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  • Skinning with DotNetNuke 5 Super Stylesheets Layouts - 12 Videos

    In this video tutorial we demonstrate how to use Super Stylesheets in DotNetNuke for quickly and easily designing the layout of your DotNetNuke skin.Super Stylesheets are ideal for both beginner and experienced skin designers, the advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques.We show you how to build a skin from the very beginning using Super Stylesheets.The videos contain:Video 1 - Introduction to the Super Stylesheets DNN Layouts and Initial SetupVideo 2 - Setting Up the Skin Layout Template CodeVideo 3 - Using the ThreeCol-Portal Layout Template for a SkinVideo 4 - How to Add Tokens to the SkinVideo 5 - Setting Background Colors for Content Panes and Creating CSS ContainersVideo 6 - How to Create a Footer Area and Reset the Default StylesVideo 7 - How to Style the Text in the Content, Left and Right PanesVideo 8 - SEO Skin Layouts for DotNetNuke TokensVideo 9 - Creating Several Skin Layouts Using the Layout TemplatesVideo 10 - Further Layout Templates and MultiLayout TemplatesVideo 11 - SEO Layout Template SkinsVideo 12 - Final SEO Positioning of the Skin CodeSkinning with DotNetNuke Super Stylesheets - DNN Layouts Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • Visio Stencils for ADF Faces Available on SampleCode

    - by juan.ruiz
    We are pleased to announce the launch of a new tool aiming to help visual designers and UI developers to build mockups for ADF applications outside of JDeveloper in a fast and quickly way. Available through samplecode.oracle.com, the ADF Visio stencils provide you with a large set of shapes, icons and layouts representing the most commonly used visual components. You can check out this video that shows you how to get you started using the Visio stencils. Let us know what do you think about the stencils on the JDeveloper Forum, your feedback is always important to us.

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • Automated architecture validation

    - by P.Brian.Mackey
    I am aware of the fact that TFS 2010 ultimate edition can create and validate architecture diagrams. For example, I can create a new modeling project add Layer Diagram Add Layer called View Add BL Layer Add DL layer. Then I can validate this architecture as part of the build process when someone tries to check code into TFS. In other words, if the View references the DL then the compilation process will fail and the checkin will not be allowed. For those without an MSDN ultimate license, can FxCop or some 3rd party utility be used to validate architecture in an automated fashion? I prefer a TFS install-able plugin, but a local VS plugin will do.

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  • Lending epub files for limited time to users

    - by JP Hellemons
    I am looking for components to build a digital library who lends people epub (ebooks) for about a week. It's like a digital version of the offline old public library. Now I have found several flash (pdf) file streaming solutions. But that would require an active internet link. And like the public library, you are able to take your books to the beach or pool on holiday abroad where you have no connection. So streaming is no option. The other file restriction method I have found was DRM, but that would require a really expensive license of Adobe Content Server 4 which is not suitable for my little hobby project. But it seems that adobe content server and Adobe Digital Editions is the only option at the moment. Or are there open source alternatives?

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  • Welcome to new blog!! Agile.NAV

    - by ssmantha
    I am quite ecstatic to announce a new blog, to which I am also a co-author. http://agilenav.wordpress.com. Agile.NAV brings in a vast amount of information of the work I did together with my colleague on bringing Microsoft Dynamics NAV under the hood of Team Foundation Server. For the past couple of years we have been working on creating development tools (more on integration side) for Microsoft Dynamics NAV which includes, Version Control, Automated Build system and our new automation testing integration with Dynamics NAV 2013. To start of with we got very good initial responses from community’s distinguished members like Luc van Vugt (see here). The idea is to drive the shift in mind-set for the Microsoft Dynamics NAV developer community. We share the same passion as people like Luc, about creating software in a professional manner.

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  • systems/software engineering design process

    - by adam kim
    I just developed my first non-trivial android app. It was a complete nightmare. I came up with an idea, build the app, changed my idea, and implemented a lot of input from others on new features. All in all my app took 10 times longer than I think that it should have, it is almost impossible to look the source code and tell what's going on with the classes, and may or may not have unused methods that I'll never be able to find... So I would like an opinion from those of you with experience on how to plan out my designs for the future. I created a flow chart (pencil drawn) of a plan: I would like constructive criticism.

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  • What's a good data structure solution for a scene manager in XNA?

    - by tunnuz
    Hello, I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add to XNA a scene manager to handle hierarchical transforms, frustum (maybe even occlusion) culling and transparency object sorting. My plan was to build a tree scene manager to handle hierarchical transforms and lighting, and then use an Octree for frustum culling and object sorting. The problem is how to do geometry sorting to support transparencies correctly. I know that sorting is very expensive if done on a per-polygon basis, so expensive that it is not even managed by Ogre. But still images from Ogre look right. Any ideas on how to do it and which data structures to use and their capabilities? I know people around is using: Octrees Kd-trees (someone on GameDev forum said that these are far better than Octrees) BSP (which should handle per-polygon ordering but are very expensive) BVH (but just for frustum and occlusion culling) Thank you Tunnuz

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  • How to Use a 64-bit Web Browser on Windows

    - by Chris Hoffman
    64-bit version of Windows don’t use 64-bit browsers by default – they’re still in their infancy, although even Adobe Flash now supports 64-bit browsers. Using a 64-bit browser can offer significant performance benefits, according to some benchmarks. This article is for Windows users – 64-bit Linux distributions include 64-bit browsers, so you don’t have to do anything special on Linux. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Problems creating a debdiff

    - by Chris Wilson
    I'm following this guide to create a debdiff for a package I'm patching. Everything goes fine until step number 8 and I attempt to create the debdiff after committing the changes. The package in question is Zim, pulled form Launchpad using bzr branch lp:zim and according to this guide I should execute the following command to create the debdiff: debdiff zim_0.49.dsc zim_0.49ubuntu1.dsc > zim_0.49ubuntu1.debdiff however, when I actually try to execute this command, I get the following error: debdiff: fatal error at line 314: Can't read file: zim_0.49.dsc Upon inspection of the directory in which the files created from debuild -S (step 6) are deposited, I find zim_0.49ubuntu1_source.changes zim_0.49ubuntu1.dsc zim_0.49ubuntu1.tar.gz zim_0.49ubuntu1_source.build but no sign of zim_0.49.dsc. I could probably create one by debuilding the package as soon as I check out the code, before starting work, but that would add an extraneous entry in the changelog. Is there a step missing from the guide that creates zim_0.49.dsc or is the file itself missing from the source?

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  • Hack a Nintendo Zapper into a Real Life Laser Blaster

    - by Jason Fitzpatrick
    Why settle for zapping ducks on the screen when you could be popping balloons and lighting matches on fire? This awesome (but rather dangerous) hack turns an old Nintendo zapper into a legitimate laser gun. Courtesy of the tinkers over at North Street Labs, we’re treated to a Nintendo zapper overhaul that replaces the guts with a powerful 2W blue laser, a battery pack, and a keyed safety switch. Check out the video below to see the laser blaster in action: For more information on the build and a pile of more-than-merited safety warnings, hit up the link below. Nintendo Zapper 2W+ Laser [via Boing Boing] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Unable to create xcode project again from unity

    - by Engr Anum
    I am using unity 4.5.3. I already created/built xcode project from unity. However, there were some strange linking errors I was unable to solve, so I decided to delete my xcode project and rebuilt it again from unity. Unfortunately, whenever I try to build the project, just empty project folder is created. There is nothing inside it. I don't know why it is happening. Please tell me how can I create xcode project again. May be I am missing small thing. Thanks.

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  • Map of the Dead Helps You Plan For a Zombie Apocalypse

    - by Jason Fitzpatrick
    There’s no time like the present to start charting out your zombie apocalypse escape route. Map of the Dead highlights key locations–like gun stores, gas stations, and pharmacies–in your immediate area. The key to surviving the zombie horde is fast access to supplies. Unless you have a bunker under your house filled with goodies, you’ll need more fuel, ammo, and medical supplies–Map of the Dead makes it easy to see where the goods are in your locale. Make sure to mouse over the map key for some entertaining commentary. Map of the Dead [via Neatorama] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • I'm a CS student, and honestly I don't understand Knuth's books..

    - by Raymond Ho
    I stumbled this quote from Bill Gates: "You should definitely send me a resume if you can read the whole thing." He was talking about The Art of Programming books.. So I was pretty curious and want to read it all but honestly, I don't understand it at all.. I'm really not that highly intellectual being.. So this should be the reason why I can't understand it, but I am eager to learn.. I'm currently reading volume 1 about fundamental algo.. So is there any books out there that are friendly to novice/slow people like me? So I can build up myself and hopefully in the future I can read Knuth's book at ease..

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  • Should I use both WCF and ASP.NET Web API

    - by Mithir
    We already have a WCF API with basichttpbinding. Some of the calls have complex objects in both the response and request. We need to add RESTful abilities to the API. at first I tried adding a webHttp endpoint, but I got At most one body parameter can be serialized without wrapper elements If I made it Wrapped it wasn't pure as I need it to be. I got to read this, and this (which states "ASP.NET Web API is the new way to build RESTful service on .NET"). So my question is, should I make 2 APIs(2 different projects)? one for SOAP with WCF and one RESTful with ASP.NET Web API? is there anything wrong architecturally speaking with this approach?

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  • How to design a character animation system?

    - by Andrea Benedetti
    I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that provide an animation layer), and in strict contact with the logic of the game. It's for a sports title, so the question is not easy. Edit: What I'm searching for are suggestions and resources about the action state mechines (or animation state machines), that is build on top of the animation pipeline already provided by the graphics engine. So, a state-driver animation interface for use by virtually all higher-level game code.

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  • How to handle mutiple API calls using javascript/jquery

    - by James Privett
    I need to build a service that will call multiple API's at the same time and then output the results on the page (Think of how a price comparison site works for example). The idea being that as each API call completes the results are sent to the browser immediately and the page would get progressively bigger until all process are complete. Because these API calls may take several seconds each to return I would like to do this via javascript/jquery in order to create a better user experience. I have never done anything like this before using javascript/jquery so I was wondering if there was any frameworks/advice that anyone would be willing to share.

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  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

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  • Conditions for a traditional friends system vs. open following system

    - by Dan
    I'm just curious for everyone who is developing social sites out there. When you build a method for connecting users, do you prefer to use a following-style system (follow me, you can see all of my information and I can just choose to follow you back), or instead do you choose to have a friends-style system (I have to allow you see all of my information on your homepage, even if it is open to the public, vise versa). Why and under what circumstances do you use each? How do you manage privacy between your users? Have you use another way to connect your users? Examples of what methods you've choose and how you manage the user's privacy (private by default vs open to the web) are awesome; it could show correlation and provides an actual look.

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  • What is the difference between Java 6 and PHP 5.4? [closed]

    - by Mashael
    First of all, let me explain the matter. I'm in a class where we learn Java 6 OOP fundamentals. However, my goal is to learn PHP (the last version) next. So, my question: Is there a big difference between PHP and Java 6 in OOP concepts? Meaning that after I finish the OOP class in Java will I find a lot of things that need to be learned in PHP regarding OOP? Update: *My goal of learning PHP next is to build dynamic sites* (I'm not sure of other options) and to follow OOP.

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  • DIY Photo Rig Takes Laser-Triggered 3D Insect Photos

    - by Jason Fitzpatrick
    How do you catch a butterfly in flight and in 3D? You do it with this laser triggered photo rig. This it yourself monster is an absolute beauty of at-home engineering. It has dual focus planes, dual flashes, a laser trigger, and enough machined aluminum to make us wish we had a CNC out in the garage. If you’re one part photographer, one part electronics tinker, and one part machinist, this is the kind of weekend project that will cement you into neighborhood DIY lore. Hit up the link below for a full build guide and sample photos. High-Speed 3D Portable Macro Unit [via DIY Photography] How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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  • What is a good use case for scala?

    - by Usman Ismail
    In a current project we have setup the build so that we could mix Java and Scala. I would like to use more Scala in our code base to make the code more readable and concise. In the process also learn the language by handing over real features. So I plan to use Scala for some classes to showcase its benefits and convince other devs to look into using Scala too. For a rest based web server or a program in general what kind of code structures lend themselves to Scala's functional programming style.

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  • Sweet and Sour Source Control

    A recent survey on SQL Server Central showed that most database developers don't use Source Control. At first glance, it's a surprising thought. Unfortunately, the survey didn't ask about the scale of the database development. If there is only one database developer within a schema, who has an automated approach to regular generation of build scripts, then the need for a formal source control system is questionable....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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