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  • How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender

    - by user827992
    I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: left hand, right hand, right foot, head, ears, ... and you got the idea; so i can have a single 3D model that i can explode in various parts if needed. If there is a better technique about how to mark vertex groups in a 3D file please share your solution. As 3D editor i use Blender.

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  • How do I disable the calendar events section in GNOME Shell's clock applet?

    - by Victor
    I'm running gnome-shell 3.2.0 and when I click the clock applet in the middle of the top panel, the following shows up: I have no need for the entire right part, right of the dotted line, which is dedicated to the "Online Accounts" integration with evolution's calendar. Is there a way to remove/disable it, so I can just have the date part of the calendar applet (left of the dotted vertical line)? I just like to browse the dates to see how many days are left in the month and stuff like that. I use Google's web interface for my "Calendaring".

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  • Switching to WIF SessionMode in ASP.NET

    - by Your DisplayName here!
    To make it short: to switch to SessionMode (cache to server) in ASP.NET, you need to handle an event and set a property. Sounds easy – but you need to set it in the right place. The most popular blog post about this topic is from Vittorio. He advises to set IsSessionMode in WSFederationAuthenticationModule_SessionSecurityTokenCreated. Now there were some open questions on forum, like this one. So I decided to try it myself – and indeed it didn’t work for me as well. So I digged a little deeper, and after some trial and error I found the right place (in global.asax): void WSFederationAuthenticationModule_SecurityTokenValidated( object sender, SecurityTokenValidatedEventArgs e) {     FederatedAuthentication.SessionAuthenticationModule.IsSessionMode = true; } Not sure if anything has changed since Vittorio’s post – but this worked for me. While playing around, I also wrote a little diagnostics tool that allows you to look into the session cookie (for educational purposes). Will post that soon. HTH

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  • How to make an Actor follow my finger

    - by user48352
    I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { myWhale.touchDownY = screenY; myWhale.isTouched = true; return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { myWhale.isTouched = false; return false; } myWhale is an object from Whale Class where I move my texture position: public void update(float delta) { this.delta = delta; if(isTouched){ dragWhale(); } } public void dragWhale() { if(Gdx.input.getY(0) - touchDownY < 0){ if(Gdx.input.getY(0)<position.y+height/2){ position.y = position.y - velocidad*delta; } } else{ if(Gdx.input.getY(0)>position.y+height/2){ position.y = position.y + velocidad*delta; } } } So the object moves to the center of the position where the person is pressing his/her finger and most of the time it works fine but the object seems to take about half a second to move up or down and sometimes when I press my finger it wont move. Maybe there's another simplier way to do this. I'd highly appreciate if someone points me on the right direction.

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  • My Tablet PC has a jog dial (typically used for scrolling up and down) but it does not work by defau

    - by techtechmo
    I have an HP Compaq TC4400 and I recently was able to make most of the Tablet PC functions work in Ubuntu 9.10. (The step-by-step guide can be found in my blog.) Unfortunately I have yet to make the jog dial work. This would be particularly useful for scrolling up and down websites and documents when the TC4400 is in slate mode (with no access to the keyboard). I would be much obliged if anybody could tell me: How to find out the input button/key assignment that Ubuntu 9.10 has for jog-up and jog-down; How to assign jog-up to scroll up (D-pad key UP, or PAGE UP) and jog-down to scroll down (D-Pad key DOWN, or PAGE DOWN). I am using xbindkeys to assign different shortcuts to the quick launch buttons, perhaps I could use the same program for the jog dial? I would have done that, except I do not know how to find the proper button/key assignment for xbindkeys to use. Thanks in advance!

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  • Shame on you for stealing

    - by BuckWoody
    It's become quite common for people with no morals to steal from others. But that doesn't make it right. If you're reading this on SQLBLOGS.NET, then it's stolen from my "real" blog location. Send an e-mail right now to [email protected] and let this person know that taking something without asking is stealing - and he or she should be ashamed of themselves. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • What's the best way to manage error logging for exceptions?

    - by Peter Boughton
    Introduction If an error occurs on a website or system, it is of course useful to log it, and show the user a polite message with a reference code for the error. And if you have lots of systems, you don't want this information dotted around - it is good to have a single centralised place for it. At the simplest level, all that's needed is an incrementing id and a serialized dump of the error details. (And possibly the "centralised place" being an email inbox.) At the other end of the spectrum is perhaps a fully normalised database that also allows you to press a button and see a graph of errors per day, or identifying what the most common type of error on system X is, whether server A has more database connection errors than server B, and so on. What I'm referring to here is logging code-level errors/exceptions by a remote system - not "human-based" issue tracking, such as done with Jira,Trac,etc. Questions I'm looking for thoughts from developers who have used this type of system, specifically with regards to: What are essential features you couldn't do without? What are good to have features that really save you time? What features might seem a good idea, but aren't actually that useful? For example, I'd say a "show duplicates" function that identifies multiple occurrence of an error (without worrying about 'unimportant' details that might differ) is pretty essential. A button to "create an issue in [Jira/etc] for this error" sounds like a good time-saver. Just to re-iterate, what I'm after is practical experiences from people that have used such systems, preferably backed-up with why a feature is awesome/terrible. (If you're going to theorise anyway, at the very least mark your answer as such.)

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • The gestures of Windows 8 (Consumer preview): part 2, More about Search

    - by Laurent Bugnion
    This is part 2 of a multipart blog post about the gestures and shortcuts in Windows 8 consumer preview. Part 1 can be found here! More about the Search charm In the first installment of this series, we talked about the charms and mentioned a few gestures to display the Search charm. Search is a very central and powerful feature in Windows 8, and allows you to search in Apps, Settings, Files and within Metro applications that support the Search contract. There are a few cool features around the Search, and especially the applications associated to it. I already mentioned the keyboard shortcuts you can use: Win-C shows the Charms bar (same as swiping from the right bevel towards the center of the screen). Win-Q open the Search fly out with Apps preselected. Win-W open the Search fly out with Settings preselected. Win-F open the Search fly out with Files preselected. Searching in Metro apps In addition to these three search domains, you can also search a Metro app, as long as it supports the Search contract (check this Build video to learn more about the Search contract). These apps show up in the Search flyout as shown here: Notice the list of apps below the Files button? That’s what we are talking about. First of all, the list order changes when you search in some applications. For instance, in the image above, I had used the Store with the Search charm. This is why the store shows up as the first app. I am not 100% what algorithm is used here (sorting according to number of searches is my guess), but try it out and try to figure it out Applications that have never been searched are sorted alphabetically. Does it mean we will see cool app names like ___AAA_MyCoolApp? I certainly hope not!! Pinning You can also pin often used apps to the Search flyout. To pin an app with the mouse, right click on it in the Search flyout and select Pin from the context menu. With the keyboard, use the arrow keys to go down to the selected app, and then open the context menu. With the finger, simply tap and hold until you see a semi transparent rectangle indicating that the context menu will be shown, then release. The context menu opens up and you can select Pin. Pin context menu Pinned apps Unpinning, Hiding Using the same technique as for pinning here above, you can also unpin a pinned application. Finally, you can also choose to hide an app from the Search flyout altogether. This is a convenient way to clean up and make it easy to find stuff. Note: At this point, I am not sure how to re-add a hidden app to the Search flyout. If anyone knows, please mention it in the comments, thanks! Reordering You can also reorder pinned apps. To do this, with the finger, tap, hold and pull the app to the side, then pull it vertically to reorder it. You can also reorder with the mouse, simply by clicking on an app and pulling it vertically to the place you want to put it. I don’t think there is a way to do that with the keyboard though. That’s it for now More gestures will follow in a next installment! Have fun with Windows 8   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Compiz and Clearlooks window border breaks active/inactive title bars

    - by jimbo1qaz
    When I turn on Compiz with the Compiz tray switcher and I use Clearlooks, Dust Sand, or possibly any title bar style that normally has window icons on right, some window title bars will not change. Instead, they stay selected or unselected randomly. Some windows, like Ubuntu Software Center and CCSM are unaffected. This problem only happens with GTK window manager. I am using the Malteworld compiz ppa for Emerald. The problem does not happen with plain Metacity, or a title bar style that normally has close button on right. Edit: It still happens with Emerald. Reinstalled with upgrade option (yeah, 11.04 to 11.04) and still same problem. So maybe faulty package?

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  • How to add a Mac to Windows Active Directory

    - by Ben Daniel
    I've gone into the Directory Utility on the mac, clicked on the services tab, entered the Active Directory Domain and Computer ID, clicked the Bind button and it showed a little status label which flickered through 5 of 5 steps and then said "An unknown error occurred". If I ignore the error and just click the OK button further down the screen and make sure the Active Directory service is ticked in the list of services, then go to the Directory Servers tab and try to add an Active Directory by entering my ad domain, computer id, admin username and password I get an error "Unable to add the domain. An unexpected error of type -14090 (eDSAuthFailed) occurred." Any ideas?

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  • redefine shortcuts for keys being set to default after reboot

    - by MYA
    i am using PHPStorm editor on Ubuntu 14.04. Everything is so smooth that I am loving the experience (especially the workspace experience is amazing) however this bug is giving me headache... some of the editor's short-cuts clash with default Ubuntu keys (Alt + Ctrl + Left,Right,Up or Down arrow keys). I have changed the default keys to (super + Left,Right,Up and Down arrow keys) so they don't collide with my editor but after the reboot, Ubuntu changes are somehow reverting to default. This keeps comming again and again. i am sure there is a way out so therefore need help with that...

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  • Can't edit a specific document in Word 2007

    - by Benjotron
    I have a document in Word 2007 that seems to be read only. There are forms in the document that I can type in, but I can't edit or reformat the rest of the document. There is probably a setting somewhere I can flip to make it editable again but I can't find it for the life of me. FOLLOW UP: The "Protect Document" button only had "Unrestricted Access" checked, this was one of the first things I checked. However, when I tried checking "Restrict Formatting and Editing" it brought up the Restrict Formatting and Editing sidebar, which stated: This document is protected from unintentional editing. You may only fill in forms in this region. With a stop protection button on the bottom, which of course solved the problem. I think that menu item just has a bad name, it should be "Restrict Formatting and Editing Options or Settings"

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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • Javascript MVC in principle

    - by Michael
    Suppose I want to implement MVC in JavaScript. I am not asking about MVC frameworks. I am asking how to build it in principle. Let's consider a search page of an e-commerce site, which works s follows: User chooses a product and its attributes and press a "search" button. Application sends the search request to the server, receives a list of products. Application displays the list in the web page. I think the Model holds a Query and list of Product objects and "publishes" such events as "query updated", "list of products updated", etc. The Model is not aware of DOM and server, or course. View holds the entire DOM tree and "subscribes" to the Model events to update the DOM. Besides, it "publishes" such events as "user chose a product", "user pressed the search button" etc. Controller does not hold any data. It "subscribes" to the View events, calls the server and updates the Model. Does it make sense?

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  • Passing Parameters to an ADF Page through the URL - Part 2.

    - by shay.shmeltzer
    I showed before how to pass a parameter on the URL when invoking a taskflow (where the taskflow starts with a method call and then a page). However in some simpler scenarios you don't actually need a full blown taskflow. Instead you can use page level parameters defined for your page in the adfc-config.xml file. So below is a demo of this technique. I'm also taking advantage of this video to show the concept of a view object level service method and how to invoke it from your page. P.S. You might wonder - why not just reference #{param.amount} as the value set for the method parameter? Why do I need to copy it into a viewScope parameter? The advantage of placing the value in the viewScope is that it is available even when the page went through several sumbits. For example if you switch the "partialSumbit" property of the "Next" button to false in the above example - the minute that you press the button to go to the next department - the param.amount value is gone. However the ViewScope is still there as long as you stay on this page.

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  • PC doesn't power up anymore

    - by Andrew
    I will tell you the story behind the problem. The computer needed to be reinstalled, it has 2 HDDs so I had to un-plug one to see which is which, to save as much data as possible. After unplugging the first one, it booted with the reinstallation CD, it wasn't the HDD I was looking for so I turned it off and unplugged the other one. After unplugging and turning on, right after booting test, the HDD was turned off, only the CPU fan was working. Turned it off with the power supply's button help, holding the power button didn't do it. And now it doesn't want to turn on anymore. I tried with another test power supply but the result is the same, doesn't want to turn on. Any idea?

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  • Cancelling your Windows Phone Dev account- is very difficult.

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Here is Microsoft’s new business model. Make it so damned difficult to cancel your windows phone dev account subscription, that you will just give up trying and pay as the easy route out.Very sad that it has come to this. Usually I would not approach an open forum such as my site for such issues, but the sad state of their affairs leaves me with no choice. Here is the issue, last year, I opened a WPDev account, for which you have to pay. Seeing that its been a year, I haven’t submitted anything, I didn’t want to renew my account and pay the fee. I guess if I ever write a WP app, I will reopen the subscription. Sounds about right huh? fair? So, what would you expect? Login to your account, find the subscription, hit cancel! Right?No not really! Read full article ....

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  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

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  • Framework licensing question [closed]

    - by nosarious
    I have a framework I have been developing but find myself being unable to work on it over the next year. I would like to make it open source in the interim to get others to use it and improve how it works. I would like to consider a licensing system that allows for multiple instances of the software for singular users (ie, a newspaper/magazine or zine hosting the code on their own). I would like to limit it from becoming the basis of a larger hosting service right now because it is intended to be part of a much larger hosting ecosystem which allows for create and share their work. Right now there is no license associated with it, which is why I am not posting a link here. Any help or suggestion on how to handle licensing this code for contributions and use would be appreciated, and if anyone would like to see examples or the github I would be happy to send it.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Add Multiple Types of Items to the Desktop Context Menu in Windows 7 or 8

    - by Lori Kaufman
    The context menu in Windows provides a convenient place to start programs, access websites, and open folders. There are several ways to add programs to the menu including a registry method and a free tool. We’ve found another free tool, called Right Click Context Menu Adder, that allows you to add more than just programs to the desktop context menu and the folders context menu. It allows you to add folders, web addresses, and files to the menus, as well as programs. Right Click Context Menu Adder is portable and doesn’t need to be installed. To run it, simply extract the .zip file you downloaded (see the link at the end of this article) and double-click on the .exe file. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Installing Realtek rtl-8192ce on Ubuntu 9.4

    - by dutchman79
    I followed the below steps to install my rtl8192ce drivers on my Ubuntu 9.4 system. But I still got errors and nothing installed and I can't connect to the modem to get onto the Internet. Can someone please help me? Move the file you downloaded to your home directory using your file manager or terminal mv [destination of downloaded file] /home/[username] Now we move to our home directory and Unzip the file using the following command or right click and select Extract here: cd /home/user tar xvjf rtl_92ce_92se_92de_8723ae_88ee_linux_mac80211_0012.0207.2013(1).tar.bz2 Now access the Directory which we extracted cd rtl_92ce_92se_92de_8723ae_88ee_linux_mac80211_0012.0207.2013(1) Next we install the necessary dependencies to compile the driver sudo apt-get install gcc build-essential linux-headers-generic linux-headers-$(uname -r) Now we start the compilation make and then sudo make install Execute modprobe rtl8192ce Now If all went right your system should be running the wireless driver."

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