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  • How to prevent window list "confusion" when detaching eclipse views?

    - by amotzg
    I'm detaching eclipse views to float on my other screen in order to get more coding space on the first screen. When doing that, the detached windows appear in ubuntu's window list applet with the eclipse icon but with no title. Then, when pushing the main eclipse button on the window list, one of the detached views will get to front but not the main eclipse window. When using Alt+tab I can also see the extra eclipse icons but choosing the correct one for the main window works and make it the active window while also showing all detached childs. Other applications behave as expected, e.g. gimp floating panels don't show on the windows list and this is also the case with SlickEdit, Firefox child windows all show on window list but gets the focus correctly, etc. I can see the the workspace switcher show my two screens but in 'Monitor preferences' I see my two screens as one big screen. I'm working with ubuntu 10.04.4 under a VMware Workstation 7.1.3 build-324285. 'uname -a' output: Linux ubuntu 2.6.32-40-generic #87-Ubuntu SMP Tue Mar 6 00:56:56 UTC 2012 x86_64 GNU/Linux The desktop screen shot with the problem, ununtu's version, and Monitor preferences. How can I solve it and make only the main window show in window list or at least get activated when pushing it's button on the window list?

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  • Rotate camera around player and set new forward directions

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward direction" is tilted for 90 degrees. So every 360 turn there is 90 degrees of direction change. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". I have Player object with Camera as child object. Camera object has Camera script. Inside Camera script there are Player and Camera classes. Player object itself, has Input Controller. Also I'm making this script for joystick/ controller primarily. My camera script so far: using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 10, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • How to fire a bullet in a specific direction?

    - by Mike
    I am developing an Android game. I have problem with bullet firing. It's a space ship that has to fire bullets but right now it's firing in a random direction. I have to fire a bullet to the enemy from the only one point on the nose of the ship. Right now the bullets fire sometimes from the tailpart or other. So that's a problem. How do I give a bullet direction and how to fire it from only the head of my space ship?

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  • Broken Links in different browsers

    - by kdorival
    Hi I'm having problems with our website, http://www.accessiblehomehealthcare.com, which is a wordpress 2.7 (version). All of a sudden our RSS links broke on the right side, which has happened before and I fixed it within 5 mins. Now, when I fix it, it doesn't look right in different version of I.E. or Firefox, I have I.E. 8 and Firefox 3.6.15 and it looks good for the most part, but there are a few parts where the links are broken. One browser the links would look ok but go to another page and the links or logos would be broken. Certain parts of the website should be static(identical) to the other pages of the site, but if a link is broken on one page, its perfect on another page. I was wondering was there a secret code for wordpress to keep the sites compatible with all browser versions or is there a bigger issue???? Any help or suggestions will help???

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  • Is hierarchical product backlog a good idea in TFS 2012-2013?

    - by Matías Fidemraizer
    I'd like to validate I'm not in the wrong way. My team project is using Visual Studio Scrum 2.x. Since each area/product has a lot of kind of requirements (security, user interface, HTTP/REST services...), I tried to manage this creating "parent backlogs" which are "open forever" and they contain generic requirements. Those parent backlogs have other "open forever" backlogs, and/or sprint backlogs. For example: HTTP/REST Services (forever) ___ Profiles API (forever) ________ POST profile (forever) _______________ We need a basic HTTP/REST profiles' API to register new user profiles (sprint backlog) Is it the right way of organizing the product backlog? Note: I know there're different points of view and that would be right for some and wrong for others. I'm looking for validation about if this is a possible good practice on TFS with Visual Studio Scrum.

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  • Developing Schema Compare for Oracle (Part 6): 9i Query Performance

    - by Simon Cooper
    All throughout the EAP and beta versions of Schema Compare for Oracle, our main request was support for Oracle 9i. After releasing version 1.0 with support for 10g and 11g, our next step was then to get version 1.1 of SCfO out with support for 9i. However, there were some significant problems that we had to overcome first. This post will concentrate on query execution time. When we first tested SCfO on a 9i server, after accounting for various changes to the data dictionary, we found that database registration was taking a long time. And I mean a looooooong time. The same database that on 10g or 11g would take a couple of minutes to register would be taking upwards of 30 mins on 9i. Obviously, this is not ideal, so a poke around the query execution plans was required. As an example, let's take the table population query - the one that reads ALL_TABLES and joins it with a few other dictionary views to get us back our list of tables. On 10g, this query takes 5.6 seconds. On 9i, it takes 89.47 seconds. The difference in execution plan is even more dramatic - here's the (edited) execution plan on 10g: -------------------------------------------------------------------------------| Id | Operation | Name | Bytes | Cost |-------------------------------------------------------------------------------| 0 | SELECT STATEMENT | | 108K| 939 || 1 | SORT ORDER BY | | 108K| 939 || 2 | NESTED LOOPS OUTER | | 108K| 938 ||* 3 | HASH JOIN RIGHT OUTER | | 103K| 762 || 4 | VIEW | ALL_EXTERNAL_LOCATIONS | 2058 | 3 ||* 20 | HASH JOIN RIGHT OUTER | | 73472 | 759 || 21 | VIEW | ALL_EXTERNAL_TABLES | 2097 | 3 ||* 34 | HASH JOIN RIGHT OUTER | | 39920 | 755 || 35 | VIEW | ALL_MVIEWS | 51 | 7 || 58 | NESTED LOOPS OUTER | | 39104 | 748 || 59 | VIEW | ALL_TABLES | 6704 | 668 || 89 | VIEW PUSHED PREDICATE | ALL_TAB_COMMENTS | 2025 | 5 || 106 | VIEW | ALL_PART_TABLES | 277 | 11 |------------------------------------------------------------------------------- And the same query on 9i: -------------------------------------------------------------------------------| Id | Operation | Name | Bytes | Cost |-------------------------------------------------------------------------------| 0 | SELECT STATEMENT | | 16P| 55G|| 1 | SORT ORDER BY | | 16P| 55G|| 2 | NESTED LOOPS OUTER | | 16P| 862M|| 3 | NESTED LOOPS OUTER | | 5251G| 992K|| 4 | NESTED LOOPS OUTER | | 4243M| 2578 || 5 | NESTED LOOPS OUTER | | 2669K| 1440 ||* 6 | HASH JOIN OUTER | | 398K| 302 || 7 | VIEW | ALL_TABLES | 342K| 276 || 29 | VIEW | ALL_MVIEWS | 51 | 20 ||* 50 | VIEW PUSHED PREDICATE | ALL_TAB_COMMENTS | 2043 | ||* 66 | VIEW PUSHED PREDICATE | ALL_EXTERNAL_TABLES | 1777K| ||* 80 | VIEW PUSHED PREDICATE | ALL_EXTERNAL_LOCATIONS | 1744K| ||* 96 | VIEW | ALL_PART_TABLES | 852K| |------------------------------------------------------------------------------- Have a look at the cost column. 10g's overall query cost is 939, and 9i is 55,000,000,000 (or more precisely, 55,496,472,769). It's also having to process far more data. What on earth could be causing this huge difference in query cost? After trawling through the '10g New Features' documentation, we found item 1.9.2.21. Before 10g, Oracle advised that you do not collect statistics on data dictionary objects. From 10g, it advised that you do collect statistics on the data dictionary; for our queries, Oracle therefore knows what sort of data is in the dictionary tables, and so can generate an efficient execution plan. On 9i, no statistics are present on the system tables, so Oracle has to use the Rule Based Optimizer, which turns most LEFT JOINs into nested loops. If we force 9i to use hash joins, like 10g, we get a much better plan: -------------------------------------------------------------------------------| Id | Operation | Name | Bytes | Cost |-------------------------------------------------------------------------------| 0 | SELECT STATEMENT | | 7587K| 3704 || 1 | SORT ORDER BY | | 7587K| 3704 ||* 2 | HASH JOIN OUTER | | 7587K| 822 ||* 3 | HASH JOIN OUTER | | 5262K| 616 ||* 4 | HASH JOIN OUTER | | 2980K| 465 ||* 5 | HASH JOIN OUTER | | 710K| 432 ||* 6 | HASH JOIN OUTER | | 398K| 302 || 7 | VIEW | ALL_TABLES | 342K| 276 || 29 | VIEW | ALL_MVIEWS | 51 | 20 || 50 | VIEW | ALL_PART_TABLES | 852K| 104 || 78 | VIEW | ALL_TAB_COMMENTS | 2043 | 14 || 93 | VIEW | ALL_EXTERNAL_LOCATIONS | 1744K| 31 || 106 | VIEW | ALL_EXTERNAL_TABLES | 1777K| 28 |------------------------------------------------------------------------------- That's much more like it. This drops the execution time down to 24 seconds. Not as good as 10g, but still an improvement. There are still several problems with this, however. 10g introduced a new join method - a right outer hash join (used in the first execution plan). The 9i query optimizer doesn't have this option available, so forcing a hash join means it has to hash the ALL_TABLES table, and furthermore re-hash it for every hash join in the execution plan; this could be thousands and thousands of rows. And although forcing hash joins somewhat alleviates this problem on our test systems, there's no guarantee that this will improve the execution time on customers' systems; it may even increase the time it takes (say, if all their tables are partitioned, or they've got a lot of materialized views). Ideally, we would want a solution that provides a speedup whatever the input. To try and get some ideas, we asked some oracle performance specialists to see if they had any ideas or tips. Their recommendation was to add a hidden hook into the product that allowed users to specify their own query hints, or even rewrite the queries entirely. However, we would prefer not to take that approach; as well as a lot of new infrastructure & a rewrite of the population code, it would have meant that any users of 9i would have to spend some time optimizing it to get it working on their system before they could use the product. Another approach was needed. All our population queries have a very specific pattern - a base table provides most of the information we need (ALL_TABLES for tables, or ALL_TAB_COLS for columns) and we do a left join to extra subsidiary tables that fill in gaps (for instance, ALL_PART_TABLES for partition information). All the left joins use the same set of columns to join on (typically the object owner & name), so we could re-use the hash information for each join, rather than re-hashing the same columns for every join. To allow us to do this, along with various other performance improvements that could be done for the specific query pattern we were using, we read all the tables individually and do a hash join on the client. Fortunately, this 'pure' algorithmic problem is the kind that can be very well optimized for expected real-world situations; as well as storing row data we're not using in the hash key on disk, we use very specific memory-efficient data structures to store all the information we need. This allows us to achieve a database population time that is as fast as on 10g, and even (in some situations) slightly faster, and a memory overhead of roughly 150 bytes per row of data in the result set (for schemas with 10,000 tables in that means an extra 1.4MB memory being used during population). Next: fun with the 9i dictionary views.

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  • What is the command to use to put your computer to sleep (not hibernate)?

    - by airrick
    I want to put my windows pc (win7) into a sleep state via command line (so i can bind to macro button on keyboard). The power button on the PC is setup to but the computer to sleep (but it's down on the floor and I'm too lazy to reach down) it exactly how I want it (sleeps using hybrid mode in case I loose power) The sleep command on the shutdown menu also works. most info I found says to use; %windir%\system32\rundll32.exe PowrProf.dll, SetSuspendState 0,1,0 But this puts the computer in hibernate mode. I do have hibernate disabled but using hybrid sleep. So, What is the command to use to put your computer to sleep (not hibernate)?

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  • Add control to grid from code behind in Silverlight

    - by Emanuele Bartolesi
    In this post I show how you can easily add a control to a silverlight grid layout from code behind. First you draw the grid in the xaml. <Grid x:Name="LayoutRoot" Background="Red"> <Grid.RowDefinitions> <RowDefinition Height="20"> </RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="300"> </ColumnDefinition> </Grid.ColumnDefinitions> </Grid> Now in the page constructor add the following code. public MainPage() { InitializeComponent(); var myButton = new Button { Name = "btnOk", Content = "Ok", }; myButton.SetValue(Grid.RowProperty, 1); myButton.SetValue(Grid.ColumnProperty, 1); myButton.Click += myButton_Click; LayoutRoot.Children.Add(myButton); } Also add the evento of the button. void myButton_Click(object sender, RoutedEventArgs e) { } The code needs no comment because it’s very simple. The only important thing is the method SetValue because it is used to set XAML attribute of element. For a better understanding I have created an example that you can download from here.

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  • Color Picking Troubles - LWJGL/OpenGL

    - by Tom Johnson
    I'm attempting to check which object the user is hovering over. While everything seems to be just how I'd think it should be, I'm not able to get the correct color due to the second time I draw (without picking colors). Here is my rendering code: public void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.pick(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.render(); } And here is what gets called on each block/tile on "scene.pick()": public void pick() { glColor3ub((byte) pickingColor.x, (byte) pickingColor.y, (byte) pickingColor.z); draw(); glReadBuffer(GL_FRONT); ByteBuffer buffer = BufferUtils.createByteBuffer(4); glReadPixels(Mouse.getX(), Mouse.getY(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buffer); int r = buffer.get(0) & 0xFF; int g = buffer.get(1) & 0xFF; int b = buffer.get(2) & 0xFF; if(r == pickingColor.x && g == pickingColor.y && b == pickingColor.z) { hovered = true; } else { hovered = false; } } I believe the problem is that in the method of each tile/block called by scene.pick(), it is reading the color from the regular drawing state, after that method is called somehow. I believe this because when I remove the "glReadBuffer(GL_FRONT)" line from the pick method, it seems to almost fix it, but then it will also select blocks behind the one you are hovering as it is not only looking at the front. If you have any ideas of what to do, please be sure to reply!/ EDIT: Adding scene.render(), tile.render(), and tile.draw() scene.render: public void render() { for(int x = 0; x < tiles.length; x++) { for(int z = 0; z < tiles.length; z++) { tiles[x][z].render(); } } } tile.render: public void render() { glColor3f(color.x, color.y, color.z); draw(); if(hovered) { glColor3f(1, 1, 1); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } tile.draw: public void draw() { float x = position.x, y = position.y, z = position.z; //Top glBegin(GL_QUADS); glVertex3f(x, y + size, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x, y + size, z + size); glEnd(); //Left glBegin(GL_QUADS); glVertex3f(x, y, z); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x, y + size, z); glEnd(); //Right glBegin(GL_QUADS); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x + size, y, z + size); glEnd(); } (The game is like an isometric game. That's why I only draw 3 faces.)

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  • How can I maximally compress .gz files in Nautilus?

    - by Takkat
    When selecting Compress... from the right click context menu in Nautilus I am able to quickly compress files to .gz format. However by default Nautilus does not use maximum compression. Can I make Nautilus to use maximum compression like gzip -9? Using gconftool or gconf-editor to set the compression_level for File Roller to maximum seems right but infortunately has not the desired effect and will not lead to maximum compressed files. As this is the expected way of how to set compression levels a bug report has been filed upstream. Any ideas for a workaround are welcome.

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  • System freeze after opening Wi-Fi menu can boot into the machine and use Internet in recovery mode

    - by Michael
    So right now sitting in front of my Alienware area 51 desktop. It has a Broadcom Netlink BCM 5784M gigabit ethernet PCI E card. Most of the time able to get through the login screen and to the main screen if I click on the wireless settings on the top right-hand corner the system immediately freezes the cursor does not move at all keyboards are unresponsive. I was doing some quick Google searching and I found a suggestion to boot into recovery mode I did this and did a apt-get Distribution update which ran successfully installed then I rebooted into the regular system same thing I'm pretty sure it's the network card because even if I don't click the settings if a network related dialog opens such as disconnection or connection the system again immediately freezes. I'm running Ubuntu 13.04 ** update 1 ** Just was able to use my system for a little bit however when I went into Firefox and hit the web it again froze so obviously a driver problem but I'm not sure how to get drivers for Broadcom which apparently according to the description on stack-overflow is terrible Any ideas? Sorry for lack of punctuation on an ipad.

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  • Is there a good book or articles to learn about 2D Game Design and Effects?

    - by user28015
    I am not looking for a read how to develop games and how to implement one. I am looking for a general about possible effects in 2D Games and about general design of modern 2D gaming. I have programmed several smaller games over the years and also read books like "Golden Rules of Game Programming" by Martin Bronwlo. So I know how to implement games. What I am looking for are 2 things: Finishing touches such as effects like explosions, particles etc. Not how to make them, but how to design them so it looks right and cool. How to make a 2D game feel "more right" so that users get a satisfying gaming experience. I played a lot of 2D games but I could use some more advice.

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  • Touchpad is recognized but not working on Toshiba P855-S5312 - Ubuntu 12.10

    - by user107942
    i just made a new fresh install of ubuntu 12.10, everything works nice but the touchpad istn working, it is recognized but it is not working, here a paste bin of what i get when I type "xinput list" http://paste.ubuntu.com/1357219/ b0w@b0w:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Genius Optical Mouse id=9 [slave pointer (2)] ? ? SynPS/2 Synaptics TouchPad id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? TOSHIBA Web Camera - HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Toshiba input device id=13 [slave keyboard (3)] b0w@b0w:~$

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  • How to recover an interrupted 12.04 upgrade from 11.10?

    - by martin
    Ok, I will get right to the point. I was upgrading ubuntu to 12.04 from 11.10 (x64) and right in the middle of the package installation I had a freeze (not ubuntu's fault) forcing me to do a hard reset of my pc. Now the ubuntu installation is completely broken I can only get access via recovery mode. I already tried "apt-get update && apt-get upgrade" and the option to fix broken packages. Nothing changed. So I'm wondering if its possible to fix the broken packages, or maybe to restore before the upgrade? Thank you in advance.

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  • the window of calender is out of the screen

    - by draw
    hi, I've been using a external 21.5' monitor for my laptop of 12.1' monitor, and moved my top panel to the right and add a new panel to the bottom edge of the screen. A screenshot of the right part of my desktop is here: http://i.imgur.com/kOHwT.png As you see, The window of the calender is out of the screen. The alt+left mouse button did not work. How do you move the calender window? update: I managed to come up with a solution to get the window or panel of cal in the screen. Just remove the panel of clock and re-add it. But unfortunately, the preferences are lost. You have to reset the preferences, such as locations... but after re-adding 2 locations, the window of cal panel was just shown as the same of the previous screenshot before.

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  • Handling player/background movements in 2D games

    - by lukeluke
    Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate). But suppose that the path is instead a polygonal chain. My questions are: How do you move the background? How do you move the background if the game objects are managed with a physics engine like box2D?

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  • Couldn't pass the signin screen on ubuntu

    - by Amokrane
    I have an issue here with my computer using ubuntu 10.10 on a 64 bits machine. When I start it, I have the login screen, I enter my credentials but instead of starting the session it reloads the login screen again. I checked the disc using fsck and it seems clean. How should I proceed to diagnose and repair this issue? Thanks! [Edit] I went to the log files, this is what I got: auth.log pam_unix (gdm:session): session opened for user amokrane by (uid=0) pam_ck_connector (gdm:session): nox11 mode, ignoring PAM_TTY :0 pam_unix (gdm:session) :session closed for user amokrane messages.log No ACPI video bus found I also took a shot with my camera of the black screen that appears between the two login screens, it says something like: fsck from util-linux-ng 2.17.2 /dev/sdc4 : propre, xxxx files, xxxx blocs Starting AppArmor profiles Skipping profiles in /etc/apparmor.d/disable: usr.bin.firefox Setting sensors limits Starting postgreSQL ... /var/log/Xorg.0.log [ 25.375] (II) intel(0): Modeline "1920x1080"x60.0 172.80 ... [ 28.850] (II) Power Button: Close [ 28.850] (II) UnloadModule: "evdev" [ 29.910] (II) Power Button: Close [ 28.910] (II) UnloadModule: "evdev" [ 28.941] (II) AT Translated Set 2 keyboard: Close [ 29.000] (II) ImPS/2 Generic Wheel Mouse: Close [ 29.000] (II) UnloadModule: "evdev" [ 29.039] ddxSigGiveUp: Closing log Update I tried the following: Ctrl-Alt-F1 on the login screen (to runt the console). sudo pkill startx sudo rm /tmp/.X0-locl startx But it tells me that the x server is already running.

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  • Stop animation playing automatically

    - by Starkers
    I've created an animation to animate a swinging mace. To do this I select the mace object in the scene pane, open the animation pane, and key it at a certain position at 0:00. I'm prompted to save this animation in my assets folder, which I do, as maceswing I then rotate the mace, move the slider through time and key it in a different position. I move the slider through time again, move the object to the original position and key it. There are now three things in my assets folder: maceswing appears to be my animation, but I have no idea what Mace Mace 1 and Mace 2 are. (I've been mucking around trying to get this working so it's possible Mace 1 and Mace 2 are just duplicates of Mace. I still want to know what they are though) When I play my game, the mace is constantly swinging, even though I didn't apply maceswing to it. I can't stop it. People say there's some kind of tick box to stop it constantly animating but I can't find it. My mace object only has an Animator component: Unticking this component doesn't stop the animation playing so I have no idea where the animation is coming from. Or what the Animator component actually does. I don't want this animation constantly playing. I only want it to play once when someone clicks a certain button: var Mace : Transform; if(Input.GetButtonDown('Fire1')){ Mace.animation.Play('maceswing'); }; Upon clicking the 'Fire1' button, I get this error: MissingComponentException: There is no 'Animation' attached to the "Mace" game object, but a script is trying to access it. You probably need to add a Animation to the game object "Mace". Or your script needs to check if the component is attached before using it. There is no 'Animation' attached to the "Mace" game object, and yet I can see it swinging away constantly. Infact I can't stop it! So what's causing the animation if the game object doesn't have an 'Animation' attached to it?

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  • Problem with wake after suspend using USB remote.

    - by Bod
    Hi, I'm a linux newbie looking for some help. I'm currently setting up an XBMC HTPC using a laptop and 10.10 and all works great except for waking from resume using the power button on the remote. The suspend works from remote works fine as does the resume using the power button on the laptop. I've checked /proc/acpi/wakeup which initially showed the following. Device S-state Status Sysfs node C096 S5 *disabled pci:0000:00:1e.0 C0F1 S3 *disabled pci:0000:00:1d.0 C0F8 S3 *disabled pci:0000:00:1d.1 C0F9 S3 *disabled pci:0000:00:1d.2 C0FA S3 *disabled pci:0000:00:1d.3 C0FB S3 *disabled pci:0000:00:1d.7 C102 S5 *disabled pci:0000:00:1c.0 C22B S5 *disabled pci:0000:08:00.0 C115 S5 *disabled pci:0000:00:1c.2 C22C S5 *disabled C118 S5 *disabled pci:0000:00:1c.3 C22C S5 *disabled I've since configured the above so that the S3 devices above are enabled. I've confirmed that they are the correct devices using lspci 00:1d.0 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) 00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) 00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) 00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) None of this has worked unfortunately and I'm now stuck. It simply refuses to wakeup from the remote. The USB receiver shows no activity LED while suspended. Suspend/resume from the remote works fine from Windows 7 so I know the laptop is ok with it. Any ideas? I need to get this sorted to gain Wife Approval for this system. Thanks, Bod.

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  • 5.1 surround sound for 12.04

    - by iwhorl
    I am very new to Ubuntu and linux as I have used windows only until yesterday. I am attempting to send my audio signal to my pioneer reciever using a single digital optical cable which is plugged into my M2N Sli Deluxe motherboard. I am sending video with a Geforce 8600gt video card through HDMI. That card does not support audio through HDMI. The only thing I have got to work so far is my left channel speaker acts as a stereo left and my sub woofer is trying to act as a stereo right. I was able to achieve this through altering the alsamixer settings. Can anyone point me in the right direction on this?

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  • Fujitsu Siemens V6535 laptop doesn't wake up - crash when going into standby?

    - by marc
    I'm having trouble with my laptop (Fujitsu Siemens model V6535). It runs Windows 7, and after I upgraded from Vista I've noticed something that makes me really angry. When my laptop goes into Standby, the power LED changes to red and starts blinking (standby mode). When I push the power button to wake it up it, the blinking LED changes to green but nothing else happens. Nothing on the display, no HDD sound. When I press the power button for a few seconds and then try turn it on again, it doesn't display anything. I have to unplug the charger, shut it off, and power it on again without the power cable. Then it starts working. A few days ago I upgraded the BIOS to the newest version, but it doesn't help. Does anyone have any idea what can be wrong?

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  • Worst code I've written in a while

    - by merrillaldrich
    Here's a nice, compact bit of WTF-ery I had to write for a prod issue today: Again: UPDATE TOP ( 1 ) dbo . someTable SET field3 = 'NEW' WHERE field2 = 'NEW' AND field3 = '' IF @@ROWCOUNT > 0 GOTO Again Can you guess from the code what awesomesauce issues I was working around? This was a reminder for me that sometimes there is time to do it right, but sometimes you just have to do it now. I need that lesson sometimes, as I tend to be a perfectionist. If you are trying to do it right , please don't...(read more)

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  • Design: How to model / where to store relational data between classes

    - by Walker
    I'm trying to figure out the best design here, and I can see multiple approaches, but none that seems "right." There are three relevant classes here: Base, TradingPost, and Resource. Each Base has a TradingPost which can offer various Resources depending on the Base's tech level. Where is the right place to store the minimum tech level a base must possess to offer any given resource? A database seems like overkill. Putting it in each subclass of Resource seems wrong--that's not an intrinsic property of the Resource. Do I have a mediating class, and if so, how does it work? It's important that I not be duplicating code; that I have one place where I set the required tech level for a given item. Essentially, where does this data belong? P.S. Feel free to change the title; I struggled to come up with one that fits.

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  • Silverlight 4 &ndash; Coded UI Framework Video Tutorial

    - by mbcrump
    With the release of Visual Studio 2010 Feature Pack 2, Microsoft included the Coded UI Test framework. With this release it is possible to create automated test with just a few mouse clicks. This is a very powerful feature that all Silverlight developers need to learn. Instead of my normal blog post, I have created a video tutorial that walks you through it starting from “File” –> New Project. I hope you enjoy and please leave feedback. Video Tutorial (short 9 minute video): Slides from the demo (only 3): Silverlight 4 – Coded UI Testing Code for the MainPage.xaml that was used in the Demo. For the sake of time, I did not go into the AutomationProperties.Name that I used for the TextBox or Button. I added that for each element . <Grid x:Name="LayoutRoot" Background="White" Height="100" Width="350"> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <TextBlock Padding="15" Grid.Column="0" TextAlignment="Right">Name</TextBlock> <TextBox AutomationProperties.Name="txtAP" Grid.Column="1" Height="25" TextAlignment="Right" Name="txtName" /> <Button AutomationProperties.Name="btnAP" Grid.Row="1" Grid.Column="1" Content="Click for Name" x:Name="btnMessage" Click="btnMessage_Click" /> </Grid>  Subscribe to my feed

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  • Places Folders Open in Archive Manager

    - by PansophySR
    Am relatively new to Ubuntu. Currently running 10.10, which was an upgrade from 10.4, which was an upgrade from 9.10, which was a fresh install. Have never compressed anything in Ubuntu, but because I wanted to use the contents of a large folder on a Windows machine, I installed 7zip. Using Places, I navigated to the folder I wanted to compress, right-clicked, chose Compress, selected 7-zip and started the compression. This took many minutes to complete (the final 7z file is over 2.2 GB), but when I copied it to the windows machine, 7-zip handles it fine. However, now when I open Places, the Home Folder, User folder, Documents, Music, Pictures, Videos and Downloads all open the Archive Manager which gives an error message that it "Could not create the archive" because the "Archive type not supported." If I open Places/Computer choose the usr folder from places on the left and right-click/Properties on any of the folders, Music for instance, there is no place to change the "open with." Anyone know how to get this working again.

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