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  • Is AsParallel() good practice in a web environment?

    - by Bjorn Bailleul
    I have no doubt that for client applications, AsParallel() will bring some out-of-the-box performance gains. But what if I would use it in a web environment. Let's say I have a widget framework that loops over all widgets to get their data and render output. This would parallelize great no? I do have my doubts on using AsParallel() in this scenario. What if I have a large number of visitors for my site, isn't IIS going to use multiple threads to handle all requests? Aren't there going to be locking issues presented after a while, or threads dying because all processors are in use? It's just a thought, what do you think about this?

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  • Evaluating a function at a particular value in parallel

    - by Gaurav Kalra
    Hi. The question may seem vague, but let me explain it. Suppose we have a function f(x,y,z ....) and we need to find its value at the point (x1,y1,z1 .....). The most trivial approach is to just replace (x,y,z ...) with (x1,y1,z1 .....). Now suppose that the function is taking a lot of time in evaluation and I want to parallelize the algorithm to evaluate it. Obviously it will depend on the nature of function, too. So my question is: what are the constraints that I have to look for while "thinking" to parallelize f(x,y,z...)? If possible, please share links to study.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • How do I migrate a ManyToOne to a ManyToMany relationship in Hibernate?

    - by spderosso
    I have a instance field of a class X that is mapped using Hibernate as a Many to One relationship. E.g: public class X{ ... @ManyToOne(optional=false) private Y iField; ... } That is correctly working with a particular schema. I know want to change this instance field iField to a List and a Many to Many relationship. public class X{ ... @ManyToMany(optional=false) private List<Y> iField; ... } What steps should I follow? Do I have to change the schema? in which way? In case you need more info let me know. Thanks!

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  • My code works in Debug mode, but not in Release mode.

    - by Nima
    Hi, I have a code in Visual Studio 2008 in C++ that works with files just by fopen and fclose. Everything works perfect in Debug mode. and I have tested with several datasets. But it doesn't work in release mode. It crashes all the time. I have turned off all the optimizations, also there is no dependency to anything(in the linker), and also I have set these: Optimization: Disabled(/Od) Keep Unreferenced Data. Do Not Remove Redundant Optimize for Windows98: NO I still keep wondering how it should not work under these circumstances. What else should I turn off to let it works as in debug mode? I think if it works in release mode but not in debug mode, it might be a coding fault but the other way looks weird. isn't it? I appreciate any help. --Nima

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  • RTSP streaming and save into mp4 file using VLC

    - by Vivek Navadia
    Hello All let say i am having one RTSP url (rtsp://192.168.0.17/mpeg4). the live camera is setup on the machine which relay live video. i am streaming it using vlc player and i am saving it in mp4 file on some location (i.e. c:\temp.mp4). Now i am opening another vlc player instance and open this file (c:\temp.mp4). but as it is in use and saving live streaming to that file. that will not be played. if if stop the streaming and then played temp.mp4 file then it will play the streamed (saved) video. Now my requirement is VLC player should also stream and save into temp.mp4 file continuously and at the same time that file should be played in any standard player. is it possible to do with any option using VLC player that we can do both this things simultaneously. Thanks Vivek

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  • how to get group total in self refrenced data in data table ?

    - by Nikhil Vaghela
    I have three columns in my data table. 1) ProductID 2) ProductParentID 3) ProductTotal ProductID and ProductParentID are self refrencing columns where i can set parent child relationship and get child rows based on my relationship. Let us say i have following data Product1     Product11     Product12     Product13         Product131         Product132         Product133 Product2     Product21     Product22     Product23 Next to above hierarchy in Product total column what i want is total of each child rows and sum of those child rows product total should be rolled up to it parent product. E.g if Product 131 total is 10,Product 13 total is 15 and Product 133 total is 5 then the product 13 total should be 30. The logic should work for n number of self hierarchy. Is there any functionality in data table itself where i can achieve this without iterating through each row and do it manually ? Thanks.

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  • Aggregate Functions on subsets of data based on current row values with SQL

    - by aasukisuki
    Hopefully that title makes sense... Let's say I have an employee table: ID | Name | Title | Salary ---------------------------- 1 | Bob | Manager | 15285 2 | Joe | Worker | 10250 3 | Al | Worker | 11050 4 | Paul | Manager | 16025 5 | John | Worker | 10450 What I'd like to do is write a query that will give me the above table, along with an averaged salary column, based on the employee title: ID | Name | Title | Salary | Pos Avg -------------------------------------- 1 | Bob | Manager | 15285 | 15655 2 | Joe | Worker | 10250 | 10583 3 | Al | Worker | 11050 | 10583 4 | Paul | Manager | 16025 | 15655 5 | John | Worker | 10450 | 10583 I've tried doing this with a sub-query along the lines of: Select *, (select Avg(e2.salary) from employee e2 where e2.title = e.title) from employee e But I've come to realize that the sub-query is executed first, and has no knowledge of the table alias'd e I'm sure I'm missing something REALLY obvious here, can anyone point me in the right diretion?

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  • Storing expression references to data base

    - by Marcus
    I have standard arithmetic expressions sotred as strings eg. "WIDTH * 2 + HEIGHT * 2" In this example WIDTH and HEIGHT references other objects in my system and the literals WIDTH and HEIGHT refers to a property (Name) on those objects. The problem I'm having is when the Name property on an expression object changes the expression won't match anymore. One solution I came up with is to instead of storing "WIDTH * 2 + HEIGHT * 2" i store "{ID_OF_WIDTH} * 2 + {ID_OF_HEIGHT} * 2" And let my parser be able to parse this new syntax and implement an interface or such on referenced objects IExpressionReference { string IdentifierName { get; } } Anyone have a better/alternative solution to my problem?

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  • project organization between x86 and x64

    - by Steve
    I have a mixed language solution in VS2008. I would like to structure the bin such that I have bin\x86\Release and bin\x64\Release among the other options. I can do something like this if I have all C# or all C++, but as the platform names don't overlap (x86 vs. Win32) between C++ and C#, I can't seem to do this with the macros (and have an easy solution). I've tried to add a new platform and it won't let me. Is there an easy way to do this?

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  • jQuery plugin options: required, optional, inaccessible

    - by Trevor Hartman
    I'm curious how to specify options to a jQuery plugin in a way that some are required, some are optionally overridden, and some can't be touched. I started off with the usual: jQuery.fn.plugin = function (options){ var defaults = { username: "", posts:10, api: "http://myapi.com" } var settings = jQuery.extend({}, defaults, options); } Let's say I want username to be required, posts is optional (defaults to 10) and you (you being the user of the plugin) can't change api, even if they try. Ideally, they'd all still be in the same data structure instead of being split into separate objects. Ideas?

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  • How to communicate/share a session between pages over HTTP and HTTPS

    - by spirytus
    What is common practice for coding web applications where part of the site has to be secured (e.g. checkout section) and part not necessarily, let's say homepage? As far as I know sharing sessions in between HTTP and HTTPS parts of the site is not easily possible (or is it?). What would be common approach if I wanted to display on HTTP page like homepage, shopping cart data (items) that users ordered on HTTPS pages? How those two parts of the site would communicate if necessary? Also isn't it security flaw in popular shopping carts as it seems that many of these have only checkout pages secured (SSL) and the rest not? I'm using PHP if it makes any difference.

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  • How do I save a macro consisting of multiple search and replace into my .vimrc

    - by Doppelganger
    I have a macro that I use to replace special characters for its html entities. I would like to save it in my .vimrc. According to this, I should use let @r=' *macro_text_goes_here* '. The problem is that my macro is a series of search and replace, something like this: :%s:á:\&aacute;:Ige :%s:é:\&eacute;:Ige :%s:í:\&iacute;:Ige So, I've tried with ^V-enter, <enter>, <CR> using real line breaks, but it never works. On the other side, if I put the text on a register and then run the macro, it works as expected.

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  • Quick backup system for large projects

    - by kamziro
    I've always backed up all my source codes into .zip files and put it in my usb drive and uploaded to my server somewhere else in the world.. however I only do this once every two weeks, because my project is a little big. Right now my project directories (I have a few of them) contains a hierarchy of c++ files in it, and interspersed with them are .o files which would make backing up take a while if not ignored. What tools exist out there that will let me just back things up efficiently, conveniently and lets me specify which file types to back up (lots of .png, .jpg and some text types in there), and which directories to be ignored (esp. the build dirs)? Or is there any ingenious methods out there that people use?

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  • Set environment variables using SSH

    - by Kunal
    Hello, I am trying to execute unix command using SSH from cygwin. My set of command would navigate to a certain directory, source a particular file. Based on the variables sourced from that file, I would try to launch application. But somehow the variables are not getting sourced as echo does not return any values. Could someone let me know what am I missing here Contents of the environment variables file (myenv) are export TEST_DATA="DATA1:DATA2" and I am executing the following command $ ssh kunal@kspace "ls; cd /disk1/kunal/env; . ./myenv; echo $TEST_DATA; "

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  • ArrangeOverride Vs Storyboard Animation

    - by user275561
    Now I may not grasp the idea or this could be a mistake so feel free to correct me. I am doing a bubble breaker game in Silverlight. So when a bubble in a column gets bursted. I want to animate the above bubbles to simulate that they are being dropped. Each bubble knows its Row and column location and that gets updated in the View Model. Now my question is, Should I call invalidateArrange() on the Canvas from the ViewModel so it rearranges the bubbles or just have a storyboard animate the TranslateY. In my arrangeOverride Method I have something like this Rect childBounds = new Rect(CalculateLeft(dataContext.Column), CalculateTop(dataContext.Row), BubbleSize, BubbleSize); child.Arrange(childBounds); If there is a better way let me know. I am trying to learn the best practices.

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  • mysql alter to table

    - by user485783
    Hi, I drop the mysql alter code below to database via phpmyadmin one by one, it it work fine, is there anyone could help me how to drop it all together at once? or do you know the the samples of php code that may execute it? just let me know please. thanks in advace ALTER TABLE user ADD title varchar(16) COLLATE utf8_bin NOT NULL DEFAULT '' AFTER user_id ALTER TABLE customer ADD title varchar(16) COLLATE utf8_bin NOT NULL DEFAULT '' AFTER customer_id ALTER TABLE customer ADD date_birtdate datetime NOT NULL DEFAULT '0000-00-00 00:00:00' AFTER lastname ALTER TABLE customer ADD security_question varchar(96) COLLATE utf8_bin NOT NULL DEFAULT '' AFTER fax ALTER TABLE customer ADD security_answer varchar(96) COLLATE utf8_bin NOT NULL DEFAULT '' AFTER fax ALTER TABLE customer ADD pin_number text COLLATE utf8_bin AFTER password ALTER TABLE customer ADD notes text COLLATE utf8_bin AFTER bank_number ALTER TABLE customer ADD last_active datetime NOT NULL DEFAULT '0000-00-00 00:00:00' AFTER date_added

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  • Please help get this msdn function working to create an auto complete method

    - by Phil
    Here is a method from msdn to provide data to an autocomplete extender / textbox: <System.Web.Services.WebMethodAttribute(), System.Web.Script.Services.ScriptMethodAttribute()> _ Public Shared Function GetCompletionList(ByVal prefixText As String, ByVal count As Integer, ByVal contextKey As String) As String() ' Create array of movies Dim movies() As String = {"Star Wars", "Star Trek", "Superman", "Memento", "Shrek", "Shrek II"} ' Return matching movies Return From m In movies(6) Where _ (m.StartsWith(prefixText, StringComparison.CurrentCultureIgnoreCase)) Select m).Take(count).ToArray() End Function The errors are: m.StartsWith - ('Startswith' is not a member of 'Char') Select m - ('Select Case' must end with a matching end select) .Take(count).ToArray() - (End of statement expected) Can you please let me know how to get this function working? Thanks

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  • Getting php tips and tutorials as daily emails to improve the knowledge in php programming

    - by Sourabh
    Hi Thanks for your time. This question is related to php programming but not a programming question.I have a young team of php (LAMP + javascript) programmers.I want them to learn better coding and keep themselves updated with the latest advancements in web domain. I was thinking if there was any web site which send daily emails about php questions / problems/ solutions to common problems/ tips which will practically help the people to spend 10-15 minutes daily and enjoy the learning.This will also kind of automate the habit of self learning on daily basis. There are lots of PHP forums and php tutorials website, I tried to google but I did not find any website which does what I am looking for. Please let me know if you know such website.If you have any other ideas to achieve the goal are also welcome. -Sourabh

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  • What language/API to use for a standalone live-input audio visualizer app?

    - by knuckfubuck
    I develop with Actionscript and was glad to see that AIR 2.0 was going to give access to mic input data. I planned to use this to create a visualizer set to the tempo of the incoming live audio. After doing a few days of google research it seems unlikely that it will be possible to analyze the data of the mic input in Flash/AIR. If anyone has ideas on how I can achieve this in AIR please let me know. (I'm open to workarounds.) That being said, I don't want to give up on the idea so I'm interested in suggestions for other language/API to use. My requirements for the app are: Run on OSX Two windows - one that can go fullscreen while the other(controller GUI) stays put Able to access live mic input data I've done reading on FFT and understand what needs to be done on the sound side so no need to help with that.

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  • How to achieve multiple grids like the SQL server Results pane

    - by Skun
    Hi guys ! I'm having problems with my project once again :( The front end is C# I need to support multiline querying like MS SQL server and when these queries are executed, naturally there are going to be multiple result sets. Getting the datatables respective to the results is not a problem, but how do i make it appear like its done in MS SQL server. One result set below the other and with a scroll bar? Should i bind it to a datagrid? If so how can i bind multiple tables to a datagrid ? and will it generate the scrollbars and the columns automatically? If i am not clear, please let me know and i'll try to be more clearer. ps: If anyone knows how this can be done with the XtraGridControl in devexpress that would be awesome ! :D

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  • Php - Looping For Different CSS

    - by bob
    MySQL $selectSize = "SELECT * FROM products"; $querySize = $db->select($selectSize); while ($product = $db->fetcharray($querySize)) { HTML <ul> <li>Product A</li> <li>Product B</li> <li class='right'>Product C</li> <li>Product D</li> <li>Product E</li> <li class='right'>Product F</li> </ul> Question While getting the product, I want the Product C and Product F or any product after 3 loops will have class='right' to the list style. Let me know Thanks

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  • How can I disable Parameter Prompt at run time in Crystal Report XI?

    - by MT.ST
    How can I disable Parameter Prompt in sub report at run time in Crystal Report XI? I used Ms VS 2005 and report also included. Other report features is the same Crystal Report features. Other report not show prompt at run time which are not included Sub report. Prompt appeared one is included sub report. so you may hv any suggestion. let me know pls. thanks.

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  • Getting text from image on ios (image processing)

    - by Vikram.exe
    Hi, I am thinking of making an application that requires extracting TEXT from an image. I haven't done any thing similar and I don't want to implement the whole stuff on my own. Is there any known library or open source code (supported for ios, objective-C) which can help me in extracting the text from the image. A basic source code will also do (I will try to modify it as per my need). Kindly let me know if some one has any idea on this. Thanks, Vikram

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  • MX Records - go to two servers?

    - by Jim Beam
    Right now I have a single mail server for IMAP. Let's say I want to introduce Exchange but not all users will be on it. Some users will be on my "legacy" IMAP, others on the "new" Exchange. Is it possible to "split up" your users (from the same e-mail domain) on two services like this? What would the MX records look like? My guess is that this isn't possible, but thought I'd ask. By the way, I realize that Exchange can offer IMAP and all that, but my question is more about splitting users across services and the MX records. The actual protocols above are only examples.

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