Browser-based MMOs (WebGL, WebSocket)

Posted by Alon Gubkin on Game Development See other posts from Game Development or by Alon Gubkin
Published on 2010-12-15T21:10:13Z Indexed on 2012/09/03 3:49 UTC
Read the original article Hit count: 450

Filed under:
|
|

Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking?

  • Do you think future MMOs (and games generally) will wrriten with WebGL?
  • Does today's JavaScript performance allow this?
  • Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which.

UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source).

Runescape HTML5

Java (left) and HTML5 (right)

© Game Development or respective owner

Related posts about mmo

Related posts about webgl