Search Results

Search found 48020 results on 1921 pages for 'void return'.

Page 384/1921 | < Previous Page | 380 381 382 383 384 385 386 387 388 389 390 391  | Next Page >

  • How to handle null {id} on route?

    - by MattSlay
    What if a user hits my site with http://www.mysite.com/Quote/Edit rather than http://www.mysite.com/Quote/Edit/1000 In other words, they do not specify a value for {id}. If they do not, I want to display a nice "Not Found" page, since they did not give an ID. I currentl handle this by accepting a nullable int as the parameter in the Controller Action and it works fine. However, I'm curious if there a more standard MVC framework way of handling this, rather than the code I presently use (see below). Is a smoother way to handle this, or is this pretty mush the right way to do it? [HttpGet] public ActionResult Edit(int? id) { if (id == null) return View("QuoteNotFound"); int quoteId = (int)id; var viewModel = new QuoteViewModel(this.UserId); viewModel.LoadQuote(quoteId); if (viewModel.QuoteNo > 0) { return View("Create", viewModel.Quote.Entity); } else return View("QuoteNotFound"); }

    Read the article

  • "Forced constness" in std::map<std::vector<int>,double> > ?

    - by Peter Jansson
    Consider this program: #include <map> #include <vector> typedef std::vector<int> IntVector; typedef std::map<IntVector,double> Map; void foo(Map& m,const IntVector& v) { Map::iterator i = m.find(v); i->first.push_back(10); }; int main() { Map m; IntVector v(10,10); foo(m,v); return 0; } Using g++ 4.4.0, I get his compilation error: test.cpp: In function 'void foo(Map&, const IntVector&)': test.cpp:8: error: passing 'const std::vector<int, std::allocator<int> >' as 'this' argument of 'void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = int, _Alloc = std::allocator<int>]' discards qualifiers I would expect this error if I was using Map::const_iterator inside foo but not using a non-const iterator. What am I missing, why do I get this error?

    Read the article

  • Oddities in Linq-to-SQL generated code related to property change/changing events

    - by Lasse V. Karlsen
    I'm working on creating my own Linq-to-Sql generated classes in order to learn the concepts behind it all. I have some questions, if anyone knows the answer to one or more of these I'd be much obliged. The code below, and thus the questions, are from looking at code generated by creating a .DBML file in the Visual Studio 2010 designer, and inspecting the .Designer.cs file afterwards. 1. Why is INotifyPropertyChanging not passing the property name The event raising method is defined like this: protected virtual void SendPropertyChanging() Why isn't the name of the property that is changing passed to the event here? It is defined to be part of the EventArgs descendant that is passed to the event handler, but the method only passes an empty such value to it. 2. Why are the EntitySet<X> attach/detach methods not raising property changed? For an EntitySet<X> reference, the following two methods are generated: private void attach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = this; } private void detach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = null; } Why isn't SendPropertyChanged also called here? I'm sure I have more questions later, but for now these will suffice :)

    Read the article

  • Android - save/restore state of custom class

    - by user1209216
    I have some class for ssh support - it uses jsch internally. I use this class on main activity, this way: public class MainActivity extends Activity { SshSupport ssh = new SshSupport(); ..... @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Handle events for ssh ssh.eventHandler = new ISshEvents() { @Override public void SshCommandExecuted(SshCommandsEnum commandType, String result) { } //other overrides here } //Ssh operations on gui item click @Override public void onItemClick(AdapterView<?> arg0, View v, int position, long arg3) { if (ssh.IsConnected() == false) { try { ssh.ConnectAsync(/*parameters*/); } catch (Exception e) { e.printStackTrace(); } } try { ssh.ExecuteCommandAsync(SshCommandsEnum.values()[position]); } catch (Exception e) { e.printStackTrace(); } } }); } It works very well. My application connects to ssh, performs all needed operation in background thread and results are reported to gui, via events as shown above. But nothing works after user change device orientation. It's clear for me - activity is re-created and all state is lost. Unfortunately, my SshSupport class object is lost as well. It's pretty easy to store gui state for dynamically changed/added objects (using put/get serializable etc methods). But I have no idea how to prevent my ssh object, ssh connected session being lost. Since my class is not serializable, I can't save it to bundle. Also, even if I make my SshSupport class serializable, jsch objects it uses still are not serializable. So what is the best way to solve this?

    Read the article

  • Changing type of object in a conditional

    - by David Doria
    I'm having a bit of trouble with dynamic_casting. I need to determine at runtime the type of an object. Here is a demo: include include class PersonClass { public: std::string Name; virtual void test(){}; //it is annoying that this has to be here... }; class LawyerClass : public PersonClass { public: void GoToCourt(){}; }; class DoctorClass : public PersonClass { public: void GoToSurgery(){}; }; int main(int argc, char *argv[]) { PersonClass* person = new PersonClass; if(true) { person = dynamic_cast(person); } else { person = dynamic_cast(person); } person-GoToCourt(); return 0; } I would like to do the above. The only legal way I found to do it is to define all of the objects before hand: PersonClass* person = new PersonClass; LawyerClass* lawyer; DoctorClass* doctor; if(true) { lawyer = dynamic_cast(person); } else { doctor = dynamic_cast(person); } if(true) { lawyer-GoToCourt(); } The main problem with this (besides having to define a bunch of objects that won't be use) is that I have to change the name of the 'person' variable. Is there a better way? (I am not allowed to change any of the classes (Person, Lawyer, or Doctor) because they are part of a library that people who will use my code have and won't want to change). Thanks, Dave

    Read the article

  • C++ variable to const expression

    - by user1344784
    template <typename Real> class A{ }; template <typename Real> class B{ }; //... a few dozen more similar template classes class Computer{ public slots: void setFrom(int from){ from_ = from; } void setTo(int to){ to_ = to; } private: template <int F, int T> void compute(){ using boost::fusion::vector; using boost::fusion::at_c; vector<A<float>, B<float>, ...> v; at_c<from_>(v).operator()(at_c<to_>(v)); //error; needs to be const-expression. }; This question isn't about Qt, but there is a line of Qt code in my example. The setFrom() and setTo() are functions that are called based on user selection via the GUI widget. The root of my problem is that 'from' and 'to' are variables. In my compute member function I need to pick a type (A, B, etc.) based on the values of 'from' and 'to'. The only way I know how to do what I need to do is to use switch statements, but that's extremely tedious in my case and I would like to avoid. Is there anyway to convert the error line to a constant-expression?

    Read the article

  • Manipulating original elements with qTip

    - by pjotr
    I have a bunch of divs on my page and each of them has only the class attribute. In the divs there are some spans, which are set up to display a tooltip with the help of qTip. The tooltip should contain three items: Up: anchor, which should move the OuterDiv up (probably something like this: move up/down in jquery) Down: anchor, which should move the OuterDiv down Delete: anchor, which should remove the calling OuterDiv My code so far: <body> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 1</span> </div> </div> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 2</span> </div> </div> </body> And scripts: $(document).ready(function () { var qTipContent = '<a href="javascript:void(0)" onclick="">&uarr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">&darr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">X</a>'; $('.Position').each(function () { $(this).qtip({ content: qTipContent, hide: { fixed: true } }) }); }); How should the onclick function in the qTip content look like?

    Read the article

  • stop cript debug error dialogs occur in ie8 ?

    - by Haroldo
    I get this, clicking 'no' means the page displays flawlessly. it's refering to this part of jquery1.4.2.js: // Get the Nth element in the matched element set OR // Get the whole matched element set as a clean array get: function( num ) { return num == null ? // Return a 'clean' array this.toArray() : // Return just the object ( num < 0 ? this.slice(num)[ 0 ] : this[ num ] ); }, I assume i'm calling something in the wrong context somewhere in one of my js files (which would be a real mission to find). Will standard IE8 users get this error? (i imagine ms make it pretty difficult to reinstall ie!)

    Read the article

  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

    Read the article

  • array, I/O file and standard deviation (c++)

    - by JohnWong
    double s_deviation(double data[],int cnt, double mean) { int i; double sum= 0; double sdeviation; double x; //x = mean(billy,a_size); for(i=0; i<cnt; i++) { sum += ((data[i]) - (mean)); } sdeviation = sqrt(sum/((double)cnt)); return sdeviation; } When I cout the result from this function, it gave me NaN. I tested the value of (mean) and data[i] using return data[i] and return mean they are valid. when i replaced mean with an actual number, the operation returned a finite number. but with mean as a variable, it produced NaH. I can't see anything wrong with my code at the moment. Again, I am sure mean, data are getting the right number based on those tests. Thank you

    Read the article

  • Custom Sorting (IComparer on three fields)

    - by Kave
    I have a person class with three fields, Title, Name, Gender and I would like to create a Custom Sort for it to sort it first by Title, then by Name and then by Gender ascending: public class SortPerson : IComparer { public int Compare(object x, object y) { (…) } } I know how to do this for only one variable to compare against: But How would I have to proceed with three? public class SortPerson : IComparer { int IComparer.Compare(object a, object b) { Person p1=(Person)a; Person p2=(Person)b; if (p1.Title > p2.Title) return 1; if (p1.Title < p2.Title) return -1; else return 0; } } Many Thanks,

    Read the article

  • threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

    Read the article

  • Strange Template error : error C2783: could not deduce template argument

    - by osum
    Hi, I have created a simple function with 2 diffrernt template arguments t1, t2 and return type t3. So far no compilation error. But when Itry to call the function from main, I encounter error C2783. I needed to know If the following code is legally ok? If not how is it fixed? please help! template <typename t1, typename t2, typename t3> t3 adder1 (t1 a , t2 b) { return int(a + b); }; int main() { int sum = adder1(1,6.0); // error C2783 could not deduce template argument for t3 return 0; }

    Read the article

  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

    Read the article

  • How to UNION ALL two SELECT statements?

    - by Lisa
    I have 2 tables, one looks like this: TABLE ONE id | Last Name | First Name | Username | Password | Secret Question and another that looks like this: TABLE TWO id | Hobby | Country | I want to combine a Select statement that grabs data from both tables and output the results. The following code: $select = mysql_query(" SELECT * FROM table_one WHERE Username = 'Bob' UNION ALL SELECT * FROM table_two WHERE Hobby = 'Baseball' "); while ($return = mysql_fetch_assoc($select)) { $userName = $return['Username']; $hobby = $return['Hobby']; } echo "$userName likes $hobby"; results in a The used SELECT statements have a different number of columns error, what am I doing wrong?

    Read the article

  • Strange behaviour of DataTable with DataGridView

    - by Paul
    Please explain me what is happening. I have created a WinForms .NET application which has DataGridView on a form and should update database when DataGridView inline editing is used. Form has SqlDataAdapter _da with four SqlCommands bound to it. DataGridView is bound directly to DataTable _names. Such a CellValueChanged handler: private void dataGridView1_CellValueChanged(object sender, DataGridViewCellEventArgs e) { _da.Update(_names); } does not update database state although _names DataTable is updated. All the rows of _names have RowState == DataRowState.Unchanged Ok, I modified the handler: private void dataGridView1_CellValueChanged(object sender, DataGridViewCellEventArgs e) { DataRow row = _names.Rows[e.RowIndex]; row.BeginEdit(); row.EndEdit(); _da.Update(_names); } this variant really writes modified cell to database, but when I attempt to insert new row into grid, I get an error about an absence of row with index e.RowIndex So, I decided to improve the handler further: private void dataGridView1_CellValueChanged(object sender, DataGridViewCellEventArgs e) { if (_names.Rows.Count<e.RowIndex) { DataRow row = _names.Rows[e.RowIndex]; row.BeginEdit(); row.EndEdit(); } else { DataRow row = _names.NewRow(); row["NameText"] = dataGridView1["NameText", e.RowIndex].Value; _names.Rows.Add(row); } _da.Update(_names); } Now the really strange things happen when I insert new row to grid: the grid remains what it was until _names.Rows.Add(row); After this line THREE rows are inserted into table - two rows with the same value and one with Null value. The slightly modified code: DataRow row = _names.NewRow(); row["NameText"] = "--------------" _names.Rows.Add(row); inserts three rows with three different values: one as entered into the grid, the second with "--------------" value and third - with Null value. I really got stuck in guessing what is happening.

    Read the article

  • drupal adding onchange event to node form

    - by Arun
    hi i need to know how to add attribute onchange to a custom content_type field? For ex my content_type has 2 fields phone (name:field_phone[0][value], id:edit-field-phone-0-value),email (name:field_email[0][value], id:edit-field-email-0-value). i'm unable to add attribute as follows. function knpevents_form_event_node_form_alter(&$form, &$form_state) { $form['title']['#attributes'] = array('onchange' => "return titlevalidate(0)");//fine $form['field_evt_org[0][value]']['#attributes']= array('onchange' => "return organiservalidate(0)"); //error $form['field_evt_org[0][value]']['#attributes']= array('onchange' => "return organiservalidate(0)"); //error } how to add it

    Read the article

  • Java: over-typed structures?

    - by HH
    Term over-type structure = a data structure that accepts different types, can be primitive or user-defined. I think ruby supports many types in structures such as tables. I tried a table with types 'String', 'char' and 'File' in Java but errs. How can I have over-typed structure in Java? How to show types in declaration? What about in initilization? Suppose a structure: INDEX VAR FILETYPE //0 -> file FILE //1 -> lineMap SizeSequence //2 -> type char //3 -> binary boolean //4 -> name String //5 -> path String Code import java.io.*; import java.util.*; public class Object { public static void print(char a) { System.out.println(a); } public static void print(String s) { System.out.println(s); } public static void main(String[] args) { Object[] d = new Object[6]; d[0] = new File("."); d[2] = 'T'; d[4] = "."; print(d[2]); print(d[4]); } } Errors Object.java:18: incompatible types found : java.io.File required: Object d[0] = new File("."); ^ Object.java:19: incompatible types found : char required: Object d[2] = 'T'; ^

    Read the article

  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

    Read the article

  • knockout.js with optionsValue and value

    - by Mike Flynn
    Is there a way to keep the value binding to the object, but have the optionsValue be a property on the object. As of now if I specify both, the optionsValue property that is selected will populate the value binding. Id like to keep the object intact in the observable, but specify what value to be set in the select list value. This way a form submit will send the optionsValue I chose. @Html.DropDownListFor(q => q.DivisionId, new SelectList(Enumerable.Empty<string>()), new { data_bind="options: divisions, optionsText: 'Name', optionsValue: 'Id', value: division, optionsCaption: ' - '" }) function AddCrossPoolGameDialog() { var self = this; self.divisions = ko.observableArray([]); self.division = ko.observable(); self.awayDivisionTeams = ko.computed(function () { var division = ko.utils.arrayFirst(self.divisions(), function(item) { return self.division.Name() == item.Name; }); if (division) { return division.DivisionTeamPools; } return []; }); }

    Read the article

  • find lowest neighbor matlab

    - by user1812719
    I am trying to write a function [offset,coffset]=findLowNhbr(map) that for each pixel in a map finds the eight neighbors to the pixel, and returns two matrices with both the row and column offsets to the lowest neighbor (uses the numbers -1, 0 and 1). Border pixels are given 0 offsets for both the row and column, since they do not have neighbors. Here is what I think the general plan for this function should be: For each point, find the eight nearest neighbors. If the neighbor is lower than the point, return -1 If the neighbor is at the same elevation as the point, return 0 If the neighbor is higher than the point, return +1 Store these offsets in two matrices. I am at a complete loss as to where to start, so any advice or questions are welcome!

    Read the article

  • What are good uses for Python3's "Function Annotations"

    - by agscala
    Function Annotations: PEP-3107 I ran across a snippet of code demonstrating Python3's function annotations. The concept is simple but I can't think of why these were implemented in Python3 or any good uses for them. Perhaps SO can enlighten me? How it works: def foo(a: 'x', b: 5 + 6, c: list) -> max(2, 9): ... function body ... Everything following the colon after an argument is an 'annotation', and the information following the -> is an annotation for the function's return value. foo.func_annotations would return a dictionary: {'a': 'x', 'b': 11, 'c': list, 'return': 9} What's the significance of having this available?

    Read the article

  • Making links clickable from comments in php

    - by neat
    im trying to create functions that will give my chat clickable links.... here are the functions i've created <?php //makes links starting with http clickable function makehttpclickable($text){ return preg_replace('!(((f|ht)tp://)[-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)!i', '<a href="$1">$1</a>', $text); } //makes links starting www. http clickable function clickywww($www){ return preg_replace('!((www)[-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)!i', '<a href="$1">$1</a>', $www); } /function that gives me an error! function clickydotcom($noob){ return preg_replace('!([-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)(\.com)!i'.'!([-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)(\.com)!f', '<a href="$1.com$f">$1.com</a>', $noob); } I've been getting an unkown modifier error. Warning: preg_replace() [function.preg-replace]: Unknown modifier '!' So Anyways any help would be nice on how i can make all types of links clickable

    Read the article

  • Checking if a function has C-linkage at compile-time

    - by scjohnno
    Is there any way to check if a given function is declared with C-linkage (that is, with extern "C") at compile-time? I am developing a plugin system. Each plugin can supply factory functions to the plugin-loading code. However, this has to be done via name (and subsequent use of GetProcAddress or dlsym). This requires that the functions be declared with C-linkage so as to prevent name-mangling. It would be nice to be able to throw a compiler error if the referred-to function is declared with C++-linkage (as opposed to finding out at runtime when a function with that name does not exist). Here's a simplified example of what I mean: extern "C" void my_func() { } void my_other_func() { } // Replace this struct with one that actually works template<typename T> struct is_c_linkage { static const bool value = true; }; template<typename T> void assertCLinkage(T *func) { static_assert(is_c_linkage<T>::value, "Supplied function does not have C-linkage"); } int main() { assertCLinkage(my_func); // Should compile assertCLinkage(my_other_func); // Should NOT compile } Thanks.

    Read the article

  • Automatically converting an A* into a B*

    - by Xavier Nodet
    Hi, Suppose I'm given a class A. I would like to wrap pointers to it into a small class B, some kind of smart pointer, with the constraint that a B* is automatically converted to an A* so that I don't need to rewrite the code that already uses A*. I would therefore want to modify B so that the following compiles... struct A { void foo() {} }; template <class K> struct B { B(K* k) : _k(k) {} //operator K*() {return _k;} //K* operator->() {return _k;} private: K* _k; }; void doSomething(A*) {} void test() { A a; A* pointer_to_a (&a); B<A> b (pointer_to_a); //b->foo(); // I don't need those two... //doSomething(b); B<A>* pointer_to_b (&b); pointer_to_b->foo(); // 'foo' : is not a member of 'B<K>' doSomething(pointer_to_b); // 'doSomething' : cannot convert parameter 1 from 'B<K> *' to 'A *' } Note that B inheriting from A is not an option (instances of A are created in factories out of my control)... Is it possible? Thanks.

    Read the article

< Previous Page | 380 381 382 383 384 385 386 387 388 389 390 391  | Next Page >