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  • One way sync with either Dropbox or Google drive on linux and windows

    - by sup
    I could not google this one. I would like to use Dropbox or Google drive only as backup, so I would like to ensure I only upload to those services and never download (unless done manually via the web interface). There would be several of us uploading stuff to one account, so we would need to ensure we don't accidentaly delete something on another guy's machine by doing some changes on our local machine. Is there a simple way to do this automatically - i.e. by running a daemon that will upload eveyuthing in a given folder but never download anything? I am on linux, so that complicates things a bit, but I am also interested in windows solutions.

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  • files appearing empty or only partially transferred on FTP server.

    - by james
    firstly, apologies if this question has been asked and answered before, but I have had a look through related queries and found nothing identical to this. I have had a website for a few years, and have never had any problem uploading any files. But today, when i went to transfer a new html file onto the server...i did so, the file arrived. so i browsed to the file in my browser to check the page as i always do, and the browser wouldn't acknowledge it. after repeated attempts to transfer it, it finally seemed to go over, but only 1/4 of the file size..4KB out of 16KB...so only the top of the page would be viewable in my browser...ive tried transferring on a number of ftp clients and no love... my expertise on this is limited and i cant really think of the next step, the server isnt full, so...im just stumped. any ideas? any and all feedback is great appreciated.

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  • How to give write permissions to multiple users?

    - by Daniel Rikowski
    I have a web server and I'm uploading files using an FTP client. Because of that the owner and the group of the file are taken from the user used during the upload. Now I have to make this file writable by the web server (apache/apache). One way would be to just change the owner and the group of the uploaded file to apache/apache, but that way I cannot modify the file using the FTP account. Another way would be to give the file 777 permissions. Both approaches seem not very professional and a little bit risky. Are there any other options? In Windows I can just add another user to the file. Can something similar done with Linux?

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  • Data take on with Drupal 6

    - by Robert MacLean
    We are migrating our current intranet to Drupal 6 and there is a lot of data within the current system which can be classified into: List data, general lists of fields. Common use is phone list of the employees phone numbers. Document repository. Just basically a web version of a file share for documents. I can easily get the data + meta infomation out, but how do I bulk upload the two types of data into Drupal, as uploading the hundred of thousands of items manually is just not acceptable.

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  • How does dropbox version/upload large files?

    - by barfoon
    Hey everyone, I have a free dropbox account (2GB), and I was wondering how the versioning of large files works. I have a full backup of all my webfiles that sites @ just over 1GB. After the initial upload of 1GB, everytime it syncs will dropbox figure out the delta of the file, or will it have to upload the entire thing again to version it? It would be cool to always have an up to date version of a large file, but I dont want to kill my bandwidth uploading 1GB everytime. Is this possible? Thanks,

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  • Simple CMS (separate files for multiple users) [closed]

    - by Pentium100
    I need a simple CMS software (or maybe it's called something else). There are many users (adding new users has to be simple as it will be done manually, no "sign up" link) and those users have to access (just download, no uploading or modification) some files. A file can be shown just to one user or a group of users (a user can belong to multiple groups). Upload a file and tag which users/groups can access it. This can probably be done with FTP, but HTTP would be better. Any software (preferable open source) that can do this without much modification? I can modify PHP code a bit, but I am not a programmer.

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  • Ultimate way to use Picasa in a home network

    - by luisfarzati
    I've been trying a lot of approaches but still didn't find any effective solution. I want gigs of photos in a network drive (a IOMega Home Media Network Drive, plugged to my wifi router). I'd like to do 2 things: Do a Picasa import process of all the photos in the drive, making Picasa organize all the files in a year/month folder structure physically. Ideally, the import target directory should be the same network drive, otherwise I should move all the imported files in my local computer back to the drive myself. Share the Picasa database over the network, by uploading it to the network drive. Have me and other members of the family point our Picasas to the network database, and see the photos as well as make changes (tag faces, create logical albums, etc) into it. Is ANY possibility to accomplish this? Or should I be looking for another photo management app, and in that case do you know such one? Thank you!

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  • Migrating to a new server

    - by KThompson
    I was asked by a client to move a website to a new server. Normally I would make a local copy by downloading it and then uploading it to the new server after making any necessary configurations of course. This particular client has like 1 million images ranging up 1MB and I still haven't found a solution as to how to move these properly. I have tried zipping them on the server first but the file gets too big and it seems to just stop. Anyway, the client told me he can set up a "portal" so I don't have to download and re-upload the files. I have never heard of this no can I find what this is. Any of you know something that fits this description or solution to my image problem? Thanks in advance

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  • Hosing website on own server. What is Hardware requirement and Cost [closed]

    - by KuKu
    As i am about to finish my dream website, i need to host it on some server. I checked Amazon AWS Free Tier, i found it pretty complex. As i made full website in java(JSP + Servlet + mysql + Node.js), its been expensive to host. So i thought that why not to host on own server so that i will be fully dependent on my resources, not on any one else. And i know, in future i need to pay more and more to the other hosting company(because of uploading images and number of incoming users). So my question is, On initial stage what kind of hardware i will required. What can be the cost of that hardware? I already have 12MBPS broadband connection, will it be sufficient? It has static IP Address as well.

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  • What are the different file permission codes and what do they mean?

    - by zeckdude
    I am working with a file upload script. I am currently uploading a file and then trying to echo out an anchor linking to that file, but since I used mkdir() with 0700 permissions to upload the file, it won't allow me access to view the file. I am pretty sure the problem I am experiencing is because of the file permission code I used. The problem is I just don't know what all the different file permission codes are and what they mean. Can somebody please list out all the different file permissions and what they each do?

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  • Best Wiki Software For Product Support

    - by Zapnologica
    Good day, I am looking for a wiki system which we are going to use at work for a form of product support. We manufacture multiple devices and now i want to make a wiki which contains all sorts of relevant and helpful information on that product which the users can look at before trying to contact us for support? Now immediately the 1st option that comes to my mind in Media wiki but I dont just want to jump on the band wagon. I thought I would ask around first. It should preferable be free. But obviously if its really worth paying for then thats not the end of the world. And the uploading of content and media is not of much importance as the end users will simply be reading the information which the company has published. Another nice to have but is not critical is if it where to run on asp.net as we have Microsoft server running anyway.

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  • Is is better to combine Apache for file manipulation and upload and Nginx for static file serving, or to use one of the two alone

    - by user1032393
    Based on my research, I've read that nginx is best and ideal for serving up static files and images. My application depends heavily on uploading of images and rewriting them, then serving them up. Given that I only have one VPS currently, it has been suggested that I use nginx to serve up the images and website, and reverse proxy to Apache (on the same VPS) to rewrite files with image magick and handle the file uploads. Which would be the best solution, Apache, Nginx, or Apache + Nginx? In terms of best solution, I'm looking at minimal average RAM consumption, while maintaining decent load speed of maybe sub 2 seconds?

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  • cannot write to certain directory using CentOS distro

    - by fishcracker
    I have a script that will generate an image then upload it in a certain directory. The script works fine, however uploading it in the CentOS server, it won't work anymore. By debugging, I have found out that this is a permission denied issue. I am forced to chmod -R 777 certain_directory to make it work. I am not convince with this, I can't set the directory ownership to www-data I'm used to when I am using Debian. Any workaround for this?

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  • all USB "randomly" disconnect and reconnect

    - by teuneboon
    I'm having a weird issue currently: at seemingly random times(although it seems to happen mostly when USB is used a lot, ie downloading + uploading over my WiFi stick or viewing an HD video from my external hard-drive) all my USB devices disconnect and reconnect after a few seconds. This wouldn't be a HUGE problem if I didn't have to rely on my USB for my internet, because now every time this happens my internet, and with it stuff like remote desktop, crashes. I'm running Windows 8 Pro 64 bit with a Gigabyte 990FXA-D3 motherboard. Now the weird thing: I had the same problem with my previous pc, which had a different motherboard(I think it was an Asus M4A785TD-V EVO). I googled a bit and didn't really find anything about this, only found out I could check if something shows up in the Event Viewer, and I get this error there when the USB crashes: "A timeout occurred while waiting for the EHCI host controller Interrupt on Async Advance Doorbell response." If you require any extra information I'm happy to provide it.

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  • NSURLSession and amazon S3 uploads

    - by George Green
    I have an app which is currently uploading images to amazon S3. I have been trying to switch it from using NSURLConnection to NSURLSession so that the uploads can continue while the app is in the background! I seem to be hitting a bit of an issue. The NSURLRequest is created and passed to the NSURLSession but amazon sends back a 403 - forbidden response, if I pass the same request to a NSURLConnection it uploads the file perfectly. Here is the code that creates the response: NSString *requestURLString = [NSString stringWithFormat:@"http://%@.%@/%@/%@", BUCKET_NAME, AWS_HOST, DIRECTORY_NAME, filename]; NSURL *requestURL = [NSURL URLWithString:requestURLString]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:requestURL cachePolicy:NSURLRequestReloadIgnoringLocalAndRemoteCacheData timeoutInterval:60.0]; // Configure request [request setHTTPMethod:@"PUT"]; [request setValue:[NSString stringWithFormat:@"%@.%@", BUCKET_NAME, AWS_HOST] forHTTPHeaderField:@"Host"]; [request setValue:[self formattedDateString] forHTTPHeaderField:@"Date"]; [request setValue:@"public-read" forHTTPHeaderField:@"x-amz-acl"]; [request setHTTPBody:imageData]; And then this signs the response (I think this came from another SO answer): NSString *contentMd5 = [request valueForHTTPHeaderField:@"Content-MD5"]; NSString *contentType = [request valueForHTTPHeaderField:@"Content-Type"]; NSString *timestamp = [request valueForHTTPHeaderField:@"Date"]; if (nil == contentMd5) contentMd5 = @""; if (nil == contentType) contentType = @""; NSMutableString *canonicalizedAmzHeaders = [NSMutableString string]; NSArray *sortedHeaders = [[[request allHTTPHeaderFields] allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; for (id key in sortedHeaders) { NSString *keyName = [(NSString *)key lowercaseString]; if ([keyName hasPrefix:@"x-amz-"]){ [canonicalizedAmzHeaders appendFormat:@"%@:%@\n", keyName, [request valueForHTTPHeaderField:(NSString *)key]]; } } NSString *bucket = @""; NSString *path = request.URL.path; NSString *query = request.URL.query; NSString *host = [request valueForHTTPHeaderField:@"Host"]; if (![host isEqualToString:@"s3.amazonaws.com"]) { bucket = [host substringToIndex:[host rangeOfString:@".s3.amazonaws.com"].location]; } NSString* canonicalizedResource; if (nil == path || path.length < 1) { if ( nil == bucket || bucket.length < 1 ) { canonicalizedResource = @"/"; } else { canonicalizedResource = [NSString stringWithFormat:@"/%@/", bucket]; } } else { canonicalizedResource = [NSString stringWithFormat:@"/%@%@", bucket, path]; } if (query != nil && [query length] > 0) { canonicalizedResource = [canonicalizedResource stringByAppendingFormat:@"?%@", query]; } NSString* stringToSign = [NSString stringWithFormat:@"%@\n%@\n%@\n%@\n%@%@", [request HTTPMethod], contentMd5, contentType, timestamp, canonicalizedAmzHeaders, canonicalizedResource]; NSString *signature = [self signatureForString:stringToSign]; [request setValue:[NSString stringWithFormat:@"AWS %@:%@", self.S3AccessKey, signature] forHTTPHeaderField:@"Authorization"]; Then if I use this line of code: [NSURLConnection connectionWithRequest:request delegate:self]; It works and uploads the file, but if I use: NSURLSessionUploadTask *task = [self.session uploadTaskWithRequest:request fromFile:[NSURL fileURLWithPath:filePath]]; [task resume]; I get the forbidden error..!? Has anyone tried uploading to S3 with this and hit similar issues? I wonder if it is to do with the way the session pauses and resumes uploads, or it is doing something funny to the request..? One possible solution would be to upload the file to an interim server that I control and have that forward it to S3 when it is complete... but this is clearly not an ideal solution! Any help is much appreciated!! Thanks!

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  • How might maven's buildNumber metadata become inconsistent across multiple build agents?

    - by Brian Laframboise
    We recently added a second build machine to our build environment and began experiencing very odd occasional build failures. I have two separate Maven build machines, A and B, each running Maven 2.2.1 and communicating to a shared Nexus 1.5.0 repository manager. My problem is that builds on B will occasionally fail because it refuses to download a newer version of a common dependency 'acme-1.0.0-SNAPSHOT' previously built by A and uploaded to Nexus. Looking inside the local repositories on both machines I noticed some oddities in the repository metadata. Machine A's acme\1.0.0-SNAPSHOT\maven-metadata-nexus.xml: <metadata> <groupId>acme</groupId> <artifactId>acme</artifactId> <version>1.0.0-SNAPSHOT</version> <versioning> <snapshot> <buildNumber>1</buildNumber> </snapshot> <lastUpdated>20100525173546</lastUpdated> </versioning> </metadata> Machine B's acme\1.0.0-SNAPSHOT\maven-metadata-nexus.xml: <metadata> <groupId>acme</groupId> <artifactId>acme</artifactId> <version>1.0.0-SNAPSHOT</version> <versioning> <snapshot> <buildNumber>2</buildNumber> </snapshot> <lastUpdated>20100519232317</lastUpdated> </versioning> </metadata> In Nexus's acme/1.0.0-SNAPSHOT/maven-metadata.xml: <metadata> <groupId>acme</groupId> <artifactId>acme</artifactId> <version>1.0.0-SNAPSHOT</version> <versioning /> </metadata> If I'm interpreting the metadata files correctly (documentation online is scant), it appears machine B believes it has a newer version of the acme dependency (based on buildNumber) despite the fact that machine A last built it 6 days after machine B did (based on timestamp). Nexus also appears to be unaware of a universally correct buildNumber. How could this situation possibly arise? What could I do to prevent my builds from failing due to inconsistent metadata? Have you experienced anything similar? Important notes: Both build machines have settings.xml files where the updatePolicy is "always". Nexus does indeed have the newer version of acme that was built by A. B simply refuses to download it. A and B are the only machines uploading to Nexus. Both servers share the same system time. All processes involved have write privileges to the metadata files so that they can be updated as necessary. I was unable to find any open Maven or Nexus issues describing this behaviour. Our CI server (Atlassian Bamboo) prevents builds of the same artifact from happening concurrently, so some race condition while uploading to Nexus is rather unlikely.

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  • ASP.Net/C# File Upload Progress Display

    - by Ioxp
    I am having a hard time figuring out how to do a "Please wait while file is uploading" message when the user submits the following form. So far the application works to specification with regards to checking files and uploading to the server. You will see some java script below, this is there to allow me to fake out the style of the file up load buttons so that it matches the rest of the site. I have tried to use the ASP.Net Ajax controls to do this however the updateprogress panel would not show up. In further reading it was explained that this has something to do with the Asynchronous transfer that the file upload control uses when you issue a PostedFile.SaveAs("filename") command. I also found a site that refereed to using an iframe to do the job. I'm not really sure if that's the best way to go about doing this or not so I'm asking you the professionals of stackoverflow for help to try and resolve this issue. I will be more than happy to post any spinets you need from my code to help me expedite a solution for this. <table border="0"> <tr> <td>File 1:&nbsp;</td> <td><div class="fileinputs"><input type="file" class="file" size="37" id="f1" runat="server" /></div></td> </tr> <tr> <td>File 2:&nbsp;</td> <td><div class="fileinputs"><input type="file" class="file" size="37" id="f2" runat="server" /></div></td> </tr> <tr> <td colspan="2" style="text-align:right;"><asp:ImageButton ID="ImageButton1" runat="server" ImageUrl="~/Images/Buttons/Upload_Files.gif" OnClick="Submit_Form" /></td> </tr> </table> <asp:Label ID="lblError" runat="server" Text=""></asp:Label> <script type="text/javascript"> var fakeFileUpload = document.createElement('div'); fakeFileUpload.className = 'fakefile'; var fakeInput = document.createElement('input'); fakeInput.style.width = '200px'; fakeFileUpload.appendChild(fakeInput); var image = document.createElement('img'); image.src='../Images/Buttons/Browse.gif'; fakeFileUpload.appendChild(image); var x = document.getElementsByTagName('input'); for (var i=0;i<x.length;i++) { if (x[i].type != 'file') continue; if (x[i].parentNode.className != 'fileinputs') continue; x[i].className = 'file hidden'; var clone = fakeFileUpload.cloneNode(true); x[i].parentNode.appendChild(clone); x[i].relatedElement = clone.getElementsByTagName('input')[0]; x[i].onchange = x[i].onmouseout = function () { this.relatedElement.value = this.value; } } </script>

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  • Simple libxml2 HTML parsing example, using Objective-c, Xcode, and HTMLparser.h

    - by Stu
    Please can somebody show me a simple example of parsing some HTML using libxml. #import <libxml2/libxml/HTMLparser.h> NSString *html = @"<ul><li><input type=\"image\" name=\"input1\" value=\"string1value\" /></li><li><input type=\"image\" name=\"input2\" value=\"string2value\" /></li></ul><span class=\"spantext\"><b>Hello World 1</b></span><span class=\"spantext\"><b>Hello World 2</b></span>"; 1) Say I want to parse the value of the input whose name = input2. Should output "string2value". 2) Say I want to parse the inner contents of each span tag whose class = spantext. Should output: "Hello World 1" and "Hello World 2".

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  • Facebook graph api photo upload to a fan page album

    - by kielie
    Hi guys, I have gotten the photo upload function to work with this code, <?php include_once 'facebook-php-sdk/src/facebook.php'; include_once 'config.php';//this file contains the secret key and app id etc... $facebook = new Facebook(array( 'appId' => FACEBOOK_APP_ID, 'secret' => FACEBOOK_SECRET_KEY, 'cookie' => true, 'domain' => 'your callback url goes here' )); $session = $facebook->getSession(); if (!$session) { $url = $facebook->getLoginUrl(array( 'canvas' => 1, 'fbconnect' => 0, 'req_perms'=>'user_photos,publish_stream,offline_access'//here I am requesting the required permissions, it should work with publish_stream alone, but I added the others just to be safe )); echo 'You are not logged in, please <a href="' . $facebook->getLoginUrl() . '">Login</a> to access this application'; } else{ try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); $token = $session['access_token'];//here I get the token from the $session array $album_id = 'the id of the album you wish to upload to eg: 1122'; //upload your photo $file= 'test.jpg'; $args = array( 'message' => 'Photo from application', ); $args[basename($file)] = '@' . realpath($file); $ch = curl_init(); $url = 'https://graph.facebook.com/'.$album_id.'/photos?access_token='.$token; curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $args); $data = curl_exec($ch); //returns the id of the photo you just uploaded print_r(json_decode($data,true)); } catch(FacebookApiException $e){ echo "Error:" . print_r($e, true); } } ?> I hope this helps, a friend and I smashed our heads against a wall for quite some time to get this working! Anyways, here is my question, how can I upload a image to a fan page? I am struggling to get this working, when I upload the image all I get is the photo id but no photo in the album. So basically, when the user clicks the upload button on our application, I need it to upload the image they created to our fan page's album with them tagged on it. Anyone know how I can accomplish this?

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  • Pygame camera follow in a 2d tile game

    - by Pipyaddict
    import pygame, sys from pygame.locals import * pygame.init() size = width, height = 480,320 screen = pygame.display.set_mode(size) r = 0 bif = pygame.image.load("map5.png") pygame.display.set_caption("Pygame 2D RPG !") x,y=0,0 movex, movey=0,0 character="boy.png" player=pygame.image.load(character).convert_alpha() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type==KEYDOWN: if event.key==K_a: movex=-1 elif event.key==K_d: movex=+1 elif event.key==K_w: movey=-1 elif event.key==K_s: movey=+1 if event.type==KEYUP: if event.key==K_a: movex=0 elif event.key==K_d: movex=0 elif event.key==K_w: movey=0 elif event.key==K_s: movey=0 x+=movex y+=movey screen.fill((r,0,0)) screen.blit(bif,(0,0)) screen.blit(player,(x,y)) pygame.display.flip() Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py Thanks again for your time and effort!!!!!

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  • Ipad UIImagePickerController and UIPopoverController error

    - by nishantcm
    Hi, I am using this code to open a popover with imagepicker -(IBAction)photosAction:(id)sender { // dismiss any left over popovers here UIImagePickerController* picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; picker.delegate = self; UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:picker]; self.popoverController = popover; popoverController.delegate = self; [popoverController presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; [picker release]; But this results in this error request for member 'popoverController' in something not a structure or union and this error 'popoverController' undeclared (first use in this function). Also I want to dismiss the popover when the image is selected. What code should I put in the following function to dismiss the popover once the image is selected. (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { Thanks for the help!

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  • How to do RLE (run length encoding) in C# on a byte array?

    - by CuriousCoder
    I am trying to XOR two bitmap files (their byte arrays) to produce a byte array that can be used to change image A into image B or vice versa. I am sending this over the network so I would like to do some basic compression before this happens. Is there a way to do RLE (run length encoding) in C# (using a built-in, or fast reliable 3rd party library) on a byte array for this purpose? Notes: If you are going to suggest an alternative to my approach please keep in mind that the decompression and transformation on the remote machine has to be as quick and efficient as possible.

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  • Internal Builder: Cannot run program "g++": The system cannot find the file specified.

    - by Rupali
    Internal Builder is used for build ** g++ -ot1.o ..\t1.cpp Internal Builder: Cannot run program "g++": The system cannot find the file specified. Build error occurred, build is stopped m new to eclipse , on windows xp , want to run c/c++ progms + linux build (cygwin installed with needed packages) ...above said error is coming and buils fails!! plz suggest... More.... - appends to path env variable as e:\cygwin\bin; this is for ref..(Not able to upload image..plz at check following url) http://www.freeimagehosting.net/image.php?f1d71ae208.gif

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  • InteropBitmap to BitmapImage

    - by Tony
    Hi, I'm trying to Convert a Bitmap (SystemIcons.Question) to a BitmapImage so I can use it in a WPF Image control. I have the following method to convert it to a BitmapSource, but it returns an InteropBitmapImage, now the problem is how to convert it to a BitmapImage. A direct cast does not seem to work. Does anybody know how to do it? CODE: public BitmapSource ConvertToBitmapSource() { int width = SystemIcons.Question.Width; int height = SystemIcons.Question.Height; object a = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(SystemIcons.Question.ToBitmap().GetHbitmap(), IntPtr.Zero, System.Windows.Int32Rect.Empty, BitmapSizeOptions.FromWidthAndHeight(width, height)); return (BitmapSource)a; } property to return BitmapImage: (Bound to my Image Control) public BitmapImage QuestionIcon { get { return (BitmapImage)ConvertToBitmapSource(); } }

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  • ArgumentError: Error #2015: Invalid BitmapData.

    - by numerical25
    I am having problems loading a bitmapData. I am getting the following error Engine Init //trace loadimage//trace ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() Below is my code. it appears it happens after the trace loadimage package com.objects { import flash.display.Sprite; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Point; import flash.geom.Rectangle; import flash.display.Loader; import flash.net.URLRequest; import flash.net.*; import flash.events.*; import flash.display.LoaderInfo; public class gameObject extends Sprite { protected var w:Number; protected var h:Number; protected var image:BitmapData; protected var canvas:Bitmap; protected var px:Number; protected var py:Number; public function gameObject():void { init(); } private function init():void { } public function loadImage(imageDir:String, w:Number, h:Number, px:Number, py:Number):void { this.w = w; this.y = y; this.px = px; this.py = py; trace("loadimage"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,imageComplete); loader.load(new URLRequest(imageDir)); } private function imageComplete(e:Event):void { var loader:LoaderInfo = LoaderInfo(e.target); image = Bitmap(loader.content).bitmapData; drawImage(); } private function drawImage():void { var tilePoint:Point = new Point(0,0); var tileRect = new Rectangle(py,px,w,h); trace(loader.content); var canvasData:BitmapData = new BitmapData(w,h); trace("got canvas data"); canvasData.copyPixels(image,tileRect,tilePoint); trace("copied pixels"); canvas = new Bitmap(canvasData); } } } And my call the the method is like so balls = new Array(); balls[0] = new gameObject(); balls[0].loadImage("com/images/ball.gif", 15,15,0,0); When I trace the Loader.content, below is what shows Engine Init loadimage [object Bitmap] ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData()

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