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  • WFP Validation & IDataErrorInfo

    - by Jefim
    A note - the classes I have are EntityObject classes! I have the following class: public class Foo { public Bar Bar { get; set; } } public class Bar : IDataErrorInfo { public string Name { get; set; } #region IDataErrorInfo Members string IDataErrorInfo.Error { get { return null; } } string IDataErrorInfo.this[string columnName] { get { if (columnName == "Name") { return "Hello error!"; } Console.WriteLine("Validate: " + columnName); return null; } } #endregion } XAML goes as follows: <StackPanel Orientation="Horizontal" DataContext="{Binding Foo.Bar}"> <TextBox Text="{Binding Path=Name, ValidatesOnDataErrors=true}"/> </StackPanel> I put a breakpoint and a Console.Writeline on the validation there - I get no breaks. The validation is not executed. Can anybody just press me against the place where my error lies?

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  • Service behavior not being applied correctly

    - by Rubans
    I have a custom behavior for a service where I want to specify a receive timeout value, I have created a behavior and on the build service header. I use the declarative attribute to apply the behavior or as I thought. But the behavior seems to make no difference, i.e. the set timeout value is not being applied as expected. However when I have noticed the behavior is only being applied when the host is opened rather than when created. The same behavior when applied explicitly through does work. Any ideas? Behavior: [AttributeUsage(AttributeTargets.Class)] public class BuildServiceBindingBehavior : Attribute, IServiceBehavior { public BuildServiceBindingBehavior( string p_receiveTime ) { ReceiveTimeout = TimeSpan.Parse( p_receiveTime ); } #region IServiceBehavior Members public void AddBindingParameters( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase, System.Collections.ObjectModel.Collection<ServiceEndpoint> endpoints, System.ServiceModel.Channels.BindingParameterCollection bindingParameters ) { } public void ApplyDispatchBehavior( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase ) { // add this behavior to each endpoint foreach ( var endPoint in serviceDescription.Endpoints ) { endPoint.Binding.ReceiveTimeout = ReceiveTimeout; } } public void Validate( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase ) { } #endregion internal TimeSpan ReceiveTimeout { get; set; } } Service code: [ServiceBehavior(Name = "DotNetBuildsService", InstanceContextMode = InstanceContextMode.PerSession, ConcurrencyMode = ConcurrencyMode.Single )] // Set receieve time out [BuildServiceBindingBehavior( "0:0:1" )] public class BuildService : IBuildTasksService { //implementation code }

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  • Better alternatives to know whether a control is valid in javascript?

    - by Anthony
    I want to know whether a control is valid or not in javascript. Is there a direct client side API available in Asp.Net which can tell me whether a control is valid or not? Eg. If I have 2 validators attached to a textbox, I need a function that can tell me whether the textbox is valid or not. If even 1 validator is not valid then it should return false. I can't seem to find a function that can give me this. Here is a little helper that I wrote which does the job but is inefficient: function isControlValid(control) { for (i = 0; i < Page_Validators.length; i++) { var validator = Page_Validators[i]; var controlId = validator.controltovalidate; if ($(control).attr('id') == controlId && validator.isvalid == false) { return false; } } return true; } Anybody has any better alternatives?

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  • ASP webservice serialization of properties

    - by badra
    I got a class like this which gets returned from an ASP webservice: class Data { public int A { get; set; } public int B { get; set; } public int Sum { get { return A + B; } } } When I try to consume the webservice on the client side using Silverlight I only get the properties A and B but I also need Sum. I know I can't return any logic from a webservice, so the expected behavior was it will return the the Sum as a fixed/precalculated property in the client which is what I need. Any ideas except for redesigning my class? Thanks ...

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  • How to correctly pass a float from C# to C++ (dll)

    - by RavelT
    I'm getting huge differences when I pass a float from C# to C++. I'm passing a dynamic float wich changes over time. With a debuger I get this: c++ lonVel -0.036019072 float c# lonVel -0.029392920 float I did set my MSVC++2010 floating point model to /fp:fast wich should be the standard in .NET if I'm not mistaken, but this didnt help. Now I cant give out the code but I can show a fraction of it. From C# side it looks like this: namespace Example { public class Wheel { public bool loging = true; #region Members public IntPtr nativeWheelObject; #endregion Members public Wheel() { this.nativeWheelObject = Sim.Dll_Wheel_Add(); return; } #region Wrapper methods public void SetVelocity(float lonRoadVelocity,float latRoadVelocity){Sim.Dll_Wheel_SetVelocity(this.nativeWheelObject,lonRoadVelocity,latRoadVelocity);} #endregion Wrapper methods } internal class Sim { #region PInvokes [DllImport(pluginName, CallingConvention=CallingConvention.Cdecl)] public static extern void Dll_Wheel_SetVelocity(IntPtr wheel,float lonRoadVelocity,float latRoadVelocity); #endregion PInvokes } } And in C++ side @ exportFunctions.cpp: EXPORT_API void Dll_Wheel_SetVelocity(CarWheel* wheel,float lonRoadVelocity,float latRoadVelocity){ wheel->SetVelocity(lonRoadVelocity,latRoadVelocity);} So any sugestions on what I should do in order to get 1:1 results or atleast 99% correct results.

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  • why can't I use "&&" in python to mean 'and'?

    - by Sergio Tapia
    Here's my code: # F. front_back # Consider dividing a string into two halves. # If the length is even, the front and back halves are the same length. # If the length is odd, we'll say that the extra char goes in the front half. # e.g. 'abcde', the front half is 'abc', the back half 'de'. # Given 2 strings, a and b, return a string of the form # a-front + b-front + a-back + b-back def front_back(a, b): # +++your code here+++ if len(a) % 2 == 0 && len(b) % 2 == 0: return a[:(len(a)/2)] + b[:(len(b)/2)] + a[(len(a)/2):] + b[(len(b)/2):] else: #todo! Not yet done. :P return I'm getting an error in the IF conditional. What am I doing wrong?

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  • How to apply a update after an inser or update POSTGRESQL Trigger

    - by user3718906
    How to apply an update after an insert or update in POSTGRESQL; I have got a table which has a field lastupdate; I want that field to be set up whenever the row is updated or when it was inserted. I tried this trigger, but It is not working! HELP!! CREATE OR REPLACE FUNCTION fn_update_profile() RETURNS TRIGGER AS $update_profile$ BEGIN IF (TG_OP = 'INSERT' OR TG_OP = 'UPDATE' ) THEN UPDATE profile SET lastupdate=now() where oid=OLD.oid; RETURN NULL; ELSEIF (TG_OP = 'DELETE') THEN RETURN NULL; END IF; RETURN NULL; -- result is ignored since this is an AFTER trigger END; $update_profile$ LANGUAGE plpgsql;

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  • MVVM Binding To Property == Null

    - by LnDCobra
    I want to show some elements when a property is not null. What is the best way of achieving this? The following is my ViewModel: class ViewModel : ViewModelBase { public Trade Trade { get { return _trade; } set { SetField(ref _trade, value, () => Trade); } } private Trade _trade; } ViewModelBase inherits INotifyPropertyChanged and contains SetField() The Following is the Trade class: public class Trade : INotifyPropertyChaged { public virtual Company Company { get { return _company; } set { SetField(ref _company, value, () => Company); } } private Company _company; ...... } This is part of my View.xaml <GroupBox Visibility="{Binding Path=Trade.Company, Converter={StaticResource boolToVisConverter}}" /> I would like this groupbox to show only if Trade.Company is not null (so when a user selects a company). Would I need to create a custom converter to check for null and return the correct visibility or is there one in .NET?

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  • Flex/Flash: Don't show 'bar' cursor when dragging over a TextField/TextArea?

    - by David Wolever
    As the title suggests, how can I prevent the "bar" cursor from appearing when I click-and-drag over a TextField? For example, consider this interaction: I'd like to prevent the cursor changing to the "bar" in step "2". How can I do that? I've tried fiddling with the selectable flag: protected static function fixMouseOverAfordance(field:TextField):void { var iOwnClick:Boolean = false; function handleMouseOver(event:MouseEvent):void { if (event.buttonDown) { field.selectable = iOwnClick; } else { field.selectable = true; iOwnClick = false; } } field.addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.ROLL_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent):void { iOwnClick = true; field.selectable = true; }); } But the "bar" cursor still appears the first time the mouse is moved over the text field (however, after it has been moved out then moved back in, it does the right thing).

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  • render json data returned from mvc controller

    - by user1765862
    I'm having js function which calls mvc controller action method which return list of data as json. function FillCountryCities(countryId) { $.ajax({ type: 'GET', url: '/User/FillCityCombo', data: { countryId: countryId }, contentType: 'application/json', success: function (data) { alert(data[0].Name); } error: function () { alert('something bad happened'); } .... format of data which sent back from controller is Name (string) and Id (Guid) Now I just want to alert Name on success first item from collection. Double checked controller sends 20 records, so it should alert first from collection but I'm getting error something bad happened update: public JsonResult FillCityCombo(Guid countryId) { var cities = repository.GetData() .Where(x = x.Country.Id == countryId).ToList(); if (Request.IsAjaxRequest()) { return new JsonResult { Data = cities, JsonRequestBehavior = JsonRequestBehavior.AllowGet }; } else { return new JsonResult { Data = "Not Valid Request", JsonRequestBehavior = JsonRequestBehavior.AllowGet }; } }

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  • How to write curiously recurring templates with more than 2 layers of inheritance?

    - by Kyle
    All the material I've read on Curiously Recurring Template Pattern seems to one layer of inheritance, ie Base and Derived : Base<Derived>. What if I want to take it one step further? #include <iostream> using std::cout; template<typename LowestDerivedClass> class A { public: LowestDerivedClass& get() { return *static_cast<LowestDerivedClass*>(this); } void print() { cout << "A\n"; } }; template<typename LowestDerivedClass> class B : public A<LowestDerivedClass> { public: void print() { cout << "B\n"; } }; class C : public B<C> { public: void print() { cout << "C\n"; } }; int main() { C c; c.get().print(); // B b; // Intentionally bad syntax, // b.get().print(); // to demonstrate what I'm trying to accomplish return 0; } How can I rewrite this code to compile without errors (and output "C\nB\n")?

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  • OnClickListener on Tabs not working

    - by Aracos
    Greetings, I am trying to get the Click - event when clicking on the currently selected tab of my TabActivity. The onTabChangedHandler is only called whenever the tab is changed, not if the currently active Tab is clicked. The debugger tells me i have the onClickListener Registered for the TabWidget within my TabHost. Am i registering for the wrong View? Also, I am unable to create a Context Menu for the Tabs, only for its content, is this problem related? public class TestDroidViewTab extends TabActivity implements TabContentFactory , OnTabChangeListener, OnClickListener { private static final String LOG_KEY = "TEST"; ListView listView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final TabHost tabHost = getTabHost(); TabHost.TabSpec ts = tabHost.newTabSpec("ID_1"); ts.setIndicator("1"); ts.setContent(this); tabHost.addTab(ts); ts = tabHost.newTabSpec("ID_2"); ts.setIndicator("2"); ts.setContent(this); tabHost.addTab(ts); ts = tabHost.newTabSpec("ID_3"); ts.setIndicator("3"); ts.setContent(this); tabHost.addTab(ts); tabHost.setOnClickListener(this); tabHost.setOnTabChangedListener(this); } public void onClick(View v) { Log.d(LOG_KEY, "OnClick"); } public void onTabChanged(String tabId) { Log.d(LOG_KEY, "OnTabChanged"); }

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  • Java: PriorityQueue returning incorrect ordering from custom comparator??

    - by Michael Simpson
    I've written a custom comparator to compare my node classes, but the java priority queue is not returning my items in the correct order. Here is my comparator: public int compare(Node n1, Node n2){ if (n1.getF() > n2.getF()){ return +1; } else if (n1.getF() < n2.getF()){ return -1; } else { // equal return 0; } } Where getF returns a double. However after inserting several Nodes into the priority queue, I print them out using: while(open.size() > 0) { Node t = (Node)(open.remove()); System.out.println(t.getF()); } Which results in: 6.830951894845301 6.830951894845301 6.0 6.0 5.242640687119285 7.4031242374328485 7.4031242374328485 8.071067811865476 Any ideas why this is so? Is my comparator wrong? Thanks. Mike

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  • How to proxy calls to the instance of an object

    - by mr.b
    Edit: Changed question title from "Does C# allow method overloading, PHP style (__call)?" - figured out it doesn't have much to do with actual question. Also edited question text. What I want to accomplish is to proxy calls to a an instance of an object methods, so I could log calls to any of its methods. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); // need to write log message like "method A called" pc.inner.B(); // need to write log message like "method B called" // ... So, how can I proxy calls to an object instance in extensible way? Method overloading would be most obvious solution (if it was supported in PHP way). By extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • How to reliably specialize template with intptr_t in 32 and 64 bit environments?

    - by vava
    I have a template I want to specialize with two int types, one of them plain old int and another one is intptr_t. On 64 bit platform they have different sizes and I can do that with ease but on 32 bit both types are the same and compiler throws an error about redefinition. What can I do to fix it except for disabling one of definitions off with preprocessor? Some code as an example: template<typename T> type * convert(); template<> type * convert<int>() { return getProperIntType(sizeof(int)); } template<> type * convert<intptr_t>() { return getProperIntType(sizeof(intptr_t)); } //this template can be specialized with non-integral types as well, // so I can't just use sizeof() as template parameter. template<> type * convert<void>() { return getProperVoidType(); }

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  • Storing same type but still getting an ArrayStoreException

    - by Firefoxx Pwnass
    I have strange problem. I have three classes. Book ( abstract ), and two subclasses ( Fiction, Nonfiction). I have created array of Book references. That array can hold both subclasse's objects. I'have following code for Fiction class. public class Fiction extends Book{ public Fiction(String title) { super(title); setPrice(); } public void setPrice() { super.price = 24.99; } } And the "same" code for Nonfiction class public class Nonfiction extends Book{ public Nonfiction(String title) { super(title); setPrice(); } public void setPrice() { super.price = 37.99; } } And this is Main program. import javax.swing.JOptionPane; public class Main { public static void main(String[] args) { Book[] book = new Fiction[6]; for(int i = 0; i<book.length; i++) { if(i<4) { String title = JOptionPane.showInputDialog("Enter fiction book, no "+i); book[i] = new Fiction(title); } else { String title = JOptionPane.showInputDialog("Enter non fiction book, no "+i); book[i] = new Nonfiction(title); } } for(int x = 0; x<book.length; x++) { System.out.println("Book named "+book[x].getTitle()+" costs "+book[x].getPrice()); } } } For any reason i'm getting ArrayStoreException on this line.. book[i] = new Nonfiction(title); But same code works for Fiction class. I checked java documentation and it says that this exception is thrown when i'm trying to store different objects in array ( like String and Int ), but in this case they are all the same objects. Both classes are children of superclass, that means, they are of the same type. I'm confsued. A little help here please?

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • Reducing Duplicated Code

    - by cam
    I have some code that works on the color structure like this public void ChangeColor() { thisColor.R = thisColor.R + 5; } Now I need to make a method that changes a different variable depending on what it is passed. Here is what the code looks like now. public void ChangeColor(int RGBValue) { switch(RGBValue) { case 1: thisColor.R = thisColor.R + 5; break; case 2: thiscolor.B = thisColor.B + 5; break; } } Now, this is something I would normally never question, I'd just throw a #region statement around it and call it a day, but this is just an example of what I have, the actual function is quite long. I want it to look like this: public void ChangeColor(int RGBValue) { thiscolor.RGBValue = thiscolor.RGBValue; } So essentially the value would refer to the variable being used. Is there a name for this? Is this what Reflection is for? Or something like that... Is there a way to do this?

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  • difference between 2 pieces Python code

    - by draw
    Hello, I'm doing an exercise as following: # B. front_x # Given a list of strings, return a list with the strings # in sorted order, except group all the strings that begin with 'x' first. # e.g. ['mix', 'xyz', 'apple', 'xanadu', 'aardvark'] yields # ['xanadu', 'xyz', 'aardvark', 'apple', 'mix'] # Hint: this can be done by making 2 lists and sorting each of them # before combining them. sample solution: def front_x(words): listX = [] listO = [] for w in words: if w.startswith('x'): listX.append(w) else: listO.append(w) listX.sort() listO.sort() return listX + listO my solution: def front_x(words): listX = [] for w in words: if w.startswith('x'): listX.append(w) words.remove(w) listX.sort() words.sort() return listX + words as I tested my solution, the result is a little weird. Here is the source code with my solution: http://dl.dropbox.com/u/559353/list1.py. You might want to try it out.

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  • CSplitterWnd flip between horizonal and vertical splitter?

    - by buttercup
    Hi, Suppose I have a splitter with 2 rows. -------- |        | -------- |        | -------- How do I make it to this --------- |    |    | |    |    | |    |    | --------- switch from horizontal split to vertical split without having to re-create the whole splitter? Code is: if (!m_wndSplitter.CreateStatic(this, 1, 2, WS_CHILD|WS_VISIBLE)) { TRACE0("Failed to create splitter window\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CWnd), CSize(200, 100), NULL)) { TRACE0("Failed to create CView1\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 2, RUNTIME_CLASS(CWnd), CSize(500, 100), NULL)) { TRACE0("Failed to create CView2\n"); return FALSE; }

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  • Cakephp: Extend search capability to hasMany Relationship

    - by Chris
    I have two models: Car hasMany Passengers Passenger belongsTo Car I want to implement a search using Cake Search. The user should input a number and the searchengine should return all cars that have less than this number passengers. In my search form: echo $form->input('passengers', array('label' => 'Passengers', 'div' => false)); In my Car model: public $filterArgs = array( array('name' => 'passengers', 'type' => 'int'), ); In the controller: public $presetVars = array( array('field' => 'passengers', 'type' => 'int') } I thought of adding a function to the model that returns the number of passengers: function countPassengers(){ return(count($this->Car->Passenger)); //Not sure if this works } And how to I implement this search criteria?: return all Cars where countPassengers()<passenger

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  • gwt get array button value

    - by graybow
    My gwt project have flexTable show data of image and button on each row and coll. But my button won't work properly. this is my current code: private Button[] b = new Button[]{new Button("a"),...,new Button("j")}; private int z=0; ... public void UpdateTabelGallery(JsArray str){ for(int i=0; i str.length(); i++){ b[i].setText(str.gettitle()); UpdateTabelGallery(str.get(i)); } } public void UpdateTabelGallery(GalleryData str){ Image img = new Image(); img.setUrl(str.getthumburl()); HTML himage= new HTML("a href="+str.geturl()+""+ img +"/a" + b[z] ); TabelGaleri.setWidget(y, x, himage); //is here th right place? b[z].addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { Window.alert("I wan to show the clicked button text" + b[z].getText()); } }); z++; } I'm still confuse where I should put my button handler. With this current code seems the clickhandler didn't work inside a looping. And if I put it outside loop its not working because I need to know which button clicked. I need to get my index button.but how? Is there any option than array button? thanks

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  • Error in Android's clearCheck() for RadioGroup?

    - by Manuel R. Ciosici
    I'm having an issue with RadioGroup's clearChecked(). I'm displaying a multiple choice question to the user and after the user selects an answer I check the answer, give him some feedback and then move to the next question. In the process of moving to the next question I clearCheck on the RadioGroup. Can anyone explain to me why the onCheckedChanged method is called 3 times? Once when the change actually occurs (with the user changes), once when I clearCheck(with -1 as the selected id) and once in between (with the user changes again)? As far as I could tell the second trigger is provoked by clearCheck. Code below: private void checkAnswer(RadioGroup group, int checkedId){ // this makes sure it doesn't blow up when the check is cleared // also we don't check the answer when there is no answer if (checkedId == -1) return; if (group.getCheckedRadioButtonId() == -1) return; // check if correct answer if (checkedId == validAnswerId){ score++; this.giveFeedBack(feedBackType.GOOD); } else { this.giveFeedBack(feedBackType.BAD); } // allow for user to see feedback and move to next question h.postDelayed(this, 800); } private void changeToQuestion(int questionNumber){ if (questionNumber >= this.questionSet.size()){ // means we are past the question set // we're going to the score activity this.goToScoreActivity(); return; } //clearing the check gr.clearCheck(); // give change the feedback back to question imgFeedback.setImageResource(R.drawable.question_mark); //OTHER CODE HERE } and the run method looks like this public void run() { questionNumber++; changeToQuestion(questionNumber); }

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  • Tracking a fragment of a file in two places with git

    - by mabraham
    Hi, I have code such as void myfunc() { introduction(); while(condition()) { complex(); loop(); interior(); code(); } cleanup(); } which I wish to duplicate into two versions, viz: void myfuncA() { introduction(); minorchangeA(); while(condition()) { complex(); loop(); interior(); code(); } cleanup(); } void myfuncB() { introduction(); minorchangeB(); while(condition()) { complex(); modifiedB(); loop(); interior(); code(); } cleanup(); extracleanupB(); } git claims to track content rather than files, so do I need to tell it that there are chunks here that are common to both myfuncA and myfuncB so that when merging with upstream changes to myfunc that those changes should propagate to both myfuncA and myfuncB? If so, how? The code could be written so that myfuncAB did the correct thing at each point by testing for condition A or B, but that could seriously hinder readability or performance.

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  • Basic class returns object reference instead of Array

    - by php-b-grader
    I have very basic class: class Customer { protected $id; protected $customer; public function __construct($customer_id) { $this->id = $customer_id; return $this->set_customer(); } protected function set_customer() { $query = mysql_query("SELECT * FROM customer WHERE id = '$this->id'"); $this->customer = mysql_fetch_row($query); return $this->customer; } } $customer = new Customer($order->customer->id); print_r($customer); This is not doing what I want it to but I understand why... $customer returns a reference to the Customer Object... What I want is the MySQL row array from the mysql_fetch_row() - How do I return the array? What am I missing?

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