viewDidUnload { self.tableView = nil; } - (void)dealloc { [results release]; [mySearchBar release]; [textToSearchFor release]; [myGlobalSearchObject release]; [super dealloc]; } #pragma mark - #pragma mark Search Function & Fetch Controller - (NSManagedObject *)SearchDatabaseForText:(NSString *)passdTextToSearchFor{ NSManagedObject *searchObj; UndergroundBaseballAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name == [c]%@", passdTextToSearchFor]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Entry" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; [request setPredicate: predicate]; NSError *error; results = [managedObjectContext executeFetchRequest:request error:&error]; if([results count] == 0){ NSLog(@"No results found"); searchObj = nil; nullResulSearch == TRUE; }else{ if ([[[results objectAtIndex:0] name] caseInsensitiveCompare:passdTextToSearchFor] == 0) { NSLog(@"results %@", [[results objectAtIndex:0] name]); searchObj = [results objectAtIndex:0]; nullResulSearch == FALSE; }else{ NSLog(@"No results found"); searchObj = nil; nullResulSearch == TRUE; } } [tableView reloadData]; [request release]; [sortDescriptors release]; return searchObj; } - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar{ textToSearchFor = mySearchBar.text; NSLog(@"textToSearchFor: %@", textToSearchFor); myGlobalSearchObject = [self SearchDatabaseForText:textToSearchFor]; NSLog(@"myGlobalSearchObject: %@", myGlobalSearchObject); tempString = [myGlobalSearchObject valueForKey:@"name"]; NSLog(@"tempString: %@", tempString); } @end *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UILongPressGestureRecognizer isEqualToString:]: unrecognized selector sent to instance 0x3d46c20'

    Read the article

  • Are Subversion 1.6 & Xcode 3.2 compatible?

    - by Meltemi
    Trying to get Xcode to work with Subversion server. Server: Subversion upgraded to 1.6.9 (Mac OS X Leopard 10.5.8) Client: Xcode 3.2.1 (Snow Leopard 10.6.2 with Subversion 1.6.5 though not sure that matters) Repository on server is setup and working fine via command line. However, I get an error when trying to create the Repository connection in Xcode: Error: 160043 (Unsupported FS format) Description: Expected FS format '2'; found format '4' a Google search seems to say that the server needs to be updated...but it's running 1.6.9 which is the most current version I'm aware of. Anyone know how to make this work? Is it even possible? I'm well aware of the command line usage but I would like to get Xcode & SVN talking... Revisiting this after some time: Using command line: username$ svn+ssh://hostname/Library/Subversion/Repository/test yields the same result: Description: Expected FS format '2'; found format Can anyone verify that I need to upgrade Subversion on the client machine to match version on server (1.6.9)?!? was hoping i wouldn't have to unless it was a "major" revision (ie. 1.5.x - 1.6.x)

    Read the article

  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

    Read the article

< Previous Page | 379 380 381 382 383 384 385 386 387 388 389 390  | Next Page >