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  • How much effort do you have to put in to get gains from using SSE?

    - by John
    Case One Say you have a little class: class Point3D { private: float x,y,z; public: operator+=() ...etc }; Point3D &Point3D::operator+=(Point3D &other) { this->x += other.x; this->y += other.y; this->z += other.z; } A naive use of SSE would simply replace these function bodies with using a few intrinsics. But would we expect this to make much difference? MMX used to involve costly state cahnges IIRC, does SSE or are they just like other instructions? And even if there's no direct "use SSE" overhead, would moving the values into SSE registers and back out again really make it any faster? Case Two Instead, you're working with a less OO-based code base. Rather than an array/vector of Point3D objects, you simply have a big array of floats: float coordinateData[NUM_POINTS*3]; void add(int i,int j) //yes it's unsafe, no overlap check... example only { for (int x=0;x<3;++x) { coordinateData[i*3+x] += coordinateData[j*3+x]; } } What about use of SSE here? Any better? In conclusion Is trying to optimise single vector operations using SSE actually worthwhile, or is it really only valuable when doing bulk operations?

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • Requested operation requires an OLE DB Session object... - Connecting Excel to SQL server via ADO

    - by Frank V
    I'm attempting to take Excel 2003 and connect it to SQL Server 2000 to run a few dynamicly generated SQL Queries which ultimately filling certain cells. I'm attempting to do this via VBA via ADO (I've tried 2.8 to 2.0) but I'm getting an error while setting the ActiveConnection variable which is inside the ADODB.Connection object. I need to resolve this pretty quick... Requested operation requires an OLE DB Session object, which is not supported by the current provider. I'm honestly not sure what this error means and right now I don't care. How can get this connection to succeed so that I can run my queries? Here is my VB code: Dim SQL As String, RetValue As String SQL = " select top 1 DateTimeValue from SrcTable where x='value' " 'Not the real SQL RetValue = "" Dim RS As ADODB.Recordset Dim Con As New ADODB.Connection Dim Cmd As New ADODB.Command Con.ConnectionString = "Provider=sqloledb;DRIVER=SQL Server;Data Source=Server\Instance;Initial Catalog=MyDB_DC;User Id=<UserName>;Password=<Password>;" Con.CommandTimeout = (60 * 30) Set Cmd.ActiveConnection = Con ''Error occurs here. ' I'm not sure if the rest is right. I've just coded it. Can't get past the line above. Cmd.CommandText = SQL Cmd.CommandType = adCmdText Con.Open Set RS = Cmd.Execute() If Not RS.EOF Then RetValue = RS(0).Value Debug.Print "RetValue is: " & RetValue End If Con.Close I imagine something is wrong with the connection string but I've tried over a dozen variations. Now I'm just shooting in the dark.... Note/Update: To make matters more confusing, if I Google for the error quote above, I get a lot of hits back but nothing seems relevant or I'm not sure what information is relevant.... I've got the VBA code in "Sheet1" under "Microsoft Excel Objects." I've done this before but usually put things in a module. Could this make a difference?

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  • Django and json request

    - by Hulk
    In a template i have the following code <script> var url="/mypjt/my_timer" $.post(url, paramarr, function callbackHandler(dict) { alert('got response back'); if (dict.flag == 2) { alert('1'); $.jGrowl("Data could not be saved"); } else if(dict.ret_status == 1) { alert('2'); $.jGrowl("Data saved successfully"); window.location = "/mypjt/display/" + dict.rid; } }, "json" ); </script> In views i have the following code, def my_timer(request): dict={} try: a= timer.objects.get(pk=1) dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') except: dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') My question is since we are making a json request and in the try block ,after setting the flag ,cant we return a page directly as return render_to_response('mypjt/display.html',context_instance=RequestContext(request,{'dict': dict})) instead of sending the response, because on success again in the html page we redirect the code Also if there is a exception then only can we return the json request. My only concern is that the interaction between client and server should be minimal. Thanks..

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  • sql-server performance optimization by removing print statements

    - by AG
    We're going through a round of sql-server stored procedure optimizations. The one recommendation we've found that clearly applies for us is 'SET NOCOUNT ON' at the top of each procedure. (Yes, I've seen the posts that point out issues with this depending on what client objects you run the stored procedures from but these are not issues for us.) So now I'm just trying to add in a bit of common sense. If the benefit of SET NOCOUNT ON is simply to reduce network traffic by some small amount every time, wouldn't it also make sense to turn off all the PRINT statements we have in the stored procedures that we only use for debugging? I can't see how it can hurt performance. OTOH, it's a bit of a hassle to implement due to the fact that some of the print statements are the only thing within else clauses, so you can't just always comment out the one line and be done. The change carries some amount of risk so I don't want to do it if it isn't going to actually help. But I don't see eliminating print statements mentioned anywhere in articles on optimization. Is that because it is so obvious no one bothers to mention it?

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  • how to get access to private members of nested class?

    - by macias
    Background: I have enclosed (parent) class E with nested class N with several instances of N in E. In the enclosed (parent) class I am doing some calculations and I am setting the values for each instance of nested class. Something like this: n1.field1 = ...; n1.field2 = ...; n1.field3 = ...; n2.field1 = ...; ... It is one big eval method (in parent class). My intention is -- since all calculations are in parent class (they cannot be done per nested instance because it would make code more complicated) -- make the setters only available to parent class and getters public. And now there is a problem: when I make the setters private, parent class cannot acces them when I make them public, everybody can change the values and C# does not have friend concept I cannot pass values in constructor because lazy evaluation mechanism is used (so the instances have to be created when referencing them -- I create all objects and the calculation is triggered on demand) I am stuck -- how to do this (limit access up to parent class, no more, no less)? I suspect I'll get answer-question first -- "but why you don't split the evaluation per each field" -- so I answer this by example: how do you calculate min and max value of a collection? In a fast way? The answer is -- in one pass. This is why I have one eval function which does calculations and sets all fields at once.

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • UriMapper Problem

    - by jsop
    I have the following xaml (nonessential markup removed in the interest of brevity): <navigation:Frame x:Name="ContentFrame" > <navigation:Frame.UriMapper> <uriMapper:UriMapper> <uriMapper:UriMapping Uri="/{pageName}" MappedUri="/Views/{pageName}.xaml"/> <uriMapper:UriMapping Uri="/FMChart/{metricID}/{orgID}" MappedUri="/Views/FMChart.xaml?metricID={metricID}&orgID={orgID}"/> </navigation:Frame.UriMapper> </navigation:Frame.UriMapper> </navigation:Frame> I'm creating the HyperLinkButton objects dynamically (in code), like so: int metricID = 1; int orgID = 1; HyperlinkButton button = new HyperlinkButton(); button.Name = Guid.NewGuid().ToString(); button.TargetName = "ContentFrame"; // this string doesn't work string url = string.Format("/FMChart/{0}/{1}", metricID, orgID); button.NavigateUri = new Uri(url, UriKind.Relative); When I click the bbutton, the browser renders a blank page, and eventually presents me with a REALLY long stack trace (InvalidOperation exception). If I take the parameters out of th indicated line: string url = "/FMChart"; ...it works as expected (brings up the desired page). I've also tried the following strings: /FMChart/{0}&{1} /FMChart/{0}& amp;{1} What am I doing wrong?

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  • WPF - List items not visible in Blend when 'DisplayMemberPath' is used

    - by Andy T
    Hi, We're currently working out how to implement MVVM and I've got to the point where I've got the MVVM Light Toolkit set up in blend and can specify dummy data to be supplied if running in Blend. All good. I've created a dummy list of data. The list contains 6 instances of a very simple class called DummyItem which has Age and Name properties. Here's the main code from my 'DummyList' class: public class DummyItem{ public string Name; public int Age; public DummyItem(string name, int age){ this.Name = name; this.Age = age; } } public class DummyList : ArrayList { public DummyList() { this.Add(new DummyItem("Dummy1", 00)); this.Add(new DummyItem("Dummy2", 01)); this.Add(new DummyItem("Dummy3", 02)); this.Add(new DummyItem("Dummy4", 03)); this.Add(new DummyItem("Dummy5", 04)); this.Add(new DummyItem("Dummy6", 05)); } } Here's the operative part of my XAML. The DataContext line does work and points to the correct ViewModel. <Grid x:Name="LayoutRoot"> <ListBox x:Name="ListViewBox" DataContext="{Binding Source={StaticResource Locator}, Path=ListViewModel}" ItemsSource="{Binding TheList}" DisplayMemberPath="Name"> </ListBox> </Grid> The problem is, when I add 'DisplayMemberPath', as I have above, then I can no longer see the list items in Blend. If I remove 'DisplayMemberPath', then I see a list of objects (DummyItem) with their full path. When the app is run, everything works perfectly. It's just that in Blend itself I cannot see the list items when I use 'DisplayMemberPath'. Anyone know why I can't see the items inside Blend itself when I use DisplayMemberPath? Thanks! AT

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  • openssl crypto library - base64 conversion

    - by Hassan Syed
    I'm using openssl BIO objects to convert a binary string into a base64 string. The code is as follows: void ToBase64(std::string & s_in) { BIO * b_s = BIO_new( BIO_s_mem() ); BIO * b64_f = BIO_new( BIO_f_base64() ); b_s = BIO_push( b64_f , b_s); std::cout << "IN::" << s_in.length(); BIO_write(b_s, s_in.c_str(), s_in.length()); char * pp; int sz = BIO_get_mem_data(b_s, &pp); std::cout << "OUT::" << sz << endl; s_in.assign(pp,sz); //std::cout << sz << " " << std::string(pp,sz) << std::endl; BIO_free (b64_f); // TODO ret error potential BIO_free (b_s); // } The in length is either 64 or 72. However the output is always 65, which is incorrect it should be much larger than that. The documentation isn't the best in the world, AFAIK the bio_s_mem object is supposed to grow dynamically. What am I doing wrong ?

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  • image appears larger than bounding rectangle?

    - by Kildareflare
    Hello I'm implementing a custom print preview control. One of the objects it needs to display is an image which can be several pages high and wide. I've successfully divided the image into pages and displayed them in the correct order. Each "page" is drawn within the marginbounds. (That is, each page is sized to be the same as the marginBounds.) The problem I have is that the image the page represents exceeds the bottom margin. However if I draw a rectangle with the same dimensions as the image, at the same position as the image, the rectangle matches the marginbounds. Thus when drawn to the page (in print preview and printed page) the image is larger than a rectangle drawn based on the image dimensions. I.e. The image is drawn at the same size as e.MarignBounds and is drawn at e.MarginBounds.Location yet exceeds the bottom margin. How is this? I've checked resoutions at each step of the process and they are all 96DPI. //... private List<Image> m_printImages = new List<Image>(); //... private void ImagePrintDocument_PrintPage(object sender, PrintPageEventArgs e) { PrepareImageForPrinting(e); e.Graphics.DrawImage(m_printImages[m_currentPage], new Point(e.MarginBounds.X, e.MarginBounds.Y); e.Graphics.DrawRectangle(new Pen(Color.Blue, 1.0F), new Rectangle( new Point(e.MarginBounds.X, e.MarginBounds.Y), new Size(m_printImages[m_currentPage].Width, m_printImages[m_currentPage].Height))); //rest of handler } PS Not able to show an image as free image hosting blocked here.

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  • CompositeDataBoundControl - databound values overwritten before event is fired due to DummyDataSourc

    - by Vidar Langberget
    I have a custom servercontrol that inherits from CompositeDataBoundControl. I have three templates: one header template, one footer template and one item template. The item template can contain a checkbox that I use to decide if I should delete the item. In the footer and/or header templates I have a button with a CommandName of "DeleteItem". When that button is clicked, I handle the event in OnBubbleEvent: if (cea.CommandName == "DeleteItem") { //loop through the item list and get the selected rows List<int> itemsToDelete = new List<int>(); foreach(Control c in this.Controls){ if (c is ItemData) { ItemData oid = (ItemData)c; CheckBox chkSel = (CheckBox)oid.FindControl("chkSelected"); if (chkSel.Checked) { itemsToDelete.Add(oid.Item.Id); } } } foreach (int id in itemsToDelete) { DeleteItem(id); } } } The problem is that Item is null since the CreateChildControls method already has been run as asp.net needs to recreate the control hierarchy before the event fire. It uses the DummyDataSource and a list of null objects to recreate the control hierarchy: IEnumerator e = dataSource.GetEnumerator(); if (e != null) { while (e.MoveNext()) { ItemData container = new ItemData (e.Current as OrderItem); ITemplate itemTemplate = this.ItemTemplate; if (itemTemplate == null) { itemTemplate = new DefaultItemTemplate(); } itemTemplate.InstantiateIn(container); Controls.Add(container); if (dataBinding) { container.DataBind(); } counter++; } } The problem is this line: ItemData container = new ItemData (e.Current as OrderItem); When the control hierarchy is rebuilt before the event is fired, the e.Current is null, so when I try to find out which item was marked for deletion, I get 0 since the original value has been overwritten. Any suggestions on how to fix this?

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  • Why is Core Data not persisting these changes to disk?

    - by scott
    I added a new entity to my model and it loads fine but no changes made in memory get persisted to disk. My values set on the car object work fine in memory but aren't getting persisted to disk on hitting the home button (in simulator). I am using almost exactly the same code on another entity in my application and its values persist to disk fine (core data - sqlite3); Does anyone have a clue what I'm overlooking here? Car is the managed object, cars in an NSMutableArray of car objects and Car is the entity and Visible is the attribute on the entity which I am trying to set. Thanks for you assistance. Scott - (void)viewDidLoad { myAppDelegate* appDelegate = (myAppDelegate*)[[UIApplication sharedApplication] delegate]; NSManagedObjectContext* managedObjectContex = appDelegate.managedObjectContext; NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Car" inManagedObjectContext:managedObjectContex]; [request setEntity:entity]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray* sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError* error = nil; cars = [[managedObjectContex executeFetchRequest:request error:&error] mutableCopy]; if (cars == nil) { NSLog(@"Can't load the Cars data! Error: %@, %@", error, [error userInfo]); } [request release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath { Car* car = [cars objectAtIndex:indexPath.row]; if (car.Visible == [NSNumber numberWithBool:YES]) { car.Visible = [NSNumber numberWithBool:NO]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone; } else { car.Visible = [NSNumber numberWithBool:YES]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark; } }

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  • Fluently setting C# properties and chaining methods

    - by John Feminella
    I'm using .NET 3.5. We have some complex third-party classes which are automatically generated and out of my control, but which we must work with for testing purposes. I see my team doing a lot of deeply-nested property getting/setting in our test code, and it's getting pretty cumbersome. To remedy the problem, I'd like to make a fluent interface for setting properties on the various objects in the hierarchical tree. There are a large number of properties and classes in this third-party library, and it would be too tedious to map everything manually. My initial thought was to just use object initializers. Red, Blue, and Green are properties, and Mix() is a method that sets a fourth property Color to the closest RGB-safe color with that mixed color. Paints must be homogenized with Stir() before they can be used. Bucket b = new Bucket() { Paint = new Paint() { Red = 0.4; Blue = 0.2; Green = 0.1; } }; That works to initialize the Paint, but I need to chain Mix() and other methods to it. Next attempt: Create<Bucket>(Create<Paint>() .SetRed(0.4) .SetBlue(0.2) .SetGreen(0.1) .Mix().Stir() ) But that doesn't scale well, because I'd have to define a method for each property I want to set, and there are hundreds of different properties in all the classes. Also, C# doesn't have a way to dynamically define methods prior to C# 4, so I don't think I can hook into things to do this automatically in some way. Third attempt: Create<Bucket>(Create<Paint>().Set(p => { p.Red = 0.4; p.Blue = 0.2; p.Green = 0.1; }).Mix().Stir() ) That doesn't look too bad, and seems like it'd be feasible. Is this an advisable approach? Is it possible to write a Set method that works this way? Or should I be pursuing an alternate strategy?

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  • How to make += operator keep the object reference?

    - by orloffm
    Say, I have a class: class M { public int val; And also a + operator inside it: public static M operator +(M a, M b) { M c = new M(); c.val = a.val + b.val; return c; } } And I've got a List of the objects of the class: List<M> ms = new List(); M obj = new M(); obj.val = 5; ms.Add(obj); Some other object: M addie = new M(); addie.val = 3; I can do this: ms[0] += addie; and it surely works as I expect - the value in the list is changed. But if I want to do M fromList = ms[0]; fromList += addie; it doesn't change the value in ms for obvious reasons. But intuitively I expect ms[0] to also change after that. Really, I pick the object from the list and then I increase it's value with some other object. So, since I held a reference to ms[0] in fromList before addition, I want still to hold it in fromList after performing it. Are there any ways to achieve that?

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  • Suggested (simple) approach for drawing large numbers of visual elements in WPF?

    - by Ender
    I'm writing an interface that features a large (~50000px width) "canvas"-type area that is used to display a lot of data in a fairly novel way. This involves lots of lines, rectangles, and text. The user can scroll around to explore the entire canvas. At the moment I'm just using a standard Canvas panel with various Shapes placed on it. This is nice and easy to do: construct a shape, assign some coordinates, and attach it to the Canvas. Unfortunately, it's pretty slow (to construct the children, not to do the actual rendering). I've looked into some alternatives, it's a bit intimidating. I don't need anything fancy - just the ability to efficiently construct and place objects in a coordinate plane. If all I get are lines, colored rectangles, and text, I'll be happy. Do I need Geometry instances inside of Geometry Groups inside of GeometryDrawings inside of some Panel container? Note: I'd like to include text and graphics (i.e. colored rectangles) in the same space, if possible.

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  • MVC2 DataAnnotations on ViewModel - Don't understand using it with MVVM pattern

    - by ScottSEA
    I have an MVC2 Application that uses MVVM pattern. I am trying use Data Annotations to validate form input. In my ThingsController I have two methods: [HttpGet] public ActionResult Index() { return View(); } public ActionResult Details(ThingsViewModel tvm) { if (!ModelState.IsValid) return View(tvm); try { Query q = new Query(tvm.Query); ThingRepository repository = new ThingRepository(q); tvm.Things = repository.All(); return View(tvm); } catch (Exception) { return View(); } } My Details.aspx view is strongly typed to the ThingsViewModel: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Config.Web.Models.ThingsViewModel>" %> The ViewModel is a class consisting of a IList of returned Thing objects and the Query string (which is submitted on the form) and has the Required data annotation: public class ThingsViewModel { public IList<Thing> Things{ get; set; } [Required(ErrorMessage="You must enter a query")] public string Query { get; set; } } When I run this, and click the submit button on the form without entering a value I get a YSOD with the following error: The model item passed into the dictionary is of type 'Config.Web.Models.ThingsViewModel', but this dictionary requires a model item of type System.Collections.Generic.IEnumerable`1[Config.Domain.Entities.Thing]'. How can I get Data Annotations to work with a ViewModel? I cannot see what I'm missing or where I'm going wrong - the VM was working just fine before I started mucking around with validation.

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  • Object addSubview only works in viewDidLoad

    - by DecodingSand
    Hi, I'm new to iPhone dev and need some help with adding subViews. I have a reusable object that I made that is stored in a separate .h .m and xib file. I would like to use this object in my main project's view controller. I have included the header and the assignment of the object generates no errors. I am able to load the object into my main project but can only do things with it inside my viewDidLoad method. I intend to have a few of these objects on my screen and am looking fora solution that is more robust then just hard wiring up multiple copies of the shape object. As soon as I try to access the object outside of the viewDidLoad it produces a variable unknown error - first use in this function. Here is my viewDidLoad method: shapeViewController *shapeView = [[shapeViewController alloc] initWithNibName:@"shapeViewController" bundle:nil]; [self.view addSubview: shapeView.view]; // This is the problem line // This code works changes the display on the shape object [shapeView updateDisplay:@"123456"]; ---- but the same code outside of the viewDidLoad generates the error. So to sum up, everything works except when I try to access the shapeView object in the rest of the methods. Thanks in advance

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  • Logging *Business* Events - use logging framework?

    - by UpTheCreek
    Hi, Something here doesn't feel right to me here, and so I would like the community's input - perhaps I am approaching this in the wrong way.... Q: Is is appropriate to use traditional infrastructure logging frameworks (like log4net) to log business events? When I say business events, I mean I want a global log like this: xx:xx Customer A purchased widget B. xx:xx Widget B was dispatched from warehouse. xx:xx Customer B payment declined. Most traditional infrastructure logging frameworks have event levels something like this: FATAL ERROR WARN INFO DEBUG An of course these messages don't fit well into that. Best description would be INFO, but of course these are important events, and INFO is of very low importance. I would still like this as a 'log' (e.g. I don't want to have to extract this from my business objects each time I want to see it) Seems to me I have two options: 1) Use a framework like log4net and just define a special logger for this (and live with the fact that it doesn't feel right). 2) Provide a service for performing this that doesn't rely on a traditional logging services. I'm leaning towards 2. What has anyone else done in a similar situations? Thanks!

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  • iPhone OS: Get a list of methods and variables from anonymous object

    - by ChrisOPeterson
    I am building my first iPhone/Obj-c app and I have a large amount of data-holding subclasses that I am passing into a cite function. To the cite function these objects are anonymous and I need to find a way to access all the variables of each passed object. I have been using a pre-built NSArray and Selectors to do this but with more than 30 entries (and growing) it is kind of silly to do manually. There has to be a way to dynamically look up all the variables of an anonymous object. The obj-c runtime run-time docs mention this problem but from what I can tell this is not available in iPhone OS. If it is then I don't understand the implementation and need some guidance. A similar question was asked before but again I think they were talking about OSX and not iPhone. Any thoughts? -(NSString*)cite:(id)source { NSString *sourceClass = NSStringFromClass([source class]); // Runs through all the variables in the manually built methodList for(id method in methodList) { SEL x = NSSelectorFromString(method); // further implementation // Should be something like NSArray *methodList = [[NSArray alloc] initWithObjects:[source getVariableList]] for(id method in methodList) { SEL x = NSSelectorFromString(method); // Further implementation }

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  • How should I use .ico files in a Winforms Application ?

    - by Brann
    I'm developing a WinForms c# 3.0 application. Our designer created quite a lot of .ico files containing all the needed art. The choice of .ico was made because quite often, the same image is needed in several places in different dimensions. Now, it seems .ico files are really annoying to use in visual studio. The only way to use those images seems to be through images list (which aren't supported by all controls). Compared to other resources, you can't write this : foo.Image = global::RFQHUB.RFQHUBClient.Properties.Resources.foo; // Cannot implicitly convert type 'System.Drawing.Icon' to 'System.Drawing.Image' Here are the options I'm considering : create ImageLists of all possible sizes referencing all my icons in my main window. Link these ImageLists from other windows and find a way to export Image objects from the ImageList when I can't use it directly ; since ImageList contains a Draw() method, this should probably be possible. convert all the x.ico I've got in several x16.gif ...x48.gif, and use those through resources. I'd be interested to know if some people have been successfully using .ico resources in a Winform application. In so, how did you set up things ?

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  • Why is F# member not found when used in subclass

    - by James Black
    I have a base type that I want to inherit from, for all my DAO objects, but this member gets the error further down about not being defined: type BaseDAO() = member v.ExecNonQuery2(conn)(sqlStr) = let comm = new MySqlCommand(sqlStr, conn, CommandTimeout = 10) comm.ExecuteNonQuery |> ignore comm.Dispose |> ignore I inherit in this type: type CreateDatabase() = inherit BaseDAO() member private self.createDatabase(conn) = self.ExecNonQuery2 conn "DROP DATABASE IF EXISTS restaurant" This is what I see when my script runs in the interactive shell: --> Referenced 'C:\Program Files\MySQL\MySQL Connector Net 6.2.3\Assemblies\MySql.Data.dll' [Loading C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\BaseDAO.fs] namespace FSI_0106.RestaurantServiceDAO type BaseDAO = class new : unit -> BaseDAO member ExecNonQuery2 : conn:MySql.Data.MySqlClient.MySqlConnection -> sqlStr:string -> unit member execNonQuery : sqlStr:string -> unit member execQuery : sqlStr:string * selectFunc:(MySql.Data.MySqlClient.MySqlDataReader -> 'a list) -> 'a list member f : x:obj -> string member Conn : MySql.Data.MySqlClient.MySqlConnection end [Loading C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\CreateDatabase.fs] C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\CreateDatabase.fs(56,14): error FS0039: The field, constructor or member 'ExecNonQuery2' is not defined I am curious what I am doing wrong. I have tried not inheriting, and just instantiating the BaseDAO type in the function, but I get the same error. I started on this path because I had a property that had the same error, so it seems there may be a problem with how I am defining my BaseDAO type, but it compiles with no error, which further confuses me about this problem.

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  • Prototypal inheritance should save memory, right?

    - by Techpriester
    Hi Folks, I've been wondering: Using prototypes in JavaScript should be more memory efficient than attaching every member of an object directly to it for the following reasons: The prototype is just one single object. The instances hold only references to their prototype. Versus: Every instance holds a copy of all the members and methods that are defined by the constructor. I started a little experiment with this: var TestObjectFat = function() { this.number = 42; this.text = randomString(1000); } var TestObjectThin = function() { this.number = 42; } TestObjectThin.prototype.text = randomString(1000); randomString(x) just produces a, well, random String of length x. I then instantiated the objects in large quantities like this: var arr = new Array(); for (var i = 0; i < 1000; i++) { arr.push(new TestObjectFat()); // or new TestObjectThin() } ... and checked the memory usage of the browser process (Google Chrome). I know, that's not very exact... However, in both cases the memory usage went up significantly as expected (about 30MB for TestObjectFat), but the prototype variant used not much less memory (about 26MB for TestObjectThin). I also checked: The TestObjectThin instances contain the same string in their "text" property, so they are really using the property of the prototype. Now, I'm not so sure what to think about this. The prototyping doesn't seem to be the big memory saver at all. I know that prototyping is a great idea for many other reasons, but I'm specifically concerned with memory usage here. Any explanations why the prototype variant uses almost the same amount of memory? Am I missing something?

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  • How does static code run with multiple threads?

    - by Krisc
    I was reading http://stackoverflow.com/questions/1511798/threading-from-within-a-class-with-static-and-non-static-methods and I am in a similar situation. I have a static method that pulls data from a resource and creates some runtime objects based on the data. static class Worker{ public static MyObject DoWork(string filename){ MyObject mo = new MyObject(); // ... does some work return mo; } } The method takes awhile (in this case it is reading 5-10mb files) and returns an object. I want to take this method and use it in a multiple thread situation so I can read multiple files at once. Design issues / guidelines aside, how would multiple threads access this code? Let's say I have something like this... class ThreadedWorker { public void Run() { Thread t = new Thread(OnRun); t.Start(); } void OnRun() { MyObject mo = Worker.DoWork("somefilename"); mo.WriteToConsole(); } } Does the static method run for each thread, allowing for parallel execution?

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  • In Java it seems Public constructors are always a bad coding practice

    - by Adam Gent
    This maybe a controversial question and may not be suited for this forum (so I will not be insulted if you choose to close this question). It seems given the current capabilities of Java there is no reason to make constructors public ... ever. Friendly, private, protected are OK but public no. It seems that its almost always a better idea to provide a public static method for creating objects. Every Java Bean serialization technology (JAXB, Jackson, Spring etc...) can call a protected or private no-arg constructor. My questions are: I have never seen this practice decreed or written down anywhere? Maybe Bloch mentions it but I don't own is book. Is there a use case other than perhaps not being super DRY that I missed? EDIT: I explain why static methods are better. .1. For one you get better type inference. For example See Guava's http://code.google.com/p/guava-libraries/wiki/CollectionUtilitiesExplained .2. As a designer of the class you can later change what is returned with a static method. .3. Dealing with constructor inheritance is painful especially if you have to pre-calculate something.

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