Platform for DS/Gameboy Dev - Managed Memory, Tools, and Unit Testing

Posted by ashes999 on Game Development See other posts from Game Development or by ashes999
Published on 2011-03-15T16:50:44Z Indexed on 2011/03/16 0:18 UTC
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I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are.

In particular, I would not consider moving in this direction unless I can find:

  • A programming language that has managed memory (garbage collection)
  • A unit testing tool akin to JUnit, NUnit, etc. for unit tests

I would also prefer if other tools exist, like code-coverage, etc. for that platform. But the main thing is managed memory and unit testing.

What options are out there?

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