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  • Linux equivalent to Mac OS X's fs_usage

    - by Khai
    Is there a Linux equivalent to the Mac OS X command fs_usage? According to the man page it does the following: "report system calls and page faults related to filesystem activity in real-time". I suppose one option would be to use strace and filter the data, however the fs_usage command allows all the processes running on the system to be "traced" at the same time. Here's an example output: 03:44:25 stat64 erences/ByHost/org.mozilla.firefox.69AC0B48-F675-5045-B873-A28B119C33E7.plist 0.000029 firefox 03:44:25 stat64 /Users/**********/Library/Preferences 0.000011 firefox 03:44:25 statfs64 /Users/**********/Library/Preferences 0.000004 firefox 03:44:25 open /Users/**********/Library/Preferences/org.mozilla.firefox.plist.lockfile 0.000090 firefox 03:44:25 stat64 /Users/**********/Library/Preferences/org.mozilla.firefox.plist 0.000004 firefox 03:44:25 stat64 /Users/**********/Library/Preferences 0.000002 firefox 03:44:25 open /Users/**********/Library/Preferences/org.mozilla.firefox.plist.vjLkANe 0.000100 firefox Any ideas?

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  • CodePlex Daily Summary for Thursday, April 22, 2010

    CodePlex Daily Summary for Thursday, April 22, 2010New ProjectsAllegiance Modulus: - Display a list of all mods (installed/not installed/downloadable) - Allow user to install a mod - Allow a user to uninstall a mod - Keep backups ...Chatterbot JBot: PL: Program sieciowy JBot jest chatterbotem. EN: Network program JBot is chatterbot.Composite WPF Extensions: Extensions to Composite Client Application Library for WPFDwarrowdelf: Game concept in progressEntourage FrameG: Entourage lets users quickly and easily edit and create text . You will no longer have to download and install huge files and Entourage is 0% overw...FMon: file monGeckoBrowser: GeckoBrowser is a plugin for the great HTPC software MediaPortal. GeckoBrowser is a integrated WebBrowser for MediaPortal. It uses the Firefox (Gec...General Watcher: Watches things from the config file.GeoUtility Library: GeoUtility is an easy to use coordinate conversion library. It can be used for desktop/web development in CLI implementations like .NET, MONO. Supp...HidLib C++/CLR: HibLib is a USB Hid Communications Library written in C++/CLR IJW for the closest library you can get to a native USB Hid library. The project curr...HTML Shot: Server side component that generates a png/jpg image from arbitrary html code sent from the browser. Provides a quick way to enable printing arbit...MetaTagger: Core: MetaTagger: Core is a core set of meta data tagging libraries for use with .Net applicationsMUD--: MUD-- is a remake of MUD++ which never left devolution. MUD-- is a OOP oriented C++ MUD library, it is still in the planning stage. OpenLigaDB-Databrowser: A Silverlight 4-based Databrowser for the Community-Sportsdata-Webservice www.OpenLigaDB.deReduce Image to Specified Black Pixel Count: Takes in a picure path and an int n, and saves a white bitmap with the darkest n pixels from the image black. Posting this so that I can referen...Salient.MachineKeyUtils: Wraps encryption and password related functions from MachineKey, CookieProtectionHelper and MembershipProvider for use in other scenarios.Silverlight WebRequestHelper: WebRequestHelper is a very simple helper project, created for using HttWebRequest in Silverlight in a very simple and easiest way.Splinger FrameXi: Splinger FrameXi makes spelling a doddle with a huge and getting larger directory with LOADS of people contributing to make it the best in its field!SQL Server and SQL Azure Performance Testing: Enzo SQL Baseline: Run SQL statements in SQL Azure (or SQL Server) and capture performance metrics of your SQL statements (reads, writes, CPU...) against multiple dat...Sql Utils: A series of Java-based SQL import/export utilsSuggested Resources for .NET Developers: Suggested Resources is a proof of concept in aggregation of online content inside Visual Studio and analysis of a developers work, in order to sugg...SupportRoot: SupportRoot is a minimal helpdesk ticketing system focusing on speed and efficiency.Translate !t: Translate !t translates Image/Text containing English, German, French & Spanish to many different languages using Bing Translator. WCF Lab: To demonstrate different connectivity scenarios using WCF servicesWebAPP - Automated Perl Portal: Web portal system written in Perl. Full featured and multilingual.WIM4LAB: Laboratory Information Management System. ASP.NET C# MSSQL2005New Releases3D TagCloud for SharePoint 2010: 3D TagCloud v1.0: This realease contains the webpart itself.Bluetooth Radar: Version 2.1: Fix - "Right Click Crashes the application" bug Change OBX to push send Add current bluetooth device information + change device radiomode Ad...DirectQ: Release 1.8.3b: Contains updates and improvements to 1.8.3a. This should really be 1.8.4 given the extent of the changes, but I don't want to confuse a version nu...DotNetNuke® Store: 02.01.32 RC: What's New in this release? New Features: - A new setting 'Secure Cookie' in the Store Admin module allow to encrypt cookie values. Only the curren...Entourage FrameG: entourage frameg 1.0: Complete starter for entourageframeg.html enclosed as startentouragehtml.html and here you can find test CSS files and more! EXTRACT ALL FILES FROM...Entourage FrameG: FIMYID PRO: fimyid- find-my-id. YOU MUST download hidden.js and have the web server .pl file ready!Event Scavenger: Viewer version 3.0.1: Fixed an issue with the Viewer with highlighting not working properly (due to code rearranging from old version to new one for CodePlex). Viewer ve...FMon: First Edition: First EditionFolder Bookmarks: Folder Bookmarks 1.5.6: This is the latest version of Folder Bookmarks (1.5.6), with the new Quick Add feature and bug fixes. It has an installer that will create a direct...GameStore League Manager: League Manager 1.0.6: Bug fixes for bugs found in 1.0.5 and earlier. Fixes the crashing bug when a membership number of more than 6 digits is entered. Changes the dat...GeckoBrowser: GeckoBrowser v0.1 - RAR Package: GeckoBrowser Release v0.1.0.2 Please read Plugin installation for installation instructions.HTML Shot: Initial Source Code Release: Zip file includes a VS 2008 solution with two projects HTMLShot DLL project HTMLShot sample websiteMapWindow6: MapWindow 6.0 msi April 21: This version includes the latest bug fixes. This also includes the beginnings of some fixes that update the projection library to return NaN value...METAR.NET Decoder: Release 0.5.x (replacement of 0.4.x): Release 0.4.x was upgraded to 0.5.x due to major error issue included in previous one. Release Notes First public release. Main of the application...MongoMvc - A NoSQL Demo App with ASP.NET MVC: MongoMVC: A NoSql demo app using MongoDB, NoRM and ASP.NET MVCPanBrowser: 1.2.1: updated to FSharp 2.0.0.0PokeIn Comet Ajax Library: Chat Sample of PokeIn CS2010: C# Sample of PokeIn. You need to download the latest PokeIn Library and add to project as a reference to run this samplePokeIn Comet Ajax Library: Chat Sample VB 2010: VB.NET Sample of PokeIn. You need to download the latest PokeIn Library and add to project as a reference to run this sampleProject Santa: Project Santa v1.1: fixed some errors created from last minute adjustments. progress bar is now completely functional. added much more error checking. cleaned up some...RoTwee: RoTwee (11.0.0.1): Version for update to .NET Framework 4.0Sem.GenericTools.ProjectSettings: 2010-04-21 ProjectSettings Ex-Importer: Exports and imports project settings from/to CSV files. This release does fix the issue of missing/misordered build types in project files. Also th...Sharepoint Permissions Manager: Version 0.2: Added support of both WSS3.0 and MOSS2007Silverlight WebRequestHelper: WebRequestHelper 1.0: The usage of this project is so simple. all you need to do is following: WebRequest webRequest = WebRequest.Create("http://api.twitte...SilverlightFTP: SilverlightFTP Beta ENG: English version, fixed copy-paste.sNPCedit: sNPCedit v0.8b (Alpha): + Added: support for version 5 (will be imported and saved as version 10) + Fixed: order of chinese week days in event section (week starts with su...Splinger FrameXi: Splinger FrameXi 1.0: DOWNLOAD ALLLL FILES and start in Splinger FrameXi.html . EXTRACT ALL FILES FROM .ZIP ARCHIVE!!!!SQL Server and SQL Azure Performance Testing: Enzo SQL Baseline: Enzo SQL Baseline 1.0: Use this download to install and deploy the sample application and its source code. The installer gives you the option to install the Windows appli...StoreManagement: v1: First (and probably final) version. Should be stable.TFS WitAdminUI: some bug fixed: When project name includes empty space, error fire. So i fix. Download zip file and unzip to TFS2010 or TFS2008. And Excute WitAdminUI.exe. Becaus...TFTP Server: TFTP Server 1.1 Installer: Release 1.1 of the Managed TFTP Server. New Features: Runs as windows service. Supports multiple TFTP servers on different endpoints, each servi...Thinktecture.IdentityModel: Thinktecture.IdentityModel v0.8: Updated version - includes the plumbing for REST/OData Services and UI authorization.Translate !t: Translate !t[Setup]: Translate !tSetupTranslate !t: Translate !t[Source Code]: Translate !tSource CodeWatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.10.02: BETA small fixesWeb Service Software Factory: Web Service Software Factory 2010 Beta: To use the Web Service Software Factory 2010, you need the following software installed on your computer: • Microsoft Visual Studio 2010 (Ultima...Windows Workflow Foundation on Codeplex: WF ADO.NET Activity Pack CTP 1: WF ADO.NET Activity Pack CTP 1 The Microsoft WF ADO.NET Activity Pack CTP 1 is the first community technology preview (CTP) release of ADO.NET acti...Windows Workflow Foundation on Codeplex: WF State Machine Activity Pack CTP 1: WF State Machine Activity Pack CTP 1The Microsoft WF State Machine Activity Pack CTP 1 is the first community technology preview (CTP) release of a...WPF Inspirational Quote Management System: Release 1.2.0: - Fixed non-working delete quote button. - Changed layout of quote edit page, font and colour. - Lightened background colour of settings page.WPF Inspirational Quote Management System: Release 1.2.1: - Only display an underline under Author links if a Reference URL is present.xlVBADevTools: 0.1 Two mostly inadequate tools...: Since I was blogging about it (), it seemed appropriate to upload LOCutus, in all its 2002 "glory" (hah!) and make it available for download.XP-More: 0.9.5: Added support for saved state files (.vsv) Added version updates check Added a check to make sure the assumed VM folder exists (this will be do...Most Popular ProjectsRawrWBFS ManagerSilverlight ToolkitAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryRawrBlogEngine.NETFarseer Physics EngineDotNetZip LibraryNB_Store - Free DotNetNuke Ecommerce Catalog ModulePHPExcelGMap.NET - Great Maps for Windows Forms & PresentationIonics Isapi Rewrite FilterEsferatec.Text.RegularExpressions

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  • Book Review: Getting Started With Window 8 Apps By Ben Dewey

    - by Tim Murphy
    When O’Reilly gave me an opportunity to review this book I was excited.  It gave me a reason to finally put some time into this new platform and what developers will need to learn in order to be successful. This book by Ben Dewey is only 92 pages long, so if you were looking for an in-depth treatment of Windows 8 development you will need supplemental materials.  It is also due for an update from the perspective of recent changes made by Microsoft prior to the final release of the OS and tools.  This causes a few issues if you try to run the code samples because of namespace changes. I was encouraged by the fact that the author didn’t do the typical “hello world” app.  He uses a lot of pattern based development techniques and hits many of the main topics including: Application lifecycle Charms integration Tiles Sensors The lifecycle is critical for anyone who hasn’t done mobile development before.  Limited resources on these devices mean that the OS can suspend or kill your app altogether if it decides it needs to.  He covers tombstoning which is the key to Windows 8 and Windows Phone lifecycle management. He also dedicates a chapter to marketing and distributing the application you build.  From my experience with Windows Phone development this is crucial information.  You need to know how to test your application so that it is going to pass certification and present your app so that it is going to get noticed amongst thousands of other apps. The main things that I wish had been in the book explanations of more of the common controls and more complete explanation of patterns that were implemented. In the end this book is a good foundation getting exposure to the concepts that underlie this new version of the Windows platform and how it effects developers.  It isn’t a book that I would suggest for someone just getting into development with no understanding of pattern based development. del.icio.us Tags: Windows 8,O'Reilly,Ben Dewey,Book Review,Review

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  • 10 Reasons Why Java is the Top Embedded Platform

    - by Roger Brinkley
    With the release of Oracle ME Embedded 3.2 and Oracle Java Embedded Suite, Java is now ready to fully move into the embedded developer space, what many have called the "Internet of Things". Here are 10 reasons why Java is the top embedded platform. 1. Decouples software development from hardware development cycle Development is typically split between both hardware and software in a traditional design flow . This leads to complicated co-design and requires prototype hardware to be built. This parallel and interdependent hardware / software design process typically leads to two or more re-development phases. With Embedded Java, all specific work is carried out in software, with the (processor) hardware implementation fully decoupled. This with eliminate or at least reduces the need for re-spins of software or hardware and the original development efforts can be carried forward directly into product development and validation. 2. Development and testing can be done (mostly) using standard desktop systems through emulation Because the software and hardware are decoupled it now becomes easier to test the software long before it reaches the hardware through hardware emulation. Emulation is the ability of a program in an electronic device to imitate another program or device. In the past Java tools like the Java ME SDK and the SunSPOTs Solarium provided developers with emulation for a complete set of mobile telelphones and SunSpots. This often included network interaction or in the case of SunSPOTs radio communication. What emulation does is speed up the development cycle by refining the software development process without the need of hardware. The software is fixed, redefined, and refactored without the timely expense of hardware testing. With tools like the Java ME 3.2 SDK, Embedded Java applications can be be quickly developed on Windows based platforms. In the end of course developers should do a full set of testing on the hardware as incompatibilities between emulators and hardware will exist, but the amount of time to do this should be significantly reduced. 3. Highly productive language, APIs, runtime, and tools mean quick time to market Charles Nutter probably said it best in twitter blog when he tweeted, "Every time I see a piece of C code I need to port, my heart dies a little. Then I port it to 1/4 as much Java, and feel better." The Java environment is a very complex combination of a Java Virtual Machine, the Java Language, and it's robust APIs. Combine that with the Java ME SDK for small devices or just Netbeans for the larger devices and you have a development environment where development time is reduced significantly meaning the product can be shipped sooner. Of course this is assuming that the engineers don't get slap happy adding new features given the extra time they'll have.  4. Create high-performance, portable, secure, robust, cross-platform applications easily The latest JIT compilers for the Oracle JVM approach the speed of C/C++ code, and in some memory allocation intensive circumstances, exceed it. And specifically for the embedded devices both ME Embedded and SE Embedded have been optimized for the smaller footprints.  In portability Java uses Bytecode to make the language platform independent. This creates a write once run anywhere environment that allows you to develop on one platform and execute on others and avoids a platform vendor lock in. For security, Java achieves protection by confining a Java program to a Java execution environment and not allowing it to access other parts of computer.  In variety of systems the program must execute reliably to be robust. Finally, Oracle Java ME Embedded is a cross-industry and cross-platform product optimized in release version 3.2 for chipsets based on the ARM architectures. Similarly Oracle Java SE Embedded works on a variety of ARM V5, V6, and V7, X86 and Power Architecture Linux. 5. Java isolates your apps from language and platform variations (e.g. C/C++, kernel, libc differences) This has been a key factor in Java from day one. Developers write to Java and don't have to worry about underlying differences in the platform variations. Those platform variations are being managed by the JVM. Gone are the C/C++ problems like memory corruptions, stack overflows, and other such bugs which are extremely difficult to isolate. Of course this doesn't imply that you won't be able to get away from native code completely. There could be some situations where you have to write native code in either assembler or C/C++. But those instances should be limited. 6. Most popular embedded processors supported allowing design flexibility Java SE Embedded is now available on ARM V5, V6, and V7 along with Linux on X86 and Power Architecture platforms. Java ME Embedded is available on system based on ARM architecture SOCs with low memory footprints and a device emulation environment for x86/Windows desktop computers, integrated with the Java ME SDK 3.2. A standard binary of Oracle Java ME Embedded 3.2 for ARM KEIL development boards based on ARM Cortex M-3/4 (KEIL MCBSTM32F200 using ST Micro SOC STM32F207IG) will soon be available for download from the Oracle Technology Network (OTN). 7. Support for key embedded features (low footprint, power mgmt., low latency, etc) All embedded devices by there very nature are constrained in some way. Economics may dictate a device with a less RAM and ROM. The CPU needs can dictate a less powerful device. Power consumption is another major resource in some embedded devices as connecting to consistent power source not always desirable or possible. For others they have to constantly on. Often many of these systems are headless (in the embedded space it's almost always Halloween).  For memory resources ,Java ME Embedded can run in environment as low as 130KB RAM/350KB ROM for a minimal, customized configuration up to 700KB RAM/1500KB ROM for the full, standard configuration. Java SE Embedded is designed for environments starting at 32MB RAM/39MB  ROM. Key functionality of embedded devices such as auto-start and recovery, flexible networking are fully supported. And while Java SE Embedded has been optimized for mid-range to high-end embedded systems, Java ME Embedded is a Java runtime stack optimized for small embedded systems. It provides a robust and flexible application platform with dedicated embedded functionality for always-on, headless (no graphics/UI), and connected devices. 8. Leverage huge Java developer ecosystem (expertise, existing code) There are over 9 million developers in world that work on Java, and while not all of them work on embedded systems, their wealth of expertise in developing applications is immense. In short, getting a java developer to work on a embedded system is pretty easy, you probably have a java developer living in your subdivsion.  Then of course there is the wealth of existing code. The Java Embedded Community on Java.net is central gathering place for embedded Java developers. Conferences like Embedded Java @ JavaOne and the a variety of hardware vendor conferences like Freescale Technlogy Forums offer an excellent opportunity for those interested in embedded systems. 9. Easily create end-to-end solutions integrated with Java back-end services In the "Internet of Things" things aren't on an island doing an single task. For instance and embedded drink dispenser doesn't just dispense a beverage, but could collect money from a credit card and also send information about current sales. Similarly, an embedded house power monitoring system doesn't just manage the power usage in a house, but can also send that data back to the power company. In both cases it isn't about the individual thing, but monitoring a collection of  things. How much power did your block, subdivsion, area of town, town, county, state, nation, world use? How many Dr Peppers were purchased from thing1, thing2, thingN? The point is that all this information can be collected and transferred securely  (and believe me that is key issue that Java fully supports) to back end services for further analysis. And what better back in service exists than a Java back in service. It's interesting to note that on larger embedded platforms that support the Java Embedded Suite some of the analysis might be done on the embedded device itself as JES has a glassfish server and Java Database as part of the installation. The result is an end to end Java solution. 10. Solutions from constrained devices to server-class systems Just take a look at some of the embedded Java systems that have already been developed and you'll see a vast range of solutions. Livescribe pen, Kindle, each and every Blu-Ray player, Cisco's Advanced VOIP phone, KronosInTouch smart time clock, EnergyICT smart metering, EDF's automated meter management, Ricoh Printers, and Stanford's automated car  are just a few of the list of embedded Java implementation that continues to grow. Conclusion Now if your a Java Developer you probably look at some of the 10 reasons and say "duh", but for the embedded developers this is should be an eye opening list. And with the release of ME Embedded 3.2 and the Java Embedded Suite the embedded developers life is now a whole lot easier. For the Java developer your employment opportunities are about to increase. For both it's a great time to start developing Java for the "Internet of Things".

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  • Installing nGinX Reverse Proxy on CentOS 5

    - by heavymark
    I'm trying to install nGinX as a reverse proxy on CentOS 5 with apache. The instructions to do this are here: http://wiki.mediatemple.net/w/(dv):Configure_nginx_as_reverse_proxy_web_server Note- in the instructions, for the url to get nginx I'm using the following: http://nginx.org/download/nginx-1.0.10.tar.gz Now here is my problem. After installing the required packages and running .configure I get the following: checking for OS + Linux 2.6.18-028stab094.3 x86_64 checking for C compiler ... found + using GNU C compiler + gcc version: 4.1.2 20080704 (Red Hat 4.1.2-51) checking for gcc -pipe switch ... found checking for gcc builtin atomic operations ... found checking for C99 variadic macros ... found checking for gcc variadic macros ... found checking for unistd.h ... found checking for inttypes.h ... found checking for limits.h ... found checking for sys/filio.h ... not found checking for sys/param.h ... found checking for sys/mount.h ... found checking for sys/statvfs.h ... found checking for crypt.h ... found checking for Linux specific features checking for epoll ... found checking for sendfile() ... found checking for sendfile64() ... found checking for sys/prctl.h ... found checking for prctl(PR_SET_DUMPABLE) ... found checking for sched_setaffinity() ... found checking for crypt_r() ... found checking for sys/vfs.h ... found checking for nobody group ... found checking for poll() ... found checking for /dev/poll ... not found checking for kqueue ... not found checking for crypt() ... not found checking for crypt() in libcrypt ... found checking for F_READAHEAD ... not found checking for posix_fadvise() ... found checking for O_DIRECT ... found checking for F_NOCACHE ... not found checking for directio() ... not found checking for statfs() ... found checking for statvfs() ... found checking for dlopen() ... not found checking for dlopen() in libdl ... found checking for sched_yield() ... found checking for SO_SETFIB ... not found checking for SO_ACCEPTFILTER ... not found checking for TCP_DEFER_ACCEPT ... found checking for accept4() ... not found checking for int size ... 4 bytes checking for long size ... 8 bytes checking for long long size ... 8 bytes checking for void * size ... 8 bytes checking for uint64_t ... found checking for sig_atomic_t ... found checking for sig_atomic_t size ... 4 bytes checking for socklen_t ... found checking for in_addr_t ... found checking for in_port_t ... found checking for rlim_t ... found checking for uintptr_t ... uintptr_t found checking for system endianess ... little endianess checking for size_t size ... 8 bytes checking for off_t size ... 8 bytes checking for time_t size ... 8 bytes checking for setproctitle() ... not found checking for pread() ... found checking for pwrite() ... found checking for sys_nerr ... found checking for localtime_r() ... found checking for posix_memalign() ... found checking for memalign() ... found checking for mmap(MAP_ANON|MAP_SHARED) ... found checking for mmap("/dev/zero", MAP_SHARED) ... found checking for System V shared memory ... found checking for POSIX semaphores ... not found checking for POSIX semaphores in libpthread ... found checking for struct msghdr.msg_control ... found checking for ioctl(FIONBIO) ... found checking for struct tm.tm_gmtoff ... found checking for struct dirent.d_namlen ... not found checking for struct dirent.d_type ... found checking for PCRE library ... found checking for system md library ... not found checking for system md5 library ... not found checking for OpenSSL md5 crypto library ... found checking for sha1 in system md library ... not found checking for OpenSSL sha1 crypto library ... found checking for zlib library ... found creating objs/Makefile Configuration summary + using system PCRE library + OpenSSL library is not used + md5: using system crypto library + sha1: using system crypto library + using system zlib library nginx path prefix: "/usr/local/nginx" nginx binary file: "/usr/local/nginx/sbin/nginx" nginx configuration prefix: "/usr/local/nginx/conf" nginx configuration file: "/usr/local/nginx/conf/nginx.conf" nginx pid file: "/usr/local/nginx/logs/nginx.pid" nginx error log file: "/usr/local/nginx/logs/error.log" nginx http access log file: "/usr/local/nginx/logs/access.log" nginx http client request body temporary files: "client_body_temp" nginx http proxy temporary files: "proxy_temp" nginx http fastcgi temporary files: "fastcgi_temp" nginx http uwsgi temporary files: "uwsgi_temp" nginx http scgi temporary files: "scgi_temp" It says if you get errors to stop and make sure packages are installed. I didn't get errors but as you can see I got several "not founds". Are those considered errors? If so how do I resolve that. And as noted in the link, I cannot install through yum, because it wont work with plesk then. Thanks!

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  • "Integratable" but not "integrated" GPL

    - by mgibsonbr
    There has been much debate over whether or not merely linking to a piece of code makes it a derivative work. I know FSF says "yes", so according to them I can't dynamically link a non-GPL compatible program to a GPL library and distribute the whole. But I could do that for private use, as long as no code is released to the public. That made me wonder: what if I don't redistribute the GPL code at all? If my program can work alone (reinforcing my claim that it's not a derivative work), but can do more if the GPL library is also installed to the system, couldn't I just release my application under my own licensing terms - without including any GPL code - and post instructions for anyone interested to separately download the GPL code and do the integration "for their private use"? I know it's against the "spirit" of the GPL, so I'm not suggesting it's a good idea to do that. However, this question is bugging me for some time, specially because of the implications of each answer: If I can not do that: can I write another library with a similar API? (before answering "of course you can", remember that having the same API would allow both libraries to be swapped at will by my customers - so I don't need to work too hard on my library or even make it "working". How to determine if a similar program is just similar or is a circumvention attempt?) If I can do that: can I also be paid to perform the service of installing the GPL library for a customer? (I sell them my program, install it in their machines, download and install the GPL library too) can I put the two programs in the same website? In two different CDs? (I know I said the idea was not to redistribute the GPL code, I'm just thinking in excuses people could use to claim they're not redistributing even though they are)

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  • Ogre Specific libraries

    - by Molmasepic
    i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: Ogre Plugins 'libOgreMain.a' Ogre RenderSystems Boost(version 1.47)link Ogre's Dependencies The reason im asking is because in the Ogre forums, I have asked about this and didnt get a good reply...yet. The other reason is because even though i link to the boost library, i get this error: undefined reference to '_imp___ZN5boost6thread20hardware_concurrencyEv' My compiler is MinGW with CodeBlocks as the IDE And my Main Computer Im building on is Windows Vista 32 bit

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon Gubkin
    Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source). Java (left) and HTML5 (right)

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  • farseer physics xbox samples not working

    - by Hugh
    I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox. -My connection to the xbox is fine, other xbox projects debug fine on my xbox -I have tried running both the xbox versions of the samples (for example the farseer hello world sample project) and the windows version by right-clicking the project and making a copy for xbox. I get a bunch of errors but what i always get is "unreachable code detected" referring to code in the farseer library, it seems to be a problem to do with referencing/linking the farseer library to the main game project. Help please!

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  • Linking Libraries in iOS?

    - by Joey Green
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • Has anyone used tools like (Chef, Salt, Puppet, CfEngine) to configure a 2008 Win Server with Sql?

    - by Development 4.0
    I have been looking into tools to automate the creation of servers. For two different reasons: Production Development machines I love the idea of the immutable server. I have seen the tools demoed and used successfully on *nix boxes running Rails or Lamp etc. Has anyone found a good way to do this in the Microsoft stack? I would like to get in on the fun and create scripts that will install Windows, patch it according to specification, deploy Sql Server create scripts to build out a database and just for fun deploy SharePoint and configure it, and then deploy a SharePoint solution to it. I can get part of the way, install Windows manually, install Sql Server manually, use Powershell to do all the configuration and setup. Install SharePoint and configure part of it, then powershell for the rest of the configuration and deploying a solution. I would love to have the ability to run one script though, or at least one unified process. I can, and have mostly used VM template images and then instantiated them, but the creation of the template is usually a manual step.

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  • My New Job

    - by Stuart Brierley
    Last year I started a new job with a logistics company in the North of England, where I was responsible for the management, design and development of IT Integration strategies, architectures and solutions using BizTalk Server 2009.  This included the design and implementation of the BizTalk Server 2009 infrastructure, the definition of development standards, mentoring a fellow developer in the ways of BizTalk and migrating a number of existing solutions from Softshare over to BizTalk 2009. Unfortunately I then realised that, following this initial set up, there didn't actually seem to be that much BizTalk work for me to get stuck into and reluctantly I have now moved on from this role to a very similar role with the country's largest office supplies company.  Based in Sheffield, we distribute office supplies on a UK wide basis and computer supplies across Europe. The situation here is slightly different than when I first joined my previous employer.  Whereas that was a green field installation with no previous BizTalk solutions in place, my new employer currently has a number of live BizTalk 2000 (!) and BizTalk 2006 solutions in place.  Unfortunately the infrastructure around these is less than ideal; with no clear distinction between development and test environments and no source control what so ever! We are currently building a proposal for a new BizTalk Server 2010 implementation, where I am hopeful of being able to implement fully independent development, test and pseudo-live environments, alongside an enterprise level live installation.  We should also be introducing Team Foundation Server to the development process, thereby giving us some much needed source control capabilities. Following this is likely to be a period of migration for the existing BizTalk Solutions, along with the onward development of new projects and initiatives - I'm hoping to be a busy man for the forseeable future :o)

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  • Is there a modified LGPL license that allows static linking?

    - by Petr Pudlák
    úLGPL requires that it if a program uses LGPL-ed library, users must be able to re-link the program with a different version of the library: ... d) Do one of the following: 0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source. 1) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version. ... However in some cases, this can pose considerable difficulties. In particular, Haskell programs are almost always statically compiled. Moreover, the compiler does cross-module optimizations so it's very hard to satisfy this condition. (See this link at Haskell Wiki.) Therefore, I'm looking for a standard LGPL-like license that wouldn't require the possibility of re-linking. Some projects use their own modification of LGPL, for example wxWidgets. But I'd rather use some standard license that is somewhat more official, perhaps checked by some law experts, and (L)GPL compatible. Is there some like that? (Also I'd be interested to know if are there some unforeseen consequences of such a modification of LGPL.)

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  • Platform for DS/Gameboy Dev - Managed Memory, Tools, and Unit Testing

    - by ashes999
    I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are. In particular, I would not consider moving in this direction unless I can find: A programming language that has managed memory (garbage collection) A unit testing tool akin to JUnit, NUnit, etc. for unit tests I would also prefer if other tools exist, like code-coverage, etc. for that platform. But the main thing is managed memory and unit testing. What options are out there?

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  • What options do I have for game hosting.

    - by Jonathan Kaufman
    DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place. I see many free MMOs/online desktop client games out there. I am baffled at the ability to fund such. I don't mind hosting myself but would at least like to have someone host a matchmaking service. If these indie devs really are pouring money down the server drain then I'm screwed but if some one can "learn me" :) some alternatives I would greatly appreciate it.

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • Advantages and disadvantages of libgdx [on hold]

    - by Paul
    I've been an android developer for a while and am thinking about getting into gaming. While looking for a game dev framework, I thought libgdx provides very friendly documentation and functionality. So I would like to use it if there is no big obstacle. But when I tried to see how many developers employ this library, I could find not that many. Is there anything wrong with this library? In other words, I would like to know its advantages or disadvantages from any experienced developer. UPDATE: After reviewing its documentations and trying to build simple games with libgdx, I decided to go with it as its documentations are good enough and its community is very active. What I liked the most is that it provides a bunch of demo games that I can learn a lot from.

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon
    Do you think it is techniclly possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. Thanks!

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  • ASMLib

    - by wcoekaer
    Oracle ASMlib on Linux has been a topic of discussion a number of times since it was released way back when in 2004. There is a lot of confusion around it and certainly a lot of misinformation out there for no good reason. Let me try to give a bit of history around Oracle ASMLib. Oracle ASMLib was introduced at the time Oracle released Oracle Database 10g R1. 10gR1 introduced a very cool important new features called Oracle ASM (Automatic Storage Management). A very simplistic description would be that this is a very sophisticated volume manager for Oracle data. Give your devices directly to the ASM instance and we manage the storage for you, clustered, highly available, redundant, performance, etc, etc... We recommend using Oracle ASM for all database deployments, single instance or clustered (RAC). The ASM instance manages the storage and every Oracle server process opens and operates on the storage devices like it would open and operate on regular datafiles or raw devices. So by default since 10gR1 up to today, we do not interact differently with ASM managed block devices than we did before with a datafile being mapped to a raw device. All of this is without ASMLib, so ignore that one for now. Standard Oracle on any platform that we support (Linux, Windows, Solaris, AIX, ...) does it the exact same way. You start an ASM instance, it handles storage management, all the database instances use and open that storage and read/write from/to it. There are no extra pieces of software needed, including on Linux. ASM is fully functional and selfcontained without any other components. In order for the admin to provide a raw device to ASM or to the database, it has to have persistent device naming. If you booted up a server where a raw disk was named /dev/sdf and you give it to ASM (or even just creating a tablespace without asm on that device with datafile '/dev/sdf') and next time you boot up and that device is now /dev/sdg, you end up with an error. Just like you can't just change datafile names, you can't change device filenames without telling the database, or ASM. persistent device naming on Linux, especially back in those days ways to say it bluntly, a nightmare. In fact there were a number of issues (dating back to 2004) : Linux async IO wasn't pretty persistent device naming including permissions (had to be owned by oracle and the dba group) was very, very difficult to manage system resource usage in terms of open file descriptors So given the above, we tried to find a way to make this easier on the admins, in many ways, similar to why we started working on OCFS a few years earlier - how can we make life easier for the admins on Linux. A feature of Oracle ASM is the ability for third parties to write an extension using what's called ASMLib. It is possible for any third party OS or storage vendor to write a library using a specific Oracle defined interface that gets used by the ASM instance and by the database instance when available. This interface offered 2 components : Define an IO interface - allow any IO to the devices to go through ASMLib Define device discovery - implement an external way of discovering, labeling devices to provide to ASM and the Oracle database instance This is similar to a library that a number of companies have implemented over many years called libODM (Oracle Disk Manager). ODM was specified many years before we introduced ASM and allowed third party vendors to implement their own IO routines so that the database would use this library if installed and make use of the library open/read/write/close,.. routines instead of the standard OS interfaces. PolyServe back in the day used this to optimize their storage solution, Veritas used (and I believe still uses) this for their filesystem. It basically allowed, in particular, filesystem vendors to write libraries that could optimize access to their storage or filesystem.. so ASMLib was not something new, it was basically based on the same model. You have libodm for just database access, you have libasm for asm/database access. Since this library interface existed, we decided to do a reference implementation on Linux. We wrote an ASMLib for Linux that could be used on any Linux platform and other vendors could see how this worked and potentially implement their own solution. As I mentioned earlier, ASMLib and ODMLib are libraries for third party extensions. ASMLib for Linux, since it was a reference implementation implemented both interfaces, the storage discovery part and the IO part. There are 2 components : Oracle ASMLib - the userspace library with config tools (a shared object and some scripts) oracleasm.ko - a kernel module that implements the asm device for /dev/oracleasm/* The userspace library is a binary-only module since it links with and contains Oracle header files but is generic, we only have one asm library for the various Linux platforms. This library is opened by Oracle ASM and by Oracle database processes and this library interacts with the OS through the asm device (/dev/asm). It can install on Oracle Linux, on SuSE SLES, on Red Hat RHEL,.. The library itself doesn't actually care much about the OS version, the kernel module and device cares. The support tools are simple scripts that allow the admin to label devices and scan for disks and devices. This way you can say create an ASM disk label foo on, currently /dev/sdf... So if /dev/sdf disappears and next time is /dev/sdg, we just scan for the label foo and we discover it as /dev/sdg and life goes on without any worry. Also, when the database needs access to the device, we don't have to worry about file permissions or anything it will be taken care of. So it's a convenience thing. The kernel module oracleasm.ko is a Linux kernel module/device driver. It implements a device /dev/oracleasm/* and any and all IO goes through ASMLib - /dev/oracleasm. This kernel module is obviously a very specific Oracle related device driver but it was released under the GPL v2 so anyone could easily build it for their Linux distribution kernels. Advantages for using ASMLib : A good async IO interface for the database, the entire IO interface is based on an optimal ASYNC model for performance A single file descriptor per Oracle process, not one per device or datafile per process reducing # of open filehandles overhead Device scanning and labeling built-in so you do not have to worry about messing with udev or devlabel, permissions or the likes which can be very complex and error prone. Just like with OCFS and OCFS2, each kernel version (major or minor) has to get a new version of the device drivers. We started out building the oracleasm kernel module rpms for many distributions, SLES (in fact in the early days still even for this thing called United Linux) and RHEL. The driver didn't make sense to get pushed into upstream Linux because it's unique and specific to the Oracle database. As it takes a huge effort in terms of build infrastructure and QA and release management to build kernel modules for every architecture, every linux distribution and every major and minor version we worked with the vendors to get them to add this tiny kernel module to their infrastructure. (60k source code file). The folks at SuSE understood this was good for them and their customers and us and added it to SLES. So every build coming from SuSE for SLES contains the oracleasm.ko module. We weren't as successful with other vendors so for quite some time we continued to build it for RHEL and of course as we introduced Oracle Linux end of 2006 also for Oracle Linux. With Oracle Linux it became easy for us because we just added the code to our build system and as we churned out Oracle Linux kernels whether it was for a public release or for customers that needed a one off fix where they also used asmlib, we didn't have to do any extra work it was just all nicely integrated. With the introduction of Oracle Linux's Unbreakable Enterprise Kernel and our interest in being able to exploit ASMLib more, we started working on a very exciting project called Data Integrity. Oracle (Martin Petersen in particular) worked for many years with the T10 standards committee and storage vendors and implemented Linux kernel support for DIF/DIX, data protection in the Linux kernel, note to those that wonder, yes it's all in mainline Linux and under the GPL. This basically gave us all the features in the Linux kernel to checksum a data block, send it to the storage adapter, which can then validate that block and checksum in firmware before it sends it over the wire to the storage array, which can then do another checksum and to the actual DISK which does a final validation before writing the block to the physical media. So what was missing was the ability for a userspace application (read: Oracle RDBMS) to write a block which then has a checksum and validation all the way down to the disk. application to disk. Because we have ASMLib we had an entry into the Linux kernel and Martin added support in ASMLib (kernel driver + userspace) for this functionality. Now, this is all based on relatively current Linux kernels, the oracleasm kernel module depends on the main kernel to have support for it so we can make use of it. Thanks to UEK and us having the ability to ship a more modern, current version of the Linux kernel we were able to introduce this feature into ASMLib for Linux from Oracle. This combined with the fact that we build the asm kernel module when we build every single UEK kernel allowed us to continue improving ASMLib and provide it to our customers. So today, we (Oracle) provide Oracle ASMLib for Oracle Linux and in particular on the Unbreakable Enterprise Kernel. We did the build/testing/delivery of ASMLib for RHEL until RHEL5 but since RHEL6 decided that it was too much effort for us to also maintain all the build and test environments for RHEL and we did not have the ability to use the latest kernel features to introduce the Data Integrity features and we didn't want to end up with multiple versions of asmlib as maintained by us. SuSE SLES still builds and comes with the oracleasm module and they do all the work and RHAT it certainly welcome to do the same. They don't have to rebuild the userspace library, it's really about the kernel module. And finally to re-iterate a few important things : Oracle ASM does not in any way require ASMLib to function completely. ASMlib is a small set of extensions, in particular to make device management easier but there are no extra features exposed through Oracle ASM with ASMLib enabled or disabled. Often customers confuse ASMLib with ASM. again, ASM exists on every Oracle supported OS and on every supported Linux OS, SLES, RHEL, OL withoutASMLib Oracle ASMLib userspace is available for OTN and the kernel module is shipped along with OL/UEK for every build and by SuSE for SLES for every of their builds ASMLib kernel module was built by us for RHEL4 and RHEL5 but we do not build it for RHEL6, nor for the OL6 RHCK kernel. Only for UEK ASMLib for Linux is/was a reference implementation for any third party vendor to be able to offer, if they want to, their own version for their own OS or storage ASMLib as provided by Oracle for Linux continues to be enhanced and evolve and for the kernel module we use UEK as the base OS kernel hope this helps.

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  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

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  • OpenGL Learning Material (that's up to date)

    - by Sauron
    So im sure there are topics on this, but alot of them list older material. And the last book: http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_1?ie=UTF8&qid=1346116133&sr=8-1&keywords=opengl REALLY REALLY disappointed me. I DO NOT want to use someone else's library to learn this stuff, that bothers me SOOO much. So I was hoping there was a newer book that goes into detail, and doesn't use some sort of library "Hiding" everything from you. Or should I just look at older material? If so....anything thats not "too" out of date. Terrain tutorials are a plus (that's kinda my "goal"). Thanks

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  • iTorque for a simple arcade game

    - by Herfus
    I have a basic understanding of programming, but I am no programmer. I've had a couple of a semesters with java programming, so we're talking pretty basic here. I have some scripting experience with game editors where I've created a few (simple) encounters, boss AI, abilities, events and so on. I've mostly done level design with UDK, Source and several other toolsets for a few years now, but I'd like to divert some of the focus to iphone-development. I've participated in a few development projects (source, udk, daot) where I've had a variety of roles (yet never beyond simple scripting). I have just finished prototyping an Iphone game (using game maker) and begun a bit more precise planning on what I'll have to do for the real version. The game is fairly simple, perhaps the best comparison in scope and complexity would be Doodlejump for iPhone. The reason I created the prototype was not just to answer a few questions about the gameplay, but to get some insight into what kind of problems I might face when trying to develop the real thing. I've been looking for engines that I can use for this. iTorque looks, so far, like the best option with a scripting language and WYSIWYG-editor. However the price is fairly steep and I'd like to prepare myself as much as possible before jumping into this, which is why I'm going to ask a few questions here. What kind of difficulties do you think I might run into, considering what you've read so far? Not just with torque, but development in general. I'm making this question mostly to have someone to reality check me. I usually achieve to do what I'm trying to do with scripting, but something tells me there's a very big difference between scripting an AI or an event and creating game logic. Will it be too much of a leap? Just how simple is it to use the Torque scripting language? Obviously I don't expect to be prepared, I expect it to be a learning process. However, I'd still like to be at least a bit confident on the time I'll have to dedicate to this first.

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  • Directory paths for resources and assets

    - by The Communist Duck
    If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with the same Media folder but: Main Source and .obj, etc. Media with everything Bin folder with executable I obviously cannot hardcode file pathnames into this, like: "../Media/Image/evilguy.png" or "Media/Image/foo.jpg" because they wouldn't work with one of the builds and would require a lot of switching names. Instead, does it make sense for my resource manager, that loads everything, to have some kind of prefix path? Then, I can just do Get("foo.jpg") or Get("Sounds/boom.ogg") And simply switch out, for the final release, the ctr argument from the relative path for the development build to the release layout? If not, how have other people sorted these sorts of things out?

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