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  • Looking for an easier Skype video chat alternative

    - by Paul
    Is there any software 'easier to use' than Skype - ie to get a video conversation going you have to turn on the computer, make sure the speakers are turned on, make sure the web cam is connected, make sure you click answer with Video... I would like to buy a 'single red button' which does all of the above. - Any recommendations? Update @Eric Koslow comment My original question title was "Is there any software/hardware 'easier to use' than Skype?" So the answer is not necessarily a computer running a program, although it might be. I realise Skype makes a good attempt at helping to ensure speakers and web cam are working and helps you to sort them out if they are not, and for a person who isnt computer phobic this should be enough. However I am interested if there is anything available that is 'easier' than this - ie I'm looking for my 'single' red button. ie the mobile phone with video call maybe the closest answer so far, but I would prefer something as 'free' as Skype is.

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Login speed varies over time

    - by Brock Dute
    I have a weird problem with my Ubuntu right now. My login speed is never consistent for months, sometimes it changes within weeks. What I mean is, for example, within 2 weeks, boot time is really fast and speedy but then say after that, boot time becomes noticeably slower. Usually, right after the ubuntu login sound plays, my desktop would've finished loading already but sometimes, the ubuntu login sound is already done playing and I'm still in this stage of the login -- image, exactly like that. Any reasons for this? Sometimes it slows down after updates (which I think is kind of normal?) After a few reboots, it becomes fast then randomly it becomes slow again.

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  • Misaligned Display on Resume

    - by Shaun Killingbeck
    I have an odd issue with my laptop display when resuming from suspend. When I have an additional monitor connected there is no issue. However without an additional monitor connected, after resuming only the left 10% of the laptop screen (just enough to show the Unity Launcher and a bit more) is visibly working, although strangely in a screenshot this same 10% is shown on the right hand side of the screenshot: I ran xrandr --verbose before and after resume, and the only difference (using diff) was: 2c2 < LVDS connected 1366x768+0+0 (0x98) normal (normal left inverted right x axis y axis) 344mm x 194mm --- > LVDS connected 1366x768+1280+0 (0x98) normal (normal left inverted right x axis y axis) 344mm x 194mm This seems to suggest the screen position has been shifted by 1280 horizontally, the width of the second monitor I use. Indeed, running the command xrandr --output LVDS --pos 0x0 does bring the screen back to normal. However, I don't want to have to run this command every time, I'd prefer to cure the source of the problem than just correct the symptoms. Any ideas on how to get Ubuntu to keep the display configuration settings from before suspend when it resumes? or why it changes at all? Heres some technical details that might be pertinent: HP Pavilion DV6 Laptop Ubuntu 13.04 AMD Radeon HD 6400M Series AMD Radeon HD 6520G Using proprietary flgrx-updates driver and amdcccle (Catalyst Control Center) (Unfortunately the open source driver causes my laptop to run even hotter than it already does, otherwise I'd use that) The contents of Xorg.conf: Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "0-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x768" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x768" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "1-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "1280 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1366x768" EndSection Section "Monitor" Identifier "1-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1280x1024" EndSection Section "Device" Identifier "amdcccle-Device[0]-0" Driver "fglrx" Option "Monitor-LVDS" "1-LVDS" Option "Monitor-CRT1" "1-CRT1" BusID "PCI:0:1:0" EndSection Section "Device" Identifier "amdcccle-Device[0]-1" Driver "fglrx" Option "Monitor-LVDS" "1-LVDS" BusID "PCI:0:1:0" Screen 1 EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[0]-0" Device "amdcccle-Device[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 2646 2646 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[0]-1" Device "amdcccle-Device[0]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Firmware/driver for Broadcom wifi card, PowerBook G4 running Ubuntu 12.04 [duplicate]

    - by user107831
    This question already has an answer here: How to Install Broadcom Wireless Drivers 40 answers This is my first time working with Ubuntu (or Linux), so please be patient. I am running Ubuntu 12.04-powerpc "Precise Pangolin" on a Mac PowerBook G4 with 1.67GHz processor. The firmware/driver for the wifi card is missing. For reasons not worth explaining, I cannot physically plug the computer into the network. I have another computer, a MacBook Pro running OSX, from which I can download files and port them by USB thumb drive. The wifi card in the PowerBook G4 is by Broadcom. The chip is BCM4306, rev. 3. The PCI number is 14e4:4302. I have downloaded b43-fwcutter_015-14_powerpc.deb and dropped it into the Home folder on the Ubuntu machine. However, it will not install. When I double-click, it opens with Ubuntu SoftwareCenter, but the "Install" button is inactive: I can't click it. There's a message beside the inactive button saying, "An older version of 'b43-fwcutter' is available in your normal software channels. Only install this file if you trust the origin." If I "right-click" the .deb file and open with Archive Manager, it shows me the "DEBIAN" and "usr" folders, but I'm unsure what to do from there...and fairly certain this is not the right way to do things. Maybe I have the wrong version of b43-fwcutter for my machine/version of Ubuntu? The documentation for this problem is a mess. It refers to all sorts of out-of-date Ubuntu versions and to an array of different "cutter" and firmware files. Maybe I'd be able to figure this out if I were a more seasoned Ubuntu user, but I have no idea why Sofware Center won't let me do the install. I would be VERY grateful for an explanation of how to get the wifi card working on this machine again. Thank you!

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  • Can't boot from liveUSB when trying to install it alongside Windows 7

    - by ali
    I'm very noob at Linux and installing techniques. I want to install 12.04 from bootable usb flash alongside Windows 7 (also tried live CD but not working) but computer is not booting from USB flash or LIVE-CD and boots windows 7 (Acer Aspire 4750g) and of course I have set the BIOS priority in the right way. There is one important point to tell that I have installed Fedora 16 on my laptop successfully and now I have it on my system. When I was trying to install Fedora I got some error and searched about it and got this point that I should delete a .efi file and then installation went right. In this case , what should I do to solve the problem? (I also don't need my Fedora anymore).

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • When should I increment version number?

    - by ahmed
    I didn't learn programming at school and I do not work as a (professional) developer, hence a lot of basics are not quite clear to me. This question tries to clarify one of them. Now let's suppose that I have issues #1, #2 and #3 in my Issues Tracker that are set to be corrected/enhanced for version 1.0.0 and that the last (stable) version is 0.9.0. When should I increment to version 1.0.0 ? When a) just one of the listed above issues is closed or b) when all the issues related to version 1.0 are closed ? Which one is the right way to do it ? And by the right way, I mean what is currently used in the industry. Thanks.

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  • How to remove Analyze option from the report in OBI 11.1.1.7.0 ?

    - by Varun
    Que) How to remove Analyze option from the report in OBI 11.1.1.7.0 ? Ans) You can change the properties of a dashboard and its pages. Specifically, you can: Change the style and description of the dashboard Add hidden named prompts to the dashboard and to its pages Specify which links (Analyze, Edit, Refresh, Print, Export, Add to Briefing Book, and Copy) are to be included with analyses at the dashboard level. Note that you can set these links at the dashboard page level and the analysis level, which override the links that you set at the dashboard level.  Rename, hide, reorder, set permissions for, and delete pages. Specify which accounts can save shared customizations and which accounts can assign default customizations for pages, and set account permissions. Specify whether the Add to Briefing Book option is to be included in the Page Options menu for pages. To change the properties of a dashboard and its pages: Edit the dashboard.  Click the Tools toolbar button and select Dashboard Properties. The "Dashboard Properties dialog" is displayed. Make the property changes that you want and click OK. Click the Save toolbar button.

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  • AdSense Custom Search Ads - custom quesry

    - by Alex
    i'm trying to set up a custom search ad, but I am nost sure about the query. On the site it says (https://developers.google.com/custom-search-ads/docs/implementation-guide) 'query' should be dynamic based on your page. This variable targets the ads and therefore should always match what the user on your site has just performed a search for. Now, what I understand is: I have to program my page so that the query variable contains some custom words. Am I right? If a user gets to my site through clicking on an adsense, there is no way to "know" what the user looked for and display my query accordingly, right? Thanks for any help!

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  • Programmatically Making the Selected OutlineView Cell Editable

    - by Geertjan
    When you're using the OutlineView and you use the Tab key to move through its cells, the cells are shown to be selected, as below: However, until you press the Space key in the selected cell, or until you click the mouse within it, you cannot edit it. That's extremely annoying when you're creating a data-entry application. Your user would like to begin editing a cell as soon as they have tabbed into it. Needing to press Space first, or click the mouse in the cell first, is a cumbersome additional step that completely destroys your work flow. Below, you can see that an editable cell looks very different to one that is merely selected: I.e., now I can type and the text changes. How to set up the OutlineView so that the Tab key makes the selected cell editable? Here's the constructor of the TopComponent you see above: public ViewerTopComponent() {     initComponents();     setName(Bundle.CTL_ViewerTopComponent());     setToolTipText(Bundle.HINT_ViewerTopComponent());     setLayout(new BorderLayout());     OutlineView ov = new OutlineView();     final Outline outline = ov.getOutline();     outline.setRootVisible(false);     //When column selection changes, e.g., via Tab key,     //programmatically start editing the cell:     ListSelectionListener listSelectionListener = new ListSelectionListener() {         @Override         public void valueChanged(ListSelectionEvent e) {             int row = outline.getSelectedRow();             int column = outline.getSelectedColumn();             //Ignore the node column:             if (row > -1 && row > -1) {                 outline.editCellAt(row, column);             }         }     };     outline.getColumnModel().getSelectionModel().addListSelectionListener(listSelectionListener);     ov.setPropertyColumns(             "city", "City", "state", "State");     add(ov, BorderLayout.CENTER);     em.setRootContext(             new AbstractNode(Children.create(new CustomerChildFactory(), true)));     associateLookup(ExplorerUtils.createLookup(em, getActionMap())); }

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  • How to force a "do you really want to shutdown?" dialog in Windows 7?

    - by Vokuhila-Oliba
    Sometimes I want to choose "Logout current user", but then I hit "Shutdown" by accident. Nearly everywhere else Windows 7 is asking "do you really want to do this? Yes/No" - but that's not the case when I hit the "Shutdown" button. Windows 7 shuts down immediately without giving me the chance to correct my mistake. So I am wondering - why does Windows shut down immediately without asking "really do that?" in this case? Is there a way to change this behavior? For example, could I force Windows to display a dialog asking "Do you really want to shutdown?"? I tried to change this behavior with the policy editor. It seems to be very easy to completely remove the Shutdown button from the Start menu, but I couldn't find an entry to turn on such a Yes/No dialog.

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  • Unity3D : Retry Menu (Scene Management)

    - by user3666251
    I'm making a simple 2D game for Android using the Unity3D game engine. I created all the levels and everything but I'm stuck at making the game over/retry menu. So far I've been using new scenes as a game over menu. I used this simple script: #pragma strict var level = Application.LoadLevel; function OnCollisionEnter(Collision : Collision) { if(Collision.collider.tag == "Player") { Application.LoadLevel("GameOver"); } } And this as a 'menu': #pragma strict var myGUISkin : GUISkin; var btnTexture : Texture; function OnGUI() { GUI.skin = myGUISkin; if (GUI.Button(Rect(Screen.width/2-60,Screen.height/2+30,100,40),"Retry")) Application.LoadLevel("Easy1"); if (GUI.Button(Rect(Screen.width/2-90,Screen.height/2+100,170,40),"Main Menu")) Application.LoadLevel("MainMenu"); } The problem stands at the part where I have to create over 200 game over scenes, obstacles (the objects that kill the player) and recreate the same script over 200 times for each level. Is there any other way to make this faster and less painful?

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  • Do database tables need to have IDs?

    - by Arturas M
    Is an ID field is always needed in database tables? In my case I have a user with firstName, lastName and email fields. email is unique and not null, so it could be used as an ID, right? So in that case, could/should I try to remove the ID? Also I want to have another table which extends this one. Let's say its called patient and it has it's own field additionalData and I would like to link the relationship through the email of user I mentioned. So the relationship should be 1 to 1, right? and I wouldn't need the IDs? Somehow MySQL Workbench wants me to use the IDs. What do you guys think. Any suggestions on this topic?

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  • Who does code coverage testing?

    - by Athiruban
    Recently, I was given an opportunity to increase the code coverage in a project based on Java Swing, MySQL and other technologies. They told me to bring the code coverage to 100%, while it was only 45% at the time I joined. I am just starting, not a professional developer, right from the beginning I felt bad even though I write and understand computer programs well. (The developed code contains a lot of technical stuff like Generics and no documentation about the code is available.) Has anyone experienced the same situation before? Please tell who is the right person to do the job.

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  • How come verification does not include actual testing?

    - by user970696
    Having read a lot about this topic, I still did not get it. Verification should prove that you are building the product right, while validation you build the right product. But only static techniques are mentioned as being verification methods (code reviews, requirements checks...). But how can you say if its implemented correctly if you do not test it? It is said that verification checks e.g. code for its correctnes. Verification - ensure that the product meet specified requirements. Again, if the function is specified to work somehow, only by testing I can say that it does. Could anyone explain this to me please? EDIT: As Wiki says: Verification:Preparing of the test cases (based on the analysis of the requireemnts) Validation: Running of the test cases

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  • Computer logout after closing the lid

    - by ejp1087
    I would like my computer to logout every time I close the lid. And by that I mean log out completely. Basically I want the startup applications to run every time I open the lid to my computer. Right now, it just locks the screen and comes right back when I type in my password. It would be really great if I can have it such that the startup applications run every time I open the lid. However, would logging out lose any unsaved files? Alternatively, do you know if there is a way to run a command every time I open the lid? Thanks!

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  • My Tablet PC has a jog dial (typically used for scrolling up and down) but it does not work by defau

    - by techtechmo
    I have an HP Compaq TC4400 and I recently was able to make most of the Tablet PC functions work in Ubuntu 9.10. (The step-by-step guide can be found in my blog.) Unfortunately I have yet to make the jog dial work. This would be particularly useful for scrolling up and down websites and documents when the TC4400 is in slate mode (with no access to the keyboard). I would be much obliged if anybody could tell me: How to find out the input button/key assignment that Ubuntu 9.10 has for jog-up and jog-down; How to assign jog-up to scroll up (D-pad key UP, or PAGE UP) and jog-down to scroll down (D-Pad key DOWN, or PAGE DOWN). I am using xbindkeys to assign different shortcuts to the quick launch buttons, perhaps I could use the same program for the jog dial? I would have done that, except I do not know how to find the proper button/key assignment for xbindkeys to use. Thanks in advance!

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  • Ubuntu 12.04 LTS won't install - never finishes please help

    - by Richard Higgins
    Want to try Ubuntu after using Windows for 30 years. Tried to install it 5 times on a Lenovo X120e notebook and twice on a Lenovo M57 desktop. No luck, worse than what Microsoft puts you through. I burned 12.04 LTS to disc. It installs up to the "Who Are You?" screen, then stops. Accepted the recommended computer name and lower case user name. I chose "log me in automatically." After that there is no progress bar, no rotating or pulsing button, nothing to indicate the Ubuntu has not died or fallen asleep. Is that how it is written? Never heard of a program that would take a long time to install while a user looked at a locked, dead screen. I just bought the M57 desktop for my son. It came with Ubuntu 10 something. I wanted to upgrade to 12.04 but it crashed, twice, to a DOS screen saying the pc lacked a certain "init" file. Various help screen commands did not help. On the X120e, I thought a partial-failed Ubuntu install was causing the problem, so I removed the drive and deleted the Ubuntu partition and replaced it. But same result. After I fill in my name, accept computer and user name, the "continue" button does not appear to work. I can go "back" but not forward. I have waited torturous hours. It doesn't take more than two hours to install, does it?any It is my own fault because of the high expectations I had for a sensible, hassle-free installation, but I am immensely disappointed. Thank you for any response

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  • How to Delete/Disable gnome panels. No existing solutions working.

    - by Alan Peabody
    I would like to remove gnome panel completely. I spend most of my time in a (tmux) terminal or a browser. Synapse and a small hidden AWN panel fit the rest of my needs. I have tried all recommended solutions including this (found it a few places): How to delete Gnome Panel? However it always comes back at log in. I have tried changing the required components panel to avant-whatever as well as to empty. I have tried setting them both as default (right click set as default). Right now I just have the last panel set to transparent and auto hide, but it still tends to be annoying. What do I need to do to get rid of this damn thing?

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  • How do I install the Intel Graphics driver in my system?

    - by John
    Can someone help me out and explain or point me in the right direction on how to check video drivers and see if my video card running okay? I had 10.04 installed on my Thinkpad r61 with Compiz Manager and life was great, until the machine took water damage. I bought an ASUS (X54H) since and am trying out 12.04, but the desktop just doesn't look right. I always struggled with video driver installation. There are no proprietary drivers available in the hardware manager. When I run lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) I will greatly appreciate your help. I want to use Linux more, but like I said video drivers appear to be my biggest concern. I have also tried 12.04 on my desktop PC, but again failed to configure video card, so switched back to Windows 7.

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  • Verfication vs validation again, does testing belong to verification? If so, which?

    - by user970696
    I have asked before and created a lot of controversy so I tried to collect some data and ask similar question again. E.g. V&V where all testing is only validation: http://www.buzzle.com/editorials/4-5-2005-68117.asp According to ISO 12207, testing is done in validation: •Prepare Test Requirements,Cases and Specifications •Conduct the Tests In verification, it mentiones. The code implements proper event sequence, consistent interfaces, correct data and control flow, completeness, appropriate allocation timing and sizing budgets, and error definition, isolation, and recovery. and The software components and units of each software item have been completely and correctly integrated into the software item Not sure how to verify without testing but it is not there as a technique. From IEEE: Verification: The process of evaluating software to determine whether the products of a given development phase satisfy the conditions imposed at the start of that phase. [IEEE-STD-610]. Validation: The process of evaluating software during or at the end of the development process to determine whether it satisfies specified requirements. [IEEE-STD-610] At the end of development phase? That would mean UAT.. So the question is, what testing (unit, integration, system, uat) will be considered verification or validation? I do not understand why some say dynamic verification is testing, while others that only validation. An example: I am testing an application. System requirements say there are two fields with max. lenght of 64 characters and Save button. Use case say: User will fill in first and last name and save. When checking the fields and Save button presence, I would say its verification. When I follow the use case, its validation. So its both together, done on the system as a whole.

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • non greedy grep command on ubuntu?

    - by ChrisRamakers
    Hi all, I'm building a script which filters out all our translatables from our template system. the problem i'm facing is the occasion where 2 translatables are on one line. These are 2 example lines from a template file which both hold one or more translatables <img src="/captcha/generate.jpg" alt="[#Captcha#]" /> <span>[#Velden met een * zijn verplicht in te vullen#]</span> <button type="submit" name="frm_submit" class="right">[#Verzend#] And when i set loose the following regexp egrep "\[#(.*)#\]" . -Rohis I get this output [#Captcha#]" [#Velden met een * zijn verplicht in te vullen#]</span> <button type="submit" name="frm_submit" class="right">[#Verzend#] While the desired output is [#Captcha#] [#Velden met een * zijn verplicht in te vullen#] [#Verzend#]

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  • computer doesn't boot from usb ubuntu installer when trying to install it alongside windows 7

    - by ali
    I'm very noob at linux and installing techniques. I want to install ubuntu 12.04 from bootable usb flash alongside windows 7 ( also tried live CD but now working ) but computer is not booting from usb flash or LIVE-CD and boots windows 7 ( acer aspire 4750g ). and of course I have set the bios priority in the right way. There is one important point to tell that I have installed Fedora 16 on my laptop successfully and now I have it on my system. when I was trying to install fedora i got some error and searched about it and got this point that I should delete a .efi file and then installation went right. In this case , what should I do to solve the problem? ( I also don't need my Fedora anymore )

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