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  • 'Photo editor' and 'RAW editor' in Shotwell

    - by Chris Wilson
    The preference menu in Shotwell allows the user to specify both an 'External photo editor' and an 'External RAW editor', but I'm confused as to why two external editors would be required. I'm not a photographer, so this confusion may simply be a result of my ignorance, but I thought RAW images were unprocessed photographs, in which case two editors would be kinda redundant. Am I simply missing one of the finer details of photograph processing?

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  • PHP calling and displaying CSS in different browser.

    - by user147685
    I'm having problem with CSS where, when I run on Mozilla Firefox the CSS is doing fine. But when I run inside Internet Explorer, the CSS is not working. When I try to change the code in the CSS file, it works otherwise. Mozilla is OK, but Internet Explorer is not. I have an idea calling 2 different CSS. For example, style_IE.css and style_moz.css. Both CSS files will be called from header.html. How can I fix this problem? Is there some code that can distinguish between browsers? Whenever the user is running in Internet Explorer, then style_IE is called if not it otherwise.

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  • for big website's CSS what we should use IE conditional sheets or CSS hacks, in multiple people envi

    - by metal-gear-solid
    for big website's CSS what we should use IE condition sheets ( IE6, IE7, IE8 if needed) or CSS hacks in multiple people environment? and CSS will be handled by multiple people. I'm thinking to use hacks with proper comments because there are chanceh to forgot for other to make any changes in both css. For example : #ab { width:200px} in main css and #ab { width:210px} in IE css. Need your view on this. Thanks in advance.

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  • CSS Caching and User-CUstomized CSS - Any Suggestions?

    - by Joe
    I'm just trying to figure out the best approach here... my consideration is that I'd like my users to be able to customize the colors of certain elements on the page. These are not pre-made css they can choose from, but rather styles that can be edited using javascript to change the style, so they cannot be "pre-made" into separate style sheets. I am also generating the css into a cache directory since I am generating the css through a PHP script. I am thinking that, perhaps I should: 1) If cached css file doesn't exist, create css file using the website default style settings. 2) If cached css file does exist, check if user has custom settings, if so, edit the cache file before displaying it. Btw, when I refer to "cached file" I mean the PHP generated css document. My goal is to prevent the need to have PHP re-generate the css file each time, whilst still allowing users, when logged in, to have their customized css settings applied. I will store these settings in a database most likely so when they return it is saved for them when they login.

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • Reduce HTTP Requests method for js and css

    - by Giberno
    Is these way can Reduce HTTP Requests? multiple javascript files with & symbol <script type="text/javascript" src="http://yui.yahooapis.com/combo?2.5.2/build/yahoo-dom-event/yahoo-dom-event.js &http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"> </script> multiple css files with @ import <style type="text/css"> @import url(css/style.css); @import url(css/custom.css); </style>

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  • CSS files that don't end with .css

    - by Yongho
    Is there a disadvantage to using a dynamic Python file to generate the CSS for a webpage? I'd like computers with an administrator cookie to show special admin panel CSS, and show regular CSS for all other users. I'm planning to use: <link rel="stylesheet" href="/css.py" type="text/css" />

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  • How do you save/export changes made in Firebug?

    - by blunders
    Using Firebug to edit CSS, how do I save/export changes made to the CSS? TOOLS: Firefox, Firebug MAJOR UPDATE: If you know of a way to lock the forward/back/refresh on a FireFox tab, please let me know. Otherwise, I've given up on using FireBug/FireDiff as an IDE for CSS, it's nice, but lol... press backspace at the wrong time and ALL your work is gone... funny. So, really like the browser highlighting to CSS/HTML in Firebug. Know any good CSS editors that do this? Really had hope FireBug would work, but for now only see it as being good for ad-hoc inspection and test; meaning using it for what it's made for. UPDATES: @Lèse majesté: Just as an update, "Web Developer add-on" does let you edit CSS, but it does not let you edit/save CSS changes made by Firebug. Meaning you use Firebug to ID and maybe test changes, but it does not let you save the changes from Firebug. Here's a "how to" covering how to use them together: FF + FB + WD @Lèse majesté: Still playing around with FireDiff. It works okay, found one bug already (although I'm just working around it), and there's no "how to" I've been able to find, so I'm just trying every feature and clicking around... (for example, to export a diff you must be over the last item in the list, right click, and select as "Save Diff". The ".diff" is just a text file, no idea why at this point the ext is .diff.

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  • Level Editor + Game -> Duplicating rendering/game specific code?

    - by Utkarsh Sinha
    I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without 'copying' code from the game? For example, you might have to copy all code about the different types of entities you can have. You'll have to add the game rendering code. My guess is this can be done by making a DLL out of the 'engine' part of the game. Then, share it between the actual game and the level editor. Or is there a better/easier way to do this?

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • Reset.css and then a Set.css

    - by Sixfoot Studio
    I have, for a while now been using a reset.css file to reset everything before I start laying out my html designs. The reset is great in that it allows one to better control attributes such as margins, padding, line-height etc for all browsers. In essence the flatliner of css files. Now to get the heart beating again, I need a "set.css" file. So what I have done is created an Html file with all the possible elements on the page to then go and set the padding, margins etc of the h1, h2, p, td etc. I need some help with this as I am not sure what the defaults normally are. I had a look at the Firefox default css file that's used to generate all these attributes on a raw html file but it doesn't cover all the scenarios I could come up with when developing a site. Here's an example of the set.html file (a work in progress) which can be used as a lorem ipsum filler to add to your first page in a cms and then to style with a "set.css" file http://www.sixfoot.co.za/labs/Html-Css/set.html I'd appreciate it if someone knows if something like a set.css file exists or if someone could tell me what the general padding and margins are in cases like this when you have reset the css. Cheers, James

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  • netbeans editor loses focus on editor and gives it to the menubar

    - by aboutblank
    Hi all, I am newbie of using Netbeans and i have Netbeans 6.5 on XP. So, here is my problem: when i am working on Netbeans and switch to an another task and then come back later, editor of the Netbeans losts the focus and the menubar gains it. I don't want to press ALT key again to re-focus on the editor. I made some search on help contents of the Netbeans and google and i couldn't find any solution. Have any of you got an idea to solve this problem? By the way, i am sorry about my unfluent English. Have a nice day!

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  • Aligning text to the bottom of a div: am I confused about CSS or about blueprint? [closed]

    - by larsks
    I've used Blueprint to prototype a very simple page layout...but after reading up on absolute vs. relative positioning and a number of online tutorials regarding vertical positioning, I'm not able to get things working the way I think they should. Here's my html: <div class="container" id="header> <div class="span-4" id="logo"> <img src="logo.png" width="150" height="194" /> </div> <div class="span-20 last" id="title"> <h1 class="big">TITLE</h1> </div> </div> The document does include the blueprint screen.css file. I want TITLE aligned with the bottom of the logo, which in practical terms means the bottom of #header. This was my first try: #header { position: relative; } #title { font-size: 36pt; position: absolute; bottom: 0; } Not unexpectedly, in retrospect, this puts TITLE flush left with the left edge of #header...but it failed to affect the vertical positioning of the title. So I got exactly the opposite of what I was looking for. So I tried this: #title { position: relative; } #title h1 { font-size: 36pt; position: absolute; bottom: 0; } My theory was that this would allign the h1 element with the bottom of the containing div element...but instead it made TITLE disappear, completely. I guess this means that it's rendering off the visible screen somewhere. At this point I'm baffled. I'm hoping someone here can point me in the right direction. Thanks!

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  • good c++ editor [closed]

    - by romani
    I'm going to teach teenagers some C++ code. I need an editor which is simple and has built in compiler. We tried CodeBlocks but when we installed it in the machines, the text got reversed, I'm not sure what the reaoson is. I would be great if the file size of the editor will not be large. We need just simple features: -Text highlight. -Compile and run. -easy to use -Should run on Windows XP.

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  • Free lightweight XML text editor to include with an application

    - by Heinzi
    Our application uses a XML configuation file. I thought that it would be nice to distribute some small, lightweight XML editor with our application that the user can use to edit the config file. Features should be: Small and lightweight (ideally, a small .exe that does not require installation), free, with license terms that permit distributing it with a commercial application, understands XML schemas (auto-completion, show validation errors). Does anyone know of such an editor?

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  • how to place last div into right top corner of parent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • how to place last div into right top corner of partent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • Javascript or CSS hover not working in Safari and Chrome

    - by PAZtech
    I have a problem with a script for a image gallery. The problem seems to only occur on Safari and Chrome, but if I refresh the page I get it to work correctly - weird! Correct function: The gallery has a top bar, which if you hover over it, it will display a caption. Below sits the main image. At the bottom there is another bar that is a reversal of the top bar. When you hover over it, it will display thumbnails of the gallery. The problem: In Safari and Chrome, the thumbnail holder will not display. In fact, it doesn't even show it as an active item (or a rollover). But oddly enough, if you manually refresh the page it begins to work correctly for the rest of the time you view the page. Once you have left the page and return the same error occurs again and you have to go through the same process. Here's one of the pages to look at: link text Here's the CSS: #ThumbsGutter { background: url(../Images/1x1.gif); background: url(/Images/1x1.gif); height: 105px; left: 0px; position: absolute; top: 0px; width: 754px; z-index: 2; } #ThumbsHolder { display: none; } #ThumbsTable { left: 1px; } #Thumbs { background-color: #000; width: 703px; } #Thumbs ul { list-style: none; margin: 0; padding: 0; } #Thumbs ul li { display: inline; } .Thumbs ul li a { border-right: 1px solid #fff; border-top: 1px solid #fff; float: left; left: 1px; } .Thumbs ul li a img { filter: alpha(opacity=50); height: 104px; opacity: .5; width: 140px; } .Thumbs ul li a img.Hot { filter: alpha(opacity=100); opacity: 1; } Here is the javascript: //Variables var globalPath = ""; var imgMain; var gutter; var holder; var thumbs; var loadingImage; var holderState; var imgCount; var imgLoaded; var captionHolder; var captionState = 0; var captionHideTimer; var captionHideTime = 500; var thumbsHideTimer; var thumbsHideTime = 500; $(document).ready(function() { //Load Variables imgMain = $("#MainImage"); captionHolder = $("#CaptionHolder"); gutter = $("#ThumbsGutter"); holder = $("#ThumbsHolder"); thumbs = $("#Thumbs"); loadingImage = $("#LoadingImageHolder"); //Position Loading Image loadingImage.centerOnObject(imgMain); //Caption Tab Event Handlers $("#CaptionTab").mouseover(function() { clearCaptionHideTimer(); showCaption(); }).mouseout(function() { setCaptionHideTimer(); }); //Caption Holder Event Handlers captionHolder.mouseenter(function() { clearCaptionHideTimer(); }).mouseleave(function() { setCaptionHideTimer(); }); //Position Gutter if (jQuery.browser.safari) { gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 89) + "px"); } else { gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px"); } //gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px"); //gutter.css("left", imgMain.offset().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - gutter.height()) + "px"); //Thumb Tab Event Handlers $("#ThumbTab").mouseover(function() { clearThumbsHideTimer(); showThumbs(); }).mouseout(function() { setThumbsHideTimer(); }); //Gutter Event Handlers gutter.mouseenter(function() { //showThumbs(); clearThumbsHideTimer(); }).mouseleave(function() { //hideThumbs(); setThumbsHideTimer(); }); //Next/Prev Button Event Handlers $("#btnPrev").mouseover(function() { $(this).attr("src", globalPath + "/Images/GalleryLeftButtonHot.jpg"); }).mouseout(function() { $(this).attr("src", globalPath + "/Images/GalleryLeftButton.jpg"); }); $("#btnNext").mouseover(function() { $(this).attr("src", globalPath + "/Images/GalleryRightButtonHot.jpg"); }).mouseout(function() { $(this).attr("src", globalPath + "/Images/GalleryRightButton.jpg"); }); //Load Gallery //loadGallery(1); }); function loadGallery(galleryID) { //Hide Holder holderState = 0; holder.css("display", "none"); //Hide Empty Gallery Text $("#EmptyGalleryText").css("display", "none"); //Show Loading Message $("#LoadingGalleryOverlay").css("display", "inline").centerOnObject(imgMain); $("#LoadingGalleryText").css("display", "inline").centerOnObject(imgMain); //Load Thumbs thumbs.load(globalPath + "/GetGallery.aspx", { GID: galleryID }, function() { $("#TitleHolder").html($("#TitleContainer").html()); $("#DescriptionHolder").html($("#DescriptionContainer").html()); imgCount = $("#Thumbs img").length; imgLoaded = 0; if (imgCount == 0) { $("#LoadingGalleryText").css("display", "none"); $("#EmptyGalleryText").css("display", "inline").centerOnObject(imgMain); } else { $("#Thumbs img").load(function() { imgLoaded++; if (imgLoaded == imgCount) { holder.css("display", "inline"); //Carousel Thumbs thumbs.jCarouselLite({ btnNext: "#btnNext", btnPrev: "#btnPrev", mouseWheel: true, scroll: 1, visible: 5 }); //Small Image Event Handlers $("#Thumbs img").each(function(i) { $(this).mouseover(function() { $(this).addClass("Hot"); }).mouseout(function() { $(this).removeClass("Hot"); }).click(function() { //Load Big Image setImage($(this)); }); }); holder.css("display", "none"); //Load First Image var img = new Image(); img.onload = function() { imgMain.attr("src", img.src); setCaption($("#Image1").attr("alt")); //Hide Loading Message $("#LoadingGalleryText").css("display", "none"); $("#LoadingGalleryOverlay").css("display", "none"); } img.src = $("#Image1").attr("bigimg"); } }); } }); } function showCaption() { if (captionState == 0) { $("#CaptionTab").attr("src", globalPath + "/Images/CaptionTabHot.jpg"); captionHolder.css("display", "inline").css("left", imgMain.position().left + "px").css("top", imgMain.position().top + "px").css("width", imgMain.width() + "px").effect("slide", { "direction": "up" }, 500, function() { captionState = 1; }); } } function hideCaption() { if (captionState == 1) { captionHolder.toggle("slide", { "direction": "up" }, 500, function() { $("#CaptionTab").attr("src", globalPath + "/Images/CaptionTab.jpg"); captionState = 0; }); } } function setCaptionHideTimer() { captionHideTimer = window.setTimeout(hideCaption,captionHideTime); } function clearCaptionHideTimer() { if(captionHideTimer) { window.clearTimeout(captionHideTimer); captionHideTimer = null; } } function showThumbs() { if (holderState == 0) { $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTabHot.jpg"); holder.effect("slide", { "direction": "down" }, 500, function() { holderState = 1; }); } } function hideThumbs() { if (holderState == 1) { if (jQuery.browser.safari) { holder.css("display", "none"); $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg"); holderState = 0; } else { holder.toggle("slide", { "direction": "down" }, 500, function() { $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg"); holderState = 0; }); } } } function setThumbsHideTimer() { thumbsHideTimer = window.setTimeout(hideThumbs,thumbsHideTime); } function clearThumbsHideTimer() { if(thumbsHideTimer) { window.clearTimeout(thumbsHideTimer); thumbsHideTimer = null; } } function setImage(image) { //Show Loading Image loadingImage.css("display", "inline"); var img = new Image(); img.onload = function() { //imgMain.css("background","url(" + img.src + ")").css("display","none").fadeIn(250); imgMain.attr("src", img.src).css("display", "none").fadeIn(250); setCaption(image.attr("alt")); //Hide Loading Image loadingImage.css("display", "none"); }; img.src = image.attr("bigimg"); } function setCaption(caption) { $("#CaptionText").html(caption); //alert($("#CaptionText").html()); /* if (caption.length 0) { $("#CaptionText") .css("display", "inline") .css("left", imgMain.position().left + "px") .css("top", imgMain.position().top + "px") .css("width", imgMain.width() + "px") .html(caption); $("#CaptionOverlay").css("display", "inline") .css("height", $("#CaptionText").height() + 36 + "px") .css("left", imgMain.position().left + "px") .css("top", imgMain.position().top + "px") .css("width", imgMain.width() + "px"); } else { $("#CaptionText").css("display", "none"); $("#CaptionOverlay").css("display", "none"); } */ } Please if anyone could help, it would be greatly appreciated! Thanks in advance. Justin

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  • Help me choose a CSS framework: 960 vs Blueprint vs ???

    - by Christian Perry
    I've been looking at different CSS frameworks. The two major players seem to be 960.gs and Blueprint. My question is simple: what are the pros and cons to each, and which do you recommend? And are there other frameworks that I should consider instead? Putting my question into context, I'm the designer on a site that's similar to StackOverflow, but with a general audience focus, rather than a specific technical one.

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  • Switching CSS to use asset pipeline in Rails?

    - by John
    I have a lot of legacy CSS files from what was a Rails 2.x app that got upgraded to Rails 3.2.8, and I want to switch over to using the Rails asset pipeline for stylesheets. The issue is, the CSS stuff is messy in terms of huge lines of code, duplicate file names, and unorganized folder structure. After looking through individual pages, and trying to add individual stylesheets and folders into the asset pipeline and spending some cycles debugging, I realized there's probably a better approach. Is there a way to test to make sure the old CSS matches up with the asset pipeline CSS? What are some good tools for testing and debugging CSS?

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  • CSS just for most basic HTML

    - by Gerenuk
    I've read that my note system Wikidpad, which exports to very simple HTML, can use CSS (http://wikidpad.sourceforge.net/help/HtmlCss.html) The elements in the output are not more than basic headings, bullet points and tables. I'd like to try some kind of improved style, but I as I have no knowledge about CSS, so the best I can do is to save some Myfile.css to a directory :) However if I google "CSS template" I get all sorts of complicating results that I cannot make sense of :( Am I using wrong terminology? Can you suggest what I should search for or maybe you even know a ressource where a get a simple CSS file with some decent standard HTML elements. I do not wish to make custom adjustments.

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  • Latex editor for windows that works with unicode

    - by Anna
    Hello, I need to write Hebrew text in Latex. I am currently working on Windows with TeXnicCenter. I was pretty happy with this tool, up until the time when I needed to write Hebrew text. My regular alt-shift just won't change the language (I even downloaded the last alpha version, which was supposed to solve the problem, but it didn't). So I'm looking for another latex editor for windows that will let me write Hebrew. Please advice. Note: I know that it is possible with Lyx, but I prefer a real Latex editor.

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  • Good php editor

    - by Web Developer
    i have seen through other questions on the topic but most are a bit old. I looking for a good editor for developing on PHP in Linux(ubuntu). Here is my requirements Basic editor features Free Light-Weight Syntax highlighting Code Folding (class,function,if/else/while/foreach block) Code completion Invalid Syntax/Error highlighting as you type Auto code intending Snippet support(pieces of custom or language specific codes that i can insert) Extendable support It would be great if it had the following Debugging support WYSIWYG Code formatting Framework support(cakephp/yii/zend/smarty) Testing support Todo Native look and feel(Gnome) Flex/ROR support is welcome but not a requirement Mysql support I have tried the following editors Netbeans - it bloated, resource hogging and doesnt not have a native look and feel. Eclipse is okay but i cant fold if/while blocks and slow. Gedit can be extended and i have tried it but still i could not fold code or show error. I currently use Geany but it doesn't inform me of syntax errors as i type. If you have ways to solve the problems with above editors they too are also welcome

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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