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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • What is so bad about Singletons

    - by Ewan Makepeace
    The Singleton pattern is a fully paid up member of the GoF Patterns Book but lately seems rather orphaned by the developer world. I still use quite a lot of singletons, especially for Factory classes, and while you have to be a bit careful about multithreading issues (like any class actually) fail to see why they are so awful. This site especially seems to assume that everyone agrees that Singletons are evil. Why?

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  • Problem persisting inheritance tree

    - by alaiseca
    I have a problem trying to map an inheritance tree. A simplified version of my model is like this: @MappedSuperclass @Embeddable public class BaseEmbedded implements Serializable { @Column(name="BE_FIELD") private String beField; // Getters and setters follow } @MappedSuperclass @Embeddable public class DerivedEmbedded extends BaseEmbedded { @Column(name="DE_FIELD") private String deField; // Getters and setters follow } @MappedSuperclass public abstract class BaseClass implements Serializable { @Embedded protected BaseEmbedded embedded; public BaseClass() { this.embedded = new BaseEmbedded(); } // Getters and setters follow } @Entity @Table(name="MYTABLE") @Inheritance(strategy=InheritanceType.SINGLE_TABLE) @DiscriminatorColumn(name="TYPE", discriminatorType=DiscriminatorType.STRING) public class DerivedClass extends BaseClass { @Id @Column(name="ID", nullable=false) private Long id; @Column(name="TYPE", nullable=false, insertable=false, updatable=false) private String type; public DerivedClass() { this.embedded = new DerivedClass(); } // Getters and setters follow } @Entity @DiscriminatorValue("A") public class DerivedClassA extends DerivedClass { @Embeddable public static NestedClassA extends DerivedEmbedded { @Column(name="FIELD_CLASS_A") private String fieldClassA; } public DerivedClassA() { this.embedded = new NestedClassA(); } // Getters and setters follow } @Entity @DiscriminatorValue("B") public class DerivedClassB extends DerivedClass { @Embeddable public static NestedClassB extends DerivedEmbedded { @Column(name="FIELD_CLASS_B") private String fieldClassB; } public DerivedClassB() { this.embedded = new NestedClassB(); } // Getters and setters follow } At Java level, this model is working fine, and I believe is the appropriate one. My problem comes up when it's time to persist an object. At runtime, I can create an object which could be an instance of DerivedClass, DerivedClassA or DerivedClassB. As you can see, each one of the derived classes introduces a new field which only makes sense for that specific derived class. All the classes share the same physical table in the database. If I persist an object of type DerivedClass, I expect fields BE_FIELD, DE_FIELD, ID and TYPE to be persisted with their values and the remaining fields to be null. If I persist an object of type DerivedClass A, I expect those same fields plus the FIELD_CLASS_A field to be persisted with their values and field FIELD_CLASS_B to be null. Something equivalent for an object of type DerivedClassB. Since the @Embedded annotation is at the BaseClass only, Hibernate is only persisting the fields up to that level in the tree. I don't know how to tell Hibernate that I want to persist up to the appropriate level in the tree, depending on the actual type of the embedded property. I cannot have another @Embedded property in the subclasses since this would duplicate data that is already present in the superclass and would also break the Java model. I cannot declare the embedded property to be of a more specific type either, since it's only at runtime when the actual object is created and I don't have a single branch in the hierarchy. Is it possible to solve my problem? Or should I resignate myself to accept that there is no way to persist the Java model as it is? Any help will be greatly appreciated.

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  • Oracle User definied aggregate function for varray of varchar

    - by baju
    I am trying to write some aggregate function for the varray and I get this error code when I'm trying to use it with data from the DB: ORA-00600 internal error code, arguments: [kodpunp1], [], [], [], [], [], [], [], [], [], [], [] [koxsihread1], [0], [3989], [45778], [], [], [], [], [], [], [], [] Code of the function is really simple(in fact it does nothing ): create or replace TYPE "TEST_VECTOR" as varray(10) of varchar(20) ALTER TYPE "TEST_VECTOR" MODIFY LIMIT 4000 CASCADE create or replace type Test as object( lastVector TEST_VECTOR, STATIC FUNCTION ODCIAggregateInitialize(sctx in out Test) return number, MEMBER FUNCTION ODCIAggregateIterate(self in out Test, value in TEST_VECTOR) return number, MEMBER FUNCTION ODCIAggregateMerge(self IN OUT Test, ctx2 IN Test) return number, MEMBER FUNCTION ODCIAggregateTerminate(self IN Test, returnValue OUT TEST_VECTOR, flags IN number) return number ); create or replace type body Test is STATIC FUNCTION ODCIAggregateInitialize(sctx in out Test) return number is begin sctx := Test(TEST_VECTOR()); return ODCIConst.Success; end; MEMBER FUNCTION ODCIAggregateIterate(self in out Test, value in TEST_VECTOR) return number is begin self.lastVector := value; return ODCIConst.Success; end; MEMBER FUNCTION ODCIAggregateMerge(self IN OUT Test, ctx2 IN Test) return number is begin return ODCIConst.Success; end; MEMBER FUNCTION ODCIAggregateTerminate(self IN Test, returnValue OUT TEST_VECTOR, flags IN number) return number is begin returnValue := self.lastVector; return ODCIConst.Success; end; end; create or replace FUNCTION test_fn (input TEST_VECTOR) RETURN TEST_VECTOR PARALLEL_ENABLE AGGREGATE USING Test; Next I create some test data: create table t1_test_table( t1_id number not null, t1_value TEST_VECTOR not null, Constraint PRIMARY_KEY_1 PRIMARY KEY (t1_id) ) Next step is to put some data to the table insert into t1_test_table (t1_id,t1_value) values (1,TEST_VECTOR('x','y','z')) Now everything is prepared to perform queries: Select test_fn(TEST_VECTOR('y','x')) from dual Query above work well Select test_fn(t1_value) from t1_test_table where t1_id = 1 Version of Oracle DBMS I use: 11.2.0.3.0 Does anyone tried do such a thing? What can be the reason that it does not work? How to solve it? Thanks in advance for help.

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  • How to filter and intercept Linux packets by using net_dev_add() API?

    - by Khajavi
    I'm writing ethernet network driver for linux. I want to receive packets, edit and resend them. I know how to edit the packet in packet_interceptor function, but how can I drop incoming packets in this function?? #include <linux/netdevice.h> #include <linux/skbuff.h> #include <linux/ip.h> #include <net/sock.h> struct packet_type my_proto; int packet_interceptor(struct sk_buff *skb, struct net_device *dev, struct packet_type *pt, struct net_device *orig_dev) { // I dont want certain packets go to upper in net_devices for further processing. // How can I drop sk_buff here?! return 0; } static int hello_init( void ) { printk(KERN_INFO "Hello, world!\n"); my_proto.type = htons(ETH_P_ALL); my_proto.dev = NULL; my_proto.func = packet_interceptor; dev_add_pack(&my_proto); return 0; } static void hello_exit(void) { dev_remove_pack(&my_proto); printk(KERN_INFO "Bye, world\n"); } module_init(hello_init); module_exit(hello_exit);

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  • Netbeans PHP autocomplete

    - by poru
    Hello, how could I add an autocomplete for PHP build-in functions like htmlentities or var_dump? The autocompleter work for my classes but there's not autocompletion for functions like mentioned above.

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  • Best way to run multiple queries per second on database, performance wise?

    - by Michael Joell
    I am currently using Java to insert and update data multiple times per second. Never having used databases with Java, I am not sure what is required, and how to get the best performance. I currently have a method for each type of query I need to do (for example, update a row in a database). I also have a method to create the database connection. Below is my simplified code. public static void addOneForUserInChannel(String channel, String username) throws SQLException { Connection dbConnection = null; PreparedStatement ps = null; String updateSQL = "UPDATE " + channel + "_count SET messages = messages + 1 WHERE username = ?"; try { dbConnection = getDBConnection(); ps = dbConnection.prepareStatement(updateSQL); ps.setString(1, username); ps.executeUpdate(); } catch(SQLException e) { System.out.println(e.getMessage()); } finally { if(ps != null) { ps.close(); } if(dbConnection != null) { dbConnection.close(); } } } And my DB connection private static Connection getDBConnection() { Connection dbConnection = null; try { Class.forName(DB_DRIVER); } catch (ClassNotFoundException e) { System.out.println(e.getMessage()); } try { dbConnection = DriverManager.getConnection(DB_CONNECTION, DB_USER,DB_PASSWORD); return dbConnection; } catch (SQLException e) { System.out.println(e.getMessage()); } return dbConnection; } This seems to be working fine for now, with about 1-2 queries per second, but I am worried that once I expand and it is running many more, I might have some issues. My questions: Is there a way to have a persistent database connection throughout the entire run time of the process? If so, should I do this? Are there any other optimizations that I should do to help with performance? Thanks

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  • How to properly recreate BITMAP, that was previously shared by CreateFileMapping()?

    - by zim22
    Dear friends, I need your help. I need to send .bmp file to another process (dialog box) and display it there, using MMF(Memory Mapped File) But the problem is that image displays in reversed colors and upside down. In first application I open picture from HDD and link it to the named MMF "Gigabyte_picture" HANDLE hFile = CreateFile("123.bmp", GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); CreateFileMapping(hFile, NULL, PAGE_READONLY, 0, 0, "Gigabyte_picture"); In second application I open mapped bmp file and at the end I display m_HBitmap on the static component, using SendMessage function. HANDLE hMappedFile = OpenFileMapping(FILE_MAP_READ, FALSE, "Gigabyte_picture"); PBYTE pbData = (PBYTE) MapViewOfFile(hMappedFile, FILE_MAP_READ, 0, 0, 0); BITMAPINFO bmpInfo = { 0 }; LONG lBmpSize = 60608; // size of the bmp file in bytes bmpInfo.bmiHeader.biBitCount = 32; bmpInfo.bmiHeader.biHeight = 174; bmpInfo.bmiHeader.biWidth = 87; bmpInfo.bmiHeader.biPlanes = 1; bmpInfo.bmiHeader.biSizeImage = lBmpSize; bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); UINT * pPixels = 0; HDC hDC = CreateCompatibleDC(NULL); HBITMAP m_HBitmap = CreateDIBSection(hDC, &bmpInfo, DIB_RGB_COLORS, (void **)& pPixels, NULL, 0); SetBitmapBits(m_HBitmap, lBmpSize, pbData); SendMessage(gStaticBox, STM_SETIMAGE, (WPARAM)IMAGE_BITMAP,(LPARAM)m_HBitmap); ///////////// HWND gStaticBox = CreateWindowEx(0, "STATIC","", SS_CENTERIMAGE | SS_REALSIZEIMAGE | SS_BITMAP | WS_CHILD | WS_VISIBLE, 10,10,380, 380, myDialog, (HMENU)-1,NULL,NULL);

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  • Foreign Keys Duplicated in DataGridView

    - by John Doe
    I created a Windows Forms Application to which I added a DataGridView and LINQ to SQL Classes from one of my databases. I can successfully bind one of my database's tables to my DataGridView: var dataSource = from c in _db.NetworkedEquipments select c; dataGridView1.DataSource = dataSource; However, the foreign keys get duplicated, that is, the columns appear twice. How can I prevent this?

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  • Cnoverting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • Android: R$id class not loaded?

    - by llappall
    Hi, I have a Android class extending Application to generate some global classes, etc. It works, in that I can, for example, get the context, etc. BUT, when I try this: row = (TextView) findViewById(R.id.list_row_text); I get R.id.list_row_text = Class not loaded : <mypackage>.R$id Any ideas why this is happening? Thanks Gerardo

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  • how to write own serializer/deserializer?

    - by joseph
    Hello, I need to save objects - instances of classes - in my app like some filetype. How I can write own serializer/deserializer for it? Or exist some easier way how to save objects to some filetype? Using of io.serialization was commented as not so good solution for "real" app. Why?

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  • Weird compile-time behavior when trying to use primitive type in generics

    - by polygenelubricants
    import java.lang.reflect.Array; public class PrimitiveArrayGeneric { static <T> T[] genericArrayNewInstance(Class<T> componentType) { return (T[]) Array.newInstance(componentType, 0); } public static void main(String args[]) { int[] intArray; Integer[] integerArray; intArray = (int[]) Array.newInstance(int.class, 0); // Okay! integerArray = genericArrayNewInstance(Integer.class); // Okay! intArray = genericArrayNewInstance(int.class); // Compile time error: // cannot convert from Integer[] to int[] integerArray = genericArrayNewInstance(int.class); // Run time error: // ClassCastException: [I cannot be cast to [Ljava.lang.Object; } } I'm trying to fully understand how generics works in Java. Things get a bit weird for me in the 3rd assignment in the above snippet: the compiler is complaining that Integer[] cannot be converted to int[]. The statement is 100% true, of course, but I'm wondering WHY the compiler is making this complaint. If you comment that line, and follow the compiler's "suggestion" as in the 4th assignment, the compiler is actually satisfied!!! NOW the code compiles just fine! Which is crazy, of course, since like the run time behavior suggests, int[] cannot be converted to Object[] (which is what T[] is type-erased into at run time). So my question is: why is the compiler "suggesting" that I assign to Integer[] instead for the 3rd assignment? How does the compiler reason to arrive to that (erroneous!) conclusion?

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  • How do "modern JVMs" differ from older JVMs?

    - by Lord Torgamus
    Here's a phrase that I heard a lot throughout high school and university computer science classes: "That's not an issue for modern JVMs." Usually this would come up in discussions about overall performance or optimization strategies. It was always treated as a kind of magical final answer, though, as if it makes issues no longer worth thinking about. And that just leads me to wonder: what are the differences between the prototypical "modern JVM" and older JVMs, really?

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  • how do I write a command-line interactive php script?

    - by user151841
    I want to write a php script that I can use from the command line. I want it to prompt and accept input for a few items, and then spit out some results. I want to do this in php, because all my classes and libraries are in php, and I just want to make a simple command line interface to a few things. The prompting and accepting repeated command line inputs is the part that's tripping me up. How do I do this?

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  • Extending existing data structure in Scala.

    - by Lukasz Lew
    I have a normal tree defined in Scala. sealed abstract class Tree case class Node (...) extends Tree case class Leaf (...) extends Tree Now I want to add a member variable to all nodes and leaves in the tree. Is it possible with extend keyword or do I have to modify the tree classes by adding [T]?

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  • What are the 'big' advantages to have Poco with ORM?

    - by bonefisher
    One advantage that comes to my mind is, if you use Poco classes for Orm mapping, you can easily switch from one ORM to another, if both support Poco. Having an ORM with no Poco support, e.g. mappings are done with attributes like the DataObjects.Net Orm, is not an issue for me, as also with Poco-supported Orms and theirs generated proxy entities, you have to be aware that entities are actually DAO objects bound to some context/session, e.g. serializing is a problem, etc..

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  • What's the best way to use NHibernate for objects without ID?

    - by Khash
    I have some classes in my app that don't require an ID to be persisted. These could be things like user logs or audit records. I can add an arbitaty id to them but I would like to avoid that as they don't mean anything. The retrieval of these objects is always on another key (like UserId) which is not unique to the record.

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  • How mature is java.lang.instrument?

    - by Juan Tamayo
    Hi Everyone, I'll be working on a project for instrumenting a relatively complex java application, and I'm planning to use java.lang.instrument to hook into the JVM and redefine classes before they're loaded. What is your take on this package? Is it well supported across JVMs? Does it work well with Hotspot? Thanks!

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  • Update multiple progress bar with gtk c++

    - by Yadira Suazo
    I need to output the i progress bars and update them all. But only the last one updates i times. This is the code: static void calculaPi (GtkButton * boton, Datos * dDatos){ const char * threads; GtkWidget * barra, *bot2, *button, *progress, *vbox; threads = gtk_entry_get_text(GTK_ENTRY(dDatos->dthreads )); gint ithreads = 1; ithreads = atoi(threads); barra = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title((GtkWindow *) barra, "Loteria de Threads"); gtk_window_set_default_size(GTK_WINDOW(barra), 300, ithreads*30); gtk_window_set_position(GTK_WINDOW(barra), GTK_WIN_POS_CENTER); button = gtk_button_new_with_label ("Click me!"); vbox = gtk_vbox_new (FALSE, 5); gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 5); gtk_container_add (GTK_CONTAINER (barra), vbox); for (gint i = 1 ; i <= ithreads; i++) { progress = gtk_progress_bar_new (); gtk_box_pack_start (GTK_BOX (vbox), progress, FALSE, FALSE, 5); g_object_set_data (G_OBJECT (barra), "pbar", (gpointer) progress); g_signal_connect (G_OBJECT (button), "clicked", G_CALLBACK (button_clicked), (gpointer) barra); } bot2 = gtk_button_new_with_label("Salir"); gtk_box_pack_start (GTK_BOX (vbox), bot2, FALSE, FALSE, 5); gtk_widget_set_size_request(bot2, 100, 35); g_signal_connect (G_OBJECT (bot2), "clicked", G_CALLBACK (destroy), G_OBJECT (barra)); gtk_widget_show_all(barra); gtk_main(); } static void button_clicked (GtkButton *button, GtkWidget *barra) { GtkProgressBar *progress; gdouble percent = 0.0; gtk_widget_set_sensitive (GTK_WIDGET (button), FALSE); progress = GTK_PROGRESS_BAR (g_object_get_data (G_OBJECT (barra), "pbar")); while (percent <= 100.0) { gchar *message = g_strdup_printf ("%.0f%% Complete", percent); gtk_progress_bar_set_fraction (progress, percent / 100.0); gtk_progress_bar_set_text (progress, message); while (gtk_events_pending ()) gtk_main_iteration (); g_usleep (500000); percent += 5.0; } }

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  • Why isn't our c# graphics code working any more?

    - by Jared
    Here's the situation: We have some generic graphics code that we use for one of our projects. After doing some clean-up of the code, it seems like something isn't working anymore (The graphics output looks completely wrong). I ran a diff against the last version of the code that gave the correct output, and it looks like we changed one of our functions as follows: static public Rectangle FitRectangleOld(Rectangle rect, Size targetSize) { if (rect.Width <= 0 || rect.Height <= 0) { rect.Width = targetSize.Width; rect.Height = targetSize.Height; } else if (targetSize.Width * rect.Height > rect.Width * targetSize.Height) { rect.Width = rect.Width * targetSize.Height / rect.Height; rect.Height = targetSize.Height; } else { rect.Height = rect.Height * targetSize.Width / rect.Width; rect.Width = targetSize.Width; } return rect; } to static public Rectangle FitRectangle(Rectangle rect, Size targetSize) { if (rect.Width <= 0 || rect.Height <= 0) { rect.Width = targetSize.Width; rect.Height = targetSize.Height; } else if (targetSize.Width * rect.Height > rect.Width * targetSize.Height) { rect.Width *= targetSize.Height / rect.Height; rect.Height = targetSize.Height; } else { rect.Height *= targetSize.Width / rect.Width; rect.Width = targetSize.Width; } return rect; } All of our unit tests are all passing, and nothing in the code has changed except for some syntactic shortcuts. But like I said, the output is wrong. We'll probably just revert back to the old code, but I'm curious if anyone has any idea what's going on here. Thanks.

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  • Why do I get so many errors building my Android project with Ant?

    - by synic
    Now that I sort of know my way around the SDK/API, I've switched from Eclipse back to my favorite text editor, which means I have to use ant to build my project, however: It seems every other time I compile the project, a lot of drawables get corrupted, resources lose their ids (resulting in NPEs in the code), or classes throw "Verify Errors". The only way to fix this is by removing the bin and gen folders, and recompiling, which is obviously annoying. Is there any way to avoid this? btw, I'm using ant 1.7.1, java version "1.6.0_20"

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  • Wrapper class that creates objects at runtime and stores data in an array.

    - by scriptingalias
    I tried making a wrapper class that encapsulates an object, a string (for naming and differentiating the object instance), and an array to store data. The problem I'm having now is accessing this class using methods that determine the "name" of the object and also reading the array containing some random variables. import java.util.Arrays; import java.util.Random; public class WrapperClass { String varName; Object varData; int[] array = new int[10]; public WrapperClass(String name, Object data, int[] ARRAY) { varName = name; varData = data; array = ARRAY; } public static void getvalues() { } public static void main(String[] args) { int[] array = new int[10]; Random random = new Random(3134234); for(int i = 0; i < 10; i++) { for (int c = 0; c < 10; c++) { array[c] = random.nextInt();//randomly creates data } WrapperClass w = new WrapperClass("c" + i, new Object(),array); } } }

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