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  • Reinstall of Microsoft Office 2010 beta isn't prompting me for upgrade vs. side-by-side installation

    - by Howiecamp
    I'm running Office 2007 on Windows 7. When I ran the Microsoft Office 2010 beta installation, it asked if I wanted to upgrade the existing 2007 installation or install along side 2007. I later uninstalled 2010 and rebooted. When I re-ran the Office 2010 setup program, it no longer asked if I wanted to upgrade or install side by side. It just did a side by side install by default. How can I get it to re-prompt me, as I'd now like to upgrade my 2007 install.

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  • Circular dependencies in StructureMap - can they be broken with property injection?

    - by Andy
    Hi, I've got the simplest kind of circular dependency in structuremap - class A relies on class B in its constructor, and class B relies on class A in its constructor. To break the dependency, I made class B take class A as a property, rather than a constructor argument, but structuremap still complains. I've seen circular dependencies broken using this method in other DI frameworks - is this a problem with Structuremap or am I doing something wrong? Edit: I should mention that class B's property is an array of class A instances, wired up like this: x.For<IB>().Singleton().Use<B>().Setter(y => y.ArrayOfA).IsTheDefault();

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  • Static lib that links another static lib and qmake? Odd linking error

    - by Dan O
    I have two qt .pro files, both using the lib TEMPLATE and staticlib CONFIG. The first library (lets call it 'core') is a dependency for the second lib (I'll call it 'foo'). In fact, there's a class in foo that extends a class in core, I will call this class Bar. When I instantiate the class (which is defined and implemented in foo, but extends a class (Bar) from core) in another project (not a lib) I get the following linking error: /usr/bin/ld: Undefined symbols: Bar::Bar() Basically, the linker cannot find the class in the core lib that has been derived in the foo lib, but ONLY when I instantiate the class in a third project that is using both libs. Is this behaviour expected? Regards, Dan O Update: I fixed it by directly invoking the Bars constructor in the third project before using derived class... does anyone know why I need to do this?

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  • How do I specify the block object / predicate required by NSDictionary's keysOfEntriesPassingTest ?

    - by Todd
    For learning (not practical -- yet) purposes, I'd like to use the following method on an NSDictionary to give me back a set of keys that have values using a test I've defined. Unfortunately have no idea how to specify the predicate. NSDictionary keysOfEntriesPassingTest: - (NSSet *)keysOfEntriesPassingTest:(BOOL (^)(id key, id obj, BOOL *stop))predicate Let's say for example all my values are NSURLs, and I'd like to get back all the URLs that are on port 8080. Here's my stab at coding that -- though it doesn't really make sense to me that it'd be correct: NSSet * mySet = [myDict keysOfEntriesPassingTest:^(id key, id obj, BOOL *stop) { if( [[obj port] isEqual: [NSNumber numberWithInt: 8080]]) { return key; }] And that's because I get back the following compiler error: incompatible block pointer types initializing 'void (^)(struct objc_object *, struct objc_object *, BOOL *)', expected 'BOOL (^)(struct objc_object *, struct objc_object *, BOOL *)' What am I missing? I'd appreciate a pointer at some docs that go into more detail about the "Block object" that the predicate is supposed to be. Thanks!

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  • How to customize the ColorPicker class in Adobe flex3.0?

    - by Ankur Sharma
    i have to make the colorpiker tool of flex, to be a customized one, i beleive you have seen the color picker tool of flex, when you click on the colorpicker, a swatch panel gets open, right?? now in that swatch, there are three compoenents, one is thw colorbox(on top left), beside right to this is the text field holding the hex code of the color and below these two tools, is the colors present in the small rectangles, now my need is this, i want to add three more buttons on the top empty space after textfield, so that structure of the colors pciker looks like this colorbox | textfield | button1 | button2 | button3 color rectangles, showing all default colors i beleive u understood, what i meant here, so plzz help me out in making a custom colorpciker class, thanx Namaste

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  • What are pros and cons of logrotate vs rotatelogs with Apache?

    - by Mohan Gulati
    Apache provides a tool called rotatelogs which has the benefit of not restarting apache when rotating logs which happens with logrotate. I do not have enough experience to speak if this is enough criteria to use rotatelogs over logrotate. My questions is does anyone have real life experience using either or of these two tools and what were your input would be? What would you recommend and why?

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  • P4 vs. i3/i5 *T in power consumption and performance [migrated]

    - by Walter Zomb
    I am running an Intel P4 prescott with HT on my home server (linux file server on encrypted disks on software-RAID5 and virtualisation host for three further machines). The performance for this purpose is really okay. When the system is idle it consumes about 140W power. I am considering buying a new mainboard for an e.g. Intel i3-2100T or an Intel i5-2390T. Both are low power CPUs with a TDP about 40W. Has anyone experiences how much power a recent mainboard with one of these CPUs an 3-4 'green-energy' disks (6W each) consumes? Do I get underneath the 100W threshold? What's about the performance of these low power CPUs? Are they comparable to an Intel P4 with HT? regards, walter

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  • Problem with std::map and std::pair

    - by Tom
    Hi everyone. I have a small program I want to execute to test something #include <map> #include <iostream> using namespace std; struct _pos{ float xi; float xf; bool operator<(_pos& other){ return this->xi < other.xi; } }; struct _val{ float f; }; int main() { map<_pos,_val> m; struct _pos k1 = {0,10}; struct _pos k2 = {10,15}; struct _val v1 = {5.5}; struct _val v2 = {12.3}; m.insert(std::pair<_pos,_val>(k1,v1)); m.insert(std::pair<_pos,_val>(k2,v2)); return 0; } The problem is that when I try to compile it, I get the following error $ g++ m2.cpp -o mtest In file included from /usr/include/c++/4.4/bits/stl_tree.h:64, from /usr/include/c++/4.4/map:60, from m2.cpp:1: /usr/include/c++/4.4/bits/stl_function.h: In member function ‘bool std::less<_Tp>::operator()(const _Tp&, const _Tp&) const [with _Tp = _pos]’: /usr/include/c++/4.4/bits/stl_tree.h:1170: instantiated from ‘std::pair<typename std::_Rb_tree<_Key, _Val, _KeyOfValue, _Compare, _Alloc>::iterator, bool> std::_Rb_tree<_Key, _Val, _KeyOfValue, _Compare, _Alloc>::_M_insert_unique(const _Val&) [with _Key = _pos, _Val = std::pair<const _pos, _val>, _KeyOfValue = std::_Select1st<std::pair<const _pos, _val> >, _Compare = std::less<_pos>, _Alloc = std::allocator<std::pair<const _pos, _val> >]’ /usr/include/c++/4.4/bits/stl_map.h:500: instantiated from ‘std::pair<typename std::_Rb_tree<_Key, std::pair<const _Key, _Tp>, std::_Select1st<std::pair<const _Key, _Tp> >, _Compare, typename _Alloc::rebind<std::pair<const _Key, _Tp> >::other>::iterator, bool> std::map<_Key, _Tp, _Compare, _Alloc>::insert(const std::pair<const _Key, _Tp>&) [with _Key = _pos, _Tp = _val, _Compare = std::less<_pos>, _Alloc = std::allocator<std::pair<const _pos, _val> >]’ m2.cpp:30: instantiated from here /usr/include/c++/4.4/bits/stl_function.h:230: error: no match for ‘operator<’ in ‘__x < __y’ m2.cpp:9: note: candidates are: bool _pos::operator<(_pos&) $ I thought that declaring the operator< on the key would solve the problem, but its still there. What could be wrong? Thanks in advance.

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  • Function signature-like expressions as C++ template arguments

    - by Jeff Lee
    I was looking at Don Clugston's FastDelegate mini-library and noticed a weird syntactical trick with the following structure: TemplateClass< void( int, int ) > Object; It almost appears as if a function signature is being used as an argument to a template instance declaration. This technique (whose presence in FastDelegate is apparently due to one Jody Hagins) was used to simplify the declaration of template instances with a semi-arbitrary number of template parameters. To wit, it allowed this something like the following: // A template with one parameter template<typename _T1> struct Object1 { _T1 m_member1; }; // A template with two parameters template<typename _T1, typename _T2> struct Object2 { _T1 m_member1; _T2 m_member2; }; // A forward declaration template<typename _Signature> struct Object; // Some derived types using "function signature"-style template parameters template<typename _Dummy, typename _T1> struct Object<_Dummy(_T1)> : public Object1<_T1> {}; template<typename _Dummy, typename _T1, typename _T2> struct Object<_Dummy(_T1, _T2)> : public Object2<_T1, _T2> {}; // A. "Vanilla" object declarations Object1<int> IntObjectA; Object2<int, char> IntCharObjectA; // B. Nifty, but equivalent, object declarations typedef void UnusedType; Object< UnusedType(int) > IntObjectB; Object< UnusedType(int, char) > IntCharObjectB; // C. Even niftier, and still equivalent, object declarations #define DeclareObject( ... ) Object< UnusedType( __VA_ARGS__ ) > DeclareObject( int ) IntObjectC; DeclareObject( int, char ) IntCharObjectC; Despite the real whiff of hackiness, I find this kind of spoofy emulation of variadic template arguments to be pretty mind-blowing. The real meat of this trick seems to be the fact that I can pass textual constructs like "Type1(Type2, Type3)" as arguments to templates. So here are my questions: How exactly does the compiler interpret this construct? Is it a function signature? Or, is it just a text pattern with parentheses in it? If the former, then does this imply that any arbitrary function signature is a valid type as far as the template processor is concerned? A follow-up question would be that since the above code sample is valid code, why doesn't the C++ standard just allow you to do something like the following, which is does not compile? template<typename _T1> struct Object { _T1 m_member1; }; // Note the class identifier is also "Object" template<typename _T1, typename _T2> struct Object { _T1 m_member1; _T2 m_member2; }; Object<int> IntObject; Object<int, char> IntCharObject;

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  • Extract strings in python

    - by shadyabhi
    Basically, I want to extract the strings "AAA", "BBB", "CCC", "DDD" from a text file.. ...... (other text goes here)..... <TD align="left" class=texttd><font class='textfont'>AAA</font></TD> ..... (useless text here)..... <TD align="left" class=texttd><font class='textfont'>BBB</font></TD> ....(more text)..... <TD align="left" class=texttd><font class='textfont'>CCC</font></TD> <TD align="left" class=texttd><font class='textfont'>DDD</font></TD> ......(more text)..... I want something like if I do:- data = foo("file.txt") i get:- data = ['AAA','BBB','CCC','DDD'] What is the best possible way? My file is not big..

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  • tradeoffs of iSCSI vs. AFP when using Time Machine with a NAS?

    - by Ajit George
    I'm setting up a home NAS device (Synology DS409) that I'm planning to use for Time Machine backups (amongst other things). What are the tradeoffs between using iSCSI or AFP to mount the backup volume? The Synology wiki suggests that iSCSI is better if the Mac will be frequently disconnected from the network or sleeping, from the point of view of the volume automatically remounting. What about filesystem consistency? Given that unplugging a USB drive without properly unmounting it often requires the Time Machine volume to be repaired, would iSCSI have the same issues?

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  • Can .NET load and parse a properties file equivalent to Java Properties class?

    - by Tai Squared
    Is there an easy way in C# to read a properties file that has each property on a separate line followed by an equals sign and the value, such as the following: ServerName=prod-srv1 Port=8888 CustomProperty=Any value In Java, the Properties class handles this parsing easily: Properties myProperties=new Properties(); FileInputStream fis = new FileInputStream (new File("CustomProps.properties")); myProperties.load(fis); System.out.println(myProperties.getProperty("ServerName")); System.out.println(myProperties.getProperty("CustomProperty")); I can easily load the file in C# and parse each line, but is there a built in way to easily get a property without having to parse out the key name and equals sign myself? The C# information I have found seems to always favor XML, but this is an existing file that I don't control and I would prefer to keep it in the existing format as it will require more time to get another team to change it to XML than parsing the existing file.

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  • Strcpy and malloc issues

    - by mrblippy
    Hi, i am having trouble getting a method relating to a linked list working, i get the errors: assignment makes pointer from integer without a cast and passing argument 1 of âstrcpyâ makes pointer from integer without a cast. i have tried to include all the relevant code, but let me know if you need more info. thanks. struct unit { char code[5]; char *name; node_ptr students; }; typedef struct node *node_ptr; struct node { int student_id; char *studentname; node_ptr next; }; void enrol_student(struct unit u[], int n) { int i, p; int student_id = 0; char code_to_enrol[7]; char buffer[100]; node_ptr studentslist; scanf("%s\n", code_to_enrol); for(i=0; i <= n; i++) { studentslist = u[i].students; if(strcmp(u[i].code ,code_to_enrol)<=0) { scanf("enter student details %d %s\n", &studentID, buffer); p = (char *) malloc (strlen(buffer)+1); strcpy(p, buffer); insert_in_order(student_id, buffer, studentslist); } } } void insert_in_order(int n, char *i, node_ptr list) { node_ptr before = list; node_ptr students = (node_ptr) malloc(sizeof(struct node)); students->ID = n; students->name = *i; while(before->next && (before->next->ID < n)) { before = before->next; } students->next = before->next; before->next = students; }

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  • Fix for OpenSolaris with no gcc vs. Nexenta with no ext3

    - by Jake Wharton
    I'm attempting to migrate my server from linux to a Solaris variant during a hardware upgrade. The machine is based around an Abit AN-M2 board which has an NForce chipset. I have what seems to be a chicken-and-egg problem of sorts: OpenSolaris 2009.06 does not recognize the NIC and I cannot compile the drivers for it as it also lacks gcc. I haven't tested as to whether or not I can mount an ext3 partition yet but its moot if there is no networking. Nexenta 3.0b3 recognizes the NIC but I cannot get the ext3 drives mounted due to FSWfspart refusing to install. I do not know much about Solaris but I wager this is due to the fact that Nexenta is based around Debian as well. While I am reusing the mobo/CPU combo, I did just spent a lot of money on the other hardware around it and would very much like to get it up and running smoothly and quickly. Does anyone have any suggestions that are not: Get a new mobo/CPU Run another OS Use alternate NIC

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  • Migrate Sql Server 2000. Which is better, 2005 vs 2008?

    - by Jhonny D. Cano -Leftware-
    My company has a Server with Windows Server 2003, and SQL Server 2000. We are planning to migrate just the database server, a provider said us the migration would be better to 2005 first, and then to 2008, because "the SQL Server 2008 is best suited for Windows Server 2008". Which are the pros and cons of each of these approaches? Migrate SQL 2000 to SQL 2005 and then to SQL 2008 Migrate SQL 2000 directly to SQL 2008 NOTE: Changing Operating System is not an option ($$$) right now for the company. Any article or experiences would be very much appreciated

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  • Dependency Injection and Unit of Work pattern

    - by sunwukung
    I have a dilemma. I've used DI (read: factory) to provide core components for a homebrew ORM. The container provides database connections, DAO's,Mappers and their resultant Domain Objects on request. Here's a basic outline of the Mappers and Domain Object classes class Mapper{ public function __constructor($DAO){ $this->DAO = $DAO; } public function load($id){ if(isset(Monitor::members[$id]){ return Monitor::members[$id]; $values = $this->DAO->selectStmt($id); //field mapping process omitted for brevity $Object = new Object($values); return $Object; } } class User(){ public function setName($string){ $this->name = $string; //mark modified by means fair or foul } } The ORM also contains a class (Monitor) based on the Unit of Work pattern i.e. class Monitor(){ private static array modified; private static array dirty; public function markClean($class); public function markModified($class); } The ORM class itself simply co-ordinates resources extracted from the DI container. So, to instantiate a new User object: $Container = new DI_Container; $ORM = new ORM($Container); $User = $ORM->load('user',1); //at this point the container instantiates a mapper class //and passes a database connection to it via the constructor //the mapper then takes the second argument and loads the user with that id $User->setName('Rumpelstiltskin');//at this point, User must mark itself as "modified" My question is this. At the point when a user sets values on a Domain Object class, I need to mark the class as "dirty" in the Monitor class. I have one of three options as I can see it 1: Pass an instance of the Monitor class to the Domain Object. I noticed this gets marked as recursive in FirePHP - i.e. $this-Monitor-markModified($this) 2: Instantiate the Monitor directly in the Domain Object - does this break DI? 3: Make the Monitor methods static, and call them from inside the Domain Object - this breaks DI too doesn't it? What would be your recommended course of action (other than use an existing ORM, I'm doing this for fun...)

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  • How do attribute classes work?

    - by AaronLS
    My searches keep turning up only guides explaining how to use and apply attributes to a class. I want to learn how to create my own attribute classes and the mechanics of how they work. How are attribute classes instantiated? Are they instantiated when the class they are applied to is instantiated? Is one instantiated for each class instantiated that it is applied to? E.g. if I apply the SerializableAttribute class to a MyData class, and I instantiate 5 MyData instances, will there be 5 instances of the SerializbleAttribute class created behind the scenes? Or is there just one instance shared between all of them? How do attribute class instances access the class they are associated with? How does a SerializableAttribute class access the class it is applied to so that it can serialize it's data? Does it have some sort of SerializableAttribute.ThisIsTheInstanceIAmAppliedTo property? :) Or does it work in the reverse direction that whenever I serialize something, the Serialize function I pass the MyClass instance to will reflectively go through the Attributes and find the SerialiableAttribute instance?

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  • Redhat 6 gui installation VS kickstart gives me different packages?

    - by jonaz
    If i do the graphical install and select basic server + aide and screen i get a system with 535 installed packages. If i look at the /root/anaconda-ks.cfg file in that freshly installed system i see: %packages @base @console-internet @core @debugging @directory-client @hardware-monitoring @java-platform @large-systems @network-file-system-client @performance @perl-runtime @security-tools @server-platform @server-policy @system-admin-tools pax python-dmidecode oddjob sgpio certmonger pam_krb5 krb5-workstation nscd pam_ldap nss-pam-ldapd perl-DBD-SQLite aide screen If i then install a NEW system using a kickstart only containing those packages i get 620 installed packages. So basicly my question is why does the system install almost 100 more packages when using kickstart compared to the GUI installation when the exact same packagegroups are selected?

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • How to set form name and id using cakephp FormHelper class?

    - by chiggsy
    I'm trying to create a form using Cakephp's FormHelper class. The form needs to have a name and and an id. I fail to see an option for that however. Looking at the documentation for the Formhelper, I see a lot of things, but not a way to set name and option. It's not in the source for the Formhelper either. How are these values set? Cakephp v1.2 is the version of cake i'm running here EDIT: the form is being submitted to an external destination. It is not a form associated with any model in the app.

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  • How to avoid flickering in jquery?

    - by Pandiya Chendur
    I am using jquery with asp.net webforms..... I am using asp.net pagemethods and jquery.... I am emptying a div on click of anchor tags and filling it with new content.... What happens is my div flickers when my new data is loaded to it... How to avoid this in jquery? Can i use any effect for this.... <script type="text/javascript"> $(document).ready(function() { getRecordspage(1, 5); $("a.page-numbers").click(function() { $("#ResultsDiv").empty(); getRecordspage($(this).text(), 5) }); }); </script> and my page, <body> <form id="form1" runat="server"> <div id="ResultsDiv"> </div> <div class="pager"> <a ID="lnkbtn0" class="page-numbers" href="javascript:void(0);">1</a> <a ID="lnkbtn1" class="page-numbers" href="javascript:void(0);">2</a> <a ID="lnkbtn2" class="page-numbers" href="javascript:void(0);">3</a> <a ID="lnkbtn3" class="page-numbers" href="javascript:void(0);">4</a> </div> </form> </body> and my getRecordspage() function is function getRecordspage(curPage, pagSize) { $.ajax({ type: "POST", url: "Default.aspx/GetRecords", data: "{'currentPage':" + curPage + ",'pagesize':" + pagSize + "}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(jsonObj) { var strarr = jsonObj.d.split('##'); var jsob = jQuery.parseJSON(strarr[0]); $.each(jsob.Table, function(i, employee) { $('<div class="resultsdiv"><br /><span class="resultName">' + employee.Emp_Name + '</span><span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /><span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span><span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span><span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Address + '</span></div>').appendTo('#ResultsDiv'); }); $(".resultsdiv:even").addClass("resultseven"); $(".resultsdiv").hover(function() { $(this).addClass("resultshover"); }, function() { $(this).removeClass("resultshover"); }); } }); }

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  • what is the best mid/high-end class audio/music creation audio sound card?

    - by Chris
    Hello, I have a computershop myself, and I repair computers. But one of the things I really don't know (yet) is the performace od audio cards for music creation with midi. I have searched and searched and came up with some good reviews, but after browsing for a couple of hours I could't see the trees trough the forrest :-D (it's a dutch expression) At one moment I thought the M-Audio - Delta 1010LT would be a good PCIe card, later on I read that this card was released years ago. (but that could be false information) Also any personal expierence would be great, but not necessairy. I have searched a few cards, and I hope someone can help me make a choice for a friend of mine. He's buget is between $100 and $350 I know there are audio cards from $ 500 - $1850,- this is just too expensive. The following specs are crucial: ASIO Midi Mic in minimal 5.1, 7.1 recommended it's not for airplay, but just to compose music at home. using Ableton and midi keyboard. 1. M-Audio - Delta 1010LT: 8 x 8 analog I/O 2 mic preamps or line inputs S/PDIF digital I/O (coaxial) with 2-channel PCM SCMS copy protection control digital I/O supports surround-encoded AC-3 and DTS pass-through 1 x 1 MIDI I/O directly drive up to 7.1 surround (bass management software included) software controlled 36-bit internal DSP digital mixing/routing +4dbu/-10dBV operation individually switched in software word clock I/O for sample accurate device synchronization 2. RME HDSP 9632: * Stereo Analog Ein- und Ausgang, symmetrisch*, 24-Bit/192kHz, > 110 dB SNR * Optionale Erweiterungsboards mit je 4 symmetrischen Ein- und Ausgängen * Alle analogen I/Os voll 192 kHz-fähig, also keine Reduzierung der Kanalzahl * 1 x ADAT Digital In/Out, 96 kHz-fähig (S/MUX) * 1 x SPDIF Digital In/Out, 192 kHz-fähig * 1 x Breakout Kabel für koaxialen SPDIF-Betrieb* * Also bis zu 16 Ein-und Ausgänge gleichzeitig nutzbar! * 1 x Stereo Kopfhörerausgang, parallel zum analogen Ausgang, aber eigene Pegelanpassung * 1 x MIDI I/O für 16 Kanäle Hi-Speed MIDI über Breakout Kabel * DIGICheck, RMEs einzigartiges Meter- und Analysetool mit Spectral Analyser, Professionelle Level Meter 2/8/16-Kanalig, Vector Audio Scope und diversen weiteren Analysefunktionen * HDSP Meter Bridge: Frei skalierbare Levelmeter mit Peak- und RMS Berechnung in Hardware * TotalMix: 512-Kanal Mischer mit 40 Bit interner Auflösung 3. EMU 1212M (1212 M) PCIe: * Top kwaliteit convertors 24-bit/192kHz convertors. * Hardware gestuurde effecten. * DSP zero-latency hardware mixen en monitoring. * Analoge en digitale I/O plus MIDI. * EMU Production Tools Software Bundle - Cakewalk SONAR , Steinberg Cubase LE, Ableton Live E-MU Edition **EMU 1212M PCI-e inputs/outputs:** * 2 balanced jack inputs. * 2 balanced jack outputs. * 24-bit/192kHz ADAT I/O. * 24-bit/192kHz Coaxiale S/PDif I/O switchable to AES/EBU. * MIDI I/O. 4. M-Audio Audiophile 192: - Up to 24-bit/192kHz audio - 2 balanced analog inputs (1/4” TRS) - 2 balanced analog outputs (1/4” TRS) - S/PDIF digital I/O (coaxial RCA connectors) with 2-channel PCM - SCMS copy protection control - Digital I/O supports surround-encoded AC-3 and DTS pass-through - Direct hardware input monitoring via separate balanced 1/4” TRS monitor outputs - Software routing of inputs and outputs - Digital I/O can be routed to/from external effects - 16-channel MIDI I/O - ASIO, WDM, GSIF 2 and Core Audio driver support for compatibility with most applications - 64-bit driver support for Windows - PCI 2.2 compatibility - Apple G5 compatible - Incompatible exceptions - Includes Ableton Live Lite music production software, so you can make music right away - Works with other Delta cards Technical Specifcations: - Compatibility - ASIO - WDM - GSIF 2 - Core Audio

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  • MVC 3 Client Validation works intermittently

    - by Gutek
    I have MVC 3 version, System.Web.Mvc product version is: 3.0.20105.0 modified on 5th of Jan 2011 - i think that's the latest. I’ve notice that client validation is not working as it suppose in the application that we are creating, so I’ve made a quick test. I’ve created basic MVC 3 Application using Internet Application template. I’ve added Test Controller: using System.Web.Mvc; using MvcApplication3.Models; namespace MvcApplication3.Controllers { public class TestController : Controller { public ActionResult Index() { return View(); } public ActionResult Create() { Sample model = new Sample(); return View(model); } [HttpPost] public ActionResult Create(Sample model) { if(!ModelState.IsValid) { return View(); } return RedirectToAction("Display"); } public ActionResult Display() { Sample model = new Sample(); model.Age = 10; model.CardNumber = "1324234"; model.Email = "[email protected]"; model.Title = "hahah"; return View(model); } } } Model: using System.ComponentModel.DataAnnotations; namespace MvcApplication3.Models { public class Sample { [Required] public string Title { get; set; } [Required] public string Email { get; set; } [Required] [Range(4, 120, ErrorMessage = "Oi! Common!")] public short Age { get; set; } [Required] public string CardNumber { get; set; } } } And 3 views: Create: @model MvcApplication3.Models.Sample @{ ViewBag.Title = "Create"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2>Create</h2> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> @*@{ Html.EnableClientValidation(); }*@ @using (Html.BeginForm()) { @Html.ValidationSummary(false) <fieldset> <legend>Sample</legend> <div class="editor-label"> @Html.LabelFor(model => model.Title) </div> <div class="editor-field"> @Html.EditorFor(model => model.Title) @Html.ValidationMessageFor(model => model.Title) </div> <div class="editor-label"> @Html.LabelFor(model => model.Email) </div> <div class="editor-field"> @Html.EditorFor(model => model.Email) @Html.ValidationMessageFor(model => model.Email) </div> <div class="editor-label"> @Html.LabelFor(model => model.Age) </div> <div class="editor-field"> @Html.EditorFor(model => model.Age) @Html.ValidationMessageFor(model => model.Age) </div> <div class="editor-label"> @Html.LabelFor(model => model.CardNumber) </div> <div class="editor-field"> @Html.EditorFor(model => model.CardNumber) @Html.ValidationMessageFor(model => model.CardNumber) </div> <p> <input type="submit" value="Create" /> </p> </fieldset> @*<fieldset> @Html.EditorForModel() <p> <input type="submit" value="Create" /> </p> </fieldset> *@ } <div> @Html.ActionLink("Back to List", "Index") </div> Display: @model MvcApplication3.Models.Sample @{ ViewBag.Title = "Display"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2>Display</h2> <fieldset> <legend>Sample</legend> <div class="display-label">Title</div> <div class="display-field">@Model.Title</div> <div class="display-label">Email</div> <div class="display-field">@Model.Email</div> <div class="display-label">Age</div> <div class="display-field">@Model.Age</div> <div class="display-label">CardNumber</div> <div class="display-field">@Model.CardNumber</div> </fieldset> <p> @Html.ActionLink("Back to List", "Index") </p> Index: @{ ViewBag.Title = "Index"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2>Index</h2> <p> @Html.ActionLink("Create", "Create") </p> <p> @Html.ActionLink("Display", "Display") </p> Everything is default here – Create Controller, AddView from controller action with model specified with proper scaffold template and using provided layout in sample application. When I will go to /Test/Create client validation in most cases works only for Title and Age fields, after clicking Create it works for all fields (create does not goes to server). However in some cases (after a build) Title validation is not working and Email is, or CardNumber or Title and CardNumber but Email is not. But never all validation is working before clicking Create. I’ve tried creating form with Html.EditorForModel as well as enforce client validation just before BeginForm: @{ Html.EnableClientValidation(); } I’m providing a source code for this sample on dropbox – as maybe our dev env is broken :/ I’ve done tests on IE 8 and Chrome 10 beta. Just in case, in web config validation scripts are enabled: <appSettings> <add key="ClientValidationEnabled" value="true"/> <add key="UnobtrusiveJavaScriptEnabled" value="true"/> </appSettings> So my questions are Is there a way to ensure that Client validation will work as it supposed to work and not intermittently? Is this a desired behavior and I'm missing something in configuration/implementation?

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  • Why use SyncLocks in .NET for simple operations when Interlocked class is available?

    - by rwmnau
    I've been doing simple multi-threading in VB.NET for a while, and have just gotten into my first large multi-threaded project. I've always done everything using the Synclock statement because I didn't think there was a better way. I just learned about the Interlocked Class - it makes it look as though all this: Private SomeInt as Integer Private SomeInt_LockObject as New Object Public Sub IntrementSomeInt Synclock SomeInt_LockObject SomeInt += 1 End Synclock End Sub Can be replaced with a single statement: Interlocked.Increment(SomeInt) This handles all the locking internally and modifies the number. This would be much simpler than writing my own locks for simple operations (longer-running or more complicated operations obviously still need their own locking). Is there a reason why I'd rolling my own locking, using dedicated locking objects, when I can accomplish the same thing using the Interlocked methods?

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  • Cordova - Scrolling with a fixed header and footer (ios)

    - by Samu Singh
    Using Cordova (phonegap) & bootstrap to make a mobile application, testing on IOS for now. Getting an issue with a header and footer bar that are fixed with scrollable content in the middle. When tapping to scroll, the header/footer bar moves down or up with the content but then snaps back to place as soon as the scrolling completes. If I use -webkit-overflow-scrolling: touch; it works as expected, but it makes it really awkward to scroll through the content, and if you scroll passed the end, it only scrolls the header or footer (with elastic overflow) until you stop for a second. here's my html for the header/footer bars: <div id="headerBar"> <div class="container-fluid" style="background-color: #1569C7"> <div class="row"> <div class="col-xs-3 text-left"> <button id="logoutButton" type="button" class="btn btn-default"> Log Out </button> <button type="button" class="btn btn-default" id="restoreQuestionFeedButton"> <span class="glyphicon glyphicon-chevron-left"></span> </button> </div> <div class="col-xs-6 text-center" style="height: 55px"> <strong id="usernameText"></strong> </div> <div class="col-xs-3 text-right"> <button id="oldCreatQuestionButton" type="button" class="btn btn-default"> <span class="glyphicon glyphicon-plus"></span> </button> </div> </div> </div> </div> <div id="footerBar"> <div class="container-fluid" style="padding: 0"> <div class="row text-center"> <button id="createQuestionButton" type="button" class="btn btn-default footerButton"> <span class="glyphicon glyphicon-plus"></span> <strong>Ask a new free question!</strong> </button> </div> </div> </div> And here is the related CSS: #headerBar { position: fixed; z-index: 100; top: 0; left: 0; width: 100%; background-color: #1569C7; } #footerBar { position: fixed; z-index: 100; bottom: 0; left: 0; width: 100%; background-color: #1569C7 !important; }

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