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  • Wireless xbox360 pad connected with xboxdrv doesn't show in jstest

    - by Kyle Letham
    So Lubuntu 13.04, 3.4.0. I'm trying to use my wireless xbox controller. I've installed xboxdrv. I have to run it with sudo, or I get USBController::USBController(): libusb_open() failed: LIBUSB_ERROR_ACCESS. If I connect the adapter, run the program, and then press the button on the gamepad to connect it, it never really connects - just flashes like it's searching. If I reboot, leaving the controller searching, and run the command again while it's searching after I boot up, the controller connects (the light becomes solid in one corner). Using pkill xboxdrv and then relaunching it doesn't work. Regardless, no matter what I do, the gamepad never shows up in jstest-gtk. sudo xboxdrv --debug gives me: Controller: Microsoft Xbox 360 Wireless Controller (PC) Vendor/Product: 045e:0719 USB Path: 002:005 Wireless Port: 0 Controller Type: Xbox360 (wireless) [DEBUG] XboxdrvMain::run(): creating UInput [DEBUG] XboxdrvMain::run(): creating ControllerSlotConfig [DEBUG] UInput::create_uinput_device(): create device: 65534 [DEBUG] LinuxUinput::LinuxUinput(): Xbox Gamepad (userspace driver) 0:0 Any ideas?

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  • Converting Celsius Processor Temperature to Fahrenheit

    - by WindowsEscapist
    I'm editing a Conky theme. I would like it to output the processor temperatures in degrees Fahrenheit instead of Celsius. In the ~/.conkyrc file, the command sensors | grep 'Core 0' | cut -c18-19 is used to find the temperature in Celsius for the first processor core. I want to use bc to compute this (give it outputvalue*9/5+32). Problem is, bc wants just absolute values, and I see no way to pass it program output. If I try to use something like temp=$(sensors | grep 'Core 0' | cut -c18-19) & echo 'temp*9/5+32' | bc, it ends up giving me 32 because it registers "temp" as a 0.

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  • Extending Expression Blend 4 &amp; Blend for Visual Studio 2012

    - by Chris Skardon
    Just getting this off the bat, I presume this will also work for Blend 5, but I can’t confirm it… Anyhews, I imagine you’re here because you want to know how to create an addin for Blend, so let’s jump right in there! First, and foremost, we’re going to need to ensure our development environment has the right setup, so the checklist: Visual Studio 2012 Blend for Visual Studio 2012 OK, let’s create a new project (class library, .NET 4.5): Hello.Extension The ‘.Extension’ bit is very very important. The addin will not work unless it is named in this way. You can put whatever you want at the front, but it has to have the extension bit. OK, so now we have a solution with one project. To this project we need to add references to the following things: Microsoft.Expression.Extensibility (from c:\program files\Microsoft Visual Studio 11.0\Blend\   -- x86 folder if you are on an x64 windows install) Microsoft.Expression.Framework (same location as above) PresentationCore PresentationFramework WindowsBase System.ComponentModel.Composition Got them? ACE. Let’s now add a project to contain our control, so, create a new WPF Application project, cunningly named something like ‘Hello.Control’… (I’m creating a WPF application here, because I’m too lazy to dig up the correct references, and this will add all the ones I need ) Once that is created, delete the App.xaml and MainWindow.xaml files, we won’t be needing them. You will also need to change the properties of the project itself, so it is only a class library. Once that is done, let’s add a new UserControl, which will be this: <UserControl x:Class="Hello.Control.HelloControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock Text="HELLO!!!"/> </Grid> </UserControl> Impressive eh? Now, let’s reference the WPF project from the Extension library. All that’s left now is to code up our extension… So, add a class to the Extension project (name wise doesn’t matter), and make it implement the IPackage interface from the Microsoft.Expression.Extensibility library: public class HelloExtension : IPackage { /**/ } We’ll implement the two methods we need to: public class HelloExtension : IPackage { public void Load(IServices services) { } public void Unload() { } } We’re only really concerned about the Load method in this case, as let’s face it, the extension we have doesn’t need to do a lot to bog off. The interesting thing about the Load method is that it receives an IServices instance. This allows us to get access to all the services that Expression provides, in this case we’re interested in one in particular, the ‘IWindowService’ So, let’s get that bad boy… private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); } Nailed it… But why? The WindowService allows us to register our UserControl with Blend, which in turn allows people to activate and see it, which is a big plus point. So, let’s do that… We’ll create an ‘Initialize’ method to create our new control, and add it to the WindowService: private HelloControl _helloControl; public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _helloControl, "Hello Window"); } First we check that we’re not already registered, and if we’re not we register, the first argument is the identifier used by the service to, well, identify your extension. The second argument is the actual control, the third argument is the name that people will see in the ‘Windows’ menu of Blend itself (so important note here – don’t put anything embarrassing or (need I say it?) sweary…) There are only two things to do now - Call ‘Initialize()’ from our Load method, and Export the class This is easy money – add [Export(typeof(IPackage))] to the top of our class… The full code will (should) look like this: [Export(typeof (IPackage))] public class HelloExtension : IPackage { private HelloControl _helloControl; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } public void Unload() { } public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloControl"] == null) _windowService.RegisterPalette("HelloControl", _helloControl, "Hello Window"); } } If you build this and copy it to your ‘Extensions’ folder in Blend (c:\program files\microsoft visual studio 11.0\blend\) and start Blend, you should see ‘Hello Window’ listed in the Window menu: That as they say is it!

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  • What payment processors fullfill this requirements and what are their pluses and minuses? [on hold]

    - by Sharen Eayrs
    Accept credit card Allow me to automatically credit a customers' account. We're not selling e-book. We're selling a credit to our account. So it's important that customers do not get credited twice. Easy to program and integrate with our sites. Have affiliate programs. Transfer money to bank accounts quickly Accept merchants from many countries No monthly fee is a plus. I am thinking of using 2co.com avangate.com clickbank.com Some people reccomend https://stripe.com/us/features (is it easy to implement) http://www.paymentwall.com/ There are so many payment processor I am very confused. Can anyone tell me pluses and minuses of those ones. or perhaps others. What would be the plus and minuses of those 3 that you know off

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  • UbuntuGNOME 13.10 - Problem: Keyboard layout: Control L and Caps Lock swapped

    - by linuxubuntu
    I have a problem in UbuntuGNOME 13.10 which I didn't had in prior releases: I did a clean install and I don't know if it was already there or if I may have changed something, but my "Control L" and "Caps Lock" keys are swapped. How to swap them back? See also the attached image. http://i.imgur.com/PR1YB4T.jpg I swapped them back using but this is obviously not a proper fix $ cd ~ $ xmodmap -pke > .Xmodmap $ echo "remove Lock = Caps_Lock remove Control = Control_L keysym Control_L = Caps_Lock keysym Caps_Lock = Control_L add Lock = Caps_Lock add Control = Control_L" >> .Xmodmap $ xmodmap .Xmodmap but the "Keyboard Layout Chart" program shows the keys still swapped. What's the reason for this? How to fix?

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  • Why is this 8 puzzle unsolvable?

    - by Ashwin
    I am developing a 8 puzzle game. I went through the rules in this (see Detecting Unsolvable Puzzles) link, which tell you how to detect if an initial state is unsolvable. It says that if the number of inversions is odd, then the goal state cannot be reached and if even the goal state can be reached. Inversion is defined as Given a board, an inversion is any pair of blocks i and j where i < j but i appears after j when considering the board in row-major order (row 0, followed by row 1, and so forth). There is a 8-puzzle solver(applet) here. Choose 8-puzzle from the options. 1,0,3,2,4,5,6,7,8 and 7,0,2,8,5,3,6,4,1 As you can see both of them contain an even number of inversions. Still the program says that the puzzle is unsolvable. So is the Princeton link wrong?

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  • How can I edit/create new launcher items in Unity?

    - by Ike
    Will Unity allow making custom launcher icons from .desktop files or via menu editing system? (Right now the launcher doesn't give the option to "keep in launcher" on all programs. For some programs I use, I have to make custom launchers or .desktop files. For instance, daily blender builds are generally just folders with an executable. In basic gnome or kde, I can make a new menu entry with the menu editing system. Then, I can also add it to docky either from the menu or by dragging a .desktop file to it. Unity launcher doesn't support drag and drop, so thats not a bug or anything, but when i open a .desktop file, it has unpredictable results. Most time it will not have"keep in launcher". Sometime it will have a pinnable item without the .desktop's icon, and if i pin the item to the launcher, it will not call upon the program again after closing it. I've also gotten it to just work with a .desktop file for "celtx".

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  • The best AutoCAD 2010 Ubuntu alternative?

    - by onvas
    I'm looking for the best AutoCAD 2010 alternative for Ubuntu. Wine's support for the 2010 version isn't polished so I'm looking for Linux based similar programs. I know that this can be subjective so I'd like to know what's the best Ubuntu alternative which has the most similar, and significant features as that of AutoCAD 2010? I'm not familiar with the program because I'm researching this for my sister who is studying Aeronautical Engineering. Any help is appreciated. I'm using 12.04 64-bit on my ThinkPad R61i with 3.8GB memory and 160GB hard drive.

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  • Add rules (filters) to ftp programs to avoid uploading certain files/folders

    - by guisasso
    i use Filezilla as my ftp client, but this question goes to any other client that could be useful. Can i (in any client) add rules (filters) to an ftp program to avoid upload of certain files or folders? For example: Expression web creates those annoying _vti_cnf folders, or, certain folders in which i have the original version of a picture without a watermark that i don't want to upload. Example, i have a folder A, that has sub folders "original" and "current", i would like to add a filter, so every time i select A to be uploaded, "original" wouldn't go, but "current would".

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  • Stacked Launcher Item Double Click Behaviour on Alt-tab

    - by Brandon Bertelsen
    Let's say that you have multiple firefox windows open. What you see happen is an additional arrow points to it's icon in the launcher. However, if you double click the icon, it displays all of the windows in a spread out fashion, similar to the behaviour from pushing Super + W, but only for that program group. Is it possible to make this window spreading behaviour occur with alt-tab? PS: No idea what tags I should use, or if the language (jargon) in the title or question is appropriate.

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  • Problem Trying to Install ROOT (by CERN) on Ubuntu 11.04 i386

    - by Jose Luis
    I hope you can help me with this problem I am trying to install root in my computer, but I have a problem and I don't know what to do to solve it I've downloaded the tar file with the root version that I want to install I've extracted the files in the tar file I've run the configure program succesfully, but when I run "make" command I get this result: cp /root/root/core/utils/src/RClStl.cxx core/utils/src/RClStl_tmp.cxx bin/rmkdepend -R -fcore/utils/src/RClStl_tmp.d -Y -w 1000 -- -pipe -m32 -Wall -W -Woverloaded-virtual -fPIC -Iinclude -DR__HAVE_CONFIG -pthread -UR__HAVE_CONFIG -DROOTBUILD -I/root/root/core/utils/src -D__cplusplus -- core/utils/src/RClStl_tmp.cxx g++ -O2 -pipe -m32 -Wall -W -Woverloaded-virtual -fPIC -Iinclude -DR__HAVE_CONFIG -pthread -UR__HAVE_CONFIG -DROOTBUILD -I/root/root/core/utils/src -o core/utils/src/RClStl_tmp.o -c core/utils/src/RClStl_tmp.cxx In file included from core/utils/src/RClStl.h:28:0, from core/utils/src/RClStl_tmp.cxx:16: core/utils/src/Scanner.h:16:27: fatal error: clang/AST/AST.h: No existe el fichero o el directorio compilation terminated. make: * [core/utils/src/RClStl_tmp.o] Error 1 rm core/utils/src/RClStl_tmp.cxx I don´t know what to do Please, help me thank you in advance

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  • How to manage/control software versions?

    - by Zwie
    I'm facing a problem to create a version control outline for several already existing software parts for my company. Until now no one - expect for the developers - knows that there are different versions, which is the reason for the outline. In fact, I'm supposed to set up the future version control and communicate all this with our management... So, the question is how to create such a outline. Are there principles to follow to make software versioning easier or even a good program to map all versions and there compatibility? And are there generally good approaches to control software versions?

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  • How to get presentation tools like windows office without windows office?

    - by ved2254
    On working with MS Office and LibreOffice I found that (as countless have) Libreoffice is not quite up to Windows' level. I would like windows Office on Ubuntu but that means using Wine, which I don't want. I tried using wine but it went a teansy bit wrong (where i have no idea). So I tend to avoid it. Hence the question : Is there any way I can get any program/plugin/patch/anyting-I-missed to get same functionality as MS Office in Ubuntu? I have Ubuntu 12.04 64bit (if required).

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  • Microsoft Access 2010 Tips and Tricks

    Make Use of Templates If you are totally new to Access 2010 and are worried about starting your own database from scratch, don't worry, as Microsoft has loaded the program with tons of templates to help you get started. The templates range across different industries to cover varying needs, and you can begin using them by simply deleting the sample data and inserting your own. As a side note, you can cut down on browsing time spent on looking for a template by going to the BackStage View's New tab and typing a descriptive term into the Search field. This should give you some results of relat...

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  • Vala: How to use Glades ActionGroup correctly

    - by Tom
    Could someone give me an example how to use Glade's ActionGroup with a Gtk.Builder in a Vala-Application? If I have an ActionGroup with an Action save, and on this action I've set the activate Signal to "on_save_clicked", should it be fine to write: [CCode (instance_pos = -1)] public void on_save_clicked(){ print("I would like to save, please\n"); } in global scope and then use builder.connect_signals(null)? When i do this, i just get "Could not find signal handler 'on_save_clicked'" when executing the program. No compile errors. I'm using valac --pkg gtk+-3.0 test.vala for compiling and glade-3.10.0

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • Should all, none, or some overriden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

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  • Can I make a bootable USB flash drive for Mac from Windows

    - by Patrick
    Problem: MacBook hard drive crashed and is ruined. I need to work on a music assignment on a program only available for Mac OS X and Ubuntu, and will not be able to get a new hard drive for the Mac before the assignment is due. I only have non-administrator access to Windows XP and 7 computers. Can I make a USB drive with Ubuntu on it so I can use my MacBook with this? Can I create this from a Windows computer? Please give detailed steps, if possible, for I am a noob when it comes to computers, and especially Linux.

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  • Confuse with OpenGL, SFML, and its library

    - by Robinson Joaquin
    I am a beginning to enter the world of game development. Lately, I researched that "OPENGL" is one of the tools to use in graphics, then I found out about "SFML" (I think that its a library or something that uses opengl). I am so confuse because all books/ sites said using "GLUT", but many people/fellow developers said that I must use a more updated one like "SFML" but sfml has few/none tutorials. What I am trying to say is "how to create own library or something like your own glut or sfml", and why does opengl has no source code? And how can I use the EXACT(not glut/sfml) opengl in my c++ program? I am so confuse....

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  • Where do my programs get installed?

    - by Micah
    Coming from windows I'm used to having everything installed in c:\program files\company\product. On Ubuntu I'm totally stumped. It seems like everything I install winds up somewhere different. Somethings are in /bin some in /home/myuser and others in /etc or /usr. I can't seem to figure this out. In particular I'm trying to find where they're located so I can either setup shortcuts on the task bar or associate them with other programs (like my greasemonkey editor) but I'm not having any luck.

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  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

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  • Studying parallel programming

    - by mort
    I'm currently finishing my Bachelor's degree in Computer Science and thinking a lot about which specialisation to choose in my Master's degree. One subject I'm particularly interested in is parallel programming. However, this topic does not seem to be a standard topic in Computer Science degrees, although it is something that is used more and more - new processors nowadays are usually dual or quad cores. So I was wandering: does anybody know a good study program in this field? I was mostly looking for it at universities in Germany, but they tend to combine the application side with some type of engineering or natural science. Thus, programs are more the "Computational Engineering" or "Computational Science" type, but I'm more interested in the Computer Science part of it, i.e. parallel programming, languages and compilers, algorithms and hardware.

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  • 6 Ways To Secure Your Dropbox Account

    - by Chris Hoffman
    Dropbox is a hugely popular cloud storage service beloved by many. Unfortunately, it’s had a history of security problems, ranging from compromised accounts to once allowing access to every Dropbox account without requiring a password for several hours. If you’re using Dropbox, there are a variety of ways you can secure your account against unauthorized access and protect your files even if someone does gain access to your account. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Clear Linux file system after shutdown / start

    - by user35443
    I have very specific task. I need to clear the desktop, downloads, documents and so on after every shutdown or finish. For example, if anyone downloads something using Google Chrome, he will work with it and then he'll shutdown the computer for next use. And when second user sits for working on the computer, he'll find a clear file system without the data downloaded by the first user. On Windows, I used to work with Returnil Virtual System, but it doesn't have support for Linux. Can anybody tell me if is it possible and, if so, how? I was also thinking of using Wine for this program, but don't think it will be the best idea.

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  • Why not sync folders outside home with Ubuntu One?

    - by peer
    It took me a while to find out that with Ubuntu One I can sync only folders in my home folder. On all other folders the Ubuntu One option is available in preferences, but the actual actions are greyed out. The Ubuntu One FAQ is quite clear on that: No, currently you can only select to synchronize folders inside your home directory. But I actually wonder why and if this is going to change and if there is a trick around it (an other one than setting my home to /) ? I personally don't have any important data in my home folder other than the program configs. All documents, pictures, music are on a folder called /data that is actually on a different partition. That makes it much easier when one wants to reinstall Ubuntu.

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