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  • Making links clickable from comments in php

    - by neat
    im trying to create functions that will give my chat clickable links.... here are the functions i've created <?php //makes links starting with http clickable function makehttpclickable($text){ return preg_replace('!(((f|ht)tp://)[-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)!i', '<a href="$1">$1</a>', $text); } //makes links starting www. http clickable function clickywww($www){ return preg_replace('!((www)[-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)!i', '<a href="$1">$1</a>', $www); } /function that gives me an error! function clickydotcom($noob){ return preg_replace('!([-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)(\.com)!i'.'!([-a-zA-Z?-??-?()0-9@:%_+.~#?&;//=]+)(\.com)!f', '<a href="$1.com$f">$1.com</a>', $noob); } I've been getting an unkown modifier error. Warning: preg_replace() [function.preg-replace]: Unknown modifier '!' So Anyways any help would be nice on how i can make all types of links clickable

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  • What are good uses for Python3's "Function Annotations"

    - by agscala
    Function Annotations: PEP-3107 I ran across a snippet of code demonstrating Python3's function annotations. The concept is simple but I can't think of why these were implemented in Python3 or any good uses for them. Perhaps SO can enlighten me? How it works: def foo(a: 'x', b: 5 + 6, c: list) -> max(2, 9): ... function body ... Everything following the colon after an argument is an 'annotation', and the information following the -> is an annotation for the function's return value. foo.func_annotations would return a dictionary: {'a': 'x', 'b': 11, 'c': list, 'return': 9} What's the significance of having this available?

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  • Flask Admin didn't show all fields

    - by twoface88
    I have model like this: class User(db.Model): __tablename__ = 'users' __table_args__ = {'mysql_engine' : 'InnoDB', 'mysql_charset' : 'utf8'} id = db.Column(db.Integer, primary_key=True) username = db.Column(db.String(80), unique=True) email = db.Column(db.String(120), unique=True) _password = db.Column('password', db.String(80)) def __init__(self, username = None, email = None, password = None): self.username = username self.email = email self._set_password(password) def _set_password(self, password): self._password = generate_password_hash(password) def _get_password(self): return self._password def check_password(self, password): return check_password_hash(self._password, password) password = db.synonym("_password", descriptor=property(_get_password, _set_password)) def __repr__(self): return '<User %r>' % self.username I have ModelView: class UserAdmin(sqlamodel.ModelView): searchable_columns = ('username', 'email') excluded_list_columns = ['password'] list_columns = ('username', 'email') form_columns = ('username', 'email', 'password') But no matter what i do, flask admin didn't show password field when i'm editing user info. Is there any way ? Even just to edit hash code. UPDATE: https://github.com/mrjoes/flask-admin/issues/78

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  • Accessing derived class members with a base class pointer

    - by LRB
    I am making a simple console game in C++ I would like to know if I can access members from the 'entPlayer' class while using a pointer that is pointing to the base class ( 'Entity' ): class Entity { public: void setId(int id) { Id = id; } int getId() { return Id; } protected: int Id; }; class entPlayer : public Entity { string Name; public: entPlayer() { Name = ""; Id = 0; } void setName(string name) { Name = name; } string getName() { return Name; } }; Entity *createEntity(string Type) { Entity *Ent = NULL; if (Type == "player") { Ent = new entPlayer; } return Ent; } void main() { Entity *ply = createEntity("player"); ply->setName("Test"); ply->setId(1); cout << ply->getName() << endl; cout << ply->getId() << endl; delete ply; } How would I be able to call ply-setName etc? OR If it's not possible that way, what would be a better way?

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  • Is there a better way to throttle a high throughput job?

    - by ChaosPandion
    I created a simple class that shows what I am trying to do without any noise. Feel free to bash away at my code. That's why I posted it here. public class Throttled : IDisposable { private readonly Action work; private readonly Func<bool> stop; private readonly ManualResetEvent continueProcessing; private readonly Timer throttleTimer; private readonly int throttlePeriod; private readonly int throttleLimit; private int totalProcessed; public Throttled(Action work, Func<bool> stop, int throttlePeriod, int throttleLimit) { this.work = work; this.stop = stop; this.throttlePeriod = throttlePeriod; this.throttleLimit = throttleLimit; continueProcessing = new ManualResetEvent(true); throttleTimer = new Timer(ThrottleUpdate, null, throttlePeriod, throttlePeriod); } public void Dispose() { throttleTimer.Dispose(); ((IDisposable)continueProcessing).Dispose(); } public void Execute() { while (!stop()) { if (Interlocked.Increment(ref totalProcessed) > throttleLimit) { lock (continueProcessing) { continueProcessing.Reset(); } if (!continueProcessing.WaitOne(throttlePeriod)) { throw new TimeoutException(); } } work(); } } private void ThrottleUpdate(object state) { Interlocked.Exchange(ref totalProcessed, 0); lock (continueProcessing) { continueProcessing.Set(); } } }

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  • Simple prime number program - Weird issue with threads C#

    - by Para
    Hi! This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace FirePrime { class Program { static bool[] ThreadsFinished; static bool[] nums; static bool AllThreadsFinished() { bool allThreadsFinished = false; foreach (var threadFinished in ThreadsFinished) { allThreadsFinished &= threadFinished; } return allThreadsFinished; } static bool isPrime(int n) { if (n < 2) { return false; } if (n == 2) { return true; } if (n % 2 == 0) { return false; } int d = 3; while (d * d <= n) { if (n % d == 0) { return false; } d += 2; } return true; } static void MarkPrimes(int startNumber,int stopNumber,int ThreadNr) { for (int j = startNumber; j < stopNumber; j++) nums[j] = isPrime(j); lock (typeof(Program)) { ThreadsFinished[ThreadNr] = true; } } static void Main(string[] args) { int nrNums = 100; int nrThreads = 10; //var threadStartNums = new List<int>(); ThreadsFinished = new bool[nrThreads]; nums = new bool[nrNums]; //var nums = new List<bool>(); nums[0] = false; nums[1] = false; for(int i=2;i<nrNums;i++) nums[i] = true; int interval = (int)(nrNums / nrThreads); //threadStartNums.Add(2); //int aux = firstStartNum; //int i = 2; //while (aux < interval) //{ // aux = interval*i; // i=i+1; // threadStartNums.Add(aux); //} int startNum = 0; for (int i = 0; i < nrThreads; i++) { var _thread = new System.Threading.Thread(() => MarkPrimes(startNum, Math.Min(startNum + interval, nrNums), i)); startNum = startNum + interval; //set the thread to run in the background _thread.IsBackground = true; //start our thread _thread.Start(); } while (!AllThreadsFinished()) { Thread.Sleep(1); } for (int i = 0; i < nrNums; i++) if(nums[i]) Console.WriteLine(i); } } } This should be a pretty simple program that is supposed to find and output the first nrNums prime numbers using nrThreads threads working in parallel. So, I just split nrNums into nrThreads equal chunks (well, the last one won't be equal; if nrThreads doesn't divide by nrNums, it will also contain the remainder, of course). I start nrThreads threads. They all test each number in their respective chunk and see if it is prime or not; they mark everything out in a bool array that keeps a tab on all the primes. The threads all turn a specific element in another boolean array ThreadsFinished to true when they finish. Now the weird part begins: The threads never all end. If I debug, I find that ThreadNr is not what I assign to it in the loop but another value. I guess this is normal since the threads execute afterwards and the counter (the variable i) is already increased by then but I cannot understand how to make the code be right. Can anyone help? Thank you in advance. P.S.: I know the algorithm is not very efficient; I am aiming at a solution using the sieve of Eratosthenes also with x given threads. But for now I can't even get this one to work and I haven't found any examples of any implementations of that algorithm anywhere in a language that I can understand.

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  • Rewrite new url and block old url in nginx

    - by Howard
    I have a local folder /bar, and I want to be able access via http://www.example.com/foo. So I have the config like rewrite ^/foo/(.*)$ /bar/$1 last; At the same time, I want to block public access to the real url /bar, Then I add the config like location ~* ^/bar{ return 404; } But when I add this url into the config, the 1st config above not work, now both return 404 Anything I should fix in order to make the rewrite work? Thanks.

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  • Specializing function templates outside class temp. definition - what is the correct way of doing t

    - by LoudNPossiblyRight
    I am attempting to specialize a function template that is a member of a template class. The two of them have different template parameters. The template function specialization inside the temp. class definition is never called and the one func. spec. outside the class definition does not even compile. Should i expect this to work in the first place, and if so, what do i have to change in this code to both compile and make it work correctly: using VS2010 #include<iostream> using namespace std; template <typename T> class klass{ public: template <typename U> void func(const U &u){ cout << "I AM A TEMPLATE FUNC" << endl; } //THIS NEVER GETS CALLED !!! template <> void klass<T>::func(const string &s){ cout << "I AM A STRING SPECIALIST" << endl; } }; //THIS SPECIALIZATION WILL NOT COMPILE !!! template <typename T> template <> void klass<T>::func(const double &s){ cout << "I AM A DOUBLE SPECIALIST" << endl; } int main(){ double d = 3.14159265; klass<int> k; k.func(1234567890); k.func("string"); k.func(3.14159265); return 0; }

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  • Optimizing memory usage and changing file contents with PHP

    - by errata
    In a function like this function download($file_source, $file_target) { $rh = fopen($file_source, 'rb'); $wh = fopen($file_target, 'wb'); if (!$rh || !$wh) { return false; } while (!feof($rh)) { if (fwrite($wh, fread($rh, 1024)) === FALSE) { return false; } } fclose($rh); fclose($wh); return true; } what is the best way to rewrite last few bytes of a file with my custom string? Thanks!

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  • Why cant we create Object if constructor is in private section?

    - by Abhi
    Dear all I want to know why cant we create object if the constructor is in private section. I know that if i make a method static i can call that method using <classname> :: <methodname(...)>; But why cant we create object is my doubt... I also know if my method is not static then also i can call function by the following... class A { A(); public: void fun1(); void fun2(); void fun3(); }; int main() { A *obj =(A*)malloc(sizeof(A)); //Here we can't use new A() because constructor is in private //but we can use malloc with it, but it will not call the constructor //and hence it is harmful because object may not be in usable state. obj->fun1(); obj->fun2(); obj->fun3(); } So only doubt is why cant we create object when constructor is in private section? Thanks in advance

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  • recursively reverse linked list.

    - by Amanda
    I am implementing a function to recursively reverse a linked-list, but getting seg-fault. typedef struct _node { int data; struct _node *next; } Node, *NodeP; NodeP recursiveReverseList(NodeP first){ if(first == NULL) return NULL; if(first->next == NULL) return head; NodeP rest = recursiveReverseList(head->next); rest->next = first; first->next = NULL; return first; } Can you please help. P.S. The iterative version is working fine though. Its not homework. Just practicing C.

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  • Backbone.js "model" query

    - by Novice coder
    I'm a learning coder trying to understand this code from a sample MVC framework. The below code is from a "model" file. I've done research on Backbone.js, but I'm still confused as to exactly how this code pull information from the app's database. For example, how are base_url, Model.prototype, and Collection.prototype being used to retrieve information from the backend? Any help would be greatly appreciated. exports.definition = { config : { "defaults": { "title": "-", "description": "-" }, "adapter": { "type": "rest", "collection_name": "schools", "base_url" : "/schools/", } }, extendModel: function(Model) { _.extend(Model.prototype, { // Extend, override or implement Backbone.Model urlRoot: '/school/', name:'school', parse: function(response, options) { response.id = response._id; return response; }, }); return Model; }, extendCollection: function(Collection) { _.extend(Collection.prototype, { // Extend, override or implement Backbone.Collection urlRoot: '/schools/', name: 'schools', }); return Collection; } }

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  • Should I always release self for failed init methods?

    - by leo
    Should I always release self when there is a failure inside init, or should I only do so if I have initialized instance variables first? To put it another way, is this pattern valid? Is there a time when I shouldn't release self inside an init method, or should I assume that if the control flow enters init, self has at least a retain count of 1? - (id)init { if ((self = [super init]) == nil) { [self release]; return nil; } //do some init stuff if (somethingFailed) { [self release]; return nil; } return self; }

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  • Java Variable Initialization

    - by Samuel Brainard
    Here's a piece of code I wrote. public class cube { private int length; private int breadth; private int height; private int volume; private int density; private int weight; public cube(int l,int b,int h, int d) { length=l; breadth=b; height=h; density=d; } public void volmeShow(){ volume=length*breadth*height; System.out.println("The Volume of the cube is "+this.volume); So if I implement the above cube class like this, public class cubeApp { public static void main(String[] args){ cube mycube = new cube(5,6,9,2); mycube.volumeShow(); I get an output that tells me Volume is 270. But I get an output that says Volume is 0 if I define the volume variable like this: public class cube { private int length; private int breadth; private int height; private int volume=length*breadth*height; private int density; private int weight; public cube(int l,int b,int h, int d) { length=l; breadth=b; height=h; density=d; } public void volmeShow(){ System.out.println("The Volume of the cube is "+this.volume); Can somebody please explain why this is happening? Thanks, Samuel.

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • Can foreground threads be aborted on application shutdown in C#.Net?

    - by Cartman
    I inherited a c# winforms app (.NET 2.0) which creates a thread upon startup in a singleton class. This thread handles messages from a messaging topic (Tibco EMS). When the app is shutdown, the thread doesn't remain the the background? How is this possible? Is there something else happening that can abort this thread? Code snippet: public class Startup { public static void main(string [] args) { MySingletonClass.Instance.Init(); // do other things below Application.Run(new MainForm()); } public class MySingletonClass { // singleton code //.. //.. private Thread t; public void Init() { t = new Thread(new ThreadStart(poll)); } private void poll() { while(true} { // listen for messages and process but there is no break clause // exceptions are also handled within to ensure control doesnt go out } } Pls. don't write to tell me this is bad code. I know it and i was going to refactor it when i realised that the app actually shutdowns correctly inspite of this aberration. So i want to understand how this is possible. Thanks for your help

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  • Exception throws There is no row at position 0

    - by Nimantha Prasad
    I wanted to check user is valid or not.it gives me the exception,When user valid it's working without issue,But if user invalid there's some issue. Exception is : There is no row at position 0 Here is the part of the code, public bool CheckUserExistAndReporter(string user) { int reporterDnnId = -1; SMSFunctionController mysms = new SMSFunctionController(); DataSet uds = mysms.GetUsersUnitByUserName(user); reporterDnnId = Convert.ToInt32(uds.Tables[0].Rows[0]["DnnUserID"]); if (reporterDnnId > 0) { bool isValidUser = true; return isValidUser; } //else //{ //bool isValidUser =false; //return isValidUser; // } return false; } Then i call thatone here. if (!CheckUserExistAndReporter(user)) { ErrorLog(messageIn); msgOut = "ugyldig Bruker";//Invalid User. } what is the error ?

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  • Is there a simple script to convert C++ enum to string?

    - by Edu Felipe
    Suppose we have some named enums: enum MyEnum { FOO, BAR = 0x50 }; What I googled for is a script (any language) that scans all the headers in my project and generates a header with one function per enum. char* enum_to_string(MyEnum t); And a implementation with something like this: char* enum_to_string(MyEnum t){ switch(t){ case FOO: return "FOO"; case BAR: return "BAR"; default: return "INVALID ENUM"; } } The gotcha is really with typedefed enums, and unnamed C style enums. Does anybody know something for this? EDIT: The solution should not modify my source, except for the generated functions. The enums are in an API, so using the solutions proposed until now is just not an option.

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  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

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  • jQuery .next() and .prev() not working as they should!

    - by Luca Matteis
    I want to get the .next() and .prev() sibling of an HTML element without excluding TextNodes. I basically need to understand if an element is directly sorrounded by <br> HTML elements. This would return true: <br> <div></div> <br> This would return false: <br> Some text <div></div> <br> BUT this needs to also return true: <br> <div></div> <br> The third example basically uses an empty TextNode, or blankspaces, or newlines. What's the best way to do this?

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  • Accessing Instance Variables from NSTimer selector

    - by Timbo
    Firstly newbie question: What's the difference between a selector and a method? Secondly newbie question (who would have thought): I need to loop some code based on instance variables and pause between loops until some condition (of course based on instance variables) is met. I've looked at sleep, I've looked at NSThread. In both discussions working through those options many asked why don't I use NSTimer, so here I am. Ok so it's simple enough to get a method (selector? ) to fire on a schedule. Problem I have is that I don't know how to see instance variables I've set up outside the timer from within the code NSTimer fires. I need to see those variables from the NSTimer selector code as I 1) will be updating their values and 2) will set labels based on those values. Here's some code that shows the concept… eventually I'd invalidate the timers based on myVariable too, however I've excluded that for code clarity. MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance setMyVariable:0]; [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doStuff) userInfo:nil repeats:YES]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(doSomeOtherStuff) userInfo:nil repeats:YES]; - (void) doStuff { [aMyClassInstance setMyVariable:11]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) doSomeOtherStuff { [aMyClassInstance setMyVariable:22]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) updateSomeUILabel:(NSNumber *)arg{ int value = [arg intValue]; someUILabel.text = [NSString stringWithFormat:@"myVariable = %d", value]; // Updates the UI with new instance variable values }

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  • Constructing an if, if else, else statement

    - by Luke
    /* Errors exist, have user correct them */ if($form->num_errors > 0) { return 1; //Errors with form } /* No errors, add the new account to the */ else if($database->addLeagueInformation($subname, $subformat, $subgame, $subseason, $subwindow, $subadmin, $subchampion, $subtype)) { $database->addLeagueTable(); $_SESSION['players'] == $subplayers; $comp_name == '$format_$game_$name_$season'; $_SESSION['comp_name'] == $comp_name; return 0; //New user added succesfully } else { return 2; //Registration attempt failed } At the moment this isn't doing any of these things\: $database->addLeagueTable(); $_SESSION['players'] == $subplayers; $comp_name == '$format_$game_$name_$season'; $_SESSION['comp_name'] == $comp_name; Is there a better way to do this?

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  • Notepad Tutorial: deleteDatabase() function

    - by FelixA
    Hello I have a short question to the notepad tutorial on the android website. I wrote a simple function in the tutorial code to delete the whole database. It looks like this: DataHelper.java public void deleteDatabase() { this.mDb.delete(DATABASE_NAME, null, null); } Notepadv1.java @Override public boolean onCreateOptionsMenu(Menu menu) { boolean result = super.onCreateOptionsMenu(menu); menu.add(0, DELETE_ID, 0, "Delete whole Database"); return result; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case DELETE_ID: mDbHelper.deleteDatabase(); return true; } return super.onOptionsItemSelected(item); } But when I run the app and try to delete the database I will get this error in LogCat: sqlite returned: error code = 1, msg= no such table: data Can you help how to fix this problem. It seems that the function deleteDatabase can not reach the database. Thank you very much. Felix

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  • (C++) What's the difference between these overloaded operator functions?

    - by cv3000
    What is the difference between these two ways of overloading the != operator below. Which is consider better? Class Test { ...// private: int iTest public: BOOL operator==(const &Test test) const; BOOL operator!=(const &Test test) const; } BOOL operator==(const &Test test) const { return (iTest == test.iTest); } //overload function 1 BOOL Test::operator!=(const &Test test) const { return !operator==(test); } //overload function 2 BOOL Test::operator!=(const &Test test) const { return (iTest != test.iTest); } I've just recently seen function 1's syntax for calling a sibling operator function and wonder if writing it that way provides any benefits.

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  • c# threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

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