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  • Review of Samsung Focus Windows Phone 7

    - by mbcrump
    I recently acquired a Samsung Focus Windows Phone 7 device from AT&T and wanted to share what I thought of it as an end-user. Before I get started, here are several of my write-ups for the Windows Phone 7. You may want to check out the second article titled: Hands-on WP7 Review of Prototype Hardware. From start to finish with the final version of Visual Studio Tools for Windows Phone 7 Hands-on : Windows Phone 7 Review on Prototype Hardware. Deploying your Windows Phone 7 Application to the actual hardware. Profile your Windows Phone 7 Application for Free Submitting a Windows Phone 7 Application to the Market. Samsung Focus i917 Phone Size: Perfect! I have been carrying around a Dell Streak (Android) and it is about half the size. It is really nice to have a phone that fits in your pocket without a lot of extra bulk. I bought a case for the Focus and it is still a perfect size.  The phone just feels right. Screen: It has a beautiful Super AMOLED 480x800 screen. I only wish it supported a higher resolution. The colors are beautiful especially in an Xbox Live Game.   3G: I use AT&T and I've had spotty reception. This really can't be blamed on the phone as much as the actual carrier. Battery: I've had excellent battery life compared to my iPhone and Android devices. I usually use my phone throughout the day on and off and still have a charge at the end of the day.  Camera/Video: I'm still looking for the option to send the video to YouTube or the Image to Twitter. The images look good, but the phone needs a forward facing camera. I like the iPhone/Android (Dell Streak) camera better. Built-in Speaker: Sounds great. It’s not a wimpy speaker that you cannot hear.  CPU: Very smooth transitioning from one screen to another. The prototype Windows Phone 7 that I had, was no where near as smooth. (It was also running a slower processor though). OS: I actually like the OS but a few things could be better. CONS: Copy and Paste (Supposed to come in the next update) We need more apps (Pandora missing was a big one for me and Slacker’s advertisement sucks!). As time passes, and more developers get on board then this will be fixed. The browser needs some major work. I have tried to make cross-platform (WP7, Android, iPhone and iPad) web apps and the browser that ships with WP7 just can’t handle it.  Apps need to be organized better. Instead of throw them all on one screen, it would help to allow the user to create categories. PROS: Hands down the best gaming experience on a phone. I have all three major phones (iphone, android and wp7). Nothing compares to the gaming experience on the WP7. The phone just works. I’ve had a LOT of glitches with my Android device. I’ve had maybe 2 with my WP7 device. Exchange and Office support are great. Nice integration with Twitter/Facebook and social media. Easy to navigate and find the information you need on one screen. Let’s look at a few pictures and we will wrap up with my final thoughts on the phone. WP7 Home Screen. Back of the phone is as stylish. It is hard to see due to the shadow but it is a very thin phone. What’s included? Manuals Ear buds Data Cable plus Power Adapter Phone Click a picture to enlarge So, what are my final thoughts on the Phone/OS? I love the Samsung Focus and would recommend it to anyone looking for a WP7 device. Like any first generation product, you need to give it a little while to mature. Right now the phone is missing several features that we are all used to using. That doesn’t mean a year from now it will be in the same situation. (I sure hope we won’t). If you are looking to get into mobile development, I believe WP7 is the easiest platform to develop from. This is especially true if you have a background in Silverlight or WPF.    Subscribe to my feed

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  • Tips to Make Your Website Cell Phone Friendly

    - by Aditi
    Working on a new website design? or Redesigning your website? There is a lot more to consider now a days not just user experience, clean code, CSS etc. one of the important attribute one must not miss, which is making them mobile friendly! With the growing use of handhelds & unlimited data plans, people browse on their cellphones! and All come in different sizes! it is tough to make a website that would look great not just on a high resolution widescreen monitor/LCD, but also should look equally impressive on the low resolutions of cellphones. We are today going to discuss about such factors that can help you make a website Cellphone Friendly. Fluid Width Layouts As we start discussing about this, Most people speak of the Fluid Width Layouts as vital step in moving your website to be mobile friendly. Fluid width allows the width of your website stretch or shrink depending on the browser size. However, having a layout which flows with the width of the screen’s resolution is certainly convenient, more often than not the website was originally laid out for a desktop in mind. Compressing a fluid layout to 320 pixels can do some serious damage to layout, Thus some people strongly believe it is far better to have a mobile style sheet and lay out the content specifically for that screen and have more control on the display. The best thing to do is to detect the type of platform that is connected to your website and disabling or changing some tools and effects to make it look better if not perfect. Keep Your Web Pages Short length One must avoid long pages on their website, a lot of scroll makes it very non user friendly for people, especially on mobile devices this is a huge draw back because of the longer load time it takes to download the webpage. Everyone likes crisp & concise content such pages are easier to load & browse. This makes your website accessible across all platforms. Also try to keep shorter urls, if they have to type..save them from that much work especially if someone is using a cellphone with no QWERTY keyboard it can be tough. Usable Navigation & Search Unlike Desktops, your website’s Navigation won’t super work on a cellphone. Keep in mind the user experience for cellphone users as you design your Navigation. Try to keep your content centered as they do have difficulty in reading the webpage. I always look upto Google and their pages as available on mobile as a great example. Keeping a functional & very visible search bar helps mobile users navigate by searching. Understanding Clean Website Code : Evolved for Mobile Clean code is important when you consider the diversity out there for handheld devices. Some cell phones may only understand WAP. More capable phones may understand WAP2, which allows rendering websites with XHTML and CSS. Most mobiles won’t display tables, floats, frames, JavaScript, and dynamic menus. Most cellphone will not support cookies. Devices at the high end of the mobile market such as BlackBerry, Palm, or the upcoming iPhone are highly capable and support nearly as much as a standard computer..but masses still do not have such phones. You can use specific emulators to test your website on mobile devices. Make sure your color combinations provide good contrast between foreground and background colors, particularly for devices with fewer color options.

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  • Ambiguation between multitouch geistures tap and free drag in Windows Phone 8 Emulator (Monogame)

    - by Moses Aprico
    I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem). And then, I want to display the character's actions, everytime it's tapped. The problem then appeared. Everytime I want to FreeDrag the map, the Tap trigger always fired first before the FreeDrag one. Is there any way to differ the map sliding than the character tapping? Below is my code. while (TouchPanel.IsGestureAvailable) { GestureSample gesture = TouchPanel.ReadGesture(); switch (gesture.GestureType) { case GestureType.FreeDrag: { //a } break; case GestureType.Tap: { //b } break; } } Every time I first want to free drag (at the first touch), it always goes to "b" first (see commented line above), and then to "a" rather than immediately goes to "a". I've tried flick, but it seems the movement produced by flick is too fast, so freedrag fits the most. Is there any way or workaround to perform FreeDrag (or similar) without firing the Tap trigger? Thanks in advance.

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  • Accessing UI elements from delegate function in Windows Phone 7

    - by EpsilonVector
    I have the following scenario: a page with a bunch of UI elements (grids, textblocks, whatever), and a button that when clicked launches an asynchronous network transaction which, when finished, launches a delegate function. I want to reference the page's UI elements from that delegate. Ideally I would like to do something like currentPage.getUIElementByName("uielement").insert(data), or even uielement.insert(data), or something similar. Is there a way to do this? No matter what I try an exception is being thrown saying that I don't have permissions to access that element. Is there a more correct way to handle updating pages with data retrieved over network?

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  • Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

    - by ETC
    Read On Phone is a free Android application that intelligently pushes data to your phone from your bowser. Rather than simply opening the URL on your phone, it opens the appropriate application for the task and formats text. Most send-to-phone type tools simply take the URL of the web page you’re looking at on your computer and shuttle it to your phone. Read On Phone is a more active and effective tool. When you send a page that is text, it formats the text for easy reading on your phone. When you send a YouTube video, map, or telephone number, it opens up the appropriate tool on your phone such as your YouTube viewer, Google Maps, or your phone dialer. In addition to that handy functionality Read On Phone also includes adjustments for day and night reading, font size, auto-scrolling, and pagination. Read On Phone is available as both a Chrome extension and as a bookmarklet for cross-browser use. Hit up the link below for additional information. Read On Phone Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Read On Phone Pushes Data from Your Desktop to the Appropriate Android App MetroTwit is a Sleek Native Twitter Client for Your Windows System Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows Phone sync error when syncing with iTunes on different Hard Drive

    - by njallam
    I have my iTunes library file on a separate hard drive (which I believe may be the cause of the problem) and I have been trying to use it to synchronize with my Windows Phone. I would like to first note that if I set up my phone to synchronize with 'Windows Libraries', then it works fine. This is however not ideal as I have categorised my music and made playlists etc, on iTunes. When I first link my Windows Phone to the Windows Phone App (for desktop) and select iTunes from the above selection, I get the following error message: After searching that error, I found the following forum threads: Fix for error 8300300B when trying to sync Lumia 920 Windows 8 Phone in PC? Error code 8300300B on Windows Phone 8 while trying to sync I've tried the workarounds described in the above threads, however, they did not work for me. If I ignore that error message, I see the expected interface, along with all of my iTunes library's media, however the 'Sync' button is greyed out. I have tried some other things to try and fix this: Removing the app's AppData folder Uninstalling, reinstalling Using the full-screen modern app (does not allow for iTunes syncing)

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  • « Windows Phone Marketplace » devient « Windows Phone Store » alors que le site de Windows Phone s'offre une nouvelle jeunesse

    Le site Windows Phone s'offre une nouvelle jeunesse ainsi que le Marketplace qui devient Store La sortie de Windows Phone 8, la prochaine mise à jour majeure du système d'exploitation mobile de Microsoft, est proche. Pour cela, le chemin doit être préparé pour son accueil : les premiers modèles de smartphones de Nokia sous l'OS ont déjà été présentés ; le Dev Center, l'interface de gestion des applications pour les développeurs, a été mis à jour ; la Preview du SDK de Windows Phone 8 a é...

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  • What is the correct UI interface to learn for creating Windows phone 8 apps? [closed]

    - by Robert Oschler
    I am a veteran Delphi 6 programmer transitioning to C# development. My first project is a open source library that will have a minimal user interface since it is meant to be used as a Component primarily on desktop PCs running Visual Studio. My next project is going to be a Windows 8 phone app and I intend for that platform to be my primary focus for future C# development, not the desktop. My concern is that I waste as little time as possible learning a presentation framework that will benefit or distract me from writing Windows 8 phone apps. The plethora of framework names I have already encountered include, WinForms, WPF (Windows Presentation Framework), Silverlight, Silverlight Mobile, Metro and there may be others. Given my goal outlined in the first paragraph above, I have a few questions: 1) Which of the frameworks should I use for the small amount of UI work I will do with the desktop Component project that will help me the most, or hurt me the least, when I move to Windows 8 phone app development? 2) Which is the correct framework to study for developing Windows 8 phone apps? 3) Any awesome tutorials, resources or books you have run into targeted towards veteran programmers from other platforms? I read about the Portable Library Tools on this Stack Overflow thread: http://stackoverflow.com/questions/5522355/windows-phone-7-wpf-sharing-a-codebase But the reply by Simon Guindon seemed to indicate to me that it's not the best solution for writing a competitive Windows 8 phone app.

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  • get Phone numbers from android phone

    - by Luca
    Hi! First of all i'm sorry for my english... I've a problem getting phone numbers from contacts. That's my code import android.app.ListActivity; import android.database.Cursor; import android.os.Bundle; import android.provider.ContactsContract; import android.widget.SimpleAdapter; import android.widget.Toast; import java.util.ArrayList; import java.util.HashMap; public class TestContacts extends ListActivity { private ArrayList<HashMap<String,String>> list = new ArrayList<HashMap<String,String>>(); private SimpleAdapter numbers; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contacts); numbers = new SimpleAdapter( this, list, R.layout.main_item_two_line_row, new String[] { "line1","line2" }, new int[] { R.id.text1, R.id.text2 } ); setListAdapter( numbers ); Cursor cursor = getContentResolver().query(ContactsContract.Contacts.CONTENT_URI, null, null, null, null); while (cursor.moveToNext()) { String contactId = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts._ID)); String hasPhone = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts.HAS_PHONE_NUMBER)); //check if the contact has a phone number if (Boolean.parseBoolean(hasPhone)) { Cursor phones = getContentResolver().query( ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, ContactsContract.CommonDataKinds.Phone.CONTACT_ID +" = "+ contactId, null, null); while (phones.moveToNext()) { // Get the phone number!? String contactName = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.DISPLAY_NAME)); String phoneNumber = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.NUMBER)); Toast.makeText(this, phoneNumber, Toast.LENGTH_LONG).show(); drawContact(contactName, phoneNumber); } phones.close(); } }cursor.close(); } private void drawContact(String name, String number){ HashMap<String,String> item = new HashMap<String,String>(); item.put( "line1",name); item.put( "line2",number); list.add( item ); numbers.notifyDataSetChanged(); } } It'seems that no contact have a phone number (i've added 2 contacts on the emulator and i've tried also on my HTC Desire). The problem is that if (Boolean.parseBoolean(hasPhone)) returns always false.. How can i get correctly phone numbers? I've tried to call drawContact(String name, String number) before the if statement without querying for the phone number, and it worked (it draws two times the name). but on the LinearLayout they are not ordered alphabetically... how can i order alphabetically (similar to the original contacts app)? thank you in advice, Luca

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  • Is there a way to opt-out from WP8 when submiting an Windows Phone app?

    - by Igor Kulman
    I have a Windows Phone app build using the 7.1 SDK that works great on WP7 but does not work at all on WP8 (I am using multicast using UDP and WP8 can join the group but send/receives no message for some reason, other people having the same problem: UDP multicast group on Windows Phone 8). Is there a way to opt-out from WP8 when I submit my app? I just want the app to be available t WP7 users. I am looking for something like the 256MB opt-out option.

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  • 6 Reasons Why You Can’t Move Your Cell Phone To Any Carrier You Want

    - by Chris Hoffman
    You can buy a laptop or Wi-Fi tablet and use it on Wi-Fi anywhere in the world, so why are cell phones and devices with mobile data not portable between different cellular networks in the same country? Unlike with Wi-Fi, there are many different competing cellular network standards — both around the world and within countries. Cellular carriers also like locking you to their specific network and making it difficult to move. That’s what contracts are for. Phone Locking Many phones are sold locked to a specific network. When you buy a phone from a cellular carrier, they often lock that phone to their network so you can’t take it to a competitor’s network. That’s why you’ll often need to unlock a phone before you can move it to a different cellular provider or take it to a different country and use it on a local provider instead of roaming. Cellular carriers will generally unlock your phone for you as long as you’re no longer in a contract with them. However, unlocking a cell phone you’ve paid for without your carrier’s permission is currently a crime in the USA. GSM vs. CDMA Some cellular networks use the GSM (Global System for Mobile Communications) standard, while some use CDMA (Code-division multiple access). Worldwide, most cellular networks use GSM. In the USA, both GSM and CDMA are popular. Verizon, Sprint, and other carriers that use their networks use CDMA. AT&T, T-Mobile, and other carriers that use their networks are use GSM. These are two competing standards and are not interoperable. This means you can’t simply take a phone from Verizon to T-Mobile, or from AT&T to Sprint. These carriers have incompatible phones. CDMA Restrictions CDMA is more restricted than GSM. GSM phones have SIM cards. Simply open the phone, pop out the SIM card, and pop in a new SIM card to switch carriers. (In reality, it’s more complicated thanks to phone locking and other factors here.) CDMA phones don’t have removable modules like this. All CDMA phones ship locked to a specific network and you’d have to get both your old carrier and your new carrier to cooperate to switch phones between them. In reality, many people just consider CDMA phones eternally locked to a specific carrier. Frequencies Different cellular networks throughout the USA and the rest of the world use different frequencies. These radio frequencies have to be supported by your phone’s hardware or your phone simply can’t work on a network using those frequencies. Many GSM phones support three or four bands of frequencies — 900/1800/1900 MHz, 850/1800/1900 MHz, or 850/900/1800/1900 MHz. These are sometimes called “world phones” because they allow easier roaming. This allows the manufacturer to produce a phone that will support all GSM networks in the world and allows their customers to travel with those phones. If your phone doesn’t support the appropriate frequencies, it won’t work on certain networks. LTE Bands When it comes to newer, faster LTE networks, different frequencies are still a concern. LTE frequencies are generally known as “LTE bands.” To use a smartphone on a certain LTE network, that smartphone will have to support that LTE network’s frequency. Different models of phones are often created to work on different LTE networks around the world. However, phones are generally supporting more and more LTE networks and becoming more and more interoperable over time. SIM Card Sizes The SIM cards used in GSM phones come in different sizes. Newer phones use smaller SIM cards to save space and be more compact. This isn’t a big obstacle, as the different sizes of SIM cards — full-size SIM, mini-SIM, micro-SIM, and nano-SIM are actually compatible. The only difference between them is the size of the plastic card surrounding the SIM’s chip. The actual chip is the same size between all the SIM cards. This means you can take an old SIM card and cut the plastic off until it becomes a smaller-size SIM card that fits in a modern phone. Or, you can take a smaller-size SIM card and insert it into a tray so that it becomes a larger-size SIM card that fits in an older phone. Be aware that it’s very possible to damage your SIM card and make it not work properly by cutting it to the wrong dimensions. Your cellular carrier will often be able to cut your SIM card for you or give you a new one if you want to use an old SIM card in a new phone. Hopefully they won’t overcharge you for this service, too. Be sure to check what types of networks, frequencies, and LTE bands your phone supports before trying to move it between networks. You may have to buy a new phone when moving between certain cellular carriers. Image Credit: Morgan on Flickr, 22n on Flickr

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  • How do I make the jump from developing for Android to Windows Phone 7?

    - by Rob S.
    I'm planning on making the jump over from developing apps for Android to developing apps for Windows Phone 7 as well. For starters, I figured I would port over my simplest app. The code itself isn't much of a problem as the transition from Java to C# isn't that bad. If anything, this transition is actually easier than I expected. What is troublesome is switching SDKs. I've already compiled some basic Windows Phone 7 apps and ran through some tutorials but I'm still feeling a bit lost. For example, I'm not sure what the equivalent of a ScrollView on Android would be on Windows Phone 7. So does anyone have any advice or any resources they can offer me to help me make this transition? Additionally, any comments on the Windows Phone 7 app market (especially in comparison to the Android market) would also be greatly appreciated. Thank you very much in advance for your time.

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  • How do I make the jump from Android to Windows Phone 7?

    - by Rob S.
    I'm planning on making the jump over from developing apps for Android to developing apps for Windows Phone 7 as well. For starters, I figured I would port over my simplest app. The code itself isn't much of a problem. The transition from Java to C# isn't that bad. It's actually easier than I expected. What is troublesome is switching SDKs. I've already compiled some basic Windows Phone 7 apps and ran through some tutorials but I'm still feeling a bit lost. For example, I'm not sure what the equivalent of a ScrollView on Android would be on Windows Phone 7. So does anyone have any advice or any resources they can offer me to help me make this transition? Additionally, any comments on the Windows Phone 7 app market (especially in comparison to the Android market) would be greatly appreciated as well. Thank you very much in advance for your time.

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  • Should I go with Android or Try Windows Phone 7?

    - by Omnion
    I already know C# and am familiar with XNA. So it would make sense to develop for the Windows Phone 7, but would it be worth while to learn Java, get familiar with Android, and instead develop for Android devices? Android has been around longer so it would probably have a larger user base. Is it really worth it to try to develop for one of the more popular mobile platforms. (Windows Phone 7 has been out for like a month?) I haven't tried either one yet though. I'm also going to buy a phone, so this decision would probably influence the phone that I buy. (to develop/test on)

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  • How to access the SD card through my Sony Ericsson Xperia Arc Phone?

    - by user16364
    I have a Sony Ericsson Xperia Arc phone and I cannot access its SD card through the USB cable provided. I have set the USB connection mode to MSC yet when I connect the phone to my computer I cannot see the SD card (or anything for that matter). The Disk Utility however, does see an SEMC Mass Storage device but it says that no media was detected. I have validated that the SD card works as I removed it from the camera and plugged it into a card reader and saw all the photos and files stored on it. I have validated that the phone works as I have connected it (in MSC mode) to my wife's Windows 7 computer. Can anyone please tell me how I can access the SD card on my phone.

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  • How to access the SD card through my Sony Ericsson Xperia Arc Phone?

    - by user16364
    I have a Sony Ericsson Xperia Arc phone and I cannot access its SD card through the USB cable provided. I have set the USB connection mode to MSC yet when I connect the phone to my computer I cannot see the SD card (or anything for that matter). The Disk Utility however, does see an SEMC Mass Storage device but it says that no media was detected. I have validated that the SD card works as I removed it from the camera and plugged it into a card reader and saw all the photos and files stored on it. I have validated that the phone works as I have connected it (in MSC mode) to my wife's Windows 7 computer. Can anyone please tell me how I can access the SD card on my phone.

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  • Share internet with my phone?

    - by Kenneth Cochran
    Most people want to use their cellphone as a modem for their computer, commonly referred to as 'tethering'. I'm actually interested in doing the opposite: Sharing my landline internet connection(which is much faster than any 3G service) with by cellphone. My phone is a Verizon BlackBerry Curve 8330 and it has USB and bluetooth connections. I know both USB and Bluetooth are capable of supporting tcp/ip traffic what's not so clear is: Is IP over USB or Bluetooth standardized? Is it supported on my phone? Has my cellphone company crippled my phone to prevent me from using it?

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  • Internet connection issues after installing Windows Phone 8 SDK

    - by Mosquito
    first of all I must admit, that I'm not good in all this network stuff. I am using Windows 8 OS. On my laptop (Lenovo G570) I have installed Windows Phone 8 SDK and shortly after this I started having weird issues with internet connection. When I start my laptop, internet usually works fine, but after a few minutes it starts slowing down so much, that I'm not able to open a single page. Rebooting doesn't work, after several disabling and enabling network adapter, it usually works again for a few minutes and then again it stops. I'm sure it has something to do with Windows Phone 8 SDK, because problems started with this. With SDK there was also installed "vEthernet (Internal Ethernet Port Windows Phone Emulator Internal Switch)" network adapter. It is worth to note that problems occur mostly in my school network, not at home. Both at home and school I am using Wi-Fi connection. I hope the information given are enough to help me. Thanks in advance for any answers!

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  • Windows Phone 7 developer resources

    - by Daniel Moth
    Developers of Windows Mobile 6.x (and indeed Windows CE) applications still use the rich .NET Compact Framework 3.5 with Visual Studio 2008 for development. That is still a great platform and the Mobile Development Handbook is still a useful resource (if I may say so myself :-). The release of Windows Phone 7, changes the programming paradigm. The programming model has NETCF in its guts, but the developer uses the Silverlight or XNA APIs (and they can call from one into the other). I thought I'd gather here (for your reference and mine) the top 10 resources for getting started. Windows Phone Developer Home - get the official word and latest announcements. Windows Phone Developer Tools RTW - download the free developer tools (on my machine the installation took 30 minutes, over my existing vanilla Visual Studio 2010 install). Windows Phone 7 Jump Start video training - watch the 12 sessions by Wigley/Miles. Windows Phone 7 Developer Training Kit - work through the labs. Windows Phone RSS tag - channel9 has tons more WP7 videos, stay tuned. Windows Phone 7 in 7 Minutes - watch 20 7-minute videos. Programming Windows Phone 7 - read 11 free chapters from Petzold's eBook. The Windows Phone Developer Blog - subscribe to the official blog. Getting Started with Windows Phone Development - explore all links from the MSDN Library root page.            Silverlight for Windows Phone – another root MSDN library page. If after all that you get your hands dirty and still can't find the answer ask questions at the WP7 development MSDN Forum.   On a personal note, I was pleased to see that the Parallel Stacks debugger window works fine with the WP7 project ;-) Comments about this post welcome at the original blog.

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  • Windows Phone 7 Series &ndash; First Developer Information

    - by Nikita Polyakov
    The official developer story for Windows Phone 7 Series was finally announced at MIX10. You can review the recording of the Keynote at http://live.visitmix.com, also all the sessions will be available within 24hours of their posting. There is extensive list of presentations for Windows Phone listed here. You can start playing with these tools today! Official Silverlight site for Mobile Development: http://silverlight.net/getstarted/devices/windows-phone/  Channel 9 has a training information here: http://channel9.msdn.com/posts/Learn/Windows-Phone-7-Series-Training/ Ok, and for the ones in the hurry, direct link: Windows Phone Developer Tools CTP                      Here is the overview summary of the announcements: End-to-End Mobile Development Platform: By combining Silverlight for rich internet applications and the XNA Framework for game development, developers and designers will be able to build visually stunning and immersive applications and games on the Windows Phone 7 Series. Free Windows Phone Developer Tools: Microsoft has released a free comprehensive tool support package for Silverlight on Windows Phone 7 Series, available for download. Expression Blend for Windows Phone and a preview of Microsoft Visual Studio 2010 Express for Windows Phone will be also included as part of the download. Windows Phone Marketplace: Microsoft made available a new merchandising tool that will enable developers and designers to bring applications and games to market and increase the discoverability of applications with customers while supporting one-time credit card purchases, mobile operator billing and advertising-funded applications.

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  • Windows Phone 7 Series - Tools and Resources

    - by TechTwaddle
    Unless you've been living in the caves of Lascaux for the past couple of days, you probably know what's happening in the world of Windows Phone. Microsoft unveiled the developer tools required to develop applications and games for Windows Phone 7 at MIX10 a couple of days back. Silverlight and XNA being the major frameworks, no big surprise there. And the best news of all is that all the development tools are free! So if you are planning to develop apps for Windows Phone 7, read on. The first place, or more appropriately hub, for you is the Windows Phone Developer Portal. It has most of the information you need to get you started. Now there is a ton of information available at other places too. In this post, I take time to put all the information that I found useful at one place, and I'll keep updating this as and when I find new stuff.   Setting up the development environment 1. Install Windows Phone Developer Tools CTP (Community Technology Preview) This will install Visual Studio 2010 Express, Silverlight, XNA framework and emulator for Windows Phone 7. It also installs a few support tools. 2. Expression Blend 4 for Windows Phone:     - Install Expression Blend 4 beta     - Install Expression Blend Add-in Preview for Windows Phone     - Install Expression Blend SDK Preview for Windows Phone Installing the above tools should set your machine up for development. I installed the tools on my Windows Vista SP1 machine and the process went smoothly without running into any major hitch. Note that the tools won't install on Windows XP, read the release notes of the CTP. Resources and Documentation 1. Microsoft Windows Phone 7 Series Developer Training Kit 2. Programming Windows Phone 7 Series by Charles Petzold. Contains few chapters only. Gives a good preview. 3. MSDN documentation for Windows Phone 7 Development 4. A sample chapter from Learning Windows Phone Programming [PDF] by Yochay Kiriaty and Jaime Rodriguez. Complete book will be available at a later time. 5. Windows Phone 7 Developer Forum - where you can ask questions and problems you run into and the experts are there to help you. 6. For Silverlight visit silverlight.net and for XNA game development, the XNA Creators Club is the place to go, also make sure you follow Michael Klutcher's and Shawn Hargreaves' blog. 7. And finally the MIX'10 website. Most of the sessions will be available for download later (some are already available). Click on the Windows Phone tag to get all the session details and downloads.   If you are completely new to Silverlight and XNA (like me), and C# makes some sense to you then I suggest you go through the Developer Training Kit. It gives a good start and ramps you up pretty quickly.

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  • Connecting to internet via phone on Linux

    - by Bart van Heukelom
    I have a Sony Ericsson C702 phone with a flat fee internet subscription (GPRS/UMTS). I'd like to connect my Linux (Kubuntu 9.04) laptop to internet via this phone, using bluetooth (I also have a cable connection but that's propietary, doubt it'll work). How can I do this, preferably via GUI / NetworkManager / the BT applet that comes with KDE? In Windows I use SE's PC suite software which works great, but is not available for Linux.

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  • connecting to internet via PC (Ubuntu Linux) on mobile phone (sony ericsson)

    - by Michel
    I have a Toshiba laptop with wi-fi connected internet. Now I wanna connect my phone to my laptop and use its Internet connection ( I can't buy new wi-fi or 3g supported mobile phone ). I have no problem connecting k610 to my laptop, and even shared my GPRS internet connection with my PC. but can't do contrary. How can I connect my k610 mobile (which not support wi-fi connections) to Internet via my Toshiba laptop ( with bluetooth ) ? P.S: My PC OS is Ubuntu Linux 9.10

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