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  • How are you keeping abreast with latest HPC trends?

    - by Fanatic23
    For those of you primarily working on high performance computing for non-scientific purposes (as in no fortran) what are the ways by which you keep yourself abreast of the latest trends out there? Industry gossip? Random blogs from google? Search SO? I am into HPC recently and looking for the high level architectural landscape. Given that everyone from GPGPU coders to FPGA folks to Erlang developers claim they are into HPC, how are you keeping up with so much information?

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  • I am building a simply website for my mobile app & need good recommendation on where to host it [closed]

    - by Gob00st
    Possible Duplicate: How to find web hosting that meets my requirements? 1Question 1 I am building a simply website for my mobile app & need good recommendation on where to host it ? I am not expectation a large access volume any time soon but I want stability in general & considering I am just starting to do my 1st app, so I probably need it to be relative cheap. Please recommend me some stale & cost effective web hosting service ? 2Question 2 Also since I am some what new to web development (know basic HMTL & have used front page/dream weaver like 10 years ago, but haven't touched it for ages). But I am a good c++ software developer. How to you recommend me to build a simple static website(maybe just a few pages) for my mobile app ? Any template or tool recommendation ? Thanks a lot.

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  • What's New in Oracle VM VirtualBox 4.2?

    - by Fat Bloke
    A year is a long time in the IT industry. Since the last VirtualBox feature release, which was a little over a year ago, we've seen: new releases of cool new operating systems, such as Windows 8, ChromeOS, and Mountain Lion; we've seen a myriad of new Linux releases from big Enterprise class distributions like Oracle 6.3, to accessible desktop distros like Ubuntu 12.04 and Fedora 17; and we've also seen the spec of a typical PC or laptop double in power. All of these events have influenced our new VirtualBox version which we're releasing today. Here's how... Powerful hosts  One of the trends we've seen is that as the average host platform becomes more powerful, our users are consistently running more and more vm's. Some of our users have large libraries of vm's of various vintages, whilst others have groups of vm's that are run together as an assembly of the various tiers in a multi-tiered software solution, for example, a database tier, middleware tier, and front-ends.  So we're pleased to unveil a more powerful VirtualBox Manager to address the needs of these users: VM Groups Groups allow you to organize your VM library in a sensible way, e.g.  by platform type, by project, by version, by whatever. To create groups you can drag one VM onto another or select one or more VM's and choose Machine...Group from the menu bar. You can expand and collapse groups to save screen real estate, and you can Enter and Leave a group (think iPad navigation here) by using the right and left arrow keys when groups are selected. But groups are more than passive folders, because you can now also perform operations on groups, rather than all the individual VMs. So if you have a multi-tiered solution you can start the whole stack up with just one click. Autostart Many VirtualBox users run dedicated services in their VMs, for example, running a Wiki. With these types of VM workloads, you really want the VM start up when the host machine boots up. So with 4.2 we've introduced a cross-platform Auto-start mechanism to allow you to treat VMs as host services. Headless VM Launching With VM's such as web servers, wikis, and other types of server-class workloads, the Console of the VM is pretty much redundant. For some time now VirtualBox has offered a separate launch mechanism for these VM's, namely the command-line interface commands VBoxHeadless or VBoxManage startvm ... --type headless commands. But with 4.2 we also allow you launch headless VMs from the Manager. Simply hold down Shift when launching the VM from the Manager.  It's that easy. But how do you stop a headless VM? Well, with 4.2 we allow you to Close the VM from the Manager. (BTW best to use the ACPI Shutdown method which allows the guest VM to close down gracefully.) Easy VM Creation For our expert users, the  New VM Wizard was a little tiresome, so now there's a faster 2-click VM creation mode. Just Hide the description when creating a new VM. Powerful VMs  As the hosts have become more powerful, so are the guests that are running inside them. Here are some of the 4.2 features to accommodate them: Virtual Network Interface Cards  With 4.2, it's now possible to create VMs with up to 36 NICs, when using the ICH9 chipset emulation. But with great power comes great responsibility (didn't Obi-Wan say something similar?), and so we have also introduced bandwidth limiting to prevent a rogue VM stealing the whole pipe. VLAN tagging Some of our users leverage VLANs extensively so we've enhanced the E1000 NICs to support this.  Processor Performance If you are running a CPU which supports Nested Paging (aka EPT in the Intel world) such as most of the Core i5 and i7 CPUs, or are running an AMD Bulldozer or later, you should see some performance improvements from our work with these processors. And while we're talking Processors, we've added support for some of the more modern VIA CPUs too. Powerful Automation Because VirtualBox runs atop a fully blown operating system, it makes sense to leverage the capabilities of the host to run scripts that can drive the guest VMs. Guest Automation was introduced in a prior release but with 4.2 we've revamped the APIs to allow a richer and more powerful set of operations to be executed by the guest. Check out the IGuest APIs in the VirtualBox Programming Guide and Reference (SDK). Powerful Platforms  All the hardcore engineering that has gone into 4.2 has been done for a purpose and that is to deliver a fast and powerful engine that can run almost any x86 OS because of the integrity of the virtualization. So we're pleased to add support for these platforms: Mac OS X "Mountain Lion"  Windows 8 Windows Server 2012 Ubuntu 12.04 (“Precise Pangolin”) Fedora 17 Oracle Linux 6.3  Here's the proof: We don't have time to go into the myriad of smaller improvements such as support for burning audio CDs from a guest, bi-directional clipboard control,  drag-and-drop of files into Linux guests, etc. so we'll leave that as an exercise for the user as soon as you've downloaded from the Oracle or community site and taken a peek at the User Guide. So all in all, a pretty solid release, one that we hope you'll enjoy discovering. - FB 

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  • How to draw unlimited FPS on Mac OS X with OpenGL?

    - by V1ru8
    I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes. What I've tried so far: Using a CVDisplayLink that has NSOpenGLCPSwapInterval set to 0, so it does not sync with the Display. But with that it's still stuck at max 60FPS Using normal -drawRect: with a timer that fires 1/1000sec and calls -setNeedsDisplay: Still not more than 60FPS Same as 2. but I call -display in the timer callback. With that I get the FPS above 60, but it still stops at 100-110 FPS. Although the frame rate should easily be at 10times more. Andy idea how I can really draw as many frames as possible?

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  • Are Web Safe Colors Still Relevant?

    - by VxJasonxV
    I still remember one of my high school teachers lecturing us about the "web safe colors". A set of 216-256 colors that you should confine your designs to use, and nothing else besides them. Last I knew, Photoshop still has the "web safe" yield icon[1] on it's color picker. Are web safe colors still a concern? Outside of the obvious application (accessibility, legacy software versions, etc.), how much consideration should I give to limiting my color choice for my general audience? [1] Or was it the cube? I never remember.

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  • What's the difference between a "Release" Xbox 360 build and a "Debug" one?

    - by Sebastian Gray
    I've got a build of my game that works on Windows under a release and debug build as expected. When I deploy the debug version of the game to the Xbox, it works as expected and runs the same as on Windows - however when I deploy the release version to the XBOX I get different behaviour within the game. I'm using a 3rd party library for the collisions (which is where I am seeing differences between the release and debug versions of my game); so I can't see what's actually different but I suspect they have some compiler directive for Debug on the Xbox to the Release version on the Xbox. As such, I'm thinking that I may need to release my game with the Debug build instead of the Release build but I want to know what issues I can expect by doing so? Are there any significant performance issues between the two build profiles?

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  • Exadata - Following up on customer deployments

    - by Carlos M. Orozco -Oracle
    Over the last year or so I've been visiting customers who have had Exadata deployed and have been enjoying the benefits the platform has been providing. Benefits include greater performance, consolidating multiple databases, data compression and time to value improvements. Most often I hear my reports run faster. One hospitality company report times that used to take 3 hrs now run in 12 seconds. Another services company reported all their batch reports taking 11hrs now run in 38 mins. Also reported that their transactions post faster, and batch updates run faster. So what does that mean? For most of them it means that now they have a platform that can handle growth. Most are growing 15% organically, but I've also seen 40% growth thru acquisition. Exadata has been keeping up with the additional data demand by customers leveraging compression and the smart storage features.

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  • Is there an effective way to test XSL transforms/BizTalk maps?

    - by nlawalker
    Creating repeatable tests for BizTalk maps is frustrating. I can't find a way to handle testing them like I'd do unit testing, because I can't find ways to break them into logical chunks. They tend to be one big monolithic unit, and any change has the potential to ripple through the map and break a lot of unit tests. Even if I could break it up, creating XML test inputs is painful and error prone. Is there any effective way of testing these? I'd settle for recommendations for testing XSL transforms in general, but I specifically mention BizTalk maps primarily for the reason that when using the mapper, there really isn't any way to break your XSLT into templates (which I'd imagine you could use to break up your logic into testable chunks, but I've honestly never gotten that far with XSLT).

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  • Distributed cache and improvement

    - by philipl
    Have this question from interview: Web Service function given x static HashMap map (singleton created) if (!map.containsKey(x)) { perform some function to retrieve result y map.put(x, y); } return y; The interviewer asked general question such as what is wrong with this distributed cache implementation. Then asked how to improve on it, due to distributed servers will have different cached key pairs in the map. There are simple mistakes to be pointed out about synchronization and key object, but what really startled me was that this guy thinks that moving to database implementation solves the problem that different servers will have different map content, i.e., the situation when value x is not on server A but on server B, therefore redundant data has to be retrieved in server A. Does his thinking make any sense? (As I understand this is the basic cons for distributed cache against database model, seems he does not understand it at all) What is the typical solution for the cache growth issue (weak reference?) and sync issue (do not know which server has the key already cached - use load balancing)? Thanks

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  • Firefox booste de 10 à 26 % ses performances JavaScript avec IonMonkey, la bêta de la version 18 est sortie

    Firefox booste de 10 à 26 % ses performances JavaScript avec IonMonkey la bêta de la version 18 sort Le prochain Firefox sera doté d'un nouveau moteur JavaScript permettant d'obtenir de meilleure performance pour les applications Web complexes. Les utilisateurs peuvent déjà avoir un premier aperçu du gain en rapidité de cette mouture grâce à la bêta de Firefox 18 qui est disponible en téléchargement. Firefox 18 introduit le nouveau compilateur JavaScript « Just In Time » IonMonkey, qui permet d'exécuter le code non pas au sein du navigateur, mais directement sur le processeur de la machine. IonMonkey se distingue du moteur JägerMonkey avec l'é...

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  • Want to use h264 in my commercial program. What steps should i take?

    - by Jason123
    Want to use h264 in my commercial program. What steps should I take? Here is what I see that needs to be done. I need to buy a license from VideoLan (x264licensing.com) to use the library to encode video into h264 format and I need to buy a license from the MpegLAGroup to use the h264 video encoding in general in my commercial product. Am I right in thinking that? How much do these cost? I don't see selling much since my target is very niche (video game screen capturing).

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Qaulcomm présente la nouvelle gamme de processeurs Snapdragon S4, pouvant équiper les futures tablettes Windows 8

    Qaulcomm présente la nouvelle gamme de processeurs Snapdragon S4 Pouvant équiper les futures tablettes Windows 8 Qualcomm, le constructeur de puces pour smartphones et tablettes, vient d'annoncer la sortie de nouveaux modèles de processeurs de la famille Snapdragon. La gamme S4, la nouvelle génération des puces de haute performance avec optimisation 3G/4G pour les smartphones et tablettes haut de gamme dispose désormais de 8 nouveaux modèles : MSM8660A, MSM8260A, MSM8630, MSM8230, MSM8627, MSM8227, APQ8060A et APQ8030. Les nouvelles références S4 sont disponibles en simple coeur, double coeur et quadricoeur. Les puces quadricoeur seront basées sur une architecture A...

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  • Radeon HD4850 card, ubuntu 12.04.1 LTS Installed FGLRX drivers, but still running vesa, how to solve it?

    - by user113416
    I have ati HD4850 card, ubuntu 12.04.1LTS. To begin with, after fresh instll, i installed fglrx drvers from system -- additional drivers, according to fglrxifo everything was alright, but the system was running on vesa:sem. After that, i have reinstalled and installed drivers according to many tutorials, but stille got that problem. one of the tutorial was here: What is the correct way to install ATI Catalyst Video Drivers (fglrx)? of course, i attempted to install 12.6 driver Now i have a fresh install of ubuntu and don't want to touch anything without anyone's support, because my 3 days nightmare didn't give results. what must i do to have an adequate performance of video card? Thanks in advace.

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  • GDD-BR 2010 [1B] What's New in Google App Engine and GAE for Business

    GDD-BR 2010 [1B] What's New in Google App Engine and GAE for Business Speaker: Patrick Chanezon Track: Cloud Computing Time: B[11:15 - 12:00] Room: 1 Level: 151 Learn what's new with Java on App Engine. We'll take a whirlwind tour through the changes since last year, walk through a code sample for task queues and the new blobstore service, and demonstrate techniques for improving your application's performance. We'll top it off with a glimpse into some new features that we've planned for the year ahead. This session will include an overview of Google App Engine for Business. From: GoogleDevelopers Views: 0 0 ratings Time: 49:20 More in Science & Technology

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  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

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  • 2-components color model

    - by Cyan
    RGB is the natural color model for OpenGL. But a lot of other color models exist. For example, CMY(K) for printers, YUV for JPEG, the little cousins YCbCr and YCoCg, HSL & HSV from the 70's, and so on. All these models tend to share a common property : they are based on 3 components. Therefore my question is : Does it exist a 2-components color model ? I'm surprised to not find any. I was expecting something along the line of Hue+light could exist. I guess it cannot be as "complete" as a true 3-components color model, but a fine-enough approximation will be good for my usecase. The end objective is to store the 2 components into a single BC5 texture (GL_COMPRESSED_RED_GREEN_RGTC2 in OpenGL). The 3rd component requires a second fetch into a second texture, which hurts performance.

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  • Missed question in technical phone interview and the follow up letter

    - by Jacob
    I may have just bombed a C++ technical phone interview. The interviewer asked mostly about data structures and I was able to go into detail about each of the data structures he asked about. Score one for me I'm thinking. Wrong. Then he asks to join me on a collaboration website where he can see what I am typing. This was the same process as interview #1 which went well, not perfect, but well. So the question was: How do you reverse a linked list? he gave a function prototype similar to Node *reverse(Node *head) I struggled with this for about 10-15 minutes until the hour was up. I was able to get the general idea across but was not able to reverse the link list. My question is that after remembering the answer post interview do I mention this in the thank you letter, if I even should write one?

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  • Experience embedding javascript

    - by deft_code
    I'm looking into scripting languages to embed in my game. I've always assumed Lua was the best choice, but I've read some recent news about embedding V8 as was considering using it instead. My question is two fold: Does anyone with experience embedding v8 (or another javascript engine) recommend it? How does it compare with embedding Lua? I like that v8 has a c++ embedding API. However Lua API has had lots of time to be refined (newer isn't always better and all that). Note: At this point I'm not too concerned with which is better language or which library has better performance. I'm only asking about ease of embedding.

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  • SQLAuthority News Training and Consultancy and Travel Story of 30 Last 30 Days

    Today’s blog post is not technical as usual. Here, I present a real story, and I also invite you all to share your thoughts or opinions on this post. I am a professional SQL Server Trainer; I also do consultation in the area of the Performance Tuning and Query Optimizations. In any month, I like [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • IIS and content caching

    - by JayC
    I'm a web developer and administer of a Windows 2008R2 Could Instance with IIS 7. I recently made an update to our website, but when I revisited the website, the website was being viewed with old stylings. I did a refresh (shift + reload button in Firefox) and of course the website displayed as it should. I didn't worry about it, until my client had the same issue in Safari. So, my question, in general, is, how do I prevent this from happening again, and yet still afford some caching of our site? I noticed we did not have content expiration set up on our webserver sites, so I've set that up, but did I really need to? I've also looked at Etags, and, honestly, it's hard for me to know whether or not I should use them or not. One comment I read somewhere there isn't really any issue with Etags scenarios in IIS (even in webfarms)... but, I dunno. Anybody have any suggestions, links, info? Thanks.

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  • CommonFilter 0.3D now released on CodePlex.

    CommonFilter is a subset of the CommonData project, containing just the functions and unit tests for filtering user input. The functions include filters for: Input of upper case and lower case alpha Input of numeric fields Input of text containing HTML markup to check that it only contains permitted markup. The general functions are available both as a form that silently drops non-permitted characters or in a try-parse format....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Le W3C publie le standard EXI, une nouvelle norme qui étend la portée du XML aux applications et terminaux mobiles

    Le W3C publie le standard EXI Une nouvelle norme qui étend la portée du XML aux applications et terminaux mobiles Le W3C (World Wide Consortium) vient de publier une nouvelle norme compacte du XML (eXtensible Markup Language) qui sera utilisée sur les terminaux mobiles et autres appareils ayant des contraintes de mémoire et/ou de bande passante. Le nouveau standard EXI (Efficient XML Interchange) a pour but d'optimiser nettement la performance, l'efficacité réseau et la consommation d'énergie des applications utilisant XML. Le standard XML est largement utilisé en tant que format d'échange de données entre différents systèmes, services Web et appareils. Mais il n'est pas adopté su...

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  • Visual Studio 2010 & .NET 4.0 RC in Feb-2010

    Scott says, In order to make sure that these fixes truly address the performance issues reported, and to Other Interested articles…27 New Features of .NET Framework 4.022 New Features of Visual Studio 2008 for .NET Professionals50 New Features of SQL Server 2008IIS 7.0 New featureshelp validate them across the broadest number of scenarios and machine configurations, we’ve decided to ship another public preview release of VS 2010 and .NET 4 before we ship. Specifically, we plan to make a Release Candidate build available in February that everyone will be able to download and test. It will be a public build and include a broad “go live” license that supports production deployment.The goal behind the Release Candidate is to get broad feedback on the readiness of the product. In order to ensure that we are able to receive and react to this feedback, we will also be moving the launch of Visual Studio 2010 and .NET 4 back a few weeks.Continue span.fullpost {display:none;}

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