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  • MultiSelectChoice: How to get underlying values selected

    - by Vijay Mohan
    Let's say you include a multiselectchoice component in your jspx/jsff page, which has <f;selectItem> or <af:forEach> binded to a VO iterator to populate the multiselectchoice and the value property of which is binded to a List attribute binding.When the user selects some items in that choice List then u want the actual values to be posted.You can check the valuepassthrough flag to true , but many a times it doesn't help and you end up getting the indexes of multiselect values.Here is a way to get the actual values..Lets say in the bean u have a utility method to achieve this as follows..You can associate a valueChangeListener for the multiselectchoice as follows..public void onValueChangeOfLOV(ValueChangeEvent valueChangeEvent) { //get array of indexes of selected items in master list List valueIndexes = (List)valueChangeEvent.getNewValue(); String concatCodes = returnSelectmanyChoiceValues(valueIndexes,"YourIterator", "YourAttribute"); } public String returnSelectmanyChoiceValues(List valueIndexes,String iterName, String idAttrName){ DCBindingContainer dc = (DCBindingContainer)BindingContext.getCurrent().getCurrentBindingsEntry(); DCIteratorBinding iter = dc.findIteratorBinding(iterName); ViewObject vo = iter.getViewObject(); String codes = ""; for(Object index : valueIndexes){ String iIndex = (String)index; Row row = vo.getRowAtRangeIndex(Integer.parseInt(iIndex)); codes = codes +(String)row.getAttribute(idAttrName)+","; } //remove last "," if(codes.endsWith(",")) codes = codes.substring(0,codes.lastIndexOf(",")); return codes; }This will return u a comma separated values of the selected items. if you want thenYou can store it in a List.

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  • Install Windows7 on drive with Ubuntu 12.04 already on. Is my plan good?

    - by John F
    I have Ubuntu 12.04 working fine, but need W7 occasionally. I just wanted to check that my plan for installing would work? Any help appreciated. Current partitions are: Partition....@ File System @ Mount Point @ Size.....@ Used.....@ Flags /dev/sda1....@ ext4........@ /ext4a......@ 37 GiB...@ 776 MiB..@ boot /dev/sda2....@ extended....@.............@ 122 GiB..@ -........@ ./dev/sda5...@ ext4........@ / ..........@ 37 GiB...@ 6 GiB....@ .unallocated @ unallocated @.............@ 7 GiB....@ - ...... @ ./dev/sda6 ..@ ext4........@ /home.......@ 77 GiB...@ 32 GiB...@ .unallocated @ unallocated @.............@ 65 GiB...@ - .......@ /dev/sda3...@ linux-swap..@.............@ 7 GiB....@ - .......@ My plan is to: - boot to ubuntu from USB ISO - change sda1 to NTFS - install W7 to sda1 - use the "Master Boot Record repair" utility to configure dual boot so I can see my original ubuntu installation as well as W7. Have I missed something? I'm concerned as to what the 776MB is that will be overwritten by the change to NTFS. It seems large for just the MBR? Would also appreciate it if anyone can explain what sda5 and 6 are being used for? Is sda5 Ubuntu and sda6 my data? Thanks in advance.

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

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  • How to deal with elimination of duplicate logic vs. cost of complexity increase?

    - by Gabriel
    I just wrote some code that is very representative of a recurring theme (in my coding world lately): repeated logic leads to an instinct to eliminate duplication which results in something that is more complex the tradeoff seems wrong to me (the examples of the negative side aren't worth posting - but this is probably the 20th console utility I've written in the past 12 months). I'm curious if I'm missing some techniques or if this is really just on of those "experience tells you when to do what" type of issues. Here's the code... I'm tempted to leave it as is, even though there will be about 20 of those if-blocks when I'm done. static void Main(string[] sargs) { try { var urls = new DirectTrackRestUrls(); var restCall = new DirectTrackRestCall(); var logger = new ConsoleLogger(); Args args = (Args)Enum.Parse(typeof(Args), string.Join(",", sargs)); if (args.HasFlag(Args.Campaigns)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.Advertisers)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.CampaignGroups)) { var getter = new ResourceGetter(logger, urls.ListCampaignGroups, restCall); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } } catch (Exception e) { Console.WriteLine(e.InnerException); Console.WriteLine(e.StackTrace); }

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  • Storage of leftover values in a situation of having to round down

    - by jt0dd
    I'm writing an app (client and server side) where the number of sales required by each employee must be kept track of in round-number form. Each month, the employees are required to sell a certain number, and this app needs to keep track of how many sales must be made for each 12 hour interval during the work week. Because I have to round the values down to a whole number, I must keep track of leftovers in the rounding process and ensure that they are always carried over. My method must ensure the storage of the leftover value even when client and server side crash, restart, close, etc. Right now, I'm working on doing this by storing the leftovers in a field in the user's account row in the database each time a value is rounded, reading the stored value, removing any portion that is used (when a whole number is reached, most of the leftover is used up), and storing the new value. This practice seems weird because while the leftovers are calculated on the client side, it's the same number for each employee, and every employee using the app is storing a copy of the same leftover data. Alternatively, I could have all clients store the data at once into the same data field on a general table, but this is just as weird. Is there a better way that this can be handled or is my method correct?

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  • E-Bus ATG Advisor Webcast program - June Edition

    - by cwarticki
    E-Business Suite Applications Technology Group (ATG) Advisor Webcast Program – June 2014 Thursday June 12, 2014 at 18:00 UK / 10:00 PST / 11:00 MST / 13:00 EST EBS Patch Wizard Overview ·      What is Oracle EBS Patch Wizard Tool? ·      Benefits of the Patch Wizard utility ·      Patch Wizard Interface ·      Patch Impact Analysis Details & Registration : Note 1672371.1 Direct registration link Thursday June 26, 2014 at 18:00 UK / 10:00 PST / 11:00 MST / 13:00 EST EBS Proactive Analyzers Overview ·         What are Oracle Support Analyzers? ·         How to identify the Analyzers available? ·         Short Analyzers Overview ·         Patch Impact Analysis ·         How to use an Analyzer? Details & Registration : Note 1672363.1 Direct registration link If you have any question about the schedules or if you have a suggestion for an Advisor Webcast to be planned in future, please send an E-Mail to Ruediger Ziegler.

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  • Java desktop programmer starting to learn Android development: how different is it?

    - by Prog
    I'm a Java programmer. All of my experience is on desktop applications, using Swing for the GUI. I spend a lot of time studying OOP, I have decent understanding of OO concepts and I design and program by the OO approach. I'm thinking of starting to learn Android development soon, and I'm wondering how different it is from desktop development. Obviously the GUI libraries will be different (not Swing), but other than that, I want to know if there are significant differences. I will divide this question to two parts: Apart from the GUI libraries, am I still going to use the standard Java libarary I'm used to? Aka same data structues, same utility classes, etc.? If not, what are the main differences between the libraries I'm used to and the libraries I'll be using? How different is Android development in regard to OO design? Are all of the familiar principles, design patterns, techniques and best pratices just as valid and used? Or is OOP and OOD in Android development significantly different than OO in desktop development? To summarize: apart from GUI design, how different is Java Android development than Java desktop development?

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  • Installing Django on Windows

    - by Pranav
    Ever needed to install Django in a Microsoft Windows environment, here is a quick start guide to make that happen: Read through the official Django installation documentation, it might just save you a world of hut down the road. Download Python for your version of Windows. Install Python, my preference here is to put it into the Program Files folder under a folder named Python<Version> Add your chosen Python installation path into your Windows path environment variable. This is an optional step, however it allows you to just type python in the command line and have it fire up the Python interpreter. An easy way of adding it is going into Control Panel, System and into the Environment Variables section. Download Django, you can either download a compressed file or if you’re comfortable with using version control – check it out from the Django Subversion repository. Create a folder named django under your <Python installation directory>\Lib\site-packages\ folder. Using my example above that would have been C:\Program Files\Python25\Lib\site-packages\. If you chose to download the compressed file, open it and extract the contents of the django folder into your newly created folder. If you’d prefer to check it out from Subversion, the normal check out points are http://code.djangoproject.com/svn/django/trunk/ for the latest development copy or a named release which you’ll find under http://code.djangoproject.com/svn/django/tags/releases/. Done, you now have a working Django installation on Windows. At this point, it’d be pertinent to confirm that everything is working properly, which you can do by following the first Django tutorial. The tutorial will make mention of django-admin.py, which is a utility which offers some basic functionality to get you off the ground. The file is located in the bin folder under your Django installation directory. When you need to use it, you can either type in the full path to it or simply add that file path into your environment variables as well. Hope this helps!

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  • How to choose between Tell don't Ask and Command Query Separation?

    - by Dakotah North
    The principle Tell Don't Ask says: you should endeavor to tell objects what you want them to do; do not ask them questions about their state, make a decision, and then tell them what to do. The problem is that, as the caller, you should not be making decisions based on the state of the called object that result in you then changing the state of the object. The logic you are implementing is probably the called object’s responsibility, not yours. For you to make decisions outside the object violates its encapsulation. A simple example of "Tell, don't Ask" is Widget w = ...; if (w.getParent() != null) { Panel parent = w.getParent(); parent.remove(w); } and the tell version is ... Widget w = ...; w.removeFromParent(); But what if I need to know the result from the removeFromParent method? My first reaction was just to change the removeFromParent to return a boolean denoting if the parent was removed or not. But then I came across Command Query Separation Pattern which says NOT to do this. It states that every method should either be a command that performs an action, or a query that returns data to the caller, but not both. In other words, asking a question should not change the answer. More formally, methods should return a value only if they are referentially transparent and hence possess no side effects. Are these two really at odds with each other and how do I choose between the two? Do I go with the Pragmatic Programmer or Bertrand Meyer on this?

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  • TechEd 2012: MVVM In XAML

    - by Tim Murphy
    Paul Sheriff was a real character at the start of his MVVM in XAML session.  There was a lot of sarcasm and self deprecation going on prior to the .  That is never a bad way to get things rolling right after lunch.  Then things got semi-serious. The presentation itself had a number of surprises, but not all of them had to do with XAML.  When he flipped over his company’s code generation tool it took me off guard.  I am used to generator that create code for a whole project, but his tools were able to create different types of constructs on demand.  It also made it easier to follow what he was doing than some of the other demos I have seen this week where people were using code snippets. Getting to the heart of the topic I found myself thinking that I may have found my utopia for application development in MVVM.  Yes, I know there is no such thing, but this comes closer than any other pattern I have learned about.  This pattern allows the application to have better separation of concerns than I have seen before.  This is especially true since you can leverage data binding.  I’m not sure why it has taken me so long to find time for this subject. As Paul demonstrated using this pattern with XAML gives you multi-platform reusable code when you leverage common utility classes and ModelView classes.  The one drawback I see is that you have to go to the lowest common denominator between the platforms you want to support, but you always have to weigh the trade offs. And finally, the Visual Studio nuggets just keep coming.  Even though it has been available for several generations of Visual Studio I have never seen someone use linked files within a solution.  It just goes to show that I should spend more time exploring the deeper features of each dialog. del.icio.us Tags: TechEd,TechEd 2012,MVVM,Paul Sheriff,Patterns,Visual Studio 2012

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  • Usb stick too slow to benchmark?

    - by user85340
    I have a Core 2 Duo [email protected] with 3GB RAM. After some time using XUbuntu 10.10 on an 8GB stick I decided to switch to 12.04 and put it onto a 32GB stick (Transcend). I use an EXT4 with no journalling, noatime etc set. /tmp and /run is using tmpfs. And it is REALLY slow. MUCH slower than the old Xubuntu on the 8GB stick. Starting takes minutes, all applications "fade" because they respond too slow. I first thought that the NVidia graphics card is responsible for this, because there seem to be some known problems with that. Doing the adjustment (uncheck the sync checkbox) did not help. I believe the root cause is that the access to the USB stick is extremely slow. Running the read benchmark of the disk utility then brought the message "disk is too slow to benchmark"! BUT: When I do the same benchmark with the live CD I get around 20MB read performance and have a very responsive system! So how can I find out what is going one here?

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  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

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  • XNA- Transforming children

    - by user1806687
    So, I have a Model stored in MyModel, that is made from three meshes. If you loop thrue MyModel.Meshes the first two are children of the third one. And was just wondering, if anyone could tell me where is the problem with my code. This method is called whenever I want to programmaticly change the position of a whole model: public void ChangePosition(Vector3 newPos) { Position = newPos; MyModel.Root.Transform = Matrix.CreateScale(VectorMathHelper.VectorMath(CurrentSize, DefaultSize, '/')) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Up, MathHelper.ToRadians(Rotation.Y)) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Right, MathHelper.ToRadians(Rotation.X)) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Forward, MathHelper.ToRadians(Rotation.Z)) * Matrix.CreateTranslation(Position); Matrix[] transforms = new Matrix[MyModel.Bones.Count]; MyModel.CopyAbsoluteBoneTransformsTo(transforms); int count = transforms.Length - 1; foreach (ModelMesh mesh in MyModel.Meshes) { mesh.ParentBone.Transform = transforms[count]; count--; } } This is the draw method: foreach (ModelMesh mesh in MyModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.View = camera.view; effect.Projection = camera.projection; effect.World = mesh.ParentBone.Transform; effect.EnableDefaultLighting(); } mesh.Draw(); } The thing is when I call ChangePosition() the first time everything works perfectlly, but as soon as I call it again and again. The first two meshes(children meshes) start to move away from the parent mesh. Another thing I wanted to ask, if I change the scale/rotation/position of a children mesh, and then do CopyAbsoluteBoneTransforms() will children meshes be positioned properlly(at the proper distance) or would achieving that require more math/methods? Thanks in advance

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  • What is the most efficient way to add and remove Slick2D sprites?

    - by kirchhoff
    I'm making a game in Java with Slick2D and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advise: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); } bullet++; } I created the method resetLocation in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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  • Procurement and E-Business Suite Product Analyzers .. Can you use this tool to resolve your SR?

    - by LindaJ-Oracle
    Procurement and E-Business Suite Product Analyzers (Doc ID 1545562.1). Analyzers are Query/Read only tools with easy to read html output. The tools are delivered by EBS Support via My Oracle Support documents ids for ease of use. The Analyzer scripts are meant to be part of your Production maintenance program by your Sysadmin, or to designated end users. The result set is an easy to read html output that provides recommendations, solutions and early warnings to of items that should be reviewed and correct. Each analyzer can be ran on demand or scheduled for repeatability and emailed to critical reviewers. There are several Analyzers available for E-Business Suite Applications Technology Group, Financials, and Manufacturing including some of the following topics.  Review them all at (Doc ID 1545562.1). Workflow Concurrent Processing Clone Log Parser Utility (Rapid Clone) Invoices, Payments, Accounting, Suppliers and EBTax Validate Data before Period Close EBTax Setup Payables Trial Balance Internet Expenses AutoInvoice Post-Process ASCP Performance PO Approval iProcurement Items For the Procurement specific Analyzers access them directly at: R12 IP Item Analyzer Diagnostic Script (Doc ID 1586248.1) R12: PO Approval Analyzer Diagnostic Script (Doc ID 1525670.1)

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  • Methods for getting static data from obj-c to Parse (database)

    - by Phil
    I'm starting out thinking out how best to code my latest game on iOS, and I want to use parse.com to store pretty much everything, so I can easily change things. What I'm not sure about is how to get static data into parse, or at least the best method. I've read about using NSMutableDictionary, pLists, JSON, XML files etc. Let's say for example in AS3 I could create a simple data object like so... static var playerData:Object = {position:{startX:200, startY:200}}; Stick it in a static class, and bingo I've got my static data to use how I see fit. Basically I'm looking for the best method to do the same thing in Obj-c, but the data is not to be stored directly in the iOS game, but to be sent to parse.com to be stored on their database there. The game (at least the distribution version) will only load data from the parse database, so however I'm getting the static data into parse I want to be able to remove it from being included in the eventual iOS file. So any ideas on the best methods to sort that? If I had longer on this project, it might be nice to use storyboards and create a simple game editor to send data to parse....actually maybe that's a good idea, it's just I'm new to obj-c and I'm looking for the most straightforward (see quickest) way to achieve things. Thanks for any advice.

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  • SSH asks for password

    - by user1435470
    I have already : Installed the server Generated the pub/pri keys with -P "" Copied the id_rsa.pub to authorized_keys ssh localhost answered "yes", copied to known_hosts tried ssh localhost still asks for password Output: hduser@hduser1-desktop:~$ ssh -v localhost OpenSSH_5.3p1 Debian-3ubuntu7, OpenSSL 0.9.8k 25 Mar 2009 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to localhost [127.0.0.1] port 22. debug1: Connection established. debug1: identity file /home/hduser/.ssh/identity type -1 debug1: identity file /home/hduser/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: identity file /home/hduser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian- 3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3p1 Debian-3ubuntu7 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'localhost' is known and matches the RSA host key. debug1: Found key in /home/hduser/.ssh/known_hosts:3 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Offering public key: /home/hduser/.ssh/id_rsa debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/hduser/.ssh/identity debug1: Trying private key: /home/hduser/.ssh/id_dsa debug1: Next authentication method: password Any suggestions ? Cheers

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  • ubuntu 12.04 installer does not recognize drive partitions

    - by endless forms
    I recently purchased a new HP Pavilion HPE desktop running Windows 7. I am trying to install a dual-boot system with 12.04. However, when I run the LiveCD I only get as far as the "Install" window where you can select the partitions for your drives. On the bottom where it says "device for boot loader installation" I have "/dev/sda" and cannot select any other devices. All the options to change the drives are greyed out, most likely because there are no drives in the window. I partitioned my largest drive using the tools within Windows, then booted into the CD, but nothing shows up. I then used Gparted to change the new space from unallocated to an /ext2, and still nothing shows up. The installer does not recognize anything, but when I go into an Ubuntu session and use the disk utility manager I can see the partitions I made. Anything I do has to be done outside of the installer. I have no files on this new computer, so this is the perfect time to install a parallel OS. I would like avoid completely reinstalling Windows, however. I've been over the forums many times, but all the answers I've found have not worked for me. I also tried flagging the new, empty partition as boot, but that screwed Windows up. Also, the WUBI installer hits the same point and quits. I know that the disk itself is fine because I just made another dual boot system on a Gateway PC. This makes me think something within this computer is preventing the installer from "seeing" the drives. Any help would be much appreciated! Edit in response: The main part of the partitioning window shows no partitions, everything is blank. There is no way to add partitions, and all the buttons are useless. I've tried defragging my drive multiple times, and I also used the same disk to dual-boot another PC with no problems, so it's not the disk, it's definitely the computer.

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  • Skin Object Tokens for DotNetNuke 5 - 8 Videos

    In this tutorial we demonstrate how to use Skin Object Tokens in DotNetNuke v5 and above. Skin Object tokens are a new skinning method introduced in DotNetNuke 5 for adding tokens into a DotNetNuke skin. A Skin Object Token is a web user control, it covers skin elements such as the logo, menu, search, login links, date, copyright, languages, links, banners, privacy, terms of use etc. This new Object token method has been introduced into DotNetNuke with the idea of making it simpler to add a skin object into a DotNetNuke skin. The videos contain: Video 1 - Introduction to HTML Object Token Skinning Video 2 - Basic Styling of a Skin and Creating Multiple Content Panes Video 3 - Styling, Control Panel, Login and Register Skin Object Tokens Video 4 - Packaging, Installing, Testing and Viewing the ASCX Version of the Skin Video 5 - Viewing the Attributes for Skin Object Tokens, Logo Token, Search Token Video 6 - Breadcrumb Token, Text Token and Localization, Links Token Video 7 - More Skin Tokens and Token Replacement Video 8 - Demonstration of the Object Tokens and Bug Fixing Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Understanding interfaces [closed]

    - by user985482
    Possible Duplicate: When to use abstract classes instead of interfaces and extension methods in C#? Why are interfaces useful? What is the point of an interface? What other reasons are there to write interfaces rather than abstract classes? What is the point of having every service class have an interface? Is it bad habit not using interfaces? I am reading Microsoft Visual C# 2010 Step by Step which I feel it is a very good book on introducing you to the C# language. I have just finished reading a chapter on interfaces and although I understood the syntax of creating and using interfaces I have trouble of understanding the point on why should I use them? Correct me If I am wrong but in an interface you can only declare methods names and parameters.The body of the method should be declared in the class that inherits the interface. So in this case why should I declare an interface if I am going to declare the entire method in the class that inherits that interface? What is the point? Does this have something to do with the fact that a class can inherit multiple interfaces?

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  • Is using SVN for development and CM a bad practice?

    - by GatorGuy
    I have a bit of experience with SVN as a pure programmer/developer. Within my company, however, we use SVN as our configuration management tool. I thought using SVN for development at the same time was OK since we could use branches and the trunk for dev, and tags for releases. To me, the tags were the CM part, and the branches/trunk were the dev part. Recently a person, who develops high level code (but outside of the "pure SW" group) mentioned that the existing philosophy (mixing SVN for dev and CM) was wrong... in his opinion. His reasoning is that he thinks the company's CM tool should always link to run-able SW (so branches would break this rule). He also mentioned that a CM tool shouldn't be a backup utility for daily or incremental commits. Finally, he doesn't like the idea of having to jump from revision 143 to 89 in order to get a working copy... and further that CM tools shouldn't allow reversion to a broken state. In general he wants to separate the CM and back-up/dev utilties that SVN offers. Honestly, I am new and the person with this perspective is one of seniority, experience, and success, so I want to field this dilemma with the stackoverflow userbase to see if his approach has merit. My question: Should SVN be purely used for development, and another tool for CM (or vice versa)? Why? If so, what tools would you suggest for this combo? Or do you think that integrating both CM and dev into SVN is the best approach? Why? Thanks.

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  • Fun programming or something else?

    - by gion_13
    I've recently heard about android's isUserAGoat method and I didn't know what to think. At first I laughed my brains out, than I was embarrassed for my lack of professionalism and tried to look into it and see if it makes any normal sense. As it turns out it is a joke (as stated here) and it appears that other languages/apis have these sort of easter eggs implemented in their core. While I personally like them and feel they can be a fresh breath sometimes, I think that they also can be both frustrating and confusing (and you begin to ask yourself : "can users be goats?" or "I get it! "goat" is slang for.... wait.."). My question is are there any other examples of these kind of programming jokes and what are their intends? Should they be considered harmless or not (how do programmers feel about it) ? Do they reach their goal (if any other than to laugh) ? Where do you draw a line between a good joke and a disaster? (what if the method was called isUserStupid?)

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  • Calling a model from a controller from the 404 route [migrated]

    - by IrishRob
    Got a problem here where I can’t seem to load a method from a model after the page has been redirected after encountering a 404. Model name: Category_Model Method name: get_category_menu() In my routes, I’ve updated the 404 over-ride to: $route[‘404_override’] = ‘whoops’; I’ve also got my controller Whoops that reads… <?php class Whoops extends CI_Controller { function index() { $this->load->model('Category_Model'); $data['Categories'] = $this->Category_Model->get_category_menu(); $data['main_content'] = $this->load->view('messages/whoops', null, true); $this->load->view('includes/template', $data); } } So when I navigate to a page that doesn’t exist, I get the following error… Message: Undefined property: Whoops::$Category_Model Filename: controllers/whoops.php I’ve hard coded the loading of the model into the controller here, even though I have it in my autoload, but no luck. Everything else with the site so far works, just this 404 problem. Any pointers would be great, kinda new to CI so go easy on me. Cheers.

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  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

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