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  • Laggy interface with NSSearchField hooked up to an NSArrayController via bindings

    - by Simone Manganelli
    So I've got an NSSearchField hooked up directly to an NSArrayController via bindings, attached to the filterPredicate, so that without any code, the user can just type in the NSSearchField and filter the list of objects in the NSArrayController presented to him in the interface (an NSCollectionView, to be specific). The NSSearchField is hooked up to provide live searching, so that the NSCollectionView is filtered instantly as the user types, not after waiting for a short period for the user to stop typing. However, the problem is that this makes the interface really laggy. Typing is delayed significantly, by 0.5-1 seconds, and it seems like the NSCollectionView is trying to animate each and every rearrangement of items for each portion of the search string that the user enters. What I'd like is for the searching to be live, but the typing in the search field to be fluid, and the results to filter as fast as possible. Is there a way to do this via bindings, or will I need to put in some custom code that triggers the filterPredicate on a separate thread? (Note that I've got a custom sorting algorithm set up on the NSArrayController, and removing it seems to help a bit with the laggyness, but not completely.)

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  • How do I simulate "In" using Linq2Sql

    - by flipdoubt
    I often find myself with a list of disconnected Linq2Sql objects or keys that I need to re-select from a Linq2Sql data-context to update or delete in the database. If this were SQL, I would use IN in the SQL WHERE clause, but I am stuck with what to do in Linq2Sql. Here is a sample of what I would like to write: public void MarkValidated(IList<int> idsToValidate) { using(_Db.NewSession()) // Instatiates new DataContext { // ThatAreIn <- this is where I am stuck var items = _Db.Items.ThatAreIn(idsToValidate).ToList(); foreach(var item in items) item.Validated = DateTime.Now; _Db.SubmitChanges(); } // Disposes of DataContext } Or: public void DeleteItems(IList<int> idsToDelete) { using(_Db.NewSession()) // Instatiates new DataContext { // ThatAreIn <- this is where I am stuck var items = _Db.Items.ThatAreIn(idsToValidate); _Db.Items.DeleteAllOnSubmit(items); _Db.SubmitChanges(); } // Disposes of DataContext } Can I get this done in one trip to the database? If so, how? Is it possible to send all those ints to the database as a list of parameters and is that more efficient than doing a foreach over the list to select each item one at a time?

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  • Understanding Symbols In Ruby

    - by Kezzer
    Despite reading this article, I'm still confused as to the representation of the data in memory when it comes to using symbols. If a symbol, two of them contained in different objects, exist in the same memory location, then how is it that they contain different values? I'd have expected the same memory location to contain the same value. As a quote from the link: Unlike strings, symbols of the same name are initialized and exist in memory only once during a session of ruby I just don't understand how it manages to differentiate the values contained in the same memory location. EDIT So let's consider the example: patient1 = { :ruby => "red" } patient2 = { :ruby => "programming" } patient1.each_key {|key| puts key.object_id.to_s} 3918094 patient2.each_key {|key| puts key.object_id.to_s} 3918094 patient1 and patient2 are both hashes, that's fine. :ruby however is a symbol. If we were to output the following: patient1.each_key {|key| puts key.to_s} Then what will be output? "red", or "programming"? FURTHER EDIT I'm still really quite confused. I'm thinking a symbol is a pointer to a value. Let's forget hashes for a second. The questions I have are; can you assign a value to a symbol? Is a symbol just a pointer to a variable with a value in it? If symbols are global, does that mean a symbol always points to one thing?

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  • lots of backbone views - performance issues?

    - by ksol
    tl;dr: I wonder if having lots (100+ for the moment, potentially up to 1000/2000 or more) of backbone views (as a cell of a table) is too heavy or not The project I'm working on revolves around a planning view. There one row per user that covers 6 hours of a day, each hour splitted in 4 slots of 15mn. This planning is used to add "reservations" when clicking on a slot, and should handle hovering of the correct slots, and also handle when it is NOT possible to make a reservation - ie. prevent user click on an "unavailable" slot. There is many reasons why a slot can't be clicked on: the user is not available at this time, or the user is in a reservation; or the app needs to "force" a delay slot between two reservations. Reservations (a div) are rendered in a slot (a cell of a table), and by toying with dimensions, hovers the right number of slots. All this screen is handled with backbone. So For each slot I'm hovering on, I need to check wether I can do a reservation here or not. As of this moment, I use this by toying with the data attributes on the slots : when a reservation object is added, the slots covered are "enhanced with (among others) the reservation object (the backbone view object). But in some cases I don't quite have a grasp on now, it mixes up, and when the reservation view is removed, the slots are not "cleaned up" : the previous class is not reset correctly. It is probably something I've done wrong or badly, but this is only going to get heavier; I think I should use another class of Backbone views here, but I'm afraid the number of slots and thereof of views objects will be high and cause performance issue. I don't know mush about js perf so I'd like to have some feedback before jumping on that train. Any other advice on how to do this would be quite welcomed too. Thanks for your time. If this is not clear enough, tell me, I'll try and rephrase it.

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  • C#/LINQ: How to define generically a keySelector for a templated class before calling OrderBy

    - by PierrOz
    Hi Folks, I have the following class defined in C# class myClass<T,U> { public T PropertyOne { get; set; } public U PropertyTwo { get; set; } } I need to write a function that reorder a list of myClass objects and takes two other parameters which define how I do this reorder: does my reordering depend on PropertyOne or PropertyTwo and is it ascending or descending. Let's say this two parameters are boolean. With my current knowledge in LINQ, I would write: public IList<myClass<T,U>> ReOrder(IList<myClass<T,U>> myList, bool usePropertyOne, bool ascending) { if (usePropertyOne) { if (ascending) { return myList.OrderBy(o => o.PropertyOne).ToList(); } else { return myList.OrderByDescending(o => o.PropertyOne).ToList(); } } else { if (ascending) { return myList.OrderBy(o => o.PropertyTwo).ToList(); } else { return myList.OrderByDescending(o => o.PropertyTwo).ToList(); } } } What could be a more efficient/elegant way to do that ? How can I declare the Func,TResult keySelector object to reuse when I call either OrderBy or OrderByDescending? I'm interesting in the answer since in my real life, I can have more than two properties.

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  • Problem Loading multiple textures using multiple shaders with GLSL

    - by paj777
    I am trying to use multiple textures in the same scene but no matter what I try the same texture is loaded for each object. So this what I am doing at the moment, I initialise each shader: rightWall.SendShaders("wall.vert","wall.frag","brick3.bmp", "wallTex", 0); demoFloor.SendShaders("floor.vert","floor.frag","dirt1.bmp", "floorTex", 1); The code in SendShaders is: GLuint vert,frag; glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); char *vs = NULL,*fs = NULL; vert = glCreateShader(GL_VERTEX_SHADER); frag = glCreateShader(GL_FRAGMENT_SHADER); vs = textFileRead(vertFile); fs = textFileRead(fragFile); const char * ff = fs; const char * vv = vs; glShaderSource(vert, 1, &vv, NULL); glShaderSource(frag, 1, &ff, NULL); free(vs); free(fs); glCompileShader(vert); glCompileShader(frag); program = glCreateProgram(); glAttachShader(program, frag); glAttachShader(program, vert); glLinkProgram(program); glUseProgram(program); LoadGLTexture(textureImage, texture); GLint location = glGetUniformLocation(program, textureName); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); glUniform1i(location, 0); And then in the main loop: rightWall.UseShader(); rightWall.Draw(); demoFloor.UseShader(); demoFloor.Draw(); Which ever shader is initialised last is the texture which is used for both objects. Thank you for your time and I appreciate any comments.

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  • should the builder reset its build environment after delivering the product

    - by Sudhi
    I am implementing a builder where in the deliverable is retrieved by calling Builder::getProduct() . The director asks various parts to build Builder::buildPartA() , Builder::buildPartB() etc. in order to completely build the product. My question is, once the product is delivered by the Builder by calling Builder::getProduct(), should it reset its environment (Builder::partA = NULL;, Builder::partB = NULL;) so that it is ready to build another product? (with same or different configuration?) I ask this as I am using PHP wherein the objects are by default passed by reference (nope, I don't want to clone them, as one of their field is a Resource) . However, even if you think from a language agnostic point of view, should the Builder reset its build environment ? If your answer is 'it depends on the case' what use cases would justify reseting the environment (and other way round) ? For the sake of providing code sample here's my Builder::gerProcessor() which shows what I mean by reseting the environment /** * @see IBuilder::getProessor() */ public function getProcessor() { if($this->_processor == NULL) { throw new LogicException('Processor not yet built!'); } else { $retval = $this->_processor; $this->_product = NULL, $this->_processor = NULL; } return $retval; }

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  • GL_COLOR_MATERIAL with lighting on Android

    - by kostmo
    It appears that glColorMaterial() is absent from OpenGL ES. According to this post (for iPhone), you may still enable GL_COLOR_MATERIAL in OpenGL ES 1.x, but you're stuck with the default settings of GL_FRONT_AND_BACK and GL_AMBIENT_AND_DIFFUSE that you would otherwise set with glColorMaterial(). I would be OK with this, but the diffuse lighting is not working correctly. I set up my scene and tested it with one light, setting glMaterialfv() for GL_AMBIENT and GL_DIFFUSE once in the initialization. The normals have been set correctly, and lighting works the way it's supposed to. I see the Gourad shading. With GL_LIGHTING disabled, the flat colors I have set with glColor4f() appear on the various objects in the scene. This also functions as expected. However, when glEnable(GL_COLOR_MATERIAL) is called, the flat colors remain. I would expect to see the lighting effects. What might be missing? glColorMaterial() is also mentioned on anddev.org, but I'm not sure if the information there is accurate. I'm testing this on an Android 2.1 handset (Motorola Droid). Edit: It works properly on my 1.6 handset (ADP1).

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  • Default Button after dispose and setVisible

    - by DaDaDom
    Hi, given the following code: public class DialogTest implements ActionListener { public static void main(String[] args) {DialogTest g = new DialogTest();} public DialogTest() { JButton b1 = new JButton("Button A"); b1.addActionListener(this); JDialog d = new JDialog(); d.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); JPanel p = new JPanel(); p.add(b1); d.add(p); d.getRootPane().setDefaultButton(b1); d.pack(); d.setVisible(true); d.dispose(); d.pack(); d.setVisible(true); } public void actionPerformed(ActionEvent e) {System.out.println("hello");} } Shouldn't pressing the Enter key write something to the console? According to the docs (http://java.sun.com/javase/7/docs/api/java/awt/Window.html#dispose()): The Window and its subcomponents can be made displayable again by rebuilding the native resources with a subsequent call to pack or show. The states of the recreated Window and its subcomponents will be identical to the states of these objects at the point where the Window was disposed Is this intended behaviour?

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  • Handle row deletion in UITableViewController

    - by Kamchatka
    Hello, I hava a UINavigationController. The first level is a UITableViewController, the second level just shows details on one of the items of the table view. In this detail view, I can delete the item. It deletes the underlying managed object. When I pop back to the view, I have a crash. I understand why, it's because I didn't update the cached array that contains the data. I looked at several tutorials and I don't exactly understand how am I supposed to handle deletion. Maybe I don't understand exactly where I should fetch the objects in the model. Should I do a query for every cellForRowAtIndexPath and take the item in the result at position indexPath.row? It doesn't look efficient. Should I check for changes somewhere and recache the whole query in an array. I would think CoreData would provide something more natural but I couldn't find it so far. Thanks in advance.

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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • Getting a nicely formatted timestamp without lots of overhead?

    - by Brad Hein
    In my app I have a textView which contains real-time messages from my app, as things happen, messages get printed to this text box. Each message is time-stamped with HH:MM:SS. Up to now, I had also been chasing what seemed to be a memory leak, but as it turns out, it's just my time-stamp formatting method (see below), It apparently produces thousands of objects that later get gc'd. For 1-10 messages per second, I was seeing 500k-2MB of garbage collected every second by the GC while this method was in place. After removing it, no more garbage problem (its back to a nice interval of about 30 seconds, and only a few k of junk typically) So I'm looking for a new, more lightweight method for producing a HH:MM:SS timestamp string :) Old code: /** * Returns a string containing the current time stamp. * @return - a string. */ public static String currentTimeStamp() { String ret = ""; Date d = new Date(); SimpleDateFormat timeStampFormatter = new SimpleDateFormat("hh:mm:ss"); ret = timeStampFormatter.format(d); return ret; }

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  • Saving Abstract and Sub classes to database

    - by bretddog
    Hi, I have an abstract class "StrategyBase", and a set of sub classes, StrategyA/B/C etc. The sub classes use some of the properties of the base class, and have some individual properties. My question is how to save this to a database. I'm currently using SqlCE, and Linq-To-Sql by creating entity classes automatically with SqlMetal.exe. I've seen there are three solutions shown in this question, but I'm not able to see how these solutions will work or not with SqlMetal/entity classes. Though it seems to me the "concrete table inheritance" would probably work without any manual modifying. What about the other two, would they be problematic? For "Single Table Inheritance" wouldn't all classes get all variables, even though they don't need them? And for the "Class table inheritance" solution I can't really see at all how that will map into the entity-classes for a useful purpose. I may note that I extend these partial entity classes for making the classes of my business objects. I may also consider moving to EntityFramework instead of SqlMetal/Linq2Sql, so would be nice also to know if that makes any difference to what schema is easy to implement. One likely important thing to note is that I will constantly be develop new strategies, which makes me have to modify the program code, and probably the database shcema; when adding a new strategy. Sorry the question is a bit "all over the place", but hopefully it's some clear advantages/disadvantages here that you may be able to advice. ? Cheers!

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  • Facebook graph API post to user's wall

    - by Lance
    I'm using the FB graph api to post content to the user's wall. I orginally tried using this method: $wall_post = array(array('message' => 'predicted the', 'name' => 'predicted the'), array('message' => $winning_team, 'name' => $winning_team, 'link' => 'http://www.sportannica.com/teams.php?team='.$winning_team.'&amp;year=2012'), array('message' => 'to beat the', 'name' => 'to beat the',), array('message' => $losing_team, 'name' => $losing_team, 'link' => 'http://www.sportannica.com/teams.php?team='.$losing_team.'&amp;year=2012'), array('message' => 'on '.$game_date.'', 'name' => 'on '.$game_date.''), array('picture' => 'http://www.sportannica.com/img/team_icons/current_season_logos/large/'.$winning_team.'.png')); $res = $facebook->api('/me/feed/', 'post', '$wall_post'); But, much to my surprise, you can't post multiple links to a users wall. So, now I'm using the graph api to post content to a user's wall much like the way spotify does. So, now I've figured out that I need to create custom actions and objects with the open graph dashboard. So, I've created the "predict" action and gave it permission to edit the object "game." So, now I have the code: $facebook = new Facebook(array( 'appId' => 'appID', 'secret' => 'SECRET', 'cookie' => true )); $access_token = $facebook->getAccessToken(); $user = $facebook->getUser(); if($user != 0) { curl -F 'access_token='$.access_token.'' \ -F 'away_team=New York Yankees' \ -F 'home_team=New York Mets' \ -F 'match=http://samples.ogp.me/413385652011237' \ 'https://graph.facebook.com/me/predict-edit-add:predict' } I keep getting an error reading: Parse error: syntax error, unexpected T_CONSTANT_ENCAPSED_STRING Any ideas?

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  • DisplayObject snapshot in flex 3

    - by simplemagik
    i'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas? The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"? <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.graphics.ImageSnapshot; private function SnapshotButtonHandler():void { var snapshot:ImageSnapshot = ImageSnapshot.captureImage(AppCanvas); var file:FileReference = new FileReference(); file.save(snapshot.data, "canvas.png"); } ]]> </mx:Script> <mx:Canvas id="AppCanvas" width="800" height="300" backgroundColor="0xFFFFFF"> <mx:Box x="750" y="100" width="100" height="100" backgroundColor="0xCCCCCC" /> </mx:Canvas> <mx:Button id="SnapshotButton" label="take snapshot" click="SnapshotButtonHandler()" /> </mx:Application>

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  • Simplifying Testing through design considerations while utilizing dependency injection

    - by Adam Driscoll
    We are a few months into a green-field project to rework the Logic and Business layers of our product. By utilizing MEF (dependency injection) we have achieved high levels of code coverage and I believe that we have a pretty solid product. As we have been working through some of the more complex logic I have found it increasingly difficult to unit test. We are utilizing the CompositionContainer to query for types required by these complex algorithms. My unit tests are sometimes difficult to follow due to the lengthy mock object setup process that must take place, just right, to allow for certain circumstances to be verified. My unit tests often take me longer to write than the code that I'm trying to test. I realize this is not only an issue with dependency injection but with design as a whole. Is poor method design or lack of composition to blame for my overly complex tests? I've tried base classing tests, creating commonly used mock objects and ensuring that I utilize the container as much as possible to ease this issue but my tests always end up quite complex and hard to debug. What are some tips that you've seen to keep such tests concise, readable, and effective?

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  • Message queue proxy in Python + Twisted

    - by gasper_k
    Hi, I want to implement a lightweight Message Queue proxy. It's job is to receive messages from a web application (PHP) and send them to the Message Queue server asynchronously. The reason for this proxy is that the MQ isn't always avaliable and is sometimes lagging, or even down, but I want to make sure the messages are delivered, and the web application returns immediately. So, PHP would send the message to the MQ proxy running on the same host. That proxy would save the messages to SQLite for persistence, in case of crashes. At the same time it would send the messages from SQLite to the MQ in batches when the connection is available, and delete them from SQLite. Now, the way I understand, there are these components in this service: message listener (listens to the messages from PHP and writes them to a Incoming Queue) DB flusher (reads messages from the Incoming Queue and saves them to a database; due to SQLite single-threadedness) MQ connection handler (keeps the connection to the MQ server online by reconnecting) message sender (collects messages from SQlite db and sends them to the MQ server, then removes them from db) I was thinking of using Twisted for #1 (TCPServer), but I'm having problem with integrating it with other points, which aren't event-driven. Intuition tells me that each of these points should be running in a separate thread, because all are IO-bound and independent of each other, but I could easily put them in a single thread. Even though, I couldn't find any good and clear (to me) examples on how to implement this worker thread aside of Twisted's main loop. The example I've started with is the chatserver.py, which uses service.Application and internet.TCPServer objects. If I start my own thread prior to creating TCPServer service, it runs a few times, but the it stops and never runs again. I'm not sure, why this is happening, but it's probably because I don't use threads with Twisted correctly. Any suggestions on how to implement a separate worker thread and keep Twisted? Do you have any alternative architectures in mind?

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  • Switching textstorage of NSTextViews back and forth

    - by Jakob Dam Jensen
    I'm trying to make a feature in a product which gives the user the ability to split a textview into two. The way this is done is by removing the textview from it's superview, making a NSSplitView and adding the textview as well as a new NSTextView instance to this splitview. Lastly I make these two textviews share the same textstorage in order to make them share the same content. It works great. But the problem is when I want to make one of the two textviews change textstorage. The replaceTextStorage method in NSLayoutManager causes both NSTextView to change textStorage. The API documentation states: replaceTextStorage: All NSLayoutManager objects sharing the original NSTextStorage object then share the new one. This method makes all the adjustments necessary to keep these relationships intact, unlike setTextStorage:. So it makes sense that it would do this. But the question is how do I make it possible to have two (or more) textviews first share the same storage and after that having them using their own? I've tried replacing the layoutManager and even making new instances of NSTextViews but no luck... Any suggestions?

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  • 500 Worker Threads, what kind of thread pool?

    - by Submerged
    I am wondering if this is the best way to do this. I have about 500 threads that run indefinitely, but Thread.sleep for a minute when done one cycle of processing. ExecutorService es = Executors.newFixedThreadPool(list.size()+1); for (int i = 0; i < list.size(); i++) { es.execute(coreAppVector.elementAt(i)); //coreAppVector is a vector of extends thread objects } The code that is executing is really simple and basically just this class aThread extends Thread { public void run(){ while(true){ Thread.sleep(ONE_MINUTE); //Lots of computation every minute } } } I do need a separate threads for each running task, so changing the architecture isn't an option. I tried making my threadPool size equal to Runtime.getRuntime().availableProcessors() which attempted to run all 500 threads, but only let 8 (4xhyperthreading) of them execute. The other threads wouldn't surrender and let other threads have their turn. I tried putting in a wait() and notify(), but still no luck. If anyone has a simple example or some tips, I would be grateful! Well, the design is arguably flawed. The threads implement Genetic-Programming or GP, a type of learning algorithm. Each thread analyzes advanced trends makes predictions. If the thread ever completes, the learning is lost. That said, I was hoping that sleep() would allow me to share some of the resources while one thread isn't "learning"

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  • Adding and removing elements efficiently from Collection object

    - by user569125
    Hi, Below coding is the working sample,but still i am not happy with this code with related to performancewise.Please have a look and let me know if any better approach is there.Thanks in advance. Adding items to the arraylist object String resultItems[] = paging.getMoveLeftArray().split(","); String fields[]={"id","name","name1"}; leftObj=new ArrayList(); for(int i=0;i<resultItems.length;i++){ //below line mea TestVO bean=new TestVO(); String resultItem = resultItems[i]; String idANDname[] = resultItem.split("@"); String id = idANDname[0]; // name or id should not contain "-" String name[] = idANDname[1].split("-"); //values and fileds are always having same length for(int j=0;j<name.length;j++) { PropertyUtils.setProperty(bean, fields[j], name[j]); } leftObj.add(bean); } Removing items from the arraylist object:availableList contains all the TestVO objects: String []removeArray=paging.getMoveRightArray().split(","); tempList=new CopyOnWriteArrayList(); newTempList=new CopyOnWriteArrayList(); for(int i=0;i<availableList.size();i++){ boolean flag = false; TestVO tempObj = (TestVO )availableList.get(i); int id =(Integer)tempObj.getId(); // System.out.println("id value"+id); // availableList.get(i).getClass().getField(name); for(int j=0;j<removeArray.length;j++){ String resultItem = removeArray[j]; String idandname[] = resultItem.split("@"); for(int k=0;k<idandname.length;k++){ String ids[]=idandname[0].split("-"); if(id==Integer.parseInt(ids[0])){ flag = true; break; } } } if(flag){ tempList.add(tempObj); } else{ newTempList.add(tempObj); }

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  • Simulating mouse clicks on Mac OS X does not work for some applications.

    - by Thomi
    I'm writing an application for Mac OS X 10.6 and later in C++. One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the most part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla Firefox and Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. Solved - creating the mouse event using CGEventCreateMouseEvent(...) makes the event work within web browser. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. Similarly, clicking on any of the search results from the spotlight search widget doesn't work either. This inconsistency is along application boundaries. What might be the cause?

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  • Silverlight datagrid fails to display data.

    - by Jekke
    I have a datagrid defined in my project's XAML: <data:DataGrid IsReadOnly="True" Grid.Row="1" Grid.Column="1" x:Name="gridOfferings" Margin="10,10,10,10" AutoGenerateColumns="False"> <data:DataGrid.Columns> <data:DataGridTextColumn Binding="{Binding Trader}" DisplayIndex="0" Header="Trader" Width="Auto" FontSize="11"/> <data:DataGridTextColumn Binding="{Binding Product}" DisplayIndex="1" Header="Product" Width="Auto" FontSize="11"/> </data:DataGrid.Columns> </data:DataGrid> I bind it to a List< of custom objects: public MainPage() { InitializeComponent(); _Rows = new List<OfferingRowData>(); _Rows.Add(new OfferingRowData() { Trader = "Kameilya Loenstein", Product = "American Consolidated AAA", Price = 24.95, OfferingMade = DateTime.Now }); _Rows.Add(new OfferingRowData() { Trader = "Bill Foobar", Product = "IBM Mid-Atlantic Exotic", Price = 204.90, OfferingMade = DateTime.Now.AddMinutes(-3) }); gridOfferings.ItemsSource = _Rows; } When it shows up on the page, the column headers appear, but none of the data does. What am I doing wrong?

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  • Bing Map on Windows Phone - add click events to pushpins; display more details

    - by Will Gill
    I have a WP Phone app using a Bing Map control. I have an array of objects, and each object has a location. I iterate the array to place the pins on the map (see below). I have a touch event bound to each pin to allow the user to tap the pin to start an action. Now - I would like, on tap, to show information from the object that relates to that pin to be shown in a textbox. How can I retrieve the object from the array that corresponds to the pushpin that was tapped/clicked? foreach (wikiResult result in arrayResults) { double lat = double.Parse(result.Latitude, CultureInfo.InvariantCulture); double lng = double.Parse(result.Longitude, CultureInfo.InvariantCulture); statusTextBlock.Text = result.Latitude + " " + result.Longitude + " " + lat + " " + lng; GeoCoordinate d = new GeoCoordinate(lat, lng); Pushpin pin; pin = new Pushpin(); pin.Location = d; pin.Content = result.Name; pin.MouseLeftButtonUp += new MouseButtonEventHandler(pin1_MouseLeftButtonUp); myMap.Children.Add(pin); } void pin1_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { //display the content from the object in a text box } Many thanks in advance!

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  • DataGrid calculate difference between values in two databound cells

    - by justMe
    Hello! In my small application I have a DataGrid (see screenshot) that's bound to a list of Measurement objects. A Measurement is just a data container with two properties: Date and CounterGas (float). Each Measurement object represents my gas consumption at a specific date. The list of measurements is bound to the DataGrid as follows: <DataGrid ItemsSource="{Binding Path=Measurements}" AutoGenerateColumns="False"> <DataGrid.Columns> <DataGridTextColumn Header="Date" Binding="{Binding Path=Date, StringFormat={}{0:dd.MM.yyyy}}" /> <DataGridTextColumn Header="Counter Gas" Binding="{Binding Path=ValueGas, StringFormat={}{0:F3}}" /> </DataGrid.Columns> </DataGrid> Well, and now my question :) I'd like to have another column right next to the column "Counter Gas" which shows the difference between the actual counter value and the last counter value. E.g. this additional column should calculate the difference between the value of of Feb. 13th and Feb. 6th = 199.789 - 187.115 = 15.674 What is the best way to achieve this? I'd like to avoid any calculation in the Measurement class which should just hold the data. I'd rather more like the DataGrid to handle the calculation. So is there a way to add another column that just calculates the difference between to values? Maybe using some kind of converter and extreme binding? ;D P.S.: Maybe someone with a better reputation could embed the screenshot. Thanks :)

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  • JDO, GAE: Load object group by child's key

    - by tiex
    I have owned one-to-many relationship between two objects: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class AccessInfo { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private com.google.appengine.api.datastore.Key keyInternal; ... @Persistent private PollInfo currentState; public AccessInfo(){} public AccessInfo(String key, String voter, PollInfo currentState) { this.voter = voter; this.currentState = currentState; setKey(key); // this key is unique in whole systme } public void setKey(String key) { this.keyInternal = KeyFactory.createKey( AccessInfo.class.getSimpleName(), key); } public String getKey() { return this.keyInternal.getName(); } and @PersistenceCapable(identityType = IdentityType.APPLICATION) public class PollInfo { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key key; @Persistent(mappedBy = "currentState") private List<AccessInfo> accesses; ... I created an instance of class PollInfo and make it persistence. It is ok. But then I want to load this group by AccessInfo key, and I am getting exception NucleusObjectNotFoundException. Is it possible to load a group by child's key?

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