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  • Register Now, Free Webinar! Driving Self-Service Learning with UPK Knowledge Center

    - by Kathryn Lustenberger
    UPK Proficiency Forum  Driving Self-Service Learning with UPK Knowledge Center July 16, at 11 am Pacific Join Oracle University for the next UPK Proficiency Forum on July 16, at 11 am Pacific. Beth Renstrom and Kathryn Lustenberger from UPK Product Management at Oracle will present an exciting session on "Driving Self-Service Learning with UPK Knowledge Center. Knowledge Center is a powerful, web-based knowledge repository that delivers an out-of-the-box deployment method for UPK content, enables extensive tracking and reporting, and can serve as content repository for UPK and non-UPK content. Hear how your organization can use Knowledge Center to centralize both UPK and non-UPK assets to provide self-service, role-based, curriculum-style learning. Understand how Knowledge Center can be used to deploy a collaborative user and expert environment where users can turn knowledge into productivity, ensure on-going user competency, and measure organizational readiness across your organization. You will walk away from this session with a better understanding of Oracle’s User Productivity Professional; Knowledge Center and all the benefits it has to offer your organization. You won’t want to miss this Free seminar! Attendance is limited. Register Now!

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  • Unexpected issues with SessionPageStatePersiste

    - by geekrutherford
    Several iterations ago I implemented the SessionPageStatePersister in an application as a way to cut down on the size of the hidden ViewState input on aspx pages.   At first it seemed utterly fantasic. The size of the ViewState appeared to be drastically reduced and the application did not appear to peform any slower than baseline.   Enter the iFrame &amp; user control. I added a user control which pings the web server every 20 seconds in order to show updated application information to the user (new messages, reports, etc.) After releasing this nifty little control into the QA environment I quickly began receiving emails from testers about "post back" related error messages which mostly centered around invalid ViewState exceptions.   At first I dismissed it as something related to all of the AJAX requests happening on the page and considered turning off page event validation. However, upon further investigation I came across the following article:   Things That You Should Watch Out For When Using SessionPageStatePersister   In this article the author specifically states:   If you application uses frames than each frame request will create a new session view state item and as before it will remove items when reaching the maximum, you come into a situation that one of the frames will probably loose it session view state because other frames did post backs.   Oh snap! That is precisely what I am doing. That combined with multiple users on the application equals dropped ViewStates!   The temporary fix has been to disable the use of the SessionPageStatePersister in my application. This results in a bloated hidden ViewState input, but the web server is no longer tasked with maintaing/retreiving it and the app. no longer loses ViewState information.

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  • Is there a visual web application builder or rapid webapp prototyping framework?

    - by Jesper Mortensen
    Question: Is there such a thing as a self-hosted framework or CMS especially tailored towards the creation of interactive web applications without -- or with an absolute minimum of -- programming? (Substantially less programming than say a simple Rails app or a plugin for Wordpress, Joomla etc would require.) As for desired features I'd settle for whatever is available, but some ideas could be: A User authentication and Permissions system. A GUI-driven input form builder. A GUI-driven template / visual site design builder. A simple scripting language (think AppleScript-like simplicity) A highly modular architecture, with high-level business objects (users, forms data, etc) exposed for easy re-use. If something like the above doesn't exist, then what comes near this? Need: This is for self-hosted rapid prototyping of web applications, and limited user testing of webapp user interface designs in a closed user test. Notes: I know about Ruby on Rails (Rails), Django, Pyramid etc. I'm looking for something much faster to work in, for making prototypes. I know about CMS's in general but find that most of them are tailored towards displaying information to the end users. If there is an exceptionally easy-to-master CMS with easy scripting (lets say much more so than for example Wordpress) then I'd be interested.

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  • Cannot use apt-get/dpkg -- Input/output error

    - by mecho
    I have bumped into an issue that doesn't allow me to do anything related to apt-get: install, remove, etc. Whenever I try to do something (e.g. sudo apt-get install firefox -f) it gives me the same error message: Reading database ... dpkg: unrecoverable fatal error, aborting: unable to open files list file for package `fontconfig-config': Input/output error E: Sub-process /usr/bin/dpkg returned an error code (2) I have tried to deal with the package `fontconfig-config' without success. I have found that the "Input/output error" is usually linked with physical problems of the hd, but I do not think that's the case I am using that hd without any other problem. I have tried removing the mention to the package in /var/lib/dpkg/status as mentioned here. I have tried deleting all files related to the package in /var/lib/dpkg/info as I found somewhere. But I still cannot do anything. The funny bit comes when I look for the file that is giving me troubles: mecho@Ansible-MS-7680:/var/lib/dpkg/info$ ls fontconfig* ls: cannot access fontconfig-config.list: Input/output error fontconfig.list fontconfig.postinst fontconfig.preinst fontconfig.triggers fontconfig.md5sums fontconfig.postrm fontconfig.prerm This is done after I deleted all files ... it looks like fontconfig-config.list still exists but it doesn't show up! Any idea about how to solve the problem? I am on kubuntu precise, fontconfig-config_2.8.0-3ubuntu9.1

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  • What kinds of demos are good to make for a software engineer job

    - by user23012
    I have created my cv site and sent out my demos for a while now, but most of my demos are either from my course or games related since my course was a games programming course, I was wondering what kind of demos are good to show off my skills in programming in general. These are what i already have Pennies:just a simple game first coursework i did. Compiler:coursework for compiler writing module Pongout: basic a pong game in 68k using colour detection Snake: snake in 68k same thing as the pong Game Cube Maze: gamecube work BeatmyBot: basic Ai Basic plat-former game: 2d game with different types of collision Turing Lambda Simulation: my dissertation Turing machine simulated in Miranda. alpha and Beta reduction,and SKI calculus simulated in the Turing machine. What I am asking here is what kind of demos are good to add or have, i have been looking and have hit a tough spot I cant think of anything to make more than games. so for a general graduate software engineer what types would be good examples? EDIT: since responding to the comments bellow well for what languages well my main one would be C++, followed by Java, Erlang and abit of Haskell

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • C++ and function pointers assessment: lack of inspiration

    - by OlivierDofus
    I've got an assessment to give to my students. It's about C++ and function pointers. Their skill is middle: it the first year of a programming school after bachelor. To give you something precise, here's a sample of a solution of one of 3 exercices they had to do in 30 minutes (the question was: "here's a version of a code that could be written with function pointers, write down the same thing but with function pointers"): typedef void (*fcPtr) (istream &); fcPtr ArrayFct [] = { Delete , Insert, Swap, Move }; void HandleCmd (const string && Cmd) { string AvalaibleCommands ("DISM"); string::size_type Pos; istringstream Flux (Cmd); char CodeOp; Flux >> CodeOp; Pos = AvalaibleCommands.find (toupper (CodeOp)); if (Pos != string::npos) { ArrayFct [Pos](Flux); } } Any idea where I could find some inspiration? Some of the students have understood the principles, even though it's very hard for them to write C++ code. I know them, I know they're clever, and I'm pretty sure they should be very good project managers. So, writing C++ code is not that important after all. Understanding is the most important part (IMHO). I'm wondering about maybe break the habits, and give half of the questions about the principle, or even better, give some sample in other language and ask them why it's better to use function pointers instead of classical programming (usually a big switch case). Any idea where I could look? Find some inspiration?

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  • Advantages of Singleton Class over Static Class?

    Point 1) Singleton We can get the object of singleton and then pass to other methods. Static Class We can not pass static class to other methods as we pass objects Point 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed. Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use. Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • nvidia segfault crashes XServer (12.04 fresh install)

    - by Sébastien GILLES
    I am on a fresh install of 12.04, and my video card is a Quadro FX 570, which appears to be supported (see output of unity_support_test below). But my Xserver crashes randomly and causes my session to just shutdown and bring me back to the logging screen. This happens several times per hour. After checking syslog it that a segfault in the nvidia driver is the cause of the problem: Jun 13 11:14:17 lima kernel: [86569.828982] Xorg[17940]: segfault at ffebeb69 ip b4c8f7aa sp bf8076dc error 4 in nvidia_drv.so[b47a7000+706000] Jun 13 11:14:36 lima gnome-session[18119]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :3.#012 The funny thing is that as I was reporting this bug, my xserver crashed again (!) and this time I got another error message: Jun 13 11:29:39 lima kernel: [87491.106441] NVRM: Xid (0000:02:00): 6, PE0001 Jun 13 11:29:39 lima gnome-session[26493]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :4.#012 Any idea as to what can be the problem given that i am on a fresh install with a supported video card ? Sébastien == Output of unity_support_test $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 570/PCIe/SSE2 OpenGL version string: 3.3.0 NVIDIA 295.40 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes

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  • Google music search: a better way to listen.

    - by anirudha
    somebody who want to listen music  pay much more to some online music store for online listening. otherwise they experience bad or low quality on YouTube. who is illegal  because uploader not have a permission or right to upload the document and their is no guarantee that they not put their ads or quality as same. now forget YouTube and all other because Google music search is much better just go their search the song by movies name or song and just click and listen. the quality is much better then other but it is not Google. the result they put comes from other website. i feel a thing goes wrong in Google music  search  that if i search “sajda” they never show me result about “sadka” because the word in common life use as same both. but the song may be starting from  “sajda” or “sadka”. i thing that they put the link that Do you means “Sadka” when i search sajda that it is better thing just like many online book store show the different keyword related to your keyword when you search their. like you search for a book on online book store they show you some different keyword when they serve the result and show related product or books when you go to a product page. after thinking all it is a better option for user to feel a better quality music without search hassle.

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  • Bullet Physic: Transform body after adding

    - by Mathias Hölzl
    I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld. When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). When I don't use the CF_KINEMATIC_OBJECT flag the transform doesn't gets applied. So how to I transform non-static objects in bullet? DemoCode: btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1)); /// Create Dynamic Objects btTransform startTransform; startTransform.setIdentity(); btScalar mass(1.f); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape->calculateLocalInertia(mass,localInertia); btDefaultMotionState* myMotionState = new btDefaultMotionState(); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); body->setCollisionFlags(body->getCollisionFlags()|btCollisionObject::CF_KINEMATIC_OBJECT); body->setActivationState(DISABLE_DEACTIVATION); m_dynamicsWorld->addRigidBody(body); startTransform.setOrigin(SCALING*btVector3( btScalar(0), btScalar(20), btScalar(0) )); body->getMotionState()->setWorldTransform(startTransform);

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  • What music player for Ubuntu is *most* like Cog?

    - by mattshepherd
    Cog is, far and away, my favourite music player. File browser on the left panel, pull a folder into the right panel, it plays the files you pull into the main box. Simple! Easy! Nice! Especially since I store all my music on my non-primary drive. Cog doesn't care where I keep my music! It just deals with whatever folder I tell it to monitor. I also have about 200 gigs of music. It's a problem, I know. I can't find a player this simple and elegant in Ubuntu. Amarok: doesn't handle non-primary drives very well. Banshee: kinda good, but fussy browsing/playlist systems. Audacious: no file browser; it also crashes whenever I try to "import" all my music. All I want -- seriously -- is something where I can look at my MP3 folder, drag a folder onto a playlist, and have that playlist play the songs.

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  • Language parsing to find important words

    - by Matt Huggins
    I'm looking for some input and theory on how to approach a lexical topic. Let's say I have a collection of strings, which may just be one sentence or potentially multiple sentences. I'd like to parse these strings to and rip out the most important words, perhaps with a score that denotes how likely the word is to be important. Let's look at a few examples of what I mean. Example #1: "I really want a Keurig, but I can't afford one!" This is a very basic example, just one sentence. As a human, I can easily see that "Keurig" is the most important word here. Also, "afford" is relatively important, though it's clearly not the primary point of the sentence. The word "I" appears twice, but it is not important at all since it doesn't really tell us any information. I might expect to see a hash of word/scores something like this: "Keurig" => 0.9 "afford" => 0.4 "want" => 0.2 "really" => 0.1 etc... Example #2: "Just had one of the best swimming practices of my life. Hopefully I can maintain my times come the competition. If only I had remembered to take of my non-waterproof watch." This example has multiple sentences, so there will be more important words throughout. Without repeating the point exercise from example #1, I would probably expect to see two or three really important words come out of this: "swimming" (or "swimming practice"), "competition", & "watch" (or "waterproof watch" or "non-waterproof watch" depending on how the hyphen is handled). Given a couple examples like this, how would you go about doing something similar? Are there any existing (open source) libraries or algorithms in programming that already do this?

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  • What is a Data Warehouse?

    Typically Data Warehouses are considered to be non-volatile in comparison to traditional databasesdue to the fact that data within the warehouse does not change that often.  In addition, Data Warehouses typically represent data through the use of Multidimensional Conceptual Views that allow data to be extracted based on the view and the current position within the view. Common Data Warehouse Traits Relatively Non-volatile Data Supports Data Extraction and Analysis Optimized for Data Retrieval and Analysis Multidimensional Views of Data Flexible Reporting Multi User Support Generic Dimensionality Transparent Accessible Unlimited Dimensions of Data Unlimited Aggregation levels of Data Normally, Data Warehouses are much larger then there traditional database counterparts due to the fact that they store the basis data along with derived data via Multidimensional Conceptual Views. As companies store larger and larger amounts of data, they will need a way to effectively and accurately extract analysis information that can be used to aide in formulating current and future business decisions. This process can be done currently through data mining within a Data Warehouse. Data Warehouses provide access to data derived through complex analysis, knowledge discovery and decision making. Secondly, they support the demands for high performance in regards to analyzing an organization’s existing and current data. Data Warehouses provide support for an organization’s data and acquired business knowledge.  Within a Data Warehouse multiple types of operations/sub systems are supported. Common Data Warehouse Sub Systems Online Analytical Processing (OLAP) Decision –Support Systems (DSS) Online Transaction Processing (OLTP)

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  • Upgrade to Ubuntu 13.10 in a VirtualBox: Gnome desktop not working

    - by Xavier
    I had Ubuntu 13.04 running in a VirtualBox (the host is WinXP). I've upgraded it to 13.10 but I've some issues: Gnome desktop is not working correctly (I can log in but the main menu bar remains empty - I can only log out with CTRL-ALT-BACKSPACE) I cannot build and install the VirtualBox Guest Addons: When trying to build it, it says: me@virtuntu:/etc/init.d$ sudo ./vboxadd setup Removing existing VirtualBox DKMS kernel modules ...done. Removing existing VirtualBox non-DKMS kernel modules ...done. Building the VirtualBox Guest Additions kernel modules The headers for the current running kernel were not found. If the following module compilation fails then this could be the reason. Building the main Guest Additions module ...done. Building the shared folder support module ...fail! (Look at /var/log/vboxadd-install.log to find out what went wrong) Doing non-kernel setup of the Guest Additions ...done. In the log file, I see the following error: /tmp/vbox.0/dirops.c:292:5: error: unknown field ‘readdir’ specified in initializer .readdir = sf_dir_read, ^ /tmp/vbox.0/dirops.c:292:5: warning: initialization from incompatible pointer type [enabled by default] /tmp/vbox.0/dirops.c:292:5: warning: (near initialization for ‘sf_dir_fops.flush’) [enabled by default] make[2]: *** [/tmp/vbox.0/dirops.o] Erreur 1 make[1]: *** [_module_/tmp/vbox.0] Erreur 2 make: *** [vboxsf] Erreur 2 Creating user for the Guest Additions. Anyone had a similar experience? Any clue to help me? Thanks a lot!

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  • Oracle Enterprise Manager Extensibility News - June 2014

    - by Joe Diemer
    Introducing Extensibility Exchange Version 2 On the heals of Enterprise Manager 12c Release 4 this week comes version 2.0 of the Extensibility Exchange.  A new theme allows optimal viewing on a number of different computing devices from large monitor displays to tablets to smartphones.   One of the first things you'll notice is a scrollable banner with the latest news related to Enterprise Manager and extensibility.  Along with the "slider" and the latest entries from Oracle and the Partner community, new features like a tag cloud and an auto-complete search box provide a better way to find the plug-in, connector or other Enterprise Manager entity you are looking for.  Once you find it, a content details page with specific info related to that particular entity will enable you to access it at the provider's site and also rate and comment on that particular item. You can also send an email from the content details page which is routed to the developer.   And if you want to use version 1 of the Extensibility Exchange instead, you will be able to do so via the "Classic" option.  Check it out today at http://www.oracle.com/goto/emextensibility. Recent Additions from Oracle's Partner Community A number of important 3rd party plug-ins have been contributed by Oracle's partner community, which can be accessed via the Extensibility Exchange or by clicking the links in this blog: Dell Open Manage Fusion I-O ION Accelerator NetApp SANtricity E-Series PostgreSQL by Blue Medora You can also check out the following best practices and labs available via the Exchange: Riverbed Stingray Traffic Manager Reference Architecture Datavail Alert Optimizer Custom Templates Apps Associates' Oracle Enterprise Manager "Test Drives" for Oracle Database 12c Management Oracle Enterprise Manager Monitoring Essentials Oracle Application Management Suite for Oracle E-Business Suite

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  • How to use batch rendering with an entity component system?

    - by Kiril
    I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch rendering to reduce calls to the drawing routine. What would be the best way to integrate this with an engtity system? I thought about creating and populating the sprite batche every frame update, but that will probably be very slow. A better way would be to add a reference to an entity's quad to the sprite batch at initialization, but that would mean that the entity factory has to be aware of the Rendering System or that the sprite batch has to be a component of some Cache entity. One case violates encapsulation pretty heavily, while the other forces a non-game object entity in the entity system, which I am not sure I like a lot. As for engine, I am using Love2D (Love2D website) and FEZ ( FEZ website) as entity system(so everything is in Lua). I am more interested in a generic pattern of how to properly implement that rather than a language/library specific solution. Thanks in advance!

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  • Best ways to collect location-based user input

    - by user359650
    I'm working on a website where users will be able to register and provide information about their location. In order to prevent users from inputting incorrect data, we don't want users to provide free-text information but instead choose from predefined values as much as possible. We believe there are 2 ways of providing those values: use an API to an external service provider or create your own local database. APIs Some resources: - https://developers.facebook.com/docs/reference/ads-api/get-autocomplete-data/ - http://developer.yahoo.com/geo/geoplanet/ Pros: -accuracy and completeness of data. -no maintenance related to update of data as this it taken care of by API provider. -easier/faster to get started (no need to create local database, just implement API). Cons: -degradation of performance when availability issues with external API. -outage due to changes to the external API (until your code is updated to reflect those changes). -lock-in with external provider. Local database Some resources: - http://developer.yahoo.com/geo/geoplanet/data/ - http://www.maxmind.com/app/geolitecity - http://download.geonames.org/export/dump/ Pros: -no external dependency: improved stability and performance. Cons: -more work to get started (you need to create the database and code to interact with it). -risks of inaccurate/incomplete data, either initially or over time. -more maintenance work to keep database up to date. Assuming the depth information requested from users is as follows: -country: interested in value. also used to narrow down list of regions. -region (state in the US, county in the UK...): not interested in value itself, only used to narrow down list of cities. -city: interested in value (which can be used to work out related region should we need regional statistics). -address: interested in value although OPTIONAL. Which option (whether API or local database) would you choose? What tips you would give for the implementation? What other resources can you share?

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  • Reading Open Source Projects

    - by Hossein
    About my programming knowledge: I have basic knowledge of programming. Have never worked in a team project. Have done, only, a couple of small solo projects. Problem: Consider a typical open source project. We want to know about the project, so that we can contribute, test it, just out of curiosity, etc. The documentations do not describe the code architecture, usually, so RTFM(!) wouldn't apply here. They usually tend to describe how to use the software, not how it is designed. Mailing Lists in big projects are very crowded. Tens of e-mails are send in just an hour. also, following the mailing list to know the project is like understanding a film when you have arrived late, when half of the film is gone or even worse. Obviously, the code is not like a novel. So, you can't start from downloading the source code and just "start from the first page and so on"! Question: How should one understand open source project? What are the steps to do in an open source project, to understand how the whole thing works and get into speed with the "under the hood"?

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  • 2D Collision masks for handling slopes

    - by JiminyCricket
    I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been detected. As David suggested at XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision, I made a few sensor points (feet, sides, bottom center, etc.) and can easily detect when these points actually collide with non-transparent portions of a second texture (simple slope). I'm having trouble with the algorithm of how I would actually adjust the sprite position based on a collision. Say I detect a collision with the slope at the sprite's right foot. How can I scan the slope texture data to find the Y position to place the sprite's foot so it is no longer inside the slope? The way it is stored as a 1D array in the example is a bit confusing, should I try to store the data as a 2D array instead? For test purposes, I'm thinking of just using the slope texture alpha itself as a primitive and easy collision mask (no grass bits or anything besides a simple non-linear slope). Then, as in the example, I find the coordinates of any collisions between the slope texture and the sprite's sensors and mark these special sensor collisions as having occurred. Finally, in the case of moving up a slope, I would scan for the first transparent pixel above (in the texture's Ys at that X) the right foot collision point and set that as the new height of the sprite. I'm a little unclear also on when I should make these adjustments. Collisions are checked on every game.update() so would I quickly change the position of the sprite before the next update is called? I also noticed several people mention that it's best to separate collision checks horizontally and vertically, why is that exactly? Open to any suggestions if this is an inefficient or inaccurate way of handling this. I wish MSDN had provided an example of something like this, I didn't know it would be so much more complex than NES Mario style pure box platforming!

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  • Efficient mapping layout in 2D side-scroller, and collisions between character and the world

    - by Jack
    I haven't touched Visual Studio for a couple months now, but I was playing a game from the '90s toady and had an epiphany: I was looking for something what i didn't need, and I wasn't using what I knew correctly. One of those realizations was collision, so let me tell you a bit about my project that I was working on. The project's graphics looks like Mario or Dangerous Dave, etc., you get the idea - old-school pixels. So anyway I remember trying to think of something else than AABB for character form, but I couldn't think of anything. Perhaps I could get a suggestion for this? Another thing is the world - I don't want it to be just linear world, I want mountains, etc.. My idea is to use triangles, and no idea yet what to do if I want just part of the cube, say 3/4 or 2/4 or whatever. Hard-coding such things seems inefficient. P.S. I am not looking at the precision level offered by Box2D. Actually I remember trying to implement it at first, but I failed as my understanding of C++ wasn't advanced enough, as it'll be mentioned below. P.P.S. I am programming in C++, and I haven't done it for a couple months now. I have no means of testing it either, as my PC is broken down, and this one can barely run games from late '90s, not to speak about a compiler or a program with inefficient resource management... I am also not an expert (obviously), I don't even know if I can consider myself an average programmer. In short, I am simply curious about my thoughts and my past experience when programming the game. I may come back to it when my PC is fixed, I'm already filling a note about these things.

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  • Is the development of CLI apps considered "backward"?

    - by user61852
    I am a DBA fledgling with a lot of experience in programming. I have developed several CLI, non interactive apps that solve some daily repetitive tasks or eliminate the human error from more complex albeit not so daily tasks. These tools are now part of our tool box. I find CLI apps are great because you can include them in an automated workflow. Also the Unix philosophy of doing a single thing but doing it well, and letting the output of a process be the input of another, is a great way of building a set of tools than would consolidate into an strategic advantage. My boss recently commented that developing CLI tools is "backward", or constitutes a "regression". I told him I disagreed, because most CLI tools that exist now are not legacy but are live projects with improved versions being released all the time. Is this kind of development considered "backwards" in the market? Does it look bad on a rèsumè? I also considered all solutions whether they are web or desktop, should have command line, non-interactive options. Some people consider this a waste of programming resources. Is this goal a worthy one in a software project?

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  • What happened to the Journal of Game Development?

    - by Ricket
    The lengthy mission statement from its website states: The lack of game-specific research has prevented many in the academic community from embracing game development as a serious field of study. The Journal of Game Development (JOGD), however, provides a much-needed, peer-reviewed, medium of communication and the raison d'etre for serious academic research focused solely on game-related issues. The JOGD provides the vehicle for disseminating research and findings indigenous to the game development industry. It is an outlet for peer-reviewed research that will help validate the work and garner acceptance for the study of game development by the academic community. JOGD will serve both the game development industry and academic community by presenting leading-edge, original research, and theoretical underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The Journal of Game Development was established in 2003. It's hard to find any information about the issues but at four issues per year, I estimate the last issue was distributed sometime in 2005 or 2006. It had a good editorial board of college professors and a founding editor from Ubisoft. The list of articles looks good. The price was reasonable. So what happened to it? Its website recently went down but you can see the last Archive.org version. The editor-in-chief is a professor at my school so I intend to ask him in person in a week or two, but I thought I'd see what you might be able to dig up about it first. Of course I will be sure to add an answer with his official word on the matter at that time.

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  • APress Deal of the Day - 1/June/2012 - Introducing Visual C# 2010

    - by TATWORTH
    Today's $10 Deal of the Day from APress at http://www.apress.com/9781430231714 is Introducing Visual C# 2010."If you're new to C# programming, this book is the ideal way to get started. Respected author Adam Freeman guides you through the C# language by carefully building up your knowledge from fundamental concepts to advanced features." Adam Freeman is an excellent author. This is an excellent introduction to C# programming and a manual for those with experience. Having read through book, I am very impressed by its practical approach to C#. I cannot improve on the by-line "Get started on your C# journey with an expert by your side leading by example" Adam Freeman teaches C# by precept and example. I suspect he drives a Volvo C30 as it comes up in many of the code examples! Throughout the book there are numerous links back and forth so as to avoid over complicating the current topic. I have have no hesitation in recommending this book both to programmers starting out with C# and to the seasoned professional. It is a book that should be on every C# development team's book shelf.

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  • Formal definition for term "pure OO language"?

    - by Yauhen Yakimovich
    I can't think of a better place among SO siblings to pose such a question. Originally I wanted to ask "Is python a pure OO language?" but considering troubles and some sort of discomfort people experience while trying to define the term I decided to start with obtaining a clear definition for the term itself. It would be rather fair to start with correspondence by Dr. Alan Kay, who has coined the term (note the inspiration in biological analogy to cells or other living objects). There are following ways to approach the task: Give a comparative analysis by listing programming languages that exhibits certain properties unique and sufficient to define the term (although Smalltalk and Java are passing examples but IMO this way seems neither really complete or nor fruitful) Give a formal definition (or close to it, e.g. in more academic or mathematical style). Give a philosophical definition that would totally rely on semantical context of concrete language or a priori programming experience (there must be some chance of successful explanation by the community). My current version: "If a certain programing (formal) language that can (grammatically) differentiate between operations and operands as well as infer about the type of each operand whether this type is an object (in sense of OOP) or not then we call such a language an OO-language as long as there is at least one type in this language which is an object. Finally, if all types of the language are also objects we define such language to be pure OO-language." Would appreciate any possible improvement of it. As you can see I just made the definition dependent on the term "object" (often fully referenced as class of objects).

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