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  • Entry lvl. COBOL Control Breaks

    - by Kyle Benzle
    I'm working in COBOL with a double control break to print a hospital record. The input is one record per line, with, hospital info first, then patient info. There are multiple records per hospital, and multiple services per patient. The idea is, using a double control break, to print one hospital name, then all the patients from that hospital. Then print the patient name just once for all services, like the below. I'm having trouble with my output, and am hoping someone can help me get it in order. I am using AccuCobol to compile experts-exchange does not allow .cob and .dat so the extentions were changed to .txt The files are: the .cob lab5b.cob the input / output: lab5bin.dat, lab5bout.dat The assignment: http://www.cse.ohio-state.edu/~sgomori/314/lab5.html Hospital Number: 001 Hospital Name: Mount Carmel 00001 Griese, Brian Ear Infection 08/24/1999 300.00 Diaper Rash 09/05/1999 25.00 Frontal Labotomy 09/25/1999 25,000.00 Rear Labotomy 09/26/1999 25,000.00 Central Labotomy 09/28/1999 24,999.99 The total amount owed for this patient is: $.......... (End of Hospital) The total amount owed for this hospital is: $......... enter code here IDENTIFICATION DIVISION. PROGRAM-ID. LAB5B. ENVIRONMENT DIVISION. INPUT-OUTPUT SECTION. FILE-CONTROL. SELECT FILE-IN ASSIGN TO 'lab5bin.dat' ORGANIZATION IS LINE SEQUENTIAL. SELECT FILE-OUT ASSIGN TO 'lab5bout.dat' ORGANIZATION IS LINE SEQUENTIAL. DATA DIVISION. FILE SECTION. FD FILE-IN. 01 HOSPITAL-RECORD-IN. 05 HOSPITAL-NUMBER-IN PIC 999. 05 HOSPITAL-NAME-IN PIC X(20). 05 PATIENT-NUMBER-IN PIC 99999. 05 PATIENT-NAME-IN PIC X(20). 05 SERVICE-IN PIC X(30). 05 DATE-IN PIC 9(8). 05 OWED-IN PIC 9(7)V99. FD FILE-OUT. 01 REPORT-REC-OUT PIC X(100). WORKING-STORAGE SECTION. 01 WS-WORK-AREAS. 05 WS-HOLD-HOSPITAL-NUM PIC 999 VALUE ZEROS. 05 WS-HOLD-PATIENT-NUM PIC 99999 VALUE ZEROS. 05 ARE-THERE-MORE-RECORDS PIC XXX VALUE 'YES'. 88 MORE-RECORDS VALUE 'YES'. 88 NO-MORE-RECORDS VALUE 'NO '. 05 FIRST-RECORD PIC XXX VALUE 'YES'. 05 WS-PATIENT-TOTAL PIC 9(9)V99 VALUE ZEROS. 05 WS-HOSPITAL-TOTAL PIC 9(9)V99 VALUE ZEROS. 05 WS-PAGE-CTR PIC 99 VALUE ZEROS. 01 WS-DATE. 05 WS-YR PIC 9999. 05 WS-MO PIC 99. 05 WS-DAY PIC 99. 01 HL-HEADING1. 05 PIC X(49) VALUE SPACES. 05 PIC X(14) VALUE 'OHIO INSURANCE'. 05 PIC X(7) VALUE SPACES. 05 HL-PAGE PIC Z9. 05 PIC X(14) VALUE SPACES. 05 HL-DATE. 10 HL-MO PIC 99. 10 PIC X VALUE '/'. 10 HL-DAY PIC 99. 10 PIC X VALUE '/'. 10 HL-YR PIC X VALUE '/'. 01 HL-HEADING2. 05 PIC XXXXXXXXXX VALUE 'HOSPITAL: '. 05 HL-HOSPITAL PIC 999. 01 HL-HEADING3. 05 PIC X(7) VALUE "Patient". 05 PIC X(3) VALUE SPACES. 05 PIC X(7) VALUE "Patient". 05 PIC X(39) VALUE SPACES. 05 PIC X(7) VALUE "Date of". 05 PIC X(3) VALUE SPACES. 05 PIC X(6) VALUE "Amount". 01 HL-HEADING4. 05 PIC X(6) VALUE "Number". 05 PIC X(4) VALUE SPACES. 05 PIC X(4) VALUE "Name". 05 PIC X(18) VALUE SPACES. 05 PIC X(10) VALUE "Service". 05 PIC X(14) VALUE SPACES. 05 PIC X(8) VALUE "Service". 05 PIC X(2) VALUE SPACES. 05 PIC X(5) VALUE "Owed". 01 DL-PATIENT-LINE. 05 PIC X(28) VALUE SPACES. 05 DL-PATIENT-NUMBER PIC XXXXX. 05 PIC X(21) VALUE SPACES. 05 DL-PATIENT-TOTAL PIC $$$,$$$,$$9.99. 01 DL-HOSPITAL-LINE. 05 PIC X(47) VALUE SPACES. 05 PIC X(16) VALUE 'HOSPITAL TOTAL: '. 05 DL-HOSPITAL-TOTAL PIC $$$,$$$,$$9.99. PROCEDURE DIVISION. 100-MAIN-MODULE. PERFORM 600-INITIALIZATION-RTN PERFORM UNTIL NO-MORE-RECORDS READ FILE-IN AT END MOVE 'NO ' TO ARE-THERE-MORE-RECORDS NOT AT END PERFORM 200-DETAIL-RTN END-READ END-PERFORM PERFORM 400-HOSPITAL-BREAK PERFORM 700-END-OF-JOB-RTN STOP RUN. 200-DETAIL-RTN. EVALUATE TRUE WHEN FIRST-RECORD = 'YES' MOVE PATIENT-NUMBER-IN TO WS-HOLD-PATIENT-NUM MOVE HOSPITAL-NUMBER-IN TO WS-HOLD-HOSPITAL-NUM PERFORM 500-HEADING-RTN MOVE 'NO ' TO FIRST-RECORD WHEN HOSPITAL-NUMBER-IN NOT = WS-HOLD-HOSPITAL-NUM PERFORM 400-HOSPITAL-BREAK WHEN PATIENT-NUMBER-IN NOT = WS-HOLD-PATIENT-NUM PERFORM 300-PATIENT-BREAK END-EVALUATE ADD OWED-IN TO WS-PATIENT-TOTAL. 300-PATIENT-BREAK. MOVE WS-PATIENT-TOTAL TO DL-PATIENT-TOTAL MOVE WS-HOLD-PATIENT-NUM TO DL-PATIENT-NUMBER WRITE REPORT-REC-OUT FROM DL-PATIENT-LINE AFTER ADVANCING 2 LINES ADD WS-PATIENT-TOTAL TO WS-HOSPITAL-TOTAL IF MORE-RECORDS MOVE ZEROS TO WS-PATIENT-TOTAL MOVE PATIENT-NUMBER-IN TO WS-HOLD-PATIENT-NUM END-IF. 400-HOSPITAL-BREAK. PERFORM 300-PATIENT-BREAK MOVE WS-HOSPITAL-TOTAL TO DL-HOSPITAL-TOTAL WRITE REPORT-REC-OUT FROM DL-HOSPITAL-LINE AFTER ADVANCING 2 LINES IF MORE-RECORDS MOVE ZEROS TO WS-HOSPITAL-TOTAL MOVE HOSPITAL-NUMBER-IN TO WS-HOLD-HOSPITAL-NUM PERFORM 500-HEADING-RTN END-IF. 500-HEADING-RTN. ADD 1 TO WS-PAGE-CTR MOVE WS-PAGE-CTR TO HL-PAGE MOVE WS-HOLD-HOSPITAL-NUM TO HL-HOSPITAL WRITE REPORT-REC-OUT FROM HL-HEADING1 AFTER ADVANCING PAGE WRITE REPORT-REC-OUT FROM HL-HEADING2 AFTER ADVANCING 2 LINES. WRITE REPORT-REC-OUT FROM HL-HEADING3 AFTER ADVANCING 2 LINES. 600-INITIALIZATION-RTN. OPEN INPUT FILE-IN OUTPUT FILE-OUT *159 ACCEPT WS-DATE FROM DATE YYYYMMDD MOVE WS-YR TO HL-YR MOVE WS-MO TO HL-MO MOVE WS-DAY TO HL-DAY. 700-END-OF-JOB-RTN. CLOSE FILE-IN FILE-OUT.

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  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

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  • Make winform run away from the mouse.

    - by JACK IN THE CRACK
    Okay so I'm trying to make a little gag program that will "run away" from the mouse. So, to get the mouse coordinates for the whole screen and not just the form control I had to create a little helper: static class MouseHelper { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] internal static extern bool GetCursorPos(ref Point pt); public static Point GetPosition() { Point w32Mouse = new Point(); GetCursorPos(ref w32Mouse); return w32Mouse; } } Now I thought I was going to use the MouseMove event... but that doesn't work for outside the form control either so I have an auto-enabled timer on a 10ms loop called timerMouseMove. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private bool CollisionCheck() { Point win32Mouse = MouseHelper.GetPosition(); if (win32Mouse.X <= Location.X || win32Mouse.X >= (Location.X + Width)) return false; if (win32Mouse.Y <= Location.Y || win32Mouse.Y >= (Location.Y + Height)) return false; return true; } private void timerMouseMove_Tick(object sender, EventArgs e) { if (CollisionCheck()) Location = new Point(Location.X + 1, Location.Y + 1); } } So this works out nicely, at least I have the collision checking working and whatnot. But now, how should I go about figuring which side of the form the mouse has collided with, so that I can update its location to move in the opposite direction the mouse collides with it? And such halp

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  • Session hijacking prevention...how far will my script get me? additional prevention procedures?

    - by Yusaf Khaliq
    When the user logs in the current session vairables are set $_SESSION['user']['timeout'] = time(); $_SESSION['user']['ip'] = $_SERVER['REMOTE_ADDR']; $_SESSION['user']['agent'] = $_SERVER['HTTP_USER_AGENT']; In my common.php page (required on ALL php pages) i have used the below script, which resets a 15 minute timer each time the user is active furhtermore checks the IP address and checks the user_agent, if they do not match that as of when they first logged in/when the session was first set, the session is unset furthermore with inactivity of up to 15 minutes the session is also unset. ... is what i have done a good method for preventing session hijacking furthermore is it secure and or is it enough? If not what more can be done? if(!empty($_SESSION['user'])){ if ($_SESSION['user']['timeout'] + 15 * 60 < time()) { unset($_SESSION['user']); } else { $_SESSION['user']['timeout'] = time(); if($_SESSION['user']['ip'] != $_SERVER['REMOTE_ADDR']){ unset($_SESSION['user']); } if($_SESSION['user']['agent'] != $_SERVER['HTTP_USER_AGENT']){ unset($_SESSION['user']); } } }

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  • javascript setTimeout function out of scope.

    - by Keyo
    I am trying to call showUpload(); from within two setTimeouts. Neither works. It seems to be out of scope and I'm not sure why. I tried this.showUpload() which didn't work either. $(document).ready(function(){ var progress_key = $('#progress_key').val(); // this sets up the progress bar $('#uploadform').submit(function() { setTimeout("showUpload()",1500); $("#progressbar").progressbar({ value:0}).fadeIn(); }); // uses ajax to poll the uploadprogress.php page with the id // deserializes the json string, and computes the percentage (integer) // update the jQuery progress bar // sets a timer for the next poll in 750ms function showUpload() { $.get("/myid/videos/uploadprogress/" + progress_key, function(data) { if (!data) return; var response; eval ("response = " + data); if (!response) return; var percentage = Math.floor(100 * parseInt(response['bytes_uploaded']) / parseInt(response['bytes_total'])); $("#progressbar").progressbar({ value:percentage}) }); setTimeout("showUpload()", 750); } }); Thank you for your time.

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • Why is this SocketException not caught by a generic catch routine?

    - by Tarnschaf
    Our company provides a network component (DLL) for a GUI application. It uses a Timer that checks for disconnections. If it wants to reconnect, it calls: internal void timClock_TimerCallback(object state) { lock (someLock) { // ... try { DoConnect(); } catch (Exception e) { // Log e.Message omitted // Raise event with e as parameter ErrorEvent(this, new ErrorEventArgs(e)); DoDisconnect(); } // ... } } So the problem is, inside of the DoConnect() routine a SocketException is thrown (and not caught). I would assume, that the catch (Exception e) should catch ALL exceptions but somehow the SocketException was not caught and shows up to the GUI application. protected void DoConnect() { // client = new TcpClient(); client.NoDelay = true; // In the following call the SocketException is thrown client.Connect(endPoint.Address.ToString(), endPoint.Port); // ... (login stuff) } The doc confirmed that SocketException extends Exception. The stacktrace that showed up is: TcpClient.Connect() -> DoConnect() -> timClock_TimerCallback So the exception is not thrown outside the try/catch block. Any ideas why it doesn't work?

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  • Drawing only part of a texture OpenGL ES iPhone

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • I want to read program content from command line.

    - by Alexandre Dominos
    I am trying to update a program which was wrotten in 1995 with pascal or c. I am not sure about programming language. Command line program. Now I am coded in C#. And I want to read program command line content. Is it possible? I tried something. But not succesfull. They are: private void aboutToolStripMenuItem_Click(object sender, EventArgs e) { // Redirect the output stream of the child process. p.StartInfo.UseShellExecute = false; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.FileName = "osl.exe"; p.Start(); logs.AppendText("Timer Started\n"); timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) { // write somethingg and read what is the program doing on command line? // What is the program printint? etc... // I try this code but not enough for mo. // logs.AppendText("d:" + p.StandardOutput.ReadToEnd()+"\n"); } private void p_Exited(object sender, EventArgs e) { timer1.Enabled = false; } i am open to any idea in java,cpp,c,c#.

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  • File Locked by Services (after service code reading the text file)

    - by rvpals
    I have a windows services written in C# .NET. The service is running on a internal timer, every time the interval hits, it will go and try to read this log file into a String. My issue is every time the log file is read, the service seem to lock the log file. The lock on that log file will continue until I stop the windows service. At the same time the service is checking the log file, the same log file needs to be continuously updated by another program. If the file lock is on, the other program could not update the log file. Here is the code I use to read the text log file. private string ReadtextFile(string filename) { string res = ""; try { System.IO.FileStream fs = new System.IO.FileStream(filename, System.IO.FileMode.Open, System.IO.FileAccess.Read); System.IO.StreamReader sr = new System.IO.StreamReader(fs); res = sr.ReadToEnd(); sr.Close(); fs.Close(); } catch (System.Exception ex) { HandleEx(ex); } return res; } Thank you.

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  • Is there a tool I can use to generate interfaces and wrappers for object mocking in c#

    - by fostandy
    Given a class like System.Timers.Timer, or ANY managed class (whether user defined, from the .net framework, or some 3rd party library) is there some program I can use to (a) generate an interface based on this class and (b) generate a wrapper for the given class? for example if I have a public class Foo { public object MyProperty { get { ... } set { ... } } public int SomeMethod(object a) { ... } } it will create an interface interface IFoo { object MyProperty { get; set; } int SomeMethod(object a) { ... } } and maybe even a wrapper class FooWrap { // something for relay constructor here ... Foo _me; public object MyProperty { get { return _me.MyProperty; } set { _me.MyProperty = value; } } public int SomeMethod(object a) { return _me.SomeMethod(); } } Obviously there's stuff I haven't thought about like events, generics etc. I want a DWIMNWIS-PSICHTO(-Plus-Stuff-I-Clearly-Haven't-Thought-Of). I'm aware resharper can be used to extract an interface but I've only been able to use this on my own classes. Aside: Wow, it is amazing how simply becoming accustomed to a previously 'unacceptable' idea eventually gives it legitimacy. A year ago the idea of having to create interfaces for all objects I want to mock and adopting an injection framework would have seemed like the height of madness. It turns out that while it's not quite death and taxes, it is sparta. I am aware of and have used typemock. It certainly is the work of elvish wizards. One day when $800 does not seem like quite so much money I intend to buy it.

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  • Shutting down a windows service that has threads

    - by Dave
    I have a windows service written in .NET 3.5 (c#) with a System.Threading.Timer that spawns several Threads in each callback. These are just normal threads (no Thread Pool) and I've set the IsBackground = true on each thread since I'm only going to be running managed code. When a user stops the service, what happens to all the threads? Do they die gracefully? I don't have any code that manages the threads via calling join or abort. Is it correct to assume the IsBackground = true is enough to assume the threads will be disposed and stopped when a user stops the service? What exactly happens when someone stops a windows service via the Service Manager GUI? Does it kill the process after it fires the OnStop event? This would actually be acceptable for me because I've built a separate mechanism that allows a user know for sure there are no threads before they stop the service. This is done via 2 WCF methods exposed from a ServiceHost that runs inside the Windows Service. There's one method to stop spawning new threads and another method to query how many running threads there are left. I'm just curious what happens if they skip those steps and just stop the service... It seems the IsBackground helps achieve this:

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • javascript plugin - singleton pattern?

    - by Adam Kiss
    intro Hello, I'm trying to develop some plugin or/*and* object in javascript, which will control some properties over some object. It will also use jQuery, to ease development. idea This is in pseudocode to give you an idea, since I can't really describe it in english with the right words, it's impossible to go and use google to find out what I want to use (and learn). I will have plugin (maybe object?) with some variables and methods: plugin hideshow(startupconfig){ var c, //collection add: function(what){ c += what; }, do: function(){ c.show().hide().stop(); //example code } } and I will use it this way (or sort-of): var p = new Plugin(); p .add($('p#simple')) .add($('p#simple2')) .do(); note I'm not really looking for jQuery plugin tutorials - it's more like usage of singleton pattern in document in javascript, jQuery is mentione only because it will be used to modify dom and simplify selectors, jQuery plugin maybe just for that one little function add. I'm looking for something, that will sit on top of my document and call functions from itselft based on timer, or user actions, or whatever. problems I don't really know where to start with construction of this object/plugin I'm not really sure how to maintain one variable, which is collection of jQuery objects (something like $('#simple, #simple2');) I would maybe like to extedn jQuery with $.fn.addToPlugin to use chaining of objects, but that should be simple (really just each( p.add($(this)); )) I hope I make any sense, ideas, links or advices appreciated.

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  • Drawing only part of a

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • Website running JavaScript setInterval starts to fail after ~1day

    - by Martin Clemens Bloch
    I wish I could be more specific here, but unfortunately this might be hard. I basically hope this is some "well"-known timeout or setup issue. We have a website running an (JS/html - ASP.net project) website overview on a screen at a factory. This screen has no keyboard so it should keep refreshing the page forever - years perhaps (though 1 week might be okay). (It is used by factory workers to see incoming transports etc.) This all works perfectly; the site continuously updates itself and gets the new correct data. Then, sometimes, in the morning this "overview" screen has no data and the workers have to manually refresh the site using the simple refresh button or F5 - which fixes everything. I have tried a few things trying to reproduce the error myself including: Cutting the internet connection and MANY other ways of making it timeout (breakpoints, stopping services etc.). Setting the refresh time of setInterval to 100ms and letting the site run 3-5 minutes. (normal timer is 1 minute) setInterval SHOULD run forever according to the internet searching I have done. Checked that "JavaScript frequency" has not been turned down in power saving settings. No matter what; the site resumes correct function WITHOUT a refresh as soon as I plug in the internet cable or whatever again - I can't reproduce the error. The website is dependent on a backend WCF service and project integration, but since the workers are fixing this with a simple refresh I am assuming this has not crashed. EDIT: The browser I tried to reproduce the error in was IE/win7. I will ask about the factory tomorrow, but I am guessing IE/win? also. Is setInterval in fact really infinite or is there something else wrong here? All help much appreciated. 0.5 bitcoin reward for solving answer ;)

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  • Which tools to use and how to find file descriptors leaking from Glassfish?

    - by cclark
    We release new code to production every week and Glassfish hasn't had any problems. This weekend we had to move racks at our hosting provider. There were not any code changes (they just powered off, moved, re-racked and powered on) but we're on a new network infrastructure and suddenly we're leaking file descriptors like a sieve. So I'm guessing there is some sort of connection attempting to be made which now fails due to a network change. I'm running Glassfish v2ur2-b04/AS9.1_02 on RHEL4 with an embedded IMQ instance. After the move I started seeing: [#|2010-04-25T05:34:02.783+0000|SEVERE|sun-appserver9.1|javax.enterprise.system.container.web|_ThreadID=33;_ThreadName=SelectorThread-?4848;_RequestID=c4de6f6d-c1d6-416d-ac6e-49750b1a36ff;|WEB0756: Caught exception during HTTP processing. java.io.IOException: Too many open files at sun.nio.ch.ServerSocketChannelImpl.accept0(Native Method) ... [#|2010-04-25T05:34:03.327+0000|WARNING|sun-appserver9.1|javax.enterprise.system.stream.err|_ThreadID=34;_ThreadName=Timer-1;_RequestID=d27e1b94-d359-4d90-a6e3-c7ec49a0f383;|java.lang.NullPointerException at com.sun.jbi.management.system.AutoAdminTask.pollAutoDirectory(AutoAdminTask.java:1031) Using lsof I check the number of file descriptors and I see quite a few entries which look like: java 18510 root 8556u sock 0,4 1555182 can't identify protocol java 18510 root 8557u sock 0,4 1555320 can't identify protocol java 18510 root 8558u sock 0,4 1555736 can't identify protocol java 18510 root 8559u sock 0,4 1555883 can't identify protocol If I do a count of open file descriptors every minute I see it growing by 12 every minute. I have no idea what these sockets are. I've undeployed my application so there is only a plain Glassfish instance running and I still see it leaking 12 file descriptors a minute. So I think this leak is in Glassfish or potentially IMQ. What approach should I take to tracking down these sockets of unknown protocol? What tools can I use (or flags can I pass to lsof) to get more information about where to look? thanks, chuck

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • Javascript changing source of an image

    - by Pete Herbert Penito
    Hi Everyone! I have some javascript which runs a timer that animates something on the website. It all works perfectly but I want to get an image to change when the animation is run, It uses jquery: if(options.auto && dir=="next" && !clicked) { timeout = setTimeout(function(){ if (document.images['bullet1'].src == "img/bulletwhite.png") { document.images['bullet1'].src = "img/bullet.png"; document.images['bullet2'].src = "img/bulletwhite.png"; } animate("next",false); },diff*options.speed+options.pause); } options.auto means that its automatically cycling, dir is the direction of the motion and clicked is whether or not the user clicked it. Is there something wrong with my syntax here? I ran firebug with it, and it doesn't throw any errors, it simply won't work. Any advice would help! I should mention that the src of bullet1 starts at bulletwhite.png and then I was hoping for it to change to bullet.png and have bullet2 change to bulletwhite.png.

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  • How can I convert seconds to minutes in jQuery while updating an element with the current time?

    - by pghtech
    So I see a number of ways to display allot of seconds in a (static) hr/min/sec. However, I am trying to produce a visual count down timer: $('#someelement').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); My counter is reduced inside a SetInterval that triggers ever 1 second: //....... var counter = redirectTimer; jQuery('#WarningDialogMsg').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); //........ SetInternval( function() { counter -= 1; secCounter = Math.floor(counter % 60); minCounter = Math.floor(counter / 60); //....... $('#someelement').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); }, 1000) It is a two minute counter but I don't want to display 120 seconds. I want to display 1 : 59 (and counting down). I have managed to get it to work using the above, but my main question is: is there a more elegant way to accomplish the above? (note: I am redirecting once "counter == 0").

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  • Comparing two images from the clipboard class

    - by VeXe
    In a C# winform app. I'm writing a Clipboard log manager that logs test to a log file, (everytime a Ctrl+c/x is pressed the copied/cut text gets appended to the file) I also did the same for images, that is, if you press "prtScreen", the screen shot you took will also go to a folder. I do that by using a timer, inside I have something which 'looks' like this: if (Clipboard.ContainsImage()) { if (IsClipboardUpdated()) { LogData(); UpdateLastClipboardData(); } } This is how the rest of the methods look like: public void UpdateLastClipboardData() { // ... other updates LastClipboardImage = Clipboard.GetImage(); } // This is how I determine if there's a new image in the clipboard... public bool IsClipboardUpdated() { return (LastClipboardImage != Clipboard.GetImage()); } public void LogData() { Clipboard.GetImage().Save(ImagesLogFolder + "\\Image" + now_hours + "_" + now_mins + "_" + now_secs + ".jpg"); } The problem is: inside the update method, "LastClipboardImage != Clipboard.GetImage()" is always returning true! I even did the following inside the update method: Image img1 = Clipboard.GetImage(); Image img2 = Clipboard.GetImage(); Image img3 = img2; bool b1 = img1 == img2; // this returned false. WHY?? bool b2 = img3 == img2; // this returned true. Makes sense. Please help, the comparison isn't working... why?

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  • Method works on Emulator but no on Microsoft Surface unit?

    - by Roflcoptr
    I have the following code. The StartRecord method trows an error on the Microsoft Surface Unit. But when I'm testing it on the emulator, it all works great. Any hints how 1) to find the exception that is thrown on the Microsoft Surface Unit? 2) to find the error in the code? any assumptions? private void StartRecord(object sender, ContactEventArgs e) { isRecording = true; StartButton.IsEnabled = false; recordTimer = new Timer(10); recordTimer.Elapsed += new ElapsedEventHandler(recordTimer_Elapsed); PlaybackRoot.Visibility = System.Windows.Visibility.Collapsed; EllapsedRecord.Visibility = System.Windows.Visibility.Visible; InputLevel.Visibility = System.Windows.Visibility.Visible; long time = DateTime.Now.Ticks; String fileName = Convert.ToString(time) + ".wav"; Console.WriteLine(fileName); startTime = DateTime.UtcNow; recordTimer.Start(); record = new AudioRecording(fileName); record.getSampleAggregator().MaximumCalculated += new EventHandler<MaxSampleEventArgs>(AudioControl_MaximumCalculated); record.start(); }

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  • Django and json request

    - by Hulk
    In a template i have the following code <script> var url="/mypjt/my_timer" $.post(url, paramarr, function callbackHandler(dict) { alert('got response back'); if (dict.flag == 2) { alert('1'); $.jGrowl("Data could not be saved"); } else if(dict.ret_status == 1) { alert('2'); $.jGrowl("Data saved successfully"); window.location = "/mypjt/display/" + dict.rid; } }, "json" ); </script> In views i have the following code, def my_timer(request): dict={} try: a= timer.objects.get(pk=1) dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') except: dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') My question is since we are making a json request and in the try block ,after setting the flag ,cant we return a page directly as return render_to_response('mypjt/display.html',context_instance=RequestContext(request,{'dict': dict})) instead of sending the response, because on success again in the html page we redirect the code Also if there is a exception then only can we return the json request. My only concern is that the interaction between client and server should be minimal. Thanks..

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